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AltBier
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Posted - 2009.07.28 12:09:00 -
[31]
Quote: The only honor in PVP is that which you bring with you.
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Slave 2739FKZ
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Posted - 2009.07.28 12:33:00 -
[32]
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Tray LiSans
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Posted - 2009.07.28 12:59:00 -
[33]
Honestly, I would rather just see a freighter given some sort of option to reconfigure its cargohold into a hangar. When you use it to transport goods, you cannot access the hangar; when you use it to transport ships you cannot access the regular cargo hold.
This would save the devs from having to design a completely new ship or even code in a new one, and would also prevent from adding to the propagation of more skills that have to be introduced each time a new ship is designed.
Other than that, I'd support the idea.
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Another Forum'Alt
Center for Advanced Studies
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Posted - 2009.07.28 13:07:00 -
[34]
BECAUSE OF FALCON. Guide to forum posting |

Jaina Proudmoar
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Posted - 2009.07.29 09:38:00 -
[35]
Originally by: Tray LiSans Honestly, I would rather just see a freighter given some sort of option to reconfigure its cargohold into a hangar. When you use it to transport goods, you cannot access the hangar; when you use it to transport ships you cannot access the regular cargo hold.
This would save the devs from having to design a completely new ship or even code in a new one, and would also prevent from adding to the propagation of more skills that have to be introduced each time a new ship is designed.
Other than that, I'd support the idea.
Just having them reuse the freighter model again would mean that this could be done very easily. I'm not sure about a freighter being able to be both an awesome item carrier as well as awesome ship carrier due to their already low cost and high utility.
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Venkul Mul
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Posted - 2009.07.29 10:34:00 -
[36]
A simple freighter with a ship hangar instead of a cargohold would fit the bill.
No new skill, simply a second ship in the same class.
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Tray LiSans
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Posted - 2009.07.29 11:06:00 -
[37]
Originally by: Jaina Proudmoar
Just having them reuse the freighter model again would mean that this could be done very easily. I'm not sure about a freighter being able to be both an awesome item carrier as well as awesome ship carrier due to their already low cost and high utility.
The most likely course they would take is just like you and Vankul suggest, a new ship of the same model and skills with a ship hangar instead of a cargo hold. Really though, I don't think that allowing a single freighter to configure between one or the other would be too much. It could either haul goods, or it could haul ships, but the two would be mutually exclusive on any given trip. Of course this would still require extra coding for a new game mechanism, so it would be much faster and easier to make a new freighter with a large ship maintenance bay.
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Venkul Mul
Gallente
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Posted - 2009.07.29 12:01:00 -
[38]
Originally by: Tray LiSans Vankul
Venkul please .
I prefer a new ship simply because it will add a new item to build and give something extra for the market.
Naturally it would use the same kind of components of a regular freighter but in different numbers.
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Lumy
Minmatar Sebiestor tribe
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Posted - 2009.07.29 12:18:00 -
[39]
Originally by: CCP Chronotis One common idea is to allow freighters to use a special configuration rig which will reduce their cargobay capacity but add a reasonable ship maintenance bay which is big enough for battleships and have some checks to ensure the ship is empty before allowing a configuration change. This kind of approach is something we have thought about and will explore further in the future.
Source
I like the rig idea. It could possibly work on both Freighter and Jump freighter. Also it saves art department lot of work on new model/textures.
Joomla! in EVE - IGB compatible CMS. |

Lee Dalton
Noir. Noir. Mercenary Group
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Posted - 2009.07.30 06:38:00 -
[40]
Originally by: Venkul Mul A simple freighter with a ship hangar instead of a cargohold would fit the bill.
No new skill, simply a second ship in the same class.
Simple and perfect. *** You're only as good as your last fight. |

Sans Honore
Wirfadam Productions LTD
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Posted - 2009.07.30 13:54:00 -
[41]
Originally by: Venkul Mul A simple freighter with a ship hangar instead of a cargohold would fit the bill.
No new skill, simply a second ship in the same class.
Excellent suggestion.
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Jaina Proudmoar
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Posted - 2009.08.06 16:55:00 -
[42]
Bump.
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CommanderData211
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Posted - 2009.08.07 06:45:00 -
[43]
Totally agree with partition existing freighter holds to accommodate a ship hangar. It would be great to be able to select the conversion rate between cargo and hangar space but a fixed amount would be cool too.
Also support a completely separate ship to haul rigged ships with.
Would be nice to be able to transport 5 rigged battleships. 10 would be even better!
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Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2009.08.07 14:37:00 -
[44]
Couldn't we just make a set of containers that provide ship hangar space? Like a freight container that provides 10x the m3 in SMA space that you can't modify in space. While we're doing this, I would also like auditlog station containers with the same thing so that we can organize our corp hangars.
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Syaran
IMPERIAL SENATE Cool Kids Club
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Posted - 2009.08.07 14:53:00 -
[45]
Regardless of how it is implemented, as long as it's not some orca variation I agree.
Why a hauling career character has to grab mining skills to get into an Orca is beyond me. The only people who say it is fine are the people using the Orca anyhow for mining, who do hauling on the side.
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Jaina Proudmoar
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Posted - 2009.08.10 03:58:00 -
[46]
Bump.
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Jaina Proudmoar
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Posted - 2009.08.13 09:13:00 -
[47]
*
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Caldreis
Caldari White Star II Ethereal Advancement Coalition
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Posted - 2009.08.13 19:34:00 -
[48]
Originally by: Syaran Regardless of how it is implemented, as long as it's not some orca variation I agree.
Why a hauling career character has to grab mining skills to get into an Orca is beyond me. The only people who say it is fine are the people using the Orca anyhow for mining, who do hauling on the side.
Erm Orca is intend to be a mini-freighter to bridge the gap between freighter and industrial. As for mining skill just training mining barge as it is "frigate/cruiser" equal to racial capital ship for the 4 empires.
I already have a simpler idea and it even have less programming overhead as you only adjust one number in the database. I would like at least to avoid all possibility of introducing new bugs or even "features".
Orca's expand to sub-rorqual capability only one battleship can fit.
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Caldreis
Caldari White Star II Ethereal Advancement Coalition
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Posted - 2009.08.13 19:37:00 -
[49]
Another reason is from the dev blog "My rifter is equipped with the following rigs". CCP is looking at different methods.
Originally by: Dev blog My rifter is equipped with the following
4. Transport of Rigged Ships
This is something that can be a pain for many of you. There are ways around it such as using courier missions if the ship is small enough with a freighter or an Orca's ship maintenance bay for smaller ships. We will be looking into numerous ways to help alleviate the issue of transporting rigged ships.
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Jaina Proudmoar
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Posted - 2009.08.14 18:10:00 -
[50]
Do not want more Orcas, or variants of orcas.
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Caldreis
Caldari White Star II Ethereal Advancement Coalition
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Posted - 2009.08.14 19:57:00 -
[51]
Originally by: Jaina Proudmoar Do not want more Orcas, or variants of orcas.
Didn't you read? Either rig/module or adjust not a necessary a secondary or even variant version of orca. While I do detest the 3x number of rig bpo, I do see why you would hate to have another orca version. Beside This dev blog is at least July 06, 2009 which is a good 6 week of development time assuming that they begin it way back then.
It is often not very productive to switch development time right in the middle of the process to just trash it all and start something else. Which is why I suggest ADJUSTING only the ship maintenance bay to 600,000 m3 which is a static database entry which has the advantage of less programming overhead.
But given sisi lack of any changes to orca beyond Ore hangar, I would have strong reasons to be wary of the change they plan for this. Why you ask? The more feature/programming something take often beget even more bugs/"features". No offensive meant to CCP programmers.
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Jaina Proudmoar
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Posted - 2009.08.20 04:47:00 -
[52]
o/
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