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Jaina Proudmoar
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Posted - 2009.07.23 09:33:00 -
[1]
I believe that EVE is missing a hauler dedicated to the transport of assembled/rigged ships.
I would like one to be introduced.
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Jaina Proudmoar
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Posted - 2009.07.23 09:34:00 -
[2]
I naturally support my own proposal.
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Lee Dalton
Noir. Noir. Mercenary Group
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Posted - 2009.07.23 09:39:00 -
[3]
Would be useful - currently the only option for moving ships around highsec seems to be the Orca ... *** You're only as good as your last fight. |

SupaKudoRio
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Posted - 2009.07.23 10:39:00 -
[4]
-SIG- The true meaning of CCP; Completely Crap Patches. But I don't care, I haz CHOCOLATE. :D |

Odetta Harpy
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Posted - 2009.07.23 12:56:00 -
[5]
maby a t2 freighter with a ship maintenance bay and no cargo hold. |

W3370Pi4
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Posted - 2009.07.23 13:00:00 -
[6]
im sure there is some other thread somewhere but nvm it's missing ingame
and if it's t2 it should not go over the 2B range
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Inari Valar
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Posted - 2009.07.23 13:29:00 -
[7]
Removing the 120k m3 restriction on courier contracts would allow freighters to fill this role. |

Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.07.23 14:35:00 -
[8]
Perhaps a T2 Orca? |

Galen Gallente
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Posted - 2009.07.23 14:45:00 -
[9]
Edited by: Galen Gallente on 23/07/2009 14:46:03
Originally by: Drake Draconis Perhaps a T2 Orca?
For the bloody love of god no. The Orca is an Mining Command ship no matter what stupid classification ccp has thought it should fill.
We need small/light freighters that fill the 75K-200K range of cargo. We also need a small and large ship that can move fitted vessels.
It should not need any more skills to fly than the normal Freighters.
Why does there seem to be a need from the player base to add extra requirements for a ship that really should already be in the bloody game.
We need less "oooo shiney" design and actually get a complete system developed that is not missing gaping holes. |

Laxyr
Chamsin Mining Inc.
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Posted - 2009.07.23 15:02:00 -
[10]
Supported ;-) |

Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.07.23 15:32:00 -
[11]
A sort of "Space Tugboat" would be another option too, but I'd like to have a ship dedicated to the transport of large ships.
Supported. |

Gouverneur
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Posted - 2009.07.23 16:46:00 -
[12]
Would be pretty useful. |

jemos
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Posted - 2009.07.23 17:22:00 -
[13]
Originally by: Kaylan Jahlar A sort of "Space Tugboat" would be another option too, but I'd like to have a ship dedicated to the transport of large ships.
Supported.
I'd kill to se a Mega being tugged though space!
Supported! |

DCThunder
Agent-Orange
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Posted - 2009.07.23 17:55:00 -
[14]
Excellent idea |

Herschel Yamamoto
Agent-Orange
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Posted - 2009.07.23 19:03:00 -
[15]
This should be the province of freighters and Orcas. I expect it'll be easier to make CCP let us haul ships in the right hulls(through one of the many proposals to haul rigged ships) than it will be to get them to bring in a new hull for the purpose. |

Jaina Proudmoar
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Posted - 2009.07.23 19:39:00 -
[16]
Edited by: Jaina Proudmoar on 23/07/2009 19:40:12
Originally by: Drake Draconis Perhaps a T2 Orca?
As long as it's a T2 Orca which doesn't need mining skills ...
I'm proposing a ship dedicated to hauling rigged ships - it doesn't even need to have a cargo bay and certainly doesn't need mining bonuses. :)
Edit:
What kind of skill requirements would be reasonable?
Industrial V Spaceship Command V Advanced Spaceship Command <something> <New skill>
? |

Galen Gallente
Gallente
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Posted - 2009.07.23 20:55:00 -
[17]
Edited by: Galen Gallente on 23/07/2009 20:56:44 Edited by: Galen Gallente on 23/07/2009 20:55:51 Ok what is the fascination with the Orca?
It is a misguided vessel that has bastard requirements if it meant to be a transport/freight ship.
It is a mining command ship, it is meant to haul ore and act as a central point to mining operations.
Hell, any solution to the hauling of fitted ships should only really require Industrials V.
****************************************************
On a seperate note if we are going to be thorough we need a reworking of the entire transport ship skill system.
There is no reason for there to be racial industrial/transport/freighter skill progressions. All cargo ships should be like the ORE ships, a separate system unto themselves.
Tier 1: Industrial 1-5, Freighters (Large Cargo), Shippers (Move 1 or many fitted ships) Tier 2 - Transports, Jump Freighters, ?Jump Shippers
Another section that is missing would be the Heavily armored Freighters and Shippers. You know like the Transports that have armor and a few levels of warp stability.
It just seems clunky to have some many racial skills splitting out this tree for no real good reason. It is definitely an area that could use consolidation and refocus. |

Galen Gallente
Gallente
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Posted - 2009.07.23 21:00:00 -
[18]
Originally by: Jaina Proudmoar Edited by: Jaina Proudmoar on 23/07/2009 19:40:12
Originally by: Drake Draconis Perhaps a T2 Orca?
As long as it's a T2 Orca which doesn't need mining skills ...
I'm proposing a ship dedicated to hauling rigged ships - it doesn't even need to have a cargo bay and certainly doesn't need mining bonuses. :)
Edit:
What kind of skill requirements would be reasonable?
Industrial V Spaceship Command V Advanced Spaceship Command <something> <New skill>
?
Industrial IV Spaceship Command III for the Tier 1 version of the ship that can haul 1 BS.
Industrial V Spaceship Command V for the Tier 1 version of the ship that can haul a few BSs.
Industrial V Spaceship Command V Advanced Spaceship Command <something> <New skill> Only for the Tier 1 version that can move fleets.
There should also be Tier 2 version that are either faster or have thick hides like the Transports are to the normal Industrials. |

darius mclever
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Posted - 2009.07.23 21:32:00 -
[19]
i dont see anything wrong in the skill path for the orca. a t2 orca should be able to carry 1 or 2 BS.
not supported. |

Jaina Proudmoar
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Posted - 2009.07.23 21:54:00 -
[20]
Ok ...
This thread has little - if anything - to do with the Orca.
This is a proposal for a *dedicated rigged ship transport*.
This has nothing to do with mining or the Orca's training path.
(Use of the Orca's hull because it's pretty and easier than making a new model may be a point though. >.> ) |

Herschel Yamamoto
Agent-Orange
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Posted - 2009.07.23 22:15:00 -
[21]
Originally by: Galen Gallente On a seperate note if we are going to be thorough we need a reworking of the entire transport ship skill system.
There is no reason for there to be racial industrial/transport/freighter skill progressions. All cargo ships should be like the ORE ships, a separate system unto themselves.
Tier 1: Industrial 1-5, Freighters (Large Cargo), Shippers (Move 1 or many fitted ships) Tier 2 - Transports, Jump Freighters, ?Jump Shippers
Another section that is missing would be the Heavily armored Freighters and Shippers. You know like the Transports that have armor and a few levels of warp stability.
It just seems clunky to have some many racial skills splitting out this tree for no real good reason. It is definitely an area that could use consolidation and refocus.
Ugh, no. The current system is just fine. |

yani dumyat
Tribal Liberation Force
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Posted - 2009.07.23 22:22:00 -
[22]
Yep would love to see this.
As a side note does anyone else think the orca looks like a memory stick? |

Jaina Proudmoar
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Posted - 2009.07.24 19:22:00 -
[23]
Originally by: Galen Gallente
Originally by: Jaina Proudmoar Edited by: Jaina Proudmoar on 23/07/2009 19:40:12
Originally by: Drake Draconis Perhaps a T2 Orca?
As long as it's a T2 Orca which doesn't need mining skills ...
I'm proposing a ship dedicated to hauling rigged ships - it doesn't even need to have a cargo bay and certainly doesn't need mining bonuses. :)
Edit:
What kind of skill requirements would be reasonable?
Industrial V Spaceship Command V Advanced Spaceship Command <something> <New skill>
?
Industrial IV Spaceship Command III for the Tier 1 version of the ship that can haul 1 BS.
Industrial V Spaceship Command V for the Tier 1 version of the ship that can haul a few BSs.
Industrial V Spaceship Command V Advanced Spaceship Command <something> <New skill> Only for the Tier 1 version that can move fleets.
There should also be Tier 2 version that are either faster or have thick hides like the Transports are to the normal Industrials.
Looks too low to me tbh.
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N'tek alar
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Posted - 2009.07.24 19:43:00 -
[24]
Sounds good. |

steave435
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.07.25 03:38:00 -
[25]
Originally by: Galen Gallente
Originally by: Jaina Proudmoar Edited by: Jaina Proudmoar on 23/07/2009 19:40:12
Originally by: Drake Draconis Perhaps a T2 Orca?
As long as it's a T2 Orca which doesn't need mining skills ...
I'm proposing a ship dedicated to hauling rigged ships - it doesn't even need to have a cargo bay and certainly doesn't need mining bonuses. :)
Edit:
What kind of skill requirements would be reasonable?
Industrial V Spaceship Command V Advanced Spaceship Command <something> <New skill>
?
Industrial IV Spaceship Command III for the Tier 1 version of the ship that can haul 1 BS.
Industrial V Spaceship Command V for the Tier 1 version of the ship that can haul a few BSs.
Industrial V Spaceship Command V Advanced Spaceship Command <something> <New skill> Only for the Tier 1 version that can move fleets.
There should also be Tier 2 version that are either faster or have thick hides like the Transports are to the normal Industrials.
You should need a freighter class ship to move assembled BS just like you need a freighter class ship to move them packaged. It should be harder to move a rigged ship then it is to move a repackaged one.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2009.07.25 04:08:00 -
[26]
It'd be best like a freighter.
No fittings, no cargohold, no jetcans, just ships.
So they have zero tank, completely vulnerable, not for solo ship moving.
But can carry as many or more ships then a mothership and go into empire.
Forget the T2 Orca.... this has nothing to do with mining.
As far as using it to transport ships for sale in empire, think the ship would have too much tank if it's designed to make a suicide gank anything but a sure thing. When you consider the value of a shipment of BCs the suicide gank should almost always be much more attractive then most freighter loads.
The tug-boat idea is cool.... Think that's generally what we're talking about, a ship made outta scaffolding rather then a hardened ship bay.
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Jaina Proudmoar
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Posted - 2009.07.25 10:35:00 -
[27]
Originally by: Dr BattleSmith It'd be best like a freighter.
No fittings, no cargohold, no jetcans, just ships.
So they have zero tank, completely vulnerable, not for solo ship moving.
0 tank? I was thinking of something with similar stats to a freighter - but with a ship bay instead of a cargohold.
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Mashie Saldana
BFG Tech
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Posted - 2009.07.25 11:44:00 -
[28]
Or we could just get a new kind of freigther containers that are bigger and can contain rigged ships. It should be pretty easy to code it so they have the same restrictions as a carrier corp hangar regarding goods within ships.
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W3370Pi4
Caldari
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Posted - 2009.07.25 20:40:00 -
[29]
Im all for this but not a t2 orca
the freighter & transport skill at level 4 must be a requirement
and the new skill to fly the ship must be a rank 14 skill and cost at least 300M _______ Join the "Legit Trading"Channel *Scam Free Trading Channel* |

Jaina Proudmoar
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Posted - 2009.07.26 17:40:00 -
[30]
Originally by: W3370Pi4 Im all for this but not a t2 orca
Who cares what hull it is as long as the training requirements are sane?
Originally by: W3370Pi4 the freighter & transport skill at level 4 must be a requirement
Freighter, yes. Why transport?
Originally by: W3370Pi4 and the new skill to fly the ship must be a rank 14 skill
Because? ...
Originally by: W3370Pi4 and cost at least 300M
To serve what purpose?
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