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Thread Statistics | Show CCP posts - 0 post(s) |
Avalloc
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Posted - 2009.08.06 08:18:00 -
[1]
Current Situation: The use of a Jump Bridge in 0.0 space while piloting a pod requires 1 unit of Liquid Ozone. This wasn't always the case, the change to require any Liquid Ozone for pods is a newer requirement. This is a problem because a pod is unable to carry Liquid Ozone it is unable to use an empty Bridge.
Proposed Solution: Return the Liquid Ozone use for pods back to being 0 units.
Pros: Pilots who have lost their ships can move about easier for finding a replacement ship.
Cons: Pods won't be required to pay a toll to the POS Gods.
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EdFromHumanResources
GoonFleet GoonSwarm
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Posted - 2009.08.06 08:51:00 -
[2]
Really don't get why this was ever done away with.
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steave435
Sniggerdly Pandemic Legion
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Posted - 2009.08.06 12:18:00 -
[3]
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De'Veldrin
Special Projects Executive
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Posted - 2009.08.06 13:16:00 -
[4]
Considering that a Pod has no cargo room, this was a stupid change to begin with.
Way to go Random Game Mechanic Change Guy. (He's a super hero for the masses you know).
Supported. --Vel
Experience is what you get right after you need it.
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Drake Draconis
Shadow Cadre
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Posted - 2009.08.06 15:00:00 -
[5]
Supported ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
Noghri ViR
GoonFleet GoonSwarm
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Posted - 2009.08.06 15:41:00 -
[6]
Supported --------------------------------------------- Noghri ViR for CSM Vote for me here: http://myeve.eve-online.com/council/voting/Vote.asp?c=28
http://noghri08.wordpress.com/ |
Herschel Yamamoto
Agent-Orange
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Posted - 2009.08.06 16:32:00 -
[7]
Sensible.
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Oarta
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Posted - 2009.08.06 17:42:00 -
[8]
Not supported. The cost is negligible for 1 unit of Ozone. However, to be able to use the Jump Bridge the owners need ensure it is kept supplied with fuel. Failure to do so should not allow free use for Pods as it would only facilitate a safer way to travel from one location to another for operations or replacements.
Its simple, just keep them filled with fuel so they work as intended.
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Kazzac Elentria
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Posted - 2009.08.06 17:58:00 -
[9]
Supported, random mechanic change that had no positive effect and added an annoyance. |
Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.08.06 18:37:00 -
[10]
Jump bridges are already horribly overpowered. They are safer than high sec empire gate travel. They ruin small scale PvP.
If anything, Jump Bridges should be made much harder to use, and much more expensive, so people use them only when it is really important and not for day to day traveling.
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Discrodia
Guardian Legion SCUM.
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Posted - 2009.08.06 23:25:00 -
[11]
___________________________________________
MUFFINS :D |
iP0D
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Posted - 2009.08.06 23:40:00 -
[12]
Originally by: Ephemeron Jump bridges are already horribly overpowered.
Not correct. They have the same "power" as portals, wormholes and stargates. Means of travel, each with distinct characteristics, advantages and disadvantages.
Originally by: Ephemeron They are safer than high sec empire gate travel.
Completely incorrect Try making a little *effort*
Originally by: Ephemeron They ruin small scale PvP.
Silly. Most small scale pvp is ruined by people not willing to make *effort*, not willing to think outside the box, unable to do much of anything without moon goo being involved, unwilling to do anything without moon goo being involved. No x64 getting shot? No reason to defend against intrusions. And ah yes, small scale pew pew in 0.0 died when everybody switched to making isk in empire as it was more rewarding for less risk. No targets, no fun.
Originally by: Ephemeron
If anything, Jump Bridges should be made much harder to use, and much more expensive, so people use them only when it is really important and not for day to day traveling.
Go try run a decent bridge network You'll do a 180 on opinions quite quickly. Bridges are deathtraps, worse then stargates since they encourage afk behaviour like in the good old days when people had to use bookmarks to travel 80 jumps through 0.0. Besides that the maintenance both in cost and manhours is horrific.
Seriously man, it is not too much to ask to comment constructively on something if you have the topic specific experience and expertise
As for the Issue itself, I'd love to support it, but I think there is some benefit in raising the bar a little bit on the logistical processes involved in ship replacements. Which is the most frequent scenario where you see pods running for bridges by the dozen. At 0 cost, that is nice but a bit too easy. At a tiny cost it seems reasonable imo.
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torpedan
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Posted - 2009.08.07 00:06:00 -
[13]
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Ben Derindar
Dirty Deeds Corp.
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Posted - 2009.08.07 01:35:00 -
[14]
Adding a requirement of Liquid Ozone but keeping it at just 1 unit strikes me as a deliberate move by CCP; it would be interesting to get some feedback to confirm.
As for the proposal itself, sorry, not supported. A little death penalty never hurt anyone.
/Ben
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Syaran
IMPERIAL SENATE Cool Kids Club
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Posted - 2009.08.07 12:59:00 -
[15]
Supported, random change is random...
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Pedro Sangre
Ars ex Discordia GoonSwarm
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Posted - 2009.08.07 18:41:00 -
[16]
No one minds the cost, the objection is that the pod is incapable of paying said cost.
Supported.
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Black Cat420
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Posted - 2009.08.07 21:14:00 -
[17]
Sorry can't support this one.
Make sure your clone is set to wake up in the right station and suicide back to your ships.
I agree that the 1 ozone requirement is annoying, but I'm also of the opinion that a jump bridge with 0 fuel shouldn't be allowed to jump anything through regardless of size.
Quite honestly if your in a battle with jump bridges nearby your logistics team should have fueled that JB and have spare fuel waiting in case its needed. In case of small gang pvp, everyone in the gang should be carrying some Liquid Ozone, enough to at least jump their own ship through 2 bridges, and surely not everyone in your gang died.
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Gramtar
GoonFleet GoonSwarm
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Posted - 2009.08.07 21:34:00 -
[18]
Edited by: Gramtar on 07/08/2009 21:34:36 supported
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Cyrus Doul
Nictus Astartes
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Posted - 2009.08.08 00:16:00 -
[19]
Originally by: Oarta Not supported. The cost is negligible for 1 unit of Ozone. However, to be able to use the Jump Bridge the owners need ensure it is kept supplied with fuel. Failure to do so should not allow free use for Pods as it would only facilitate a safer way to travel from one location to another for operations or replacements.
Its simple, just keep them filled with fuel so they work as intended.
yeah. just wait til that one guy in the pod in front of you jumps though. and your carrier gets stuck by 1 ozone. i mean its a stretch. but knowing this game its happened at least once.
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Pian Shu
Bene Gesserit ChapterHouse Tread Alliance
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Posted - 2009.08.11 00:21:00 -
[20]
Pods should fly free; or every pod should be equipped with a cargo hold to contain LO.
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Orb Lati
Minmatar ANZAC ALLIANCE Mostly Harmless
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Posted - 2009.08.12 01:49:00 -
[21]
My understanding is the POD travel is free. There just needs to be at least be 1 unit of LO in the Jump Bridge (IE the bridge network is maintained) for it to activate.
However I could be wrong in this regard.
"We worship Strength because it is through strength that all other values are made possible" |
Valanan
Merch Industrial GoonSwarm
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Posted - 2009.08.12 04:56:00 -
[22]
Originally by: EdFromHumanResources Really don't get why this was ever done away with.
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Misunderstood Soul
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Posted - 2009.08.13 06:52:00 -
[23]
Originally by: Ephemeron Jump bridges are already horribly overpowered. They are safer than high sec empire gate travel. They ruin small scale PvP.
If anything, Jump Bridges should be made much harder to use, and much more expensive, so people use them only when it is really important and not for day to day traveling.
What this guy said.
If you're logistics are so terrible that a jump bridge doesn't even have 1 LO handy to fuel the bridge, then you pod pilots should suffer the burdeon of gate travel. Heaven forbid they might actually get podded.
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AndzX11
Order of Anarchy The Laughing Men
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Posted - 2009.08.13 12:11:00 -
[24]
/s
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Czar Vilinous
A Fortiori
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Posted - 2009.08.13 15:17:00 -
[25]
Is it possible this issue will be addressed by 1.5 and the addition of cargo holds for fuel only?
If not, support. Seems silly to tax something that cannot pay.
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shuckstar
Gallente Hauling hogs
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Posted - 2009.08.13 15:42:00 -
[26]
Not supported.
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159Pinky
Trans-Solar Works Rooks and Kings
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Posted - 2009.08.14 10:30:00 -
[27]
Not supported, just make sure you have logistics to add fuel in the bay / fly in a ship with a cargo bay.
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Imertu Solientai
Gallente
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Posted - 2009.08.14 20:38:00 -
[28]
Originally by: Pedro Sangre No one minds the cost, the objection is that the pod is incapable of paying said cost.
Supported.
Then if you can't be bothered to keep your jump bridges fueled, maybe you shouldn't get to use them for every single jump you make.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.08.14 21:24:00 -
[29]
Originally by: Oarta Not supported. The cost is negligible for 1 unit of Ozone. However, to be able to use the Jump Bridge the owners need ensure it is kept supplied with fuel. Failure to do so should not allow free use for Pods as it would only facilitate a safer way to travel from one location to another for operations or replacements.
Its simple, just keep them filled with fuel so they work as intended.
This and not supported. ~ Santiago Fahahrri Galactic Geographic |
Corey Feldman
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Posted - 2009.08.15 14:10:00 -
[30]
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