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BeaconBeacon
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Posted - 2009.08.07 00:42:00 -
[1]
a while back we were learned that a ccp developer plays the game and has 'had many fights in the tempest and it is a perfectly fine ship". yet there is now a 13 page discussion on why it needs a buff.
I'm pretty sure I figured out why (and forgive for not knowing how to link properly)
http://en.wikipedia.org/wiki/Cognitive_dissonance
basically, for there to be a change, someone must first admit it needs to be changed.
Namely, this is the reason that some people will cry for a buff then the second you tell them that their ship sucks, they get insulted.
If I can recall, a friend of mine complained why his tempest seem's to not be able to do anything well, to which I reply that it is the worst battleship in the game right now, and he then becomes personally insulted.
The idea that a ship is horrible is contradictory to the idea that someone is flying a good ship, or that the time investment was worthwhile. If i suddenly told you that the last 20 days of training has been a bad choice, even if it were true, you would still want to believe that it was a good choice. Hey look, that's another link
http://en.wikipedia.org/wiki/Effort_justification
what do you guys think?
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Dynast
Eve Defence Force Systematic-Chaos
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Posted - 2009.08.07 00:50:00 -
[2]
I think turrets that fire without needing cap are hawt.
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Zar Terra
MacroIntel United Corporations Against Macros
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Posted - 2009.08.07 00:52:00 -
[3]
Your post sucks?
-= NightShifter =-
Originally by: Dirk Magnum On the one hand I love a metaphorical trainwreck but come on. This is sort of like crashing a plane on top of a train that's already wrecked.
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AstroPhobic
Divine Retribution
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Posted - 2009.08.07 00:56:00 -
[4]
Are you referring to the dev(s) or the players giving input?
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Jokastis
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Posted - 2009.08.07 01:18:00 -
[5]
Your post doesn't suck Beacon.
It's just smarter than Zar Terra.
That being said, all the psychological garble you through into the whipping winds of the Eve forums is relatively useless.
You just stated, in more words, what everyone has already been saying.
So I retract my previous statement about Zar Terra, fore he simply used less words to say what I just did.
Bravo Zar. Hats-off!
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Karl Luckner
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Posted - 2009.08.07 01:49:00 -
[6]
No, I don't think you are correct. If an issue gets enough attention, the dev's will do something about it. Newest example is the Falcon nerf, one (older) example for a change proposed by players are Khanid ships. (Which I hate now, I want my old sexy shieldtanking laserships back)
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McTard
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Posted - 2009.08.07 03:11:00 -
[7]
There is evidence aplenty that Devs make bad/highly subjective choices concerning ship ballance and will continue to do so.
The first Falcon buff is just one for instance.
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Ecky X
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Posted - 2009.08.07 03:37:00 -
[8]
What's funny is, I was telling a friend about cognitive dissonance just yesterday, and I used EVE, specifically the devs vs Tempest, as an example. What are the chances? 
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BeaconBeacon
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Posted - 2009.08.07 03:40:00 -
[9]
Originally by: Ecky X What's funny is, I was telling a friend about cognitive dissonance just yesterday, and I used EVE, specifically the devs vs Tempest, as an example. What are the chances? 
apprently not good, everyone thinks im stupid :(
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.08.07 03:51:00 -
[10]
Here's another term for you to consider, I personally believe this is the true reason the Tempest won't get a buff, not anything minmatar.
Alcohol induced Dementia
Given enough time, the CCP devs will say the balance is fine when one man has a shotgun and the other man has a soggy sock.
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Jokastis
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Posted - 2009.08.07 04:21:00 -
[11]
Edited by: Jokastis on 07/08/2009 04:22:59 I apologize Beacon. I did not mean to make you feel stupid, or to infer that I thought you were stupid.
So from me to you, "I'm sorry if I made you feel bad."
Have a good night.
- Man. Being a human really gets to me sometimes.
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BeaconBeacon
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Posted - 2009.08.07 04:55:00 -
[12]
Originally by: Jokastis Edited by: Jokastis on 07/08/2009 04:22:59 I apologize Beacon. I did not mean to make you feel stupid, or to infer that I thought you were stupid.
So from me to you, "I'm sorry if I made you feel bad."
Have a good night.
- Man. Being a human really gets to me sometimes.

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Omara Otawan
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Posted - 2009.08.07 05:18:00 -
[13]
Originally by: Dynast I think turrets that fire without needing cap are hawt.
Yes they are quite useful, especially if the ships that get bonus to them have such pitiful amounts of base cap...
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Beverly Sparks
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Posted - 2009.08.07 11:39:00 -
[14]
Originally by: BeaconBeacon
If I can recall, a friend of mine complained why his tempest seem's to not be able to do anything well, to which I reply that it is the worst battleship in the game right now, and he then becomes personally insulted.
The idea that a ship is horrible is contradictory to the idea that someone is flying a good ship, or that the time investment was worthwhile. If i suddenly told you that the last 20 days of training has been a bad choice, even if it were true, you would still want to believe that it was a good choice. Hey look, that's another link
I started training Minmatar because I knew they were hard up. I am trying to cut the FOTM off at the pass. When the Devs eventually decide that we are right (which we are), they are sure to do too much as has been shown throughout history, making a new FOTM.
So telling me that I am flying the worst BS in the Game... Well yea I am. The only thing that would get into my head, would be if I was wrong about what is upcoming.
But my strategy in any MMO, has always been to train what everyone is complaining about and then ride it to the FOTM. Buy low, sell high, that is the way I roll.
PS I started training Minmatar right after the nano nerf.
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Dr Fighter
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Posted - 2009.08.07 11:47:00 -
[15]
the minms havnt had a flavour of the month for a good while.
tempest does need a boost, i mean come on people 6 lows to tank with = less slots to fit dmg mods, even with 3 dmg mods its still WAY less with DOUBLE dmg bonuses than a raven or mega or geddon etc etc.
needs a role that isnt dwarfed by the maels tanky gankyness or the phoons ganky platly speedyness.
10% fall off and 10% rof anyone?
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Durzel
The Xenodus Initiative.
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Posted - 2009.08.07 11:51:00 -
[16]
Originally by: BeaconBeacon what do you guys think?
Mainly that "Why the Devs won't fix X" is a tired MMO forum reverse psychology clichT.
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Beverly Sparks
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Posted - 2009.08.07 12:02:00 -
[17]
Originally by: Durzel
Originally by: BeaconBeacon what do you guys think?
Mainly that "Why the Devs won't fix X" is a tired MMO forum reverse psychology clichT.
And so is the guy pointing it out. You can't win, man. No matter what you say, you are going to be on a gaming forum that is just like all the others.
There are at least 10 guys just like you on every forum, saying the same things, feeling the same way, walking the same walk.
Take me for example, I am the person that criticizes the criticizer.
The only way we can stop being cliche and tired is to stop posting, and my days at work are waaaaayyyy to long for that.
Cheers!
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Diomidis
Amarr Mythos Corp RAZOR Alliance
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Posted - 2009.08.07 12:06:00 -
[18]
The Tempest is a good ship when fitted for close range RR or local tank small gang warfare. It has utility mids, utility highs, decent range etc.
There are some valid points on it being a bit "short ranged" compared to other fleet BSs, but other points like module lag etc, are currently not that valid: problematic lag is missing even on really large fleet engagements lately, but ppl in order to justify their claims often use contradicting "evidence".
RP-wise, eve warfare is leaning more and more towards blobs, simply cause winning fights is more important than having good fights for most players. So guerrilla tactics, whether those involve short range BSs, Black Ops and whichever tactic cannot be as effective as long-range blobbing, DDD traps etc, is simply not satisfactory enough.
Minmatar, the kings of guerrilla warfare, are now left aside. Yes, the nano-nerf did add to this, but even during the nano-era, nano-blobs were the real cause of serious complains. Now we see whines about guerrilla titans and RR-blobs.
13-14 Page long whine threads around the Tempest is nothing. We have seen way larger threads with requests around fixing the Pilgrim, or changing the Arazu around Dampeners etc. with no real boosts...yes, the Arazu is widely used as a forward scout/tackler now, but nerfing the webs, thus the Rapiers niche is the true reason. Pilgrim is still the worst recon to bring around in a gang. So?
Tempest is by no mean a bad BS to bring around - especially cause of it's loads of spare cap and utility slots. Asking to boost it "back to it's insta-popping glory" is as short-sighted as asking the Pilrim to be once more solo-pwn-i-win button. It's simply against CCP's priorities. Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |

AstroPhobic
Divine Retribution
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Posted - 2009.08.07 14:20:00 -
[19]
Edited by: AstroPhobic on 07/08/2009 14:24:01 @ above poster: name one thing the tempest does better than the phoon or maelstrom.
...
...
Projectiles need work and the tempest itself needs a role. It's posts like the above "claiming" that people who support a buff want 2004 alpha instapopping tempests back that just irk me. No, I'm not ****ed cause the ship I spent months training for is useless now. Rather, I'd like to see things balanced. I haven't so much as considered a Minnie bs (sides a torp/neut phoon) since training amarr bs 5. This is bad.
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Kendon Riddick
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Posted - 2009.08.07 14:21:00 -
[20]
Originally by: AstroPhobic @ above poster: name one thing the tempest does better than the phoon or maelstrom.
it... sucks better?
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AstroPhobic
Divine Retribution
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Posted - 2009.08.07 14:21:00 -
[21]
Edited by: AstroPhobic on 07/08/2009 14:22:28 Quote/edit failure
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Bestofworst Worstofbest
Caldari Science and Trade Institute
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Posted - 2009.08.07 14:28:00 -
[22]
Originally by: Kendon Rid****
Originally by: AstroPhobic @ above poster: name one thing the tempest does better than the phoon or maelstrom.
it... sucks better?
Well if it DID suck better, you'd think they'd at least get one buff ________________________________________________
Am I an alt, main, or both? You decide! |

Drek Grapper
Minmatar
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Posted - 2009.08.07 16:40:00 -
[23]
Originally by: Jokastis Edited by: Jokastis on 07/08/2009 04:22:59 I apologize Beacon. I did not mean to make you feel stupid, or to infer that I thought you were stupid.
So from me to you, "I'm sorry if I made you feel bad."
Have a good night.
- Man. Being a human really gets to me sometimes.
And what a polite and well mannered human at that.  -- "If itĘs true that our species is alone in the universe, then IĘd have to say that the universe aimed rather low and settled for very little" George Carlin |

Traderboz
SlaveMart
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Posted - 2009.08.07 16:50:00 -
[24]
Originally by: AstroPhobic Edited by: AstroPhobic on 07/08/2009 14:24:01 @ above poster: name one thing the tempest does better than the phoon or maelstrom.
...
...
Projectiles need work and the tempest itself needs a role. It's posts like the above "claiming" that people who support a buff want 2004 alpha instapopping tempests back that just irk me. No, I'm not ****ed cause the ship I spent months training for is useless now. Rather, I'd like to see things balanced. I haven't so much as considered a Minnie bs (sides a torp/neut phoon) since training amarr bs 5. This is bad.
It plays like a Phoon except requires less SP (and is less awesome as a result). You can't fly a phoon well without lots of missile and drone skills. To fly the tempest, you really just need large projectiles, which you should have for a Matari BS anyways.
So, is that really enough to make it good? Of course not. But for low SP players, it's the better choice if you want a phoon-like ship with a mix of DPS and neuts.
I can't really remember the last time I bought a tempest. I have a few maelstroms and a small armada of Typhoons (<3), but every time I thought about buying a tempest, I looked at potential fittings and changed my mind. I never really fit out buffered sniper BS though, and that's really the only use for it that I can see (and that's only if you can't fly something else).
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Myra2007
Shafrak Industries
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Posted - 2009.08.07 17:01:00 -
[25]
Of course the ship is going to be boosted. If that is coming in form of a redesign, projectile buff, amarr nerf or just module changes is another question.
I bet there were similar posts about how the apoc/amarr are never gonna get boosted. In fact randomly typing apoc boost in eve search gave me a thread about how "ccp hates amarr" where liang says that the amarr boosts didn't go far enough (khanid mk2 & pulse tracking at that time). That was october 2007. (And just to be clear that thread was not posted by Liang.)
Today (of course after a series of rather substantial buffs) amarr are in for a nerf. (Not that i am advertising that mind you but i've seen how these things go too often.)
The fact is ccp is mind-numbingly slow with those things. Consider i.e. how a dread can't just get another turret because redoing the model would take about a year. Or how nozh made a big "vote" on the most pressing issues (one of which would be projectiles) in april this year. So 4months later we still have that "ECM-drones" sticky collecting dust in - wait for it - the features & ideas discussion forum. bwahaaha. That is probably why nozh hasn't ever found the way back into that thread. But hey at least we can estimate what "that should be properly resolved by us quickly" translates to: > 4 months
But that can't be right, right? History flashback:
Amarr players rejoice. Tuxford acknowledges problems with Amarr in his famous need for speed/OOOOMPH blog in February, 2007. Back then i wasn't fully accustomed to eve-development cycles and expected something very soon.
5 months later (of course a few weeks after i got my hands on a curse) enter Fendahl and announce Nos-rebalance/KhanidMk2. Ok, we get awesome missile ships but lose our pwnmobiles. Fair enough and speaking retrospectivley i must say the end of 2 x heavy nos on every other battleships was also a major boost to amarr laser ships. Back then though it still felt like a mixed deal and it wasn't the oomph we longed for.
Moar Tracking! That is only one month later and still looks like playing along.
It took another 6 months to get what everyone was waiting for Resistance Changes and Zealot/Apoc Love in January/February 2008.
So, yes it can be. The evidence is all over this forum lol.
Personally i can only agree with astrophobic here despite minmatar bs5, t2 torps, heavies and projectiles i hardly see the use for my minnie bs. Because i can fly amarr. 
The frig/bc/cruiser sized ships i think are a lot better but things like the muninn could use work just like the zealot did.
Admittedly i don't undock much at all atm but i don't think anything changed since i've been more of an active player.
I am pretty sure that the boost is inevitable but patience is the only thing that helps. Well, that and amarr bs 5. rofl. SCNR 
edit: also nano nerf
--
Originally by: Professor Slocombe
I will only buy tickets if the prize is your stuff and you leave Eve. Forever. You irritating self obsessed cretin.
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Kismo
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Posted - 2009.08.07 17:21:00 -
[26]
Originally by: Myra2007 I bet there were similar posts about how the apoc/amarr are never gonna get boosted. In fact randomly typing apoc boost in eve search gave me a thread about how "ccp hates amarr" where liang says that the amarr boosts didn't go far enough (khanid mk2 & pulse tracking at that time). That was october 2007. (And just to be clear that thread was not posted by Liang.)
And at the time, they hadn't. They've remedied that spectacularly since then. IMO, the problem probably boils down to the way tasks are handled. Imagine, if you will: - Players complain about something, there are several competing theories of how to fix it - The devs meet about it and agree that something needs done. Each guy puts in a couple ideas of how to fix it but most get discarded. So we see something like 3 tasks put in to fix the same "issue". - Three different devs work on their tasks in parallel - They each get installed separately - None of them were game breaking in their own right, but combined they are game breaking.
I've seen stuff like this happen before.
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Diomidis
Amarr Mythos Corp RAZOR Alliance
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Posted - 2009.08.07 17:25:00 -
[27]
Originally by: AstroPhobic Edited by: AstroPhobic on 07/08/2009 14:24:01 @ above poster: name one thing the tempest does better than the phoon or maelstrom.
...
...
Projectiles need work and the tempest itself needs a role. It's posts like the above "claiming" that people who support a buff want 2004 alpha instapopping tempests back that just irk me. No, I'm not ****ed cause the ship I spent months training for is useless now. Rather, I'd like to see things balanced. I haven't so much as considered a Minnie bs (sides a torp/neut phoon) since training amarr bs 5. This is bad.
Is this a trick question? It's not like you cannot ask that for the Domi vs. the Mega, the Geddon vs. the Abaddon etc. After a certain point and if you fit them similarly, the above ships perform similarly, tho cost way differently.
* The Tempest can active tank or buffer/active tank better than the torp phoon. * It's actually better against small stuff compared to the torp-phoon as it has more utility mids to fit webs/scram etc and in general large ACs hit small stuff better than torps, which require web/painter to hit BSs hard enough anyways... * The Maelstrom lacks utility in both mid and high slots. It can by no mean field the same amount of tackle/ewar/neuts as the tempest, hit as hard and tank as hard at the same time. Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |

AstroPhobic
Divine Retribution
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Posted - 2009.08.07 17:58:00 -
[28]
I disagree entirely. The domi and mega have obviously different roles. The abaddon and geddon are admittedly similar, but their speed/agility, price, and armor/mid differences are enough to acceptably seperate them.
Now. The phoon makes a better plate ship and the maelstrom makes a better shield tanker. So no, the pest isn't better at either of those.
The phoon is also a better small ship killer. Faster, ability to fit 4 bonuses cruise and heavy neut support and or rr. Once capped out, 5 heavies and 4 cruise will make short work of any support. The pest isn't as fast and must rely on two neuts and subpar performance of ACs.
As for the utility mids (it's obvious the phoon is better with utility highs - it can fit 4(!) and is still able to pump out 1k dps) - they're not that great. The phoon makes better use of it's 8-4-7 slots than the tempest can it's 8-5-6. Next time the fc asks you why you're using a pest instead of a phoon and you say two utility mids - don't expect anything short of a constant stream of laughter.
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Panzram
GoonFleet GoonSwarm
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Posted - 2009.08.07 18:53:00 -
[29]
you shoulda named yourself BaconBacon. also the tempest as it stands right now is crap.
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Bibbleibble
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Posted - 2009.08.07 20:02:00 -
[30]
Originally by: AstroPhobic I disagree entirely. The domi and mega have obviously different roles. The abaddon and geddon are admittedly similar, but their speed/agility, price, and armor/mid differences are enough to acceptably seperate them.
Now. The phoon makes a better plate ship and the maelstrom makes a better shield tanker. So no, the pest isn't better at either of those.
The phoon is also a better small ship killer. Faster, ability to fit 4 bonuses cruise and heavy neut support and or rr. Once capped out, 5 heavies and 4 cruise will make short work of any support. The pest isn't as fast and must rely on two neuts and subpar performance of ACs.
As for the utility mids (it's obvious the phoon is better with utility highs - it can fit 4(!) and is still able to pump out 1k dps) - they're not that great. The phoon makes better use of it's 8-4-7 slots than the tempest can it's 8-5-6. Next time the fc asks you why you're using a pest instead of a phoon and you say two utility mids - don't expect anything short of a constant stream of laughter.
Why does Astro have to be so right?  ________________________________________________ For changes to Minmatar Battleships click here (Now with added summary!) |

Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2009.08.07 20:40:00 -
[31]
Y'know, I was discussing the tempests problems with some chums, and we came to the cocnlusion that it's actually harder to think of ways to make a tempest worse.
They start out as LOL suggestions, but actually wind up being better than how it is now.
Someone suggested 7 meds, 5 lows, and soon enough people have come up with 2x tracking disruptor/web/scram/disrupt/mwd/cap booster fits that although not great, might actually beat something else.
So with that in mind, why can't we make the tempest 'different'. I mean why can we chuck an ewar bonus on it, or basically any other bonus than its current ones.
It can't get worse.
So do ANYTHING until it gets a bit better.
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Beverly Sparks
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Posted - 2009.08.07 20:45:00 -
[32]
Originally by: Katarlia Simov So with that in mind, why can't we make the tempest 'different'. I mean why can we chuck an ewar bonus on it, or basically any other bonus than its current ones.
Pretty much because I don't want a maelstrom as my Fleet BS, being that it doesn't have enough lows to fit an armor tank and damage mods.
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Bibbleibble
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Posted - 2009.08.07 20:47:00 -
[33]
Originally by: Beverly Sparks
Originally by: Katarlia Simov So with that in mind, why can't we make the tempest 'different'. I mean why can we chuck an ewar bonus on it, or basically any other bonus than its current ones.
Pretty much because I don't want a maelstrom as my Fleet BS, being that it doesn't have enough lows to fit an armor tank and damage mods.
And active tanks are rubbish in fleet fights of any number people greater than about 3. ________________________________________________ For changes to Minmatar Battleships click here (Now with added summary!) |

AstroPhobic
Divine Retribution
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Posted - 2009.08.07 21:52:00 -
[34]
The mael actually makes a better fleet sniper than the tempest, mostly due to EHP.
An interesting thought that would never fly is switching the slots to 6/6/7. Man, that would be a monster. Talk about versatility!
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Opertone
Caldari Monsters
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Posted - 2009.08.07 23:03:00 -
[35]
theories are bull catastrophe...
it only happens because people want to keep their invested SPs and enjoy minimatar as a race. Social psychology misinterprets the facts, like scientists make nonsense about global warming, global cooling. In the past shamans would give a total eclipse for the 'will of their pagan god' in order to manipulate people and collect taxes for 'religious' service.
Most of the ships in game need to be fixed, since they haven't been touched much while rebalancing seems to show good results on ship performance
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Grimpak
Gallente Noir.
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Posted - 2009.08.07 23:37:00 -
[36]
Originally by: Dynast I think turrets that fire without needing cap are hawt.
if they don't use energy, how can they heat up?
 ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Lucious McFarsight
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Posted - 2009.08.08 02:06:00 -
[37]
I dont care what some CCP does with his tempest, he can ram it into his own butt for all I care. The game should be changed based on "players" view on it, so just cause some CCP likes the ship the way it is doesnt mean the ship is good which in this case, its not. Tempest blows the way it is, I am saying this even though its the number one battleship that I fly daily.
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Kismo
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Posted - 2009.08.08 06:34:00 -
[38]
Originally by: AstroPhobic The mael actually makes a better fleet sniper than the tempest, mostly due to EHP.
An interesting thought that would never fly is switching the slots to 6/6/7. Man, that would be a monster. Talk about versatility!
It's... interesting. I... don't like it. Much. I wouldn't cry... too much.
Erm.
It'll be faster and more agile right?
It might be ok then you know just because that's what I've been miss- ing since the days of the ol- d nano phoon.
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Cadius Vect
CARDASSIANS
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Posted - 2009.08.08 08:30:00 -
[39]
I do not fly the tempest but they way I see it every ship has an 'ace in the hole', like how the mega is a beast at point blank ship humping face melting DPS and how the Apoc is arguably the best 200KM+ sniper and the Scorp is by far the best E-war BS.
I think when it comes to the pest it really shines as one of the only very capable solo BS's for fighting multiple smaller ships.
For instance a fit along the lines of this:
[Tempest, Solo Pest] Damage Control II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Large Armor Repairer II Large Armor Repairer II Gyrostabilizer II
100MN MicroWarpdrive II Heavy Capacitor Booster II, Cap Booster 800 X5 Prototype I Engine Enervator Faint Warp Disruptor I Tracking Computer II, Tracking Speed
Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Heavy Energy Neutralizer II Medium YF-12a Smartbomb
Anti-Thermic Pump I Anti-Kinetic Pump I Anti-Kinetic Pump I
Hammerhead II x5 Hobgoblin II x5
....is extremely versatile when dealing with smaller ships and even small gangs of frigs/cruisers. -----------------------------------------------------------
Killboard: http://www.battleclinic.com/eve_online/pk/view/player-Cadius+Vect-kills.html |

Beverly Sparks
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Posted - 2009.08.08 12:35:00 -
[40]
Originally by: Cadius Vect I do not fly the tempest but they way I see it every ship has an 'ace in the hole', like how the mega is a beast at point blank ship humping face melting DPS and how the Apoc is arguably the best 200KM+ sniper and the Scorp is by far the best E-war BS.
I think when it comes to the pest it really shines as one of the only very capable solo BS's for fighting multiple smaller ships.
For instance a fit along the lines of this:
[Tempest, Solo Pest] Damage Control II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Large Armor Repairer II Large Armor Repairer II Gyrostabilizer II
100MN MicroWarpdrive II Heavy Capacitor Booster II, Cap Booster 800 X5 Prototype I Engine Enervator Faint Warp Disruptor I Tracking Computer II, Tracking Speed
Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Heavy Energy Neutralizer II Medium YF-12a Smartbomb
Anti-Thermic Pump I Anti-Kinetic Pump I Anti-Kinetic Pump I
Hammerhead II x5 Hobgoblin II x5
....is extremely versatile when dealing with smaller ships and even small gangs of frigs/cruisers.
I agree that the tempest is one of the better solo BS's out there. But solo PvP is almost non-existent, so it does not really matter.
For all of it's versatility, it only seems to do one thing well.
Also read the description for the Tempest. It does not do what the description says, but I wish it would.
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AstroPhobic
Divine Retribution
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Posted - 2009.08.08 14:29:00 -
[41]
Originally by: Kismo
Originally by: AstroPhobic The mael actually makes a better fleet sniper than the tempest, mostly due to EHP.
An interesting thought that would never fly is switching the slots to 6/6/7. Man, that would be a monster. Talk about versatility!
It's... interesting. I... don't like it. Much. I wouldn't cry... too much.
Erm.
It'll be faster and more agile right?
It might be ok then you know just because that's what I've been miss- ing since the days of the ol- d nano phoon.
[Tempest, 6-6-7] Gyrostabilizer II Gyrostabilizer II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
100MN MicroWarpdrive II Warp Disruptor II 'Hypnos' Multispectral ECM I 'Hypnos' Multispectral ECM I 'Hypnos' Multispectral ECM I 'Hypnos' Multispectral ECM I
Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L
Projectile Ambit Extension I Projectile Ambit Extension I Projectile Ambit Extension I
Hammerhead II x5 Warrior II x5

[Tempest, 6-6-7] Damage Control II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Nanofiber Internal Structure II Nanofiber Internal Structure II
100MN MicroWarpdrive II Warp Scrambler II Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II
800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L
Projectile Ambit Extension I Projectile Ambit Extension I Projectile Ambit Extension I
Hammerhead II x5 Warrior II x5

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Beverly Sparks
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Posted - 2009.08.08 14:36:00 -
[42]
Originally by: AstroPhobic
[Tempest, 6-6-7] Damage Control II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Nanofiber Internal Structure II Nanofiber Internal Structure II
100MN MicroWarpdrive II Warp Scrambler II Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II
800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L
Projectile Ambit Extension I Projectile Ambit Extension I Projectile Ambit Extension I
Hammerhead II x5 Warrior II x5

Why not, CCP thinks that "equal total number of slots" = Balance.
The shield tank should be 6/7/6, then you can throw in a TC or another LSE II.
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Coriander Rinne
Federal Navy Academy
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Posted - 2009.08.08 14:52:00 -
[43]
Some people like having the utility highslots.
Keeping that in mind, 7/6/6 might even be an improvement over 6/6/7 in the versatility department.
It's intriguing either way though. I like it.  ---
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Yarinor
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Posted - 2009.08.08 16:02:00 -
[44]
Now if only eve allowed you to fly other ships than the ones you picked initially then this wouldn't be an issue.
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Aranis Nax
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Posted - 2009.08.08 16:31:00 -
[45]
Edited by: Aranis Nax on 08/08/2009 16:31:22
Originally by: Grimpak
Originally by: Dynast I think turrets that fire without needing cap are hawt.
if they don't use energy, how can they heat up?

now now, friction and the fact that it's a nuclear charge going off inside the barrel would cause heat... then again, why only when you overload the damn things . ooh ooh, wouldn't it be sweet(totally insane crazy sweet) if autocannons are allways overloaded and doing OZOM damage and when you actually do overload them they do more damage then blasters?
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