Pages: 1 2 3 4 [5] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Kandarus
Lyonesse. RAZOR Alliance
|
Posted - 2010.02.16 00:15:00 -
[121]
Just make the timer 23hrs. It sux jump cloning only to have to wait past the time you did so the next day. It follows suit with a 23/7 eve uptime.
Either way, something needs to change. So supported for change.
|

Centurin
Dark Star Industries Sturmgrenadier Syndicate
|
Posted - 2010.02.16 01:24:00 -
[122]
I also approve. However I believe 12 hours is a happy medium.
|

Damien Anders
The Red Circle Inc.
|
Posted - 2010.02.16 14:24:00 -
[123]
Just a 5 hour reduction at lvl5 for a rank 10 skill would be enough.
Supported in principle, numbers may need tweaking as suggested. "This wise man observed that wealth is a tool of freedom. But the pursuit of wealth is the way to slavery." |

Garr Anders
Thukk U
|
Posted - 2010.02.16 15:11:00 -
[124]
I think I supported an older version, but so
supported ----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
|

Akira Yamasara
|
Posted - 2010.02.16 18:33:00 -
[125]
Edited by: Akira Yamasara on 16/02/2010 18:33:38 10% or even 15% reduction per skill level, would result in: lvl 0 - 24:00 10% reduction___15% reduction lvl 1 - 21:36___20:24 lvl 2 - 19:12___16:48 lvl 3 - 16:48___13:18 lvl 4 - 14:24___09:36 lvl 5 - 12:00___06:00
make it a high rank skill,.. something like 12 or 14 even.
|

Krystal Flores
Sinister Elite
|
Posted - 2010.02.18 02:22:00 -
[126]
supported even if its a x12+ skill and 30min a level
|

Snypar Australis
|
Posted - 2010.02.18 11:21:00 -
[127]
|

Viktor Villiance
Caldari Astrosemites Unlimited
|
Posted - 2010.02.18 16:09:00 -
[128]
Edited by: Viktor Villiance on 18/02/2010 16:09:34 Just out question:
Why was the original time not set to 23 hours? Or 20? Or something less than a full day?
I know CCP doesn't think things through 100% (I cringe to read things on them being shocked that people would gate camp after jump gates were first introduced) but, honestly?
Guys, this is a no brainer. You have 24 hours in a day. People log in during the same periods of time in a day. Having a restriction that keeps them from playing the same way, everyday, at the same time is not just game-dumb, it's business-dumb as well.
And people wonder why CCP only has approx 250k (there's a lot of duplicate accounts) players instead of 500k already -- most people like to log on and off and do what they want during that time frame. Not play "wait to have fun".
While a skill to reduce this time is up for debate, the very fact it is 24 hours and not 23 shows a serious lack of foresight and looks outright embarrassing upon the dev team -- especially given its simplistic, obvious nature. It was once thought that man could be trusted with the keys to his own destiny, but as it turns out, that destiny was to forever deny himself entry to that fate from the futile effort of ever-lasting |

Dibsi Dei
Genos Occidere Sev3rance
|
Posted - 2010.02.18 19:08:00 -
[129]
Supported
|

Iwannah Spankjoo
Ushra'Khan
|
Posted - 2010.03.02 03:48:00 -
[130]
Supported in general, no comment on numbers.
|
|

Simokon
Smegnet Incorporated Libertas Fidelitas
|
Posted - 2010.03.02 03:52:00 -
[131]
yes please!
|

Shoshinge
Wolves of Fenrir
|
Posted - 2010.03.02 05:08:00 -
[132]
I Believe this is something worth doing an in depth research project. Pilot looking for a hope in 0.0 Gurista space. |
|
|
|
Pages: 1 2 3 4 [5] :: one page |
First page | Previous page | Next page | Last page |