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Thread Statistics | Show CCP posts - 0 post(s) |

pHenomena1337
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Posted - 2009.08.10 19:57:00 -
[31]
I like both ideas.
You got my support.
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Saulc Neslo
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Posted - 2009.08.10 21:32:00 -
[32]
No go.
Space is supposed to be big.
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SuiJuris
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Posted - 2009.08.10 21:37:00 -
[33]
Drake, First off, learn to count, this is being supported almost 2 to 1. Seondly, your trying to get ****ed at me because I asked people to back up there side of the arguement with a little reasoning. Because thats so much to ask, that people explain there point of view rather then just paroting it. --- It's like my mom always said... "I knew I should of drowned that one." |

Aniel Zaar
Light of Orion
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Posted - 2009.08.10 22:17:00 -
[34]
Would like to see the timer reduced, and then maybe even more clones per character. *-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^ By the way, I am an Ishtar and T2 sentries fan. Fight to make the sentry damage rig work for all drones. |

Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.08.11 00:42:00 -
[35]
Originally by: SuiJuris Drake, First off, learn to count, this is being supported almost 2 to 1. Seondly, your trying to get ****ed at me because I asked people to back up there side of the arguement with a little reasoning. Because thats so much to ask, that people explain there point of view rather then just paroting it.
33 posts and 19 supports.
Seems like your math is off.
As i said before... less time lecturing.. more time reading. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Syaran
Gallente IMPERIAL SENATE Cool Kids Club
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Posted - 2009.08.11 08:13:00 -
[36]
Originally by: Drake Draconis
Originally by: SuiJuris Drake, First off, learn to count, this is being supported almost 2 to 1. Seondly, your trying to get ****ed at me because I asked people to back up there side of the arguement with a little reasoning. Because thats so much to ask, that people explain there point of view rather then just paroting it.
33 posts and 19 supports.
Seems like your math is off.
As i said before... less time lecturing.. more time reading.
It would seem that way until you realise that some people posted multiple times. If you don't support a proposal but 150 people do, and you alone make 151 posts in that topic saying you don't support, does that mean it's not supported?
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bjtardiff
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Posted - 2009.08.11 15:26:00 -
[37]
Supported You can only have a max of 5 jump clone and the skills not going to erase the timer ether its just going to lower it 24 hours time wait to something maybe at level 5 to 12 hours you can balence it by making it a a high rank skill.
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SuiJuris
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Posted - 2009.08.11 16:53:00 -
[38]
Edited by: SuiJuris on 11/08/2009 16:54:27
Originally by: Drake Draconis
Originally by: SuiJuris Drake, First off, learn to count, this is being supported almost 2 to 1. Seondly, your trying to get ****ed at me because I asked people to back up there side of the arguement with a little reasoning. Because thats so much to ask, that people explain there point of view rather then just paroting it.
33 posts and 19 supports.
Seems like your math is off.
As i said before... less time lecturing.. more time reading.
I did count, there were multiple posts by some people, also it was supported 16 to 9 ish (might of been 15 to 8) when I posted thats why I said almost 2 to 1. Now you done being jackass or shall I pwn you some more? --- It's like my mom always said... "I knew I should of drowned that one." |

Kazzac Elentria
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Posted - 2009.08.11 17:11:00 -
[39]
Supported, but no lower than 12-16 hours.
Something that at least forces you to wait a day, since people still have to sleep (at least some of you dont anyway) but doesn't prevent you from say making a strategic jump the night before and then being forced to make the long haul if you happen to log in the afternoon for some reason or another. |

Red Raider
Airbourne Demons DeMoN's N AnGeL's
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Posted - 2009.08.11 18:01:00 -
[40]
I would love to see it lowered to about 18 hours for the exact reason listed in the OP.
A happy gamer isnt on the forums, they are playing the game unless they have an idea that they honestly think is helping out. |
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ADFES II
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Posted - 2009.08.11 19:33:00 -
[41]
I support the idea to reduce the cooldown, not the 2 jumps within 48hrs. The cleaning staff must take their time to wash the cloning machine... 
OP idea supported
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Nnamuachs
Caldari Kiith Paktu Veneratio Venator Alliance
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Posted - 2009.08.11 20:19:00 -
[42]
I support raising the time from 24 to 48 hours for a single jump and having the jump clone skill reduce it by 10% per level
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Varus Riaz
Gallente Fatalix Inc.
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Posted - 2009.08.11 20:33:00 -
[43]
This is a bad idea.
The OP's hypothetical situation is exactly what should happen. An alliance should not be able to ramble across the galaxy with no consequences. Unfortunately, with the advent of jumpclones and jumpbridges, this is exactly what happens.
The current situation is such that an alliance can assault a distant region with little consequences.
For example:
Alliance A's home region is Period Basis. One day they decide to assault Alliance B in Tribute. Upstart Alliance C sees that Alliance A has left their region undefended and make a grab for it.
Alliance A simply jumpclones everyone back to Period Basis and fights off Alliance C. Alliance B barely gets breathing space before Alliance A has clonejumped back up.
Alliance A barely needed to consider the consequences of galloping across the map.
Jumpclones allow giant coalitions and the ability to attack distant regions at a whim.
If anything, the timer needs to be lengthened or jumpclones need to be eliminated entirely. Shortening the timer will just exacerbate the current issues.
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SuiJuris
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Posted - 2009.08.11 20:59:00 -
[44]
Originally by: Varus Riaz Edited by: Varus Riaz on 11/08/2009 20:43:57 This is a bad idea.
The OP's hypothetical situation is exactly what should happen. An alliance should not be able to ramble across the galaxy with no consequences. Unfortunately, with the advent of jumpclones and jumpbridges, this is exactly what happens.
The current situation is such that an alliance can assault a distant region with little consequences.
For example:
Alliance A's home region is Period Basis. One day they decide to assault Alliance B in Tribute. Upstart Alliance C sees that Alliance A has left their region undefended and make a grab for it.
Alliance A simply jumpclones everyone back to Period Basis and fights off Alliance C. Alliance B barely gets breathing space before Alliance A has clonejumped back up.
Alliance A barely needed to consider the consequences of galloping across the map.
Jumpclones allow giant empires, map spanning coalitions and the ability to attack distant regions at a whim.
If anything, the timer needs to be lengthened or jumpclones need to be eliminated entirely. Shortening the timer will just exacerbate the current issues.
Currently, if Alliance C attacks Alliance A might be able to jumpclone back, and if they do, they cannot start attacking Alliance B again for 24 hours.
If this timer was shortened to say 12 hours, Hell, if Alliance B can't put a attack together in 12 hours they fail, because even without a jumpclone in that amount of time Alliance A could of traveled back normally anyways. --- It's like my mom always said... "I knew I should of drowned that one." |

Varus Riaz
Gallente Fatalix Inc.
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Posted - 2009.08.11 21:20:00 -
[45]
24 hours is a pitifully short amount of time. If Alliance A is on the ball with stronting they aren't even going to lose a tower before they can show up to defend.
If an alliance actually had to manually travel it would be much more of a PITA. If they were trying to come home in the ships they took out there they'd have to deal with other hostile alliances, roaming gangs, and opportunistic people like PL or Cry Havoc coming for them. If whoever was attacking them was on the ball they might have to deal with empire mercs to get back.
Even if you stick everyone in Ceptors you still have to make around 50 jumps instead of clicking a button that allows you to bypass all potential threats.
More risk means less map spanning adventures, means less map spanning coalitions, means less huge empires, means more chance for somebody new to break onto the scene.
Shortening the jumpclone timer just makes space even smaller and exacerbates all of the above issues.
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Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2009.08.11 21:47:00 -
[46]
Originally by: Varus Riaz Edited by: Varus Riaz on 11/08/2009 20:43:57 This is a bad idea.
The OP's hypothetical situation is exactly what should happen. An alliance should not be able to ramble across the galaxy with no consequences. Unfortunately, with the advent of jumpclones and jumpbridges, this is exactly what happens.
The current situation is such that an alliance can assault a distant region with little consequences.
For example:
Alliance A's home region is Period Basis. One day they decide to assault Alliance B in Tribute. Upstart Alliance C sees that Alliance A has left their region undefended and make a grab for it.
Alliance A simply jumpclones everyone back to Period Basis and fights off Alliance C. Alliance B barely gets breathing space before Alliance A has clonejumped back up.
Alliance A barely needed to consider the consequences of galloping across the map.
Jumpclones allow giant empires, map spanning coalitions and the ability to attack distant regions at a whim.
If anything, the timer needs to be lengthened or jumpclones need to be eliminated entirely. Shortening the timer will just exacerbate the current issues.
Everyone has the same advantage. Whats the problem?
A happy gamer isnt on the forums, they are playing the game unless they have an idea that they honestly think is helping out. |

Santiago Fahahrri
Galactic Geographic
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Posted - 2009.08.11 22:21:00 -
[47]
Jump clone use should come with the risk of skill loss, like losing a pod with your clone not updated. ~ Santiago Fahahrri Galactic Geographic |

Varus Riaz
Gallente Fatalix Inc.
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Posted - 2009.08.12 00:07:00 -
[48]
Originally by: Red Raider
Everyone has the same advantage. Whats the problem?
The problem is that mechanics like these encourage larger and larger space holding alliances to exist. You get alliances holding entire regions without living in them. Despite this, a smaller alliance can't move in because jump clones, jumpbridges and the like mean that the larger alliance can be on them before the first tower comes out of reinforced. They can do this even when they are currently fighting someone else on the other side of the map.
It's also easier to have distant allies. There's no reason to not travel across the whole map when you can jumpclone back if any trouble comes up. This allows giant coalitions to intervene at will with little danger.
Jump bridges, jumpfreighters and jumpclones were all made to make fighting and holding space less tedious, which is great, but they have had side effects.
I personally don't want to see it get any easier to move across space due to this.
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RedSplat
Heretic Army
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Posted - 2009.08.12 01:21:00 -
[49]
isk ISNT a drawback anymore.
Make them lose SP when they JC for a second time in 24 hours equivalent to 0.5 m SP per 4 hours earlier than the timer they JC.
SP lost is lost in the same fashion and according to same priorities as losing a cloen that isnt up to date.
If its really that important to JC multiple times in 24 hours, suck it up carebears.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2009.08.12 01:54:00 -
[50]
Hell I'll agree with this even if it only takes 30 mins off per level.. So have I just been trolled?
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SolarKnight
Gallente ORIGIN SYSTEMS Shadows of Light
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Posted - 2009.08.12 02:27:00 -
[51]
No, The universe is already too small, ccp should be focusing on making everything feel bigger, and more useful, not making it easier for people to teleport from one end of space to the other. The Light in the Darkness
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ProHulaDancer
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Posted - 2009.08.12 03:27:00 -
[52]
Originally by: Varus Riaz If an alliance actually had to manually travel it would be much more of a PITA. If they were trying to come home in the ships they took out there they'd have to deal with other hostile alliances, roaming gangs, and opportunistic people like PL or Cry Havoc coming for them. If whoever was attacking them was on the ball they might have to deal with empire mercs to get back.
Even if you stick everyone in Ceptors you still have to make around 50 jumps instead of clicking a button that allows you to bypass all potential threats.
More risk means less map spanning adventures, means less map spanning coalitions, means less huge empires, means more chance for somebody new to break onto the scene.
Your counterpoints would be much more valid if Titans didnt exist. As it stands an entire fleet can be jump-bridged to a battle in minutes.
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Matt Madness
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Posted - 2009.08.12 04:47:00 -
[53]
YES PLEASE My other ship is a sig. |

Valanan
Merch Industrial GoonSwarm
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Posted - 2009.08.12 04:53:00 -
[54]
Originally by: Stil Harkonnen I like this idea.
Even if it is changed to the twice in 48 hours, if you have to jump somewhere real fast, you can jump back right away and not waste 24 hours doing almost nothing in your other clone. the 48 hour times is there so you can't do this constantly.
Either way works
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159Pinky
Trans-Solar Works Rooks and Kings
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Posted - 2009.08.14 10:33:00 -
[55]
Originally by: RedSplat isk ISNT a drawback anymore.
Make them lose SP when they JC for a second time in 24 hours equivalent to 0.5 m SP per 4 hours earlier than the timer they JC.
SP lost is lost in the same fashion and according to same priorities as losing a cloen that isnt up to date.
If its really that important to JC multiple times in 24 hours, suck it up carebears.
This. You wanna CJ more thanb the average player? You pay for it with something valuable.
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Cyberman Mastermind
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Posted - 2009.08.14 12:27:00 -
[56]
Originally by: SolarKnight No, The universe is already too small, ccp should be focusing on making everything feel bigger,
Like, reducing speed on all ships by half? And then perhaps remove WTZ and put the minimum distance at 100KM?
Surely this would make the universe seem bigger. Or while at it, why not make it so you have to press keys to advance? Useless grind/time lost is good, isn't it? Let's make the boring parts of the game even more boring and annoying, everyone will be glad about this, I'm sure!
Seriously, maybe I'm playing the wrong end of the game (possible, as I'm outside of alliances) but I don't think the universe is small at all. I'm bored enough when I have to travel a dozen jumps, even if I'm using a shuttle and don't fly with AP. No reason to make it worse than it is. |

Abortion Engine
GoonFleet GoonSwarm
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Posted - 2009.08.16 19:10:00 -
[57]
As it stands I simply pod jump from one side of the universe to another. I'd rather be able to clone jump now and then so I can keep multiple implant sets about.
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minuseb
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Posted - 2009.08.17 07:41:00 -
[58]
maybe a little change, not so drastic? keep timer to 24 hours as it is now, to any destination allow jump within same region after 12-18 hours lets say |

Scoop EMP
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Posted - 2009.08.17 08:58:00 -
[59]
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Verys
Burning Technologies Circle-Of-Two
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Posted - 2009.08.17 14:05:00 -
[60]
I support this thread, however it must not be a skill as this will then again become a mandatory for every alliance. A 18 hour delay is fine.
Also I noticed that there are a lot of flawed arguments against this proposal
1. It will make alliance way to easy to move from one space to another This is false, have you ever thought about the fact that you need to jump ships, equipment, posses, ammo and what not to your next location. This is going to have to be done by capital ship as the last time I checked jump clones didn't take your stuff along with you. Also titans are a way better method to get your army across space (be it at a shorter range). Yes more players will now be able to participate because they had some business elsewhere but that is not a bad thing.
For those saying that it will aid the alliances in defending they are also wrong as it doesn't matter if it's a 18 or 24 hour delay that pos won't be coming out of reinforced in that time, the jump clone issue is not the problem here but the sovereignty issue is which is going to be fixed.
2. Space will become smaller No it will not as I stated in my last argument your stuff is not taken with you along the ride. So what would be better getting your character without anything but a rookie ship at a new location or getting your toon and your stuff by flying/jumping to the new location and not being restricted by a timer delay. I know which one I would pick. The space in eve is already huge and travelling is not a fun thing to do in eve as it's a repetitive act of clicking buttons.
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