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Thread Statistics | Show CCP posts - 0 post(s) |

Apolion
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Posted - 2009.08.22 01:41:00 -
[151]
I'm concerned that this is a break from the promise CCP has made to its player base that all game updates and new content would be free.
I also take a very skeptical stand on the response that Quote: "CCP: Shooter on a console are different as shooters on the PC. We want to concentrate on developing a good console shooter."
Not by much. The fact of the matter is that target area coding for consoles FPS simply opens the targetable area larger than the PC by implementing to varying degree Auto targeting. On some console games it's overt, a setting that a player can toggle! On other game its simply hardcoded and adjusted along with difficulty settings, if at all. This is done to compensate for the gross control those tiny joystick provide to players of consoles. Whatever the true reason (i.e. money) console game development is simply cheaper. Now to those that beleive that there is any other superiority the console game have over PC becouse of the miriade of configuration. let me say. You dont know what your talking about. There is NO PC programmer that writes his code, be it game or buisness to hardware, unless his companny sells the specific hardware. Thats why PC game players know to keep the latest drivers updated, becouse programmers write to the latest "Standar drivers" not to hardware. another thing to consider is that all games PS3, Xbox, Wii... are written first on a PC in an emulator runtime enviroment so Consoles will always be behind the curve for speed and graphics power than PCs.
someone mention this
Quote: "just a speculation here, is it possible that the reason DUST 514 isn't being ported is because the features and capabilities will simply be included in a eve patch."
We have all be awaiting "'Encarna' the Ambulation upgrade". I hope this is not an admittance of defeat for CCP to actually implement what they have hyped for so long.
On the other hand this would be great if our veterans could interacting with the new player base providing them with the capabilities to be transported to planets were the FPS game style could make a difference in holding/gaining systems. Just imagine what influence a ship captain can hold on the goings on of ground warfare even if its simply the vehicle to introduce more resources into a battlefield providing and transporting weapons, men, and ground vehicles could be a nice business. It could also create a real smuggling sub profession as well. Soveranty would only be affected were we that hold space chose to allow and/or bring forth the grownd component. My imagination explodes with possibilities but nothing will be even possible if they don't begin with the first step.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2009.08.22 04:36:00 -
[152]
Why do people keep talking about transporting troops.... Can't see how that fits in at all... No console user is going to wait at a loading screen while a player freighter moves them into position.
There is a difference between console and PC shooters.
* GTA4 on console features auto-targetting. * GTA4 on PC uses the mouse and you can get 100% headshots with ease. * Halo on the console uses the joysticks very well and gives fine-grained control in a way that becomes an extension of the player. * Halo on PC? Haven't tried it but likely works quite well, the style of Halo should lend itself to a mouse.
So there are different methods and some cross-over better then others.
I'm just really starting to think if we're going to have bottom-feeding sub-capsuleer mindless plebs then they may as well be kids playing on consoles. Makes it good for role-play and immersion when the pleps are considered just that in RL as well as game.
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Cosah
Extrarius Legio
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Posted - 2009.08.22 06:12:00 -
[153]
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TEXTLINER
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Posted - 2009.08.22 09:16:00 -
[154]
<3 keyboard and mouse |

Jarlexly
Bregan Dearthe United Front Alliance
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Posted - 2009.08.22 10:24:00 -
[155]
Supporting!
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Hannn Solo
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Posted - 2009.08.22 10:41:00 -
[156]
Supporting
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Lorien Deathwhisper
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Posted - 2009.08.22 10:48:00 -
[157]
Supporting
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Volitaire
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Posted - 2009.08.22 12:45:00 -
[158]
Edited by: Volitaire on 22/08/2009 12:46:53 Only problem I have about it being on PC is.. Would it be available for both os supported by Eve (windows/mac) or exclusive Windows?
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SMX
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Posted - 2009.08.22 13:08:00 -
[159]
I refuse to buy a console, not because I can't but because lately companies seem to be trying to force everyone to buy a console.
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Noa Fuyu
Black Nova Corp
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Posted - 2009.08.22 13:09:00 -
[160]
supportin -------------------------- I would throw a hundred ships into the void just to see you crushed. |
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ITTigerClawIK
Galactic Rangers Galactic-Rangers
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Posted - 2009.08.22 14:26:00 -
[161]
Im sorry but i have played console FPS's online on console and i can tell you now.... the PC and Console community are NOT compatible, 95% of console gamers are complete ******s.
and why should we depend on these Dust troops for sovereignty, i know we don't want POS warfare to affect sovereignty but relying on people from a completely different console is just stupid.
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |

KaRa DaVuT
Roving Guns Inc. RAZOR Alliance
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Posted - 2009.08.22 14:30:00 -
[162]
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WampeIt
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Posted - 2009.08.22 14:49:00 -
[163]
Edited by: WampeIt on 22/08/2009 15:09:30 Supporting
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BladeExtreme
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Posted - 2009.08.22 14:50:00 -
[164]
Edited by: BladeExtreme on 22/08/2009 14:50:36 Supporting
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Chainsaw Lumberjack
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Posted - 2009.08.22 14:51:00 -
[165]
Edited by: Chainsaw Lumberjack on 22/08/2009 14:53:37 I have a ps3 but eve players are pc players.So CCP what's happening to you.Making "Dusk 514" only to consoles mean you're after that big juicy fish "Money".Well i dont care about it but atleast give that game to us as well who really lives in eve universe.
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Regius
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Posted - 2009.08.22 14:58:00 -
[166]
Edited by: Regius on 22/08/2009 15:01:55 Supporting
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Ambaire
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Posted - 2009.08.22 15:00:00 -
[167]
... an FPS tie-in for Eve, on consoles only??? WTF, CCP?  |

Nakre
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Posted - 2009.08.22 15:31:00 -
[168]
Supporting
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tobig
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Posted - 2009.08.22 15:52:00 -
[169]
/Signed
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Kursat
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Posted - 2009.08.22 15:53:00 -
[170]
/Signed
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Sithorian
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Posted - 2009.08.22 15:54:00 -
[171]
/Signed
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jos wijnants
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Posted - 2009.08.22 16:27:00 -
[172]
i googled dust 514 i bit i saw that everybody except the present Eve community loves it when Dust will come out only for console be ready for a lot of new accounts. but will it stay the same EvE we all love? i doubt it EvE will change thats for sure,if you like it fine be happy with it. if you don,t,welcome to the club m8 (if things turn out what i am afraid for) and for those idiots who want to scream give me your stuff!!! at the moment eve is gonna be as i am afraid of i simply trash everything spent all of my isk and trash again no point in giving my isk in an economy i don,t believe in anymore.
Microsoft got its grasp on the next good pc-game,that was never good news for pcplayers
before somebody wants to flame me about this. i respect your opinion ,plz respect mine!!!!
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Uronksur Suth
Sankkasen Mining Conglomerate
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Posted - 2009.08.22 19:19:00 -
[173]
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Agallis Zinthros
Altruism. Avarice.
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Posted - 2009.08.22 21:22:00 -
[174]
signed It's not piracy, its surprise PVP. |

Dalwin
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Posted - 2009.08.22 22:02:00 -
[175]
Originally by: Ralmus Awsine Edited by: Ralmus Awsine on 19/08/2009 00:58:47
Beyond this, excluding DUST players from alliance chat via Ventrilo and TeamSpeak is a definite detriment.

I agree with most of the original post, but wanted to add something concerning this bit.
There are enough online gamers that dual box games, especially in a game of the intensity that I expect Dust to have, that the idea of someone running vent on their pc or laptop even though they are playing on the console will not be entirely uncommon.
This should be especially true for the leader types among the ground pounders. Frankly, those are probably the only ones you'll want in your vent server anyway.
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Dalwin
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Posted - 2009.08.22 22:47:00 -
[176]
Originally by: Dr BattleSmith Why do people keep talking about transporting troops.... Can't see how that fits in at all... No console user is going to wait at a loading screen while a player freighter moves them into position.
There is a difference between console and PC shooters.
* GTA4 on console features auto-targetting. * GTA4 on PC uses the mouse and you can get 100% headshots with ease. * Halo on the console uses the joysticks very well and gives fine-grained control in a way that becomes an extension of the player. * Halo on PC? Haven't tried it but likely works quite well, the style of Halo should lend itself to a mouse.
So there are different methods and some cross-over better then others.
I'm just really starting to think if we're going to have bottom-feeding sub-capsuleer mindless plebs then they may as well be kids playing on consoles. Makes it good for role-play and immersion when the pleps are considered just that in RL as well as game.
I think it will be like this:
Defensive space forces have to matter. Waiting on the xbox while being transported would not be popular no matter how good the shipboard casino.
I think we will have to transport and install some sort of device on the planet which will open the ability for dusters to teleport in. I think this process will have to require enough time and effort that it won't be super easy to slip in and open an invasion before the defenders can do something about it.
Mere conjecture at this point of course.
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Dalwin
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Posted - 2009.08.22 23:36:00 -
[177]
Originally by: Tek'a Rain
Originally by: vixxen Miner
They aren't THE deciding factor, they are A deciding factor. I can see alleged outside forces to team up with certain alliances/corportations, as an actual division of such entities.
Yep sounds about right. /emote calls wambulance.
Originally by: [url="http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1153056" http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1153056[/url]] K: Now we need to ask further. YOu said that Events within DUST 514 will influence the Eve universe and the other way. How synced are the two worlds in detail? CCP: Very synced, honestly. A fight on a planet taking part within DUST will have immidiate impact on the stratetic control a single Eve Player or group of players will have over this planet. And it is very simple to keep these things synced. It might have a large impact, but it is not much data that we have to transfer.
oh, yes.. lots of other deciding factors. wait, no. Outside of throwing isk at them, this takes important gameplay elements out of Our hands, us, the players.
You think throwing isk at them is the only influence you could have? Sounds like giving up without firing a shot at the mere rumor that an enemy exists out there somewhere.
The one clip released so far makes it pretty clear that the space and ground combat systems will influence each other. It is not merely the ground determining the fate of sovereignties.
Without details, one must speculate as to the form of space combat incfluencing ground combat, but there are only a few options really.
1.) troop transport. I think you can right this off as being conducive an an unreasonably boring console game, but there is an analog to troop transport that would still fit the same strategic role without the tedium.
Why not make ships transport and install a device that enables the ability of invaders to teleport in? Make the process time consuming enough that defensive space forces have a realistic chance to react and prevent the invasion altogether. Doesn't this actually sound like fun? Space battles with more at stake than the mere destruction of the other sides ships.
2.) Ground support. I would not be surprised of some sort of orbital bombardment is present. That again is a way for EvE players to have a significant impact on the fate of the planet instead of just hiring more mercs.
3.) logistics. Troops should require supplies and should have some sort of penalty if not being supplied. This should be easier for the system defender, hopefully.
4.) Anything the offensive fleet has to accomplish to pull off a successful invasion is something the defending fleet can interfere with.
Instead of condemning something that we know next to nothing about, how about keeping an open mind and looking at how this might add some very fun elements for the EvE players. Then of course, there is the aspect of profitability. The better CCP does, the longer this game sticks around and the more effort that can be dumped into enhancing it.
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CommanderData211
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Posted - 2009.08.23 09:37:00 -
[178]
I think the most probable solution to the waiting around thing that most people seem concerned with (because lets face it, if they are not having fun, we lose people to fight for our sovereignty) is having some sort of installation to allow the troops to warp in. Meanwhile we feed them with supplies and such.
I am all for this idea actually, but as I have stated in the past, I believe it is folley to connect it to something as important as sovereignty. The issue of console exclusivity does not put nearly as bad a taste in my mouth as that does.
With this being said I think we need to ask our CSM representatives to get more answers for us and quick.
I am very concerned with the removal (albeit a potentially small portion) of direct influence over sovereignty, and I would like to know just what EVE pilot's roles are going to be in the process. I think that this linking of worlds to be a great piece of the puzzle in relation to the sovereignty problem, but I think now that we have digested the initial news, we need to know what the exact role of the EVE player is going to be.
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Simeon Whiteheaven
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Posted - 2009.08.23 10:36:00 -
[179]
Supported, I think that CCP should make DUST version also for PC.
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Zametsu Lein
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Posted - 2009.08.23 11:00:00 -
[180]
/Signed
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