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Thread Statistics | Show CCP posts - 5 post(s) |
Miilla
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Posted - 2009.08.21 06:54:00 -
[91]
Eve API is not workign, eve mon will not work.
24 hours after the patch and still it is not working
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Miilla
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Posted - 2009.08.21 06:58:00 -
[92]
Originally by: Lana Torrin
Originally by: Aumo Darkwaver All my pre-patch rigged frigates have "Large" rigs equiped now. Great job !
I noticed that too.. I don't believe it makes any actual difference though seeing as they have have identical stats, just different build requirements.. (ie, does it stop you undocking? I honestly haven't tried but im guessing it doesn't or we would have seen a lot more crying about it)
Wait until there IS a change then those ships if not recalibrated will end up being high value :)
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Lilith Velkor
Minmatar Beyond Divinity Inc
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Posted - 2009.08.21 07:09:00 -
[93]
Overall pretty nice, I see lots of annoying issues finally fixed.
But, directional scanner delays 2 seconds? Seriously, who came up with that idea? Do you guys realize how essential that scanner is for pvp?
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durazell
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Posted - 2009.08.21 07:17:00 -
[94]
"Since the effect is the same for each size rig, you will not lose anything from this transition besides having paid more in the past for a rig where a smaller size is subsequently available in the future."
"A medium rig using current salvage prices will vary between 600k - 5 million ISK, the small rig is around 100k - 1 million. The factor is five so far, so a medium rig should be five times cheaper than a large rig and a small rig five times cheaper than a medium rig"
This is unfair, at least ships fitted with overlarged rigs should have been rigged off. For those with multiple t2 large rigs fitted on numerous medium/small sized ships fx, this could be a substantial post of loss, if price difference is x 5 (x number of ships).
No need to isk-nerf players accidentally, when a simple unplug could have been done like during the much flamed speed nerf.
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SokoleOko
Minmatar WATAHA Sp zoo
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Posted - 2009.08.21 07:19:00 -
[95]
When I've read patch notes, scanner delay didn't seem like much harm. Then I ventured into lowsec and then... oh, boy, I didn't realise how often I pressed scan button before.
It could be menageable under two conditions 1) A clear sign of end delay period. Should work exactly like "get contracts" button (greyed until can be pressed again) 2) No way messing with angle bar should generate delay! I shold move it freely, without time restriction.
C'mon, if it worked well at the begining of Eve, why change it, when the are more resources hardware-side?
Other than that - seems like good job. I like new effects and new rigs should make PvP encounters more interesting.
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2009.08.21 07:32:00 -
[96]
Originally by: durazell "Since the effect is the same for each size rig, you will not lose anything from this transition besides having paid more in the past for a rig where a smaller size is subsequently available in the future."
"A medium rig using current salvage prices will vary between 600k - 5 million ISK, the small rig is around 100k - 1 million. The factor is five so far, so a medium rig should be five times cheaper than a large rig and a small rig five times cheaper than a medium rig"
This is unfair, at least ships fitted with overlarged rigs should have been rigged off. For those with multiple t2 large rigs fitted on numerous medium/small sized ships fx, this could be a substantial post of loss, if price difference is x 5 (x number of ships).
No need to isk-nerf players accidentally, when a simple unplug could have been done like during the much flamed speed nerf.
If you didn't see an issue with putting a 500M isk rig on a cruiser or frig in the first place then you really cant complain about it now.. You have been getting the bonus for the rig the whole time its been there so why do you suddenly feel like you have been ripped off?
Or would you like CCP to retroactively take away the bonus and recalculate everything you have ever done with the ship since you rigged it until small and medium rigs became available and adjust your isk balance based on that as well?
If you T2 rigged a frigate you isk nerfed yourself..
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2009.08.21 07:37:00 -
[97]
Originally by: SokoleOko
1) A clear sign of end delay period. Should work exactly like "get contracts" button (greyed until can be pressed again)
Agreed this would make it MUCH better.
Originally by: SokoleOko
C'mon, if it worked well at the begining of Eve, why change it, when the are more resources hardware-side?
There are also a lot more players and a lot more bots.. If nothing else would have changed since the beginning i would have considered this a valid argument.
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durazell
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Posted - 2009.08.21 08:00:00 -
[98]
Edited by: durazell on 21/08/2009 08:02:24 Edited by: durazell on 21/08/2009 08:00:23
Quote: If you didn't see an issue with putting a 500M isk rig on a cruiser or frig in the first place then you really cant complain about it now.. You have been getting the bonus for the rig the whole time its been there so why do you suddenly feel like you have been ripped off? Or would you like CCP to retroactively take away the bonus and recalculate everything you have ever done with the ship since you rigged it until small and medium rigs became available and adjust your isk balance based on that as well? If you T2 rigged a frigate you isk nerfed yourself..
I have a some medium sized ships such as cruisers, haulers and hulks with large t2 rigs, but suggesting I have nerfed my self is pretty far out.
You know some actually did use t2 rigs
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2009.08.21 08:11:00 -
[99]
Originally by: durazell Edited by: durazell on 21/08/2009 08:02:24 Edited by: durazell on 21/08/2009 08:00:23
Quote: If you didn't see an issue with putting a 500M isk rig on a cruiser or frig in the first place then you really cant complain about it now.. You have been getting the bonus for the rig the whole time its been there so why do you suddenly feel like you have been ripped off? Or would you like CCP to retroactively take away the bonus and recalculate everything you have ever done with the ship since you rigged it until small and medium rigs became available and adjust your isk balance based on that as well? If you T2 rigged a frigate you isk nerfed yourself..
I have a some medium sized ships such as cruisers, haulers and hulks with large t2 rigs, but suggesting I have nerfed my self is pretty far out.
You know some actually did use t2 rigs
I'm fully aware of that. My point is that you got the benefit of the rig WAY before the new smaller and cheaper rigs existed. Essentially what you paid for without realizing it at the time was the ability to rig your smaller class ship and get the bonus NOW and not wait the however many months it was until the smaller rigs came out. You also paid to removed the risk of smaller rigs NEVER being released.
Its like complaining to the dealer that the brand new car you purchased 3 years ago is now only worth half its original price new, so you should get half of your money back because the newer cars made yours obsolete.
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Dragonzchilde
Minmatar BURN EDEN
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Posted - 2009.08.21 08:46:00 -
[100]
fix the damm scanner
jesus, not everyone does blob pvp where it doesn't matter
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decapone
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Posted - 2009.08.21 08:51:00 -
[101]
Thanks for nerfing the cariers.many people just canceld they subscription becouse of this. 2009.08.21 00:38 its not a 700m3 diffrence, my bay used to be 12000m3 now its 2000m3... and this character was trained only to fly a carrier for moving my stuff around the universe. They did this so cargo expanders wont work anymore, so much for versitility, screwing anyone that can't afford a jump freighter. They already nerfed being able to put modules in haulers now this. Insted of nerfing ships ccp should just buff other ones. Way to fail ccp -$15/month. 2009.08.20 22:22 I log in today to find my carrier cargo hold is only 2312m3 with 4 t2 expanders on, WTF! What is this 3000m BS fuel bay bad move ccp I won't be paying for this account anymore, -1 carrier pilot until this is fixed. and many more.
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Markie Mark
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Posted - 2009.08.21 08:52:00 -
[102]
I didn't think it was possible but the probing interface just got worse.
On the positive side, the translucent spheres are an improvement to Apoc 1.3
On the negative side the blue intersecting circles add absolutely no value and just clutter up the display again.
Please, please, please, CCP, give us an option to switch these off (and while you're in that area of the code give us an option to switch off the rotating animation during the probe scan - I am quite happy to just listen to the ping...ping for 8 seconds or so)
Your designers need to listen to feedback on the forums more instead of just coming up with "cool" new graphics cause they are bored.
The original Apoc 1.0 probe mechanics were still better than what we have today.
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Arous Drephius
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Posted - 2009.08.21 09:05:00 -
[103]
Originally by: Miilla Eve API is not workign, eve mon will not work.
24 hours after the patch and still it is not working
It's like this EVERY TIME. The API will never be up until at least the downtime following the patch deployment.
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.08.21 09:27:00 -
[104]
What I have seen so far everything looks good.
- Small and medium rigs: material necessary looks good. Building time looks also very good. Research time, also okay.
- Performance changes in industry. Awesome performance Now installing and delivering jobs is really lightning fast. Amazing. Well done!
- Cost for new rig blueprints - they could have been a bit higher to be honest. 170k for small rig blueprints? That is really not this good. Risk, reward? There is no risk in buying those bpo's. But well, okay ;)
Have to look at all the other stuff later. But quite fine so far!
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Erin Flux
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Posted - 2009.08.21 10:53:00 -
[105]
The change to the directional scanner makes flying into low-sec a suicide mission.
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.08.21 10:56:00 -
[106]
Originally by: Erin Flux The change to the directional scanner makes flying into low-sec a suicide mission.
Strange. The pirates in low sec are screaming that they won't be able to catch anything in low sec now with the scanner changes.
Hmmm ...
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Elowine
Caldari FP Enterprise
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Posted - 2009.08.21 11:00:00 -
[107]
To quote CCP Hilmar Veigar. 'The biggest challenge for us is to keep our hands off eve as much as possible.'
So why did they decide how we should use our cargo space? Where did it go wrong?
Check out my EVE music project |
Emerald Cortess
Caldari tr0pa de elite Triumvirate.
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Posted - 2009.08.21 11:11:00 -
[108]
The changes to directional scanner is bad in so many ways.
1. the 2-second recalibrating time: It was difficult before to scan for ships ratting in belts, now the chances to find them in time went down even more.
2. bad implementation: i still have to "turbo-click" on the scan-button to get the fastest result, cause there is now way to say when those 2 seconds are over. May sound strange, but try to get those 2 seconds in a middle of a fight (u use scanner to check if anymore is incoming).
You may time it right the first two times, but then u click like 0.1 seconds to early and u get that Info-Box for the next 5 seconds!
Solution: Make the scan-button unusable for those 2 seconds, like grey it out and/or give us a visual thingie for the 2 seconds, like a progressbar or at least that session-change-timer-thing (i know you can do that, it was on scanner-ui before).
3. still crappy scan-degree slider. trying to scan on 15¦ or 5¦ is quiet difficult, i usually slide too far. Just make it clickable, not slideable!
4. give us the same for the range
Conclusion: Time to work over the whole directional scanner-interface
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kira nuklz
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Posted - 2009.08.21 12:14:00 -
[109]
Well i personally must say that after these last few patches i am really annoyed with what CCP is doing. I like the fact that they continuously implement new things to the game but does it have to come at the expense to our wallets? Like this rig thing i now have ships that are worth in some cases a 100m or more less than before, not to mention all the rig BPO and BPC's i currently have plus now i have to go buy more prints(s,m), BAH. Since the majority of ships atm running the rigs are going to be mediums when needing replaced, in my eyes that means tht all of us with our large rig prints are chopped n screwed, 2x. Just like the last patch with probes etc, lost tons there as well, btw anyone have a need for about 2 million core scanner probes..ha!
The cargo bay thing is useless imo i dont need a fuel bay for my carrier or any other ship, the old system was fine. I just wish that we would worry more in the end about mechanics of the game instead of the GUI and noobs. People would be happier i think with a little less gui and better performance and less lag, wouldnt they? I would. What happened to working for something you want. Next they are going to implement the EVE welfare system to help impoverished noobs as well.
Not impressed!
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Havegun Willtravel
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Posted - 2009.08.21 12:24:00 -
[110]
Edited by: Havegun Willtravel on 21/08/2009 12:24:29 Hi CCP. On topic and to the point, a little buggy on yesterday's patch day. Then again if you were perfect I'd get free beer and pizza with my sub so meh.
The new sized rigs are everything I could have ever asked for. There will undoubtedly be some refinements in the future but this is easily one of the most exciting changes to the game in recent memory and much more accessible than t3 for the entire player base. Sweet :)
New scan graphics are great. Vast improvement over the previous version. ( TBH i liked the first version fine. wouldn't have objected to leaving like that lol ). My two small issues remain the probe boxes and arrow's are still dull flat grey. Yellow, gold, bright green perhaps. I think it would help. The only other thing is the clutter when you get close. If you're scanning near a station or planet you have to work through the mess of all the tags; Probe 1, Probe 2, Planet 4 ect. When it's crowded or close those tags seem to get in the way alot. Over all A++++ :)
Apocrypha 1.5: Excellent bouquet, goes well with beer and nacho's. Perfect finish. Will age well. Da Sex
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Kal'Panda
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Posted - 2009.08.21 12:26:00 -
[111]
Small, Med, and Large Rigs, Smalls go on Small Ships, Med on Med Ships, etc. Dumb question how do I tell if a ship is small, med, or large? Can I fit Small Rigs to Med or large ships???
Thanks
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The Riff
eXceed Inc.
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Posted - 2009.08.21 12:29:00 -
[112]
Originally by: Chribba wow @ the speed of S&I interface!!
This.
Dunno what you did, but bulk deliveries happen in the blink of an eye and jobs go in as fast as you can click.
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Gunz4Hire
Amarr
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Posted - 2009.08.21 13:16:00 -
[113]
Edited by: Gunz4Hire on 21/08/2009 13:38:20 Was not one of the first 100k trying to get online A.S.A.P. after the deployment, (lucky me ?) so did not get cought in any Que's what so ever. Updating when't smooth, and loggin in was all the same as yesterday.
Rest also look's smooth so far, (Not that much of a scanning guy, so didn't try that part yet)and the new graphics effects are nice. Don't know how usable they are, as I have become accustomed to how it was ages ago.
To the part of many reply's to the lack of information on further delays to the ETA of actual deployment, I only can say this. We - who played for a while - know that there's to be expected delays, and they are no news.
I have got a suggestion or two to the Rig's part though.
1. Make it possible to remove the "Old" rigs on smaller ships, to enable US - who use'm - to replace with ones that is more suitable, if we choose so.
or
2. Remove all Rig's on all ships, for the owner to refit, or replace with suitable ones.
You can't change the Past - Thus you can form your Future ! |
soren tores
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Posted - 2009.08.21 13:43:00 -
[114]
Originally by: Gnulpie What I have seen so far everything looks good.
- Small and medium rigs: material necessary looks good. Building time looks also very good. Research time, also okay.
- Performance changes in industry. Awesome performance Now installing and delivering jobs is really lightning fast. Amazing. Well done!
- Cost for new rig blueprints - they could have been a bit higher to be honest. 170k for small rig blueprints? That is really not this good. Risk, reward? There is no risk in buying those bpo's. But well, okay ;)
Have to look at all the other stuff later. But quite fine so far!
research time ok, are you deranged?
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Armada'la
Gallente Armada of Alts
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Posted - 2009.08.21 13:47:00 -
[115]
Originally by: durazell
This is unfair, at least ships fitted with overlarged rigs should have been rigged off. For those with multiple t2 large rigs fitted on numerous medium/small sized ships fx, this could be a substantial post of loss, if price difference is x 5 (x number of ships).
No need to isk-nerf players accidentally, when a simple unplug could have been done like during the much flamed speed nerf.
/signed
Originally by: Lana Torrin
If you didn't see an issue with putting a 500M isk rig on a cruiser or frig in the first place then you really cant complain about it now.. You have been getting the bonus for the rig the whole time its been there so why do you suddenly feel like you have been ripped off?
Or would you like CCP to retroactively take away the bonus and recalculate everything you have ever done with the ship since you rigged it until small and medium rigs became available and adjust your isk balance based on that as well?
If you T2 rigged a frigate you isk nerfed yourself..
Pretty weak argument don't you think considering CCP unplugged even Imps not affected by the speed nerf back then. I mention this cause it is why my low-grade Snake set was removed, even it did not have the Omega fitted in slot 6.
The question is why can't CCP stick to the same logic that they put up themselves!?
Cheers
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Pantumaca Estelar
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Posted - 2009.08.21 15:14:00 -
[116]
Check capsule's info. It displays old portrait!
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Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.08.21 17:12:00 -
[117]
Edited by: Haniblecter Teg on 21/08/2009 17:14:03 Why this 'fix' to the directional scanner is baaad, mmmkay.
Reason one: warp speed.
My cheetah with two warp speed rigs (hyperspatial...blah blah) can do a blazing 19.4 au/second. Key word in that statistic is second. That means it clears 40 Astronomical Units every two seconds (at full speed, mind you). Which means scanning whilst zipping around a solar system in a covert ops so fitted is useless, you'll get one scan of 14au radius, everyone 40au. Does that sound f'ed to you? Does to me.
w/o the rigs its 13.5 with max skills (cause I'm leet), so that's 27au crossed for everyone 14au scan, not very cool.
Reason two, locating speed:
It can take as little as 15 seconds for a ratter to identify a new +1 in local, align, and warp. Faster if they're a macro'er and aligned. That means under the new system we have only 7 chances at finding them in that time. Get real.
In fact, here's a run down of what happens under the old mechanics:
Enter system, neutral in local (lets assume he's ratting):
Bust a scan at the gate, you get nothing so you warp to the nearest large cluster of planets/belts. Lets say its takes 6 seconds to get there in your inty/cov ops/whathaveyou. When you get there, you do a 360 degree 14au scan, POW raven. 180 degree scan, nothing, another 180, POW raven. 90, 60, then a little sniping as you decide which belt on the planet, OR, warp to a belt at the planet and scan the others as you're landing.
To narrow down which belt that sucker is in requires MANY scans within a TINY amount of time. Because, that clock starts ticking the second you jump in, and you need to narrow down possibilities as quick as possible.
A 2 second delay runs right in the face of this, what is one of the most skill intensive things you can do in EVE. If CCP wants to cut out the 'skiing' of EVE (old tribes term) then go right ahead, but I think that's about as smart as your banks playing with CDO's was.
Get rid of this 'fix', not every game feature should be sacrificed on the alter of speed. ----------------- Friends Forever |
Jilly Serkov
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Posted - 2009.08.21 17:20:00 -
[118]
So my experiences so far :-
1. probe spheres ; like. I also prefer this system to the old system unlike some. (being able to see the movement controls now is a huge plus.)
2. intersecting arcs for probes ; first reaction = too fussy, but it is growing on me coz they fade out when u deselect that probe. But if they were optional via escape menu(as someone else said) this would be good future change (not all backgrounds will be good with these I reckon)
3. capital ship bays ; good - force ships into orrect roles (carriers arent supposed to be cargo ships - deal with it)
4. rigs ; good move - makes rigging a must have and opens up some subtle variety that is affordable (if u could afford to fit tech 2 rigs to a small ship before this change - you have too much isk)
5. patch experience for me this morning ; seamless (if u insist on being first onto the cluster on patch days - expect a bumpy ride)
6. Performance with 3 accounts on one PC (single install) ; performance has deteriorated but I am patient and have seen before that CCP usually does 3 or 4 optimisations after a patch and (usually) gets it back to playable again
Overall patch score : 9/10
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Alex Medvedov
Minmatar Black Sinisters
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Posted - 2009.08.21 19:57:00 -
[119]
Guys multi sized rigs are awesome and other improvements seems fine too. But with one exeption - the directional scanner delay. I can see the reason behind it but its terrible. There must be some another way how to do it. Scanning now is taking too long and more importanly you dont know if you are looking on actual scanner results or on one you got a sec before BUT with bigger angle. Terribly confusing and annoying. Please fix it - some ways were suggested in this thead or reroll the scanner changes. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |
Katy 1
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Posted - 2009.08.21 19:58:00 -
[120]
Originally by: Emerald Cortess The changes to directional scanner is bad in so many ways.
1. the 2-second recalibrating time: It was difficult before to scan for ships ratting in belts, now the chances to find them in time went down even more.
Well, low sec is not only for pirates and members of big alliances. Its for everybody. IMHO its already too risky for casual players to fly into low sec. High sec is a bit boring, low sec for very experienced or those with ISK to loose. Never-ending gatecamps and pirates/casual players ratio is 10:1
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