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        Thread Statistics | Show CCP posts - 1 post(s) | 
      
      
      
          
          Drichter 
           
  
          
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        Posted - 2009.08.27 12:34:00 -
          [301] 
          
           
          one of the worst changes ever ... (just in case anything worse will come some day)
  This issue will show once again if CCP is listening to the player-base or not.
  I personally have little trust that they will revert it. They'll change it (far too late ofc), but the directional scanner will stay nerfed ...
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          Lyshah 
          The Carebear Stare
  
          
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        Posted - 2009.08.27 12:42:00 -
          [302] 
          
           
          This actually makes me not really want to play eve any more. Not just because of the horribly annoying scan delay but because I lose faith that CCP can really make the right decisions when it comes to gameplay. 
  Problem: Some exploiters supposedely bogging down the servers by constantly spamming the scan button, essentially causing a denial of service attack.
  Solution: Code which senses when someone has passed a certain threshold of spamming the scan button and enforce flood delay or completely lock them out of using the scanner for a certain period of time.
  Solution NOT: Simplistic accross the board delay "fix" impacting all players who rely on the scanner for SHORT BURSTS of quick scanning to play the game
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          RustyShackleford 
          Caldari Invicta. Advocated Destruction
  
          
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        Posted - 2009.08.27 12:55:00 -
          [303] 
          
           
          Signed. Please fix this asap. It is seriously kililng my game experience. Please for the love of god at least change the time to something reasonabl like .2 sec. the 2 sec is huge and must go.
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          Grundler 
           
  
          
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        Posted - 2009.08.27 12:56:00 -
          [304] 
          
           
          -- signed as well. Fix this crap Please!!!!
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          Doctor Dinkeldoofer 
           
  
          
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        Posted - 2009.08.27 15:53:00 -
          [305] 
          
           
          Edited by: Doctor Dinkeldoofer on 27/08/2009 15:53:53
   Originally by: Drichter This issue will show once again if CCP is listening to the player-base or not.
 
 
 
  Why would they listen to you frothing hysterical idiots, let alone answer you in this terrible thread of ganker whineage?
  You're the same inconsolable dbags that say CCP 'don't even play their own game blarblarblar'. They likely hope you just go cry yourselves to death. As do most of us.
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          Righteous Gun 
           
  
          
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        Posted - 2009.08.27 17:12:00 -
          [306] 
          
           
          clearly you dont play their game either otherwise you would understand why this is a bad change. 
  there is 29 pages of support in the assembly hall. ccp, please do something!!!
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          Sasha Black 
          Black Nova Corp
  
          
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        Posted - 2009.08.27 17:40:00 -
          [307] 
          
           
          Here is a note for you devs - combat scanning is much worse then when you started mucking around with it - why do you keep spending time and money to make a worse product? WHY?
 
 
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          Feilamya 
          Pelennor Swarm THE KLINGONS
  
          
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        Posted - 2009.08.27 17:51:00 -
          [308] 
          
           
          Is this still not fixed yet?
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          Krystal Vernet 
          Minmatar Gradient Electus Matari
  
          
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        Posted - 2009.08.27 18:00:00 -
          [309] 
          
           
            Originally by: Feilamya Is this still not fixed yet?
 
  There's nothing to fix.
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          Faife 
          Divine Retribution Sons of Tangra
  
          
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        Posted - 2009.08.27 18:15:00 -
          [310] 
          
           
          i like it better this way. -- Check out my EVE cartoons | 
      
      
      
          
          Righteous Gun 
           
  
          
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        Posted - 2009.08.27 21:48:00 -
          [311] 
          
           
            Originally by: Faife i like it better this way.
 
  why?
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          Blane Xero 
          Amarr The Firestorm Cartel
  
          
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        Posted - 2009.08.27 21:49:00 -
          [312] 
          
           
          Posting, once again, to support the reversal of this abysmal change _____________________________________ Haruhiist since December 2008
 
   Originally by: CCP Fallout :facepalm:
 
 
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          Xen Gin 
          Solar Excavations Ultd. Black Sun Alliance
  
          
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        Posted - 2009.08.27 21:56:00 -
          [313] 
          
           
          Posting in support of keeping this feature as it is.
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          Pearljammer 5657 
           
  
          
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        Posted - 2009.08.28 01:54:00 -
          [314] 
          
           
          CCP, could you please bring back the old scanner. Thanks!!
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          Sloppy Podfarts 
           
  
          
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        Posted - 2009.08.28 03:07:00 -
          [315] 
          
           
            Originally by: Xen Gin Posting in support of keeping this feature as it is.
 
 
  /signed
 
  But even further. They should make it auto-repeat with a 10 second cycle like many other modules. Then the scannerspammers would all be balanced and locked-down to results every 10 seconds. And with only 1 click to turn it on or off!!
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          Eleis Machuron 
           
  
          
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        Posted - 2009.08.28 03:13:00 -
          [316] 
          
           
            Originally by: Sloppy Podfarts But even further. They should make it auto-repeat with a 10 second cycle like many other modules. Then the scannerspammers would all be balanced and locked-down to results every 10 seconds. And with only 1 click to turn it on or off!!
   
  If your suggestion is implemented, how could the scanner be used to scan down targets?
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          Kyra Felann 
          Gallente Noctis Fleet Technologies
  
          
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        Posted - 2009.08.28 03:55:00 -
          [317] 
          
           
          I think the real issue is that the whole system needs to be re-designed from the ground up, much like probing was. Local needs to be nerfed as an intel tool, but something needs to replace it.
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          Nareg Maxence 
          Gallente
  
          
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        Posted - 2009.08.28 06:37:00 -
          [318] 
          
           
            Originally by: Kyra Felann I think the real issue is that the whole system needs to be re-designed from the ground up, much like probing was. Local needs to be nerfed as an intel tool, but something needs to replace it.
 
  Completely agree with this. We need a new system with pretty graphics and fun interaction!
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          Jarne 
          Increasing Success by Lowering Expectations
  
          
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        Posted - 2009.08.28 09:15:00 -
          [319] 
          
           
          Edited by: Jarne on 28/08/2009 09:22:38 One of the worst ninja changes ever...
  Tell me, if you really have to introduce a 2 second delay to reduce server load, WHY THE HELL IS THERE NO VISUAL FEEDBACK ABOUT WHEN YOU ARE ABLE TO SCAN AGAIN?!
  I mean, first, in earlier times there was this nice rotating clock symbol in the directional scanner window that told you that scan results where loading and you had to wait. Why not bring back a similar thing?
  Second, right now the message window telling you that the scanner is recalibrating is shown longer than the scan delay...?!? What is worse, I believe that if you click scan right before the 2 seconds are over, the message will stay even longer... You never know if you can already scan again.
  Third, how should one now efficiently scan different celestial objects for enemy presence? If there are five objects in different angles, it will take me AT LEAST 10 seconds to scan them all, and that's only if I get my viewing direction perfectly right every time...
  All in all the change is unacceptable. If you do such changes, you should also give us a replacement to make us able to do what we could do before. Can't you think of something that reduces server load AND is still useful?
  [Edit] And I already have a solution that is useful and keeps the 2 second delay: When scanning, the client get information from the server about everything in maximum scan range at all angles. It only show the user, however, those objects which are inside the user-chosen scan range and angle, and correspond to his overview settings (if that checkbox is checked). The user can now change those settings and filter the results, changing his viewing angle, the scanner angle and range, etc.
  The data will stay the same until the user scans again after the scan delay is over, but such a snapshot which you can than browse is perfectly useful and viable.
  The delay could even be larger with such a solution.
  One problem will remain, though: Scanning while warping will be tough... [/Edit] - Success=Achievements/Expectations
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          Xen Gin 
          Solar Excavations Ultd. Black Sun Alliance
  
          
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        Posted - 2009.08.28 12:32:00 -
          [320] 
          
           
            Originally by: Jarne Edited by: Jarne on 28/08/2009 09:22:38 One of the worst ninja changes ever...
  Tell me, if you really have to introduce a 2 second delay to reduce server load, WHY THE HELL IS THERE NO VISUAL FEEDBACK ABOUT WHEN YOU ARE ABLE TO SCAN AGAIN?!
  I mean, first, in earlier times there was this nice rotating clock symbol in the directional scanner window that told you that scan results where loading and you had to wait. Why not bring back a similar thing?
  Second, right now the message window telling you that the scanner is recalibrating is shown longer than the scan delay...?!? What is worse, I believe that if you click scan right before the 2 seconds are over, the message will stay even longer... You never know if you can already scan again.
  Third, how should one now efficiently scan different celestial objects for enemy presence? If there are five objects in different angles, it will take me AT LEAST 10 seconds to scan them all, and that's only if I get my viewing direction perfectly right every time...
  All in all the change is unacceptable. If you do such changes, you should also give us a replacement to make us able to do what we could do before. Can't you think of something that reduces server load AND is still useful?
  [Edit] And I already have a solution that is useful and keeps the 2 second delay: When scanning, the client get information from the server about everything in maximum scan range at all angles. It only show the user, however, those objects which are inside the user-chosen scan range and angle, and correspond to his overview settings (if that checkbox is checked). The user can now change those settings and filter the results, changing his viewing angle, the scanner angle and range, etc.
  The data will stay the same until the user scans again after the scan delay is over, but such a snapshot which you can than browse is perfectly useful and viable.
  The delay could even be larger with such a solution.
  One problem will remain, though: Scanning while warping will be tough... [/Edit]
 
 
  I do agree with those though. The message is annoying, and that little clock would be hella useful.
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          Adunh Slavy 
           
  
          
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        Posted - 2009.08.28 15:08:00 -
          [321] 
          
           
            Originally by: Jarne
  And I already have a solution that is useful and keeps the 2 second delay: When scanning, the client get information from the server about everything in maximum scan range at all angles. It only show the user, however, those objects which are inside the user-chosen scan range and angle, and correspond to his overview settings (if that checkbox is checked). The user can now change those settings and filter the results, changing his viewing angle, the scanner angle and range, etc.
 
 
 
  Can I have the memory address of that heap please, or just the adress of the function call will do, then I can parse that and munge it with solar system info we all have, then I can scan once and know where everyone is. Kthnksbi
  Um ... no
 
  The Real Space Initiative - V5 (Forum Link)
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          Mira O'karr 
          Minmatar UK1 Zero
  
          
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        Posted - 2009.08.28 15:53:00 -
          [322] 
          
           
          hi ccp. care to comment?  is there something coming to make up for this change? no local? new manual scanner?
  or is this just a case of you not playing your own game and not really careing either. afterall its console shooter time, right? 
  blech
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          Xianbei 
           
  
          
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        Posted - 2009.08.28 15:58:00 -
          [323] 
          
           
          turning the servers off reduces the load too
  if you have to disable important features to keep the game going...
  props to op for having evaded the censors so far, because "sucks ball bags" is quite accurate
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          Red Thunder 
          tr0pa de elite Triumvirate.
  
          
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        Posted - 2009.08.28 16:14:00 -
          [324] 
          
           
          makes the difficult task of catching ratters pretty much impossible now -_-
 
  Eagles may soar, but weasels dont get sucked into jet engines | 
      
      
      
          
          Raivi 
          Sniggerdly Pandemic Legion
  
          
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        Posted - 2009.08.28 16:34:00 -
          [325] 
          
           
          Edited by: Raivi on 28/08/2009 16:34:46 As someone who often uses the scanner very often to keep track of the locations of multiple ships in different areas of a solar system, I need the ability to quickly scan one planet, change direction and scan another. The two second timer is too long, and I believe a that a one second or even one half second timer would reduce server load significantly while putting the delay into a range that begins to fit within the time that it takes a competent player to realign the scanner anyways. ---------------------------------------------
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          Krystal Vernet 
          Minmatar Gradient Electus Matari
  
          
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        Posted - 2009.08.28 17:44:00 -
          [326] 
          
           
            Originally by: Jarne Edited by: Jarne on 28/08/2009 09:22:38One of the worst ninja changes ever...
 
  It was in the patch notes for days. It was hardly a ninja change.
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          Dibsi Dei 
          Salamyhkaisten kilta
  
          
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        Posted - 2009.08.28 19:45:00 -
          [327] 
          
           
          ETA on d-scanner fix?
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          Apoctasy 
          The Python Cartel.
  
          
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        Posted - 2009.08.28 19:53:00 -
          [328] 
          
           
          /signed to revert this abysmal change.
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          Sivajini 
           
  
          
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        Posted - 2009.08.28 20:39:00 -
          [329] 
          
           
          Edited by: Sivajini on 28/08/2009 20:44:10 /signed
 
  a maybe well ment change that ****ed up everyone who can use the scanner atleast halfway decently.  the others simply got no clue including whoever is responsibil for this epiclulz change.
  really. limiting the scanner for perfomance reasons. no thats really to good.
  for me this gets the second place right after the boot.ini screw up.
 
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          Felicity Shears 
           
  
          
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        Posted - 2009.08.29 01:16:00 -
          [330] 
          
           
          This needs to be seen for great justice.
 
 
  CCP, I see the assembly page threadnaught has now reached 750 supports. When are you going to pay attention to your customers and sort this out?
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