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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

PMolkenthin
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Posted - 2009.08.20 21:01:00 -
[1]
Whats the deal with this message "20:59:59 Notify The scanner is recalibrating, please wait a second" I can only do 1 directional scan every 30 seconds!!!! I didn't see this in the patch notes, and tbh it sucks ball bags.
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GRiMsReAPeR
Amarr inFluX. Maru Ka'ge
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Posted - 2009.08.20 21:02:00 -
[2]
wtf??? ccp fix this ****
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Karlemgne
Tides Of War
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Posted - 2009.08.20 21:05:00 -
[3]
lmao. Not sure if I should be happy or sad about this game feature. My sig don't fracking work. |

Kravick Drasani
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Posted - 2009.08.20 21:06:00 -
[4]
Originally by: PMolkenthin Whats the deal with this message "20:59:59 Notify The scanner is recalibrating, please wait a second" I can only do 1 directional scan every 30 seconds!!!! I didn't see this in the patch notes, and tbh it sucks ball bags.
Its supposed to be a 2 second delay before you can scan again, not 30. Perhaps theres a bug.
I just tested it while writing this post and its 2 seconds for me.
- How to kill interceptors: Zip down your fly and release. After about 10 orbits your stream just might hit him. Or a multi webbed Rapier should slow him down enough that you can drop #2 on him. |
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CCP Atlas

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Posted - 2009.08.20 21:08:00 -
[5]
There is a new 2 second delay in using the directional scanner. This has been done for server performance reasons.
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CHAOS100
0utbreak KrautbreaK
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Posted - 2009.08.20 21:26:00 -
[6]
Wow this is ridiculous. There is no local in sleeper systems, and you want us to use the scanner. Does CCP remember than Intys warp at 13.5 AU/s. That means you only have enough to scan half the system before you are out of range. Wow. --------------
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Yoshitaka Moromuo
Distant Light Galactic Ishuk-Raata Enforcement Directive
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Posted - 2009.08.20 21:30:00 -
[7]
... wow, way to whine/troll. 0/10.
Also, for attempting to piggyback the whole "no local in W-space" whine, I offer this bit of wisdom: LOCAL IS NOT MADE TO BE AN INTELLIGENCE TOOL!!! |

PMolkenthin
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Posted - 2009.08.20 21:35:00 -
[8]
Edited by: PMolkenthin on 20/08/2009 21:35:20
Originally by: CCP Atlas There is a new 2 second delay in using the directional scanner. This has been done for server performance reasons.
Why wasn't it in the patch notes then? ****, it was. 
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CHAOS100
0utbreak KrautbreaK
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Posted - 2009.08.20 21:35:00 -
[9]
Originally by: Yo****aka Moromuo ... wow, way to whine/troll. 0/10.
Also, for attempting to piggyback the whole "no local in W-space" whine, I offer this bit of wisdom: LOCAL IS NOT MADE TO BE AN INTELLIGENCE TOOL!!!
ok sweet cheeks what is your supporting argument for this nerf? does ccp have your job application? --------------
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tonkaboy
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Posted - 2009.08.20 21:36:00 -
[10]
Originally by: Yo****aka Moromuo ... wow, way to whine/troll. 0/10.
Also, for attempting to piggyback the whole "no local in W-space" whine, I offer this bit of wisdom: LOCAL IS NOT MADE TO BE AN INTELLIGENCE TOOL!!!
Read again fool. He is not moaning about lack of local, he is pointing out that the INTELLIGENCE tool that the scanner is supposed to be, has a flaw now that the delay has been implemented.
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JitaBum
Gallente Center for Advanced Studies
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Posted - 2009.08.20 21:37:00 -
[11]
Originally by: Yo****aka Moromuo ... wow, way to whine/troll. 0/10.
Also, for attempting to piggyback the whole "no local in W-space" whine, I offer this bit of wisdom: LOCAL IS NOT MADE TO BE AN INTELLIGENCE TOOL!!!
Just GTFO
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Daniel Borealis
Minmatar Rionnag Alba Against ALL Authorities
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Posted - 2009.08.20 21:40:00 -
[12]
This is a big nerf for solo pvp and pvp in general. Scouting is now really difficult and irritating. On top of that the message appears conveniently in the center of the screen, blocking some of the results and distracting the player.
I'm not sure who thought this was a good idea, but taking a vital ingame intel resource and nerfing it into near uselessness for the sake of some undefinable "performance benefits" is a singularly foolish idea.
Please reconsider this change. Multiple scans to find a target quickly are extremely important in pvp. Translation And Grammar Service
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.08.20 21:40:00 -
[13]
Well I'm in game now and the direction scanner takes two seconds to scan again. Now if you spam the button it seems like its broken as the message sticks around for at least ten seconds and renews with every press that was before the next scan was ready. But spamming it will still get a new scan every two seconds regardless of the message so its just fine.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
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Estel Arador
Minmatar Estel Arador Corp Services
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Posted - 2009.08.20 21:44:00 -
[14]
Originally by: PMolkenthin I didn't see this in the patch notes,
You should train 'Reading' to at least level I.
FREE jumpclone service: Thread|Podlog |

Yoshitaka Moromuo
Distant Light Galactic Ishuk-Raata Enforcement Directive
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Posted - 2009.08.20 21:45:00 -
[15]
Originally by: CHAOS100
Originally by: Yo****aka Moromuo ... wow, way to whine/troll. 0/10.
Also, for attempting to piggyback the whole "no local in W-space" whine, I offer this bit of wisdom: LOCAL IS NOT MADE TO BE AN INTELLIGENCE TOOL!!!
ok sweet cheeks what is your supporting argument for this nerf? does ccp have your job application?
It's justifiable in the laws of physics - or at least how it's commonly held that they'd affect the operation of any of a ship's sensors in warp travel. Generally, a ship is unable to detect anything outside of the purview of the "bubble" it is traveling in while in warp. Come up with a reason why a ship in EVE can get around this - besides over 20,000 years of scientific advancement - and I'll listen. |

Suas
Perkone
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Posted - 2009.08.20 21:47:00 -
[16]
Originally by: CCP Atlas There is a new 2 second delay in using the directional scanner. This has been done for server performance reasons.
Please tell me you are atleast working on a fix to replace this workaround.
Because this is pretty damn horrible.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.08.20 21:50:00 -
[17]
Originally by: Suas
Originally by: CCP Atlas There is a new 2 second delay in using the directional scanner. This has been done for server performance reasons.
Please tell me you are atleast working on a fix to replace this workaround.
Because this is pretty damn horrible.
Are you seriously suggesting you need to update your directional scanner moar than every two seconds to quickly scan someone down? If thats the case then you really need 2lrn2 direction scan. 
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
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zombiedeadhead
Minmatar Brutor tribe
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Posted - 2009.08.20 21:52:00 -
[18]
Originally by: Daniel Borealis This is a big nerf for solo pvp and pvp in general. Scouting is now really difficult and irritating. On top of that the message appears conveniently in the center of the screen, blocking some of the results and distracting the player.
I'm not sure who thought this was a good idea, but taking a vital ingame intel resource and nerfing it into near uselessness for the sake of some undefinable "performance benefits" is a singularly foolish idea.
Please reconsider this change. Multiple scans to find a target quickly are extremely important in pvp.
What he said. The scanner is vital, and its the ability to quickly narrow down on a target that makes it so important. This 2 second thing might seem trivial (I saw it in the patch notes and shrugged), but in practice its crippling. I've put my brain working on how to adapt to the new system, but seriously, bring the old scanner back.
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Lord Makk
Trust Doesn't Rust Ushra'Khan
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Posted - 2009.08.20 21:54:00 -
[19]
Edited by: Lord Makk on 20/08/2009 21:55:31
Originally by: CCP Atlas There is a new 2 second delay in using the directional scanner. This has been done for server performance reasons.
You have absolutely no idea on how bad you just jerked your game up.
The scanner is the hunters tool, the only last remaining tool in between useless masses blobs, bubbles and supersafe jump freighters.
With the scanner, a dedicated invidivual (like my ****ing self) can scan a systems belts, planets and other relevant items in less than 5-10 seconds and be on his way to a target found by scanner. This means scanning 10+ belts/pos/planets/gates/failuresinspaceships
Have you seriously not seen what this did?
I don't care if people use the scanner once per 30 seconds, I use the scanner 5 times in one second if I have to for achieving my goals and trust me, the scanner is the sole reason to why we have eyes on everything and can achieve epic wins.
As long as local channel is around in regular space, the scanner will be the most used tool, the tool wich is most relied upon and whats necessary to do anything else than fail miserably.
This 2 second bull**** is rubbish, again the game mechanic got ninjaed in the way of the failure, another un-intended thing favouring the massive failures everywhere with their bubble camps and failure skills.... "Point and Click Warriors" if you must... Eve is more than clicking buttons.
Fix the scanner, now. That is all you need to know. Find some other way to fix your crappy servers.
The Cerbmeister |

Daniel Borealis
Minmatar Rionnag Alba Against ALL Authorities
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Posted - 2009.08.20 21:58:00 -
[20]
Exactly as the above poster says. This is a huge mistake.
I don't understand how people can say that a 2 second scan delay is fine. I'll adapt, and in fact I allready have, but the whole idea is foolish and silly. Scanning while in warp is nearly impossible now, and that is a VERY IMPORTANT tool in finding people, pos's, objects... in a timely manner.
CCP perhaps needs a reminder that the directional scanner is used mostly by people attempting to find other ships, which may or may not remain statonary. I saw this in the patch notes but I don't think I actually believed such a decision would actually be implemented.
Please, fix this. Translation And Grammar Service
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.08.20 21:59:00 -
[21]
Here let me repost this for the last two poasters benefit:
Originally by: Zeba Are you seriously suggesting you need to update your directional scanner moar than every two seconds to quickly scan someone down? If thats the case then you really need 2lrn2 direction scan. 
I'm on tq right now and am having no issues scanning down the same things I scanned before just a quickly as before. The only real annoying thing is the persistant message. Now that I could do without.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.08.20 22:03:00 -
[22]
I don't mind the 2 sec refresh rate on scanner. But having a window pop up with notification message is a very bad design decision
Also, I strongly believe that the future evolution of the game should move toward dynamic scanner - merging of Overview with directional scanner. It would go hand in hand with local nerf.
There's no good reason to force the player to hit Scan every few seconds, and forcing a pop up window message is completely unacceptable. If CCP believe in great game design, they will follow along that path. But if they lose touch with player experience, they'll continue to do what they do.
Seriously, why do we even have to talk about this? this should be obvious no-brainer for anyone into games.
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Xious
Caldari Phaze-9 Ushra'Khan
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Posted - 2009.08.20 22:03:00 -
[23]
Aint nobody better at scanning than Lord Makk, I can testify to that. If he says that the 2-sec scan is a major hinderance, it is.
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Lord Makk
Trust Doesn't Rust Ushra'Khan
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Posted - 2009.08.20 22:04:00 -
[24]
Edited by: Lord Makk on 20/08/2009 22:04:20 Then let us make assumptions and theorize.
You have two belts ahead of you, they are so nicely placed that you pick them both up on 60 degree.
Then you change your scanner to 15 degree and scan one belt, now you have to wait 2 seconds to scan the other.
Those 2 seconds means everything between that crappy belters escape or your epic win of landing a point on him.
*edit* Imagine if you have several more to scan.
Be quiet if you have no clue on how this crapped the game up.
The Cerbmeister |

Daniel Borealis
Minmatar Rionnag Alba Against ALL Authorities
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Posted - 2009.08.20 22:04:00 -
[25]
That's nice Zeba... perhaps you are scanning down stationary objects? Ships that are not warping around? Keeping tabs on a mission runner? Scanning belts while in warp?
Or perhaps you are doing all these things, albeit badly.
Even a .1 second delay would aleviate some server load that comes from spamming, but 2 seconds is for too long.
Please reconsider this mistake. Translation And Grammar Service
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.08.20 22:07:00 -
[26]
Edited by: Zeba on 20/08/2009 22:14:34
Originally by: Lord Makk Edited by: Lord Makk on 20/08/2009 22:04:20 Then let us make assumptions and theorize.
You have two belts ahead of you, they are so nicely placed that you pick them both up on 60 degree.
Then you change your scanner to 15 degree and scan one belt, now you have to wait 2 seconds to scan the other.
Those 2 seconds means everything between that crappy belters escape or your epic win of landing a point on him.
*edit* Imagine if you have several more to scan.
Be quiet if you have no clue on how this crapped the game up.
So your entire theory is that you missed a hit by about a second on someone who was warping away anyways? Wat?
Originally by: Daniel Borealis That's nice Zeba... perhaps you are scanning down stationary objects? Ships that are not warping around? Keeping tabs on a mission runner? Scanning belts while in warp?
Or perhaps you are doing all these things, albeit badly.
Well my targets would beg to differ with that but hey its the forums so there is no proof of skill past words. But you can interpret those words easily enough if they are informative enough and whinging about a two second delay ruining scanning is right up there with dust ruining eve. Like I said I'm out right now trying it out and am having no issues at all. Btw the new scanning interface is the shiat. 
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
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Barkaial Starfinder
Minmatar The Dead Parrot Shoppe Inc. Balance of Judgment
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Posted - 2009.08.20 22:08:00 -
[27]
Just make the warp velocity on ALL ships much slower by a percentage.
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Daniel Borealis
Minmatar Rionnag Alba Against ALL Authorities
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Posted - 2009.08.20 22:10:00 -
[28]
That's not what he's saying at all Zeba. I'm not sure what game you're playing, or perhaps if you're just trolling (good job if so), but there are many many times where a 2 second delay makes the difference between tackling a target and watching it escape.
Adding multiple such delays, as multiple scans are required to find the target, further increases this problem. Translation And Grammar Service Please resize your signature to the maximum allowed of 400 x 120 pixels. Zymurgist |

Xing Fey
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Posted - 2009.08.20 22:11:00 -
[29]
Originally by: Ephemeron I don't mind the 2 sec refresh rate on scanner. But having a window pop up with notification message is a very bad design decision
Also, I strongly believe that the future evolution of the game should move toward dynamic scanner - merging of Overview with directional scanner. It would go hand in hand with local nerf.
Both paragraphs are totaly 100% true.
A log item would eb more than enough notification.
Also, the second paragraph is entirely true too, the directional scanner as is now is quite an archaic tool, it could do with some taking up to speed. Changing local into a 14.4 AU bubble would be cool....
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Lord Makk
Trust Doesn't Rust Ushra'Khan
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Posted - 2009.08.20 22:12:00 -
[30]
Perhaps a bad example.
In any case, what I am saying, the scanner is a constant used tool. Its THE most used tool ever, and its under constant clicking changing and yoinking, faster than the now 2 second delay will allow. Its rubbish and I feel completely disabled as I can only get a rubbish message, and nothing done.
Imagine this, I have to wait TWO full seconds for EVERYTHING I do, because the scanner tells me everything.
If one didnt rely on th scanner at all times before this **** hit the fan, one is fail.
Take scanning in warp for example, you wanna be REALLY fast before everything turns into a blob as your warping away.... No longer possible
The Cerbmeister |
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.08.20 22:14:00 -
[31]
Edited by: Zeba on 20/08/2009 22:15:09
Originally by: Lord Makk Perhaps a bad example.
In any case, what I am saying, the scanner is a constant used tool. Its THE most used tool ever, and its under constant clicking changing and yoinking, faster than the now 2 second delay will allow. Its rubbish and I feel completely disabled as I can only get a rubbish message, and nothing done.
Imagine this, I have to wait TWO full seconds for EVERYTHING I do, because the scanner tells me everything.
If one didnt rely on th scanner at all times before this **** hit the fan, one is fail.
Take scanning in warp for example, you wanna be REALLY fast before everything turns into a blob as your warping away.... No longer possible
Well ok I guess everyones experiance is different. Carry on..
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
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Lord Makk
Trust Doesn't Rust Ushra'Khan
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Posted - 2009.08.20 22:19:00 -
[32]
The scanner has to be reverted.
Its limiting the player skill at its current state.
If someone says the 2 second delay is fine, then by god you can't scan for ****.
The Cerbmeister |

PMolkenthin
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Posted - 2009.08.20 22:23:00 -
[33]
Originally by: Lord Makk The scanner has to be reverted.
Its limiting the player skill at its current state.
If someone says the 2 second delay is fine, then by god you can't scan for ****.
I agree. Im no noob when it comes to using the directional scanner, and this feels 'orrible. Change it back, it was fine the way it was before, and surely the increase in performance isn't that great.
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Tizian Enel
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.08.20 22:25:00 -
[34]
Initially when reading the patchnotes I thought it was a good idea, but now that I'm in game and checked out how I actually scan stuff even I run into the 2 second limit. And I'm not good at scanning at all.
The delay needs to be smaller. If nothing else the error message needs to go away. Give some indicator to scanning window if necessary for a successful scan. --
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.08.20 22:26:00 -
[35]
I'll offer a point of view from different perspective (tho my original point of good game design should take priority):
The purpose of this change was to increase server performance efficiency. In other words, it is designed to reduce lag in order to improve player experience. Now we have this change that creates quite a bit of frustration for many (not all) players. We should compare the advantages and disadvantages - what is the net gain on player experience - positive or negative?
Considering that before the change, there were no major annoying lag problems (aside from massive fleet battles and Jita), it seems like the decrease in good player experience due to annoying scanner message outweighs the benefit.
Being purely calculating, without caring for good game design, the logical conclusion is that the change to scanner does not improve player experience.
UNLESS, we can find at least a dozen people who can testify that their lag has reduced noticeably due to new scanner optimization. Do we have people willing to support that claim?
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Rye Contini
Ushra'Khan
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Posted - 2009.08.20 22:26:00 -
[36]
Agreed
2 seconds is unrealistic, any decent pilot scanning needs to scan more often than that.
jump into system -> maybe 30 seconds to find and point target -> oh look now it's going to take me a minute to even find the target 
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Ruby Lionheart
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Posted - 2009.08.20 22:27:00 -
[37]
ha ha ha, wtf?
Ccp you are starting to lose it ;)
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.08.20 22:28:00 -
[38]
Originally by: Lord Makk The scanner has to be reverted.
Its limiting the player skill at its current state.
If someone says the 2 second delay is fine, then by god you can't scan for ****.
Ruffled some feathers I see.. Well lets wait a few days and see if the forums fill up with 'omg 2 second scan haz ruined peeveepvee omgomgomg!!!!' threads with lots of non alt posters then I might thingk there is a problem. But on patch day when something is changed and the tendecy of our dear players to go total emo over it? Nah..
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
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Xtreem
Gallente Knockaround Guys Inc. Exxxotic
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Posted - 2009.08.20 22:29:00 -
[39]
i can live with the delay, but the info screen is ****ing me off
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Lord Makk
Trust Doesn't Rust Ushra'Khan
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Posted - 2009.08.20 22:32:00 -
[40]
Yes because this is mucho fun.
I can scan faster than the delay allows, that limits the player. Eventually all who starts their scanning career will do the same. Its a limiter on player skill = absolute rubbish.
There is already loads of people wich are skilled at directional scanning, and I know a whole load of people wich are faster as well. They are going to love logging in to see their expertise being nerfed by a game mechanic.
Its like wearing diapers when u already learned how to potty.
The Cerbmeister |
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.08.20 22:36:00 -
[41]
ok, I hate being a spammer, but I just remembered something important from my own experience:
I live in 0.0 and often times I try to scan down farmers at asteroid belts. The best way to do that is to warp to a planet with many belts around it, reduce your directional scanner angle to 15 degrees, and start point-checking 1-20 belts as quickly as possible.
The time it takes to scan 1 belt and aim for the next belt with a scanner is just under a second. 1 second tops. 2 seconds definitely creates noticeable lag when trying to scan 10~ belts. This mostly benefits the defender - the farmer.
But aside from extra benefit to farmer, the main problem here is the high level of annoyance this would create for everyone scanning belts. I'd say, this sacrifice is definitely not worth it any slight server performance improvements.
Before I was making hypothetical arguments, now it is personal.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.08.20 22:36:00 -
[42]
Originally by: Xtreem i can live with the delay, but the info screen is ****ing me off
I think this is the bulk of peoples experiance that the 'feeling' of scanning has changed. Since the message persists longer than the actual delay and they are spamming the button the whole time it makes it 'feel' like they are scanning slower.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
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vlad kostoick
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Posted - 2009.08.20 22:38:00 -
[43]
come on ccp this just wont do shame on you
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Lord Makk
Trust Doesn't Rust Ushra'Khan
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Posted - 2009.08.20 22:39:00 -
[44]
Originally by: Ephemeron ok, I hate being a spammer, but I just remembered something important from my own experience:
I live in 0.0 and often times I try to scan down farmers at asteroid belts. The best way to do that is to warp to a planet with many belts around it, reduce your directional scanner angle to 15 degrees, and start point-checking 1-20 belts as quickly as possible.
The time it takes to scan 1 belt and aim for the next belt with a scanner is just under a second. 1 second tops. 2 seconds definitely creates noticeable lag when trying to scan 10~ belts. This mostly benefits the defender - the farmer.
But aside from extra benefit to farmer, the main problem here is the high level of annoyance this would create for everyone scanning belts. I'd say, this sacrifice is definitely not worth it any slight server performance improvements.
Before I was making hypothetical arguments, now it is personal.
Just as you say sir.
Also you can already begin scanning belts before you drop out of warp during deacceleration, things needs to happen fast, one can't begin to count how many times one has JUST managed to get a point, or JUST missed it by 0.1 seconds. The margins are ultra-small.
Those not annoyed/limited by this change, are simply not adequate in their scanning skills... no offense.
The Cerbmeister |

FreeSlaves
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Posted - 2009.08.20 22:48:00 -
[45]
New scanner nerf horrible. We need a way to adjust the angle without it automaticaly doing another scan to not waste the 2second scan.
Get rid of the stupid message too!
(Op smells like nappies)
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Eddie Gordo
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2009.08.20 22:48:00 -
[46]
Originally by: Lord Makk
Originally by: Ephemeron ok, I hate being a spammer, but I just remembered something important from my own experience:
I live in 0.0 and often times I try to scan down farmers at asteroid belts. The best way to do that is to warp to a planet with many belts around it, reduce your directional scanner angle to 15 degrees, and start point-checking 1-20 belts as quickly as possible.
The time it takes to scan 1 belt and aim for the next belt with a scanner is just under a second. 1 second tops. 2 seconds definitely creates noticeable lag when trying to scan 10~ belts. This mostly benefits the defender - the farmer.
But aside from extra benefit to farmer, the main problem here is the high level of annoyance this would create for everyone scanning belts. I'd say, this sacrifice is definitely not worth it any slight server performance improvements.
Before I was making hypothetical arguments, now it is personal.
Just as you say sir.
Also you can already begin scanning belts before you drop out of warp during deacceleration, things needs to happen fast, one can't begin to count how many times one has JUST managed to get a point, or JUST missed it by 0.1 seconds. The margins are ultra-small.
Those not annoyed/limited by this change, are simply not adequate in their scanning skills... no offense.
#
+1
Dust514 | Podlogs | Pluggit |

Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.08.20 22:48:00 -
[47]
Originally by: Lord Makk
Originally by: Ephemeron ok, I hate being a spammer, but I just remembered something important from my own experience:
I live in 0.0 and often times I try to scan down farmers at asteroid belts. The best way to do that is to warp to a planet with many belts around it, reduce your directional scanner angle to 15 degrees, and start point-checking 1-20 belts as quickly as possible.
The time it takes to scan 1 belt and aim for the next belt with a scanner is just under a second. 1 second tops. 2 seconds definitely creates noticeable lag when trying to scan 10~ belts. This mostly benefits the defender - the farmer.
But aside from extra benefit to farmer, the main problem here is the high level of annoyance this would create for everyone scanning belts. I'd say, this sacrifice is definitely not worth it any slight server performance improvements.
Before I was making hypothetical arguments, now it is personal.
Just as you say sir.
Also you can already begin scanning belts before you drop out of warp during deacceleration, things needs to happen fast, one can't begin to count how many times one has JUST managed to get a point, or JUST missed it by 0.1 seconds. The margins are ultra-small.
Those not annoyed/limited by this change, are simply not adequate in their scanning skills... no offense.
Ok if we are talking about farmers then one of two things happen when you jump into the system. He sees local jump and immediately logs or aligns and waits to see if you stick around or suddenly appear on the overview with his fingers over the ctrl-q combo when he hits warp. No kill no matter how fast you are at the direction scanner. Or. He is oblivious to local so you have all the time in the world to scan him down. Belt hunt farmers much?
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.08.20 22:50:00 -
[48]
Server lag means we've always had to wait ~1-2 seconds for scan results. So ****ing what?
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ImRedYoureDead
Trust Doesn't Rust Ushra'Khan
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Posted - 2009.08.20 22:51:00 -
[49]
Originally by: Ephemeron ok, I hate being a spammer, but I just remembered something important from my own experience:
I live in 0.0 and often times I try to scan down farmers at asteroid belts. The best way to do that is to warp to a planet with many belts around it, reduce your directional scanner angle to 15 degrees, and start point-checking 1-20 belts as quickly as possible.
The time it takes to scan 1 belt and aim for the next belt with a scanner is just under a second. 1 second tops. 2 seconds definitely creates noticeable lag when trying to scan 10~ belts. This mostly benefits the defender - the farmer.
But aside from extra benefit to farmer, the main problem here is the high level of annoyance this would create for everyone scanning belts. I'd say, this sacrifice is definitely not worth it any slight server performance improvements.
Before I was making hypothetical arguments, now it is personal.
Whatever I say will probably be ranting on about stuff thats already been said. But this guys comment suits me 100%, CCP screwed this one up good.
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Lord Makk
Trust Doesn't Rust Ushra'Khan
|
Posted - 2009.08.20 22:51:00 -
[50]
Well, this sounds ******ed, but I have to brag about killing ratters? There has been quite a few in my/our way... Business as usual u could say.
KB links will be stomped, so find our corp address in-game ;)
The Cerbmeister |
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Eddie Gordo
Minmatar Masuat'aa Matari Ushra'Khan
|
Posted - 2009.08.20 22:52:00 -
[51]
Originally by: Gypsio III Server lag means we've always had to wait ~1-2 seconds for scan results. So ****ing what?
What game do you play? Directional scanner in a a sytem without too many pos/parked ships used to return in well under 0.5 seconds.
Dust514 | Podlogs | Pluggit |

Daniel Borealis
Minmatar Rionnag Alba Against ALL Authorities
|
Posted - 2009.08.20 22:54:00 -
[52]
I like how you assume it's an either/or situation. Maybe the belt farmer doesn't notice you've entered system for a few seconds? This delay will make it almost a certainty that they will escape regardless.
Players that do not feel limited by this change were not using the directional scanner to its full potential. A directional scan can often, when used correctly, predict where a ship will warp next (if it's moving around a system).
Sigh... I guess if you aren't experience problems Zeba, then now you never will, because now players will be unable to become increasingly good at using the scanner. You haven't "ruffled" any feathers... it's just that the same people that say the new scanner is fine are the same people that don't have to scout, don't solo pvp, or haven't used the directional scanner for so long that it has become vital in finding targets. Translation And Grammar Service Please resize your signature to the maximum allowed of 400 x 120 pixels. Zymurgist |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.08.20 22:54:00 -
[53]
Originally by: Eddie Gordo
Originally by: Gypsio III Server lag means we've always had to wait ~1-2 seconds for scan results. So ****ing what?
What game do you play? Directional scanner in a a sytem without too many pos/parked ships used to return in well under 0.5 seconds.
Ummm, you guys do realize its a two second delay before you can scan again yes. The results are still instant.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
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Ira Astrum
TEMPLAR. Gentlemen's Club
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Posted - 2009.08.20 22:56:00 -
[54]
Holy christ I wish you people would stop moaning. I've never known people to be so terrified of change!
I use the directional scanner. I use it more than once per two seconds. It will take a while to adjust. CCP Hate me.
Now, those three statements above are what the majority of players will be thinking correct?
How about instead of almost literally crying on the forums (yes, some of you are really, REALLY throwing your toys out of the pram, it's pathetic), how about you try this thought process?
CCP Did this to advance towards their goal of a lag free game Less lag is a good thing I can adapt to scanning once every 2 seconds. CCP houses some extremely skilled games developers, they know what they're doing. I shall trust CCP's judgement and give it a few weeks.
That should help your rage problems. o/
I want a Pink Rook :( |

Ephemeron
North Eastern Swat Pandemic Legion
|
Posted - 2009.08.20 23:01:00 -
[55]
I notice there are 2 major camps on this issue:
Camp A: this change is annoying and harmful to my game experience Camp B: this change does not effect me in any way, stop complaining
Ok, in that situation, isn't the logical thing to do would be to revert the scanner changes, and BOTH groups would be happy? Because the opposition group does not care either way.
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Lord Makk
Trust Doesn't Rust Ushra'Khan
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Posted - 2009.08.20 23:02:00 -
[56]
Adapt to your level Ira?
I don't think so.
As long as there are no limits, a player can advance to the top and way over it. This nerf has stopped that. The player is no longer a factor, now you can only be "that good" by default. Way to go....
The Cerbmeister |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.08.20 23:05:00 -
[57]
I'm still waiting for the flood of angry scanner pilots to rush into the thread. Unless of course you two are the best in the game and all the rest of us poor pilots are obviously not up to your skill level. If thats the case then ccp chuckles at your rollback idea as they cater to the masses and not a couple of u83r1337 players. 
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
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Lord Makk
Trust Doesn't Rust Ushra'Khan
|
Posted - 2009.08.20 23:08:00 -
[58]
They will come, and I believe many of them are already present.
The Cerbmeister |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.08.20 23:13:00 -
[59]
Well better organize them and get them to posting because I only count 6 original posters with your outlook and of them only 3 poasted moar than a quick 'omg tis ruined! woe!'
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
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Ira Astrum
TEMPLAR. Gentlemen's Club
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Posted - 2009.08.20 23:15:00 -
[60]
Makk, if you're so ****ing good mate, then this shouldn't bother you, because you can adapt. Get over it.
ANYWAY, aside from that, how on earth can you say it'll take less skill? This will take more skill with anything as you'll have to be more efficient with your scans instead of just spamming the crap out of the button and hoping for the best. You'll need to make more educated decisions about the probable location of your quarry rather than....spamming a button.
Get over yourself mate, CCP isn't going to change this because you're having a tantrum. And if you think that they came to this decision quickly without first calculating the exact impact on gameplay, then you're a bit of a muppet.
I want a Pink Rook :( |
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Lord Makk
Trust Doesn't Rust Ushra'Khan
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Posted - 2009.08.20 23:16:00 -
[61]
And how exactly do you suggest one can get over it?
Should I reduce my effectivity because of a nerfed mechanics? Thats a ******ed statement by you.
The Cerbmeister |

Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.08.20 23:17:00 -
[62]
Since this is a somewhat serious issue, it has been taken up in the Assembly Hall forum, post your comments there: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1154904
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Lance Fighter
Amarr
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Posted - 2009.08.20 23:18:00 -
[63]
Maybe instead of hitting belts at fifteen, youll hit 4 or 5 at 60, then narrow it down? assuming 24 belts (good case scenario)
belt group one (belts 1-4) no hit belt group 2 (belts 5-8) no hit belt group 3 (belts 9-12) hit belt 9 no hit belt 10 no hit belt 11 hit
So basically, your cutting 24 belts down to 6, and then 3 scans at most (if its not at the first 3, its either at the 4th or gone. dont waste your time waiting for scan.. ) 24 scans becomes 9 or 10.
Even if it isnt so fairytale, you still get my point.. yes?
note, I havent actually done this often enough in practice, but the practice i have had this agrees with, and in theory it would work.
Originally by: Akita T
 Seriously ?
 ...wow... I'm such a forum ho' !
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Lord Makk
Trust Doesn't Rust Ushra'Khan
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Posted - 2009.08.20 23:19:00 -
[64]
And here we go, people of decent skill signing the thread above.
Sorry, go back to your failures, the real pvpers are waking up.
/me leaves this thread for good
The Cerbmeister |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.08.20 23:20:00 -
[65]
Originally by: Lance Fighter Maybe instead of hitting belts at fifteen, youll hit 4 or 5 at 60, then narrow it down? assuming 24 belts (good case scenario)
belt group one (belts 1-4) no hit belt group 2 (belts 5-8) no hit belt group 3 (belts 9-12) hit belt 9 no hit belt 10 no hit belt 11 hit
So basically, your cutting 24 belts down to 6, and then 3 scans at most (if its not at the first 3, its either at the 4th or gone. dont waste your time waiting for scan.. ) 24 scans becomes 9 or 10.
Even if it isnt so fairytale, you still get my point.. yes?
note, I havent actually done this often enough in practice, but the practice i have had this agrees with, and in theory it would work.
Shhh!
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
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Ira Astrum
TEMPLAR. Gentlemen's Club
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Posted - 2009.08.20 23:20:00 -
[66]
What an *******!
I want a Pink Rook :( |

Obsidian Hawk
RONA Corporation
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Posted - 2009.08.20 23:21:00 -
[67]
The tears!!! they taste sooo goood!! --------------------------
WTB a sig, or moderation of my sig by all the hot CCP girls. |

Lance Fighter
Amarr
|
Posted - 2009.08.20 23:24:00 -
[68]
Originally by: Zeba
Originally by: Lance Fighter Maybe instead of hitting belts at fifteen, youll hit 4 or 5 at 60, then narrow it down? assuming 24 belts (good case scenario)
belt group one (belts 1-4) no hit belt group 2 (belts 5-8) no hit belt group 3 (belts 9-12) hit belt 9 no hit belt 10 no hit belt 11 hit
So basically, your cutting 24 belts down to 6, and then 3 scans at most (if its not at the first 3, its either at the 4th or gone. dont waste your time waiting for scan.. ) 24 scans becomes 9 or 10.
Even if it isnt so fairytale, you still get my point.. yes?
note, I havent actually done this often enough in practice, but the practice i have had this agrees with, and in theory it would work.
Shhh!
sorry!
Originally by: Akita T
 Seriously ?
 ...wow... I'm such a forum ho' !
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Caeruleus Ardea
Minmatar Monsters
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Posted - 2009.08.20 23:25:00 -
[69]
After playing for over 5 years and pirating for most of that I think this:
the human body is 70% water and needs water to live, without that you wither and die.
The pirate/low sec/0.0 pod pilots scanner is at least 70% of vision in a system, with the added 2 sec delay that has reduced our ability to see quickly and limited our vision.
This 2 second delay needs to be 'UN-fixed' quickly as I hate to fly with blinders on.
caer
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Annu
Minmatar Satanic Nu Nu
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Posted - 2009.08.21 00:11:00 -
[70]
Throwing my tuppence in!
I learned to scan by range before directional scanning became the norm (castor), but i've not switched to directional scanning because i am equally as quick as the next best directional scanner.
Atleast with directional scanning you can achieve some results, but with me, i mash my numbers and scan very quickly, this limits my number " mashing " over those important 5 seconds to scan and identify the targets location.
I seriously doubt my 5 seconds of mad spam pinpointing my target hurts server performance.
Please change this, else i may just cry :(
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Seliah
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.08.21 00:25:00 -
[71]
The directional scanner is definitely the most useful tool for pvp : it gives you the ability to see what's around you and it gives you the ability of scanning someone down quickly before it changes location, to POS/dock up or whatever. I think it's a really terrible idea to add a 2 seconds delay on it, it just makes it impossible to use it properly and makes the life even safer in Eve for those who do not wish to pvp.
I understand the lag issues and i'm glad you guys at CCP are trying to find solutions to fix it but i'm pretty sure a 0.1 seconds delay would be way enough. This 2 seconds delay really ****s up the best hunting / scouting tool for pvp'ers ... So please, undo this, or just change the delay to something reasonable ! Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Kreul Intentions ([email protected])
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Feilamya
Pelennor Swarm THE KLINGONS
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Posted - 2009.08.21 00:28:00 -
[72]
either make the scanner update automatically, or remove this delay.
performance problems? buy better hardware or write better algorithms and network protocols. if you fail at that, better shut down the entire game for "performance reasons" or hire devs that perform better at their job.
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ghost st
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Posted - 2009.08.21 00:31:00 -
[73]
Im glad they changed it at least a small bit, directional scanner was always a little op anyway (especially when combined with local) .
Dont cave CCP, nerf the hell out of the directional scanner
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Spike 68
Placid Defense Force
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Posted - 2009.08.21 00:35:00 -
[74]
It's not a bad "nerf", but it could have been better. Maybe base the recalibration time on the degree the scan is. For instance a 360 degree scan has a longer recalibration time and anything under 60 has a second or less. Everything else somewhere in between. Have to be real, you don't really need to scan more than once a second.
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Cpt Branko
Beyond Divinity Inc
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Posted - 2009.08.21 00:49:00 -
[75]
Originally by: CCP Atlas There is a new 2 second delay in using the directional scanner. This has been done for server performance reasons.
I think it'd be really cool if you could only active modules once per minute. It would increase server performance. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Doakke
1st Steps Academy Tread Alliance
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Posted - 2009.08.21 00:49:00 -
[76]
Please undo this change CCP! It's annoying, and i don't think the small server performance gain is worth it
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ScoRpS
0utbreak KrautbreaK
|
Posted - 2009.08.21 00:51:00 -
[77]
Its probably well thought out.
Ps: my cv is in the post.
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Spike Larosse
RSP Enterprises HUZZAH FEDERATION
|
Posted - 2009.08.21 01:05:00 -
[78]
Originally by: Lance Fighter Maybe instead of hitting belts at fifteen, youll hit 4 or 5 at 60, then narrow it down? assuming 24 belts (good case scenario)
belt group one (belts 1-4) no hit belt group 2 (belts 5-8) no hit belt group 3 (belts 9-12) hit belt 9 no hit belt 10 no hit belt 11 hit
So basically, your cutting 24 belts down to 6, and then 3 scans at most (if its not at the first 3, its either at the 4th or gone. dont waste your time waiting for scan.. ) 24 scans becomes 9 or 10.
Even if it isnt so fairytale, you still get my point.. yes?
note, I havent actually done this often enough in practice, but the practice i have had this agrees with, and in theory it would work.
Thing is, good scouts already do this narrowing down business. Those warp-cloak ravens are so fast, its ridiculous trying to catch one already pre-patch. A fast scanner user takes far less than 2 secs for each narrowing cycle. Often that's not fast enough anyways to catch people that aren't asleep at their keyboard.
So +1 for "give me back my scanner!" from me. 
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Krystal Vernet
Minmatar Gradient Electus Matari
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Posted - 2009.08.21 01:21:00 -
[79]
Bit hard to believe two seconds is impacting you that hard. I'll be the first to say I'm no expert scanner by any standard, so I have to take your statements as they are. At some point, aren't you spamming it faster than you can really digest the information presented?
Visible timer would be nice, though.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2009.08.21 01:30:00 -
[80]
Originally by: Krystal Vernet Bit hard to believe two seconds is impacting you that hard. I'll be the first to say I'm no expert scanner by any standard, so I have to take your statements as they are. At some point, aren't you spamming it faster than you can really digest the information presented?
It is too slow. Already checked for test - i can pretty much scan in 1/3-1/2 of the time it is now (2 seconds - so make that 2/3 or 1 second per scan).
And yes you can digest the information you get. All you need to see is asteroid belts + ships. If you see empty belt, move scan/change radius and do it again. If you see ship - warp or nail it down. So pretty much the "number of tries before you decloak/enemy warps" was reduced by half.
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Karasuma Akane
Agony Unleashed Agony Empire
|
Posted - 2009.08.21 01:37:00 -
[81]
Edited by: Karasuma Akane on 21/08/2009 01:42:30 My understanding is that macros/farmers were setup for spam-scanning on a continuous basis (basically, something new appears on scan ---> they logoffski), therefore causing excessive levels of server use and lag. 
A hint might be that graph in the Unholy Rage explanation a few days ago showing significantly less server stress with the removal of those macro/farmer accounts, as they were perhaps generating server use above and beyond the typical 'real' player?
As well as the patch note announcing it, which says "This has been done due to performance concerns and exploits." 
----------
Originally by: Richard Phallus
Originally by: Kyrial Tidolfas damn spies.
Damn counter intelligence officers.
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Kyra Felann
Gallente Noctis Fleet Technologies
|
Posted - 2009.08.21 01:42:00 -
[82]
Originally by: Ephemeron Also, I strongly believe that the future evolution of the game should move toward dynamic scanner - merging of Overview with directional scanner. It would go hand in hand with local nerf.
I think everyone with at least half a brain agrees that the way intel is gained needs a reworking. Local needs to be nerfed as an intel tool, but we need something to replace or augment directional scanning.
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ghost st
|
Posted - 2009.08.21 01:54:00 -
[83]
Originally by: Kyra Felann
Originally by: Ephemeron Also, I strongly believe that the future evolution of the game should move toward dynamic scanner - merging of Overview with directional scanner. It would go hand in hand with local nerf.
I think everyone with at least half a brain agrees that the way intel is gained needs a reworking. Local needs to be nerfed as an intel tool, but we need something to replace or augment directional scanning.
This, the whole intel system needs a workover tbh. Only reason we still have local is because it would result in massive mashing of the scan button.
The faster CCP weans us off local and directional scanner the faster we can get intel tools that are actually fun to use
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Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.08.21 02:03:00 -
[84]
Originally by: Karasuma Akane ]and exploits." 
Which is probably the real reason its getting a two second delay. I remember when ccp proposed not having local and everyone immediatly was like 'naoooo! I don't want to spam the scanner button every two seconds!!!' and ccp was like 'well we don't either because mass spammage of the scan button does evil things to the server.' and I was all like 'whoops not something that should be admitted on the forums' and now all these null sec alliance members are like 'omg don't take away our lag bomb butt.. errrr I mean take away our skill advantage!!!!111111'.

Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
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Bestofworst Worstofbest
Caldari Science and Trade Institute
|
Posted - 2009.08.21 02:07:00 -
[85]
*clears throat*
If you have a better way of improving the scanner without completely overhauling the system, keeping all balances in check. And has nearly no performance issues. (Or database issues as well) ________________________________________________
My Music
Posts slowly rising in quality to the decline of my dignity. |

Johnny Trigger
Minmatar
|
Posted - 2009.08.21 02:14:00 -
[86]
2 seconds is too long. and the message banner is annoying. please revert.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.08.21 02:23:00 -
[87]
So, now not ONLY can people scan ME out in 5-10 seconds showing no probes, but i have LESS of a window to catch their probes on my scanner because you feel it was impacting server performance severely? ****ing Hell that is ******ed.
You nerf a mechanic that is obviously functioning well enough for it to be used wide-spread, just for a smidgen of performance? For "Need for Speed?"
Shove Need for Speed, give me back versatility. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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Stil Harkonnen
|
Posted - 2009.08.21 02:32:00 -
[88]
confirming 2 second scan time holds back the player skill.
The banner gets in the way, and also the fact it hangs around doesn't even let you know when you've actually made another scan.
Method is pretty stupid right now tbh, it needs fixing
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Van Steiza
Battlestars GoonSwarm
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Posted - 2009.08.21 02:50:00 -
[89]
Honestly this is RIDICULOUS.
Those 2 seconds are vital.
They can make or break the chances of getting into warp and getting that target pointed. Those 2 seconds can be the time you hit it on a 5 degree begin your warp sequence and get on top of that target before he warps out. THERE VITAL everything Epheremon and those Ushrakhan guys said I agree on I really dont believe i need to repeat there words on the matter.
For a minor performance increase I think the choice of change was badly chosen. Look elsewhere rollback to the orginal system.
I am not just whineing Im making a valid argument here. I have gone out today and I have killed a few things using the scanner in its new form, and the 2 second delay has had some affect.
There Zeba another person. ----------------------------------------------- Stop removing my Sig its fine!!!! Nerf Moderaters. |

Eldern Minderhost
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Posted - 2009.08.21 03:10:00 -
[90]
I run on a slow enough connection that it takes 2 seconds to register a result. THat has never stopped me from being able to PvP, nor does it mean that I "fly with blinders on". Seriously people, your targets are just as "crippled" as you are. Whine less.
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Nex Angelus
Veto. Veto Corp
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Posted - 2009.08.21 03:18:00 -
[91]
I rarely post on these forums, and even more rarely in threads like these
However, I feel that I need to make my voice heard here and agree with several of the posters in this thread - the 2 sec timer is a major hassle.
CCP, please reconsider this timer thingy.
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Zartanic
|
Posted - 2009.08.21 03:20:00 -
[92]
I think CCP were shocked with how much server load the macro farmers were giving, maybe they over reacted.
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Cyzlak
Karkand Kampa
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Posted - 2009.08.21 03:27:00 -
[93]
I just submitted a petition about a broken scanner that just gives an error now and no results, only to find that was a DELIBERATE patch change?
Get serious, if this was to prevent lag in fleets, yknow what. I just dont care. More people means lag will occur, however breaking gameplay in an attempt to fix it is ****ED.
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.08.21 03:29:00 -
[94]
Here is the reason they nerfed it:
People who were decloaking after gate transit were showing up on scanner before they were showing up on overview. This was causing people to gain a lock before the target "showed up" and created a lot of sad people and a lot of petitions.
What they did wrong:
They nerfed the directional scanner instead of providing a solution to the problem.
How to fix it:
Provide a protective amount of time that targets will not show up on scanner (in the area of 0.5 to 1 second) so that people cannot use the scanner to get a faster lock on targets. This is a direct nerf to the directional scanner and it affects the game everywhere, not just on gates.
FIX THE PROBLEM, DON'T MAKE ANOTHER ONE.
Performance reasons, lol. EVE has a lot more going on in a second I'd guess than a few calls for a directional scan.
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Sivajini
|
Posted - 2009.08.21 04:07:00 -
[95]
this is almost as good as with the boot.ini
guess such screw-ups just happen every now and then to ccp
no worries well forgive you
now change it to what it was
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.08.21 04:11:00 -
[96]
Originally by: Sivajini this is almost as good as with the boot.ini
How so? I'd liken it more to WTZ Than Boot.ini since, y'know, Boot.ini > Everything. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.08.21 04:16:00 -
[97]
Originally by: Van Steiza There Zeba another person.
Sometimes getting you all motivated is all too easy..
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
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Thaer Deathor
|
Posted - 2009.08.21 05:01:00 -
[98]
Originally by: Yo****aka Moromuo ... wow, way to whine/troll. 0/10.
Also, for attempting to piggyback the whole "no local in W-space" whine, I offer this bit of wisdom: LOCAL IS NOT MADE TO BE AN INTELLIGENCE TOOL!!!
LOL if you guys carebearing it up in providence didnt have local. you would rat in groups of 10. =D
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Suitonia
Gallente Genos Occidere
|
Posted - 2009.08.21 05:03:00 -
[99]
Quite a huge stealth nerf to belt piracy :( --- Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

Whispi
Chimera Raiders MeatSausage EXPRESS
|
Posted - 2009.08.21 05:36:00 -
[100]
Confirming this is a spectacular fail.
also ibtl.
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Salmeria
Advanced Component Research Enterprise
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Posted - 2009.08.21 05:40:00 -
[101]
wow it isn't even that bad... you guys are babys
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Kapradian
Amarr Assisted Genocide
|
Posted - 2009.08.21 06:01:00 -
[102]
As a low SP low sec hunter I need all the non SP based advantages i can get, how else am i gana hunt older players? I dont think anything realy needs to be added to this discussion, ccp can read.
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Manfred Sideous
H A V O C Against ALL Authorities
|
Posted - 2009.08.21 06:19:00 -
[103]
Seriously CCP you keep watering down this game like every MMO does because your marketing data says you might be able to draw a bigger subscription base if you make it easier for newer players to immerse themselves in the game.
Except what happens is when they learn enough about it they realize the game is **** and there is no good tactic in the game to excel or standout other than to zerg.
FUUUUUCK another game being **** down the toilet
The scanner was a way for someone who actually took the time to learn how to use to stand out. To be able to excel at something. Its starting to come down to ..... Sucking **** to be in a nap blob ..... hacking forums for intel ... Having spies .... or lots of R64s to be able to excel at this game ______________________________

Please resize sig to a maximum file size no greater than 24000 bytes - Mitnal |

Mangold
Einherjar Rising Cry Havoc.
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Posted - 2009.08.21 06:29:00 -
[104]
bad nerf, bad.
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Venkul Mul
Gallente
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Posted - 2009.08.21 06:43:00 -
[105]
Still reading the thread so someone can have already pointed it out, but I think the "Oh my god, the directional scanner is ruined" people should try to think why CCP Developers are preoccupied with the lag created by the directional scanner.
My opinion is that they foresee an increase in the use of the directional scan in the future and are preparing for that.
And the most probable reason for an increase in the use of the directional scanner is a change in local, making it a less useful tool for intelligence.
Exactly what you were asking.
If you thought about it CCP Devs said several time that local would not be removed from 0.0 until the other intel tools were revamped and that a "spam every second" directional scanner would kill the server.
It is only a guess, but it seem the more probable explanation.
If youa re still angry about the directional scanner change require the CSM to ask an explanation in the Icelandic meeting.
|

Cartheron Crust
14th Legion Equilibrium.
|
Posted - 2009.08.21 06:53:00 -
[106]
This fix has made me a sad panda. Whether doing a plex or site in lo-sec and checking for probes/ships, providing intel for a gang, hunting someone down at a craplaod of close celestials or narrowing a spot to place probes - it is a nerf. Although it only nerfs people who learned to use the directional scanner properly so I can see why some people don't care.
|

Artemis Rose
Sileo In Pacis The Space P0lice
|
Posted - 2009.08.21 06:59:00 -
[107]
Here's to hoping CCP shows the rationale behind it, with some actually numbers and maybe a pretty graph or two.
Reverse this nerf or show what it actually does for the game. Having an A name + outlaw status already hurts my chances of snagging unaware targets, losing seconds on the scanner doesn't help. *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Iridescent Moon
Caldari Iridescent Dawn
|
Posted - 2009.08.21 07:53:00 -
[108]
Originally by: Siigari Kitawa Here is the reason they nerfed it:
People who were decloaking after gate transit were showing up on scanner before they were showing up on overview. This was causing people to gain a lock before the target "showed up" and created a lot of sad people and a lot of petitions.
Interesting. That could explain a few losses that had me confused. Could not figure out how my ship was locked so fast.
People will learn to deal. I don't think that an adjustment to 1 second would hurt though. You do need to have some sort of visual timer that shows the 2 second "cooldown" (augh! to have to type that damn flippin word, I feel dirty.)
|

Ares Vakan
Rionnag Alba Against ALL Authorities
|
Posted - 2009.08.21 08:06:00 -
[109]
Originally by: CCP Atlas There is a new 2 second delay in using the directional scanner. This has been done for server performance reasons.
I play EVE online because I love finding ratters in 0.0 in the belts. I already have a hard enough time having to deal with local, macros that insta-warp, alignment, and people cloaking in SS's as soon as I enter local.
A 2 second delay may not sound like much but I'm pretty damn fast with my scanner and this will give the enemy a few extra vital seconds to get away. I can not honestly tell you how many times I warp into a belt just as the enemy is warping out because I was a second or two too late. With this addition, rather deduction I will run into that situation even more.
The server seemed to be performing fine with the old scanner. CCP you honestly are killing small gang/solo PvP every patch or so. Not everybody is into massive 0.0 sniping battleship fleets.
Click |

Vixisti
Wrath of Fenris
|
Posted - 2009.08.21 08:28:00 -
[110]
When I saw this in the patch notes I did wonder how it would feel like in practice. I've always been pretty good with the scanner and prided myself on being able to pinpoint a target's location quicker than most. In practice the two second delay feels like an age and it does make scanning multiple belts belts/planets/stations/gates much more awkward and time consuming and is just one more step to reducing actual player skill.
It effectively brings everybody down to the 'average' level of scanning ability.
|
|

Kaerik
|
Posted - 2009.08.21 08:30:00 -
[111]
Personally I would love to see a video of someone constantly mashing the scan button five times a second while at 5 degrees and in that time moving from one tiny belt symbol to another with enough accuracy to keep everything inside the scan window.
Because that sounds like a terribly difficult thing to do in my opinion yet so many people are claiming that unless they are allowed to do that they can't play? Seems odd.
Sounds like a whole lot of people have had their Crutches taken away. |

Sade Onyx
|
Posted - 2009.08.21 08:36:00 -
[112]
When I saw these notes I was a bit shocked too!...
I told everyone I knew about this change and everyone said to me
"so what? no biggy"
For days I went on about it..
"no one will care" I was reassured.
I was certain this would be a major problem for a lot of people, but everyone was too engrossed with Dust 514, coincidence?
I also hinted in another thread that patch notes are delayed as long as possible so that changes can be 'sneaked' in before anyone notices.
I'd just like to say to all those people
TOLD YOU SO!
|

Robert Caldera
|
Posted - 2009.08.21 08:40:00 -
[113]
i'm not good at scanning yet, but how do you scan belts during the warp that fast? Is there a keyboard shortcut for scan or are you that fast-clicking UI? :) The lack of shortcuts makes me angry from times to times, in this aspect eve is an ancient piece of crap.
|

Kaerik
|
Posted - 2009.08.21 08:41:00 -
[114]
1) It has become harder for people to scan down targets in belts
2) It has become harder for targets in belts to scan down people
Both sides of the equation have taken an equal hit which leaves it all exactly as it was pre-change but with several orders of magnitude less server calls.
|

Annu
Minmatar Satanic Nu Nu
|
Posted - 2009.08.21 08:44:00 -
[115]
Originally by: Kaerik Personally I would love to see a video of someone constantly mashing the scan button five times a second while at 5 degrees and in that time moving from one tiny belt symbol to another with enough accuracy to keep everything inside the scan window.
Because that sounds like a terribly difficult thing to do in my opinion yet so many people are claiming that unless they are allowed to do that they can't play? Seems odd.
Sounds like a whole lot of people have had their Crutches taken away.
Not everyone direction scans, heres an example of how i scan:
Here
As you can see, in the first 5 seconds, i " mash " quite alot.
Now factor in a 2 second delay per mash. Leaves me pretted mashed :(
|

Sade Onyx
|
Posted - 2009.08.21 08:48:00 -
[116]
Originally by: Robert Caldera i'm not good at scanning yet, but how do you scan belts during the warp that fast?
No, its called " point & click "
Which most people since Quake have been able to do rather proficiently.
|

Bidermaier
Amarr Devil's Cast-a-ways
|
Posted - 2009.08.21 08:59:00 -
[117]
Edited by: Bidermaier on 21/08/2009 09:02:52 Its too long. And I am not even a pvper. Today I tried to kill someone but I forgot there were sentry guns by gates in low sec. But it is obvious that this is a big nerf to the whole gameplay.
It should be 1/2 sec, maybe people could get used to 1 sec intervals but anyway a feedback is needed. Are we supposed to guess when the scaner is working again? Whoever designed that does not play videogames.
Maybe we should be able to "overclock" the scaners when we need it, the same way we overheat the modules.
|

Destination SkillQueue
Are We There Yet
|
Posted - 2009.08.21 09:09:00 -
[118]
Originally by: Kaerik 1) It has become harder for people to scan down targets in belts
2) It has become harder for targets in belts to scan down people
Both sides of the equation have taken an equal hit which leaves it all exactly as it was pre-change but with several orders of magnitude less server calls.
It might be considered something of an equal hit, if there was no local in space. But since that day isn't here yet, it hurts the attacker much more. If you are NPCing or mining, you aren't going to wait till hostile ships show on your scanner to get out. You try to warp away and cloak/dock immediately, at least until you have an idea what you are facing and/or you have backup there to cover your ass incase he has friends too.
|

Sebin
Atomic Heroes
|
Posted - 2009.08.21 09:57:00 -
[119]
Narrowing down the scan angle should not count as pressing the scan button. What ever change is made, you shouldn't have to wait 2 seconds between angle changes.
|

Kazn Antilli
|
Posted - 2009.08.21 09:59:00 -
[120]
Yes, this nerf sucks, but we all know that nothing is going to change. CCP is good at ignoring.
Time to adapt. =/
I just wish they would make the error message a tad less annoying. I propose an option to move error messages to a different area on the screen. That would make me at least somewhat happy, because I am still going to button smash the scan button.
|
|

Vyktor Abyss
Gallente The Abyss Corporation Abyss Alliance
|
Posted - 2009.08.21 10:10:00 -
[121]
Damn, way to exaggerate OP...
And there was I hoping it really was 30 seconds between scans... <sigh>.
|

AlexSmaller
|
Posted - 2009.08.21 10:18:00 -
[122]
CCP you destroyed the PVP Tool! It was hard enough to scan for a ship before, now it seems that it is inpossible to get the bastards in the belts. Please fix it!
|

Arec Bardwin
|
Posted - 2009.08.21 10:28:00 -
[123]
Originally by: Lord Makk
You have absolutely no idea on how bad you just jerked your game up.
The scanner is the hunters tool, the only last remaining tool in between useless masses blobs, bubbles and supersafe jump freighters.
With the scanner, a dedicated invidivual (like my ****ing self) can scan a systems belts, planets and other relevant items in less than 5-10 seconds and be on his way to a target found by scanner. This means scanning 10+ belts/pos/planets/gates/failuresinspaceships
Have you seriously not seen what this did?
I don't care if people use the scanner once per 30 seconds, I use the scanner 5 times in one second if I have to for achieving my goals and trust me, the scanner is the sole reason to why we have eyes on everything and can achieve epic wins.
As long as local channel is around in regular space, the scanner will be the most used tool, the tool wich is most relied upon and whats necessary to do anything else than fail miserably.
This 2 second bull**** is rubbish, again the game mechanic got ninjaed in the way of the failure, another un-intended thing favouring the massive failures everywhere with their bubble camps and failure skills.... "Point and Click Warriors" if you must... Eve is more than clicking buttons.
Fix the scanner, now. That is all you need to know. Find some other way to fix your crappy servers.
I was gonna write an angry post but luckily Makk made one before me.
|

Dibsi Dei
Salamyhkaisten kilta
|
Posted - 2009.08.21 10:57:00 -
[124]
This is SO ANNOYING.
Way to frack up directional, CCP.
|

Amy Wang
|
Posted - 2009.08.21 11:07:00 -
[125]
The really sad thing about this is that all the paranoid carebears that used to hit scanner every second when sitting in a belt produced the heavy server load that lead to this nerf.
In other words the carebears abusing the system produced the nerf that is effectively a hunter nerf so now they even profit from their own overuse of the system.
This is neither fair nor a good game design decision, please CCP you have to find another way.
|

chromez0r
Gallente Roving Guns Inc.
|
Posted - 2009.08.21 11:10:00 -
[126]
well everything i would say about this has been said, so ill just say
Bad_idea
|

Derus Grobb
Selectus Pravus Lupus
|
Posted - 2009.08.21 11:10:00 -
[127]
lol @ tards whining about this.
It's 2 seconds.
Seriously, just get over it. ---
|

Amy Wang
|
Posted - 2009.08.21 11:29:00 -
[128]
Originally by: Derus Grobb lol @ tards whining about this.
It's 2 seconds.
Seriously, just get over it.
as has been pointed above those 2sec per scan make all the difference already, ofc you would not know if you are a slow scanner or never use it in the first place but then you aint affected by it negatively as you never catch stuff in belts anyway so who cares about your opinion? |

chromez0r
Gallente Roving Guns Inc.
|
Posted - 2009.08.21 11:39:00 -
[129]
Edited by: chromez0r on 21/08/2009 11:39:55
Originally by: Derus Grobb lol @ tards whining about this.
It's 2 seconds.
Seriously, just get over it.
i take it you're not the scanner in your fleet/you never go solo, 2 second delay between each scan turns into 30 seconds or more depending on the size of the system when scanning.
EDIT: also makes your reaction times longer when engaging someone, and watching scanner for his back up if any to arrive. FUN TIMES AHEAD -_-
|

Drug Kito
tr0pa de elite Triumvirate.
|
Posted - 2009.08.21 11:40:00 -
[130]
I wanted to write a list of ****ed up design decisions made over the past few years but opted not too as it's too depressing to look at for people who (used to) love the game. Suffice to say EVE in 2006 was way way more *fun* then EVE in 2009 imo.
Complete fail ccp, hope you crash and burn for not understanding what makes eve eve, even for only a portion of players.
|
|

Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2009.08.21 11:41:00 -
[131]
Two seconds.
Pfft.
I use more extra time talking about my thongs in chat then i lose in this.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Seliah
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2009.08.21 11:44:00 -
[132]
Please remember to support this thread : http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1154904&page=8
Hopefully CCP will realize how badly this affects pvp ... And at least, if they want to keep it this way and ignore the requests of all the decent pvp'ers / experienced 0.0 ratters in this game, make it a bit more user friendly, with a recalibration timer and no message spamming in teh middle of the screen ! Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Kreul Intentions ([email protected])
|

Generalissima
Gallente
|
Posted - 2009.08.21 12:00:00 -
[133]
You know, we're flying advanced spaceships thousands of years in the future.
Why do we have to press a scan button to get a snapshot of the area around us? Warships since World War II have had this thing called... RADAR that continually sweeps the area around them.
Why can't we ditch the scanner and replace it with something like that?
|

Adunh Slavy
Ammatar Trade Syndicate
|
Posted - 2009.08.21 12:10:00 -
[134]
If your previous scanner skills were so reliant on not having a two second delay, then I'm afraid I can't have much sympathy. Button spamming is not a skill. Though also, do not like the way the fix has been implemented.
Instead of the pop up message, just use the little clock widget that already exists. I'm sure CCP can even make the clock widget red. Also, changing the degree should not invoke a new scan. Since the goal is to reduce lag/server requests, then overlooking this behavior of degree change invoking a scan is a no brainier duh. As a previous poster pointed out, this is likely part of an Unholy Rage response, those farmers probably kept the scanner on 360 and never changed the degree, so although silly to overlook it, the function call investigation mitigates the oversight, but not by much.
The Real Space Initiative - V5 (Forum Link)
|

Adunh Slavy
Ammatar Trade Syndicate
|
Posted - 2009.08.21 12:12:00 -
[135]
Originally by: Generalissima You know, we're flying advanced spaceships thousands of years in the future.
Why do we have to press a scan button to get a snapshot of the area around us? Warships since World War II have had this thing called... RADAR that continually sweeps the area around them.
Why can't we ditch the scanner and replace it with something like that?
Because the way Eve space works is based on a 1990s mind set.
The Real Space Initiative - V5 (Forum Link)
|

Masterstroke
Amarr Enterprise Estonia Cult of War
|
Posted - 2009.08.21 12:13:00 -
[136]
How am i supposed to scan people down fast now eh ? nerf solo/small gang pvp even more and promote blob warfare
|

Sral TBear
Mark Of Chaos
|
Posted - 2009.08.21 12:26:00 -
[137]
This have deffently complicatet things, but i used abit time before DT to kinda work on the other end of things.
(for the ship im flying its not to bad) but the ones in the other end actualy do have the problem invertet. They cant spam click to se if you are comming.
Again a hit to the solo`ers out there, but this one atleast works both ways....you lost 2 secs to find them, they lost 2 secs to se if you are inbound....
It aint cool, but it could have been worse...this one you can adapt out of...
TBear
|

Sade Onyx
|
Posted - 2009.08.21 12:59:00 -
[138]
Edited by: Sade Onyx on 21/08/2009 13:00:33 Just a thought..
Since the human mind would find it nearly impossible to know when EXACTLY 2 seconds have passed, its likely that you would either underestimate or over estimate.
In either case you will most probably be taking closer to 3 or even 4 seconds. Double this up again to consider the angle change your looking at more like 8 seconds per scan.
8 seconds per scan is considerably more than the "only 2 seconds" that it appears to be.
I would sincerely suggest to CCP that this is reduced to 1 second, or half a second. Because in reality, we are not androids, nor do we actually have implants, so in reality you would get your 2 seconds.
|

Dibsi Dei
Salamyhkaisten kilta
|
Posted - 2009.08.21 13:14:00 -
[139]
Originally by: Derus Grobb lol @ tards whining about this.
It's 2 seconds.
Seriously, just get over it.
You haven't done much pvp, have you?
PVP is all about seconds.
|

Heroldyn
|
Posted - 2009.08.21 13:25:00 -
[140]
sacrificing gameplay for improving perfomance like this is very bad. especially while simultaniously running marketing campaigns everywhere.
the stupid ship changing delay is allready worse enough of a sacrifice.
|
|

Erick Odin
Amarr UNIX ALLSTARS
|
Posted - 2009.08.21 14:03:00 -
[141]
hmmm, so eve pvp is twitch, I knew it.
|

Sade Onyx
|
Posted - 2009.08.21 14:06:00 -
[142]
Originally by: Erick Odin hmmm, so eve pvp is twitch, I knew it.
CCP also knew it, they wernt happy about it. NExt they'll nerf bunny hopping 
|

Dratic
Honour Bound Eternal Rapture
|
Posted - 2009.08.21 14:08:00 -
[143]
Every 2 seconds is just useless you'd have to very very lucky to get a decent scan on targets. If you want to reduce the number of times people can spam it. I'd make it half a second at the least.
|

Iece Quaan
Caldari Utopian Research I.E.L. Hedonistic Imperative
|
Posted - 2009.08.21 14:15:00 -
[144]
Originally by: Blane Xero So, now not ONLY can people scan ME out in 5-10 seconds showing no probes, but i have LESS of a window to catch their probes on my scanner because you feel it was impacting server performance severely? ****ing Hell that is ******ed.
You nerf a mechanic that is obviously functioning well enough for it to be used wide-spread, just for a smidgen of performance? For "Need for Speed?"
Shove Need for Speed, give me back versatility.
This, I already wasn't logging in because wormholing is way too risky solo with the old mechanic. This change brings the lulz.
The whole madness over timers in this game is just lazy programming. I know, cause i'm a lazy programmer.. and it sounds like something I would do.
|

Amerilia
|
Posted - 2009.08.21 14:16:00 -
[145]
get friends get them to use scanner ??? profit!
|

Budrick3
|
Posted - 2009.08.21 14:27:00 -
[146]
what
have
you
done
CCP. fix this crap.
|

Derus Grobb
Selectus Pravus Lupus
|
Posted - 2009.08.21 14:28:00 -
[147]
Keep bringing the tears im thirsty for your tears ---
|

headweapon
Minmatar The Flowing Penguins
|
Posted - 2009.08.21 14:49:00 -
[148]
Originally by: Zeba I'm still waiting for the flood of angry scanner pilots to rush into the thread. Unless of course you two are the best in the game and all the rest of us poor pilots are obviously not up to your skill level. If thats the case then ccp chuckles at your rollback idea as they cater to the masses and not a couple of u83r1337 players. 
I'll bite - I thought I crap at scanning, now I realise how much I use it. It is irritating, it does slow stuff down
And are you just enjoying trolling? Unless there is a huge performance gain I can't see why you would prefer it this way.
|

Manfred Sideous
H A V O C Against ALL Authorities
|
Posted - 2009.08.21 15:34:00 -
[149]
CCP im pretty emo about this. You seem to nerf anything that helps small scale combat or soloing. I pride myself on my scanning ability. I usually scout most roaming gangs because there arent many people faster with the scanner than me. I went roaming lastnight after the patch and couldnt get the drop on any ratters. The scan wait 2 seconds to be able to narrow scan wait to seconds to narrow thing is terrible. By the time I got the location of my prey they are aligned or have warped. This is pretty crap TBH. It seems that Risk vs Reward seems to keep getting pushed further and further out of balance in eve. Especially in nullsec . Where in which may I remind you is where its supposed to be more dangerous than anywhere else.
Jumpbridges , Cyno Jammers , Nano-Nerf and now Scanner nerf. Can you kick us hardcore gamers in the sensitive bits anymore? Eve is like the last bastion of hope for hardcore gamers that want a hardcore non-typical not watered down make it easy for morons game.
Really irritated atm and Im glad im seperated from CCP by thousands of miles or id be tempted to come kick some devs in there sensitive bits. ______________________________

Please resize sig to a maximum file size no greater than 24000 bytes - Mitnal |

Raimo
Gallente Wrath of Fenris
|
Posted - 2009.08.21 15:36:00 -
[150]
A horrible change. Reduce the delay if you need to keep it for performance reasons... 2 seconds is too much. --- WOLFY is recruiting!
|
|

Deva Blackfire
D00M. Triumvirate.
|
Posted - 2009.08.21 15:49:00 -
[151]
Originally by: Sade Onyx Edited by: Sade Onyx on 21/08/2009 13:00:33 Just a thought..
Since the human mind would find it nearly impossible to know when EXACTLY 2 seconds have passed, its likely that you would either underestimate or over estimate.
In either case you will most probably be taking closer to 3 or even 4 seconds. Double this up again to consider the angle change your looking at more like 8 seconds per scan.
8 seconds per scan is considerably more than the "only 2 seconds" that it appears to be.
I would sincerely suggest to CCP that this is reduced to 1 second, or half a second. Because in reality, we are not androids, nor do we actually have implants, so in reality you would get your 2 seconds.
wha?
i KNOW im doing it under 2 seconds because when im scanning belts i get this stupid popup message. So seriously stop theories when i can actually see that the popup is reducing my efficiency.
|

Sha4d13
Caldari State War Academy
|
Posted - 2009.08.21 15:55:00 -
[152]
Originally by: Adunh Slavy If your previous scanner skills were so reliant on not having a two second delay, then I'm afraid I can't have much sympathy. Button spamming is not a skill. Though also, do not like the way the fix has been implemented.
Instead of the pop up message, just use the little clock widget that already exists. I'm sure CCP can even make the clock widget red. Also, changing the degree should not invoke a new scan. Since the goal is to reduce lag/server requests, then overlooking this behavior of degree change invoking a scan is a no brainier duh. As a previous poster pointed out, this is likely part of an Unholy Rage response, those farmers probably kept the scanner on 360 and never changed the degree, so although silly to overlook it, the function call investigation mitigates the oversight, but not by much.
Someone doesnt understand scanning in a pvp context...
You jump in- you scan, you adjust the radius nd / or distance to narrow down the results, and scan again- repeat until you find target. Nothing to do with spamming- takes a good deal of practice and skill to do fast. Now it cant be done fast at all.
|

Sophia Truthspeaker
Imperial Shipment
|
Posted - 2009.08.21 16:02:00 -
[153]
Wonder what happens if the scanner would scan every second or every other second automatically? you wouldn't have to push the button, it only does it when the directional scanner is active and you probably get a more fluid scanning axperience from it. Will the added resources be that much? _________
The truth is out there |

Sivajini
|
Posted - 2009.08.21 16:02:00 -
[154]
Edited by: Sivajini on 21/08/2009 16:06:46 lol yeah that post from onyx is funny
100% theory bla 0% practical
2 second delay really is alot of time and almost f+cks this whole mechanic up completly together with a irritating message in your face
now just like i would suggest the guy with the funny post to go be practical about it and stop theorising i suggest it to you ccp that you try and see what this is about in actual game experience
if you dont have the ability feel yourself into the experience of your own game then that is not very beneficial for your business
surely such things do happen along the way no problem if you do respond
it would be great if maybe there could be had a brainstorming at fanfest about this whole mechanics and some devs maybe would be well go playing the game to try to feel themselfs into it so that when fanfest is due they are prepared to be as one and not out of sync coming with changes like this crippeling scanning for some minor perfomance increase
really ccp
|

yieasase
H3ad 4uarter 69
|
Posted - 2009.08.21 16:45:00 -
[155]
Nerfing bots and or cluster **** chins was your plan but your doing i worser as before.
It brings you min performance and all bot farmers feel like itz christmas!
Prly fix featured systems and models before you doing it this way.
Btw we have alrdy a random feature for bots, aka omg i gonna reopen my scanner now like this evening 200th times.
Good option is, fix it back to the old "moon-anal" was way better, this one was able to sort distance corectly ;P 3 ways, not only featured 2 ways like this one afther you tried to fix the ****ed one, lasttime.
But hey baby, why not a real scanner?
yea we know you guys nerfed arldy probing. itz now ****in useless for non ***** players.
Itz realy sexeh. Select your target for scanning, selected target is a fixpoint for scanning like belt 1-1, player can choose angle and press scan. with this one you can ignore bugged regions, constellations and systems or just the ****ed grid ones and or the strange mysterious wandering fixpoints from various vessels. no one cares now about ****in 2 seconds. yea ****in simple, yours is lvl lower =P Yeah you get it it is arldy featured. hugs like up to omg i need relog again, gonna emorage delete cache again "lol". reading this message bajjilion times is a real burner. 2nd omg im gonna hammer the the button for like 40 seconds now....
probs for bringing it this way, it will just seed the feeling we wish you all the best for sure ;).
Im sure a solo player would write something like
1. think
2. push
3. talk
start with 1
buy more ****ing hamsters
|

Ares Vakan
Rionnag Alba Against ALL Authorities
|
Posted - 2009.08.21 16:49:00 -
[156]
Originally by: Kaerik 1) It has become harder for people to scan down targets in belts
2) It has become harder for targets in belts to scan down people
Both sides of the equation have taken an equal hit which leaves it all exactly as it was pre-change but with several orders of magnitude less server calls.
Wrong. People trying to avoid PvP have local, and that's all they need. We have local to know someone is at least in system, then we have to use our scanner while all they have to do is warpout once local goes +1.
Click |

Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
|
Posted - 2009.08.21 16:50:00 -
[157]
Edited by: Haniblecter Teg on 21/08/2009 16:50:23
Originally by: CCP Atlas There is a new 2 second delay in using the directional scanner. This has been done for server performance reasons.
Dumb.
You have ships that can easily achieve 20+ AU/second and you expect us to hit our intended scanning target in once every 2 seconds? That's 40 ****ING AU DEWDS!
Also, how am I supposed to scan out a macroer in 00 if I can only fit 5 scans in 10 seconds?
Stupid 'fix', bring it back. Not everything should be sacraficed on the need for speed alter! ----------------- Friends Forever |

Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
|
Posted - 2009.08.21 16:53:00 -
[158]
Edited by: Haniblecter Teg on 21/08/2009 16:54:08 Edited by: Haniblecter Teg on 21/08/2009 16:53:44 WHoops, they were talking about the directional.
People should say when they mean IRL 'skills' and ingame, trainable 'skills'. ----------------- Friends Forever |

Minuteman
Gunship Diplomacy Double Dutch Rudders
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Posted - 2009.08.21 17:02:00 -
[159]
This mechanic is rubbish, please change it back CCP.
Minuteman's Comic |

Nexus1972
Pat Sharp's Potato Rodeo Wildly Inappropriate.
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Posted - 2009.08.21 17:11:00 -
[160]
Yes this mechanic needs changing.
If its macro scan spammers that are the problem cant ccp just implement some logarithmic scale whereby after each scan the delay is scaled up. So say after each scan add a .05 second delay, and it gets reset after 30-60 seconds of no scanning? That would screw the macroers up who would simply not be able to spam scan but still be workable for scanning pilots/pirates? ---------------------
Pat Sharpe's Potato Rodeo
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Sade Onyx
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Posted - 2009.08.21 17:14:00 -
[161]
Originally by: Deva Blackfire
wha?
i KNOW im doing it under 2 seconds because when im scanning belts i get this stupid popup message. So seriously stop theories when i can actually see that the popup is reducing my efficiency.
Well this is my point.
If your getting the message, it means your too early.. but how early were you? 1.9 seconds?.. you wait a moment, how long? so when you hit scan again its definatly going to have been MORE than 2 seconds since your last succesfull scan. How much more? 1 second, 2 seconds?
Ok, lets turn this around...
You successfully scanned, but does this mean you hit scan EXACTLY 2 seconds later, or is it more like 3 seconds or 4 seconds?
All im saying is that for CCP's '2 second delay' payment they are asking from their players (to gain server performance) in reality they are most probably gaining double that.
This would be my argument to CCP for having this delay reduced. Which is more of a reason than most people have posted. Your not going to gain sympathy from CCP with "WTF! Change it"
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Sade Onyx
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Posted - 2009.08.21 17:18:00 -
[162]
Originally by: Sivajini
now just like i would suggest the guy with the funny post to go be practical about it and stop theorising i suggest it to you ccp that you try and see what this is about in actual game experience
Wtf, I am being practical, and Im trying to make a case to reduce the delay. If you press scan and you get the message, the fact is your next succesful scan with DEFAINTLY be MORE than 2seconds... no theory about it.
Im saying that in reality the delay is much longer than 2 seconds, so wtf are you giving me this **** ?
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Krystal Vernet
Minmatar Gradient Electus Matari
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Posted - 2009.08.21 17:21:00 -
[163]
Originally by: Nexus1972 Yes this mechanic needs changing.
If its macro scan spammers that are the problem cant ccp just implement some logarithmic scale whereby after each scan the delay is scaled up. So say after each scan add a .05 second delay, and it gets reset after 30-60 seconds of no scanning? That would screw the macroers up who would simply not be able to spam scan but still be workable for scanning pilots/pirates?
With the way I'm hearing the hunting scanners spamming, that'll hurt them as well.
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Rhaegor Stormborn
H A V O C Against ALL Authorities
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Posted - 2009.08.21 17:26:00 -
[164]
Posting just to say that the new scanner sucks. CCP failed.
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Capt Fossil
Gallente
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Posted - 2009.08.21 17:27:00 -
[165]
Oh Noes, I may have to train probing skills and then use the scanner.
1. No local in low sec and 0,0
2. Require more skills and equipment to successfully scan a ship target.
I know you instant gratification kids will hate it, but it's my opinion.
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Ice Moon
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Posted - 2009.08.21 17:39:00 -
[166]
Uhm, adapt or die? Like the Caldari carebear mission runners were told to do by the PvP crowd a while ago?
What goes around comes around.
Ice
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Zex Maxwell
Caldari
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Posted - 2009.08.21 18:00:00 -
[167]
G15 keyboard users can set their G keys to spam the button every 2 seconds. its not that bad guys.
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Bidermaier
Amarr Devil's Cast-a-ways
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Posted - 2009.08.21 18:09:00 -
[168]
at least we need a sound sing so we know that the recalibration time has gone, so we avoid the stupid message on screen. And for god sake change it to 1 sec
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.08.21 18:20:00 -
[169]
Anyone who says 2 sec scanner is fine has not personally experienced belt scanning.
Initially I didn't mind 2 sec timer either, until I tried belt scanning for farmers in 0.0 This change makes it very annoying and gives even more advantages to the defender - as if local was not enough.
Considering the highly questionable benefits to server performance from this change, the down side to player experience is greater.
And seriously, why do things have to become worse over time? what's up with regression of game design? The natural progress of game design would go along the idea of automatic directional scanner updates, similar to Overview, perhaps even merge Overview with directional scanner data. Instead we have the opposite - things getting more limiting and crude to the users.
Advancing game technology at expense of good game design is wrong.
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Tokov
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Posted - 2009.08.21 18:30:00 -
[170]
This.
Originally by: Ice Moon Uhm, adapt or die? Like the Caldari carebear mission runners were told to do by the PvP crowd a while ago?
What goes around comes around.
Ice
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Foodpimp
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Posted - 2009.08.21 18:37:00 -
[171]
So if I'm reading all this right, this nerf isn't really impacting the honest-to-goodness pvp'er out there....but rather, the gankers. Cuz lets be honest. If you're targeting barges, exhumers and industrials...the last thing you really want if a fight. It's fairly safe and risk free....and it doesn't take a whole lot of skill to do. I'm really indifferent to the whole thing myself. If I got blowed up in belt, it was cuz of my own stupidity or not paying attention, not because of the awesome "PVP" skills of my assailant. I won't get mad at gankers for blowing me up if they don't get mad when I get away.
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Qwyp
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Posted - 2009.08.21 18:51:00 -
[172]
I love the change, anything that helps me get away just in time is a plus... :)
QQ more
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Obsidian Hawk
RONA Corporation
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Posted - 2009.08.21 18:52:00 -
[173]
ooo oo oooo FLAME FLAME FLAME
CRY CRY CRY!!
Seriously guys, you knew this was coming 3 weeks in advance, many of your alliances are active on the test server to get up to date information. You had enough time to prep for the change. So suck it up and stop complaining. Besides all the smart people who frequent low sec for ratting and missions already carry cloaks on them and warp and cloak when they see hostiles come in anyway.
/me does us the scanner, but only to see what ships are around before deciding what action to take. --------------------------
WTB a sig, or moderation of my sig by all the hot CCP girls. |

Xaen
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.08.21 18:57:00 -
[174]
Originally by: Ephemeron I don't mind the 2 sec refresh rate on scanner. But having a window pop up with notification message is a very bad design decision
Are you ****ing kidding me?
Originally by: Ephemeron forcing a pop up window message is completely unacceptable.
That's an understatement.
Originally by: Ephemeron Seriously, why do we even have to talk about this? this should be obvious no-brainer for anyone into games.
Seriously...
Don't make me bust out the colors to draw attention to this UI atrocity! Er... - Support fixing the UI|Suggest Jita fixes|Compact logs |

Feilamya
Pelennor Swarm THE KLINGONS
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Posted - 2009.08.21 18:59:00 -
[175]
Originally by: Zex Maxwell G15 keyboard users can set their G keys to spam the button every 2 seconds. its not that bad guys.
I know I suggested this earlier, but only automatic scanning is NOT a solution.
1) In some situations, you want your scan result to be 100% up-to-date all the time.
2) In other situations, you want to keep an old scan result, for example when giving intel to your friends.
I'm saying this because CCP might actually go ahead and implement a forced 2 second automatic updating scanner, which would be even worse than what we have now.
If you look at those 2 situations above and think a bit, you will realize the following:
- In situation 1 you are not spamming the scan button. You are hitting it once for one scan result.
- In situation 2, you will get the same or almost the same scan result every time you hit the scan button. In some situations, for example when an entire fleet begins to warp off a gate, or when you are in warp will you see a lot of change for a short time. But most of the time, you and most things you can scan are standing still
This means that situation 2 allows for A LOT of optimization. For example, the server could send the client only information about changes of the scan result (such as: Object left scan range/angle, new object in scan range/angle, distance of object has changed).
Since only the server knows when such changes occur, this can only work with an automatically updating scanner. We have already established that this is not always what the player wants (in situation 1). So we what do we do?
Extend the scanning user interface to allow the player to tell the server what he really wants, without spamming a button (and network requests)!
This can be done by adding only one button to the interface, so we would have the following two buttons:
- Auto Scan: Puts the scanner in "auto scan" mode for, let's say, 10 seconds (if you don't like it, make it 20 seconds or even 60 seconds!). The server responds by sending a complete update of the scan result, and then only relative updates only when something changes, for the next 10 seconds. If the angle or radius of the scanner is changed while auto scan is active, the timer is automatically reset.
(Why the timeout of 10 seconds? Because the alternative would be an on/off switch. Good luck trying to explain to the players that they have to switch the scanner off again to reduce server load. They won't do it. So instead have them press the button again)
- Single Scan: The server responds by a complete update of the scan result. Only works every 2 seconds. If this button is pressed while Auto Scan is active, then Auto Scan is turned off, and the current scan result is frozen.
Of course, the user interface should indicate when auto scan is active or not, so the player knows when to press the scan button again. Bonus points if the next auto scan can be "queued" (like auto-repeat for mods)
Let's see how this would work for us:
- If you are in warp, use auto scan
- If you are narrowing down a scan to locate a target, use auto scan
- If you need to give intel about a hostile fleet, or have a closer look at a scan result, press the "single scan" button to get a result and freeze it
- If you need to keep a permanent eye on the scanner, use auto scan and press the button again every 10 seconds (not 100% automatic, but not the button mashing you had before)
How would this work for the server?
- Full scan results are sent no more frequent than every 2 seconds to each player (and CCP are happy with this)
- If a player needs high frequency updates of the scanner, the server doesn't have to send a full update to the client every 2 seconds or whenever the player presses the button. Instead, the server only sends relative updates while the player is interested, and no updates at all if nothing changes. Saves a ton of performance!
Now hire some real programmers and get it done!
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Foodpimp
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Posted - 2009.08.21 19:02:00 -
[176]
Originally by: Xaen
Originally by: Ephemeron I don't mind the 2 sec refresh rate on scanner. But having a window pop up with notification message is a very bad design decision
Are you ****ing kidding me?
Originally by: Ephemeron forcing a pop up window message is completely unacceptable.
That's an understatement.
Originally by: Ephemeron Seriously, why do we even have to talk about this? this should be obvious no-brainer for anyone into games.
Seriously...
Don't make me bust out the colors to draw attention to this UI atrocity! Er...
Ok...take it easy there Special Ed. Eat a popsicle and sit in your bouncy-chair while the adults decide what to do. Would you like me to read the "Velvetene Rabbit" to you?
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Sivajini
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Posted - 2009.08.21 19:19:00 -
[177]
Originally by: Sade Onyx
Originally by: Sivajini
now just like i would suggest the guy with the funny post to go be practical about it and stop theorising i suggest it to you ccp that you try and see what this is about in actual game experience
Wtf, I am being practical, and Im trying to make a case to reduce the delay. If you press scan and you get the message, the fact is your next succesful scan with DEFAINTLY be MORE than 2seconds... no theory about it.
Im saying that in reality the delay is much longer than 2 seconds, so wtf are you giving me this **** ?
relax -guess i must have misred you there and please dont take it to personal
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Hiroshima Jita
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Posted - 2009.08.21 19:20:00 -
[178]
Pop up message in the middle of the screen because I spam the scan button on reflex s ****. 2 seconds isn't the end of the world. It sucks a little bit. And I'm pretty sure when I jump into system looking for ratters and I'm near some belts I would scan considerably more than once every 2 seconds trying to find them before they go hide from the new local.
In some idea situations it would only take me 10-20 secs to find the belt and warp to it. Meaning with a short warp I'm on top of them withing 30-50s of entering system. And they still have plenty of time to realize new local and get clear. With a 2 s minimum assuming I use each scan conservatively, I think I can say that the same thing might take me a minute and a half. As a nerf it seems arbitrary and uneccesary. If you're smart you can generally get out before my 30s uberness lands me on top off you. 5s realize new local 10s warp to ss = 15s. I physically can't get there in 15s because of warp duration. If you're stupid you'll hang out for minutes oblivious right up until your life sucks.
Fine. I'm not too worried because ratters aren't my bread and butter these days anyways. BUT CAN WE GET THE ****ING MESSAGE IN THE MIDDLE OF THE SCREEN TO GO AWAY? Preferably to the dark recesses of the in game log. And I'd like a LITTLE SPINNY THING like with the session change timer next to my scan button so I know when I can scan again.
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Bidermaier
Amarr Devil's Cast-a-ways
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Posted - 2009.08.21 19:25:00 -
[179]
I have been thinking. If local was anonymous... the scaner button would be bashed by farmers like in Hypersports. So... maybe CCP has decided to make Local anonymous and this is some kind of prenerf???
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Hoo Is
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Posted - 2009.08.21 19:25:00 -
[180]
Hooray... next patch make it 20 secs ---- a reply which adds nothing to a thread or results in a thread being bumped with no new discussion worthy content is considered spam and as such warrants a forum ban |
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.08.21 19:32:00 -
[181]
Originally by: Bidermaier I have been thinking. If local was anonymous... the scaner button would be bashed by farmers like in Hypersports. So... maybe CCP has decided to make Local anonymous and this is some kind of prenerf???
As I said many times already, the natural progression of game design would mean a dynamic directional scanner. Nobody should NEED to keep mashing the Scan button. When things get "improved", it would work just like Overview - automatically update every 0.5 seconds. With that kind of progress, nerfing local would be much easier.
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Polinus
Caldari State War Academy
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Posted - 2009.08.21 19:38:00 -
[182]
Well seems CCP will have to review it with a game designers that do PVP to adjust it to a reasonable time. Maybe some time limit is required... but very likely CCP will have to settle for something less than 2 seconds. Half second (with no pop up) woudl be pretty much more reasonable.
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Kuentai
Wrath of Fenris
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Posted - 2009.08.21 20:25:00 -
[183]
As a hunter/solo raider/raid leader/fc since 06 this has really, really screwed me. I'm an fps player, I move fast, I click fast and as a result I get the tackle and get the kill. Where the hell did this come from? What absoloutely miniscule benefit does this give server performance at such a heavy cost to my sanity?
Why the hell does this come in just as I move back to 0.0?!
Seriously though, for the love of god please reverse this, I know you are thinking about the people in wormhole space spamming the scan button, or people in safespots spamming scan for probes. But as someone mentioned its like someone strapped a nappy to me, hand nappies, with jam on. Scanning is a skill based game mechanic, don't turn it into a bad method of probing >.<.
If local is removed and all belts etc.. are transferred to cosmos then yes this is sensible change. Right now, it screws anyone with even a basic skill in scanning someone down.
If there is a petition to reverse this scanning screwup /signed.
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.08.21 20:40:00 -
[184]
Directional scanner users guide for CCP:
Check what's up 360 Check what direction 180 Check the other 180 Check 90 Check the other 90 Check 30
That is already 10 seconds. In many cases there are belts even more dense and you might have to check 15 or 5 degrees.
And how long do you reckon you have showed up in local?
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Gazteek
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Posted - 2009.08.21 21:11:00 -
[185]
Its funny how some refer to PVE players as carebears but refer to themselves as PVPers. If you are going to call PVE carebear, you should refer to yourselves as gankers.
So to translate what people have been saying, "I am sad because now I can't get easy kills on people that just want mind their own business and kill rats." And the unsaid part would go something like this, "Now that I can't sneak up on rat hunters, I have noting to do. If I tried some real pvp I would die over and over."
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.08.21 21:11:00 -
[186]
Edited by: Siigari Kitawa on 21/08/2009 21:14:01
Originally by: Ephemeron
Originally by: Bidermaier I have been thinking. If local was anonymous... the scaner button would be bashed by farmers like in Hypersports. So... maybe CCP has decided to make Local anonymous and this is some kind of prenerf???
As I said many times already, the natural progression of game design would mean a dynamic directional scanner. Nobody should NEED to keep mashing the Scan button. When things get "improved", it would work just like Overview - automatically update every 0.5 seconds. With that kind of progress, nerfing local would be much easier.
I agree with you, in part. I believe that the benefit of having the directional scanner open and able to access information and read back whenever you like is great.
On the same side, an auto-update feature is nice, but make it optional. I don't need my dscanner updating all the time hardly ever for what I use it for. I want point and scan capability. Also, 0.5 seconds sounds way better as it already takes the scanner about 1 second to resolve.
Originally by: Kuentai Why the hell does this come in just as I move back to 0.0?!
I heard that Faction Warfare has great new rewards!
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Destination SkillQueue
Are We There Yet
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Posted - 2009.08.21 21:35:00 -
[187]
Edited by: Destination SkillQueue on 21/08/2009 21:35:17
Originally by: Gazteek Its funny how some refer to PVE players as carebears but refer to themselves as PVPers. If you are going to call PVE carebear, you should refer to yourselves as gankers.
So to translate what people have been saying, "I am sad because now I can't get easy kills on people that just want mind their own business and kill rats." And the unsaid part would go something like this, "Now that I can't sneak up on rat hunters, I have noting to do. If I tried some real pvp I would die over and over."
You are either trolling or have never actually tried to hunt anyone. How could someone possible sneak on anyone, when they are clearly shown to everyone the second they enter the system. You can't catch the ratters, that take all the precautions and stay alert. You can catch some of those, that weren't alingned or didn't watch local, if you are fast enough.
The 2 second timer was clearly put there by someone who doesn't actually have a clue how the game they are part of is actually played or just doesn't care. Maybe one of the database guys just suggested this with a decent reason from his perspective and the people in charge of gameplay didn't get the chance to comment on it. Or maybe CCP just doesn't have people anymore, that know how PvP can happen outside fleetfights and gatecamps.
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xHP SAUCEx
Amarr Ministry of War
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Posted - 2009.08.21 22:10:00 -
[188]
Originally by: CCP Atlas There is a new 2 second delay in using the directional scanner. This has been done for server performance reasons.
what next 2 second delay before we can move are ships or something like that?
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SplitPeeSoup
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Posted - 2009.08.21 22:32:00 -
[189]
[/post in threadnought]
my, drunken, 2 isk worth:
remove local and make the d-scanner auto refresh like the channels do now.
if i designed a really cool technologically-advanced scanner, i would be really disappointed and irritated with myself if i had to keep pushing the "go" button :P
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Suboran
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.08.21 22:41:00 -
[190]
2 second delay sucks big time
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Krystal Vernet
Minmatar Gradient Electus Matari
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Posted - 2009.08.21 23:02:00 -
[191]
Originally by: Kuentai Scanning is a skill based game mechanic, don't turn it into a bad method of probing >.<.
'cause turning a camera and spamming a button is skill.
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Vidi Angelus
Caldari Crystal Dynamics Libertas Fidelitas
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Posted - 2009.08.21 23:11:00 -
[192]
Originally by: Sade Onyx
Originally by: Deva Blackfire
wha?
i KNOW im doing it under 2 seconds because when im scanning belts i get this stupid popup message. So seriously stop theories when i can actually see that the popup is reducing my efficiency.
Well this is my point.
If your getting the message, it means your too early.. but how early were you? 1.9 seconds?.. you wait a moment, how long? so when you hit scan again its definatly going to have been MORE than 2 seconds since your last succesfull scan. How much more? 1 second, 2 seconds?
Ok, lets turn this around...
You successfully scanned, but does this mean you hit scan EXACTLY 2 seconds later, or is it more like 3 seconds or 4 seconds?
I have no problem timing the scan button dead on 2 seconds, It helps that I play various instruments- but timing two seconds is trivial.
this said, 2 seconds is too long, and is a serious slowdown. 1 second would be fine and would still improve server performance.
People keep mentioning automatic scanning. If they just put in a limit to stop people scanning as often, why would they then want people scanning all the time, even if they aren't actually using the scanner/even at the pc?
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Gjs312
Rionnag Alba Against ALL Authorities
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Posted - 2009.08.22 00:41:00 -
[193]
Utterly horrible, quickly narrowing a ship on scan down to his location is pretty much the core solo or small gang skill atm and you just went ahead and made it impossible to find a belt ratter or specific ship in a system.
Do you guys even play this game anymore? 15-30 seconds at max if you dont want to break anything, or even better fix the ****ing servers instead.
-Gj
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Daladar Sinfein
Hypherians Capital Productions
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Posted - 2009.08.22 06:56:00 -
[194]
To be honest, CCP needs to see that this was a mistake. it seriously screws over any kind of piracy.
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olzi
Caldari Space Perverts and Forum Warriors United
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Posted - 2009.08.22 08:50:00 -
[195]
First CCP goes to great lengths to clear up the macrominers to decrease the server load, and now they are limiting in-game functions to reduce it even further.
Sounds more like some sort of ****ed up corporate policy from the top, than a thought out change from the developer department. Instead of all those costly server upgrades, why not limit the gaming experience, there's an economic crisis going on anyway.
I wonder if Mr. Petursson at [email protected] would be interested in hearing our thoughts on this.
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Seliah
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.08.22 10:21:00 -
[196]
Originally by: Kuentai
If there is a petition to reverse this scanning screwup /signed.
here : http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1154904 Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Kreul Intentions ([email protected])
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Suitonia
Gallente Genos Occidere
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Posted - 2009.08.22 11:02:00 -
[197]
This is horrible. --- Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

Kiri Serrensun
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Posted - 2009.08.22 11:25:00 -
[198]
It's funny how somehow every change ever to anything somehow aids farmers and nerfs small gang PVP simultaneously, according to the forums.
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Daan Sai
Polytrope
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Posted - 2009.08.22 11:37:00 -
[199]
At 13-20 AU/s inties and covops on search will now outfly thier scanning range by a huge amount every 2s.
1) Limit the scan range by hull type: small ships 0.5s, medium 1.0s, large 2.0s and capitals 4s.
2) Also, don't popup a message, either just passively don't respond, or grey out the button when it is inactive.
3) Use the astrometric scan time skill for the directional scanner too.
--------------------------------- Internet Submarines is Serious Business ---------------------------------
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Durzel
The Xenodus Initiative.
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Posted - 2009.08.22 11:39:00 -
[200]
Originally by: Daladar Sinfein To be honest, CCP needs to see that this was a mistake. it seriously screws over any kind of piracy.
Including POS bashing? How about gatecamping with or without a bubble? Way to overdramatise there.
This is nano nerf redux tbh: legions of people crying about how they can't adapt, but will anyway (or ragequit). People said the same **** when the nano-nerf hit, how solo piracy would be dead blah blah blah. Look what happened? People are still killing ratters, missioners, etc left, right and center.
Having said that if someone can rotate the camera, hit scan, change angle, rotate camera again, hit scan in less than 2 seconds then they're pretty damn awesome. I'm merely average at scanning (I guess?) and the only time I've hit this 2-second timer is scanning midwarp between two safes.
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Mel Lifera
Gallente Suddenly Ninjas
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Posted - 2009.08.22 11:48:00 -
[201]
Originally by: Lord Makk
You have two belts ahead of you, they are so nicely placed that you pick them both up on 60 degree.
Then you change your scanner to 15 degree and scan one belt, now you have to wait 2 seconds to scan the other.
Those 2 seconds means everything between that crappy belters escape or your epic win of landing a point on him.
Escape from who? He can't scan more than once every two seconds, either.
Wow, and I thought MR tears were delicious. This thread is the most awesome one I've seen in the forum. It's more awesome than the extended-downtime tears from patch day.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.08.22 11:49:00 -
[202]
Maybe its time for ccp put TOP PRIORITY. As in FIRST THING TO DEVELOP.... into a new scanning and warning system to be compatible already with a proper no local or delayed local system.
There is oportunity to develop a system easy to use and that involves even more player skills to get optimal results.
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.08.22 12:39:00 -
[203]
Originally by: Mel Lifera
Originally by: Lord Makk
You have two belts ahead of you, they are so nicely placed that you pick them both up on 60 degree.
Then you change your scanner to 15 degree and scan one belt, now you have to wait 2 seconds to scan the other.
Those 2 seconds means everything between that crappy belters escape or your epic win of landing a point on him.
Escape from who? He can't scan more than once every two seconds, either.
The guy who showed up in local as soon as he entered system? |

Deira Lenia
Carebear Evolution DEFI4NT
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Posted - 2009.08.22 14:38:00 -
[204]
Scanner appears to be fine for me, i have to agree with the msg it shows though, the time it stays on screen and its location are something i rather see shortened/removed as a whole, its quite damn obvious your waiting on that fungus scotty the docking managar to polish the scanners subsystems.
Even though i cant say if there are any preformance boosts that are noticable. I could think that the spamming of the scan button requested heavy load on the server to locate and retrieve scan results.
Well, aslong as they hotfix that msg away and dont touch it anymore, ill stay in my inty :) -- Carebear Evolution. Learning People to explode since: Err, since we felt like it.
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The Cuckoo
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Posted - 2009.08.22 15:12:00 -
[205]
CCP, you have excelled yourself in your incompetence. This is the most ridiculous nerf I've ever come across. It has complete screwed up my ability to quickly track down a target. For the love of god remove this idiotic nerf, I'm amazed you didn't realise how crippling this would be, and that really worries me.
Please remove this stupid stupid nerf.
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Scurvy Pestilential
|
Posted - 2009.08.22 15:26:00 -
[206]
Whack nerf is whack. Way to screw up PvP even more CCP!
|

Gjs312
Rionnag Alba Against ALL Authorities
|
Posted - 2009.08.22 16:15:00 -
[207]
FYI there is an open petition over in assembly hall regarding this, head over and support it (or troll the thread I guess) if you like .
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1154904
|

Butzewutze
|
Posted - 2009.08.22 16:19:00 -
[208]
remove it cuz it sucks
|

Die Kutte
|
Posted - 2009.08.22 17:46:00 -
[209]
I have tested soloroaming with the new delay, its a pain. You dont find a thing. As stated before you dont have much time to track down the victim before it warps off. 2 seconds may not be much for ppl who dont use directional anyways, buts its long for roamers. If it is to decide which of the 3 belts in question has the raven and i have to do 2 scans (worst case) to find out its another 4 seconds the defender has to escape. Directional is the last thing hunters still have to quickly find someone. Local is bad enough "hello enemy entered system, his name is xy and has been playing since yz, of this or that alliance", now the attacker also gets restricted using the last remaining tool (which needs a workover anyways -> automate it, connect it with overview, get rid of local ect)
This is really a step towards camp-pvp and needs to be fixed
|

Clementina
Jericho Fraction The Star Fraction
|
Posted - 2009.08.22 18:21:00 -
[210]
I usually don't get to use the directional scanner much, and so thought this change was no big deal.
Then I got some time to look at it. While the worst of what was mentioned in this thread is not appearing in game, 2 Seconds is too long to have such a delay. It is quite possible to scan a place, then move the camera and scan a nearby place within 2 seconds, Even for someone with little practice. The problem with lag is not a fast scanner since even the fastest scanners must move their mouse from the button to adjust the screen then move their mouse back to the button. The problem is people who are leaning on the button
The solution is that The delay should be changed to somewhere between 30/60th's of a second to 45/60th's of a second. That will stop people from mashing the button and causing lag, while also being within what reaction time is for most people.
|
|

Santiago Fahahrri
Galactic Geographic
|
Posted - 2009.08.22 18:43:00 -
[211]
Originally by: Ephemeron I don't mind the 2 sec refresh rate on scanner. But having a window pop up with notification message is a very bad design decision
Also, I strongly believe that the future evolution of the game should move toward dynamic scanner - merging of Overview with directional scanner. It would go hand in hand with local nerf.
This. ~ Santiago Fahahrri Galactic Geographic |

Myra2007
Shafrak Industries
|
Posted - 2009.08.22 19:22:00 -
[212]
I do agree that this change is not good. When narrowing down targets it is often important to do several scans in a short timeframe because you have several possible locations that are close to each other (i.e. asteroid belts). You do not need 2 seconds to move your cursor 5-10¦ over to the next belt even if you are intoxicated! (tried & tested :)
People who disagree are probably either trolling or bears. --
Originally by: Professor Slocombe
I will only buy tickets if the prize is your stuff and you leave Eve. Forever. You irritating self obsessed cretin.
|

Barashi Nugan
Gallente Zero Point Group
|
Posted - 2009.08.22 20:32:00 -
[213]
Not a fan of this change. Very annoying when trying to pin a ship's position. Often times seconds are the deciding factor between a successful tackle and failure.
Perhaps reducing the limit to 1 second, or .5 second would alleviate the aggravation.
And for the love of god, remove that pop-up.
|

Kewso
|
Posted - 2009.08.22 21:30:00 -
[214]
Originally by: Qwyp I love the change, anything that helps me get away just in time is a plus... :)
QQ more
hehe qft
|

Captain Pompous
Is Right Even When He's Wrong So Deal With It
|
Posted - 2009.08.22 23:12:00 -
[215]
Originally by: Xious Aint nobody better at scanning than Lord Makk, I can testify to that. If he says that the 2-sec scan is a major hinderance, it is.
Who gives a flying bumble**** what he says
This is a change for the better
A change we can all believe in
But more importantly, a change we can trust.
---
I was going to run for CSM but life waylaid me :( |

Darion Amador
Mortis Angelus
|
Posted - 2009.08.22 23:17:00 -
[216]
CCP ****in fix this! The game was fine before this change. Never noticed any lag. And i've been playing on a wirelss connection...
EvE has come a long way since the lag days of 2006/07. The scanner did NOT need this nerf at all.
|

Aalana
D00M. Triumvirate.
|
Posted - 2009.08.22 23:56:00 -
[217]
Complete and TOTAL bull****
|

Saturous
Bannable Offense. Minor Threat.
|
Posted - 2009.08.23 00:11:00 -
[218]
This is dumb. Was it the carebears crying that they were getting scanned down in 0.0 for being too dumb to look at local? smells like it 
|

Bezzell
|
Posted - 2009.08.23 00:48:00 -
[219]
Fix the scanner. A good scanner/scout is one of the last roles in game that takes any amount of skill in this game. Why make it harder? Our scouts don't want to scout any longer. Thx CCP you are great.
I for one, will be opening and closing my fitting windows, items, and ship hangars as often as possible to add as much cpu stress in protest until this is fixed.
|

Crimson Tail
Pator Tech School
|
Posted - 2009.08.23 00:51:00 -
[220]
Originally by: Lord Makk Perhaps a bad example.
In any case, what I am saying, the scanner is a constant used tool. Its THE most used tool ever, and its under constant clicking changing and yoinking, faster than the now 2 second delay will allow. Its rubbish and I feel completely disabled as I can only get a rubbish message, and nothing done.
Imagine this, I have to wait TWO full seconds for EVERYTHING I do, because the scanner tells me everything.
If one didnt rely on th scanner at all times before this **** hit the fan, one is fail.
Take scanning in warp for example, you wanna be REALLY fast before everything turns into a blob as your warping away.... No longer possible
If you and the other 20k players online are hitting their scanner 5 times every 2 seconds, maybe thats the whole reason for this nerf. CCP said to cut on lag. Well geeze, 20k people hitting the scanner 5 times every 2 secs or more....you do the math!
And I think the most correct phrase that the PvPers love to use would be most appropriate here....
Adapt or die! in your case...adapt or lose inches from your e-peen.
|
|

Mad Axe
Caldari Viper Squad Triumvirate.
|
Posted - 2009.08.23 01:03:00 -
[221]
This change increased the time you need to find someone in a belt with in a acceptable time very tough if you have more choices. Also a ship that is meant to scout, Covert Ops does 27AU in two seconds almost pointless on a quick fly-by. Was this change really needed now, it feels a bit rushed.
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Suitonia
Gallente Genos Occidere
|
Posted - 2009.08.23 01:07:00 -
[222]
Originally by: Bezzell Fix the scanner. A good scanner/scout is one of the last roles in game that takes any amount of skill in this game. Why make it harder? Our scouts don't want to scout any longer. Thx CCP you are great.
I for one, will be opening and closing my fitting windows, items, and ship hangars as often as possible to add as much cpu stress in protest until this is fixed.
--- Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

Crimson Tail
Pator Tech School
|
Posted - 2009.08.23 01:19:00 -
[223]
Originally by: Bezzell Fix the scanner. A good scanner/scout is one of the last roles in game that takes any amount of skill in this game. Why make it harder? Our scouts don't want to scout any longer. Thx CCP you are great.
I for one, will be opening and closing my fitting windows, items, and ship hangars as often as possible to add as much cpu stress in protest until this is fixed.
Hey!! There we go!! The mature of EVE at it's very best. If this is the best of EVE, then EVE is already doomed and dead. CCP won't have to nerf anything else....
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Saturous
Bannable Offense. Minor Threat.
|
Posted - 2009.08.23 01:49:00 -
[224]
HA, lag reduction. I could think of a million things to 'reduce lag' which doesn't include completely stuffing the scanner up to make things a hundred times harder. might as well remove it from the game and give the nos the ability to make a ship self destruct, that'd be another comedy change in the game mechanics.
|

Catari Taga
Centre Of Attention Rough Necks
|
Posted - 2009.08.23 02:06:00 -
[225]
Did you guys notice how the scanner is completely lagging you out now after the patch because of the error message whereas there never was any lag before? Priceless.
|

Zartanic
|
Posted - 2009.08.23 04:01:00 -
[226]
Edited by: Zartanic on 23/08/2009 04:01:28 They said it was to stop abuse as well, I assume referring to the bots that used 60% of server cycles while being a few percent of the players. So blame the botters.
EDIT: Bots spam the scan button, that was the problem and CCP had to deal with it somehow.
|

Karn Mithralia
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2009.08.23 06:37:00 -
[227]
Edited by: Karn Mithralia on 23/08/2009 06:42:27
Posting in a Makk rant thread, cos, goddam it, he's right.
Remove the box, reduce the delay to something sensible and the sky will stop falling.
Unintended outcome CCP? :)
/me off to thumb http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1154904
|

Krystal Vernet
Minmatar Gradient Electus Matari
|
Posted - 2009.08.23 06:38:00 -
[228]
Originally by: Bezzell Fix the scanner. A good scanner/scout is one of the last roles in game that takes any amount of skill in this game. Why make it harder? Our scouts don't want to scout any longer. Thx CCP you are great.
I for one, will be opening and closing my fitting windows, items, and ship hangars as often as possible to add as much cpu stress in protest until this is fixed.
hahahahahahahahaha
*reads again* hahahahahahahaha
And I thought the mission runners that were complaining about salvage ninjas were whiners.
|

Karn Mithralia
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2009.08.23 06:40:00 -
[229]
Edited by: Karn Mithralia on 23/08/2009 06:41:05
Originally by: Zartanic Edited by: Zartanic on 23/08/2009 04:01:28 They said it was to stop abuse as well, I assume referring to the bots that used 60% of server cycles while being a few percent of the players. So blame the botters.
This is fixable though with a much smaller delay, removing teh f'ing pop up and (ofc) tackling botters directly, rather than thru breaking a game mechanic 
|

yourdoingitwrong
|
Posted - 2009.08.23 07:15:00 -
[230]
care bears are so freakin dumb we will get them anyways. But srsly u had to take some core game mechanic away from.... u guessed it PVPrs yet again. Does ccp even play this game or do they just get owned by pvprs themselvs and get angry.
|
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Lusulpher
Blackwater Syndicate Raining Doom
|
Posted - 2009.08.23 09:12:00 -
[231]
0.0 Ratters will still be caught if they are afk...
Most of the cloak Raven ratters got banned.
If you cannot guess with the new system in more than 30 seconds an active player has already docked...
Bring probes if you want real recon data.
This is a nerf for system performance. So, stfu. I spam that button, someone else was getting that lag. Now we all share the reduction. Grow a pair of socialist balls.
CCP SHORTEN YOUR ERROR/NOTIFY MESSAGES DAMMIT.
E.g: Lusulpher has warp scrambled HelplessRatter. Your warp scrambler activates at 35km.[,sir] Prepping for Capsule transfer. Two seconds to reconfigure scan. Your hull is asploded.[You cannot perform that action as your ship has left the current grid and... blablablabla]
Get someone with excellent grammar skills to shorten them for you. Humour wouldn't hurt, and Aura can say some of this.
I can't wait to hear Armour at critical levels!
7 |

Feilamya
Pelennor Swarm THE KLINGONS
|
Posted - 2009.08.23 10:05:00 -
[232]
Originally by: yourdoingitwrong care bears are so freakin dumb we will get them anyways. But srsly u had to take some core game mechanic away from.... u guessed it PVPrs yet again. Does ccp even play this game or do they just get owned by pvprs themselvs and get angry.
No, they don't. When it comes to changes made in patches today, they mostly follow Al Bundy's philosophy of "Never spend more than $10 for one line of patch notes" or something along these lines.
After the cloak-interrupts-all-midslots disaster, this is the second ****up that has resulted from CCP's lame attitudes. Either they are resistant to learning from their mistakes, or their philosophy actually goes "Never spend more than $10 for one line of patch notes, even at the risk of spending $1000 for fixing it again and again"
|

Dibsi Dei
Salamyhkaisten kilta
|
Posted - 2009.08.23 21:15:00 -
[233]
How long is fixing this going to take?
Come on.
|

Dave Tehsulei
NibbleTek
|
Posted - 2009.08.24 01:45:00 -
[234]
Bump!
Whatever server issues/exploits this fixes you need to find a better way around them. Scanning down anything is incredibly annoying and more importantly very slow.
NibbleTek - Join today! |

Gilad Ayn
Gallente The Tuskers
|
Posted - 2009.08.24 04:18:00 -
[235]
Awful change. At least reconsider the length of the delay.
|

Tenoh
|
Posted - 2009.08.24 05:59:00 -
[236]
LOL! serves you right bloody fkrs!Thats for ruining other ppl games. CB rules! :p
|

fmercury
NibbleTek
|
Posted - 2009.08.24 13:31:00 -
[237]
This change is absolutely ridiculous. It's now much, MUCH harder to scan, as if it weren't hard enough to figure out where stuff is quickly, now it's utterly impossible. Thank you, CCP, for once again ****ting on player skill as a factor in pvp.
|

fmercury
NibbleTek
|
Posted - 2009.08.24 13:45:00 -
[238]
Originally by: Kaerik 1) It has become harder for people to scan down targets in belts
2) It has become harder for targets in belts to scan down people
Both sides of the equation have taken an equal hit which leaves it all exactly as it was pre-change but with several orders of magnitude less server calls.
You're an idiot. Should I explain why, or is it self-evident?
|

Acobar
Minmatar
|
Posted - 2009.08.24 14:00:00 -
[239]
Signed, 2 seconds is a bit too much for my taste. In tight situations you need to get intel real fast, those 2 seconds do matter. Would 1 second be enough perhaps?
|

Dirk Culliford
H A V O C Against ALL Authorities
|
Posted - 2009.08.24 14:07:00 -
[240]
Originally by: Manfred Sideous CCP im pretty emo about this. You seem to nerf anything that helps small scale combat or soloing. I pride myself on my scanning ability. I usually scout most roaming gangs because there arent many people faster with the scanner than me. I went roaming lastnight after the patch and couldnt get the drop on any ratters. The scan wait 2 seconds to be able to narrow scan wait to seconds to narrow thing is terrible. By the time I got the location of my prey they are aligned or have warped. This is pretty crap TBH. It seems that Risk vs Reward seems to keep getting pushed further and further out of balance in eve. Especially in nullsec . Where in which may I remind you is where its supposed to be more dangerous than anywhere else.
Jumpbridges , Cyno Jammers , Nano-Nerf and now Scanner nerf. Can you kick us hardcore gamers in the sensitive bits anymore? Eve is like the last bastion of hope for hardcore gamers that want a hardcore non-typical not watered down make it easy for morons game.
Really irritated atm and Im glad im seperated from CCP by thousands of miles or id be tempted to come kick some devs in there sensitive bits.
I love it when you're angry Manny 
Seriously, we need a dev response in here, and not a "we did it becuase we did" like the third post. Get in here and try to justify breaking the game in the name of a performance issue that nobody has ever noticed before.
You're terrible, seriously.
|
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Saturous
Bannable Offense. Minor Threat.
|
Posted - 2009.08.24 15:12:00 -
[241]
This kind of reminds me of building an awesome sandcastle, spending the whole day doing it at the beach just to kick it over at the end...
... i have an idea how to reduce lag! try reverting back to the old classic graphics, you're clearly incapable of using 'trinity' graphics at this time and age if it's resulted to attacking the scanner.
kick those balls.
|

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.08.24 15:31:00 -
[242]
Its like every poasting cliche on the forums has been drwan out of the woodwork for this one..
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
|

Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2009.08.24 15:56:00 -
[243]
Originally by: Zeba Its like every poasting cliche on the forums has been drwan out of the woodwork for this one..
Well I think you and I both know CCP will just wait for this thread to die and then we'll all be stuck with a new 'feature' that nobody wants.
|

Miss CutieTrader
Sandline International Trading Corp Pandemic Legion
|
Posted - 2009.08.24 18:09:00 -
[244]
Agreeing this change is **** ..:S
|

The Cuckoo
|
Posted - 2009.08.24 18:39:00 -
[245]
Originally by: Siigari Kitawa
Originally by: Zeba Its like every poasting cliche on the forums has been drwan out of the woodwork for this one..
Well I think you and I both know CCP will just wait for this thread to die and then we'll all be stuck with a new 'feature' that nobody wants.
Looks that way doesn't it, judging by the complete lack of response so far.
|

Hoo Is
|
Posted - 2009.08.24 20:41:00 -
[246]
CBA to go through all 9 pages of whines but
ADAPT OR DIE ---- a reply which adds nothing to a thread or results in a thread being bumped with no new discussion worthy content is considered spam and as such warrants a forum ban |

BARF CHUNK
|
Posted - 2009.08.24 22:30:00 -
[247]
All you cute lil rage-puppies are so adorable when your angry.
     
SRSLY. IT'S EVE. ADAPT OR DIE.
|

Diehard Si
UK1 Zero
|
Posted - 2009.08.24 23:00:00 -
[248]
Just another example of CCP ruining the game at its fun end, destroying small roaming gangs etc, favouring the isk farmer. All the ebay sellers will be loving this.
Scanning was one of the only true skills a person can bring to the game. Its those great cat and mouse moments of finding that Raven on scan, and trying to get to him before he cloaks/warps to a pos etc.
Whats left now? More huge blobs and 5 DD's all going off at once. Is that REALLY where you want eve to go CCP? To a pointless existence where 2000 cram into a system, lag the server to death and then 4 people fight the battle for everyone by hitting 1 button?
I see a few idiots saying adapt or die, well we will adapt, you will still die but if you keep on like this then so wil Eve.
|

Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2009.08.24 23:10:00 -
[249]
To all you carebears saying adapt or die, I'm going to roleplay CCP for a minute and I want to see your replies THEN.
CCP: For performance reasons, you are now only able to lock 2 NPCs in a mission or complex simultaneously. This was due to bad target acquisition.
We are now adding a stacking penalty to cargo expanders.
The m3 volume of tritanium has increased to 0.02.
etc, etc etc.
Get it?
|

OOPS iJustBlasted
|
Posted - 2009.08.24 23:23:00 -
[250]
ADAPT OR DIE...........
or is it
L2P.....
i cant remember, sory
|
|

Sloppy Podfarts
|
Posted - 2009.08.24 23:26:00 -
[251]
Don't you mean 'STFU' 
|

Lobster Man
Metafarmers
|
Posted - 2009.08.24 23:45:00 -
[252]
Please un-nerf the scanner 
|

Xen Gin
Solar Excavations Ultd. Black Sun Alliance
|
Posted - 2009.08.25 01:33:00 -
[253]
Hey what happened to the old EVE saying?
"Mmmm, Carebear Pirate tears are delicious"?
|

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.08.25 01:47:00 -
[254]
Originally by: Siigari Kitawa
Originally by: Zeba Its like every poasting cliche on the forums has been drwan out of the woodwork for this one..
Well I think you and I both know CCP will just wait for this thread to die and then we'll all be stuck with a new 'feature' that nobody wants.
Well i was alluding moar to the gentleman at the top of this page and others like him that are generously seeded throughout the thread that turns what would probably be 3 pages max into 9 pages and growing. Not saying that the 2 second delay doesn't muck of certain peoples scan routine but tbh if your methdology is to spam the scan button as you point your scanner to each and every belt then you are doing it wrong and from the vast majority of complaints that is exactly what people are moaning about. So don't blame ccp if certain players cannot adapt to a more efficient method of scanning out targets that doesn't require a vibrator taped to the scan key. Like I stated earlier in this thread I don't seem to have any issues with catching the same people I caught before so its a non issue to me past the amusement I get from the normal forum whoorage of emo players who hate change.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
|

Krystal Vernet
Minmatar Gradient Electus Matari
|
Posted - 2009.08.25 02:16:00 -
[255]
Originally by: Diehard Si Scanning was one of the only true skills a person can bring to the game. Its those great cat and mouse moments of finding that Raven on scan, and trying to get to him before he cloaks/warps to a pos etc.
Spamming the scan button is not skill.
|

Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2009.08.25 03:03:00 -
[256]
Originally by: Krystal Vernet
Originally by: Diehard Si Scanning was one of the only true skills a person can bring to the game. Its those great cat and mouse moments of finding that Raven on scan, and trying to get to him before he cloaks/warps to a pos etc.
Spamming the scan button is not skill.
Pinpointing was the skill, the scanner was the tool. Pinpointing as a skill as been heavily nerfed. That better? _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
|

Acedias
Atropos Asylum
|
Posted - 2009.08.25 05:57:00 -
[257]
... You know.. I really hate this change.
Not entirely because of the huge 2 second delay really slowing down my narrowing down of people's location in a system (Why not 1 second?! I could understand that change) - But because of that ****ing message informing you of the delay.
Scan station/gate - not there, widen range - get message, wait.. get wide scan - not there, Fast 360 to see if the raven cloaked - get another message, wait.. get 360.. still there. narrow scan - another message. Raven cloaks.
|

GRiMsReAPeR
Amarr inFluX. Maru Ka'ge
|
Posted - 2009.08.25 06:48:00 -
[258]
Originally by: Zeba Edited by: Zeba on 20/08/2009 22:14:34
Originally by: Lord Makk Edited by: Lord Makk on 20/08/2009 22:04:20 Then let us make assumptions and theorize.
You have two belts ahead of you, they are so nicely placed that you pick them both up on 60 degree.
Then you change your scanner to 15 degree and scan one belt, now you have to wait 2 seconds to scan the other.
Those 2 seconds means everything between that crappy belters escape or your epic win of landing a point on him.
*edit* Imagine if you have several more to scan.
Be quiet if you have no clue on how this crapped the game up.
So your entire theory is that you missed a hit by about a second on someone who was warping away anyways? Wat?
Originally by: Daniel Borealis That's nice Zeba... perhaps you are scanning down stationary objects? Ships that are not warping around? Keeping tabs on a mission runner? Scanning belts while in warp?
Or perhaps you are doing all these things, albeit badly.
Well my targets would beg to differ with that but hey its the forums so there is no proof of skill past words. But you can interpret those words easily enough if they are informative enough and whinging about a two second delay ruining scanning is right up there with dust ruining eve. Like I said I'm out right now trying it out and am having no issues at all. Btw the new scanning interface is the shiat. 
You obviously dont pvp very often if at all... you DO realize that in 1 second a crapload of things can happen and it means the difference between catching someone, putting a bubble up quick enough, getting popped, popping someone, or getting that important a** point? go get some pvp exp, and then come back. Change the stupid 2 sec crap to how it was.
|

Raposa Vermelha
|
Posted - 2009.08.25 07:26:00 -
[259]
change this s***... 2 sec in a ceptor means 18au without scan... this is very wrong !!!!
|

blulululu
|
Posted - 2009.08.25 09:07:00 -
[260]
Originally by: Saturous This kind of reminds me of building an awesome sandcastle, spending the whole day doing it at the beach just to kick it over at the end...
... i have an idea how to reduce lag! try reverting back to the old classic graphics, you're clearly incapable of using 'trinity' graphics at this time and age if it's resulted to attacking the scanner.
kick those balls.
lol what a noob, the graphics have no effect what so ever on server side lag. Do some research on how computer games work before you make stupid comments
|
|

Ion Bartzabel
Caldari Galactic Shipyards Inc Huzzah Federation
|
Posted - 2009.08.25 09:28:00 -
[261]
craptastic change. Atleast set a 10-20 second delay on local so we have som percentage to gank ratters at all.
|

PMolkenthin
|
Posted - 2009.08.25 09:56:00 -
[262]
I've adapted. I'm still scanning people out. Doesn't mean its not sh|t, and I still think it should be changed back.
|

Aphser
Amarr Adhocracy Incorporated
|
Posted - 2009.08.25 11:24:00 -
[263]
Originally by: Ion Bartzabel craptastic change. Atleast set a 10-20 second delay on local so we have som percentage to gank ratters at all.
That would kinda work, even if - as a first step - there'd be an in-built delay of only 2 seconds before you show up in local. That would make up for the scanner delay a bit at least. And it would prolly additionally improve the major problem that seems to be server performance ATM for CCP...
|

Saulc Neslo
|
Posted - 2009.08.25 12:09:00 -
[264]
Please revert.
As a bare minimum remove the alert box, but reverting should be faster and better.
If you really want to annoy people make scan randomly cause selfdestruct.
|

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.08.25 12:28:00 -
[265]
Accourding to the devs who were on the test server this morning you can forget about them changing the delay. One of the quotes was litteraly "get it out of your heads. it ain't happenin. we changed it for a reason and we won't be changing it back."
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
|

Caldari Citizen4714
|
Posted - 2009.08.25 13:12:00 -
[266]
Edited by: Caldari Citizen4714 on 25/08/2009 13:12:26 lol what? - Support DISBANDING the Alliance CCP Renamed at the Alliance's Request |

Evolyze
NibbleTek
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Posted - 2009.08.25 14:31:00 -
[267]
Don't like these changes myself I used to be able to scan 3 belts or so under two seconds on a good day but now i can do one or all three at once, there is no adapt or die its just alot easier for people ratting in belts. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.08.25 21:53:00 -
[268]
I tried to scan stuff today.
tried
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Krystal Vernet
Minmatar Gradient Electus Matari
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Posted - 2009.08.25 22:57:00 -
[269]
Originally by: Dibsi Dei I tried to scan stuff today.
tried[/quote Sounds like you need some more practice.
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Saturous
Bannable Offense. Minor Threat.
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Posted - 2009.08.26 03:27:00 -
[270]
Originally by: Raposa Vermelha change this s***... 2 sec in a ceptor means 18au without scan... this is very wrong !!!!
Smack bang on the target. It's risky and it messes your ops up.
Does someone have to swear or do something to break a rule in the forums for it to be read? Sorry but wtf is the point in a forum to discuss it if it's ignored, we could all sit here all day every day throwing our 2 cents in, some chief needs to step in...
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.08.26 03:32:00 -
[271]
Originally by: Saturous Does someone have to swear or do something to break a rule in the forums for it to be read? Sorry but wtf is the point in a forum to discuss it if it's ignored, we could all sit here all day every day throwing our 2 cents in, some chief needs to step in...
If you want the dope right from the dealer then log onto the test server right after downtime and ask about the scanner change being reversed when the devs appear. Don't expect to be coddled with the reply though..
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
Zeba is the BEST! ~Mitnal |

Roemy Schneider
Vanishing Point.
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Posted - 2009.08.26 08:21:00 -
[272]
well... sweeping this one under the rug with the anouncement of some console shooter wont work either - putting the gist back into logistics |

Buhhdust Princess
Annihilate.
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Posted - 2009.08.26 09:08:00 -
[273]
i like how CCP posted their one comment and didn't post again. Maybe they are forum banned?
Seriously CCP, this scanner thing is absolutely terrible, one of your worst ideas ever, and to claim that it's for "server performance" is total bull****, if you played the game CCP, you might actually understand that having a 2 second delay on a scanner is vital time lost.
Put it this way, imagine ur in a warzone, you see a guy u need to kill, and u have to wait 2 seconds before you fire. In that time you've already been shot, or the guy has moved. Hope this over dramatic realism puts this in to context for you, helping you understand this game called "EVE" that a lot of people seem to play. 
________________________________________
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Sivajini
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Posted - 2009.08.26 10:30:00 -
[274]
Yes CCP must have banned themselfs from the forum. No reply but making all this dust in our eyes.
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Mira O'karr
Minmatar UK1 Zero
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Posted - 2009.08.26 12:45:00 -
[275]
Edited by: Mira O''karr on 26/08/2009 12:46:12 this "change" needs to be rolled back pronto.
ccp, first give us a decent tool for intel and to acquire targets then change the onboard scanner.
you just banned rmt people and got 30% cpu back and you are trying to tell us this is a server load issue? by that reasoning the servers should have been on fire with the old scanner and the RMTers.
if you must keep the change at least stop the 2 sec delay from resetting every time you scan while the 2 secs are not up yet.
edit: keep bumping this people !!!
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Hoo Is
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Posted - 2009.08.26 13:48:00 -
[276]
ADAPT OR DIE ---- a reply which adds nothing to a thread or results in a thread being bumped with no new discussion worthy content is considered spam and as such warrants a forum ban |

Alex V0X2
Minmatar GK inc.
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Posted - 2009.08.26 13:51:00 -
[277]
Originally by: Hoo Is ADAPT OR DIE
I truly hope you don't adapt.
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Megan Maynard
Minmatar Out of Order Cult of War
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Posted - 2009.08.26 14:58:00 -
[278]
Last I checked cov ops are still the best way to scan an entire system.
This change doesn't mean much, you just have to time your clicks a bit.
Originally by: F'nog
Originally by: Stareatthesun No no no ... Polaris is where CCP keeps the death star that will destroy eve when the servers shut down.
Thankfully I've got Interceptors trained to V. S
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Djakku
Gallente Vice And Valour
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Posted - 2009.08.26 16:07:00 -
[279]
ARGH! No CCP! Please get rid of it! Tracking frigates is NO FUN now! |

Soldur
Helljumpers Double Dutch Rudders
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Posted - 2009.08.26 16:47:00 -
[280]
This change is a stupid bunch of bull **** how the **** am I ever gonna kill an isk farmer now and i thought i was doing CCP a favor.
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Mr Frog
Amphibian Enterprises
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Posted - 2009.08.26 19:09:00 -
[281]
It is now impossible to scan belts in a reasonable amount of time.
I hope this change is some kind of precursor to the removal of local and the anticipated scanner spamming that this will bring.
Please let this cloud have a silver lining CCP. |

Gottii
Minmatar Re-Awakened Technologies Inc Electus Matari
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Posted - 2009.08.26 19:24:00 -
[282]
Originally by: Lobster Man Please un-nerf the scanner 
This.
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Sun Clausewitz
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Posted - 2009.08.26 20:08:00 -
[283]
Edited by: Sun Clausewitz on 26/08/2009 20:09:03 CCP response
I for one prefer less lag!
Increase the delay from 2 secs to 10 secs if it will reduce lag even more!
Pick Three: Caldari/PVP/Solo/Success |

Blastil
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Posted - 2009.08.26 20:14:00 -
[284]
Originally by: Sun Clausewitz Edited by: Sun Clausewitz on 26/08/2009 20:09:03 CCP response
I for one prefer less lag!
Increase the delay from 2 secs to 10 secs if it will reduce lag even more!
wtf? the lag is fine. I haven't had serious lag (mabye a 1-1/2 second delay lag on module activation or grid load) for A ****ING YEAR. CCP has FIXED lag as far as i'm concerned. This has more to do with reasonable PVP than lag. tbh, I don't see how generating pop-up windows every ****ing nanosecond creates less lag than scanner spam.
CCP should leave scanning well enough alone, the system works fine as it is. its not overpowered, its not too fast, its not too slow, and if anything its not powerful enough.
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Sakura Nihil
Selective Pressure
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Posted - 2009.08.26 20:34:00 -
[285]
Throwing my 2 cents into this thread, something I rarely do considering the fact CCP generally don't give a damn about feedback. But, I feel sadistic today, so here we go.
Nerfing the directional scanner in order to improve server performance is not worth it. It slows down the ability of gangs to hunt, protect themselves from probes at safespots, or otherwise gain information about their surroundings. Really, how much server performance is being saved here?
Give me some figures stating "we were saving X amount of our capacity by doing this", and if its reasonable, I could understand it. But I've seen nothing of the sort, not only that, it seems to have been a stealth nerf, slipped into the patch notes without much prior discussion to release of the patch.
Not only that, you people have not thought this through enough. Yes, this might restrain a single person from drawing on the server as much, like you anticipated, but what about groups large enough to have multiple people checking scanner? Before this, I usually had 1 or 2 people checking scanner whenever we were at a safespot - not anymore, I fully intend on leveraging my entire gang to do this at a safespot so we don't get probed down. Instead of 1 person spamming scanner, you now have around 6+ doing it - was that really a help to the server?
So, to summarize. Bad call CCP, as a development organization that always encourages people to be smart and use their brains in this game, you just made it tougher to do that in the name of saving a few server calls more, when in reality most organizations now will make just as many or more information requests to the server. This "fix" was stillborn, I suggest you roll it back ASAP, especially as its a minor thing easily fixed.
Selective Pressure is recruiting. |

Tumoroh
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Posted - 2009.08.26 21:06:00 -
[286]
I'm more of a carebear than anything else and I dislike this change a lot. It is every bit as vital for defending yourself as it is for hunting. Not to mention it's wartime applications. This is not only a nerf to ganking. As others have said if you don't think this change is a big deal you were not using the scanner to it's full potential.
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Xen Gin
Solar Excavations Ultd. Black Sun Alliance
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Posted - 2009.08.26 21:51:00 -
[287]
Originally by: Sakura Nihil Nerfing the directional scanner in order to improve server performance is not worth it.
I don't think you're qualified to make that statement, and I doubt anyone else in this thread is either.
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Sakura Nihil
Selective Pressure
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Posted - 2009.08.26 22:07:00 -
[288]
Originally by: Xen Gin
Originally by: Sakura Nihil Nerfing the directional scanner in order to improve server performance is not worth it.
I don't think you're qualified to make that statement, and I doubt anyone else in this thread is either.
How about your read the rest of my post, know-it-all?
Selective Pressure is recruiting. |

Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.08.26 22:23:00 -
[289]
Once again, signing on how stupid this change is. I Haven't seen any change in lag since the patch. Either things are lagging or they are not, if nerfing the scan button really did improve performance it has been absorbed elsewhere cause nothing has changed at the end of the day except to hinder small gang/solo hunting and awareness. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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Scadoo
The Comancheros
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Posted - 2009.08.26 22:27:00 -
[290]
Originally by: Xen Gin
Originally by: Sakura Nihil Nerfing the directional scanner in order to improve server performance is not worth it.
I don't think you're qualified to make that statement, and I doubt anyone else in this thread is either.
I see Sakura's statement as more of a personal value judgement, one with which I happen to agree. I do not care for the change myself, and I wish that CCP would rescind the change altogether.
Stating that someone is NOT capable of making such a statement implies that you think that you are. Ironic...
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Sloppy Podfarts
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Posted - 2009.08.27 01:05:00 -
[291]
The tears in this thread are truly delicious. A tasty 10 page surprise. More, please!
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OOPS iJustBlasted
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Posted - 2009.08.27 01:34:00 -
[292]
Originally by: Sun Clausewitz
Increase the delay from 2 secs to 10 secs if it will reduce lag even more!
BEST IDEA IN THIS FAILBOAT SO FAR!
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Professor Perplex
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Posted - 2009.08.27 06:07:00 -
[293]
its less the delay itself then the way it is implemented. if you need to have a delay, instead of stupid messages do a progress bar like on the probe scanner. the current system is just ******ed
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Victor Vision
Amarr Central Intelligence Service
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Posted - 2009.08.27 06:22:00 -
[294]
2 second scan delay = bad.
Pop Up Message for recalibrating = worse.
EVE War I-The Beginning - EVE HistoryWiki |

Moonasha
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Posted - 2009.08.27 07:20:00 -
[295]
I'd like to see some sort of active "hit once" scanner that then continuously scans every 2 secs, instead of forcing us to push the god damn button. Then I won't complain.
And make it pretty while you're at it. With cool sound effects.
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Mira O'karr
Minmatar UK1 Zero
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Posted - 2009.08.27 09:14:00 -
[296]
still no other official statement apart from cpt obvious on page 1?
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BIZZAROSTORMY
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Posted - 2009.08.27 10:05:00 -
[297]
Originally by: Zeba Its like every poasting cliche on the forums has been drwan out of the woodwork for this one..
Yeah its quite the whineathon.
Esp the classic "X was nerfed! x was the last thing that made y class any good. You have undermined the whole game! Y class are the greatest of classes and now they will all quit because of this nerf outrage!"
lol. Whine on you crazy diamonds.
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Abrazzar
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Posted - 2009.08.27 10:21:00 -
[298]
And yet people claim only carebears whine.
Ganker tears are truly delicious. I am bathing in them. How rejuvenating! I already feel like a 10 year old.
   -------- Ideas for: Mining
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Mira O'karr
Minmatar UK1 Zero
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Posted - 2009.08.27 10:22:00 -
[299]
its cool. keep commenting on the whining. every time you do, it bumps this thread. thanks guys <3
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Mad Maulkin
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Posted - 2009.08.27 10:38:00 -
[300]
Edited by: Mad Maulkin on 27/08/2009 10:43:32
Originally by: Buhhdust Princess i like how CCP posted their one comment and didn't post again. Maybe they are forum banned?
Seriously CCP, this scanner thing is absolutely terrible, one of your worst ideas ever, and to claim that it's for "server performance" is total bull****, if you played the game CCP, you might actually understand that having a 2 second delay on a scanner is vital time lost.
Put it this way, imagine ur in a warzone, you see a guy u need to kill, and u have to wait 2 seconds before you fire. In that time you've already been shot, or the guy has moved. Hope this over dramatic realism puts this in to context for you, helping you understand this game called "EVE" that a lot of people seem to play. 
yeah that put in it to perspective, since it was so totaly unrelated the the thing that acctually got changed...
Light don't even travel as fast as that scanner work... i think this is fine. just make the message go away, or put a cycle thingy on the button.
Edit: and auto button...
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Drichter
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Posted - 2009.08.27 12:34:00 -
[301]
one of the worst changes ever ... (just in case anything worse will come some day)
This issue will show once again if CCP is listening to the player-base or not.
I personally have little trust that they will revert it. They'll change it (far too late ofc), but the directional scanner will stay nerfed ...
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Lyshah
The Carebear Stare
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Posted - 2009.08.27 12:42:00 -
[302]
This actually makes me not really want to play eve any more. Not just because of the horribly annoying scan delay but because I lose faith that CCP can really make the right decisions when it comes to gameplay.
Problem: Some exploiters supposedely bogging down the servers by constantly spamming the scan button, essentially causing a denial of service attack.
Solution: Code which senses when someone has passed a certain threshold of spamming the scan button and enforce flood delay or completely lock them out of using the scanner for a certain period of time.
Solution NOT: Simplistic accross the board delay "fix" impacting all players who rely on the scanner for SHORT BURSTS of quick scanning to play the game
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RustyShackleford
Caldari Invicta. Advocated Destruction
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Posted - 2009.08.27 12:55:00 -
[303]
Signed. Please fix this asap. It is seriously kililng my game experience. Please for the love of god at least change the time to something reasonabl like .2 sec. the 2 sec is huge and must go.
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Grundler
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Posted - 2009.08.27 12:56:00 -
[304]
-- signed as well. Fix this crap Please!!!!
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Doctor Dinkeldoofer
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Posted - 2009.08.27 15:53:00 -
[305]
Edited by: Doctor Dinkeldoofer on 27/08/2009 15:53:53
Originally by: Drichter This issue will show once again if CCP is listening to the player-base or not.
Why would they listen to you frothing hysterical idiots, let alone answer you in this terrible thread of ganker whineage?
You're the same inconsolable dbags that say CCP 'don't even play their own game blarblarblar'. They likely hope you just go cry yourselves to death. As do most of us.
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Righteous Gun
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Posted - 2009.08.27 17:12:00 -
[306]
clearly you dont play their game either otherwise you would understand why this is a bad change.
there is 29 pages of support in the assembly hall. ccp, please do something!!!
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Sasha Black
Black Nova Corp
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Posted - 2009.08.27 17:40:00 -
[307]
Here is a note for you devs - combat scanning is much worse then when you started mucking around with it - why do you keep spending time and money to make a worse product? WHY?
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Feilamya
Pelennor Swarm THE KLINGONS
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Posted - 2009.08.27 17:51:00 -
[308]
Is this still not fixed yet?
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Krystal Vernet
Minmatar Gradient Electus Matari
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Posted - 2009.08.27 18:00:00 -
[309]
Originally by: Feilamya Is this still not fixed yet?
There's nothing to fix.
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Faife
Divine Retribution Sons of Tangra
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Posted - 2009.08.27 18:15:00 -
[310]
i like it better this way. -- Check out my EVE cartoons |
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Righteous Gun
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Posted - 2009.08.27 21:48:00 -
[311]
Originally by: Faife i like it better this way.
why?
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.08.27 21:49:00 -
[312]
Posting, once again, to support the reversal of this abysmal change _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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Xen Gin
Solar Excavations Ultd. Black Sun Alliance
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Posted - 2009.08.27 21:56:00 -
[313]
Posting in support of keeping this feature as it is.
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Pearljammer 5657
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Posted - 2009.08.28 01:54:00 -
[314]
CCP, could you please bring back the old scanner. Thanks!!
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Sloppy Podfarts
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Posted - 2009.08.28 03:07:00 -
[315]
Originally by: Xen Gin Posting in support of keeping this feature as it is.
/signed
But even further. They should make it auto-repeat with a 10 second cycle like many other modules. Then the scannerspammers would all be balanced and locked-down to results every 10 seconds. And with only 1 click to turn it on or off!!
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Eleis Machuron
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Posted - 2009.08.28 03:13:00 -
[316]
Originally by: Sloppy Podfarts But even further. They should make it auto-repeat with a 10 second cycle like many other modules. Then the scannerspammers would all be balanced and locked-down to results every 10 seconds. And with only 1 click to turn it on or off!!
If your suggestion is implemented, how could the scanner be used to scan down targets?
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.08.28 03:55:00 -
[317]
I think the real issue is that the whole system needs to be re-designed from the ground up, much like probing was. Local needs to be nerfed as an intel tool, but something needs to replace it.
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Nareg Maxence
Gallente
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Posted - 2009.08.28 06:37:00 -
[318]
Originally by: Kyra Felann I think the real issue is that the whole system needs to be re-designed from the ground up, much like probing was. Local needs to be nerfed as an intel tool, but something needs to replace it.
Completely agree with this. We need a new system with pretty graphics and fun interaction!
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Jarne
Increasing Success by Lowering Expectations
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Posted - 2009.08.28 09:15:00 -
[319]
Edited by: Jarne on 28/08/2009 09:22:38 One of the worst ninja changes ever...
Tell me, if you really have to introduce a 2 second delay to reduce server load, WHY THE HELL IS THERE NO VISUAL FEEDBACK ABOUT WHEN YOU ARE ABLE TO SCAN AGAIN?!
I mean, first, in earlier times there was this nice rotating clock symbol in the directional scanner window that told you that scan results where loading and you had to wait. Why not bring back a similar thing?
Second, right now the message window telling you that the scanner is recalibrating is shown longer than the scan delay...?!? What is worse, I believe that if you click scan right before the 2 seconds are over, the message will stay even longer... You never know if you can already scan again.
Third, how should one now efficiently scan different celestial objects for enemy presence? If there are five objects in different angles, it will take me AT LEAST 10 seconds to scan them all, and that's only if I get my viewing direction perfectly right every time...
All in all the change is unacceptable. If you do such changes, you should also give us a replacement to make us able to do what we could do before. Can't you think of something that reduces server load AND is still useful?
[Edit] And I already have a solution that is useful and keeps the 2 second delay: When scanning, the client get information from the server about everything in maximum scan range at all angles. It only show the user, however, those objects which are inside the user-chosen scan range and angle, and correspond to his overview settings (if that checkbox is checked). The user can now change those settings and filter the results, changing his viewing angle, the scanner angle and range, etc.
The data will stay the same until the user scans again after the scan delay is over, but such a snapshot which you can than browse is perfectly useful and viable.
The delay could even be larger with such a solution.
One problem will remain, though: Scanning while warping will be tough... [/Edit] - Success=Achievements/Expectations
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Xen Gin
Solar Excavations Ultd. Black Sun Alliance
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Posted - 2009.08.28 12:32:00 -
[320]
Originally by: Jarne Edited by: Jarne on 28/08/2009 09:22:38 One of the worst ninja changes ever...
Tell me, if you really have to introduce a 2 second delay to reduce server load, WHY THE HELL IS THERE NO VISUAL FEEDBACK ABOUT WHEN YOU ARE ABLE TO SCAN AGAIN?!
I mean, first, in earlier times there was this nice rotating clock symbol in the directional scanner window that told you that scan results where loading and you had to wait. Why not bring back a similar thing?
Second, right now the message window telling you that the scanner is recalibrating is shown longer than the scan delay...?!? What is worse, I believe that if you click scan right before the 2 seconds are over, the message will stay even longer... You never know if you can already scan again.
Third, how should one now efficiently scan different celestial objects for enemy presence? If there are five objects in different angles, it will take me AT LEAST 10 seconds to scan them all, and that's only if I get my viewing direction perfectly right every time...
All in all the change is unacceptable. If you do such changes, you should also give us a replacement to make us able to do what we could do before. Can't you think of something that reduces server load AND is still useful?
[Edit] And I already have a solution that is useful and keeps the 2 second delay: When scanning, the client get information from the server about everything in maximum scan range at all angles. It only show the user, however, those objects which are inside the user-chosen scan range and angle, and correspond to his overview settings (if that checkbox is checked). The user can now change those settings and filter the results, changing his viewing angle, the scanner angle and range, etc.
The data will stay the same until the user scans again after the scan delay is over, but such a snapshot which you can than browse is perfectly useful and viable.
The delay could even be larger with such a solution.
One problem will remain, though: Scanning while warping will be tough... [/Edit]
I do agree with those though. The message is annoying, and that little clock would be hella useful.
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Adunh Slavy
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Posted - 2009.08.28 15:08:00 -
[321]
Originally by: Jarne
And I already have a solution that is useful and keeps the 2 second delay: When scanning, the client get information from the server about everything in maximum scan range at all angles. It only show the user, however, those objects which are inside the user-chosen scan range and angle, and correspond to his overview settings (if that checkbox is checked). The user can now change those settings and filter the results, changing his viewing angle, the scanner angle and range, etc.
Can I have the memory address of that heap please, or just the adress of the function call will do, then I can parse that and munge it with solar system info we all have, then I can scan once and know where everyone is. Kthnksbi
Um ... no
The Real Space Initiative - V5 (Forum Link)
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Mira O'karr
Minmatar UK1 Zero
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Posted - 2009.08.28 15:53:00 -
[322]
hi ccp. care to comment? is there something coming to make up for this change? no local? new manual scanner?
or is this just a case of you not playing your own game and not really careing either. afterall its console shooter time, right?
blech
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Xianbei
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Posted - 2009.08.28 15:58:00 -
[323]
turning the servers off reduces the load too
if you have to disable important features to keep the game going...
props to op for having evaded the censors so far, because "sucks ball bags" is quite accurate
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Red Thunder
tr0pa de elite Triumvirate.
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Posted - 2009.08.28 16:14:00 -
[324]
makes the difficult task of catching ratters pretty much impossible now -_-
Eagles may soar, but weasels dont get sucked into jet engines |

Raivi
Sniggerdly Pandemic Legion
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Posted - 2009.08.28 16:34:00 -
[325]
Edited by: Raivi on 28/08/2009 16:34:46 As someone who often uses the scanner very often to keep track of the locations of multiple ships in different areas of a solar system, I need the ability to quickly scan one planet, change direction and scan another. The two second timer is too long, and I believe a that a one second or even one half second timer would reduce server load significantly while putting the delay into a range that begins to fit within the time that it takes a competent player to realign the scanner anyways. ---------------------------------------------
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Krystal Vernet
Minmatar Gradient Electus Matari
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Posted - 2009.08.28 17:44:00 -
[326]
Originally by: Jarne Edited by: Jarne on 28/08/2009 09:22:38One of the worst ninja changes ever...
It was in the patch notes for days. It was hardly a ninja change.
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.08.28 19:45:00 -
[327]
ETA on d-scanner fix?
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Apoctasy
The Python Cartel.
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Posted - 2009.08.28 19:53:00 -
[328]
/signed to revert this abysmal change.
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Sivajini
|
Posted - 2009.08.28 20:39:00 -
[329]
Edited by: Sivajini on 28/08/2009 20:44:10 /signed
a maybe well ment change that ****ed up everyone who can use the scanner atleast halfway decently. the others simply got no clue including whoever is responsibil for this epiclulz change.
really. limiting the scanner for perfomance reasons. no thats really to good.
for me this gets the second place right after the boot.ini screw up.
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Felicity Shears
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Posted - 2009.08.29 01:16:00 -
[330]
This needs to be seen for great justice.
CCP, I see the assembly page threadnaught has now reached 750 supports. When are you going to pay attention to your customers and sort this out?
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Suas
Perkone
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Posted - 2009.08.29 04:38:00 -
[331]
This is so frickin' stupid. Lowering the skillcap in EVE, hooray.
And if this is the only way to fix performance, CCP is incompetent.
HELLO! I am Inigo Montoya. You killed my father. PREPARE TO DIE! |

Karn Mithralia
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.08.29 06:52:00 -
[332]
Confirming this still sucks.
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.08.29 07:23:00 -
[333]
Come on CCP I want more reliable scanning back.
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Kaar
Rionnag Alba
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Posted - 2009.08.29 09:31:00 -
[334]
It's a shame that CCP has resorted to punishing everyone who uses the scanner in the way it was intended, instead of punishing the minority who abused it.
Just another step in the wrong direction CCP have been moving for the previous few years.
---
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Raia Mortius
Yin Bao
|
Posted - 2009.08.29 13:28:00 -
[335]
every time i log in and try to do something, this makes me angry.
change it back please.
|

Sharadar
|
Posted - 2009.08.29 16:49:00 -
[336]
I would really like to see this change reverted :(
|

Thernys
Caldari Capital Construction Research Pioneer Alliance
|
Posted - 2009.08.29 23:00:00 -
[337]
Well I've heard (seen) someone giving someone else advice about directional use in wormholes, 'just make sure the scan button is selected and then put something heavy on the enter key' basically. So I can see how something ******ed like that could cause issues, but perhaps a (considerably) shorter delay would also do the trick...
Say half a second, off the top of my head that seems like a number that might curtail misuse while still being normally usable.
|

Zartanic
|
Posted - 2009.08.30 00:05:00 -
[338]
Edited by: Zartanic on 30/08/2009 00:07:39
Originally by: Thernys Well I've heard (seen) someone giving someone else advice about directional use in wormholes, 'just make sure the scan button is selected and then put something heavy on the enter key' basically. So I can see how something ******ed like that could cause issues, but perhaps a (considerably) shorter delay would also do the trick...
Say half a second, off the top of my head that seems like a number that might curtail misuse while still being normally usable.
Well yes that was the problem, that Dev blog with the numbers showing a few thousand macro players causing 30% of the server load which is due to the scanner spam they use. That's massive and they had to do something.
Hopefully though it s a temporary measure and a better system of timing can be put in place.
Some here may not be aware of that and assume its CCP being bloody minded or anti pirate, I do not think they had a choice and were quite shocked at what they found.
|

Thernys
Caldari Capital Construction Research Pioneer Alliance
|
Posted - 2009.08.30 08:29:00 -
[339]
Originally by: Zartanic that Dev blog with the numbers showing a few thousand macro players causing 30% of the server load which is due to the scanner spam they use
I'm not quite sure how the directional scanner supposedly ties into macro miners/macro haulers/sweatshop mission farmers, but perhaps that only demonstrates my nonexistent experience as comes to their methods. Seems that that particular server load would just come from the fact there was a lot of them, and they were active in their respective shenanigans 23/7...
But that's beside the point. Moar directional clicks per unit of time, plzxs!
|

WhiteSavage
Gallente Altruism.
|
Posted - 2009.08.30 09:19:00 -
[340]
Hinders gameplay. Bad, bad bad.
|
|

TheLordofAllandNothing
Caldari United Systems Navy Zenith Affinity
|
Posted - 2009.08.30 10:51:00 -
[341]
Change it back CCP, random null sec ganks are difficult enough as it is without this random crap adding on top of it.
While your at it , remove null sec local.
_______________________ Fix rockets in '09 =( |

Xen Gin
Solar Excavations Ultd. Black Sun Alliance
|
Posted - 2009.08.30 12:14:00 -
[342]
Originally by: Thernys
Originally by: Zartanic that Dev blog with the numbers showing a few thousand macro players causing 30% of the server load which is due to the scanner spam they use
I'm not quite sure how the directional scanner supposedly ties into macro miners/macro haulers/sweatshop mission farmers, but perhaps that only demonstrates my nonexistent experience as comes to their methods. Seems that that particular server load would just come from the fact there was a lot of them, and they were active in their respective shenanigans 23/7...
But that's beside the point. Moar directional clicks per unit of time, plzxs!
Because in order to monitor ship coming within range of them, the bots would spam the directional scanner, and probably a lot quicker than once per second.
|

Hul'ka
Minmatar tr0pa de elite Triumvirate.
|
Posted - 2009.08.30 12:41:00 -
[343]
Originally by: Xen Gin
Because in order to monitor ship coming within range of them, the bots would spam the directional scanner, and probably a lot quicker than once per second.
Yea, but there's a much better solution then this. Half a second delay would hardly be noticable to most players. This is just rediculous. --------- phew phew
|

Feilamya
Pelennor Swarm THE KLINGONS
|
Posted - 2009.08.30 15:38:00 -
[344]
Stop speculating about why this change was made and why an alternative solution is needed.
A delayed scanner is simply unacceptable, and it wasn't necessary for years.
This change must be reverted. Accept no compromise!
|

Xen Gin
Solar Excavations Ultd. Black Sun Alliance
|
Posted - 2009.08.30 18:25:00 -
[345]
Originally by: Feilamya A delayed scanner is simply unacceptable,
For you...
for others, it is.
|

ropnes
|
Posted - 2009.08.30 18:36:00 -
[346]
Originally by: Xen Gin
Originally by: Feilamya A delayed scanner is simply unacceptable,
For you...
for others, it is.
you fail at pvp I take it?
|

Xen Gin
Solar Excavations Ultd. Black Sun Alliance
|
Posted - 2009.08.30 19:02:00 -
[347]
Originally by: ropnes
Originally by: Xen Gin
Originally by: Feilamya A delayed scanner is simply unacceptable,
For you...
for others, it is.
you fail at pvp I take it?
Nope, just a big ol' flaming caerbear!
|

Dibsi Dei
Salamyhkaisten kilta
|
Posted - 2009.08.30 20:07:00 -
[348]
Hey CCP how about fixing directional so i can pvp again.
|

Sakura Nihil
Selective Pressure
|
Posted - 2009.08.30 21:52:00 -
[349]
By putting this 2 second delay in, you've made me go from using 1 or 2 people to check for probes or incoming hostiles to my entire gang. In the process, you may have restricted one person from spamming as much, but now, you have many more people now doing it simultaneously - run the numbers, and see if this this is really saving you server capabilities, or if you're breaking even (or worse).
If nothing else, compromise? What about a 1 second delay - yes, its still annoying, but it would still prevent the full-on scanner spammage that could occur without one, while not screwing over the PvPers who rely on the scanner for life and death decisions here.
Be reasonable, and let's work something out, yea?
Selective Pressure is recruiting. |

Raia Mortius
Yin Bao
|
Posted - 2009.08.30 21:54:00 -
[350]
this change was so successful that jita crashed. c/d ?
please change this back to normal.
|
|

Clyde Baroh
|
Posted - 2009.08.30 22:16:00 -
[351]
Signed. 0.0 roaming is total crap now. As if Insta-cloak logoffski russian ratting ravens or Chinese ISK farmers weren't hard enough to catch already, you've gave them absolute invulnerability and have completely ruined solo PvP which sucked bad enough before.
Half second delay and remove the ability to macro the enter key. Click scan only... let the w-space farmers wear out their mice scanning for potential threats. The rest of eve wants their scanner back.
OR... make the 2 second delay on the scanner be for W-space only 
Everyone knows that the 0.0 ratters use local macro's anyways, it's the w-space guys that are bogging the server.
|

IceDe4d
XxTiggerxX Corp United Pod Service
|
Posted - 2009.08.30 22:46:00 -
[352]
pls change it back
|

Arec Bardwin
|
Posted - 2009.08.30 22:49:00 -
[353]
I refuse to clip my toe nails until this change is reverted!
|

adriaans
Amarr Ankaa. Nair Al-Zaurak
|
Posted - 2009.08.30 22:50:00 -
[354]
Edited by: adriaans on 30/08/2009 22:51:32 this is the most IDIOTIC change EVER! CHANGE IT BACK!!   
0.5 sec MIGHT be ok.. but 2?!?!!    -sig- Support the introduction of Blaze crystals for Amarr!
Originally by: UMEE if ure another fotm re-roller, then dont pvp. you'll fail.
QFT! |

Kasea Dromekal
|
Posted - 2009.08.30 22:52:00 -
[355]
This change makes PVP scanning EXTREMELY difficult and extra obnoxious with the constant notification that interferes with a game mechanic we have all been using for years.
If significant abuse of the scanner really does affect server performance so severely that this was a necessary change then implement some sort of anti-spam function to prevent prolonged sessions of updating scan.
This is a ridiculous change that makes it even easier for the masses of Eve who only want to earn pixel money and never have to fight to escape PVP. It's hard enough to catch fleeing targets already as CCP gears this game towards new players and punishes long time members, and this is just another PVP nerf.
For those of you who say 2 seconds is not noticeable, you obviously don't know how to scan in a PVP scenario. PLEASE fix this.
|

Tyler
Annihilate. Minor Threat.
|
Posted - 2009.08.30 22:59:00 -
[356]
I wish i had got to this thread sooner.
CCP in what deluded world do you think that this was a good change?
I am willing to bet 90% of the playerbase would have preferred MORE lag over this utter ****e that we have now.
As a player that only flies interceptors and scouts nearly all the time, this has seriously affected my experience.
|

Symeonius
|
Posted - 2009.08.30 22:59:00 -
[357]
Or how about some limits on how often you can spam scan in a given interval? Say 10 scans in 20 seconds.. you can spam those 10 all at once (with a .1 sec delay maybe) or scan once per 2 seconds.
|

Nurse Tara
Garoun Investment Bank
|
Posted - 2009.08.31 01:27:00 -
[358]
I've always thought it was hilarious that I am flying a spaceship that can cloak, control drones, dampen other ships electronics. I am commanding unfathmonable amounts of energy (as per my ships capacitor), warping through space, jumping across the galaxy in the matter of an hour or two, firing hybrid weapon rounds, and so on ...
Yet, I still can't get my scanner to do something which I can get my toaster to do. That is, do something automatically.
If I want toast in the morning at 6:00 am I put the bread in and set it to do so. Unfortunately, if I want my scanner to automatically keep scanning, I am SOL (and now I can't even spam the button to find people or protect myself, I have to super time it so I don't get some lame popup warning window.)
WARNING: AN IMPORTANT PART OF YOUR SUPER HIGH TECH SPACECRAFT IS UNABLE TO OPERATE AT TWENTIETH CENTURY STANDARDS.
|

Robert Caldera
|
Posted - 2009.08.31 09:32:00 -
[359]
please remove this annoying limitation!
|

Lord TYMAN
You're Doing It Wrong
|
Posted - 2009.08.31 10:02:00 -
[360]
toasting to confirm this is fcking annoying
|
|

Tamahra
Gallente Danke fuer den Fisch
|
Posted - 2009.08.31 10:13:00 -
[361]
i personally dont find it annoying. i just klick my d-scan every 2 seconds now
Dust514 |

FT Cold
The Scope
|
Posted - 2009.08.31 10:14:00 -
[362]
Also posting to let CCP know that scanning for hostiles in w-space to check for threats is officially bullsht. How do you say, "hey let's make them use the scanner 24/7 and take out local!" and then go right around fcking take the scanner out of the picture too? |

Frug
Repo Industries
|
Posted - 2009.08.31 10:39:00 -
[363]
Originally by: FT Cold Also posting to let CCP know that scanning for hostiles in w-space to check for threats is officially bullsht. How do you say, "hey let's make them use the scanner 24/7 and take out local!" and then go right around fcking take the scanner out of the picture too?
Yeah, they are supposed to wait until they gave us a better scanning tool before talking about removing local from 0.0 or the rest of space. Forcing you to click a button every 2 seconds is lame and needs fixing. Still, wormholes are fun to play in. - - - - - - - - - Do not use dotted lines - - - - - - If you think I'm awesome say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Whisper/PrismX 4 emperor |

Mira O'karr
Minmatar UK1 Zero
|
Posted - 2009.08.31 16:35:00 -
[364]
we at least need to know that this is not the be all end all to intel gathering and scanning that requires actual skill and not skillbooks.
|

Deathhawk
Hammersmith Hardmen Exquisite Malevolence
|
Posted - 2009.08.31 17:36:00 -
[365]
usually most changes dont bother me i just adapt and get on with it but this one is seriously ****ing annoying....
Chuck Norris wears Deathhawk pyjamas |

Vim
Spook Division
|
Posted - 2009.08.31 18:21:00 -
[366]
So. I jumpin, I hit 180 towards one end of solar, hit 180 towards other end. 1 second or so. Find anything, narrow down to 30, scan clusters, initiate warp to belt in cluster, if in cluster, scan 90, 60, 30, (5) warp. This took about 5-6 seconds and you had a slight chance of catching the occasional slow ratter. Thats 3 scansweeps nowdays. Thank you ccp, I better be realy lucky to even get the drop on stephen hawking before he manages to click his warp button.
|

Bfoster
The Python Cartel.
|
Posted - 2009.08.31 18:51:00 -
[367]
Posting to confirm this is one more reason I am starting to dislike this game.. Keep piling them up CCP, you will make my wife happy one day soon...  ------------
My Killboard- The Python Cartel |

Vixx Vandenberg
|
Posted - 2009.09.01 07:56:00 -
[368]
GAAAH, this is getting more and more annoying the more I see that popup
Changing angles to narrow down a target takes waaayy to long now.
|

Opertone
Caldari Monsters
|
Posted - 2009.09.01 08:48:00 -
[369]
the nasty message scanner recalibrating is annoying
Maybe the system scanner should auto-update on itself?
Is it a good idea to make the button unclickable for 2 seconds to get rid of the message?
|

Dixi Zi
|
Posted - 2009.09.01 10:53:00 -
[370]
I suppose that scanner was used not only to actually scan for something but to scan for incoming threats. How about we get an active autoupdated list of things around? I mean same info but only about ships, with some filters that is updated automatically. That will help with server load snice ppl will not mash buttons repeatevly.
Becasue current delay made it uncomfortable to use for actuall scanning. Like I change angle to 60, still see an object, change to 30 and blah "scanner recalibrating".
|
|

Robdon
|
Posted - 2009.09.01 11:06:00 -
[371]
Its horrible to scan now :(
Also, the popup message stays on the screen for about 5 seconds, but you can rescan every 2 seconds.
This means that when you do the next scan, even though its > 2 seconds later, the old message is still there, so its hard to know if you got a new scan or not.
A successful scan should remove any 'old' message immediately.
Its really horrible to try to scan for POS's and locations now, as every time you change the angle you have to wait :(
|

Robert Caldera
|
Posted - 2009.09.01 11:15:00 -
[372]
this change is the greatest fail I ever saw CCP did.
remove that annoying fuk
|

Opertone
Caldari Monsters
|
Posted - 2009.09.01 11:43:00 -
[373]
remove the annoying pop up
set button to be clickable every 1.5 sec, if not clickable it should be submerged
|

Captain Vampire
|
Posted - 2009.09.01 12:10:00 -
[374]
This change is affecting too many aspects of the fundamental gameplay.
It changes the balance between the hunter, and the pray, a balance that has already been skewed in favor of the pray several times during the last couple of updates.
Local + delayed scan = God mode for prey Delayed scan alone = meh
the carebear is growing stronger in eve..
|

Rachel Melach
Neo Spartans
|
Posted - 2009.09.01 13:08:00 -
[375]
Edited by: Rachel Melach on 01/09/2009 13:10:53 Not enough quality control was conducted on this change. The 2 second delay is bad enough; the new scan and subsequent 2 second delay upon angle change is bad enough; the error message staying on the screen for way too long is bad enough; taken together, the results are very annoying, impeding game play, and generating a sense of hopelessness while hunting in large systems.
edit to add the obligatory: change it or I leave, no you can't haz my stuffz, I have 15 accounts and all will go, my (alliance, corp, clan, guild) will all quit with me and you will lose 1 bajillion accts. oh and nerf amarr buff minmatards!
|

Ana Vyr
|
Posted - 2009.09.01 14:19:00 -
[376]
Is it possible the direction scanner was being macroed by some and actually causing serious performance hits on the server?
|

Big Al
The Aftermath
|
Posted - 2009.09.01 14:27:00 -
[377]
I am personally shocked that CCP would do something stupid like this.
Oh wait.
|

Barashi Nugan
Gallente Zero Point Group
|
Posted - 2009.09.01 14:46:00 -
[378]
Edited by: Barashi Nugan on 01/09/2009 14:50:16
Originally by: Ana Vyr Is it possible the direction scanner was being macroed by some and actually causing serious performance hits on the server?
I never thought of that - if that is the case then I understand why they have changed the scanner.
But regardless, it has seriously impeded normal gameplay. The more I use it, the more frustrated I become with this very-ill thought out change. I wasn't even aware of how frequently I need to scan when trying to pin down a target. It's absurdly maddening to have to wait 2 seconds between scans. That easily compounds into 30+ seconds to scan down a target in a celestial-rich system; more than enough time for them to notice you and warp to safety.
If you must put a limiter on it, make it on total amount of scans within a time-frame. I.E. 30 scans within 1 minute. You still have your total of 2 seconds per scan, and it adds a limiter function to the scanner encouraging pilots to be careful to preserve scans that you actually need.
EDIT: You could even perhaps make it ship dependent - where recon/scout oriented ships get a bonus to the amount of scans permitted per minute and larger ships are more vulnerable.
|

Remus Andromedus
|
Posted - 2009.09.01 15:39:00 -
[379]
Originally by: Xen Gin Hey what happened to the old EVE saying?
"Mmmm, Carebear Pirate tears are delicious"?
lol
|

Johnny Guns
|
Posted - 2009.09.01 16:08:00 -
[380]
please revert.
it makes a quick narrowing down dscan of a cluster of belts impossible. this is game breaking for a pirate (and you know everyone eventually turns pirate or quits, one or the other).
|
|

B1FF
|
Posted - 2009.09.01 16:52:00 -
[381]
Originally by: Captain Vampire This change is affecting too many aspects of the fundamental gameplay.
It changes the balance between the hunter, and the pray, a balance that has already been skewed in favor of the pray several times during the last couple of updates.
Local + delayed scan = God mode for prey Delayed scan alone = meh
the carebear is growing stronger in eve..
LOL Removing local is viewed as a pirate buff by the carebears. Amusing.
I think you're right though. It's totally a bear buff.
Hunting now takes effort.
|

Doctor Dinkeldoofer
|
Posted - 2009.09.01 17:07:00 -
[382]
Bumping so CCP knows this change is still fine. (except for the notification pop-up issue, of course)
|

Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2009.09.01 17:19:00 -
[383]
Originally by: Remus Andromedus
Originally by: Xen Gin Hey what happened to the old EVE saying?
"Mmmm, Carebear Pirate tears are delicious"?
lol
Funny thing is, i'm a carebear and i hate this change. Especially since when you narrow a scan it AUTOMATICALLY SCANS. Ruining both timing and slowing you down.
Have fun catching those uber scanners who utilize the "Totally Skillfull" 5-10 second 100% result trick. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
|

Feilamya
Pelennor Swarm THE KLINGONS
|
Posted - 2009.09.01 17:45:00 -
[384]
Pages of this thread in GD: 13 Supports in CSM forum: 966 (more than any thread before) Attention received by CCP: 0
|

OOPS iJustBlasted
|
Posted - 2009.09.01 18:14:00 -
[385]
Originally by: Feilamya Pages of this thread in GD: 13 Supports in CSM forum: 966 (more than any thread before) Attention received by CCP: 0
The lesson: It's their game and their call. Innernet forum "/signs" don't mean jack, kiddo. Seeing these ragewhines [rightfully] ignored by CCP: Priceless
|

eKuivocal
Divine Retribution Sons of Tangra
|
Posted - 2009.09.01 20:10:00 -
[386]
Edited by: eKuivocal on 01/09/2009 20:10:31 Yet another pop-up window where I have to wait for EvE to catch up to me. There are already pop-up windows and wait time telling me to wait for:
-jumping -docking -changing ships -jump cloning -any 1 of 100 session change windows
& now! scanning. Gosh! I'm sure sick of 'waiting' for this game. I probably won't have to wait in Jumpgate Evolution :) What happens when your customers get sick of waiting for your game and leave for that CCP?
|

Krystal Vernet
Minmatar Gradient Electus Matari
|
Posted - 2009.09.01 20:40:00 -
[387]
Originally by: eKuivocal & now! scanning. Gosh! I'm sure sick of 'waiting' for this game. I probably won't have to wait in Jumpgate Evolution :) What happens when your customers get sick of waiting for your game and leave for that CCP?
They could probably reverse the annoying lag-based changes so we foolish morons that like Eve Online could play in peace, free from the whining of apparently ADHD twitch kiddies.
|

VoiceInTheDesert
Inroads
|
Posted - 2009.09.01 21:02:00 -
[388]
Edited by: VoiceInTheDesert on 01/09/2009 21:03:39 Server performance notwithstanding, all this did was further eliminate the ability of pvp pilots to find their targets. Thanks for boosting local as a defense CCP. Now the majority of pilots will have at least 10 seconds before his pursuer can even begin to warp towards his possible location.
I understand why this change was made...and I'm all for server improvement...but this just underscores why local needs serious nerfing.
EDIT: As far as I can tell, the cooldown occurs regardless of if the scan actually happened. IE: if I scan again at 1.9 seconds, I have to wait another full 2 seconds to scan again even though I didn't get any new results. This is a total ***** if it's true, but maybe it's just lag on my end.
|

Xen Gin
Aliastra
|
Posted - 2009.09.01 21:15:00 -
[389]
Originally by: VoiceInTheDesert Edited by: VoiceInTheDesert on 01/09/2009 21:03:39 Server performance notwithstanding, all this did was further eliminate the ability of pvp pilots to find their targets. Thanks for boosting local as a defense CCP. Now the majority of pilots will have at least 10 seconds before his pursuer can even begin to warp towards his possible location.
I understand why this change was made...and I'm all for server improvement...but this just underscores why local needs serious nerfing.
EDIT: As far as I can tell, the cooldown occurs regardless of if the scan actually happened. IE: if I scan again at 1.9 seconds, I have to wait another full 2 seconds to scan again even though I didn't get any new results. This is a total ***** if it's true, but maybe it's just lag on my end.
If that's true, then that would need addressing.
I suppose you could always see the change as, well now you need a Cov-Ops in you gang, kinda thing. Brining people together.
|

yourdoingitwrong
|
Posted - 2009.09.01 21:33:00 -
[390]
still annoying still not fixed. All aboard the fail train ccp is takin us for another ride! yeehaw!
|
|

Feilamya
Pelennor Swarm THE KLINGONS
|
Posted - 2009.09.01 21:56:00 -
[391]
Edited by: Feilamya on 01/09/2009 21:56:03
Originally by: yourdoingitwrong still annoying still not fixed. All aboard the fail train ccp is takin us for another ride! yeehaw!
Remember the cloak+mwd nerf that was reverted a while ago? It took them a while to come up with a neat excuse and pretended it was not an intended change and only a side effect of a fix to an exploit few people have ever heard of...
CCP, you are trying too hard! We don't care why you ****ed up, just fix it, and this issue will be forgotten in a few months.
|

Miklas Laces
tr0pa de elite Triumvirate.
|
Posted - 2009.09.02 08:54:00 -
[392]
Originally by: CCP Atlas There is a new 2 second delay in using the directional scanner. This has been done for server performance reasons.
Buy new servers or fix your code, ****ing moron.
- CCP Claw > Sokata has been destroyed for boundary violation Drug Kito > Sokata you'll always be remembered as a noob in history of alliance tournament |

Mira O'karr
Minmatar UK1 Zero
|
Posted - 2009.09.02 09:36:00 -
[393]
posting to confirm how annoying this is. tell your mates. get them post here. our assembly hall thread with 30+ pages of support doesnt seem to count for anything :(
|

Rublek
UK1 Zero KrautbreaK
|
Posted - 2009.09.02 09:41:00 -
[394]
posting to confirm that i posted on the assembly hall thread
|

Miklas Laces
tr0pa de elite Triumvirate.
|
Posted - 2009.09.02 09:42:00 -
[395]
Originally by: Mira O'karr posting to confirm how annoying this is. tell your mates. get them post here. our assembly hall thread with 30+ pages of support doesnt seem to count for anything :(
43 pages actually also 43 is the average IQ at CCP, coincidence ! - CCP Claw > Sokata has been destroyed for boundary violation Drug Kito > Sokata you'll always be remembered as a noob in history of alliance tournament |

Jelana Windweaver
|
Posted - 2009.09.02 09:48:00 -
[396]
I would laugh my head off if Miklas suddenly found out that all his characters have "mysteriously disappeared" from EVE after all that baby raging :D
Anyway, pro-tip, Miklas - you will have the right to whine and cry babytears the moment you run your own MMORPG and do so better than CCP. Not until then. There's nothing worse than seeing crybabies thinking that running something like this is easier than running your local 7-11 store.
|

Frances Farmer
NoobFleet
|
Posted - 2009.09.02 10:02:00 -
[397]
Originally by: Jelana Windweaver you will have the right to whine the moment you run your own MMORPG
ROTFL at this idiot
|

Mira O'karr
Minmatar UK1 Zero
|
Posted - 2009.09.02 10:06:00 -
[398]
Originally by: Jelana Windweaver
Anyway, pro-tip, Miklas - you will have the right to whine and cry babytears the moment you run your own MMORPG and do so better than CCP.
erm no. he pays their wages through his subscription. he is a customer and has the right to whine whether you or ccp like it or not. 
|

Hey You
tr0pa de elite Triumvirate.
|
Posted - 2009.09.02 12:43:00 -
[399]
Originally by: CCP Atlas There is a new 2 second delay in using the directional scanner. This has been done for server performance reasons.
You are idiots tbfh.
This change to improve already good servers just ruined scouting and small scale pvp. Gratz.
|

Mira O'karr
Minmatar UK1 Zero
|
Posted - 2009.09.02 12:43:00 -
[400]
the assembly hall thread broken 1000 supports \o/
|
|

HeliosGal
|
Posted - 2009.09.02 12:45:00 -
[401]
/signed
|

Karn Mithralia
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2009.09.02 13:53:00 -
[402]
confitming its still in need of a fix :P
|

ViRUS Pottage
Caldari THE FINAL STAND The Final Stand.
|
Posted - 2009.09.02 13:55:00 -
[403]
Fix it please _________
Originally by: CCP Taera May I have your stuff?
|

prefectro
Minmatar tr0pa de elite Triumvirate.
|
Posted - 2009.09.02 18:21:00 -
[404]
The situation where you need to use the ship scanner many times over a short period of time tends to be in systems with very few people so the performance reason is a little thin. With cloaking/local/speed nerf it is already tough to track down then point a ratter.
|

hired goon
|
Posted - 2009.09.02 19:47:00 -
[405]
Every person complaining about this needs to shut up. You're all idiots. You can't make up your minds whether it's bad for gankers, or for victims. As a successful wormhole ganker myself, I can confirm this isn't an issue for competent pilots who know how to actually play Eve.
CCP ignoring this mindless rabble is demonstration of their maturity. I wouldn't stoop as low as to respond to this thread either. Stop crying about TWO SECONDS and go outside. -omg-
|

Casino Alkasar
Caldari
|
Posted - 2009.09.02 19:53:00 -
[406]
ya Please turn it back _________________ itze mine Rock¦n roll |

Professor Perplex
|
Posted - 2009.09.02 19:53:00 -
[407]
hm, according to battleclinic you ganked your last victim 2 days before the patch.
just saying 
|

Destination SkillQueue
Are We There Yet
|
Posted - 2009.09.02 20:00:00 -
[408]
Originally by: Professor Perplex hm, according to battleclinic you ganked your last victim 2 days before the patch.
just saying 
Also confirming that W-spaces are identical to K-space and so is the pray/hunting/fleets. 
|

Kewso
|
Posted - 2009.09.02 20:08:00 -
[409]
Absolutely love the change, helps buy an extra sec or 2 to help get away before getting zerged.
Makes it more fun and more of a cat and mouse chase, rather than some tard pirates spamming a button like it's some special olympic event.
plus tards love to gloat over carebear nerfs, now it's just freaking hilarious watching them whine :)
this thread is pure entertainment gold...
QQ more
|

Chr0nosX
Ore Mongers BricK sQuAD.
|
Posted - 2009.09.02 20:20:00 -
[410]
Annoying as hell - fix please.
|
|

hired goon
|
Posted - 2009.09.02 20:23:00 -
[411]
Originally by: Professor Perplex hm, according to battleclinic you ganked your last victim 2 days before the patch.
just saying 
You know, if I come and kill you right now, you'll jump on here and whine something like "See! I couldn't scan you in time so I died". If however you got away, it would be "See! You couldn't scan me in time so I escaped"
Originally by: Destination SkillQueue Also confirming that W-spaces are identical to K-space and so is the pray/hunting/fleets.
Why are you even trying to hunt in K-space with local showing you up? I gave that up years ago. If you want to whine about something, whine about local, or move to W-space. Though I can see by your character name you're a professional whiner and take your job seriously. Hey, maybe your next char should be named "Destination Instascan" I bet CCP would listen to you then!  -omg-
|

hired goon
|
Posted - 2009.09.02 20:24:00 -
[412]
Originally by: Kewso Absolutely love the change, helps buy an extra sec or 2 to help get away before getting zerged.
Makes it more fun and more of a cat and mouse chase, rather than some tard pirates spamming a button like it's some special olympic event.
plus tards love to gloat over carebear nerfs, now it's just freaking hilarious watching them whine :)
this thread is pure entertainment gold...
QQ more
When a carebear like you and a murderer like me can agree about something, you know the people complaining don't themselves fall into any category other than complainers. -omg-
|

Mkiaki
Gallente Center for Advanced Studies
|
Posted - 2009.09.02 20:38:00 -
[413]
Vote for a 4 second change, I could use 0.5FPS improvement please.
|

Tajidan
Mortis Angelus
|
Posted - 2009.09.02 22:56:00 -
[414]
real pirates dont need the scanner anyways
|

Elder Kromb
Altruism. Minor Threat.
|
Posted - 2009.09.02 23:45:00 -
[415]
They nerfed directional what?
|

EmpressShiva
|
Posted - 2009.09.03 00:43:00 -
[416]
Truly a disgusting 'fix' for lag. Butchering a primary means of information isn't the way to go about this. Increasing the difficulty of pinpointing ships isn't pleasing at all, it's just discouraging PVP.
If CCP wants to improve the situation, perhaps they should consider changing the directional scanner in a more useful fashion. Would prefer something not utilising LIST BOXES, more along the lines of a graphical radar with tuning and mouse-over information. I don't know. Mashing the scan button every second wasn't great either. Mechanic sorely needs an intelligent update. |

Sloppy Podfarts
|
Posted - 2009.09.03 01:16:00 -
[417]
Originally by: hired goon Every person complaining about this needs to shut up. You're all idiots. You can't make up your minds whether it's bad for gankers, or for victims. As a successful wormhole ganker myself, I can confirm this isn't an issue for competent pilots who know how to actually play Eve.
CCP ignoring this mindless rabble is demonstration of their maturity. I wouldn't stoop as low as to respond to this thread either. Stop crying about TWO SECONDS and go outside.
Seriously. You're even calling CCP names...real nice...good luck with that, gankerbabies.
|

Mira O'karr
Minmatar UK1 Zero
|
Posted - 2009.09.03 08:30:00 -
[418]
Originally by: hired goon
Originally by: Kewso Absolutely love the change, helps buy an extra sec or 2 to help get away before getting zerged.
Makes it more fun and more of a cat and mouse chase, rather than some tard pirates spamming a button like it's some special olympic event.
plus tards love to gloat over carebear nerfs, now it's just freaking hilarious watching them whine :)
this thread is pure entertainment gold...
QQ more
When a carebear like you and a murderer like me can agree about something, you know the people complaining don't themselves fall into any category other than complainers.
what you dont understand is that the complaints are to a large degree about the stupid error message that keeps retriggering. if we need a 2 sec delay why is there no progress bar like with a scan probe. this is extremely annoying.
but whatever. you are apprently super pro and complaining about the complainers is your thing. your not one iota better than the people you whine about.
|

Khaarj Nihir
Caldari Hikage Corporation
|
Posted - 2009.09.03 08:44:00 -
[419]
/signed
|

Oh Noes1
|
Posted - 2009.09.03 09:36:00 -
[420]
/signed
CCP dev die in a fire.
you're making this game the new evebear experience
|
|

hired goon
|
Posted - 2009.09.03 10:19:00 -
[421]
Originally by: Mira O'karr
Originally by: hired goon
Originally by: Kewso Absolutely love the change, helps buy an extra sec or 2 to help get away before getting zerged.
Makes it more fun and more of a cat and mouse chase, rather than some tard pirates spamming a button like it's some special olympic event.
plus tards love to gloat over carebear nerfs, now it's just freaking hilarious watching them whine :)
this thread is pure entertainment gold...
QQ more
When a carebear like you and a murderer like me can agree about something, you know the people complaining don't themselves fall into any category other than complainers.
what you dont understand is that the complaints are to a large degree about the stupid error message that keeps retriggering. if we need a 2 sec delay why is there no progress bar like with a scan probe. this is extremely annoying.
but whatever. you are apprently super pro and complaining about the complainers is your thing. your not one iota better than the people you whine about.
And something as small as having a dialogue box instead of a timer bar is responsible for a 40-page thread? It's the same dialogue box as is used to notify of most things in the game, why not include them as well?
And although you may like to mock complaining about complainers, I think you'll find there's a big difference between crying about a game change and trying to get it changed back, and highlighting the idiocy involved in certain situations. I rarely complain and try to see the logic behind each change, where as you are reactionary and inconsiderate. I am always open to debate, but I see none here. -omg-
|

Tom Zanner
|
Posted - 2009.09.03 10:25:00 -
[422]
This scanner fix is a bad idea. Please revert this change. Thanks. TZ
|

Mira O'karr
Minmatar UK1 Zero
|
Posted - 2009.09.03 10:27:00 -
[423]
Edited by: Mira O''karr on 03/09/2009 10:26:47 @hired goon
the error message is stupid because it retriggers and does not give you an indication if your new scan has produced a new result. instead the error message stays up even though you may have successfully scanned already.
if you cant see how this is bad interface design and if you cant acknowledge that the scanner is a crucial tool to many playing the game then you are not open to debate.
in fact i havent seen you open for debate on this. you stormed in here calling every one a noob pretty much. very open minded.
|

incunatrix
|
Posted - 2009.09.03 10:56:00 -
[424]
Annoying as hell
scanning targets in belts takes forever scanning if someone probed you on a safespot takes way to long now and you dont know if its a old result or a new one
fix it please
|

Tajidan
Mortis Angelus
|
Posted - 2009.09.03 11:34:00 -
[425]
Originally by: Mira O'karr Edited by: Mira O''karr on 03/09/2009 10:26:47 @hired goon
the error message is stupid because it retriggers and does not give you an indication if your new scan has produced a new result. instead the error message stays up even though you may have successfully scanned already.
if you cant see how this is bad interface design and if you cant acknowledge that the scanner is a crucial tool to many playing the game then you are not open to debate.
in fact i havent seen you open for debate on this. you stormed in here calling every one a noob pretty much. very open minded.
so much this.
Trying to see the reason behind a change doesnt mean **** when you never understood the change to begin with.
http://www.eve-gfx.com |

hired goon
|
Posted - 2009.09.03 11:39:00 -
[426]
Originally by: Mira O'karr Edited by: Mira O''karr on 03/09/2009 10:26:47 @hired goon
the error message is stupid because it retriggers and does not give you an indication if your new scan has produced a new result. instead the error message stays up even though you may have successfully scanned already.
if you cant see how this is bad interface design and if you cant acknowledge that the scanner is a crucial tool to many playing the game then you are not open to debate.
in fact i havent seen you open for debate on this. you stormed in here calling every one a noob pretty much. very open minded.
I agree on your first point, but if that's all this is about, it all seems a bit overblown. Simply raise it as an issue, then do what I do and count to two before pressing it again. What I'm ****ed off with is the overblown reaction to this tiny thing that has ALREADY been justified by CCP, has a SIMPLE work-around, and is inferior to many other areas that need more attention. -omg-
|

hired goon
|
Posted - 2009.09.03 12:15:00 -
[427]
Plus there isn't an argument here anyway, just people parroting about having to wait two seconds. -omg-
|

Tajidan
Mortis Angelus
|
Posted - 2009.09.03 12:42:00 -
[428]
Originally by: hired goon Plus there isn't an argument here anyway, just people parroting about having to wait two seconds.
wtf
you still dont get it do you?
the big issue here is that it doesnt give you a clear sign for when those 2 seconds are over, push the scan button at 1.99s and the timer resets, so you have to wait another two seconds. so you have to effectively wait for 2.1s for pushing the scan button. thats alot of time for finding a target which might be moving at 14.9AU/s
besides, the scanner is an Intelligence gathering tool which you have to be able to rely on. or do you really expect that everyone wanting to go solohunting fits a probelauncher? wtf
http://www.eve-gfx.com |

Xen Gin
Militant Mermen
|
Posted - 2009.09.03 13:37:00 -
[429]
Edited by: Xen Gin on 03/09/2009 13:37:45
Originally by: Tajidan
Originally by: hired goon Plus there isn't an argument here anyway, just people parroting about having to wait two seconds.
wtf
you still dont get it do you?
the big issue here is that it doesnt give you a clear sign for when those 2 seconds are over, push the scan button at 1.99s and the timer resets, so you have to wait another two seconds. so you have to effectively wait for 2.1s for pushing the scan button. thats alot of time for finding a target which might be moving at 14.9AU/s
besides, the scanner is an Intelligence gathering tool which you have to be able to rely on. or do you really expect that everyone wanting to go solohunting fits a probelauncher? wtf
While this is true, and should be the issue (not the fact that the two second wait, is required), while you're telling him he doesn't get it, neither have anyone else (bar a few) who have been asking for the second wait to be reversed.
It's all been, "wah wah wah, 2 second wait kills my gameplay completely, I'm rage quiting and cancelling my 21 accounts!"
|

Professor Perplex
|
Posted - 2009.09.03 16:43:00 -
[430]
Originally by: Xen Gin Edited by: Xen Gin on 03/09/2009 13:37:45
Originally by: Tajidan
Originally by: hired goon Plus there isn't an argument here anyway, just people parroting about having to wait two seconds.
wtf
you still dont get it do you?
the big issue here is that it doesnt give you a clear sign for when those 2 seconds are over, push the scan button at 1.99s and the timer resets, so you have to wait another two seconds. so you have to effectively wait for 2.1s for pushing the scan button. thats alot of time for finding a target which might be moving at 14.9AU/s
besides, the scanner is an Intelligence gathering tool which you have to be able to rely on. or do you really expect that everyone wanting to go solohunting fits a probelauncher? wtf
While this is true, and should be the issue (not the fact that the two second wait, is required), while you're telling him he doesn't get it, neither have anyone else (bar a few) who have been asking for the second wait to be reversed.
It's all been, "wah wah wah, 2 second wait kills my gameplay completely, I'm rage quiting and cancelling my 21 accounts!"
i get it. the improvement to server load resulting from this change is the 21 account cancelations. smart thinking 
|
|

hired goon
|
Posted - 2009.09.03 18:06:00 -
[431]
Originally by: Tajidan
Originally by: hired goon Plus there isn't an argument here anyway, just people parroting about having to wait two seconds.
wtf
you still dont get it do you?
the big issue here is that it doesnt give you a clear sign for when those 2 seconds are over, push the scan button at 1.99s and the timer resets, so you have to wait another two seconds. so you have to effectively wait for 2.1s for pushing the scan button. thats alot of time for finding a target which might be moving at 14.9AU/s
besides, the scanner is an Intelligence gathering tool which you have to be able to rely on. or do you really expect that everyone wanting to go solohunting fits a probelauncher? wtf
Oh wow, so sorry, let me revise what I said. It's just people parroting about having to wait 2.1 seconds. Missed out the 0.1 seconds there, makes all the difference. And yeah, a lot of time for a target that MIGHT be moving at 14.9AU/s. It also might not be. And what's that about a probe launcher? Are you complaining you might have to fit one now? Or find out how to actually use one? Why is it I can still kill people with a thoughtful combination of probing and d-scan, but you can't? -omg-
|

Kingwood
Amarr Hello Kitty Pyjama Piwates Global Disorder
|
Posted - 2009.09.03 18:11:00 -
[432]
Originally by: hired goon lots of stuff
2 second delay means belt pirating is finally dead (it was in a Coma before). You can't scan fast enough anymore, narrowing the scan down to a specific location takes so long now, it makes me RAAAAAGE due to the fact that I know I could've had at least a slim chance to catch him before.
After this change, all that is left to do in K-Space is a) Gatecamping in Lowsec b) Running around in huge fleets in 0.0 (and gatecamping)
Which leaves W-Space. W-Space is so mind numbingly boring atm I couldn't care less about it. While you did find at least a few ships before the patch, I have yet to find anything good after. It's like the patch screwed up the prices of T3 so much, that it simply isn't worth it to rat in Sleeperspace anymore. On the off chance you do find someone, what will happen is:
a) The target(s) sees your probes and warps to their POS. Might as well leave now b) If you go for instaprobe you use the directional scanner to get bearings (guess what, directional scanner has been nerfed, it takes ages now), and while you do that, the target finishes the plex and warps to their POS c) You actually find your target, warp to him, get decloaked at a gascloud, target warps off d) etc., once in a while you do get a point on your target.
CCP has finally killed off solo and small gang PvP. I've already been taking a break because Eve for me is moving in all directions, just not the right one. (And I'm busy with final thesis).
Soloing without Pirate implants is so timeconsuming and difficult, it's almost not worth it. Now, with the changes, good luck in finding any possible targets before they warp off once you enter system. The ones who don't usually have backup.
The only reason why I'm still subbed and skilling is that little bit of hope that CCP will either revert this scanner change, or announce that they're working on removing local, and that this change has just made it in a bit earlier.
|

Xen Gin
Militant Mermen
|
Posted - 2009.09.03 21:49:00 -
[433]
Edited by: Xen Gin on 03/09/2009 21:49:16
Originally by: Kingwood
2 second delay means belt pirating is finally dead (it was in a Coma before). You can't scan fast enough anymore, narrowing the scan down to a specific location takes so long now, it makes me RAAAAAGE due to the fact that I know I could've had at least a slim chance to catch him before.
So what your saying, is that this two second delay has stopped you ganking players who log off as soon as they see you enter local, especially the ones aligned to a SS or station? Well, no that can't be right.
So what your saying is that you know can't catch any unprepared target because you can't spam the scanner, to find the unprepared target? Who may or may not be outside of your scan range anyway? even the ones who haven't noticed you entering local, or aren't even looking in local?
Ah so what you are saying is all of your targets are now so much better than you that they are for all intents and purposes invincible against you?
|

Novantco
The Tuskers
|
Posted - 2009.09.03 22:27:00 -
[434]
Sort of gotten use to it. But my lord it is annoying.
|

Kingwood
Amarr Hello Kitty Pyjama Piwates Global Disorder
|
Posted - 2009.09.03 23:11:00 -
[435]
Edited by: Kingwood on 03/09/2009 23:14:38
Originally by: Xen Gin Edited by: Xen Gin on 03/09/2009 21:49:16
Originally by: Kingwood
2 second delay means belt pirating is finally dead (it was in a Coma before). You can't scan fast enough anymore, narrowing the scan down to a specific location takes so long now, it makes me RAAAAAGE due to the fact that I know I could've had at least a slim chance to catch him before.
So what your saying, is that this two second delay has stopped you ganking players who log off as soon as they see you enter local, especially the ones aligned to a SS or station? Well, no that can't be right.
So what your saying is that you know can't catch any unprepared target because you can't spam the scanner, to find the unprepared target? Who may or may not be outside of your scan range anyway? even the ones who haven't noticed you entering local, or aren't even looking in local?
Ah so what you are saying is all of your targets are now so much better than you that they are for all intents and purposes invincible against you?
What I'm saying is it's a lot harder to find someone at all. First, if you're in a big system you may miss him during warp to different constellations in a system, especially if youre in a fast ship which can cover a lot of AU's in 2 seconds (like an inty).
Second, once you land within 14 AU of the target, you're also on his scan. And since it takes you so much time to get his position he's very probably seen you already, even if he's of the "very much ******ed" kind (read nubs with ****ty loot).
And you asking your wanna-be eloquent impressive rhetoric questions: Note how I said belt piracy was already in a coma.
Before this stupid change I could at least cover a system quickly, and see whether there's a potential target at a belt, in a mission or plex. Now it takes so much time to figure this out it's just not fun anymore.
So basically what I'm saying is: Eve no fun anymore. Too much time for too little result. I wait for better times. May sun rise soon (yeah right).
|

Krystal Vernet
Minmatar Gradient Electus Matari
|
Posted - 2009.09.03 23:55:00 -
[436]
It didn't kill small gang pvp or hunting. It just made it harder for you to spamscan your way to victory.
|

Sungho Jin
|
Posted - 2009.09.04 02:51:00 -
[437]
Edited by: Sungho Jin on 04/09/2009 02:55:04 Edited by: Sungho Jin on 04/09/2009 02:52:11 They should just take away the spam message and put a progressive border around the "scan" button just like they have on mods that show you the cycle time graphically.
I think that would do it for those who have what I think it a legitmate beef about the UI mechanics.
For those who don't think the scanner should have a cycle time, well, most things in the game have a cycle time, and you can't spam them. Yeah, it's a nerf, but it's probably a nerf of something that was a little OP to begin with, and if it was being spammed to the point that it was causing lag, putting a cycle time on it probably makes sense.
|

EmpressShiva
|
Posted - 2009.09.04 09:08:00 -
[438]
Are they adamant about this change? I really hope we aren't just left with this.
Voting more changes to boost chances of finding other people for pvp rather than less.. I'm gonna rage if this affects my pirate-teaching session in the next few days. Nothing better than having explained how pvp in eve is awesome, and then not being able to find any to show it except die at gate camps searching systems.
|

sakana
North Eastern Swat Pandemic Legion
|
Posted - 2009.09.04 09:18:00 -
[439]
I for one have noticed vast improvements in server performance since this change was implemented, and it doesn't affect game play at all, no not at all.
|

Mira O'karr
Minmatar UK1 Zero
|
Posted - 2009.09.04 09:20:00 -
[440]
Originally by: EmpressShiva Are they adamant about this change? I really hope we aren't just left with this.
Voting more changes to boost chances of finding other people for pvp rather than less.. I'm gonna rage if this affects my pirate-teaching session in the next few days. Nothing better than having explained how pvp in eve is awesome, and then not being able to find any to show it except die at gate camps searching systems.
the longer that there is no comment on this by ccp or the csm, the more i think that there might be another fundamental change coming to the whole system of intel gathering.
maybe it is wishful thinking though. hope dies last, as they say.
if this is the case a simple "hang in there fellas" from ccp would be much appreciated.
|
|

Likea Boss
|
Posted - 2009.09.04 21:53:00 -
[441]
Originally by: Krystal Vernet It didn't kill small gang pvp or hunting. It just made it harder for you to spamscan your way to victory.
So would it be fair to put a "scan" button on the local window, and have it only work every 2 seconds as well? That way people can't spam scan to safety.
|

Yagyu Retsudo
Yagyu Holdings
|
Posted - 2009.09.04 22:38:00 -
[442]
If they are forcing this down our throats, removing the center-screen popup and instead adding a cycle icon like every other item with a cycle would be nice.
Let me join those who : 1) don't see a noticeable performance increase 2) find the center screen message incredibly irritating
I don't necessarily care about the 2 second delay, but the UI decision to throw the window in the middle is a throwback to early EvE and should be hotfixed.
Also, I have to laugh at all those who discourage paying customers from giving feedback. Your arguments are as juvenile as those of the people you deride.
|

The WiCk3D
tr0pa de elite Triumvirate.
|
Posted - 2009.09.04 23:27:00 -
[443]
Originally by: Kingwood
The only reason why I'm still subbed and skilling is that little bit of hope that CCP will either revert this scanner change, or announce that they're working on removing local, and that this change has just made it in a bit earlier.
This + remake this stupid 0.0 SOV / highend moon stuff, with massive NAP ***gotry and blobbing.
They're better to make some serious balancing / improvement / removing of stupid stuff, my 2 acc-s are subbed to the end of January, i won't resub if game will be ******ed like it is now. Just my personal point of wiew.
|

Krystal Vernet
Minmatar Gradient Electus Matari
|
Posted - 2009.09.05 07:01:00 -
[444]
Originally by: Likea Boss So would it be fair to put a "scan" button on the local window, and have it only work every 2 seconds as well? That way people can't spam scan to safety.
If local gave an idea of where you were within a system, sure.
|

5pinDizzy
Amarr Caldari State 1st Protectorate
|
Posted - 2009.09.05 07:22:00 -
[445]
Edited by: 5pinDizzy on 05/09/2009 07:23:45
Originally by: Zeba Here let me repost this for the last two poasters benefit:
Originally by: Zeba Are you seriously suggesting you need to update your directional scanner moar than every two seconds to quickly scan someone down? If thats the case then you really need 2lrn2 direction scan. 
I'm on tq right now and am having no issues scanning down the same things I scanned before just a quickly as before. The only real annoying thing is the persistant message. Now that I could do without.
This, get rid of the stupid annoying message please and anyway, can't we just have a turn on/turn off system for directional scan where it'll auto update itself like a radar, without having to mash a stupid button every 2 seconds?
|

Bahnie Parkah
|
Posted - 2009.09.06 02:40:00 -
[446]
Dont let this thread die!
Scanner still sucks, fix it.
|

Sloppy Podfarts
|
Posted - 2009.09.06 04:31:00 -
[447]
Originally by: Bahnie Parkah Dont let this thread die!
Scanner still sucks, fix it.
No, it's still fine.
Just kill the popup, ccp.
|

Tyler
Annihilate. Minor Threat.
|
Posted - 2009.09.06 04:56:00 -
[448]
Agreed, CCP you are not going to get away with this one lol; fix what you have broken.
|

Jumponme
|
Posted - 2009.09.06 11:32:00 -
[449]
Originally by: sakana I for one have noticed vast improvements in server performance since this change was implemented, and it doesn't affect game play at all, no not at all.
I see what u did here.
2 seconds delay is too long and turns 0.0 more in a safe-zone than it ever was. If you want to rat safely, use a scout! And it's not a option to use a probelauncher ... most ships can't fit one with out crippled damage or tank.
Directional Scanner is for getting a idea where the prey/enemy fleet is (if they're are at a warpable object, like a belt it's their own fault, especially if they're on zero). Probes are more for tactical stuff, like getting a warp in on a sniper fleet.
|

Atedar Kerane
HeXstoof
|
Posted - 2009.09.06 12:03:00 -
[450]
I generally try not to become part of the whining masses, but this change was a huge mistake. The directional scanner have become a pain in the ass
A 0.1 or 0.5 second delay or whatever is fine with me. 2 seconds are making me crazy
/signed
|
|

Miza Eshkel
|
Posted - 2009.09.06 12:30:00 -
[451]
bump for CCP ******s
|

amarrly
Amarr Oberon Incorporated Morsus Mihi
|
Posted - 2009.09.06 12:39:00 -
[452]
With ship agilty changes, you needed fast scan.
Useing the scanner is a skill, learnt through hard work.
This is just another move by CCP for consensual PVP in EVE, and moving away from the old mantra, EVE is a harsh world yada yada yada.
|

Chr0nosX
Ore Mongers BricK sQuAD.
|
Posted - 2009.09.08 23:30:00 -
[453]
This really needs to be fixed or changed, it was fine before.
|

The Cuckoo
|
Posted - 2009.09.09 00:44:00 -
[454]
Worst of all. The threadnaught in the assembly hall has finally had a reply by CCP. Basically it tells everyone who is complaining about this ridiculous change to shut up, it reduces lags and they couldn't give a **** if we don't like it.
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Krystal Vernet
Minmatar Gradient Electus Matari
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Posted - 2009.09.09 01:17:00 -
[455]
Originally by: Zastrow J yo the CSM asked ccp about this for you guys and they replied that the directional scanner puts a huge load on the server and spamclicking it was creating lag. You'll have to start using long range probes instead of an inty
Oh noes! We'll actually have to hunt rather than spamclicking a button! Whatever will we do?!
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.09.09 01:40:00 -
[456]
Originally by: The Cuckoo Worst of all. The threadnaught in the assembly hall has finally had a reply by CCP. Basically it tells everyone who is complaining about this ridiculous change to shut up, it reduces lags and they couldn't give a **** if we don't like it.
Care to link us to that dev reply in the assembly hall thread as I seem to have missed it. Saying that I did hear a dev on the test server make pretty much that identical statement minus the not careing part when a couple of guys in fd kept endlessly whinging in local about it.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
Zeba is the BEST! ~Mitnal |

Robert Caldera
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Posted - 2009.09.09 09:06:00 -
[457]
the recalibrating **** has to be fixed, really!
Its just extremely annoying and has a devastating impact on catching enemies and pvp therefore.
REMOVE IT
Quote: Time Flux Detected You are going too fast! Wait five minutes and try again. Go back One page | Go back to forums
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaarrrrrggggggggghhhhhhhhhhhhhhhhh
this one has to be fixed too!!!! CCP is continuously worsening eve it seems
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Archillius maximus
Invicta. Advocated Destruction
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Posted - 2009.09.09 10:34:00 -
[458]
remove it ccp!!
this just sucks
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Baha Ka'Darr
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Posted - 2009.09.09 11:03:00 -
[459]
yesterday 3 targets escaped from belt .. again. because it took twice the time then before. to cover a entire system as a scout takes much to long..
please change it back
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Vrikshaka
Yawn Corp
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Posted - 2009.09.09 11:25:00 -
[460]
Bump. This needs to be dealt with.
Here's the only CCP reply so far people, go sign the Assembly Hall thread right now.
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Johnny Gurkha
Digital Fury Corporation
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Posted - 2009.09.09 12:00:00 -
[461]
Life is too short to be ****ed off with Eve. I'm voting with my feet... minus 2 accounts when the subs run out in 2 months time. :golf clap: |

Mira O'karr
Minmatar UK1 Zero
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Posted - 2009.09.10 12:15:00 -
[462]
at least make the scan button unclickable while the 2 seconds expire.
better game and ui design pretty please with sugar on top.

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Spike Larosse
RSP Enterprises Huzzah Federation
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Posted - 2009.09.10 12:47:00 -
[463]
Been a few weeks. Still hate it. Feel like a lion in a cage trying to scan things down quickly. What lag reduction? All I notice is a huge frustration when trying to scan, which mind you, wasn't the easiest thing to do properly already.
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Rysio zKlanu
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Posted - 2009.09.10 12:49:00 -
[464]
Srlsy CCP change it back. Its VERY VERY BAD change that is limiting pvp options in the game.
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Mangold
Einherjar Rising Cry Havoc.
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Posted - 2009.09.10 13:28:00 -
[465]
that reply from a csm means that a small roaming gang now needs a prober to find ratters...
way to go.
A buff for small gang warfare, oh yes, much like station services was 
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Loyal Servant
Caldari the united Negative Ten.
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Posted - 2009.09.11 13:20:00 -
[466]
They won't do anything about it. That is why they changed it and waited for people to complain then 'oh yeah we made that change' If it was in the patch notes the flames would have been hotter so they stealth nerfed it.
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Togakure
Sniggerdly
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Posted - 2009.09.11 20:15:00 -
[467]
This change has a huge impact on my ability to locate ratters quick enough to tackle them. It is getting harder and harder for small gang PVP. Please find a solution.
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Hoo Is
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Posted - 2009.09.11 21:14:00 -
[468]
what is it you always tell the carebears when something they like gets nerfed...
ADAPT OR DIE ---- a reply which adds nothing to a thread or results in a thread being bumped with no new discussion worthy content is considered spam and as such warrants a forum ban |

Jamm0
Volatile Nature Systematic-Chaos
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Posted - 2009.09.11 21:25:00 -
[469]
Edited by: Jamm0 on 11/09/2009 21:26:04 Surpising how annoying this is, and how much slower scanning is. Please change.
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Vrikshaka
Yawn Corp
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Posted - 2009.09.14 18:47:00 -
[470]
Hi can we get the scanner reverted back to something that actually works for catching targets again, please?
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The Alchemist
Gallente
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Posted - 2009.09.14 18:50:00 -
[471]
wtb old scanner back !!!!!!!!!!!! 
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Ares91
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Posted - 2009.09.14 21:09:00 -
[472]
Fix please.               
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Drykor
Minmatar Reikoku
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Posted - 2009.09.14 21:37:00 -
[473]
0.5 sec delay is more than enough to prevent spam. Please adjust to a reasonable level instead of hardcapping personal skills due to silly mechanics.
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Hatchet Annie
Caldari
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Posted - 2009.09.15 08:47:00 -
[474]
Before radically altering pvp mechanics like this (yes, if you do actually go out and try to catch someone you will see that it is a radical change) maybe first change to 1 sec delay and announce public testing on Sisi before you change it?
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fmercury
Club Bear
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Posted - 2009.09.15 10:11:00 -
[475]
Bump, please take a look at this, CCP.
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Morel Nova
z3r0 Gravity
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Posted - 2009.09.15 10:59:00 -
[476]
yeah its making scanning a giant pain. roll it back, no lag reduction can be worth this! Put in space whales!
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Captain Vampire
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Posted - 2009.09.15 11:20:00 -
[477]
Change it to max 10 scans every 20 seconds, and i'll be happy. It removes spam scanning, and still allow fast ceptors to accually do stuff besides scaring the local resident.
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MatrixSkye Mk2
Minmatar
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Posted - 2009.09.15 11:27:00 -
[478]
and they say carebears are the whiners.
adapt or die anyone?
guess this doesnt apply to 'hardcore el1te pirates'.
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Soldur
Helljumpers Double Dutch Rudders
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Posted - 2009.09.15 11:56:00 -
[479]
Originally by: Mangold that reply from a csm means that a small roaming gang now needs a prober to find ratters...
way to go.
A buff for small gang warfare, oh yes, much like station services was 
haha a prober that'll catch them fast......
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Suas
Perkone
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Posted - 2009.09.15 12:39:00 -
[480]
Originally by: Krystal Vernet
Originally by: Zastrow J yo the CSM asked ccp about this for you guys and they replied that the directional scanner puts a huge load on the server and spamclicking it was creating lag. You'll have to start using long range probes instead of an inty
Oh noes! We'll actually have to hunt rather than spamclicking a button! Whatever will we do?!
Hey look, it's an incompetent EM pilot who wouldn't know what player skill was if it hit him/her/it square in the face.
Don't ever post again. _________________________
HELLO! My name is Inigo Montoya. You killed my father. PREPARE TO DIE! |
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ROXGenghis
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Posted - 2009.09.16 15:52:00 -
[481]
The "adapt or die" comments are invalid. Yes, the 2-second timer is awful, but so it its implementation. Not knowing when we can hit scan next is a real problem, and hitting scan too soon causing a timer reset is a real problem. These at least need to be fixed.
But yes, also, 2 seconds is a bit much. Options include reducing the timer to 0.5 or 1 second, or using a "heating" mechanism to reduce total number of scans in a given time window.
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MatrixSkye Mk2
Minmatar
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Posted - 2009.09.16 16:13:00 -
[482]
Originally by: ROXGenghis The "adapt or die" comments are invalid. Yes, the 2-second timer is awful, but so it its implementation. Not knowing when we can hit scan next is a real problem, and hitting scan too soon causing a timer reset is a real problem. These at least need to be fixed.
But yes, also, 2 seconds is a bit much. Options include reducing the timer to 0.5 or 1 second, or using a "heating" mechanism to reduce total number of scans in a given time window.
The "adapt or die" comments are are just as valid and just as deserved as when they're being spewed to carebears. It's just that this isn't what elite PVPers want to hear when they whine. Maybe CCP could fix its implementation by adding a timer but that won't make this mob of yappers happy. They'll ***** and moan about anything that increases ,even if ever so slightly, the chance of survival rate of their preys. But if a creabear even suggests leveling the playing field and all of a sudden it's a whine thread, can i haz your stuffz, gb2WoW, delicious carebear tears, l2p, n00b, u mad?, etc etc. It quickly becomes a bash-a-carebear thread. Hypocrisy seems to be abundant with this crowd.
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Cassius Longinus
Stimulus Rote Kapelle
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Posted - 2009.09.16 17:28:00 -
[483]
Pretty horrid right now. I'd think that the 0.5 second delay idea would be trivial to implement and fix the vast majority of their lag issues. I wonder why they haven't done that already.
Honestly, this change is bad enough that I'm sure it will be fixed in one way or another, it's just a matter of time.
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Sevani
H A V O C Against ALL Authorities
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Posted - 2009.09.16 19:01:00 -
[484]
of all the hundreds of crew members aboard my hight tech battleship, I can't tell one of them morons to push the scan button like their life depends on it, and let me know if anything interesting shows up. (stolen from someone on SHC)
My solution? Open your scanner. Chose a button called enable scanner. It updates every two seconds until you close your scanner or you session change. There would also be a visual progress bar that shows when the next scan will take place. This would prevent the button mashing and frustration, yet allow the same database savings of the 2s change. In addition you could keep it open in fleet and monitor it for any changes. Yes many people in a large fleet probably have it open and running the whole time. But probably those are the same people mashing the button manually now so no difference.
-7
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MatrixSkye Mk2
Minmatar
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Posted - 2009.09.16 19:18:00 -
[485]
The scanner should be automated, FFS. What kind of backwards future is Eve set on where a pilot has to manually and constantly spam a button to get results. I guess program languages haven't invented in Eden yet.
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Sharp Feather
Gallente POS Builder Inc. Silent Requiem
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Posted - 2009.09.16 20:56:00 -
[486]
Edited by: Sharp Feather on 16/09/2009 20:56:48 . LOGIC & MORE LOGIC
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Beaty Swollocks
Perkone
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Posted - 2009.09.16 22:33:00 -
[487]
Hahah ok so CCP say use a prober in no certan terms huh ??
Do they even know how long they made probing now ??
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Vrikshaka
Yawn Corp
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Posted - 2009.09.17 11:55:00 -
[488]
Originally by: MatrixSkye Mk2
Originally by: ROXGenghis The "adapt or die" comments are invalid. Yes, the 2-second timer is awful, but so it its implementation. Not knowing when we can hit scan next is a real problem, and hitting scan too soon causing a timer reset is a real problem. These at least need to be fixed.
But yes, also, 2 seconds is a bit much. Options include reducing the timer to 0.5 or 1 second, or using a "heating" mechanism to reduce total number of scans in a given time window.
The "adapt or die" comments are are just as valid and just as deserved as when they're being spewed to carebears. It's just that this isn't what elite PVPers want to hear when they whine. Maybe CCP could fix its implementation by adding a timer but that won't make this mob of yappers happy. They'll ***** and moan about anything that increases ,even if ever so slightly, the chance of survival rate of their preys. But if a creabear even suggests leveling the playing field and all of a sudden it's a whine thread, can i haz your stuffz, gb2WoW, delicious carebear tears, l2p, n00b, u mad?, etc etc. It quickly becomes a bash-a-carebear thread. Hypocrisy seems to be abundant with this crowd.
This has nothing to do with petty "elite pvpers" vs carebears issues. PVP as a whole is gimped by this arbitrary change to the scanner - no matter who's trying to fight who. Although I guess it's only the less experienced who don't see the problem, as they haven't learned to use the scanner properly yet.
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MatrixSkye Mk2
Minmatar
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Posted - 2009.09.17 13:08:00 -
[489]
Edited by: MatrixSkye Mk2 on 17/09/2009 13:11:56
Originally by: Vrikshaka This has nothing to do with petty "elite pvpers" vs carebears issues. PVP as a whole is gimped by this arbitrary change to the scanner - no matter who's trying to fight who. Although I guess it's only the less experienced who don't see the problem, as they haven't learned to use the scanner properly yet.
The only thing this change gimps is PVP fitted pirates after mining ships and PVE ships ratting in belts which don't have a chance against you anyway. Lulz at you calling it PVP And you're crying and having a fit because you find this change "unfair".
And yeh, we know how populated lo sec/00 belts are, so this change is obviously bad for the game .
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