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Author Thread Statistics | Show CCP posts - 12 post(s)
Maggot
Maggot

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Posted - 2004.11.06 22:26:00 - [151]

Not forgetting the space whales that everyone has been asking for since Beta ;)

Maggot
Maggot

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Posted - 2004.11.06 22:26:00 - [152]

Not forgetting the space whales that everyone has been asking for since Beta ;)

Maggot
Maggot
Minmatar
Freelance Unincorporated
Ushra'Khan

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Posted - 2004.11.06 22:26:00 - [153]

Not forgetting the space whales that everyone has been asking for since Beta ;)

Papa Smurf
Papa Smurf

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Posted - 2004.11.11 19:43:00 - [154]

Originally by: The Sloth
Papa, I just wanted to confirm whether or not Concord would turn up if a player initiated a hostile action against another player inside a complex in a high security system (> 0.5) ?


The Sloth.


I honestly don't know. On the one hand, they shouldn't be able to warp in. On the other hand, that would be unacceptable. Either way, try it out on Singularity and file a bug report if it doesn't turn out to your pleasing ugh

Papa Smurf
Papa Smurf

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Posted - 2004.11.11 19:43:00 - [155]

Originally by: The Sloth
Papa, I just wanted to confirm whether or not Concord would turn up if a player initiated a hostile action against another player inside a complex in a high security system (> 0.5) ?


The Sloth.


I honestly don't know. On the one hand, they shouldn't be able to warp in. On the other hand, that would be unacceptable. Either way, try it out on Singularity and file a bug report if it doesn't turn out to your pleasing ugh

Papa Smurf
Papa Smurf



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Posted - 2004.11.11 19:43:00 - [156]

Originally by: The Sloth
Papa, I just wanted to confirm whether or not Concord would turn up if a player initiated a hostile action against another player inside a complex in a high security system (> 0.5) ?


The Sloth.


I honestly don't know. On the one hand, they shouldn't be able to warp in. On the other hand, that would be unacceptable. Either way, try it out on Singularity and file a bug report if it doesn't turn out to your pleasing ugh

Papa Smurf
Papa Smurf

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Posted - 2004.11.11 19:45:00 - [157]

Originally by: Lord Anubis
Papa is it true that level 4 agents in empire space are gonna be nerfed either less bs spawns or crappy loot drops. If so why? i do hope not as 0.0 space at the moe holds to many cards


They will be nerfed somewhat so that there is slightly less rampant loot dropping, as BS pirates are by default configged based on the fact that you rarely meet them, while through agent missions you have pretty much control over how frequently you meet them.

Shouldn't be an awesome difference though.


Papa Smurf
Papa Smurf

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Posted - 2004.11.11 19:45:00 - [158]

Originally by: Lord Anubis
Papa is it true that level 4 agents in empire space are gonna be nerfed either less bs spawns or crappy loot drops. If so why? i do hope not as 0.0 space at the moe holds to many cards


They will be nerfed somewhat so that there is slightly less rampant loot dropping, as BS pirates are by default configged based on the fact that you rarely meet them, while through agent missions you have pretty much control over how frequently you meet them.

Shouldn't be an awesome difference though.


Papa Smurf
Papa Smurf



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Posted - 2004.11.11 19:45:00 - [159]

Originally by: Lord Anubis
Papa is it true that level 4 agents in empire space are gonna be nerfed either less bs spawns or crappy loot drops. If so why? i do hope not as 0.0 space at the moe holds to many cards


They will be nerfed somewhat so that there is slightly less rampant loot dropping, as BS pirates are by default configged based on the fact that you rarely meet them, while through agent missions you have pretty much control over how frequently you meet them.

Shouldn't be an awesome difference though.


S'Daria
S'Daria

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Posted - 2004.11.11 23:17:00 - [160]

Originally by: Papa Smurf
Originally by: Lord Anubis
Papa is it true that level 4 agents in empire space are gonna be nerfed either less bs spawns or crappy loot drops. If so why? i do hope not as 0.0 space at the moe holds to many cards


They will be nerfed somewhat so that there is slightly less rampant loot dropping, as BS pirates are by default configged based on the fact that you rarely meet them, while through agent missions you have pretty much control over how frequently you meet them.

Shouldn't be an awesome difference though.


If you have a chance take a look at the complex discussion forums in the Singularity forum. There they talk about the loot drops of Level IV missions compared to Complexes in 0.0 space.

Please please please make sure that 0.0 space and 0.0 complexes are better than Level IV missions. There should be a reason why people say in 0.0.

If at all possible, have named Tech 2 items drop in 0.0 complexes to make them far superior to all the named items dropped from Level IV mission rats.

I know its probably too late, but please let your superiors know.



S'Daria
S'Daria

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Posted - 2004.11.11 23:17:00 - [161]

Originally by: Papa Smurf
Originally by: Lord Anubis
Papa is it true that level 4 agents in empire space are gonna be nerfed either less bs spawns or crappy loot drops. If so why? i do hope not as 0.0 space at the moe holds to many cards


They will be nerfed somewhat so that there is slightly less rampant loot dropping, as BS pirates are by default configged based on the fact that you rarely meet them, while through agent missions you have pretty much control over how frequently you meet them.

Shouldn't be an awesome difference though.


If you have a chance take a look at the complex discussion forums in the Singularity forum. There they talk about the loot drops of Level IV missions compared to Complexes in 0.0 space.

Please please please make sure that 0.0 space and 0.0 complexes are better than Level IV missions. There should be a reason why people say in 0.0.

If at all possible, have named Tech 2 items drop in 0.0 complexes to make them far superior to all the named items dropped from Level IV mission rats.

I know its probably too late, but please let your superiors know.



S'Daria
S'Daria

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Posted - 2004.11.11 23:17:00 - [162]

Originally by: Papa Smurf
Originally by: Lord Anubis
Papa is it true that level 4 agents in empire space are gonna be nerfed either less bs spawns or crappy loot drops. If so why? i do hope not as 0.0 space at the moe holds to many cards


They will be nerfed somewhat so that there is slightly less rampant loot dropping, as BS pirates are by default configged based on the fact that you rarely meet them, while through agent missions you have pretty much control over how frequently you meet them.

Shouldn't be an awesome difference though.


If you have a chance take a look at the complex discussion forums in the Singularity forum. There they talk about the loot drops of Level IV missions compared to Complexes in 0.0 space.

Please please please make sure that 0.0 space and 0.0 complexes are better than Level IV missions. There should be a reason why people say in 0.0.

If at all possible, have named Tech 2 items drop in 0.0 complexes to make them far superior to all the named items dropped from Level IV mission rats.

I know its probably too late, but please let your superiors know.



Excavation Svcs
Excavation Svcs

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Posted - 2004.11.14 03:41:00 - [163]

Originally by: S'Daria

Please please please make sure that 0.0 space and 0.0 complexes are better than Level IV missions. There should be a reason why people say in 0.0.

If at all possible, have named Tech 2 items drop in 0.0 complexes to make them far superior to all the named items dropped from Level IV mission rats.



No please dont. Reason to go to 0.0 is unlimited riches through rare minerals.
Excavation Svcs
Excavation Svcs

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Posted - 2004.11.14 03:41:00 - [164]

Originally by: S'Daria

Please please please make sure that 0.0 space and 0.0 complexes are better than Level IV missions. There should be a reason why people say in 0.0.

If at all possible, have named Tech 2 items drop in 0.0 complexes to make them far superior to all the named items dropped from Level IV mission rats.



No please dont. Reason to go to 0.0 is unlimited riches through rare minerals.
Excavation Svcs
Excavation Svcs

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Posted - 2004.11.14 03:41:00 - [165]

Originally by: S'Daria

Please please please make sure that 0.0 space and 0.0 complexes are better than Level IV missions. There should be a reason why people say in 0.0.

If at all possible, have named Tech 2 items drop in 0.0 complexes to make them far superior to all the named items dropped from Level IV mission rats.



No please dont. Reason to go to 0.0 is unlimited riches through rare minerals.
S'Daria
S'Daria

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Posted - 2004.11.14 04:10:00 - [166]

Originally by: Excavation Svcs
Originally by: S'Daria

Please please please make sure that 0.0 space and 0.0 complexes are better than Level IV missions. There should be a reason why people say in 0.0.

If at all possible, have named Tech 2 items drop in 0.0 complexes to make them far superior to all the named items dropped from Level IV mission rats.



No please dont. Reason to go to 0.0 is unlimited riches through rare minerals.
Mining is not fun. Sorry, loot drops in 0.0 should be better than Level IV Empire missions that require you have a better than -2.0 standing.


S'Daria
S'Daria

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Posted - 2004.11.14 04:10:00 - [167]

Originally by: Excavation Svcs
Originally by: S'Daria

Please please please make sure that 0.0 space and 0.0 complexes are better than Level IV missions. There should be a reason why people say in 0.0.

If at all possible, have named Tech 2 items drop in 0.0 complexes to make them far superior to all the named items dropped from Level IV mission rats.



No please dont. Reason to go to 0.0 is unlimited riches through rare minerals.
Mining is not fun. Sorry, loot drops in 0.0 should be better than Level IV Empire missions that require you have a better than -2.0 standing.


S'Daria
S'Daria

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Posted - 2004.11.14 04:10:00 - [168]

Originally by: Excavation Svcs
Originally by: S'Daria

Please please please make sure that 0.0 space and 0.0 complexes are better than Level IV missions. There should be a reason why people say in 0.0.

If at all possible, have named Tech 2 items drop in 0.0 complexes to make them far superior to all the named items dropped from Level IV mission rats.



No please dont. Reason to go to 0.0 is unlimited riches through rare minerals.
Mining is not fun. Sorry, loot drops in 0.0 should be better than Level IV Empire missions that require you have a better than -2.0 standing.


Excavation Svcs
Excavation Svcs

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Posted - 2004.11.14 18:52:00 - [169]

Originally by: S'Daria
Sorry, loot drops in 0.0 should be better than Level IV Empire missions that require you have a better than -2.0 standing.




You are not sorry! And did you forget about officers? Meet one in 0.0 and loot about 500m-1000m worth of stuff. How could level4 mission possibly reach that.
Excavation Svcs
Excavation Svcs

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Posted - 2004.11.14 18:52:00 - [170]

Originally by: S'Daria
Sorry, loot drops in 0.0 should be better than Level IV Empire missions that require you have a better than -2.0 standing.




You are not sorry! And did you forget about officers? Meet one in 0.0 and loot about 500m-1000m worth of stuff. How could level4 mission possibly reach that.
Excavation Svcs
Excavation Svcs

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Posted - 2004.11.14 18:52:00 - [171]

Originally by: S'Daria
Sorry, loot drops in 0.0 should be better than Level IV Empire missions that require you have a better than -2.0 standing.




You are not sorry! And did you forget about officers? Meet one in 0.0 and loot about 500m-1000m worth of stuff. How could level4 mission possibly reach that.
Tete
Tete

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Posted - 2004.11.16 17:29:00 - [172]

Originally by: S'Daria
Originally by: Excavation Svcs
Originally by: S'Daria

Please please please make sure that 0.0 space and 0.0 complexes are better than Level IV missions. There should be a reason why people say in 0.0.

If at all possible, have named Tech 2 items drop in 0.0 complexes to make them far superior to all the named items dropped from Level IV mission rats.



No please dont. Reason to go to 0.0 is unlimited riches through rare minerals.
Mining is not fun. Sorry, loot drops in 0.0 should be better than Level IV Empire missions that require you have a better than -2.0 standing.





Gotta keep in mind that most if not all of 0.0 is uber corps territory. So you have to be in one to get to it.
I play the game casually because missions make it possible to be casual.
Uber corps have uber ore, unlimited bank accounts so leave some for the others maybe ?
Tete
Tete

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Posted - 2004.11.16 17:29:00 - [173]

Originally by: S'Daria
Originally by: Excavation Svcs
Originally by: S'Daria

Please please please make sure that 0.0 space and 0.0 complexes are better than Level IV missions. There should be a reason why people say in 0.0.

If at all possible, have named Tech 2 items drop in 0.0 complexes to make them far superior to all the named items dropped from Level IV mission rats.



No please dont. Reason to go to 0.0 is unlimited riches through rare minerals.
Mining is not fun. Sorry, loot drops in 0.0 should be better than Level IV Empire missions that require you have a better than -2.0 standing.





Gotta keep in mind that most if not all of 0.0 is uber corps territory. So you have to be in one to get to it.
I play the game casually because missions make it possible to be casual.
Uber corps have uber ore, unlimited bank accounts so leave some for the others maybe ?
Tete
Tete
Caldari

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Posted - 2004.11.16 17:29:00 - [174]

Originally by: S'Daria
Originally by: Excavation Svcs
Originally by: S'Daria

Please please please make sure that 0.0 space and 0.0 complexes are better than Level IV missions. There should be a reason why people say in 0.0.

If at all possible, have named Tech 2 items drop in 0.0 complexes to make them far superior to all the named items dropped from Level IV mission rats.



No please dont. Reason to go to 0.0 is unlimited riches through rare minerals.
Mining is not fun. Sorry, loot drops in 0.0 should be better than Level IV Empire missions that require you have a better than -2.0 standing.





Gotta keep in mind that most if not all of 0.0 is uber corps territory. So you have to be in one to get to it.
I play the game casually because missions make it possible to be casual.
Uber corps have uber ore, unlimited bank accounts so leave some for the others maybe ?
Lord Anubis
Lord Anubis

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Posted - 2004.11.19 17:22:00 - [175]

Originally by: Papa Smurf
Originally by: Lord Anubis
Papa is it true that level 4 agents in empire space are gonna be nerfed either less bs spawns or crappy loot drops. If so why? i do hope not as 0.0 space at the moe holds to many cards


They will be nerfed somewhat so that there is slightly less rampant loot dropping, as BS pirates are by default configged based on the fact that you rarely meet them, while through agent missions you have pretty much control over how frequently you meet them.

Shouldn't be an awesome difference though.




So if i get what ur saying is level 4 agents still will give out the same amount of bs kills its just there urber modded loot will drop more rarly?



You cant beat Death
But you can make the bastard work hard for it

wtb Jerek Zuomi's Insignia
Lord Anubis
Lord Anubis

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Posted - 2004.11.19 17:22:00 - [176]

Originally by: Papa Smurf
Originally by: Lord Anubis
Papa is it true that level 4 agents in empire space are gonna be nerfed either less bs spawns or crappy loot drops. If so why? i do hope not as 0.0 space at the moe holds to many cards


They will be nerfed somewhat so that there is slightly less rampant loot dropping, as BS pirates are by default configged based on the fact that you rarely meet them, while through agent missions you have pretty much control over how frequently you meet them.

Shouldn't be an awesome difference though.




So if i get what ur saying is level 4 agents still will give out the same amount of bs kills its just there urber modded loot will drop more rarly?



You cant beat Death
But you can make the bastard work hard for it

wtb Jerek Zuomi's Insignia
Lord Anubis
Lord Anubis
Deep Core Mining Inc.

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Posted - 2004.11.19 17:22:00 - [177]

Originally by: Papa Smurf
Originally by: Lord Anubis
Papa is it true that level 4 agents in empire space are gonna be nerfed either less bs spawns or crappy loot drops. If so why? i do hope not as 0.0 space at the moe holds to many cards


They will be nerfed somewhat so that there is slightly less rampant loot dropping, as BS pirates are by default configged based on the fact that you rarely meet them, while through agent missions you have pretty much control over how frequently you meet them.

Shouldn't be an awesome difference though.




So if i get what ur saying is level 4 agents still will give out the same amount of bs kills its just there urber modded loot will drop more rarly?



You cant beat Death
But you can make the bastard work hard for it

wtb Jerek Zuomi's Insignia
Mirelath
Mirelath

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Posted - 2004.11.20 13:17:00 - [178]

Sorry if this is obvious, but I thought that you'd have to explore, system scan or get an agent with complex missions to find a complex - but after reading the new news item, it sounds more like complexes will be like they are on exodus at the moment, just locating a beacon, which you can do straight away on entering the system.

Will this be the way it will be?

Thanks
Mirelath
Mirelath

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Posted - 2004.11.20 13:17:00 - [179]

Sorry if this is obvious, but I thought that you'd have to explore, system scan or get an agent with complex missions to find a complex - but after reading the new news item, it sounds more like complexes will be like they are on exodus at the moment, just locating a beacon, which you can do straight away on entering the system.

Will this be the way it will be?

Thanks
Mirelath
Mirelath

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Posted - 2004.11.20 13:17:00 - [180]

Sorry if this is obvious, but I thought that you'd have to explore, system scan or get an agent with complex missions to find a complex - but after reading the new news item, it sounds more like complexes will be like they are on exodus at the moment, just locating a beacon, which you can do straight away on entering the system.

Will this be the way it will be?

Thanks
   
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