|
Pages: 1 2 3 4 5 6 7 8 9 :: [one page] | |
Author | Thread Statistics | Show CCP posts - 12 post(s) |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.10.12 20:55:00 -
[1] One of the Shiva features is Dungeons, Complexes, or whatever the buzzword-of-the-week is. While I can't say I find it highly likely that they will be of great impact on agent runners for the first few weeks of Shiva, I suspect and hope that they will be the cornerstone of all PVE and especially agent missions in the future. For those of you who are familiar with scenario missions (a rarity in many regions of space) Dungeon Missions are similar but a few steps beyond. Dungeons may be spawned dynamically, so agent missions using these will not be subject to griefing problems or require abominable travel times merely to locate a scenario. Dungeons will generally be setup with gameplay similar to dungeons in land-locked games. Rooms, doors, monsters, traps, treasure chests, etc. will be implemented in space-friendly manners. Dungeons will primarily be seen in agent missions through important missions and level 4 missions. See important/storyline thread, however, too be posted. The future of dungeons in the agent system has yet to be finally specced out, but probably we will move as much of the mission content into the dungeon system as possible, adding more complex in-space interactions to missions. I'd predict that this will be a post-launch Shiva task to be completed before Kali starts up full force. |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.10.12 20:55:00 -
[2] One of the Shiva features is Dungeons, Complexes, or whatever the buzzword-of-the-week is. While I can't say I find it highly likely that they will be of great impact on agent runners for the first few weeks of Shiva, I suspect and hope that they will be the cornerstone of all PVE and especially agent missions in the future. For those of you who are familiar with scenario missions (a rarity in many regions of space) Dungeon Missions are similar but a few steps beyond. Dungeons may be spawned dynamically, so agent missions using these will not be subject to griefing problems or require abominable travel times merely to locate a scenario. Dungeons will generally be setup with gameplay similar to dungeons in land-locked games. Rooms, doors, monsters, traps, treasure chests, etc. will be implemented in space-friendly manners. Dungeons will primarily be seen in agent missions through important missions and level 4 missions. See important/storyline thread, however, too be posted. The future of dungeons in the agent system has yet to be finally specced out, but probably we will move as much of the mission content into the dungeon system as possible, adding more complex in-space interactions to missions. I'd predict that this will be a post-launch Shiva task to be completed before Kali starts up full force. |
Papa Smurf ![]() ![]() ![]() ![]() |
Posted - 2004.10.12 20:55:00 -
[3] One of the Shiva features is Dungeons, Complexes, or whatever the buzzword-of-the-week is. While I can't say I find it highly likely that they will be of great impact on agent runners for the first few weeks of Shiva, I suspect and hope that they will be the cornerstone of all PVE and especially agent missions in the future. For those of you who are familiar with scenario missions (a rarity in many regions of space) Dungeon Missions are similar but a few steps beyond. Dungeons may be spawned dynamically, so agent missions using these will not be subject to griefing problems or require abominable travel times merely to locate a scenario. Dungeons will generally be setup with gameplay similar to dungeons in land-locked games. Rooms, doors, monsters, traps, treasure chests, etc. will be implemented in space-friendly manners. Dungeons will primarily be seen in agent missions through important missions and level 4 missions. See important/storyline thread, however, too be posted. The future of dungeons in the agent system has yet to be finally specced out, but probably we will move as much of the mission content into the dungeon system as possible, adding more complex in-space interactions to missions. I'd predict that this will be a post-launch Shiva task to be completed before Kali starts up full force. |
![]() Seidr ![]() ![]() ![]() |
Posted - 2004.10.12 23:02:00 -
[4] Edited by: Seidr on 12/10/2004 23:07:20 As a golden-oldie mmorpg player, I cant wait to see how dungeons turn out on the scale that Eve online can provide ![]() |
![]() Seidr ![]() ![]() ![]() |
Posted - 2004.10.12 23:02:00 -
[5] Edited by: Seidr on 12/10/2004 23:07:20 As a golden-oldie mmorpg player, I cant wait to see how dungeons turn out on the scale that Eve online can provide ![]() |
Seidr Amarr ![]() ![]() ![]() |
Posted - 2004.10.12 23:02:00 -
[6] Edited by: Seidr on 12/10/2004 23:07:20 As a golden-oldie mmorpg player, I cant wait to see how dungeons turn out on the scale that Eve online can provide ![]() |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.10.13 00:33:00 -
[7] Any new content is good. But please don't call them Dungeons... Complexes, complexes, complexes!!! I think with the new level IV agents many of us will be willing to wait til post-Shiva so you guys can get it right with these Complexes. Are the intentions of Complexes to be for group or solo play? |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.10.13 00:33:00 -
[8] Any new content is good. But please don't call them Dungeons... Complexes, complexes, complexes!!! I think with the new level IV agents many of us will be willing to wait til post-Shiva so you guys can get it right with these Complexes. Are the intentions of Complexes to be for group or solo play? |
S'Daria ![]() ![]() ![]() |
Posted - 2004.10.13 00:33:00 -
[9] Any new content is good. But please don't call them Dungeons... Complexes, complexes, complexes!!! I think with the new level IV agents many of us will be willing to wait til post-Shiva so you guys can get it right with these Complexes. Are the intentions of Complexes to be for group or solo play? |
![]() JP Beauregard ![]() ![]() ![]() |
Posted - 2004.10.13 07:14:00 -
[10]
Actually, and even though "complex" appears to be a countable noun, the plural "complexes" sounds rather offensive to the latent Latin undercurrent of my consciousness. Although it's of course a fun word to say with a Gollum accent. Can we maybe try the military synonym "installations" given that there is a combat element involved? JP Beauregard === The Pilkington Guides to EVE === |
![]() JP Beauregard ![]() ![]() ![]() |
Posted - 2004.10.13 07:14:00 -
[11]
Actually, and even though "complex" appears to be a countable noun, the plural "complexes" sounds rather offensive to the latent Latin undercurrent of my consciousness. Although it's of course a fun word to say with a Gollum accent. Can we maybe try the military synonym "installations" given that there is a combat element involved? JP Beauregard === The Pilkington Guides to EVE === |
JP Beauregard Gallente Pilkington Communications ![]() ![]() ![]() |
Posted - 2004.10.13 07:14:00 -
[12]
Actually, and even though "complex" appears to be a countable noun, the plural "complexes" sounds rather offensive to the latent Latin undercurrent of my consciousness. Although it's of course a fun word to say with a Gollum accent. Can we maybe try the military synonym "installations" given that there is a combat element involved? **** PILCO - We Service Brains of All Sizes **** |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.10.13 08:33:00 -
[13]
The problem with Complexes (other than the implication of mental ailments) is also that alot of items start popping up in them such as 'Complex Wall', 'Complex Bunker', etc. which implies that the meaning is 'Complicated'. Anyhow, the name used for complexes/dungeons inhouse changes twice a week. Haven't got a clue what the final blurb will be. Usually we just refer to them as dungeons internally, and leave the marketspeak to the marketeers ![]() |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.10.13 08:33:00 -
[14]
The problem with Complexes (other than the implication of mental ailments) is also that alot of items start popping up in them such as 'Complex Wall', 'Complex Bunker', etc. which implies that the meaning is 'Complicated'. Anyhow, the name used for complexes/dungeons inhouse changes twice a week. Haven't got a clue what the final blurb will be. Usually we just refer to them as dungeons internally, and leave the marketspeak to the marketeers ![]() |
Papa Smurf ![]() ![]() ![]() ![]() |
Posted - 2004.10.13 08:33:00 -
[15]
The problem with Complexes (other than the implication of mental ailments) is also that alot of items start popping up in them such as 'Complex Wall', 'Complex Bunker', etc. which implies that the meaning is 'Complicated'. Anyhow, the name used for complexes/dungeons inhouse changes twice a week. Haven't got a clue what the final blurb will be. Usually we just refer to them as dungeons internally, and leave the marketspeak to the marketeers ![]() |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.10.13 13:18:00 -
[16] I like "Installations" personally. "Dungeon" is too medival IMHO. |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.10.13 13:18:00 -
[17] I like "Installations" personally. "Dungeon" is too medival IMHO. |
S'Daria ![]() ![]() ![]() |
Posted - 2004.10.13 13:18:00 -
[18] I like "Installations" personally. "Dungeon" is too medival IMHO. |
![]() Rinji ![]() ![]() ![]() |
Posted - 2004.10.13 16:29:00 -
[19] Scenario missions are a rarity in some areas of space? I guess they need to be spread out a bit, they're all I do down in the Khanid region. I get them so often I have "insta-loot" bm to each and every can. ![]() Anyway, to attempt to get back on topic, Comgeons sounds pretty cool, can't wait to try them out. Vice Admiral Rinji Morisato Logistics Division Commanding Officer of Logistics Division |
![]() Rinji ![]() ![]() ![]() |
Posted - 2004.10.13 16:29:00 -
[20] Scenario missions are a rarity in some areas of space? I guess they need to be spread out a bit, they're all I do down in the Khanid region. I get them so often I have "insta-loot" bm to each and every can. ![]() Anyway, to attempt to get back on topic, Comgeons sounds pretty cool, can't wait to try them out. Vice Admiral Rinji Morisato Logistics Division Commanding Officer of Logistics Division |
Rinji Caldari Caldari Provisions ![]() ![]() ![]() |
Posted - 2004.10.13 16:29:00 -
[21] Scenario missions are a rarity in some areas of space? I guess they need to be spread out a bit, they're all I do down in the Khanid region. I get them so often I have "insta-loot" bm to each and every can. ![]() Anyway, to attempt to get back on topic, Comgeons sounds pretty cool, can't wait to try them out. Vice Admiral Rinji Morisato Logistics Division Commanding Officer of Logistics Division |
![]() Ebedar ![]() ![]() ![]() |
Posted - 2004.10.13 17:14:00 -
[22] They should be called Dave. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Ebedar ![]() ![]() ![]() |
Posted - 2004.10.13 17:14:00 -
[23] They should be called Dave. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ebedar Gallente Primary Intelligence ![]() ![]() ![]() |
Posted - 2004.10.13 17:14:00 -
[24] They should be called Dave. |
![]() Bhurak ![]() ![]() ![]() |
Posted - 2004.10.13 19:26:00 -
[25] Dave's not here, man. Random Miner> Did you how steal my ore, lacked prospects or a bright future the thing you wanted me to take the fight airship to hit you |
![]() Bhurak ![]() ![]() ![]() |
Posted - 2004.10.13 19:26:00 -
[26] Dave's not here, man. Random Miner> Did you how steal my ore, lacked prospects or a bright future the thing you wanted me to take the fight airship to hit you |
Bhurak Amarr Imperial Shipment ![]() ![]() ![]() |
Posted - 2004.10.13 19:26:00 -
[27] Dave's not here, man. Random Miner> Did you how steal my ore, lacked prospects or a bright future the thing you wanted me to take the fight airship to hit you |
![]() Dirtball ![]() ![]() ![]() |
Posted - 2004.10.13 19:59:00 -
[28] Are there dungeons static in location and completely unrelated to agents? cause that would be super |
![]() Dirtball ![]() ![]() ![]() |
Posted - 2004.10.13 19:59:00 -
[29] Are there dungeons static in location and completely unrelated to agents? cause that would be super |
Dirtball GoonSwarm ![]() ![]() ![]() |
Posted - 2004.10.13 19:59:00 -
[30] Are there dungeons static in location and completely unrelated to agents? cause that would be super |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.10.13 20:04:00 -
[31]
Being authored as we speak. |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.10.13 20:04:00 -
[32]
Being authored as we speak. |
Papa Smurf ![]() ![]() ![]() ![]() |
Posted - 2004.10.13 20:04:00 -
[33]
Being authored as we speak. |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.10.14 01:56:00 -
[34]If these cans are the same as currently coded fosams then you can't open the can if there are enemy rats nearby. Also remember the "Installations" will be instantly spawned for missions - at least that's my understanding. However there will be other fixed "Installations" that will be in space that anyone can go into. If my memory is correct an "Installation" in a 0.7 would have rats or be as difficult as like a 0.5 or 0.4 space or something like that. Look forward to them. |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.10.14 01:56:00 -
[35]If these cans are the same as currently coded fosams then you can't open the can if there are enemy rats nearby. Also remember the "Installations" will be instantly spawned for missions - at least that's my understanding. However there will be other fixed "Installations" that will be in space that anyone can go into. If my memory is correct an "Installation" in a 0.7 would have rats or be as difficult as like a 0.5 or 0.4 space or something like that. Look forward to them. |
S'Daria ![]() ![]() ![]() |
Posted - 2004.10.14 01:56:00 -
[36]If these cans are the same as currently coded fosams then you can't open the can if there are enemy rats nearby. Also remember the "Installations" will be instantly spawned for missions - at least that's my understanding. However there will be other fixed "Installations" that will be in space that anyone can go into. If my memory is correct an "Installation" in a 0.7 would have rats or be as difficult as like a 0.5 or 0.4 space or something like that. Look forward to them. |
![]() Shlub ![]() ![]() ![]() |
Posted - 2004.10.14 14:26:00 -
[37]
![]() "When You have to kill a man it costs nothing to be polite" |
![]() Shlub ![]() ![]() ![]() |
Posted - 2004.10.14 14:26:00 -
[38]
![]() "When You have to kill a man it costs nothing to be polite" |
Shlub Caldari Helix Ltd. ![]() ![]() ![]() |
Posted - 2004.10.14 14:26:00 -
[39]
![]() "When You have to kill a man it costs nothing to be polite" |
![]() Crayathan ![]() ![]() ![]() |
Posted - 2004.10.15 09:25:00 -
[40] Strongholds Even though I walk through the valley of the shadow of death, I fear no evil |
![]() Crayathan ![]() ![]() ![]() |
Posted - 2004.10.15 09:25:00 -
[41] Strongholds Even though I walk through the valley of the shadow of death, I fear no evil |
Crayathan Gallente Contraband Inc. Mercenary Coalition ![]() ![]() ![]() |
Posted - 2004.10.15 09:25:00 -
[42] Strongholds Even though I walk through the valley of the shadow of death, I fear no evil |
![]() Damajink ![]() ![]() ![]() |
Posted - 2004.10.16 11:07:00 -
[43] Rat holes ![]() |
![]() Damajink ![]() ![]() ![]() |
Posted - 2004.10.16 11:07:00 -
[44] Rat holes ![]() |
Damajink Caldari Provisions ![]() ![]() ![]() |
Posted - 2004.10.16 11:07:00 -
[45] Rat holes ![]() |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.10.17 12:15:00 -
[46] Still like "Installations" |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.10.17 12:15:00 -
[47] Still like "Installations" |
S'Daria ![]() ![]() ![]() |
Posted - 2004.10.17 12:15:00 -
[48] Still like "Installations" |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.10.17 15:17:00 -
[49] Btw. seems like the marketing term for them is "Deadspace Complexes". |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.10.17 15:17:00 -
[50] Btw. seems like the marketing term for them is "Deadspace Complexes". |
Papa Smurf ![]() ![]() ![]() ![]() |
Posted - 2004.10.17 15:17:00 -
[51] Btw. seems like the marketing term for them is "Deadspace Complexes". |
![]() JP Beauregard ![]() ![]() ![]() |
Posted - 2004.10.17 21:41:00 -
[52]
Then someone in Marketing must be after a comedy prize. |
![]() JP Beauregard ![]() ![]() ![]() |
Posted - 2004.10.17 21:41:00 -
[53]
Then someone in Marketing must be after a comedy prize. |
JP Beauregard Gallente Pilkington Communications ![]() ![]() ![]() |
Posted - 2004.10.17 21:41:00 -
[54]
Then someone in Marketing must be after a comedy prize. |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.10.18 00:27:00 -
[55]Hey, even English majors need a job doing something. ![]() |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.10.18 00:27:00 -
[56]Hey, even English majors need a job doing something. ![]() |
S'Daria ![]() ![]() ![]() |
Posted - 2004.10.18 00:27:00 -
[57]Hey, even English majors need a job doing something. ![]() |
![]() fuze ![]() ![]() ![]() |
Posted - 2004.10.18 19:05:00 -
[58] For pirate factions it should be a cave in a meteorite and you need a rub a lamp to get in. With lots of gold in there. ![]() But hideout sounds cool to me. And call triggers something like cloaked spying sensors. ___________________________ Favorite bumpersticker of the month: My head hurts! |
![]() fuze ![]() ![]() ![]() |
Posted - 2004.10.18 19:05:00 -
[59] For pirate factions it should be a cave in a meteorite and you need a rub a lamp to get in. With lots of gold in there. ![]() But hideout sounds cool to me. And call triggers something like cloaked spying sensors. ___________________________ Favorite bumpersticker of the month: My head hurts! |
fuze Gallente Defense Advanced Research Projects Agency ![]() ![]() ![]() |
Posted - 2004.10.18 19:05:00 -
[60] For pirate factions it should be a cave in a meteorite and you need a rub a lamp to get in. With lots of gold in there. ![]() But hideout sounds cool to me. And call triggers something like cloaked spying sensors. Being a man I still can achieve multiple sarcasms. |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.10.19 00:34:00 -
[61]LOL...reminds me of a Buggs Bunny Cartoon. ![]() |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.10.19 00:34:00 -
[62]LOL...reminds me of a Buggs Bunny Cartoon. ![]() |
S'Daria ![]() ![]() ![]() |
Posted - 2004.10.19 00:34:00 -
[63]LOL...reminds me of a Buggs Bunny Cartoon. ![]() |
![]() Droidster ![]() ![]() ![]() |
Posted - 2004.10.19 03:05:00 -
[64] Will there be "monsters" too? I can see it now: treasure chests guarded by animatronic dragons containing belly button implants that make you invisible. This is too wierd for words. _____________________________________________ I am motivated by various things, mostly ISK. |
![]() Droidster ![]() ![]() ![]() |
Posted - 2004.10.19 03:05:00 -
[65] Will there be "monsters" too? I can see it now: treasure chests guarded by animatronic dragons containing belly button implants that make you invisible. This is too wierd for words. _____________________________________________ I am motivated by various things, mostly ISK. |
Droidster ![]() ![]() ![]() |
Posted - 2004.10.19 03:05:00 -
[66] Will there be "monsters" too? I can see it now: treasure chests guarded by animatronic dragons containing belly button implants that make you invisible. This is too wierd for words. _____________________________________________ I am motivated by various things, mostly ISK. |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.10.19 15:53:00 -
[67]
There will indeed be monsters. Monsters in EVE terms are just NPC ships. Treasure chests in EVE terms are various spawn containers, flotsam, etc. |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.10.19 15:53:00 -
[68]
There will indeed be monsters. Monsters in EVE terms are just NPC ships. Treasure chests in EVE terms are various spawn containers, flotsam, etc. |
Papa Smurf ![]() ![]() ![]() ![]() |
Posted - 2004.10.19 15:53:00 -
[69]
There will indeed be monsters. Monsters in EVE terms are just NPC ships. Treasure chests in EVE terms are various spawn containers, flotsam, etc. |
![]() JP Beauregard ![]() ![]() ![]() |
Posted - 2004.10.19 17:28:00 -
[70]
How about virgins and maidens? I mean, if there be dragons ![]() |
![]() JP Beauregard ![]() ![]() ![]() |
Posted - 2004.10.19 17:28:00 -
[71]
How about virgins and maidens? I mean, if there be dragons ![]() |
JP Beauregard Gallente Pilkington Communications ![]() ![]() ![]() |
Posted - 2004.10.19 17:28:00 -
[72]
How about virgins and maidens? I mean, if there be dragons ![]() |
![]() Mirelath ![]() ![]() ![]() |
Posted - 2004.10.20 10:30:00 -
[73] Sorry if this is obvious or has already been asked, but complexes have been the number one thing I've been looking forward to, with their different types, different difficulty levels, their involvement with agent missions and so on. The thing I've been wondering, and I've seen different opinions/answers on this is whether complexes or "dungeons" will be only available through agents, or whether we can go looking for complexes, say in higher security space for newer players, and have a go at them WITHOUT having to go through an agent (agents seem to hate me)? Thanks ![]() |
![]() Mirelath ![]() ![]() ![]() |
Posted - 2004.10.20 10:30:00 -
[74] Sorry if this is obvious or has already been asked, but complexes have been the number one thing I've been looking forward to, with their different types, different difficulty levels, their involvement with agent missions and so on. The thing I've been wondering, and I've seen different opinions/answers on this is whether complexes or "dungeons" will be only available through agents, or whether we can go looking for complexes, say in higher security space for newer players, and have a go at them WITHOUT having to go through an agent (agents seem to hate me)? Thanks ![]() |
Mirelath ![]() ![]() ![]() |
Posted - 2004.10.20 10:30:00 -
[75] Sorry if this is obvious or has already been asked, but complexes have been the number one thing I've been looking forward to, with their different types, different difficulty levels, their involvement with agent missions and so on. The thing I've been wondering, and I've seen different opinions/answers on this is whether complexes or "dungeons" will be only available through agents, or whether we can go looking for complexes, say in higher security space for newer players, and have a go at them WITHOUT having to go through an agent (agents seem to hate me)? Thanks ![]() |
![]() Wonko Sane ![]() ![]() ![]() |
Posted - 2004.10.20 11:32:00 -
[76]
I don't know if she's a virgin, but of course we have the stupid damsel that keep getting kidnapped a few times a day ![]() |
![]() Wonko Sane ![]() ![]() ![]() |
Posted - 2004.10.20 11:32:00 -
[77]
I don't know if she's a virgin, but of course we have the stupid damsel that keep getting kidnapped a few times a day ![]() |
Wonko Sane ![]() ![]() ![]() |
Posted - 2004.10.20 11:32:00 -
[78]
I don't know if she's a virgin, but of course we have the stupid damsel that keep getting kidnapped a few times a day ![]() |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.10.20 12:38:00 -
[79] Do you know the ETA on "Complexes"...we're getting offly close to the Novemember 3rd release. If they are not complete I think many people would rather it be posponed and done right instead of ... well you know. Cheers. ![]() |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.10.20 12:38:00 -
[80] Do you know the ETA on "Complexes"...we're getting offly close to the Novemember 3rd release. If they are not complete I think many people would rather it be posponed and done right instead of ... well you know. Cheers. ![]() |
S'Daria ![]() ![]() ![]() |
Posted - 2004.10.20 12:38:00 -
[81] Do you know the ETA on "Complexes"...we're getting offly close to the Novemember 3rd release. If they are not complete I think many people would rather it be posponed and done right instead of ... well you know. Cheers. ![]() |
![]() Dame Sneakers ![]() ![]() ![]() |
Posted - 2004.10.20 12:41:00 -
[82] From reading this it seems that "Deadspace Complexes" might be small and require a close range setup. I mean in a Dungeon you don't usually use a lot of long range weapons, those are for outside above ground fighting. So, will "Deadspace Complexes" require a close range combat setup? If so, that sort of hinders players with ships/skills/setup designed for long range combat. |
![]() Dame Sneakers ![]() ![]() ![]() |
Posted - 2004.10.20 12:41:00 -
[83] From reading this it seems that "Deadspace Complexes" might be small and require a close range setup. I mean in a Dungeon you don't usually use a lot of long range weapons, those are for outside above ground fighting. So, will "Deadspace Complexes" require a close range combat setup? If so, that sort of hinders players with ships/skills/setup designed for long range combat. |
Dame Sneakers Caldari FinFleet Lotka Volterra ![]() ![]() ![]() |
Posted - 2004.10.20 12:41:00 -
[84] From reading this it seems that "Deadspace Complexes" might be small and require a close range setup. I mean in a Dungeon you don't usually use a lot of long range weapons, those are for outside above ground fighting. So, will "Deadspace Complexes" require a close range combat setup? If so, that sort of hinders players with ships/skills/setup designed for long range combat. |
![]() Mirelath ![]() ![]() ![]() |
Posted - 2004.10.20 13:38:00 -
[85]
|
![]() Mirelath ![]() ![]() ![]() |
Posted - 2004.10.20 13:38:00 -
[86]
|
Mirelath ![]() ![]() ![]() |
Posted - 2004.10.20 13:38:00 -
[87]
|
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.10.22 08:29:00 -
[88]
It has already been asked, and the answer is yes, there will be dungeons that do not require agents. |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.10.22 08:29:00 -
[89]
It has already been asked, and the answer is yes, there will be dungeons that do not require agents. |
Papa Smurf ![]() ![]() ![]() ![]() |
Posted - 2004.10.22 08:29:00 -
[90]
It has already been asked, and the answer is yes, there will be dungeons that do not require agents. |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.10.22 08:50:00 -
[91]
I'd expect that most of the dungeon-ization of agent missions will actually occur in the first few weeks after launch. At launch, probably most "storyline"/"important" missions should use dungeons where appropriate. It's not planned that way, but I'm more of a "the money ain't in the bank until it's in the bank" type of guy. Until I see a fair number of dungeons with my own eyes, I'm not banking on them. To counter this risk, I had originally asked Zrakor to implement level 4 missions and storyline missions such that they are first completely implemented using standard encounters, but plan on replacing the standard encounters with dungeons when they are ready. |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.10.22 08:50:00 -
[92]
I'd expect that most of the dungeon-ization of agent missions will actually occur in the first few weeks after launch. At launch, probably most "storyline"/"important" missions should use dungeons where appropriate. It's not planned that way, but I'm more of a "the money ain't in the bank until it's in the bank" type of guy. Until I see a fair number of dungeons with my own eyes, I'm not banking on them. To counter this risk, I had originally asked Zrakor to implement level 4 missions and storyline missions such that they are first completely implemented using standard encounters, but plan on replacing the standard encounters with dungeons when they are ready. |
Papa Smurf ![]() ![]() ![]() ![]() |
Posted - 2004.10.22 08:50:00 -
[93]
I'd expect that most of the dungeon-ization of agent missions will actually occur in the first few weeks after launch. At launch, probably most "storyline"/"important" missions should use dungeons where appropriate. It's not planned that way, but I'm more of a "the money ain't in the bank until it's in the bank" type of guy. Until I see a fair number of dungeons with my own eyes, I'm not banking on them. To counter this risk, I had originally asked Zrakor to implement level 4 missions and storyline missions such that they are first completely implemented using standard encounters, but plan on replacing the standard encounters with dungeons when they are ready. |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.10.22 08:56:00 -
[94]
The "Deadspace" in Deadspace Complexes does indeed refer to this property. Deadspace is very hostile to warp fields. Crossing the "room boundaries" will also generally put you in relatively close quarters to NPCs. Thus it can be safely assumed that if you aren't rigged for close combat, you're probably going to be in trouble in dungeons that are balanced for larger and more powerful ships. This will be highly dungeon-dependant, but the general rule of thumb is that dungeons are intended to be balanced environments where no single tactic should do the trick. Kiters beware ![]() |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.10.22 08:56:00 -
[95]
The "Deadspace" in Deadspace Complexes does indeed refer to this property. Deadspace is very hostile to warp fields. Crossing the "room boundaries" will also generally put you in relatively close quarters to NPCs. Thus it can be safely assumed that if you aren't rigged for close combat, you're probably going to be in trouble in dungeons that are balanced for larger and more powerful ships. This will be highly dungeon-dependant, but the general rule of thumb is that dungeons are intended to be balanced environments where no single tactic should do the trick. Kiters beware ![]() |
Papa Smurf ![]() ![]() ![]() ![]() |
Posted - 2004.10.22 08:56:00 -
[96]
The "Deadspace" in Deadspace Complexes does indeed refer to this property. Deadspace is very hostile to warp fields. Crossing the "room boundaries" will also generally put you in relatively close quarters to NPCs. Thus it can be safely assumed that if you aren't rigged for close combat, you're probably going to be in trouble in dungeons that are balanced for larger and more powerful ships. This will be highly dungeon-dependant, but the general rule of thumb is that dungeons are intended to be balanced environments where no single tactic should do the trick. Kiters beware ![]() |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.10.23 00:33:00 -
[97] I looked at the description of "Deadspace Complexes" in the Shiva feature section and I have to say I'm impressed. 1. To continue the conversation, when you warp to the next "room" or "area" in the complex how close will you expect to be to the rats there? 15km? 25km? Or closer or different depending on the complex? 2. Obviously there is no warping within the complex area, but are their "walls" like "grid boundaries" or can you move outside the "room" you just warped to using the local complex "door"? (i.e. I jump into the next "room" and then turn around and MWD + AB away from the rats to get distance between me and the rats). 3. Will we expect to instantly be webbed when going though each "door" of the complex? Or will that occur only with certain types of higher level complexes that we'll be warned about? Thanks alot for this heads-up information - we REALLY appreciate it. |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.10.23 00:33:00 -
[98] I looked at the description of "Deadspace Complexes" in the Shiva feature section and I have to say I'm impressed. 1. To continue the conversation, when you warp to the next "room" or "area" in the complex how close will you expect to be to the rats there? 15km? 25km? Or closer or different depending on the complex? 2. Obviously there is no warping within the complex area, but are their "walls" like "grid boundaries" or can you move outside the "room" you just warped to using the local complex "door"? (i.e. I jump into the next "room" and then turn around and MWD + AB away from the rats to get distance between me and the rats). 3. Will we expect to instantly be webbed when going though each "door" of the complex? Or will that occur only with certain types of higher level complexes that we'll be warned about? Thanks alot for this heads-up information - we REALLY appreciate it. |
S'Daria ![]() ![]() ![]() |
Posted - 2004.10.23 00:33:00 -
[99] I looked at the description of "Deadspace Complexes" in the Shiva feature section and I have to say I'm impressed. 1. To continue the conversation, when you warp to the next "room" or "area" in the complex how close will you expect to be to the rats there? 15km? 25km? Or closer or different depending on the complex? 2. Obviously there is no warping within the complex area, but are their "walls" like "grid boundaries" or can you move outside the "room" you just warped to using the local complex "door"? (i.e. I jump into the next "room" and then turn around and MWD + AB away from the rats to get distance between me and the rats). 3. Will we expect to instantly be webbed when going though each "door" of the complex? Or will that occur only with certain types of higher level complexes that we'll be warned about? Thanks alot for this heads-up information - we REALLY appreciate it. |
![]() capt ![]() ![]() ![]() |
Posted - 2004.10.25 09:24:00 -
[100] Leave a bit for people to find out. If everything is known it will be dull and predictable. And I'm sure after the first dungeons are in the game everything will be posted to the smallest detail on this very forum anyway so let players find out what it will be like...... |
![]() capt ![]() ![]() ![]() |
Posted - 2004.10.25 09:24:00 -
[101] Leave a bit for people to find out. If everything is known it will be dull and predictable. And I'm sure after the first dungeons are in the game everything will be posted to the smallest detail on this very forum anyway so let players find out what it will be like...... |
capt ![]() ![]() ![]() |
Posted - 2004.10.25 09:24:00 -
[102] Leave a bit for people to find out. If everything is known it will be dull and predictable. And I'm sure after the first dungeons are in the game everything will be posted to the smallest detail on this very forum anyway so let players find out what it will be like...... |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.10.25 13:09:00 -
[103] The idea is that we help flesh out as many of the bugs as possible and give feedback to Papa Smurf on issues that are important to us. There's no point for them to implement something that we don't want. |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.10.25 13:09:00 -
[104] The idea is that we help flesh out as many of the bugs as possible and give feedback to Papa Smurf on issues that are important to us. There's no point for them to implement something that we don't want. |
S'Daria ![]() ![]() ![]() |
Posted - 2004.10.25 13:09:00 -
[105] The idea is that we help flesh out as many of the bugs as possible and give feedback to Papa Smurf on issues that are important to us. There's no point for them to implement something that we don't want. |
![]() capt ![]() ![]() ![]() |
Posted - 2004.10.26 08:10:00 -
[106]
I think it's up to the devs to implement things and to decide if they are viable or not. If we allready go spewing whines that we don't want this or that implemented......... We can't always get what we want and you can't give all players everthing the way they want it. I for example want them to fix projectiles but it has been said it will only be adressed Soon(tm) after Shiva. So I am expecting this round Christmass 2005. If for example we warp into a dungeon and find ourselves at 2 km distance of a mega cruiser or BS spawn....well then we better have a short range setup. I am sure a lot of players would WANT a longe range possibility, but again we can't always have what we want. Just adapt and learn how to use different setups. Completely unrelated remark: you talk about testing and weeding out the bugs which is admirable. I myself am on Shiva server too, doing my best to help out. But frankly you are posting soo much (almost every 5 minutes sometimes ![]() |
![]() capt ![]() ![]() ![]() |
Posted - 2004.10.26 08:10:00 -
[107]
I think it's up to the devs to implement things and to decide if they are viable or not. If we allready go spewing whines that we don't want this or that implemented......... We can't always get what we want and you can't give all players everthing the way they want it. I for example want them to fix projectiles but it has been said it will only be adressed Soon(tm) after Shiva. So I am expecting this round Christmass 2005. If for example we warp into a dungeon and find ourselves at 2 km distance of a mega cruiser or BS spawn....well then we better have a short range setup. I am sure a lot of players would WANT a longe range possibility, but again we can't always have what we want. Just adapt and learn how to use different setups. Completely unrelated remark: you talk about testing and weeding out the bugs which is admirable. I myself am on Shiva server too, doing my best to help out. But frankly you are posting soo much (almost every 5 minutes sometimes ![]() |
capt ![]() ![]() ![]() |
Posted - 2004.10.26 08:10:00 -
[108]
I think it's up to the devs to implement things and to decide if they are viable or not. If we allready go spewing whines that we don't want this or that implemented......... We can't always get what we want and you can't give all players everthing the way they want it. I for example want them to fix projectiles but it has been said it will only be adressed Soon(tm) after Shiva. So I am expecting this round Christmass 2005. If for example we warp into a dungeon and find ourselves at 2 km distance of a mega cruiser or BS spawn....well then we better have a short range setup. I am sure a lot of players would WANT a longe range possibility, but again we can't always have what we want. Just adapt and learn how to use different setups. Completely unrelated remark: you talk about testing and weeding out the bugs which is admirable. I myself am on Shiva server too, doing my best to help out. But frankly you are posting soo much (almost every 5 minutes sometimes ![]() |
![]() JP Beauregard ![]() ![]() ![]() |
Posted - 2004.10.26 08:14:00 -
[109]
There is no point to asking what "we" want because "we" are a small (though in part annoyingly noisy and meddlesome) minority that is in no way representative of the game's audience. And there is no point to detailing every aspect of a game system, especially on the content side. I'm all for explaining the framework of a game system and the functionality of individual elements. But that's a long way from pre-digesting and regurgitating every minute detail to the point of making discovery impossible. There is a reason why you won't see walkthroughs for MMOGs... JP Beauregard === The Pilkington Guides to EVE === |
![]() JP Beauregard ![]() ![]() ![]() |
Posted - 2004.10.26 08:14:00 -
[110]
There is no point to asking what "we" want because "we" are a small (though in part annoyingly noisy and meddlesome) minority that is in no way representative of the game's audience. And there is no point to detailing every aspect of a game system, especially on the content side. I'm all for explaining the framework of a game system and the functionality of individual elements. But that's a long way from pre-digesting and regurgitating every minute detail to the point of making discovery impossible. There is a reason why you won't see walkthroughs for MMOGs... JP Beauregard === The Pilkington Guides to EVE === |
JP Beauregard Gallente Pilkington Communications ![]() ![]() ![]() |
Posted - 2004.10.26 08:14:00 -
[111]
There is no point to asking what "we" want because "we" are a small (though in part annoyingly noisy and meddlesome) minority that is in no way representative of the game's audience. And there is no point to detailing every aspect of a game system, especially on the content side. I'm all for explaining the framework of a game system and the functionality of individual elements. But that's a long way from pre-digesting and regurgitating every minute detail to the point of making discovery impossible. There is a reason why you won't see walkthroughs for MMOGs... **** PILCO - We Service Brains of All Sizes **** |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.10.28 13:14:00 -
[112]
Keep in mind though that while our milage varies in this area, we consider it of utmost importance to take into consideration what you all want.
Too true... and this is indeed mostly a content issue. The "rules" will be entirely complex specific, and we will generally try to make them well balanced. System-wise, you can expect a deadspace complex to behave pretty much the same as last time you went there, thus you can learn that this particular complex is well suited for long range while that complex requires alot of short range combat. We're aiming for 'fair fights'. |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.10.28 13:14:00 -
[113]
Keep in mind though that while our milage varies in this area, we consider it of utmost importance to take into consideration what you all want.
Too true... and this is indeed mostly a content issue. The "rules" will be entirely complex specific, and we will generally try to make them well balanced. System-wise, you can expect a deadspace complex to behave pretty much the same as last time you went there, thus you can learn that this particular complex is well suited for long range while that complex requires alot of short range combat. We're aiming for 'fair fights'. |
Papa Smurf ![]() ![]() ![]() ![]() |
Posted - 2004.10.28 13:14:00 -
[114]
Keep in mind though that while our milage varies in this area, we consider it of utmost importance to take into consideration what you all want.
Too true... and this is indeed mostly a content issue. The "rules" will be entirely complex specific, and we will generally try to make them well balanced. System-wise, you can expect a deadspace complex to behave pretty much the same as last time you went there, thus you can learn that this particular complex is well suited for long range while that complex requires alot of short range combat. We're aiming for 'fair fights'. |
![]() Thaylor ![]() ![]() ![]() |
Posted - 2004.10.28 23:52:00 -
[115]I'm happy to hear that you guys take us seriously. I think we all want a better game and our comments may help you guys develop something that we all want. Didn't you said rats cheat?
![]() |
![]() Thaylor ![]() ![]() ![]() |
Posted - 2004.10.28 23:52:00 -
[116]I'm happy to hear that you guys take us seriously. I think we all want a better game and our comments may help you guys develop something that we all want. Didn't you said rats cheat?
![]() |
Thaylor ![]() ![]() ![]() |
Posted - 2004.10.28 23:52:00 -
[117]I'm happy to hear that you guys take us seriously. I think we all want a better game and our comments may help you guys develop something that we all want. Didn't you said rats cheat?
![]() |
![]() JP Beauregard ![]() ![]() ![]() |
Posted - 2004.10.29 07:35:00 -
[118] Edited by: JP Beauregard on 29/10/2004 07:37:55
Let's see. You get the tactical advantage of knowing their position and have the first move. You can adapt while the AI is set and permanently locked to "stupid". How again is your advantage not unfair? Really, I want these mission rats to have a surrender option. As soon as they know I'll be coming after them, they should have an envoy contact the station and offer to self-destruct and spare me the trouble of undocking... JP Beauregard === The Pilkington Guides to EVE === |
![]() JP Beauregard ![]() ![]() ![]() |
Posted - 2004.10.29 07:35:00 -
[119] Edited by: JP Beauregard on 29/10/2004 07:37:55
Let's see. You get the tactical advantage of knowing their position and have the first move. You can adapt while the AI is set and permanently locked to "stupid". How again is your advantage not unfair? Really, I want these mission rats to have a surrender option. As soon as they know I'll be coming after them, they should have an envoy contact the station and offer to self-destruct and spare me the trouble of undocking... JP Beauregard === The Pilkington Guides to EVE === |
JP Beauregard Gallente Pilkington Communications ![]() ![]() ![]() |
Posted - 2004.10.29 07:35:00 -
[120] Edited by: JP Beauregard on 29/10/2004 07:37:55
Let's see. You get the tactical advantage of knowing their position and have the first move. You can adapt while the AI is set and permanently locked to "stupid". How again is your advantage not unfair? Really, I want these mission rats to have a surrender option. As soon as they know I'll be coming after them, they should have an envoy contact the station and offer to self-destruct and spare me the trouble of undocking... **** PILCO - We Service Brains of All Sizes **** |
![]() Shamis Orzoz ![]() ![]() ![]() |
Posted - 2004.10.29 21:09:00 -
[121] Edited by: Shamis Orzoz on 29/10/2004 21:25:36
Wow, now I'm going to have to look for the quote by the dev that guaranteed us that complexes wouldn't be "instanced" when they first announced the concept. Instancing is a terrible idea for EvE. The only thing that makes EVE truely unique is the forced co-existence of PvP'ers and PvE'ers. Instancing destroys that..you might as well make a carebear server and a PvP server if you are going to do that...(don't take that suggestion seriously because that truely would be the death of eve.) EDIT: I FOUND IT
Please Hellmar, save us from instancing. Granted, dynamically spawned complexes isn't "privately" instanced, but as far as game play is concerned there is no real difference. Shamis |
![]() Shamis Orzoz ![]() ![]() ![]() |
Posted - 2004.10.29 21:09:00 -
[122] Edited by: Shamis Orzoz on 29/10/2004 21:25:36
Wow, now I'm going to have to look for the quote by the dev that guaranteed us that complexes wouldn't be "instanced" when they first announced the concept. Instancing is a terrible idea for EvE. The only thing that makes EVE truely unique is the forced co-existence of PvP'ers and PvE'ers. Instancing destroys that..you might as well make a carebear server and a PvP server if you are going to do that...(don't take that suggestion seriously because that truely would be the death of eve.) EDIT: I FOUND IT
Please Hellmar, save us from instancing. Granted, dynamically spawned complexes isn't "privately" instanced, but as far as game play is concerned there is no real difference. Shamis |
Shamis Orzoz Sniggerdly Pandemic Legion ![]() ![]() ![]() |
Posted - 2004.10.29 21:09:00 -
[123] Edited by: Shamis Orzoz on 29/10/2004 21:25:36
Wow, now I'm going to have to look for the quote by the dev that guaranteed us that complexes wouldn't be "instanced" when they first announced the concept. Instancing is a terrible idea for EvE. The only thing that makes EVE truely unique is the forced co-existence of PvP'ers and PvE'ers. Instancing destroys that..you might as well make a carebear server and a PvP server if you are going to do that...(don't take that suggestion seriously because that truely would be the death of eve.) EDIT: I FOUND IT
Please Hellmar, save us from instancing. Granted, dynamically spawned complexes isn't "privately" instanced, but as far as game play is concerned there is no real difference. Shamis |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.10.30 00:46:00 -
[124]
As the first line of the EULA says "Game Experience May Change During Online Play". Anyway, at second thought, system scanning allows you to locate a dynamically spawned dungeon, warp to it, enter the dungeon and find the poor mission runner and murder his helpless little soul. But the dungeons are however dynamic and instanced in the sense that you can't simply camp and wait idly for helpless n00bies to wander into your trap. You'll actually have to work for it by scanning and hunting. Likewise the spawnpoints are dynamic, so you'll have a little more trouble gatecamping the poor n00bs, as they may not all have to travel to a well known spot in the middle of nowhere. There'll be a balancing act for the first few weeks, no doubt, but it'll be interesting to see how this turns out and which group of players screams the loudest, ![]() ![]() ![]() |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.10.30 00:46:00 -
[125]
As the first line of the EULA says "Game Experience May Change During Online Play". Anyway, at second thought, system scanning allows you to locate a dynamically spawned dungeon, warp to it, enter the dungeon and find the poor mission runner and murder his helpless little soul. But the dungeons are however dynamic and instanced in the sense that you can't simply camp and wait idly for helpless n00bies to wander into your trap. You'll actually have to work for it by scanning and hunting. Likewise the spawnpoints are dynamic, so you'll have a little more trouble gatecamping the poor n00bs, as they may not all have to travel to a well known spot in the middle of nowhere. There'll be a balancing act for the first few weeks, no doubt, but it'll be interesting to see how this turns out and which group of players screams the loudest, ![]() ![]() ![]() |
Papa Smurf ![]() ![]() ![]() ![]() |
Posted - 2004.10.30 00:46:00 -
[126]
As the first line of the EULA says "Game Experience May Change During Online Play". Anyway, at second thought, system scanning allows you to locate a dynamically spawned dungeon, warp to it, enter the dungeon and find the poor mission runner and murder his helpless little soul. But the dungeons are however dynamic and instanced in the sense that you can't simply camp and wait idly for helpless n00bies to wander into your trap. You'll actually have to work for it by scanning and hunting. Likewise the spawnpoints are dynamic, so you'll have a little more trouble gatecamping the poor n00bs, as they may not all have to travel to a well known spot in the middle of nowhere. There'll be a balancing act for the first few weeks, no doubt, but it'll be interesting to see how this turns out and which group of players screams the loudest, ![]() ![]() ![]() |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.10.30 06:25:00 -
[127] In Fixed Complexes, can I park myself in there and pirate people in a 0.5+ Complex? Basically will CONCORD come inside the warp distruption bubble to get me? |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.10.30 06:25:00 -
[128] In Fixed Complexes, can I park myself in there and pirate people in a 0.5+ Complex? Basically will CONCORD come inside the warp distruption bubble to get me? |
S'Daria ![]() ![]() ![]() |
Posted - 2004.10.30 06:25:00 -
[129] In Fixed Complexes, can I park myself in there and pirate people in a 0.5+ Complex? Basically will CONCORD come inside the warp distruption bubble to get me? |
![]() The Sloth ![]() ![]() ![]() |
Posted - 2004.10.30 06:44:00 -
[130]
This design is fine by me. The implimentation of dynamically created dungeons and spawn points is not the same as private instancing. Private instancing is, for example, where a dungeon is created and can only be accessed by the player it was generated for. In essence, the mission would take place in a little universe of its own. As Papa Smurf outlined this will not be the case in Exodus. Players will still be co-existing in the same universe, it is just that the mission locations will not be static. This will limit the amount of people camping locations yet still allow those who wish to dedicate the time and effort to find them enter. Well done, the design seems to address both the concerns of the lone mission runner and those of the pirates. Keep up the good work! The Sloth. |
![]() The Sloth ![]() ![]() ![]() |
Posted - 2004.10.30 06:44:00 -
[131]
This design is fine by me. The implimentation of dynamically created dungeons and spawn points is not the same as private instancing. Private instancing is, for example, where a dungeon is created and can only be accessed by the player it was generated for. In essence, the mission would take place in a little universe of its own. As Papa Smurf outlined this will not be the case in Exodus. Players will still be co-existing in the same universe, it is just that the mission locations will not be static. This will limit the amount of people camping locations yet still allow those who wish to dedicate the time and effort to find them enter. Well done, the design seems to address both the concerns of the lone mission runner and those of the pirates. Keep up the good work! The Sloth. |
The Sloth ![]() ![]() ![]() |
Posted - 2004.10.30 06:44:00 -
[132]
This design is fine by me. The implimentation of dynamically created dungeons and spawn points is not the same as private instancing. Private instancing is, for example, where a dungeon is created and can only be accessed by the player it was generated for. In essence, the mission would take place in a little universe of its own. As Papa Smurf outlined this will not be the case in Exodus. Players will still be co-existing in the same universe, it is just that the mission locations will not be static. This will limit the amount of people camping locations yet still allow those who wish to dedicate the time and effort to find them enter. Well done, the design seems to address both the concerns of the lone mission runner and those of the pirates. Keep up the good work! The Sloth. |
![]() Hornymatt ![]() ![]() ![]() |
Posted - 2004.11.01 11:33:00 -
[133]
This would seem to preclude those who have concentrated on ranged combat skills as opposed to close quarter fighting skills from dungeon scenarios; can dungeon missions be declined with no loss of standing or should missions be avoided generally until close combat skills have been trained up ![]() |
![]() Hornymatt ![]() ![]() ![]() |
Posted - 2004.11.01 11:33:00 -
[134]
This would seem to preclude those who have concentrated on ranged combat skills as opposed to close quarter fighting skills from dungeon scenarios; can dungeon missions be declined with no loss of standing or should missions be avoided generally until close combat skills have been trained up ![]() |
Hornymatt ![]() ![]() ![]() |
Posted - 2004.11.01 11:33:00 -
[135]
This would seem to preclude those who have concentrated on ranged combat skills as opposed to close quarter fighting skills from dungeon scenarios; can dungeon missions be declined with no loss of standing or should missions be avoided generally until close combat skills have been trained up ![]() |
![]() Shamis Orzoz ![]() ![]() ![]() |
Posted - 2004.11.03 19:31:00 -
[136]
Translation "Yeah if we want we can make EVE like every other MMORPG in the world...Carebears Rule!" I hate to break it to you guys, but EVE is built on PvP. And the PvE side of EVE is actually quite boring...if you ruin the PvP then you ruin the game.
You repeatedly imply that I intend to kill helpless little n00bs. Why are these helpless noobs running missions in low security space? If they are in .5 or greater the all mighty CONCORD will destroy anybody that tries to harass these players. And if you are at war you SHOULD be able to attack their agent runners...if they don't like it then they can leave the corp. In .4-.1 systems things would be different. Pirates could camp the complexes and they could disrupt agent runners. But the agent runners can always hire somebody to keep the place clear, or get their 20 friends that are sitting in 1.0 mining scordite in Apoc's to come down and help. What about n00b pirates? Aren't they allowed to exist? A new player these days has a very hard time pirating since you can't tank sentries in empire in a frigate, and you sure can't survive long on your own in 0.0, in a frigate with less then a million skill points. Hopefully you will make other aspects of the game exciting/profitable enough to keep the veteran pirates from bothering with noob agent mission runners. The fact that these "dungeons" are dynamically spawned and not instanced is good, but all that does is hurt the n00b pirates who can't use the scanner. If the dungeons are anywhere within the area of warpable objects then veteran players will be able to find these complexes...n00bs won't. All that being said, I am happy that you haven't sunken as low as private instancing yet. Shamis |
![]() Shamis Orzoz ![]() ![]() ![]() |
Posted - 2004.11.03 19:31:00 -
[137]
Translation "Yeah if we want we can make EVE like every other MMORPG in the world...Carebears Rule!" I hate to break it to you guys, but EVE is built on PvP. And the PvE side of EVE is actually quite boring...if you ruin the PvP then you ruin the game.
You repeatedly imply that I intend to kill helpless little n00bs. Why are these helpless noobs running missions in low security space? If they are in .5 or greater the all mighty CONCORD will destroy anybody that tries to harass these players. And if you are at war you SHOULD be able to attack their agent runners...if they don't like it then they can leave the corp. In .4-.1 systems things would be different. Pirates could camp the complexes and they could disrupt agent runners. But the agent runners can always hire somebody to keep the place clear, or get their 20 friends that are sitting in 1.0 mining scordite in Apoc's to come down and help. What about n00b pirates? Aren't they allowed to exist? A new player these days has a very hard time pirating since you can't tank sentries in empire in a frigate, and you sure can't survive long on your own in 0.0, in a frigate with less then a million skill points. Hopefully you will make other aspects of the game exciting/profitable enough to keep the veteran pirates from bothering with noob agent mission runners. The fact that these "dungeons" are dynamically spawned and not instanced is good, but all that does is hurt the n00b pirates who can't use the scanner. If the dungeons are anywhere within the area of warpable objects then veteran players will be able to find these complexes...n00bs won't. All that being said, I am happy that you haven't sunken as low as private instancing yet. Shamis |
Shamis Orzoz Sniggerdly Pandemic Legion ![]() ![]() ![]() |
Posted - 2004.11.03 19:31:00 -
[138]
Translation "Yeah if we want we can make EVE like every other MMORPG in the world...Carebears Rule!" I hate to break it to you guys, but EVE is built on PvP. And the PvE side of EVE is actually quite boring...if you ruin the PvP then you ruin the game.
You repeatedly imply that I intend to kill helpless little n00bs. Why are these helpless noobs running missions in low security space? If they are in .5 or greater the all mighty CONCORD will destroy anybody that tries to harass these players. And if you are at war you SHOULD be able to attack their agent runners...if they don't like it then they can leave the corp. In .4-.1 systems things would be different. Pirates could camp the complexes and they could disrupt agent runners. But the agent runners can always hire somebody to keep the place clear, or get their 20 friends that are sitting in 1.0 mining scordite in Apoc's to come down and help. What about n00b pirates? Aren't they allowed to exist? A new player these days has a very hard time pirating since you can't tank sentries in empire in a frigate, and you sure can't survive long on your own in 0.0, in a frigate with less then a million skill points. Hopefully you will make other aspects of the game exciting/profitable enough to keep the veteran pirates from bothering with noob agent mission runners. The fact that these "dungeons" are dynamically spawned and not instanced is good, but all that does is hurt the n00b pirates who can't use the scanner. If the dungeons are anywhere within the area of warpable objects then veteran players will be able to find these complexes...n00bs won't. All that being said, I am happy that you haven't sunken as low as private instancing yet. Shamis |
![]() Lord Anubis ![]() ![]() ![]() |
Posted - 2004.11.04 18:14:00 -
[139] Papa is it true that level 4 agents in empire space are gonna be nerfed either less bs spawns or crappy loot drops. If so why? i do hope not as 0.0 space at the moe holds to many cards You cant beat Death But you can make the bastard work hard for it wtb Jerek Zuomi's Insignia |
![]() Lord Anubis ![]() ![]() ![]() |
Posted - 2004.11.04 18:14:00 -
[140] Papa is it true that level 4 agents in empire space are gonna be nerfed either less bs spawns or crappy loot drops. If so why? i do hope not as 0.0 space at the moe holds to many cards You cant beat Death But you can make the bastard work hard for it wtb Jerek Zuomi's Insignia |
Lord Anubis Deep Core Mining Inc. ![]() ![]() ![]() |
Posted - 2004.11.04 18:14:00 -
[141] Papa is it true that level 4 agents in empire space are gonna be nerfed either less bs spawns or crappy loot drops. If so why? i do hope not as 0.0 space at the moe holds to many cards You cant beat Death But you can make the bastard work hard for it wtb Jerek Zuomi's Insignia |
![]() The Sloth ![]() ![]() ![]() |
Posted - 2004.11.06 06:23:00 -
[142] Papa, I just wanted to confirm whether or not Concord would turn up if a player initiated a hostile action against another player inside a complex in a high security system (> 0.5) ? The Sloth. |
![]() The Sloth ![]() ![]() ![]() |
Posted - 2004.11.06 06:23:00 -
[143] Papa, I just wanted to confirm whether or not Concord would turn up if a player initiated a hostile action against another player inside a complex in a high security system (> 0.5) ? The Sloth. |
The Sloth ![]() ![]() ![]() |
Posted - 2004.11.06 06:23:00 -
[144] Papa, I just wanted to confirm whether or not Concord would turn up if a player initiated a hostile action against another player inside a complex in a high security system (> 0.5) ? The Sloth. |
![]() Freya Jones ![]() ![]() ![]() |
Posted - 2004.11.06 12:34:00 -
[145] I want giant space ameobas!!! ![]() ![]() ![]() |
![]() Freya Jones ![]() ![]() ![]() |
Posted - 2004.11.06 12:34:00 -
[146] I want giant space ameobas!!! ![]() ![]() ![]() |
Freya Jones Minmatar WASTELAND MINERS Inc. ![]() ![]() ![]() |
Posted - 2004.11.06 12:34:00 -
[147] I want giant space ameobas!!! ![]() ![]() ![]() |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.11.06 13:09:00 -
[148]I wouldn't mind giant asteroid worms :-P |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.11.06 13:09:00 -
[149]I wouldn't mind giant asteroid worms :-P |
S'Daria ![]() ![]() ![]() |
Posted - 2004.11.06 13:09:00 -
[150]I wouldn't mind giant asteroid worms :-P |
![]() Maggot ![]() ![]() ![]() |
Posted - 2004.11.06 22:26:00 -
[151] Not forgetting the space whales that everyone has been asking for since Beta ;) |
![]() Maggot ![]() ![]() ![]() |
Posted - 2004.11.06 22:26:00 -
[152] Not forgetting the space whales that everyone has been asking for since Beta ;) |
Maggot Minmatar Freelance Unincorporated Ushra'Khan ![]() ![]() ![]() |
Posted - 2004.11.06 22:26:00 -
[153] Not forgetting the space whales that everyone has been asking for since Beta ;) |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.11.11 19:43:00 -
[154]
I honestly don't know. On the one hand, they shouldn't be able to warp in. On the other hand, that would be unacceptable. Either way, try it out on Singularity and file a bug report if it doesn't turn out to your pleasing ![]() |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.11.11 19:43:00 -
[155]
I honestly don't know. On the one hand, they shouldn't be able to warp in. On the other hand, that would be unacceptable. Either way, try it out on Singularity and file a bug report if it doesn't turn out to your pleasing ![]() |
Papa Smurf ![]() ![]() ![]() ![]() |
Posted - 2004.11.11 19:43:00 -
[156]
I honestly don't know. On the one hand, they shouldn't be able to warp in. On the other hand, that would be unacceptable. Either way, try it out on Singularity and file a bug report if it doesn't turn out to your pleasing ![]() |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.11.11 19:45:00 -
[157]
They will be nerfed somewhat so that there is slightly less rampant loot dropping, as BS pirates are by default configged based on the fact that you rarely meet them, while through agent missions you have pretty much control over how frequently you meet them. Shouldn't be an awesome difference though. |
![]() Papa Smurf ![]() ![]() ![]() |
Posted - 2004.11.11 19:45:00 -
[158]
They will be nerfed somewhat so that there is slightly less rampant loot dropping, as BS pirates are by default configged based on the fact that you rarely meet them, while through agent missions you have pretty much control over how frequently you meet them. Shouldn't be an awesome difference though. |
Papa Smurf ![]() ![]() ![]() ![]() |
Posted - 2004.11.11 19:45:00 -
[159]
They will be nerfed somewhat so that there is slightly less rampant loot dropping, as BS pirates are by default configged based on the fact that you rarely meet them, while through agent missions you have pretty much control over how frequently you meet them. Shouldn't be an awesome difference though. |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.11.11 23:17:00 -
[160]If you have a chance take a look at the complex discussion forums in the Singularity forum. There they talk about the loot drops of Level IV missions compared to Complexes in 0.0 space. Please please please make sure that 0.0 space and 0.0 complexes are better than Level IV missions. There should be a reason why people say in 0.0. If at all possible, have named Tech 2 items drop in 0.0 complexes to make them far superior to all the named items dropped from Level IV mission rats. I know its probably too late, but please let your superiors know. |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.11.11 23:17:00 -
[161]If you have a chance take a look at the complex discussion forums in the Singularity forum. There they talk about the loot drops of Level IV missions compared to Complexes in 0.0 space. Please please please make sure that 0.0 space and 0.0 complexes are better than Level IV missions. There should be a reason why people say in 0.0. If at all possible, have named Tech 2 items drop in 0.0 complexes to make them far superior to all the named items dropped from Level IV mission rats. I know its probably too late, but please let your superiors know. |
S'Daria ![]() ![]() ![]() |
Posted - 2004.11.11 23:17:00 -
[162]If you have a chance take a look at the complex discussion forums in the Singularity forum. There they talk about the loot drops of Level IV missions compared to Complexes in 0.0 space. Please please please make sure that 0.0 space and 0.0 complexes are better than Level IV missions. There should be a reason why people say in 0.0. If at all possible, have named Tech 2 items drop in 0.0 complexes to make them far superior to all the named items dropped from Level IV mission rats. I know its probably too late, but please let your superiors know. |
![]() Excavation Svcs ![]() ![]() ![]() |
Posted - 2004.11.14 03:41:00 -
[163]
No please dont. Reason to go to 0.0 is unlimited riches through rare minerals. |
![]() Excavation Svcs ![]() ![]() ![]() |
Posted - 2004.11.14 03:41:00 -
[164]
No please dont. Reason to go to 0.0 is unlimited riches through rare minerals. |
Excavation Svcs ![]() ![]() ![]() |
Posted - 2004.11.14 03:41:00 -
[165]
No please dont. Reason to go to 0.0 is unlimited riches through rare minerals. |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.11.14 04:10:00 -
[166]Mining is not fun. Sorry, loot drops in 0.0 should be better than Level IV Empire missions that require you have a better than -2.0 standing. |
![]() S'Daria ![]() ![]() ![]() |
Posted - 2004.11.14 04:10:00 -
[167]Mining is not fun. Sorry, loot drops in 0.0 should be better than Level IV Empire missions that require you have a better than -2.0 standing. |
S'Daria ![]() ![]() ![]() |
Posted - 2004.11.14 04:10:00 -
[168]Mining is not fun. Sorry, loot drops in 0.0 should be better than Level IV Empire missions that require you have a better than -2.0 standing. |
![]() Excavation Svcs ![]() ![]() ![]() |
Posted - 2004.11.14 18:52:00 -
[169]
You are not sorry! And did you forget about officers? Meet one in 0.0 and loot about 500m-1000m worth of stuff. How could level4 mission possibly reach that. |
![]() Excavation Svcs ![]() ![]() ![]() |
Posted - 2004.11.14 18:52:00 -
[170]
You are not sorry! And did you forget about officers? Meet one in 0.0 and loot about 500m-1000m worth of stuff. How could level4 mission possibly reach that. |
Excavation Svcs ![]() ![]() ![]() |
Posted - 2004.11.14 18:52:00 -
[171]
You are not sorry! And did you forget about officers? Meet one in 0.0 and loot about 500m-1000m worth of stuff. How could level4 mission possibly reach that. |
![]() Tete ![]() ![]() ![]() |
Posted - 2004.11.16 17:29:00 -
[172]
Gotta keep in mind that most if not all of 0.0 is uber corps territory. So you have to be in one to get to it. I play the game casually because missions make it possible to be casual. Uber corps have uber ore, unlimited bank accounts so leave some for the others maybe ? |
![]() Tete ![]() ![]() ![]() |
Posted - 2004.11.16 17:29:00 -
[173]
Gotta keep in mind that most if not all of 0.0 is uber corps territory. So you have to be in one to get to it. I play the game casually because missions make it possible to be casual. Uber corps have uber ore, unlimited bank accounts so leave some for the others maybe ? |
Tete Caldari ![]() ![]() ![]() |
Posted - 2004.11.16 17:29:00 -
[174]
Gotta keep in mind that most if not all of 0.0 is uber corps territory. So you have to be in one to get to it. I play the game casually because missions make it possible to be casual. Uber corps have uber ore, unlimited bank accounts so leave some for the others maybe ? |
![]() Lord Anubis ![]() ![]() ![]() |
Posted - 2004.11.19 17:22:00 -
[175]
So if i get what ur saying is level 4 agents still will give out the same amount of bs kills its just there urber modded loot will drop more rarly? You cant beat Death But you can make the bastard work hard for it wtb Jerek Zuomi's Insignia |
![]() Lord Anubis ![]() ![]() ![]() |
Posted - 2004.11.19 17:22:00 -
[176]
So if i get what ur saying is level 4 agents still will give out the same amount of bs kills its just there urber modded loot will drop more rarly? You cant beat Death But you can make the bastard work hard for it wtb Jerek Zuomi's Insignia |
Lord Anubis Deep Core Mining Inc. ![]() ![]() ![]() |
Posted - 2004.11.19 17:22:00 -
[177]
So if i get what ur saying is level 4 agents still will give out the same amount of bs kills its just there urber modded loot will drop more rarly? You cant beat Death But you can make the bastard work hard for it wtb Jerek Zuomi's Insignia |
![]() Mirelath ![]() ![]() ![]() |
Posted - 2004.11.20 13:17:00 -
[178] Sorry if this is obvious, but I thought that you'd have to explore, system scan or get an agent with complex missions to find a complex - but after reading the new news item, it sounds more like complexes will be like they are on exodus at the moment, just locating a beacon, which you can do straight away on entering the system. Will this be the way it will be? Thanks |
![]() Mirelath ![]() ![]() ![]() |
Posted - 2004.11.20 13:17:00 -
[179] Sorry if this is obvious, but I thought that you'd have to explore, system scan or get an agent with complex missions to find a complex - but after reading the new news item, it sounds more like complexes will be like they are on exodus at the moment, just locating a beacon, which you can do straight away on entering the system. Will this be the way it will be? Thanks |
Mirelath ![]() ![]() ![]() |
Posted - 2004.11.20 13:17:00 -
[180] Sorry if this is obvious, but I thought that you'd have to explore, system scan or get an agent with complex missions to find a complex - but after reading the new news item, it sounds more like complexes will be like they are on exodus at the moment, just locating a beacon, which you can do straight away on entering the system. Will this be the way it will be? Thanks |
![]() Juneau Daley ![]() ![]() ![]() |
Posted - 2004.11.29 00:45:00 -
[181] While in a level 4 complex. we took out all the cruisers yet found no key to the gate.. we took out the buildings still no key.. its been two hours of killing stuff as it spawns and still no key to access the next level? is this correct? where do we find the key? and can all our ships jump through once we have the key and have opend the gate??? -- -- The last person alive in a war suffers the most for he has seen nothing but the deaths of the ones he loved. |
![]() Juneau Daley ![]() ![]() ![]() |
Posted - 2004.11.29 00:45:00 -
[182] While in a level 4 complex. we took out all the cruisers yet found no key to the gate.. we took out the buildings still no key.. its been two hours of killing stuff as it spawns and still no key to access the next level? is this correct? where do we find the key? and can all our ships jump through once we have the key and have opend the gate??? -- -- The last person alive in a war suffers the most for he has seen nothing but the deaths of the ones he loved. |
Juneau Daley Gallente Unscoped Myriad Alliance ![]() ![]() ![]() |
Posted - 2004.11.29 00:45:00 -
[183] While in a level 4 complex. we took out all the cruisers yet found no key to the gate.. we took out the buildings still no key.. its been two hours of killing stuff as it spawns and still no key to access the next level? is this correct? where do we find the key? and can all our ships jump through once we have the key and have opend the gate??? -- -- The last person alive in a war suffers the most for he has seen nothing but the deaths of the ones he loved. |
![]() Sieur NewT ![]() ![]() ![]() |
Posted - 2004.11.29 09:35:00 -
[184] Edited by: Sieur NewT on 29/11/2004 09:38:18 Same for us, we wait about 3 hours, trying to kill / detroid all , also to wait for a full npc respawn, no key at all in a level 4 complex... And knowing that next gate there is 1 or 2 BS to kill with one cruiser ... no way to wait 5 hours to be blown out in 10 seconds. ---- Sauvez les castors, mangez la foret! |
![]() Sieur NewT ![]() ![]() ![]() |
Posted - 2004.11.29 09:35:00 -
[185] Edited by: Sieur NewT on 29/11/2004 09:38:18 Same for us, we wait about 3 hours, trying to kill / detroid all , also to wait for a full npc respawn, no key at all in a level 4 complex... And knowing that next gate there is 1 or 2 BS to kill with one cruiser ... no way to wait 5 hours to be blown out in 10 seconds. ---- Sauvez les castors, mangez la foret! |
Sieur NewT Gallente Phantom Positronique Industries ![]() ![]() ![]() |
Posted - 2004.11.29 09:35:00 -
[186] Edited by: Sieur NewT on 29/11/2004 09:38:18 Same for us, we wait about 3 hours, trying to kill / detroid all , also to wait for a full npc respawn, no key at all in a level 4 complex... And knowing that next gate there is 1 or 2 BS to kill with one cruiser ... no way to wait 5 hours to be blown out in 10 seconds. ---- Sauvez les castors, mangez la foret! |
![]() Grina Cha ![]() ![]() ![]() |
Posted - 2004.11.29 20:20:00 -
[187] Hmmmm, agents that give out Deadspace missions are still giving Waypoints to empty space (i.e. no deadspace jump points, no NPCs, no way to finish the mission... it's been 3-4 days since patch...could we maybe fix this? Thank you, Grina Cha Grina "I believe it's very hard to have fun in Iceland without fish being involved in some way." ~Terry Pratchett (Johnny and the Dead) |
![]() Grina Cha ![]() ![]() ![]() |
Posted - 2004.11.29 20:20:00 -
[188] Hmmmm, agents that give out Deadspace missions are still giving Waypoints to empty space (i.e. no deadspace jump points, no NPCs, no way to finish the mission... it's been 3-4 days since patch...could we maybe fix this? Thank you, Grina Cha Grina "I believe it's very hard to have fun in Iceland without fish being involved in some way." ~Terry Pratchett (Johnny and the Dead) |
Grina Cha Gallente The Scope ![]() ![]() ![]() |
Posted - 2004.11.29 20:20:00 -
[189] Hmmmm, agents that give out Deadspace missions are still giving Waypoints to empty space (i.e. no deadspace jump points, no NPCs, no way to finish the mission... it's been 3-4 days since patch...could we maybe fix this? Thank you, Grina Cha Grina "I believe it's very hard to have fun in Iceland without fish being involved in some way." ~Terry Pratchett (Johnny and the Dead) |
![]() Grina Cha ![]() ![]() ![]() |
Posted - 2004.11.29 20:40:00 -
[190] Edited by: Grina Cha on 29/11/2004 20:44:53 If you don't beleive me, ask any mission runners in the RENS system. I had to have Customer Service 1) delete the missions. 2) When they didn't delete the missions fast enouph, they had to return the Faction standing I lost. If you get any mission where the Deadspace jump point is not at the waypoint provided by the agent, Petition it!!! It's not your fault the waypoint is wrong...it's not your fault there is no way to complete your mission. Petition it and get your faction back. They fixed the lag (some what). They fixed the other bugs (some what). WHY have I NOT sean any message that they have fixed the Kill Mission(deadspace) bug?!? /sarcastic "The DeadSpace Missions worked on the test server when there was 150+ people online, why don't they work when there are 12000+ people online ![]() ![]() ![]() ![]() Thank you for your time, Grina Cha Grina "I believe it's very hard to have fun in Iceland without fish being involved in some way." ~Terry Pratchett (Johnny and the Dead) |
![]() Grina Cha ![]() ![]() ![]() |
Posted - 2004.11.29 20:40:00 -
[191] Edited by: Grina Cha on 29/11/2004 20:44:53 If you don't beleive me, ask any mission runners in the RENS system. I had to have Customer Service 1) delete the missions. 2) When they didn't delete the missions fast enouph, they had to return the Faction standing I lost. If you get any mission where the Deadspace jump point is not at the waypoint provided by the agent, Petition it!!! It's not your fault the waypoint is wrong...it's not your fault there is no way to complete your mission. Petition it and get your faction back. They fixed the lag (some what). They fixed the other bugs (some what). WHY have I NOT sean any message that they have fixed the Kill Mission(deadspace) bug?!? /sarcastic "The DeadSpace Missions worked on the test server when there was 150+ people online, why don't they work when there are 12000+ people online ![]() ![]() ![]() ![]() Thank you for your time, Grina Cha Grina "I believe it's very hard to have fun in Iceland without fish being involved in some way." ~Terry Pratchett (Johnny and the Dead) |
Grina Cha Gallente The Scope ![]() ![]() ![]() |
Posted - 2004.11.29 20:40:00 -
[192] Edited by: Grina Cha on 29/11/2004 20:44:53 If you don't beleive me, ask any mission runners in the RENS system. I had to have Customer Service 1) delete the missions. 2) When they didn't delete the missions fast enouph, they had to return the Faction standing I lost. If you get any mission where the Deadspace jump point is not at the waypoint provided by the agent, Petition it!!! It's not your fault the waypoint is wrong...it's not your fault there is no way to complete your mission. Petition it and get your faction back. They fixed the lag (some what). They fixed the other bugs (some what). WHY have I NOT sean any message that they have fixed the Kill Mission(deadspace) bug?!? /sarcastic "The DeadSpace Missions worked on the test server when there was 150+ people online, why don't they work when there are 12000+ people online ![]() ![]() ![]() ![]() Thank you for your time, Grina Cha Grina "I believe it's very hard to have fun in Iceland without fish being involved in some way." ~Terry Pratchett (Johnny and the Dead) |
![]() Balbriggan ![]() ![]() ![]() |
Posted - 2004.11.30 13:02:00 -
[193] My Level 4 Amarr navy agent gives me deadspace missions, which I have to refuse. They are impossible unless there are a few of you to do it. Dont mind that so much, but it assumes that people having nothing better to do than help out on an agent mission. I suppose I dont like the fact that you are ALWAYS dragged to 15km of the beacon, which lands you in warp scramble range of 15 interceptors. So, I no longer do these missions, I have found agents that give good kill missions in normal space, like the 10 stage invasion mission ![]() These cannot be done solo, which is a shame, cos I am a bit of a loner when it comes to missions. still, will try again when things have settled down. |
![]() Balbriggan ![]() ![]() ![]() |
Posted - 2004.11.30 13:02:00 -
[194] My Level 4 Amarr navy agent gives me deadspace missions, which I have to refuse. They are impossible unless there are a few of you to do it. Dont mind that so much, but it assumes that people having nothing better to do than help out on an agent mission. I suppose I dont like the fact that you are ALWAYS dragged to 15km of the beacon, which lands you in warp scramble range of 15 interceptors. So, I no longer do these missions, I have found agents that give good kill missions in normal space, like the 10 stage invasion mission ![]() These cannot be done solo, which is a shame, cos I am a bit of a loner when it comes to missions. still, will try again when things have settled down. |
Balbriggan Pegasus Mining and Securities R0ADKILL ![]() ![]() ![]() |
Posted - 2004.11.30 13:02:00 -
[195] My Level 4 Amarr navy agent gives me deadspace missions, which I have to refuse. They are impossible unless there are a few of you to do it. Dont mind that so much, but it assumes that people having nothing better to do than help out on an agent mission. I suppose I dont like the fact that you are ALWAYS dragged to 15km of the beacon, which lands you in warp scramble range of 15 interceptors. So, I no longer do these missions, I have found agents that give good kill missions in normal space, like the 10 stage invasion mission ![]() These cannot be done solo, which is a shame, cos I am a bit of a loner when it comes to missions. still, will try again when things have settled down. |
![]() Silviu ![]() ![]() ![]() |
Posted - 2004.12.02 01:33:00 -
[196] i run lvl 4 agent too. there is no problem with any mision. i have never failed any . yet . but damn, those rewards are just so low, tech2 components so few, only few npc bs give loot can, and only few of those cans actualy have large items. is there something i miss? |
![]() Silviu ![]() ![]() ![]() |
Posted - 2004.12.02 01:33:00 -
[197] i run lvl 4 agent too. there is no problem with any mision. i have never failed any . yet . but damn, those rewards are just so low, tech2 components so few, only few npc bs give loot can, and only few of those cans actualy have large items. is there something i miss? |
Silviu ![]() ![]() ![]() |
Posted - 2004.12.02 01:33:00 -
[198] i run lvl 4 agent too. there is no problem with any mision. i have never failed any . yet . but damn, those rewards are just so low, tech2 components so few, only few npc bs give loot can, and only few of those cans actualy have large items. is there something i miss? |
![]() Thomdril Merrilin ![]() ![]() ![]() |
Posted - 2004.12.06 00:37:00 -
[199] OMG... Just visited the Aunenen 4/10 serpentis complex. As I came out of warp I found myself surrounded by what looked to be 50 ships 20 or so being cruisers... SURROUNDED!!! By the time my tanked Deimos turned round to warp out my armour was almost gone and there was no way I was going to hang around. I know these things shouldnt be done solo easily but OMG!!! ![]() |
![]() Thomdril Merrilin ![]() ![]() ![]() |
Posted - 2004.12.06 00:37:00 -
[200] OMG... Just visited the Aunenen 4/10 serpentis complex. As I came out of warp I found myself surrounded by what looked to be 50 ships 20 or so being cruisers... SURROUNDED!!! By the time my tanked Deimos turned round to warp out my armour was almost gone and there was no way I was going to hang around. I know these things shouldnt be done solo easily but OMG!!! ![]() |
Thomdril Merrilin Defile. Privateer Alliance ![]() ![]() ![]() |
Posted - 2004.12.06 00:37:00 -
[201] OMG... Just visited the Aunenen 4/10 serpentis complex. As I came out of warp I found myself surrounded by what looked to be 50 ships 20 or so being cruisers... SURROUNDED!!! By the time my tanked Deimos turned round to warp out my armour was almost gone and there was no way I was going to hang around. I know these things shouldnt be done solo easily but OMG!!! ![]()
|
![]() Symbiosa ![]() ![]() ![]() |
Posted - 2004.12.09 10:18:00 -
[202] Same here, had a miss and killed 7 bs one of them dropped a loot can and wow, there was a basic reinforcement in it. I just have to say this can't be the trigger. Well i can live with not every npc dropping loot but if they do it should be appropriate. |
![]() Symbiosa ![]() ![]() ![]() |
Posted - 2004.12.09 10:18:00 -
[203] Same here, had a miss and killed 7 bs one of them dropped a loot can and wow, there was a basic reinforcement in it. I just have to say this can't be the trigger. Well i can live with not every npc dropping loot but if they do it should be appropriate. |
Symbiosa Caldari ![]() ![]() ![]() |
Posted - 2004.12.09 10:18:00 -
[204] Same here, had a miss and killed 7 bs one of them dropped a loot can and wow, there was a basic reinforcement in it. I just have to say this can't be the trigger. Well i can live with not every npc dropping loot but if they do it should be appropriate. |
![]() fuze ![]() ![]() ![]() |
Posted - 2004.12.09 19:17:00 -
[205]
So how is the balancing going? They are already screaming like madmen and I'm just one of them. And IMHO the deapspace missions could use more than a little fixing. You guys just should have tested them more and better IMHO. ___________________________ Favorite bumpersticker of the month: My head hurts! |
![]() fuze ![]() ![]() ![]() |
Posted - 2004.12.09 19:17:00 -
[206]
So how is the balancing going? They are already screaming like madmen and I'm just one of them. And IMHO the deapspace missions could use more than a little fixing. You guys just should have tested them more and better IMHO. ___________________________ Favorite bumpersticker of the month: My head hurts! |
fuze Gallente Defense Advanced Research Projects Agency ![]() ![]() ![]() |
Posted - 2004.12.09 19:17:00 -
[207]
So how is the balancing going? They are already screaming like madmen and I'm just one of them. And IMHO the deapspace missions could use more than a little fixing. You guys just should have tested them more and better IMHO. Being a man I still can achieve multiple sarcasms. |
![]() dave smith ![]() ![]() ![]() |
Posted - 2004.12.10 12:40:00 -
[208]
I'm called Dave ![]() Dave |
![]() dave smith ![]() ![]() ![]() |
Posted - 2004.12.10 12:40:00 -
[209]
I'm called Dave ![]() Dave |
dave smith ![]() ![]() ![]() |
Posted - 2004.12.10 12:40:00 -
[210]
I'm called Dave ![]() Dave |
![]() Harisdrop ![]() ![]() ![]() |
Posted - 2004.12.10 14:41:00 -
[211]
"You guys" who are "you guys" ???????????????????? I think that was Your responsibility, DUDE. If you thought you migfht have done level 4 when Exodus came out you should of done some on test server!!!!!!!!!!!!! OK I am back. The mission work in Exodus is harder! They made it a challenge. Dont expect what is today to stay the same. If you have ever done missions before you will realize they change missions every down time. What I would do with level 4 is remove them. Hey no more petitions. -------------------------- Garsh ma it soo cool killing people in there space thingies |
![]() Harisdrop ![]() ![]() ![]() |
Posted - 2004.12.10 14:41:00 -
[212]
"You guys" who are "you guys" ???????????????????? I think that was Your responsibility, DUDE. If you thought you migfht have done level 4 when Exodus came out you should of done some on test server!!!!!!!!!!!!! OK I am back. The mission work in Exodus is harder! They made it a challenge. Dont expect what is today to stay the same. If you have ever done missions before you will realize they change missions every down time. What I would do with level 4 is remove them. Hey no more petitions. -------------------------- Garsh ma it soo cool killing people in there space thingies |
Harisdrop Gallente Vindicate and Deliverance ![]() ![]() ![]() |
Posted - 2004.12.10 14:41:00 -
[213]
"You guys" who are "you guys" ???????????????????? I think that was Your responsibility, DUDE. If you thought you migfht have done level 4 when Exodus came out you should of done some on test server!!!!!!!!!!!!! OK I am back. The mission work in Exodus is harder! They made it a challenge. Dont expect what is today to stay the same. If you have ever done missions before you will realize they change missions every down time. What I would do with level 4 is remove them. Hey no more petitions. |
![]() Icarus Starkiller ![]() ![]() ![]() |
Posted - 2004.12.23 18:01:00 -
[214] IMO - I enjoy deadspace installations, both mission spawned and fixed except for the damned 'your ship can't enter' BS. The most dangerous I've found in empire so far is a 4/10 pirate one, which was quite deadly. I haven't returned since the patch that set them to guarding their stash better, so maybe it's not such a swarm now. Dunno. Anyway, I just have one comment: The big-a** structures should drop loot. I mean, yeah they're destructable, but after plugging away at one for a half hour it would be nice to get something out of it for the effort. The visual results of blasting a structire, tho, is simply amazing. ![]() |
![]() Icarus Starkiller ![]() ![]() ![]() |
Posted - 2004.12.23 18:01:00 -
[215] IMO - I enjoy deadspace installations, both mission spawned and fixed except for the damned 'your ship can't enter' BS. The most dangerous I've found in empire so far is a 4/10 pirate one, which was quite deadly. I haven't returned since the patch that set them to guarding their stash better, so maybe it's not such a swarm now. Dunno. Anyway, I just have one comment: The big-a** structures should drop loot. I mean, yeah they're destructable, but after plugging away at one for a half hour it would be nice to get something out of it for the effort. The visual results of blasting a structire, tho, is simply amazing. ![]() |
Icarus Starkiller Minmatar ![]() ![]() ![]() |
Posted - 2004.12.23 18:01:00 -
[216] IMO - I enjoy deadspace installations, both mission spawned and fixed except for the damned 'your ship can't enter' BS. The most dangerous I've found in empire so far is a 4/10 pirate one, which was quite deadly. I haven't returned since the patch that set them to guarding their stash better, so maybe it's not such a swarm now. Dunno. Anyway, I just have one comment: The big-a** structures should drop loot. I mean, yeah they're destructable, but after plugging away at one for a half hour it would be nice to get something out of it for the effort. The visual results of blasting a structire, tho, is simply amazing. ![]() - Life is pain...anyone who says differently is selling something. |
![]() Cultist ![]() ![]() ![]() |
Posted - 2005.01.17 20:23:00 -
[217] I agree with that those big spiffy structures should drop some equally spiffy loot. Although they doesn't NOW, it is still very much fun to watch the resulting fireworks. I always loves it when it is one of those badass giga spacestation batteries. |
Cultist ![]() ![]() ![]() |
Posted - 2005.01.17 20:23:00 -
[218] I agree with that those big spiffy structures should drop some equally spiffy loot. Although they doesn't NOW, it is still very much fun to watch the resulting fireworks. I always loves it when it is one of those badass giga spacestation batteries. |
![]() Tisti ![]() ![]() ![]() |
Posted - 2005.01.17 20:34:00 -
[219] did you have to bump this thread.. |
Tisti Destructive Influence Band of Brothers ![]() ![]() ![]() |
Posted - 2005.01.17 20:34:00 -
[220] did you have to bump this thread.. |
![]() Jet Collins ![]() ![]() ![]() |
Posted - 2005.05.23 15:35:00 -
[221] I have a question about the overseer drops in the complexes. Do they have an role in the game as far as agents requestign them? I.E. I'm wondering if I should hold on to them incase an agent asks for them for a reward or should I just sell to get the isk reward? Thanks for the responce in advace. |
Jet Collins Dynamic Endeavors ![]() ![]() ![]() |
Posted - 2005.05.23 15:35:00 -
[222] I have a question about the overseer drops in the complexes. Do they have an role in the game as far as agents requestign them? I.E. I'm wondering if I should hold on to them incase an agent asks for them for a reward or should I just sell to get the isk reward? Thanks for the responce in advace. Contact me in game for deatails about the corp. Mostly a PvE corp, with Jump clones avaiale in Empire and 0.0. |
![]() Zeromancer ![]() ![]() ![]() |
Posted - 2005.05.23 15:52:00 -
[223] Wow! haven't seen this tread in a while. ![]() |
Zeromancer Corp Zero ![]() ![]() ![]() |
Posted - 2005.05.23 15:52:00 -
[224] Wow! haven't seen this tread in a while. ![]() |
![]() SpeedoMan ![]() ![]() ![]() |
Posted - 2005.06.30 19:04:00 -
[225]
Yeah that sounds a little too hard. According to a 10pt scale rating system, like they use for complexes, one would expect around 6/10 to hit BS only missions, and 7,8,9 to require groups, with 10/10 requiring a good group & being very hard. 4/10 and 5/10 should be cruiser/HAC/BC missions, but right now some 4/10 are waayyyy too hard for even a HAC or BC, while other 4/10 complexes are quite easy for lone cruisers. 3/10 should be cruiser/destroyer missions, or frig groups There is too much discongruity in deadspace missions with regard to difficulty, and especially with regard to where you warp in at. We should not warp in and immediately be surrounded by NPC mobs at close range that get the jump on targeting you & pummeling you. Deadspace warp in points need to be farther away and give you at least a few seconds to evaluate, plan, and approach things properly. It's also imbalanced that there may be a type of 4/10 that's way too hard for a HAC/BC to solo... forcing us to downgrade to a 3/10 that's way too EASY even if we downgrade to a normal cruiser, and not in any way worthwhile to do relative to the financial gain, standing gain, and loot gain we might recieve. Soban... red all the way through and through |
SpeedoMan Caldari ![]() ![]() ![]() |
Posted - 2005.06.30 19:04:00 -
[226]
Yeah that sounds a little too hard. According to a 10pt scale rating system, like they use for complexes, one would expect around 6/10 to hit BS only missions, and 7,8,9 to require groups, with 10/10 requiring a good group & being very hard. 4/10 and 5/10 should be cruiser/HAC/BC missions, but right now some 4/10 are waayyyy too hard for even a HAC or BC, while other 4/10 complexes are quite easy for lone cruisers. 3/10 should be cruiser/destroyer missions, or frig groups There is too much discongruity in deadspace missions with regard to difficulty, and especially with regard to where you warp in at. We should not warp in and immediately be surrounded by NPC mobs at close range that get the jump on targeting you & pummeling you. Deadspace warp in points need to be farther away and give you at least a few seconds to evaluate, plan, and approach things properly. It's also imbalanced that there may be a type of 4/10 that's way too hard for a HAC/BC to solo... forcing us to downgrade to a 3/10 that's way too EASY even if we downgrade to a normal cruiser, and not in any way worthwhile to do relative to the financial gain, standing gain, and loot gain we might recieve. -------------------------------------------- Soban... red all the way through and through |
![]() Siroc ![]() ![]() ![]() |
Posted - 2005.06.30 19:10:00 -
[227] dificalty is ok, i think they made a mistake with the whole X/10 thing because its too limmiting. they have to think about the future, what happens when tech 2 battleships come out? do you think tech 2 is the highest level of technology that will ever be in the game? I hope not. |
Siroc Minmatar Brutor tribe ![]() ![]() ![]() |
Posted - 2005.06.30 19:10:00 -
[228] dificalty is ok, i think they made a mistake with the whole X/10 thing because its too limmiting. they have to think about the future, what happens when tech 2 battleships come out? do you think tech 2 is the highest level of technology that will ever be in the game? I hope not. aka (Ohotnik) |
![]() SengH ![]() ![]() ![]() |
Posted - 2005.06.30 19:25:00 -
[229] thread resurrection 4tw |
SengH Black Omega Security GoonSwarm ![]() ![]() ![]() |
Posted - 2005.06.30 19:25:00 -
[230] thread resurrection 4tw |
![]() s73v3n2k ![]() ![]() ![]() |
Posted - 2005.06.30 21:09:00 -
[231]
Is it me or does that just seem like a complete understatement now ![]() |
s73v3n2k Caldari UK Corp Lotka Volterra ![]() ![]() ![]() |
Posted - 2005.06.30 21:09:00 -
[232]
Is it me or does that just seem like a complete understatement now ![]() |
![]() Aitrus ![]() ![]() ![]() |
Posted - 2005.06.30 21:29:00 -
[233]
FOrum Necromancy! *wiggles fingers* |
Aitrus Amarr ![]() ![]() ![]() |
Posted - 2005.06.30 21:29:00 -
[234]
FOrum Necromancy! *wiggles fingers* |
![]() Fluffy Paul ![]() ![]() ![]() |
Posted - 2005.06.30 21:34:00 -
[235]
I heard level 4 missions are not designed for solo play at all. Obviously if you can do a level 4 mission on your own then you're either really tough or you're very sly when it comes to aggro-ing small, bite-size groups and have a alot of patience. :-) |
Fluffy Paul ![]() ![]() ![]() |
Posted - 2005.06.30 21:34:00 -
[236]
I heard level 4 missions are not designed for solo play at all. Obviously if you can do a level 4 mission on your own then you're either really tough or you're very sly when it comes to aggro-ing small, bite-size groups and have a alot of patience. :-) |
![]() Poca Hontas ![]() ![]() ![]() |
Posted - 2005.07.01 13:11:00 -
[237] yay old thread
what u might have heard is not automatically the truth |
Poca Hontas ![]() ![]() ![]() |
Posted - 2005.07.01 13:11:00 -
[238] yay old thread
what u might have heard is not automatically the truth |
![]() capt ![]() ![]() ![]() |
Posted - 2005.07.01 13:30:00 -
[239] Please let this thread rest in peace........ |
capt ![]() ![]() ![]() |
Posted - 2005.07.01 13:30:00 -
[240] Please let this thread rest in peace........ |
IMinYOURforums Caldari ![]() ![]() ![]() |
Posted - 2007.05.03 04:32:00 -
[241] IM IN YOUR FORUMS, BUMPING YOUR TWO YEAR OLD THREADS! |
0raven0 OUTLAWZ IMMORTAL ![]() ![]() ![]() |
Posted - 2007.05.03 04:55:00 -
[242] Necro alert! IBTL ------
|
syphurous Gallente ![]() ![]() ![]() |
Posted - 2007.05.03 04:55:00 -
[243] Wow, it must take alot of maturity to be so amazingly clever. Now if only the forum software allowed blocking peoples accounts from posting in the forums. I guess you wont mind if CCP deletes your account ? ______________________________ |
Pages: 1 2 3 4 5 6 7 8 9 :: [one page] |
Copyright © 2006-2025, Chribba - OMG Labs. All Rights Reserved. - perf 0,12s, ref 20250917/0930 EVE-Online™ and Eve imagery © CCP. |
COPYRIGHT NOTICE EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to EVE-Search.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE-Search.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website. |