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Shamis Orzoz
Shamis Orzoz

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Posted - 2004.10.29 21:09:00 - [121]

Edited by: Shamis Orzoz on 29/10/2004 21:25:36
Originally by: Papa Smurf
Dungeons may be spawned dynamically, so agent missions using these will not be subject to griefing problems or require abominable travel times merely to locate a scenario.


Wow, now I'm going to have to look for the quote by the dev that guaranteed us that complexes wouldn't be "instanced" when they first announced the concept. Instancing is a terrible idea for EvE. The only thing that makes EVE truely unique is the forced co-existence of PvP'ers and PvE'ers. Instancing destroys that..you might as well make a carebear server and a PvP server if you are going to do that...(don't take that suggestion seriously because that truely would be the death of eve.)

EDIT: I FOUND IT

Originally by: Hellmar
There is no, and never will be, private instancing in EVE.

- EVE Dev Team, keeping it real...


Please Hellmar, save us from instancing. Granted, dynamically spawned complexes isn't "privately" instanced, but as far as game play is concerned there is no real difference.

Shamis


Shamis Orzoz
Shamis Orzoz

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.29 21:09:00 - [122]

Edited by: Shamis Orzoz on 29/10/2004 21:25:36
Originally by: Papa Smurf
Dungeons may be spawned dynamically, so agent missions using these will not be subject to griefing problems or require abominable travel times merely to locate a scenario.


Wow, now I'm going to have to look for the quote by the dev that guaranteed us that complexes wouldn't be "instanced" when they first announced the concept. Instancing is a terrible idea for EvE. The only thing that makes EVE truely unique is the forced co-existence of PvP'ers and PvE'ers. Instancing destroys that..you might as well make a carebear server and a PvP server if you are going to do that...(don't take that suggestion seriously because that truely would be the death of eve.)

EDIT: I FOUND IT

Originally by: Hellmar
There is no, and never will be, private instancing in EVE.

- EVE Dev Team, keeping it real...


Please Hellmar, save us from instancing. Granted, dynamically spawned complexes isn't "privately" instanced, but as far as game play is concerned there is no real difference.

Shamis


Shamis Orzoz
Shamis Orzoz
Sniggerdly
Pandemic Legion

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.29 21:09:00 - [123]

Edited by: Shamis Orzoz on 29/10/2004 21:25:36
Originally by: Papa Smurf
Dungeons may be spawned dynamically, so agent missions using these will not be subject to griefing problems or require abominable travel times merely to locate a scenario.


Wow, now I'm going to have to look for the quote by the dev that guaranteed us that complexes wouldn't be "instanced" when they first announced the concept. Instancing is a terrible idea for EvE. The only thing that makes EVE truely unique is the forced co-existence of PvP'ers and PvE'ers. Instancing destroys that..you might as well make a carebear server and a PvP server if you are going to do that...(don't take that suggestion seriously because that truely would be the death of eve.)

EDIT: I FOUND IT

Originally by: Hellmar
There is no, and never will be, private instancing in EVE.

- EVE Dev Team, keeping it real...


Please Hellmar, save us from instancing. Granted, dynamically spawned complexes isn't "privately" instanced, but as far as game play is concerned there is no real difference.

Shamis


Papa Smurf
Papa Smurf

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.30 00:46:00 - [124]

Originally by: Shamis Orzoz
Edited by: Shamis Orzoz on 29/10/2004 21:25:36
Originally by: Papa Smurf
Dungeons may be spawned dynamically, so agent missions using these will not be subject to griefing problems or require abominable travel times merely to locate a scenario.


Wow, now I'm going to have to look for the quote by the dev that guaranteed us that complexes wouldn't be "instanced" when they first announced the concept. Instancing is a terrible idea for EvE. The only thing that makes EVE truely unique is the forced co-existence of PvP'ers and PvE'ers. Instancing destroys that..you might as well make a carebear server and a PvP server if you are going to do that...(don't take that suggestion seriously because that truely would be the death of eve.)

EDIT: I FOUND IT

Originally by: Hellmar
There is no, and never will be, private instancing in EVE.

- EVE Dev Team, keeping it real...


Please Hellmar, save us from instancing. Granted, dynamically spawned complexes isn't "privately" instanced, but as far as game play is concerned there is no real difference.

Shamis




As the first line of the EULA says "Game Experience May Change During Online Play".

Anyway, at second thought, system scanning allows you to locate a dynamically spawned dungeon, warp to it, enter the dungeon and find the poor mission runner and murder his helpless little soul.

But the dungeons are however dynamic and instanced in the sense that you can't simply camp and wait idly for helpless n00bies to wander into your trap. You'll actually have to work for it by scanning and hunting.

Likewise the spawnpoints are dynamic, so you'll have a little more trouble gatecamping the poor n00bs, as they may not all have to travel to a well known spot in the middle of nowhere.

There'll be a balancing act for the first few weeks, no doubt, but it'll be interesting to see how this turns out and which group of players screams the loudest, YARRRR!! or ugh...

Twisted Evil
Papa Smurf
Papa Smurf

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.30 00:46:00 - [125]

Originally by: Shamis Orzoz
Edited by: Shamis Orzoz on 29/10/2004 21:25:36
Originally by: Papa Smurf
Dungeons may be spawned dynamically, so agent missions using these will not be subject to griefing problems or require abominable travel times merely to locate a scenario.


Wow, now I'm going to have to look for the quote by the dev that guaranteed us that complexes wouldn't be "instanced" when they first announced the concept. Instancing is a terrible idea for EvE. The only thing that makes EVE truely unique is the forced co-existence of PvP'ers and PvE'ers. Instancing destroys that..you might as well make a carebear server and a PvP server if you are going to do that...(don't take that suggestion seriously because that truely would be the death of eve.)

EDIT: I FOUND IT

Originally by: Hellmar
There is no, and never will be, private instancing in EVE.

- EVE Dev Team, keeping it real...


Please Hellmar, save us from instancing. Granted, dynamically spawned complexes isn't "privately" instanced, but as far as game play is concerned there is no real difference.

Shamis




As the first line of the EULA says "Game Experience May Change During Online Play".

Anyway, at second thought, system scanning allows you to locate a dynamically spawned dungeon, warp to it, enter the dungeon and find the poor mission runner and murder his helpless little soul.

But the dungeons are however dynamic and instanced in the sense that you can't simply camp and wait idly for helpless n00bies to wander into your trap. You'll actually have to work for it by scanning and hunting.

Likewise the spawnpoints are dynamic, so you'll have a little more trouble gatecamping the poor n00bs, as they may not all have to travel to a well known spot in the middle of nowhere.

There'll be a balancing act for the first few weeks, no doubt, but it'll be interesting to see how this turns out and which group of players screams the loudest, YARRRR!! or ugh...

Twisted Evil
Papa Smurf
Papa Smurf



Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.30 00:46:00 - [126]

Originally by: Shamis Orzoz
Edited by: Shamis Orzoz on 29/10/2004 21:25:36
Originally by: Papa Smurf
Dungeons may be spawned dynamically, so agent missions using these will not be subject to griefing problems or require abominable travel times merely to locate a scenario.


Wow, now I'm going to have to look for the quote by the dev that guaranteed us that complexes wouldn't be "instanced" when they first announced the concept. Instancing is a terrible idea for EvE. The only thing that makes EVE truely unique is the forced co-existence of PvP'ers and PvE'ers. Instancing destroys that..you might as well make a carebear server and a PvP server if you are going to do that...(don't take that suggestion seriously because that truely would be the death of eve.)

EDIT: I FOUND IT

Originally by: Hellmar
There is no, and never will be, private instancing in EVE.

- EVE Dev Team, keeping it real...


Please Hellmar, save us from instancing. Granted, dynamically spawned complexes isn't "privately" instanced, but as far as game play is concerned there is no real difference.

Shamis




As the first line of the EULA says "Game Experience May Change During Online Play".

Anyway, at second thought, system scanning allows you to locate a dynamically spawned dungeon, warp to it, enter the dungeon and find the poor mission runner and murder his helpless little soul.

But the dungeons are however dynamic and instanced in the sense that you can't simply camp and wait idly for helpless n00bies to wander into your trap. You'll actually have to work for it by scanning and hunting.

Likewise the spawnpoints are dynamic, so you'll have a little more trouble gatecamping the poor n00bs, as they may not all have to travel to a well known spot in the middle of nowhere.

There'll be a balancing act for the first few weeks, no doubt, but it'll be interesting to see how this turns out and which group of players screams the loudest, YARRRR!! or ugh...

Twisted Evil
S'Daria
S'Daria

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.30 06:25:00 - [127]

In Fixed Complexes, can I park myself in there and pirate people in a 0.5+ Complex?

Basically will CONCORD come inside the warp distruption bubble to get me?


S'Daria
S'Daria

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.30 06:25:00 - [128]

In Fixed Complexes, can I park myself in there and pirate people in a 0.5+ Complex?

Basically will CONCORD come inside the warp distruption bubble to get me?


S'Daria
S'Daria

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.30 06:25:00 - [129]

In Fixed Complexes, can I park myself in there and pirate people in a 0.5+ Complex?

Basically will CONCORD come inside the warp distruption bubble to get me?


The Sloth
The Sloth

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Posted - 2004.10.30 06:44:00 - [130]

Originally by: Papa Smurf
Originally by: Shamis Orzoz
Edited by: Shamis Orzoz on 29/10/2004 21:25:36
Originally by: Papa Smurf
Dungeons may be spawned dynamically, so agent missions using these will not be subject to griefing problems or require abominable travel times merely to locate a scenario.


Wow, now I'm going to have to look for the quote by the dev that guaranteed us that complexes wouldn't be "instanced" when they first announced the concept. Instancing is a terrible idea for EvE. The only thing that makes EVE truely unique is the forced co-existence of PvP'ers and PvE'ers. Instancing destroys that..you might as well make a carebear server and a PvP server if you are going to do that...(don't take that suggestion seriously because that truely would be the death of eve.)

EDIT: I FOUND IT

Originally by: Hellmar
There is no, and never will be, private instancing in EVE.

- EVE Dev Team, keeping it real...


Please Hellmar, save us from instancing. Granted, dynamically spawned complexes isn't "privately" instanced, but as far as game play is concerned there is no real difference.

Shamis




As the first line of the EULA says "Game Experience May Change During Online Play".

Anyway, at second thought, system scanning allows you to locate a dynamically spawned dungeon, warp to it, enter the dungeon and find the poor mission runner and murder his helpless little soul.

But the dungeons are however dynamic and instanced in the sense that you can't simply camp and wait idly for helpless n00bies to wander into your trap. You'll actually have to work for it by scanning and hunting.

Likewise the spawnpoints are dynamic, so you'll have a little more trouble gatecamping the poor n00bs, as they may not all have to travel to a well known spot in the middle of nowhere.

There'll be a balancing act for the first few weeks, no doubt, but it'll be interesting to see how this turns out and which group of players screams the loudest, YARRRR!! or ugh...

Twisted Evil


This design is fine by me. The implimentation of dynamically created dungeons and spawn points is not the same as private instancing. Private instancing is, for example, where a dungeon is created and can only be accessed by the player it was generated for. In essence, the mission would take place in a little universe of its own. As Papa Smurf outlined this will not be the case in Exodus. Players will still be co-existing in the same universe, it is just that the mission locations will not be static.

This will limit the amount of people camping locations yet still allow those who wish to dedicate the time and effort to find them enter.

Well done, the design seems to address both the concerns of the lone mission runner and those of the pirates. Keep up the good work!


The Sloth.
The Sloth
The Sloth

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.30 06:44:00 - [131]

Originally by: Papa Smurf
Originally by: Shamis Orzoz
Edited by: Shamis Orzoz on 29/10/2004 21:25:36
Originally by: Papa Smurf
Dungeons may be spawned dynamically, so agent missions using these will not be subject to griefing problems or require abominable travel times merely to locate a scenario.


Wow, now I'm going to have to look for the quote by the dev that guaranteed us that complexes wouldn't be "instanced" when they first announced the concept. Instancing is a terrible idea for EvE. The only thing that makes EVE truely unique is the forced co-existence of PvP'ers and PvE'ers. Instancing destroys that..you might as well make a carebear server and a PvP server if you are going to do that...(don't take that suggestion seriously because that truely would be the death of eve.)

EDIT: I FOUND IT

Originally by: Hellmar
There is no, and never will be, private instancing in EVE.

- EVE Dev Team, keeping it real...


Please Hellmar, save us from instancing. Granted, dynamically spawned complexes isn't "privately" instanced, but as far as game play is concerned there is no real difference.

Shamis




As the first line of the EULA says "Game Experience May Change During Online Play".

Anyway, at second thought, system scanning allows you to locate a dynamically spawned dungeon, warp to it, enter the dungeon and find the poor mission runner and murder his helpless little soul.

But the dungeons are however dynamic and instanced in the sense that you can't simply camp and wait idly for helpless n00bies to wander into your trap. You'll actually have to work for it by scanning and hunting.

Likewise the spawnpoints are dynamic, so you'll have a little more trouble gatecamping the poor n00bs, as they may not all have to travel to a well known spot in the middle of nowhere.

There'll be a balancing act for the first few weeks, no doubt, but it'll be interesting to see how this turns out and which group of players screams the loudest, YARRRR!! or ugh...

Twisted Evil


This design is fine by me. The implimentation of dynamically created dungeons and spawn points is not the same as private instancing. Private instancing is, for example, where a dungeon is created and can only be accessed by the player it was generated for. In essence, the mission would take place in a little universe of its own. As Papa Smurf outlined this will not be the case in Exodus. Players will still be co-existing in the same universe, it is just that the mission locations will not be static.

This will limit the amount of people camping locations yet still allow those who wish to dedicate the time and effort to find them enter.

Well done, the design seems to address both the concerns of the lone mission runner and those of the pirates. Keep up the good work!


The Sloth.
The Sloth
The Sloth

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.10.30 06:44:00 - [132]

Originally by: Papa Smurf
Originally by: Shamis Orzoz
Edited by: Shamis Orzoz on 29/10/2004 21:25:36
Originally by: Papa Smurf
Dungeons may be spawned dynamically, so agent missions using these will not be subject to griefing problems or require abominable travel times merely to locate a scenario.


Wow, now I'm going to have to look for the quote by the dev that guaranteed us that complexes wouldn't be "instanced" when they first announced the concept. Instancing is a terrible idea for EvE. The only thing that makes EVE truely unique is the forced co-existence of PvP'ers and PvE'ers. Instancing destroys that..you might as well make a carebear server and a PvP server if you are going to do that...(don't take that suggestion seriously because that truely would be the death of eve.)

EDIT: I FOUND IT

Originally by: Hellmar
There is no, and never will be, private instancing in EVE.

- EVE Dev Team, keeping it real...


Please Hellmar, save us from instancing. Granted, dynamically spawned complexes isn't "privately" instanced, but as far as game play is concerned there is no real difference.

Shamis




As the first line of the EULA says "Game Experience May Change During Online Play".

Anyway, at second thought, system scanning allows you to locate a dynamically spawned dungeon, warp to it, enter the dungeon and find the poor mission runner and murder his helpless little soul.

But the dungeons are however dynamic and instanced in the sense that you can't simply camp and wait idly for helpless n00bies to wander into your trap. You'll actually have to work for it by scanning and hunting.

Likewise the spawnpoints are dynamic, so you'll have a little more trouble gatecamping the poor n00bs, as they may not all have to travel to a well known spot in the middle of nowhere.

There'll be a balancing act for the first few weeks, no doubt, but it'll be interesting to see how this turns out and which group of players screams the loudest, YARRRR!! or ugh...

Twisted Evil


This design is fine by me. The implimentation of dynamically created dungeons and spawn points is not the same as private instancing. Private instancing is, for example, where a dungeon is created and can only be accessed by the player it was generated for. In essence, the mission would take place in a little universe of its own. As Papa Smurf outlined this will not be the case in Exodus. Players will still be co-existing in the same universe, it is just that the mission locations will not be static.

This will limit the amount of people camping locations yet still allow those who wish to dedicate the time and effort to find them enter.

Well done, the design seems to address both the concerns of the lone mission runner and those of the pirates. Keep up the good work!


The Sloth.
Hornymatt
Hornymatt

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.01 11:33:00 - [133]

Originally by: Papa Smurf
Originally by: Dame Sneakers
From reading this it seems that "Deadspace Complexes" might be small and require a close range setup. I mean in a Dungeon you don't usually use a lot of long range weapons, those are for outside above ground fighting.

So, will "Deadspace Complexes" require a close range combat setup? If so, that sort of hinders players with ships/skills/setup designed for long range combat.


The "Deadspace" in Deadspace Complexes does indeed refer to this property. Deadspace is very hostile to warp fields. Crossing the "room boundaries" will also generally put you in relatively close quarters to NPCs. Thus it can be safely assumed that if you aren't rigged for close combat, you're probably going to be in trouble in dungeons that are balanced for larger and more powerful ships.

This will be highly dungeon-dependant, but the general rule of thumb is that dungeons are intended to be balanced environments where no single tactic should do the trick. Kiters beware YARRRR!!




This would seem to preclude those who have concentrated on ranged combat skills as opposed to close quarter fighting skills from dungeon scenarios; can dungeon missions be declined with no loss of standing or should missions be avoided generally until close combat skills have been trained upQuestion
Hornymatt
Hornymatt

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.01 11:33:00 - [134]

Originally by: Papa Smurf
Originally by: Dame Sneakers
From reading this it seems that "Deadspace Complexes" might be small and require a close range setup. I mean in a Dungeon you don't usually use a lot of long range weapons, those are for outside above ground fighting.

So, will "Deadspace Complexes" require a close range combat setup? If so, that sort of hinders players with ships/skills/setup designed for long range combat.


The "Deadspace" in Deadspace Complexes does indeed refer to this property. Deadspace is very hostile to warp fields. Crossing the "room boundaries" will also generally put you in relatively close quarters to NPCs. Thus it can be safely assumed that if you aren't rigged for close combat, you're probably going to be in trouble in dungeons that are balanced for larger and more powerful ships.

This will be highly dungeon-dependant, but the general rule of thumb is that dungeons are intended to be balanced environments where no single tactic should do the trick. Kiters beware YARRRR!!




This would seem to preclude those who have concentrated on ranged combat skills as opposed to close quarter fighting skills from dungeon scenarios; can dungeon missions be declined with no loss of standing or should missions be avoided generally until close combat skills have been trained upQuestion
Hornymatt
Hornymatt

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.01 11:33:00 - [135]

Originally by: Papa Smurf
Originally by: Dame Sneakers
From reading this it seems that "Deadspace Complexes" might be small and require a close range setup. I mean in a Dungeon you don't usually use a lot of long range weapons, those are for outside above ground fighting.

So, will "Deadspace Complexes" require a close range combat setup? If so, that sort of hinders players with ships/skills/setup designed for long range combat.


The "Deadspace" in Deadspace Complexes does indeed refer to this property. Deadspace is very hostile to warp fields. Crossing the "room boundaries" will also generally put you in relatively close quarters to NPCs. Thus it can be safely assumed that if you aren't rigged for close combat, you're probably going to be in trouble in dungeons that are balanced for larger and more powerful ships.

This will be highly dungeon-dependant, but the general rule of thumb is that dungeons are intended to be balanced environments where no single tactic should do the trick. Kiters beware YARRRR!!




This would seem to preclude those who have concentrated on ranged combat skills as opposed to close quarter fighting skills from dungeon scenarios; can dungeon missions be declined with no loss of standing or should missions be avoided generally until close combat skills have been trained upQuestion
Shamis Orzoz
Shamis Orzoz

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.03 19:31:00 - [136]

Originally by: Papa Smurf
As the first line of the EULA says "Game Experience May Change During Online Play".

Translation "Yeah if we want we can make EVE like every other MMORPG in the world...Carebears Rule!" I hate to break it to you guys, but EVE is built on PvP. And the PvE side of EVE is actually quite boring...if you ruin the PvP then you ruin the game.

Originally by: Papa Smurf
Anyway, at second thought, system scanning allows you to locate a dynamically spawned dungeon, warp to it, enter the dungeon and find the poor mission runner and murder his helpless little soul.

But the dungeons are however dynamic and instanced in the sense that you can't simply camp and wait idly for helpless n00bies to wander into your trap. You'll actually have to work for it by scanning and hunting.

Likewise the spawnpoints are dynamic, so you'll have a little more trouble gatecamping the poor n00bs, as they may not all have to travel to a well known spot in the middle of nowhere.

There'll be a balancing act for the first few weeks, no doubt, but it'll be interesting to see how this turns out and which group of players screams the loudest, YARRRR!! or ugh...

Twisted Evil


You repeatedly imply that I intend to kill helpless little n00bs. Why are these helpless noobs running missions in low security space? If they are in .5 or greater the all mighty CONCORD will destroy anybody that tries to harass these players. And if you are at war you SHOULD be able to attack their agent runners...if they don't like it then they can leave the corp.

In .4-.1 systems things would be different. Pirates could camp the complexes and they could disrupt agent runners. But the agent runners can always hire somebody to keep the place clear, or get their 20 friends that are sitting in 1.0 mining scordite in Apoc's to come down and help.

What about n00b pirates? Aren't they allowed to exist? A new player these days has a very hard time pirating since you can't tank sentries in empire in a frigate, and you sure can't survive long on your own in 0.0, in a frigate with less then a million skill points.

Hopefully you will make other aspects of the game exciting/profitable enough to keep the veteran pirates from bothering with noob agent mission runners.

The fact that these "dungeons" are dynamically spawned and not instanced is good, but all that does is hurt the n00b pirates who can't use the scanner. If the dungeons are anywhere within the area of warpable objects then veteran players will be able to find these complexes...n00bs won't.

All that being said, I am happy that you haven't sunken as low as private instancing yet.

Shamis
Shamis Orzoz
Shamis Orzoz

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.03 19:31:00 - [137]

Originally by: Papa Smurf
As the first line of the EULA says "Game Experience May Change During Online Play".

Translation "Yeah if we want we can make EVE like every other MMORPG in the world...Carebears Rule!" I hate to break it to you guys, but EVE is built on PvP. And the PvE side of EVE is actually quite boring...if you ruin the PvP then you ruin the game.

Originally by: Papa Smurf
Anyway, at second thought, system scanning allows you to locate a dynamically spawned dungeon, warp to it, enter the dungeon and find the poor mission runner and murder his helpless little soul.

But the dungeons are however dynamic and instanced in the sense that you can't simply camp and wait idly for helpless n00bies to wander into your trap. You'll actually have to work for it by scanning and hunting.

Likewise the spawnpoints are dynamic, so you'll have a little more trouble gatecamping the poor n00bs, as they may not all have to travel to a well known spot in the middle of nowhere.

There'll be a balancing act for the first few weeks, no doubt, but it'll be interesting to see how this turns out and which group of players screams the loudest, YARRRR!! or ugh...

Twisted Evil


You repeatedly imply that I intend to kill helpless little n00bs. Why are these helpless noobs running missions in low security space? If they are in .5 or greater the all mighty CONCORD will destroy anybody that tries to harass these players. And if you are at war you SHOULD be able to attack their agent runners...if they don't like it then they can leave the corp.

In .4-.1 systems things would be different. Pirates could camp the complexes and they could disrupt agent runners. But the agent runners can always hire somebody to keep the place clear, or get their 20 friends that are sitting in 1.0 mining scordite in Apoc's to come down and help.

What about n00b pirates? Aren't they allowed to exist? A new player these days has a very hard time pirating since you can't tank sentries in empire in a frigate, and you sure can't survive long on your own in 0.0, in a frigate with less then a million skill points.

Hopefully you will make other aspects of the game exciting/profitable enough to keep the veteran pirates from bothering with noob agent mission runners.

The fact that these "dungeons" are dynamically spawned and not instanced is good, but all that does is hurt the n00b pirates who can't use the scanner. If the dungeons are anywhere within the area of warpable objects then veteran players will be able to find these complexes...n00bs won't.

All that being said, I am happy that you haven't sunken as low as private instancing yet.

Shamis
Shamis Orzoz
Shamis Orzoz
Sniggerdly
Pandemic Legion

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.03 19:31:00 - [138]

Originally by: Papa Smurf
As the first line of the EULA says "Game Experience May Change During Online Play".

Translation "Yeah if we want we can make EVE like every other MMORPG in the world...Carebears Rule!" I hate to break it to you guys, but EVE is built on PvP. And the PvE side of EVE is actually quite boring...if you ruin the PvP then you ruin the game.

Originally by: Papa Smurf
Anyway, at second thought, system scanning allows you to locate a dynamically spawned dungeon, warp to it, enter the dungeon and find the poor mission runner and murder his helpless little soul.

But the dungeons are however dynamic and instanced in the sense that you can't simply camp and wait idly for helpless n00bies to wander into your trap. You'll actually have to work for it by scanning and hunting.

Likewise the spawnpoints are dynamic, so you'll have a little more trouble gatecamping the poor n00bs, as they may not all have to travel to a well known spot in the middle of nowhere.

There'll be a balancing act for the first few weeks, no doubt, but it'll be interesting to see how this turns out and which group of players screams the loudest, YARRRR!! or ugh...

Twisted Evil


You repeatedly imply that I intend to kill helpless little n00bs. Why are these helpless noobs running missions in low security space? If they are in .5 or greater the all mighty CONCORD will destroy anybody that tries to harass these players. And if you are at war you SHOULD be able to attack their agent runners...if they don't like it then they can leave the corp.

In .4-.1 systems things would be different. Pirates could camp the complexes and they could disrupt agent runners. But the agent runners can always hire somebody to keep the place clear, or get their 20 friends that are sitting in 1.0 mining scordite in Apoc's to come down and help.

What about n00b pirates? Aren't they allowed to exist? A new player these days has a very hard time pirating since you can't tank sentries in empire in a frigate, and you sure can't survive long on your own in 0.0, in a frigate with less then a million skill points.

Hopefully you will make other aspects of the game exciting/profitable enough to keep the veteran pirates from bothering with noob agent mission runners.

The fact that these "dungeons" are dynamically spawned and not instanced is good, but all that does is hurt the n00b pirates who can't use the scanner. If the dungeons are anywhere within the area of warpable objects then veteran players will be able to find these complexes...n00bs won't.

All that being said, I am happy that you haven't sunken as low as private instancing yet.

Shamis
Lord Anubis
Lord Anubis

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Posted - 2004.11.04 18:14:00 - [139]

Papa is it true that level 4 agents in empire space are gonna be nerfed either less bs spawns or crappy loot drops. If so why? i do hope not as 0.0 space at the moe holds to many cards



You cant beat Death
But you can make the bastard work hard for it

wtb Jerek Zuomi's Insignia
Lord Anubis
Lord Anubis

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.04 18:14:00 - [140]

Papa is it true that level 4 agents in empire space are gonna be nerfed either less bs spawns or crappy loot drops. If so why? i do hope not as 0.0 space at the moe holds to many cards



You cant beat Death
But you can make the bastard work hard for it

wtb Jerek Zuomi's Insignia
Lord Anubis
Lord Anubis
Deep Core Mining Inc.

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.04 18:14:00 - [141]

Papa is it true that level 4 agents in empire space are gonna be nerfed either less bs spawns or crappy loot drops. If so why? i do hope not as 0.0 space at the moe holds to many cards



You cant beat Death
But you can make the bastard work hard for it

wtb Jerek Zuomi's Insignia
The Sloth
The Sloth

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Posted - 2004.11.06 06:23:00 - [142]

Papa, I just wanted to confirm whether or not Concord would turn up if a player initiated a hostile action against another player inside a complex in a high security system (> 0.5) ?


The Sloth.
The Sloth
The Sloth

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Posted - 2004.11.06 06:23:00 - [143]

Papa, I just wanted to confirm whether or not Concord would turn up if a player initiated a hostile action against another player inside a complex in a high security system (> 0.5) ?


The Sloth.
The Sloth
The Sloth

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Posted - 2004.11.06 06:23:00 - [144]

Papa, I just wanted to confirm whether or not Concord would turn up if a player initiated a hostile action against another player inside a complex in a high security system (> 0.5) ?


The Sloth.
Freya Jones
Freya Jones

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Posted - 2004.11.06 12:34:00 - [145]

I want giant space ameobas!!!
Twisted EvilTwisted EvilTwisted Evil
Freya Jones
Freya Jones

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Posted - 2004.11.06 12:34:00 - [146]

I want giant space ameobas!!!
Twisted EvilTwisted EvilTwisted Evil
Freya Jones
Freya Jones
Minmatar
WASTELAND MINERS Inc.

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Posted - 2004.11.06 12:34:00 - [147]

I want giant space ameobas!!!
Twisted EvilTwisted EvilTwisted Evil
S'Daria
S'Daria

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Posted - 2004.11.06 13:09:00 - [148]

Originally by: Freya Jones
I want giant space ameobas!!!
Twisted EvilTwisted EvilTwisted Evil
I wouldn't mind giant asteroid worms :-P


S'Daria
S'Daria

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.06 13:09:00 - [149]

Originally by: Freya Jones
I want giant space ameobas!!!
Twisted EvilTwisted EvilTwisted Evil
I wouldn't mind giant asteroid worms :-P


S'Daria
S'Daria

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.11.06 13:09:00 - [150]

Originally by: Freya Jones
I want giant space ameobas!!!
Twisted EvilTwisted EvilTwisted Evil
I wouldn't mind giant asteroid worms :-P


   
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