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Thread Statistics | Show CCP posts - 9 post(s) |

sableye
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Posted - 2004.10.13 21:21:00 -
[31]
will a bribing service be implented so we can pay to fix factional standing ect, I heard long ago these were supposed to exist would be nice if they did.
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sableye
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Posted - 2004.10.13 21:21:00 -
[32]
will a bribing service be implented so we can pay to fix factional standing ect, I heard long ago these were supposed to exist would be nice if they did.
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Papa Smurf
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Posted - 2004.10.13 21:40:00 -
[33]
Originally by: sableye will a bribing service be implented so we can pay to fix factional standing ect, I heard long ago these were supposed to exist would be nice if they did.
No, there will probably never again be a way to translate ISK to standings (except through instamissions that cross the border into the realms of exploiting).
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Papa Smurf
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Posted - 2004.10.13 21:40:00 -
[34]
Originally by: sableye will a bribing service be implented so we can pay to fix factional standing ect, I heard long ago these were supposed to exist would be nice if they did.
No, there will probably never again be a way to translate ISK to standings (except through instamissions that cross the border into the realms of exploiting).
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S'Daria
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Posted - 2004.10.14 01:46:00 -
[35]
Originally by: Papa Smurf
Originally by: sableye will a bribing service be implented so we can pay to fix factional standing ect, I heard long ago these were supposed to exist would be nice if they did.
No, there will probably never again be a way to translate ISK to standings (except through instamissions that cross the border into the realms of exploiting).
If your agent asks you to get something, be it minerals, ore, or whatever and you already have the items to instantly finish the mission...is that an exploit?
Example:
My agent asks for 49k of Trit and I happen to have a bunch of it already at my station. Is it an exploit to instantly finish this mission?
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S'Daria
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Posted - 2004.10.14 01:46:00 -
[36]
Originally by: Papa Smurf
Originally by: sableye will a bribing service be implented so we can pay to fix factional standing ect, I heard long ago these were supposed to exist would be nice if they did.
No, there will probably never again be a way to translate ISK to standings (except through instamissions that cross the border into the realms of exploiting).
If your agent asks you to get something, be it minerals, ore, or whatever and you already have the items to instantly finish the mission...is that an exploit?
Example:
My agent asks for 49k of Trit and I happen to have a bunch of it already at my station. Is it an exploit to instantly finish this mission?
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Zyrla Bladestorm
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Posted - 2004.10.14 05:29:00 -
[37]
All your new shiva agent material looks mind blowing papa :)
I am however unfortunately torn completely down the middle by it :P because I've kinda been waiting for building and having a real impact on the world since about the time I got into beta and the only agent mission I could get was taking 1 spiced wine to a station somewhere which I failed to write down (and couldn't remember afterwards - journal didn't exist)
so Er EEK! do I stay in minmatar space and work my ass off getting loyalty points and doing cool missions (I was one of those managed to get a Miner II BPO previously, when it required an insane # of missions and have 9+ in multiple minmatar corps at present, if that shows my dedication to it) Or do I go 60 jumps away with my corp/alliance mates and help build/run our stations ?
Erk Rambling *Kicks self*
Anyhow, my question, Is there any possibility that we will ever be able to Hire an agent to come live in a starbase stucture if we have good enough standings with the corp and enough money to pay for there expenses (wine, women, fast ships and the like) and give us (presumably just kill for simplicity's sake) missions ? . ----- Apologys for any rambling that may have just occurred.
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Zyrla Bladestorm
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Posted - 2004.10.14 05:29:00 -
[38]
All your new shiva agent material looks mind blowing papa :)
I am however unfortunately torn completely down the middle by it :P because I've kinda been waiting for building and having a real impact on the world since about the time I got into beta and the only agent mission I could get was taking 1 spiced wine to a station somewhere which I failed to write down (and couldn't remember afterwards - journal didn't exist)
so Er EEK! do I stay in minmatar space and work my ass off getting loyalty points and doing cool missions (I was one of those managed to get a Miner II BPO previously, when it required an insane # of missions and have 9+ in multiple minmatar corps at present, if that shows my dedication to it) Or do I go 60 jumps away with my corp/alliance mates and help build/run our stations ?
Erk Rambling *Kicks self*
Anyhow, my question, Is there any possibility that we will ever be able to Hire an agent to come live in a starbase stucture if we have good enough standings with the corp and enough money to pay for there expenses (wine, women, fast ships and the like) and give us (presumably just kill for simplicity's sake) missions ? . ----- Apologys for any rambling that may have just occurred.
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Blazde
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Posted - 2004.10.14 05:42:00 -
[39]
Research agents may not be 'changed', but the level 4 ones have been opened up. Currently however all level 4 agents have level 3 research field skills, except for a few that have level 5 skills.
Can we rely on the current field/agent distribution to remain the same when Shiva's released? Is this lack of level 4 fields intentional? __________________
4S Corporation Kill List |

Blazde
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Posted - 2004.10.14 05:42:00 -
[40]
Research agents may not be 'changed', but the level 4 ones have been opened up. Currently however all level 4 agents have level 3 research field skills, except for a few that have level 5 skills.
Can we rely on the current field/agent distribution to remain the same when Shiva's released? Is this lack of level 4 fields intentional? __________________
4S Corporation Kill List |

S'Daria
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Posted - 2004.10.14 10:23:00 -
[41]
Papa Smurf, do you want to hear about other suggested mission types?
Like in this thread?
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S'Daria
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Posted - 2004.10.14 10:23:00 -
[42]
Papa Smurf, do you want to hear about other suggested mission types?
Like in this thread?
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Kretin Arnon
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Posted - 2004.10.14 15:05:00 -
[43]
Edited by: Kretin Arnon on 14/10/2004 19:39:02 EDIT: Let me update that question. I've taken a look at EVE-I on the stats of the emperial battleships, and I just wonder if those are the final stats? Most of them seem pretty weird from a RP point. Here's what I noticed about the battleships from the four empires.
Amarr: The Armageddon is like you would expect an amarr navy ship to be. It's long range and deals laser damage. It's weakness are the same as the Blood Raider ships. The Apocalypse on the other hand is strange. It's a close combat vessel though normally people would use an Arma for that. Also it's fitted with blasters it seems (very non-amarr). I can't figure what the "Quake L" listed under missiles refers to.
Caldari: Again the "small" battleship (the Scorpion) seems to fit what you would expect from a Caldari vessel. Going long range and firering cruise missiles dealing kinetic damage. The Raven deals EM damage as primary, together with explosive and kinetic (must be a weird gun) together with kinetic missiles. It too stays at long range so no short range battleships for the Caldari (understandable).
Gallente: Dominix looks fine. But while it's unlikely to see an Apoc being used as short range platform you'll often see a Megathron in that role. Nobody has told the Gallente navy it seems. The Megathron is long range like the Domininx. Both battleships deal the same type of damage making defending against them easier. The Mega fire explosive cruise missiles though. Overall seems like the easiest ships to fight against.
Minmatar: Though the Minmatar has developed the turrets with the longest range none of their battleship seems to be using them. They're both very short range. The Typhoon doesn't deal explosive damge and the Tempest must have bought the same guns as the Raven. The plus side to these ships is that their armor and shields are resistance weak to the same types of damage.
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Kretin Arnon
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Posted - 2004.10.14 15:05:00 -
[44]
Edited by: Kretin Arnon on 14/10/2004 19:39:02 EDIT: Let me update that question. I've taken a look at EVE-I on the stats of the emperial battleships, and I just wonder if those are the final stats? Most of them seem pretty weird from a RP point. Here's what I noticed about the battleships from the four empires.
Amarr: The Armageddon is like you would expect an amarr navy ship to be. It's long range and deals laser damage. It's weakness are the same as the Blood Raider ships. The Apocalypse on the other hand is strange. It's a close combat vessel though normally people would use an Arma for that. Also it's fitted with blasters it seems (very non-amarr). I can't figure what the "Quake L" listed under missiles refers to.
Caldari: Again the "small" battleship (the Scorpion) seems to fit what you would expect from a Caldari vessel. Going long range and firering cruise missiles dealing kinetic damage. The Raven deals EM damage as primary, together with explosive and kinetic (must be a weird gun) together with kinetic missiles. It too stays at long range so no short range battleships for the Caldari (understandable).
Gallente: Dominix looks fine. But while it's unlikely to see an Apoc being used as short range platform you'll often see a Megathron in that role. Nobody has told the Gallente navy it seems. The Megathron is long range like the Domininx. Both battleships deal the same type of damage making defending against them easier. The Mega fire explosive cruise missiles though. Overall seems like the easiest ships to fight against.
Minmatar: Though the Minmatar has developed the turrets with the longest range none of their battleship seems to be using them. They're both very short range. The Typhoon doesn't deal explosive damge and the Tempest must have bought the same guns as the Raven. The plus side to these ships is that their armor and shields are resistance weak to the same types of damage.
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Papa Smurf
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Posted - 2004.10.14 19:24:00 -
[45]
Originally by: S'Daria
Originally by: Papa Smurf
Originally by: sableye will a bribing service be implented so we can pay to fix factional standing ect, I heard long ago these were supposed to exist would be nice if they did.
No, there will probably never again be a way to translate ISK to standings (except through instamissions that cross the border into the realms of exploiting).
If your agent asks you to get something, be it minerals, ore, or whatever and you already have the items to instantly finish the mission...is that an exploit?
Example:
My agent asks for 49k of Trit and I happen to have a bunch of it already at my station. Is it an exploit to instantly finish this mission?
'tis only an exploit if the agent happened to be so bugged that the vast majority of your missions are instacompletable. A normal number of insta-completions are to be expected.
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Papa Smurf
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Posted - 2004.10.14 19:24:00 -
[46]
Originally by: S'Daria
Originally by: Papa Smurf
Originally by: sableye will a bribing service be implented so we can pay to fix factional standing ect, I heard long ago these were supposed to exist would be nice if they did.
No, there will probably never again be a way to translate ISK to standings (except through instamissions that cross the border into the realms of exploiting).
If your agent asks you to get something, be it minerals, ore, or whatever and you already have the items to instantly finish the mission...is that an exploit?
Example:
My agent asks for 49k of Trit and I happen to have a bunch of it already at my station. Is it an exploit to instantly finish this mission?
'tis only an exploit if the agent happened to be so bugged that the vast majority of your missions are instacompletable. A normal number of insta-completions are to be expected.
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Papa Smurf
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Posted - 2004.10.14 19:29:00 -
[47]
Originally by: Zyrla Bladestorm Anyhow, my question, Is there any possibility that we will ever be able to Hire an agent to come live in a starbase stucture if we have good enough standings with the corp and enough money to pay for there expenses (wine, women, fast ships and the like) and give us (presumably just kill for simplicity's sake) missions ?
A pending feature for agents is "agents in space". It has no specs whatsover, but I could imagine that it would suit low sec dwellers. Sponsoring an agent like you suggest could possible be a plausible feature, but it's not on the drawing board atm.
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Papa Smurf
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Posted - 2004.10.14 19:29:00 -
[48]
Originally by: Zyrla Bladestorm Anyhow, my question, Is there any possibility that we will ever be able to Hire an agent to come live in a starbase stucture if we have good enough standings with the corp and enough money to pay for there expenses (wine, women, fast ships and the like) and give us (presumably just kill for simplicity's sake) missions ?
A pending feature for agents is "agents in space". It has no specs whatsover, but I could imagine that it would suit low sec dwellers. Sponsoring an agent like you suggest could possible be a plausible feature, but it's not on the drawing board atm.
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Papa Smurf
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Posted - 2004.10.14 19:30:00 -
[49]
Originally by: Blazde Research agents may not be 'changed', but the level 4 ones have been opened up. Currently however all level 4 agents have level 3 research field skills, except for a few that have level 5 skills.
Can we rely on the current field/agent distribution to remain the same when Shiva's released? Is this lack of level 4 fields intentional?
Not intentional. I have a bug report on it and will try to get it fixed ASAP.
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Papa Smurf
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Posted - 2004.10.14 19:30:00 -
[50]
Originally by: Blazde Research agents may not be 'changed', but the level 4 ones have been opened up. Currently however all level 4 agents have level 3 research field skills, except for a few that have level 5 skills.
Can we rely on the current field/agent distribution to remain the same when Shiva's released? Is this lack of level 4 fields intentional?
Not intentional. I have a bug report on it and will try to get it fixed ASAP.
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Papa Smurf
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Posted - 2004.10.14 19:32:00 -
[51]
Originally by: S'Daria Papa Smurf, do you want to hear about other suggested mission types?
Like in this thread?
Poke me again with this about the 20th of Nov 
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Papa Smurf
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Posted - 2004.10.14 19:32:00 -
[52]
Originally by: S'Daria Papa Smurf, do you want to hear about other suggested mission types?
Like in this thread?
Poke me again with this about the 20th of Nov 
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Kretin Arnon
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Posted - 2004.10.14 19:51:00 -
[53]
Edited by: Kretin Arnon on 14/10/2004 19:53:49 Hm, I just noticed that all the different kinds of navy ships belonging to one faction (like Amarr) deals out diffent kind of damage. Not like the pirate faction were all ships tend do deal only two types of damage. No wonder it's so hard to tank against those empire ships. Looks like I'm on the wrong side of the fence again.
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Kretin Arnon
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Posted - 2004.10.14 19:51:00 -
[54]
Edited by: Kretin Arnon on 14/10/2004 19:53:49 Hm, I just noticed that all the different kinds of navy ships belonging to one faction (like Amarr) deals out diffent kind of damage. Not like the pirate faction were all ships tend do deal only two types of damage. No wonder it's so hard to tank against those empire ships. Looks like I'm on the wrong side of the fence again.
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Zyrla Bladestorm
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Posted - 2004.10.14 23:49:00 -
[55]
Originally by: Kretin Arnon Edited by: Kretin Arnon on 14/10/2004 19:53:49 Hm, I just noticed that all the different kinds of navy ships belonging to one faction (like Amarr) deals out diffent kind of damage. Not like the pirate faction were all ships tend do deal only two types of damage. No wonder it's so hard to tank against those empire ships. Looks like I'm on the wrong side of the fence again.
Heh! Angel pirates do/have always done all four damage types (though not neccessarily to the same extent) you've just been spoiled by others  . ----- Apologys for any rambling that may have just occurred.
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Zyrla Bladestorm
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Posted - 2004.10.14 23:49:00 -
[56]
Originally by: Kretin Arnon Edited by: Kretin Arnon on 14/10/2004 19:53:49 Hm, I just noticed that all the different kinds of navy ships belonging to one faction (like Amarr) deals out diffent kind of damage. Not like the pirate faction were all ships tend do deal only two types of damage. No wonder it's so hard to tank against those empire ships. Looks like I'm on the wrong side of the fence again.
Heh! Angel pirates do/have always done all four damage types (though not neccessarily to the same extent) you've just been spoiled by others  . ----- Apologys for any rambling that may have just occurred.
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GardenerOfEden
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Posted - 2004.10.14 23:59:00 -
[57]
There was also some talk earlier about bringing back the mission frequency timer for level 4+ agents - this was previously implemented as a stand down period between completed missions but should really have been implemented at the time as a respawn timer on mission offers (to combat the abuse of rejecting offers till get what want which was subsequently countered with the loss of standing). Is it safe to assume that there will not be any mission frequency limits in Shiva ?
EVE is a massive social experiment of human interaction facilitated by computer technology |

GardenerOfEden
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Posted - 2004.10.14 23:59:00 -
[58]
There was also some talk earlier about bringing back the mission frequency timer for level 4+ agents - this was previously implemented as a stand down period between completed missions but should really have been implemented at the time as a respawn timer on mission offers (to combat the abuse of rejecting offers till get what want which was subsequently countered with the loss of standing). Is it safe to assume that there will not be any mission frequency limits in Shiva ?
EVE is a massive social experiment of human interaction facilitated by computer technology |

Papa Smurf
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Posted - 2004.10.15 11:33:00 -
[59]
Originally by: GardenerOfEden
There was also some talk earlier about bringing back the mission frequency timer for level 4+ agents - this was previously implemented as a stand down period between completed missions but should really have been implemented at the time as a respawn timer on mission offers (to combat the abuse of rejecting offers till get what want which was subsequently countered with the loss of standing). Is it safe to assume that there will not be any mission frequency limits in Shiva ?
Currently no plans of this. There are however some concerns inhouse about whether level 4 missions are way overboard rewards-wise, so there may be some balancing attempts here yet to come. Doubt it'll be the mission timer however.
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Papa Smurf
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Posted - 2004.10.15 11:33:00 -
[60]
Originally by: GardenerOfEden
There was also some talk earlier about bringing back the mission frequency timer for level 4+ agents - this was previously implemented as a stand down period between completed missions but should really have been implemented at the time as a respawn timer on mission offers (to combat the abuse of rejecting offers till get what want which was subsequently countered with the loss of standing). Is it safe to assume that there will not be any mission frequency limits in Shiva ?
Currently no plans of this. There are however some concerns inhouse about whether level 4 missions are way overboard rewards-wise, so there may be some balancing attempts here yet to come. Doubt it'll be the mission timer however.
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