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Thread Statistics | Show CCP posts - 9 post(s) |

S'Daria
|
Posted - 2004.10.22 14:30:00 -
[151]
Will Courier Mission times be exteneded now that dual MWD are no longer allowed?
Finishing a multiple Delivery mission without dual MWD will become more difficult.
Perhaps extending the bonus time to say 1.5 hours instead of the current 45 minutes for a 24+ jump mission.
Thanks.
|

S'Daria
|
Posted - 2004.10.22 14:30:00 -
[152]
Will Courier Mission times be exteneded now that dual MWD are no longer allowed?
Finishing a multiple Delivery mission without dual MWD will become more difficult.
Perhaps extending the bonus time to say 1.5 hours instead of the current 45 minutes for a 24+ jump mission.
Thanks.
|

S'Daria
|
Posted - 2004.10.22 14:30:00 -
[153]
Will Courier Mission times be exteneded now that dual MWD are no longer allowed?
Finishing a multiple Delivery mission without dual MWD will become more difficult.
Perhaps extending the bonus time to say 1.5 hours instead of the current 45 minutes for a 24+ jump mission.
Thanks.
|

Holi
|
Posted - 2004.10.22 17:12:00 -
[154]
Edited by: Holi on 22/10/2004 17:18:09
Originally by: Altaireus Edited by: Altaireus on 22/10/2004 10:28:23
Originally by: Papa Smurf
Originally by: Khaldorn Murino Does this all mean that, as a freedom fighters good pasttime, heading into Amarr and raiding slave convoys to free the slaves therin will no longer be possible Papa? As the contraband police will fine and jump you as soon as you enter Minmatar space to return these freed people to their homes?
I realise your just trying to get things working. But us freedom fighters, as well as many other minmatar, do this quite often.
Fly Free.
Yes, you will undoubtedly get slaughtered for slave trading by Minmatar customs if you try to do this without some further form of support from the system. Which isn't currently planned btw.
you not only make slave trading illegal.. you also kill all rehabilitation facilities set up by players in a futile attempt to emulate a function which should be provided by the game in the first place. People have wanted to free slaves since the game got released, and instead of making it possible, you are making it even harder.
1.)
I agree that a system for freeing slaves should be implemented, but I also see that it's a tricky thing to do.
A possible solution might be that an agent service should be implemented that will convert 'Slaves' to 'Freed slaves'. Agents with this service should be added to Minmatar stations at least in Amarr, Ammatar and Khanid space
'Freed slaves' are legal everywhere but Amarr, Ammatar and Khanid regions where customs will attack you in any security level if you carry them.
Minmatar Agents in Minmatar regions should have the option to really free (take away from you) the 'Freed slaves' and award you with whatever CCP thinks will fit.
Improoves the RP side, freeing slaves will be risky but will not hurt your Minmatar standing (it will hurt you Amarr, Ammatar and Khanid - depending on where they catch you - but I don't think that's a problem for someone who wants to free slaves )
EDIT: ofc. the opposite side could also be added to convert 'Freed slaves' (or whatever) back to 'Slaves' - for all the slavetraders out there.
Any toughts?
2.)
Contraband smuggling is possible atm. Instajumps are faster than customs officers (or at least they were on Sisi). Not sure if it can be fixed.
-- Holi
[ md5 checksum calculator ] |

Holi
|
Posted - 2004.10.22 17:12:00 -
[155]
Edited by: Holi on 22/10/2004 17:18:09
Originally by: Altaireus Edited by: Altaireus on 22/10/2004 10:28:23
Originally by: Papa Smurf
Originally by: Khaldorn Murino Does this all mean that, as a freedom fighters good pasttime, heading into Amarr and raiding slave convoys to free the slaves therin will no longer be possible Papa? As the contraband police will fine and jump you as soon as you enter Minmatar space to return these freed people to their homes?
I realise your just trying to get things working. But us freedom fighters, as well as many other minmatar, do this quite often.
Fly Free.
Yes, you will undoubtedly get slaughtered for slave trading by Minmatar customs if you try to do this without some further form of support from the system. Which isn't currently planned btw.
you not only make slave trading illegal.. you also kill all rehabilitation facilities set up by players in a futile attempt to emulate a function which should be provided by the game in the first place. People have wanted to free slaves since the game got released, and instead of making it possible, you are making it even harder.
1.)
I agree that a system for freeing slaves should be implemented, but I also see that it's a tricky thing to do.
A possible solution might be that an agent service should be implemented that will convert 'Slaves' to 'Freed slaves'. Agents with this service should be added to Minmatar stations at least in Amarr, Ammatar and Khanid space
'Freed slaves' are legal everywhere but Amarr, Ammatar and Khanid regions where customs will attack you in any security level if you carry them.
Minmatar Agents in Minmatar regions should have the option to really free (take away from you) the 'Freed slaves' and award you with whatever CCP thinks will fit.
Improoves the RP side, freeing slaves will be risky but will not hurt your Minmatar standing (it will hurt you Amarr, Ammatar and Khanid - depending on where they catch you - but I don't think that's a problem for someone who wants to free slaves )
EDIT: ofc. the opposite side could also be added to convert 'Freed slaves' (or whatever) back to 'Slaves' - for all the slavetraders out there.
Any toughts?
2.)
Contraband smuggling is possible atm. Instajumps are faster than customs officers (or at least they were on Sisi). Not sure if it can be fixed.
-- Holi
[ md5 checksum calculator ] |

Holi
Minmatar Simplexion Ltd.
|
Posted - 2004.10.22 17:12:00 -
[156]
Edited by: Holi on 22/10/2004 17:18:09
Originally by: Altaireus Edited by: Altaireus on 22/10/2004 10:28:23
Originally by: Papa Smurf
Originally by: Khaldorn Murino Does this all mean that, as a freedom fighters good pasttime, heading into Amarr and raiding slave convoys to free the slaves therin will no longer be possible Papa? As the contraband police will fine and jump you as soon as you enter Minmatar space to return these freed people to their homes?
I realise your just trying to get things working. But us freedom fighters, as well as many other minmatar, do this quite often.
Fly Free.
Yes, you will undoubtedly get slaughtered for slave trading by Minmatar customs if you try to do this without some further form of support from the system. Which isn't currently planned btw.
you not only make slave trading illegal.. you also kill all rehabilitation facilities set up by players in a futile attempt to emulate a function which should be provided by the game in the first place. People have wanted to free slaves since the game got released, and instead of making it possible, you are making it even harder.
1.)
I agree that a system for freeing slaves should be implemented, but I also see that it's a tricky thing to do.
A possible solution might be that an agent service should be implemented that will convert 'Slaves' to 'Freed slaves'. Agents with this service should be added to Minmatar stations at least in Amarr, Ammatar and Khanid space
'Freed slaves' are legal everywhere but Amarr, Ammatar and Khanid regions where customs will attack you in any security level if you carry them.
Minmatar Agents in Minmatar regions should have the option to really free (take away from you) the 'Freed slaves' and award you with whatever CCP thinks will fit.
Improoves the RP side, freeing slaves will be risky but will not hurt your Minmatar standing (it will hurt you Amarr, Ammatar and Khanid - depending on where they catch you - but I don't think that's a problem for someone who wants to free slaves )
EDIT: ofc. the opposite side could also be added to convert 'Freed slaves' (or whatever) back to 'Slaves' - for all the slavetraders out there.
Any toughts?
2.)
Contraband smuggling is possible atm. Instajumps are faster than customs officers (or at least they were on Sisi). Not sure if it can be fixed.
-- Holi
[ md5 checksum calculator ] |

Wharchild
|
Posted - 2004.10.22 20:45:00 -
[157]
Originally by: Holi I agree that a system for freeing slaves should be implemented, but I also see that it's a tricky thing to do.
Perhaps a good interim solution would be to place a few "underground railroad" agents in the regions where slaves are legal. The only mission they hand out would be of the "bring me some slaves" variety. Completing the mission converts slaves to LP. There would be no "agent offers" for these agents. The LP would just be a measure of activity that CCP could use in the development of a more robust system later.
Also, perhaps ill-gotten slaves could be marked as "stolen" contriband (similar to an ore thief) to make getting the freed slaves to an underground railroad agent more risky. That is, if the new stolen contriband system's implementation feels like smuggling and doesn't mean you get insta-ganked by gate guns etc.
Hopefully enough existing systems could be leveraged to make something like this require minimal new code.
|

Wharchild
|
Posted - 2004.10.22 20:45:00 -
[158]
Originally by: Holi I agree that a system for freeing slaves should be implemented, but I also see that it's a tricky thing to do.
Perhaps a good interim solution would be to place a few "underground railroad" agents in the regions where slaves are legal. The only mission they hand out would be of the "bring me some slaves" variety. Completing the mission converts slaves to LP. There would be no "agent offers" for these agents. The LP would just be a measure of activity that CCP could use in the development of a more robust system later.
Also, perhaps ill-gotten slaves could be marked as "stolen" contriband (similar to an ore thief) to make getting the freed slaves to an underground railroad agent more risky. That is, if the new stolen contriband system's implementation feels like smuggling and doesn't mean you get insta-ganked by gate guns etc.
Hopefully enough existing systems could be leveraged to make something like this require minimal new code.
|

Wharchild
|
Posted - 2004.10.22 20:45:00 -
[159]
Originally by: Holi I agree that a system for freeing slaves should be implemented, but I also see that it's a tricky thing to do.
Perhaps a good interim solution would be to place a few "underground railroad" agents in the regions where slaves are legal. The only mission they hand out would be of the "bring me some slaves" variety. Completing the mission converts slaves to LP. There would be no "agent offers" for these agents. The LP would just be a measure of activity that CCP could use in the development of a more robust system later.
Also, perhaps ill-gotten slaves could be marked as "stolen" contriband (similar to an ore thief) to make getting the freed slaves to an underground railroad agent more risky. That is, if the new stolen contriband system's implementation feels like smuggling and doesn't mean you get insta-ganked by gate guns etc.
Hopefully enough existing systems could be leveraged to make something like this require minimal new code.
|

S'Daria
|
Posted - 2004.10.23 00:21:00 -
[160]
I like the idea of the "underground railroad" where you have a "secret" agent that you must be refered to when you have a high Minmatar rating.
This agent will be inside Amarr space and accept "Slaves"...basically its a Trade mission.
I think that would make sence and help with the Roleplaying aspects of the game without having to add too much additional programming.
If you think of it you could just make it a special "Story" agent!!!
Make it so. 
|

S'Daria
|
Posted - 2004.10.23 00:21:00 -
[161]
I like the idea of the "underground railroad" where you have a "secret" agent that you must be refered to when you have a high Minmatar rating.
This agent will be inside Amarr space and accept "Slaves"...basically its a Trade mission.
I think that would make sence and help with the Roleplaying aspects of the game without having to add too much additional programming.
If you think of it you could just make it a special "Story" agent!!!
Make it so. 
|

S'Daria
|
Posted - 2004.10.23 00:21:00 -
[162]
I like the idea of the "underground railroad" where you have a "secret" agent that you must be refered to when you have a high Minmatar rating.
This agent will be inside Amarr space and accept "Slaves"...basically its a Trade mission.
I think that would make sence and help with the Roleplaying aspects of the game without having to add too much additional programming.
If you think of it you could just make it a special "Story" agent!!!
Make it so. 
|

S'Daria
|
Posted - 2004.10.23 22:28:00 -
[163]
Are all mission rats supposed to drop loot?
All of a sudden while doing Gallente missions I notice the rats like the Guardian Sentry/Captains don't drop loot.
When doing Amarr missions with Serpentis I don't recall them not dropping loot.
Is this intended?
|

S'Daria
|
Posted - 2004.10.23 22:28:00 -
[164]
Are all mission rats supposed to drop loot?
All of a sudden while doing Gallente missions I notice the rats like the Guardian Sentry/Captains don't drop loot.
When doing Amarr missions with Serpentis I don't recall them not dropping loot.
Is this intended?
|

S'Daria
|
Posted - 2004.10.23 22:28:00 -
[165]
Are all mission rats supposed to drop loot?
All of a sudden while doing Gallente missions I notice the rats like the Guardian Sentry/Captains don't drop loot.
When doing Amarr missions with Serpentis I don't recall them not dropping loot.
Is this intended?
|

Papa Smurf
|
Posted - 2004.10.28 13:01:00 -
[166]
Originally by: S'Daria Are all mission rats supposed to drop loot?
All of a sudden while doing Gallente missions I notice the rats like the Guardian Sentry/Captains don't drop loot.
When doing Amarr missions with Serpentis I don't recall them not dropping loot.
Is this intended?
Loot tables are configured on a per-rat-type basis. There is a capacity to configure "only drops 20% of the time" and things like that. You'd really have to collect more data about the specific types in more circumstances to be sure whether 'tis bugged or 'tis as configged. Zrakor'd be the man to answer on a per-rat basis btw.
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Papa Smurf
|
Posted - 2004.10.28 13:01:00 -
[167]
Originally by: S'Daria Are all mission rats supposed to drop loot?
All of a sudden while doing Gallente missions I notice the rats like the Guardian Sentry/Captains don't drop loot.
When doing Amarr missions with Serpentis I don't recall them not dropping loot.
Is this intended?
Loot tables are configured on a per-rat-type basis. There is a capacity to configure "only drops 20% of the time" and things like that. You'd really have to collect more data about the specific types in more circumstances to be sure whether 'tis bugged or 'tis as configged. Zrakor'd be the man to answer on a per-rat basis btw.
|
|

Papa Smurf

|
Posted - 2004.10.28 13:01:00 -
[168]
Originally by: S'Daria Are all mission rats supposed to drop loot?
All of a sudden while doing Gallente missions I notice the rats like the Guardian Sentry/Captains don't drop loot.
When doing Amarr missions with Serpentis I don't recall them not dropping loot.
Is this intended?
Loot tables are configured on a per-rat-type basis. There is a capacity to configure "only drops 20% of the time" and things like that. You'd really have to collect more data about the specific types in more circumstances to be sure whether 'tis bugged or 'tis as configged. Zrakor'd be the man to answer on a per-rat basis btw.
|
|

Thaylor
|
Posted - 2004.10.28 23:46:00 -
[169]
Originally by: Papa Smurf
Originally by: S'Daria Are all mission rats supposed to drop loot?
All of a sudden while doing Gallente missions I notice the rats like the Guardian Sentry/Captains don't drop loot.
When doing Amarr missions with Serpentis I don't recall them not dropping loot.
Is this intended?
Loot tables are configured on a per-rat-type basis. There is a capacity to configure "only drops 20% of the time" and things like that. You'd really have to collect more data about the specific types in more circumstances to be sure whether 'tis bugged or 'tis as configged. Zrakor'd be the man to answer on a per-rat basis btw.
Ok I'll start gathering data to see if its a bug. Thanks for answering my question.
|

Thaylor
|
Posted - 2004.10.28 23:46:00 -
[170]
Originally by: Papa Smurf
Originally by: S'Daria Are all mission rats supposed to drop loot?
All of a sudden while doing Gallente missions I notice the rats like the Guardian Sentry/Captains don't drop loot.
When doing Amarr missions with Serpentis I don't recall them not dropping loot.
Is this intended?
Loot tables are configured on a per-rat-type basis. There is a capacity to configure "only drops 20% of the time" and things like that. You'd really have to collect more data about the specific types in more circumstances to be sure whether 'tis bugged or 'tis as configged. Zrakor'd be the man to answer on a per-rat basis btw.
Ok I'll start gathering data to see if its a bug. Thanks for answering my question.
|

Thaylor
|
Posted - 2004.10.28 23:46:00 -
[171]
Originally by: Papa Smurf
Originally by: S'Daria Are all mission rats supposed to drop loot?
All of a sudden while doing Gallente missions I notice the rats like the Guardian Sentry/Captains don't drop loot.
When doing Amarr missions with Serpentis I don't recall them not dropping loot.
Is this intended?
Loot tables are configured on a per-rat-type basis. There is a capacity to configure "only drops 20% of the time" and things like that. You'd really have to collect more data about the specific types in more circumstances to be sure whether 'tis bugged or 'tis as configged. Zrakor'd be the man to answer on a per-rat basis btw.
Ok I'll start gathering data to see if its a bug. Thanks for answering my question.
|

Phoebe McCeres
|
Posted - 2004.11.05 16:20:00 -
[172]
Question: If you need a team for level 4 agent missions, will it be possible to accept the mission as a team/gang?
I'm thinking something like this: You: "I accept the mission." Agent: "You have one or more gangmates docked at this station, would you like to do this mission together?" You: "Yes, I could use their help." (all gangmates docked at that station get a popup that you would like to do a mission with them, they can accept or decline. The reward and bonus is split evenly among all gangmates who accept, in favor of the person who originally accepted the mission if a reward cannot be split evenly. Everyone who accepts also get all the mission bookmarks and such.)
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Phoebe McCeres
|
Posted - 2004.11.05 16:20:00 -
[173]
Question: If you need a team for level 4 agent missions, will it be possible to accept the mission as a team/gang?
I'm thinking something like this: You: "I accept the mission." Agent: "You have one or more gangmates docked at this station, would you like to do this mission together?" You: "Yes, I could use their help." (all gangmates docked at that station get a popup that you would like to do a mission with them, they can accept or decline. The reward and bonus is split evenly among all gangmates who accept, in favor of the person who originally accepted the mission if a reward cannot be split evenly. Everyone who accepts also get all the mission bookmarks and such.)
|

Phoebe McCeres
Amarr 3TG
|
Posted - 2004.11.05 16:20:00 -
[174]
Question: If you need a team for level 4 agent missions, will it be possible to accept the mission as a team/gang?
I'm thinking something like this: You: "I accept the mission." Agent: "You have one or more gangmates docked at this station, would you like to do this mission together?" You: "Yes, I could use their help." (all gangmates docked at that station get a popup that you would like to do a mission with them, they can accept or decline. The reward and bonus is split evenly among all gangmates who accept, in favor of the person who originally accepted the mission if a reward cannot be split evenly. Everyone who accepts also get all the mission bookmarks and such.)
|

Freya Jones
|
Posted - 2004.11.06 12:43:00 -
[175]
How about replacing the trash option on slaves to free with the same effect? And only sec hitting folks in Minmatar/Gallente space that keep slaves longer then a specific time limit? That might be an easy way to solve the problem. I dont know though, smputer programing isnt something I understand or do...
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Freya Jones
|
Posted - 2004.11.06 12:43:00 -
[176]
How about replacing the trash option on slaves to free with the same effect? And only sec hitting folks in Minmatar/Gallente space that keep slaves longer then a specific time limit? That might be an easy way to solve the problem. I dont know though, smputer programing isnt something I understand or do...
|

Freya Jones
Minmatar WASTELAND MINERS Inc.
|
Posted - 2004.11.06 12:43:00 -
[177]
How about replacing the trash option on slaves to free with the same effect? And only sec hitting folks in Minmatar/Gallente space that keep slaves longer then a specific time limit? That might be an easy way to solve the problem. I dont know though, smputer programing isnt something I understand or do...
|

S'Daria
|
Posted - 2004.11.06 13:08:00 -
[178]
Would it be possible to hire NPCs to do missions with you?
There are other popular games like Guildwars you can do this.
Of course the NPC would take a share of the reward and bonus.
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S'Daria
|
Posted - 2004.11.06 13:08:00 -
[179]
Would it be possible to hire NPCs to do missions with you?
There are other popular games like Guildwars you can do this.
Of course the NPC would take a share of the reward and bonus.
|

S'Daria
|
Posted - 2004.11.06 13:08:00 -
[180]
Would it be possible to hire NPCs to do missions with you?
There are other popular games like Guildwars you can do this.
Of course the NPC would take a share of the reward and bonus.
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