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Noisrevbus
Caldari Breams Gone Wild
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Posted - 2009.08.26 02:00:00 -
[1]
Edited by: Noisrevbus on 26/08/2009 02:03:26 This started out as a bit of an internal joke, but the more i've thought about it the more i've kind of come to like it.
Deimos: -1 lowslot / +1 midslot
What would it mean in essence?
As it stands right now (aside from any issues with blasters etc) the ship is far too one-dimensional. It doesn't have the mids to consider even a basic shield buffer for fast roaming and it has issues with it's weapons when combined with plates. When it armor tanks it's not really too stressed for slots. Even if extra slots within it's stronger tier is always nice (playing to it's strengths) it does make the ship very narrow-abled. For the Deimos, to a degree where it rarely see the light of day (or depth of space) because it doesn't fit in well into most conventional gangs. I think the change could open up options while still maintain it's viability in what it already can do.
For an armor tanked setup, the change would allow you to fit MWD + capmod + point + web. While you still retain 5 lowslots for a decent armor buffer or possibly an active tank. That extra mid slot can be capitalized on in many different ways, while the things you can do already don't seem to take that big of a hit in an initial, rough review. The capmod or extra utility mid square far better against what you lose on a plated or active setup. Making it a reasonable sacrifice in comparison to what you gain in the larger picture. With five lows you can still armor tank well enough.
It would also open up the option to at least start considering looking at a slight shield buffered setup. That wouldn't be an optimal way of setting the ship up by any stretch; but it would touch up quite nicely toward some sort of basic viability; being able to field MWD + point + a two slot tank. The impact on any Sniper or Sniping-hybrid setups would also be quite minimal. So at the loss of one slot in some sort of streamlined setup that can fit both tank and damage with ease (but still don't really get used much) you gain flexibility within most setups already used while you get the ability to consider some off choices as well.
I do not belive this will solve any and all issues with the Deimos, it's just an attempt at rounding out the ship a little, and raise it's popularity.
As always, i may run the risk to annoy some hardcore active-deimos fan who doesn't want to give up a damage mod for a cap booster or something. So, treading lightly...
Good idea? Bad idea? Be openminded. Explain why!
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Stil Harkonnen
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Posted - 2009.08.26 02:04:00 -
[2]
i would probably support this just because it would be really hard to make the deimos any worse.
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Lance Fighter
Amarr
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Posted - 2009.08.26 02:25:00 -
[3]
Originally by: Stil Harkonnen i would probably support this just because it would be really hard to make the deimos any worse.
it could have a repair amount bonus 
Originally by: Akita T
 Seriously ?
 ...wow... I'm such a forum ho' !
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Terianna Eri
Amarr Scrutari
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Posted - 2009.08.26 03:35:00 -
[4]
The Deimos isn't unpopular because it's not good at it's role, it's unpopular because it's role (of yarrr suicide blasterboat) is something not worth spending a 130 mil HAC on. __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Omara Otawan
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Posted - 2009.08.26 03:57:00 -
[5]
Originally by: Terianna Eri The Deimos isn't unpopular because it's not good at it's role, it's unpopular because it's role (of yarrr suicide blasterboat) is something not worth spending a 130 mil HAC on.
Fly in a gang with logistic support, suddenly its a beast.
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Manu Hermanus
FaDoyToy
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Posted - 2009.08.26 03:59:00 -
[6]
didn't ccp try to do something like that to the diemost and got shot down by the community?
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.08.26 03:59:00 -
[7]
Originally by: Terianna Eri The Deimos isn't unpopular because it's not good at it's role, it's unpopular because it's role (of yarrr suicide blasterboat) is something not worth spending a 130 mil HAC on.
Pretty much. Sniper hacs are the new shiney.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
Zeba is the BEST! ~Mitnal |

Rayel Eitlek
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Posted - 2009.08.26 04:22:00 -
[8]
Originally by: Omara Otawan Fly in a gang with logistic support, suddenly its a beast.
Ding ding!
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fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2009.08.26 05:15:00 -
[9]
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Power Diagnostic System II Magnetometric Backup Array II Damage Control II
10MN MicroWarpdrive II Invulnerability Field II Large Shield Extender II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Small Energy Neutralizer II
Anti-EM Screen Reinforcer II Anti-Explosive Screen Reinforcer II
Works as gang ship.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.08.26 05:18:00 -
[10]
Originally by: fuxinos
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Power Diagnostic System II Magnetometric Backup Array II Damage Control II
10MN MicroWarpdrive II Invulnerability Field II Large Shield Extender II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Small Energy Neutralizer II
Anti-EM Screen Reinforcer II Anti-Explosive Screen Reinforcer II
Works as gang ship.
OMG U HAVE NO POINT AND WEB HE WILL WARP AWAY!!!!!11111
Sorry, just thought I'd get that in there before the 'everyone in gang must have a web/point' crowd rolls in..
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
Zeba is the BEST! ~Mitnal |

Darth Felin
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Posted - 2009.08.26 05:51:00 -
[11]
Edited by: Darth Felin on 26/08/2009 05:52:06
Originally by: Noisrevbus [
It is very bad idea, Deimos need those slots. -1 Low is one less magstab for blaster fit or one tracking enchanter for sniper. Deimos need 4 medslot so web for real but it should can from utility high slot that noone use.
Originally by: Zeba
Sorry, just thought I'd get that in there before the 'everyone in gang must have a web/point' crowd rolls in..
Sorry but Deimos is one of the few ships that have tackling suit or he just won't hit his target.
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Grut
Deep Core Mining Inc.
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Posted - 2009.08.26 05:54:00 -
[12]
-1 from me.
If anything the Deimos needs -1 high +1 mid or low... I mean what are you meant to do with that high? you can't even stick a rocket launcher in it for added prettyness.
The main suckness about deimos is its lol levels of grid, no other HAC apart from the eagle requires an rcu to mount a full rack of big guns. Give it +100 ish grid and say +30 cpu and it'd be alot better.
Compared to the Zealot its two slots down before you start .... the zealot has 4x gun bonus which work well at long or short range .... the deimos's bonus only work at short range and are abit meh with rails.
Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know...
Mostly harmless [ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought |

Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.08.26 05:58:00 -
[13]
Edited by: Zeba on 26/08/2009 05:58:35
Originally by: Darth Felin Sorry but Deimos is one of the few ships that have tackling suit or he just won't hit his target.
If its in a gang and fitted with no tackle then the odds should be pretty good that there will be other ships to make sure its target is pointed and webbed. Arazu and Rapier or some other heavy tackle ship tagging along should suffice.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
Zeba is the BEST! ~Mitnal |

Grut
Deep Core Mining Inc.
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Posted - 2009.08.26 06:14:00 -
[14]
Originally by: Zeba Edited by: Zeba on 26/08/2009 05:58:35
Originally by: Darth Felin Sorry but Deimos is one of the few ships that have tackling suit or he just won't hit his target.
If its in a gang and fitted with no tackle then the odds should be pretty good that there will be other ships to make sure its target is pointed and webbed. Arazu and Rapier or some other heavy tackle ship tagging along should suffice.
I tend to find sucky though it is a railmos is >> then a blastermos for gangs. The reason? instant damage you don't spend 15 secs mwding upto something only for it to pop and have to spend another 15 secs mwding upto something else.
Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know...
Mostly harmless [ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought |

The Djego
Minmatar Hellequin Inc.
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Posted - 2009.08.26 08:10:00 -
[15]
Originally by: fuxinos
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Power Diagnostic System II Magnetometric Backup Array II Damage Control II
10MN MicroWarpdrive II Invulnerability Field II Large Shield Extender II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Small Energy Neutralizer II
Anti-EM Screen Reinforcer II Anti-Explosive Screen Reinforcer II
Works as gang ship.
Heat Sink II Heat Sink II Heat Sink II Damage Control II Tracking Enhancer II Nanofiber Internal Structure II Nanofiber Internal Structure II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large Shield Extender II Large F-S9 Regolith Shield Induction
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M
Anti-EM Screen Reinforcer I Core Defence Field Extender I
I usely prefere this setup for gangs, a bit more range and speed is allways handy.
Well you need the lows for damagemods, unlike the Ishtar that donŠt need damagemods for his DPS, that reduces your tank a lot. So you end up with a even more unfocused ship.
I agree that the role is not actualy the best thing for a HAC(on current HAC prices), but also the Diemost has the disadvantage that it has to face tier 2 BCs in his role(for the simple reason they do the same role). If it would have a relistic chance to fight a BC on a EHP vs DPS level(what usely becomes the point if both ships are at blaster range) it would be a usefull ship. For this it would need more buffer(a bit more armor and double structure amount) and basicly more DPS.
Ps. The diemost not only works good for gangs with enught RR to keep anything alive, it also works superb in gangs where you can jamm next to any hostile ship so you recive no DPS. Also note, other Hacs would work fare worse in this gangs, since they canŠt make use of the abilitys to envade damage by range/speed, so the diemost becommes the best. 
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.08.26 08:41:00 -
[16]
Originally by: Noisrevbus Edited by: Noisrevbus on 26/08/2009 02:03:26 This started out as a bit of an internal joke, but the more i've thought about it the more i've kind of come to like it.
Deimos: -1 lowslot / +1 midslot
What would it mean in essence?
As it stands right now (aside from any issues with blasters etc) the ship is far too one-dimensional. It doesn't have the mids to consider even a basic shield buffer for fast roaming and it has issues with it's weapons when combined with plates. When it armor tanks it's not really too stressed for slots. Even if extra slots within it's stronger tier is always nice (playing to it's strengths) it does make the ship very narrow-abled. For the Deimos, to a degree where it rarely see the light of day (or depth of space) because it doesn't fit in well into most conventional gangs. I think the change could open up options while still maintain it's viability in what it already can do.
For an armor tanked setup, the change would allow you to fit MWD + capmod + point + web. While you still retain 5 lowslots for a decent armor buffer or possibly an active tank. That extra mid slot can be capitalized on in many different ways, while the things you can do already don't seem to take that big of a hit in an initial, rough review. The capmod or extra utility mid square far better against what you lose on a plated or active setup. Making it a reasonable sacrifice in comparison to what you gain in the larger picture. With five lows you can still armor tank well enough.
It would also open up the option to at least start considering looking at a slight shield buffered setup. That wouldn't be an optimal way of setting the ship up by any stretch; but it would touch up quite nicely toward some sort of basic viability; being able to field MWD + point + a two slot tank. The impact on any Sniper or Sniping-hybrid setups would also be quite minimal. So at the loss of one slot in some sort of streamlined setup that can fit both tank and damage with ease (but still don't really get used much) you gain flexibility within most setups already used while you get the ability to consider some off choices as well.
I do not belive this will solve any and all issues with the Deimos, it's just an attempt at rounding out the ship a little, and raise it's popularity.
As always, i may run the risk to annoy some hardcore active-deimos fan who doesn't want to give up a damage mod for a cap booster or something. So, treading lightly...
Good idea? Bad idea? Be openminded. Explain why!
I don't know if this is a troll or a reflection. About a year or so ago , CCP gave the Deimos -1 low +1 mid, and a rep bonus like the brutix/astarte gat. It lasted about a week of massive complaining from the audience, and the changes were reverted. _________________ - Rivqua - --- R.E.P.O. --- |

Lewyrus
Jugis Modo Utopia THE KLINGONS
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Posted - 2009.08.26 09:23:00 -
[17]
Originally by: Rivqua About a year or so ago , CCP gave the Deimos -1 low +1 mid, and a rep bonus like the brutix/astarte gat. It lasted about a week of massive complaining from the audience, and the changes were reverted.
Here it is.
Slots: 6/4/5 (+1 med, -1 low) Capacitor capacity: 1625.0en (+250en) Bonuses:
* 5% bonus to medium hybrid turret damage per Gallente Cruiser level (no change) * 7.5% bonus to armor repair amount per Gallente Cruiser level (replaces the MWD capacitor penalty reduction)
Apart from the last line, it does seem a good change.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2009.08.26 09:49:00 -
[18]
Edited by: The Djego on 26/08/2009 09:50:04
Originally by: Lewyrus
Originally by: Rivqua About a year or so ago , CCP gave the Deimos -1 low +1 mid, and a rep bonus like the brutix/astarte gat. It lasted about a week of massive complaining from the audience, and the changes were reverted.
Here it is.
Slots: 6/4/5 (+1 med, -1 low) Capacitor capacity: 1625.0en (+250en) Bonuses:
* 5% bonus to medium hybrid turret damage per Gallente Cruiser level (no change) * 7.5% bonus to armor repair amount per Gallente Cruiser level (replaces the MWD capacitor penalty reduction)
Apart from the last line, it does seem a good change.
It was shot down by the comunity for a reason.
You would have 5 low slots. So you need at least 4 slots for tank to make it worth it, actualy even 5 to gain anything out of it. 2 medium reps and a medium cap booster take lots of grid(that you donŠt have to beginn with) and so you end up in a electron setup without damagemods realy quick. This setup tanks about as mutch as a Astarte with doing Thorax like DPS(or even worse, because of the lack of slots for MFS).
It was worse in the only role it had(close range gank HAC), worse for sniping(no MWD bonus, TCs < TEs) and worse to the Ishtar, since It preaty mutch had the same DPS\Tank now with missing the great flexiblity of the Ishtar(actualy a bit more tank and even less DPS). ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Artemis Rose
Sileo In Pacis The Space P0lice
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Posted - 2009.08.26 10:20:00 -
[19]
Originally by: Zeba OMG U HAVE NO POINT AND WEB HE WILL WARP AWAY!!!!!11111
Sorry, just thought I'd get that in there before the 'everyone in gang must have a web/point' crowd rolls in..
Fit Tackle. How many other gang DPS ships can at least fit a 24km pt?
I mean, if you want to fly in blobs all day where you could be in an Ibis or some lolshield Deimos, then all the power to you.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Ap0ll0n
Gallente Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.08.26 10:59:00 -
[20]
Why not go for a 5/4/6?
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Lexa Hellfury
Incura
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Posted - 2009.08.26 11:25:00 -
[21]
Hi
Originally by: RedSplat The Forum moderation Software known as Mitnal became self aware. CCP had no choice but to shut it down.
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Lewyrus
Jugis Modo Utopia THE KLINGONS
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Posted - 2009.08.26 11:36:00 -
[22]
Originally by: The Djego Stuff
Yeah, OK, I stand corrected.
Originally by: Ap0ll0n Why not go for a 5/4/6?
I may sound like a broken record, but this seems good 
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Razor Blue
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Posted - 2009.08.26 12:08:00 -
[23]
Edited by: Razor Blue on 26/08/2009 12:08:33 The problem Deimos has is that it deals too much damage. Dealing too much damage will always get it primaried first.
But if Deimos was changed somehow, then id like to have something like this:
Gallente cruiser: +5% damage +7.5% armor hp
Heavy assault ships +5% damage +10% falloff
Slots 5/3/7
There... Sturdy and hardhitting closerange blaster cruiser. As it should be.
Just my 2 cents
edit: typo
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Morel Nova
z3r0 Gravity
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Posted - 2009.08.26 12:11:00 -
[24]
Edited by: Morel Nova on 26/08/2009 12:11:49
Originally by: Ap0ll0n Why not go for a 5/4/6?
yeah, but its still going to be worse than the other HACs and a huge waste of money over a shield+nano gank brutix.
the problem is that the other HACs can play the maneuverability card. The deimos hits approach, gets in optimal which means scram + web, then hopes the target dies before he does. since 75% of combat in eve is a blob trap thats a very expensive hobby. When you are 1km away, not moving the brutix buffer + more dps + insurance suddenly looks a lot nicer.
maybe give it an additional falloff bonus as well as an extra mid (need dual web to gtfo reliably) and it could be flown like an incursus with null, kiting at edge of scram range? I'd at least try flying that solo. Put in space whales!
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The Djego
Minmatar Hellequin Inc.
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Posted - 2009.08.26 12:11:00 -
[25]
Originally by: Lexa Hellfury Hi
Hehe, I remember this one. 
Originally by: Lewyrus
Originally by: The Djego Stuff
Yeah, OK, I stand corrected.
Originally by: Ap0ll0n Why not go for a 5/4/6?
I may sound like a broken record, but this seems good 
Well even if I use the high slot, a 5/4/6 Diemost would be better all around(was also sugested by next to anybody as they wanted to change the slots the first time).
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Sivajini
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Posted - 2009.08.26 12:30:00 -
[26]
leave it a suicide ship. dont make it something we alread have.
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adriaans
Amarr Ankaa.
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Posted - 2009.08.26 13:09:00 -
[27]
[Deimos, garmon adaption fit] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Armor Explosive Hardener II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II
Fleeting Propulsion Inhibitor I Warp Scrambler II Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M [empty high slot]
Ancillary Current Router I Trimark Armor Pump I
Hammerhead II x5
(empty high can be a small nos, if you use a 3% grid implant)
unheated and unimplanted stats: 51k EHP, 660dps
you're changes would make the only reasonable working deimos fit not work.... -sig- Support the introduction of Blaze crystals for Amarr!
Originally by: UMEE if ure another fotm re-roller, then dont pvp. you'll fail.
QFT! |

The Djego
Minmatar Hellequin Inc.
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Posted - 2009.08.26 13:12:00 -
[28]
Originally by: Morel Nova Edited by: Morel Nova on 26/08/2009 12:11:49
Originally by: Ap0ll0n Why not go for a 5/4/6?
yeah, but its still going to be worse than the other HACs and a huge waste of money over a shield+nano gank brutix.
the problem is that the other HACs can play the maneuverability card. The deimos hits approach, gets in optimal which means scram + web, then hopes the target dies before he does. since 75% of combat in eve is a blob trap thats a very expensive hobby. When you are 1km away, not moving the brutix buffer + more dps + insurance suddenly looks a lot nicer.
maybe give it an additional falloff bonus as well as an extra mid (need dual web to gtfo reliably) and it could be flown like an incursus with null, kiting at edge of scram range? I'd at least try flying that solo.
Well thats one of the basic drawbacks of blaster PVP, you wonŠt get out easy and usely and the fight ends if one of both ships is dead.
5/4/6 would be beter since you could fit a cap booster, a 2. web, a sensor booster, AB+MWD or disruptor + scram etc, so it would not only improve people that want to tank her diemost. Also a lot more structure would be nice(like +100%) giving it more EHP(around 6k) to burn while you slug it out without actualy force it to active tanking(simlar to the Taranis). You could also switch the Hac Damage bonus to a ROF bonus what would give it a bit more gank. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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rodensteiner
Amarr The Littlest Hobos Ushra'Khan
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Posted - 2009.08.26 13:31:00 -
[29]
Strange, somehow people manage to fly Zealots with 3 midslots. And it does not have 4 real gun bonuses, one is a cap use bonus which is rediculous. Most Amarr ships have those, and it still doesn't help. And the Zealot has no utility slot. And the Zealot has no drone bay. And the Zealot probably won't be outrunning much, either, as like most Amarr ships, it's rather slow. It's also very cap dependent.
And yet, Zealots are extremely popular, simply because it gets pretty decent range.
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No Maz
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Posted - 2009.08.26 13:33:00 -
[30]
Maybe the correct question would be what fitting change to this ship would encourage more pilots to use it in the various pvp situations?
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