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Jin Entres
Malevolent Intervention
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Posted - 2009.08.26 13:43:00 -
[31]
Just make Deimos unaffected by damage mod stacking penalty and let it be the glass cannon it needs to be.  ----------------------
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rodensteiner
Amarr The Littlest Hobos Ushra'Khan
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Posted - 2009.08.26 13:43:00 -
[32]
Originally by: No Maz Maybe the correct question would be what fitting change to this ship would encourage more pilots to use it in the various pvp situations?
Personally, I look at the Deimos bonuses, and I think I would fit rails to it, were I to fly one. Yes, in the description/backstory it's stated that it was designed as a close-range blasterboat, but I can't help to think that a 10% falloff per level would make for a decent mid-range sniper.
Just my thoughts.
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Darth Felin
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Posted - 2009.08.26 14:13:00 -
[33]
Originally by: rodensteiner
Originally by: No Maz Maybe the correct question would be what fitting change to this ship would encourage more pilots to use it in the various pvp situations?
Personally, I look at the Deimos bonuses, and I think I would fit rails to it, were I to fly one. Yes, in the description/backstory it's stated that it was designed as a close-range blasterboat, but I can't help to think that a 10% falloff per level would make for a decent mid-range sniper.
Just my thoughts.
Actually it is the only viable fit for it imho. but Muninn and Zealot overshadow his capabilities.
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Morel Nova
z3r0 Gravity
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Posted - 2009.08.26 15:37:00 -
[34]
Originally by: No Maz Maybe the correct question would be what fitting change to this ship would encourage more pilots to use it in the various pvp situations?
hence my suggestion of +1 mid and falloff bonus making it a really good close-range knife fighter with at least some chance of getting out if things go wrong. With no escape route people just wont fly a ship this expensive very much Put in space whales!
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AnKahn
Caldari The Giant Squid Corp.
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Posted - 2009.08.26 16:13:00 -
[35]
Contrasted to the Ishtar the Diemos seems to have a limited role. Noone is saying you can't have one of each and bring the one that fits the gang you are joining best.
By all means increase it's rate of fire and watch the hilarity of face melting with logistics support.
EvE is not a solo game people. It's great there are many talented pilots who can kill people solo, yay you. If I get ganked by a better player, I tip my hat. If you annoy me I bring friends.
But why is EVERY SHIP judged by how it performs SOLO???
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Davinel Lulinvega
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Posted - 2009.08.26 16:24:00 -
[36]
Originally by: Omara Otawan Fly in a gang with logistic support, suddenly its a beast.
This should have been /thread. Why are people still talking?
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |

AnKahn
Caldari The Giant Squid Corp.
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Posted - 2009.08.26 16:40:00 -
[37]
BTW I reread the OP and I understand the "plates are too slow for a fast roaming gang" thing. But I know all people around here want is solopwnmobiles.
Sorry for the rant that had nothing to do with the OP. My bad.
If you can't wait for a 1600 plated cruiser to catch up with you well let's all just shield tank then. We get it. HAC = mobility. No other reason to fly one.
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Grut
Deep Core Mining Inc.
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Posted - 2009.08.26 16:45:00 -
[38]
Originally by: rodensteiner Strange, somehow people manage to fly Zealots with 3 midslots. And it does not have 4 real gun bonuses, one is a cap use bonus which is rediculous. Most Amarr ships have those, and it still doesn't help. And the Zealot has no utility slot. And the Zealot has no drone bay. And the Zealot probably won't be outrunning much, either, as like most Amarr ships, it's rather slow. It's also very cap dependent.
And yet, Zealots are extremely popular, simply because it gets pretty decent range.
Not quite.
It has an extra low slot instead of a utility slot ... which basically means it has one more slot then most other hacs as utilitys aren't worth stuff all.
It has enough grid to fit either a pulse or beam setup and a good tank/gank unlike the deimos, all 4 of its bonsus work on either setup making it very flexiable.
And ofc lasers are flavour of the month.
Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know...
Mostly harmless [ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought |

Morel Nova
z3r0 Gravity
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Posted - 2009.08.27 08:36:00 -
[39]
Originally by: AnKahn
But why is EVERY SHIP judged by how it performs SOLO???
not every ship is, or you wouldnt be hearing all that praise for the zealot which is a pretty crappy solo ship.
The reason the deimos is, is that its a blaster ship. blaster ships are sub-optimal in bigger gangs (>4 tbh) due to range issues. Put in space whales!
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Cpt Branko
Beyond Divinity Inc Beyond Virginity
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Posted - 2009.08.27 08:43:00 -
[40]
Originally by: AnKahn Contrasted to the Ishtar the Diemos seems to have a limited role. Noone is saying you can't have one of each and bring the one that fits the gang you are joining best.
By all means increase it's rate of fire and watch the hilarity of face melting with logistics support.
EvE is not a solo game people. It's great there are many talented pilots who can kill people solo, yay you. If I get ganked by a better player, I tip my hat. If you annoy me I bring friends.
But why is EVERY SHIP judged by how it performs SOLO???
Well, yeah, but the problem is that a lot of things also practically outdamage the Diemost in gang vs gang fights, due to the time spent not doing any real DPS (range issues).
So it's only useful role is going to be in a fairly small gang with logistics, and that is one fairly small niche role.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

4THELULZ
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Posted - 2009.08.27 10:14:00 -
[41]
Originally by: Cpt Branko
Originally by: AnKahn Contrasted to the Ishtar the Diemos seems to have a limited role. Noone is saying you can't have one of each and bring the one that fits the gang you are joining best.
By all means increase it's rate of fire and watch the hilarity of face melting with logistics support.
EvE is not a solo game people. It's great there are many talented pilots who can kill people solo, yay you. If I get ganked by a better player, I tip my hat. If you annoy me I bring friends.
But why is EVERY SHIP judged by how it performs SOLO???
Well, yeah, but the problem is that a lot of things also practically outdamage the Diemost in gang vs gang fights, due to the time spent not doing any real DPS (range issues).
So it's only useful role is going to be in a fairly small gang with logistics, and that is one fairly small niche role.
And really what doesn't do well with logistic support?
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Soulita
Gallente Inner Core
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Posted - 2009.08.27 10:48:00 -
[42]
Originally by: Stil Harkonnen i would probably support this just because it would be really hard to make the deimos any worse.
Almost pressed "REPORT" just because I want CCP to read this... 
The deimos is utter crap IMHO. I bought mine two years ago because of the cool propulsion stripes it made (yellow/blue/green). Now that these dont show anymore... well...
Anyways, Ishtar is good, so who cares.
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Lubomir Penev
Dark Nexxus
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Posted - 2009.08.27 10:54:00 -
[43]
Originally by: 4THELULZ
And really what doesn't do well with logistic support?
Ships that waste a self tank bonus. -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |

Djerin
Morsus Mihi
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Posted - 2009.08.27 11:25:00 -
[44]
Don't change the Deimos plz! It's just fine. Compared to Vaga, Munnin, Eagle, Cerb, Ishtar and Sacrilege there is no problem. If you want the wtfbbqpwn-HAC just skill Zealot. And then read my signature. Thank you. ---- Sarmaul's crosstrainorgtfo |

Cpt Branko
Beyond Divinity Inc Beyond Virginity
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Posted - 2009.08.27 12:54:00 -
[45]
Originally by: 4THELULZ
Originally by: Cpt Branko
Originally by: AnKahn Contrasted to the Ishtar the Diemos seems to have a limited role. Noone is saying you can't have one of each and bring the one that fits the gang you are joining best.
By all means increase it's rate of fire and watch the hilarity of face melting with logistics support.
EvE is not a solo game people. It's great there are many talented pilots who can kill people solo, yay you. If I get ganked by a better player, I tip my hat. If you annoy me I bring friends.
But why is EVERY SHIP judged by how it performs SOLO???
Well, yeah, but the problem is that a lot of things also practically outdamage the Diemost in gang vs gang fights, due to the time spent not doing any real DPS (range issues).
So it's only useful role is going to be in a fairly small gang with logistics, and that is one fairly small niche role.
And really what doesn't do well with logistic support?
Ibises?  Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Sivajini
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Posted - 2009.08.27 12:56:00 -
[46]
Originally by: Jin Entres Just make Deimos unaffected by damage mod stacking penalty and let it be the glass cannon it needs to be. 
i like this
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Deathbarrage
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Posted - 2009.08.27 14:02:00 -
[47]
Originally by: Djerin Don't change the Deimos plz! It's just fine. Compared to Vaga, Munnin, Eagle, Cerb, Ishtar and Sacrilege there is no problem. If you want the wtfbbqpwn-HAC just skill Zealot. And then read my signature. Thank you.
Ok i skilled zealot 3,5 years ago so now I'm reading your signature... oh wait... hmm?
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Mr Ignitious
R.E.C.O.N. Minor Threat.
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Posted - 2009.08.27 15:18:00 -
[48]
Edited by: Mr Ignitious on 27/08/2009 15:20:40
Originally by: rodensteiner Strange, somehow people manage to fly Zealots with 3 midslots. And it does not have 4 real gun bonuses, one is a cap use bonus which is rediculous. Most Amarr ships have those, and it still doesn't help. And the Zealot has no utility slot. And the Zealot has no drone bay. And the Zealot probably won't be outrunning much, either, as like most Amarr ships, it's rather slow. It's also very cap dependent.
And yet, Zealots are extremely popular, simply because it gets pretty decent range.
It's faster than the deimos. And don't forget that one of the gallente "perks" has been a few more mids. It's getting really annoying that CCP has been giving amarr the same or more mids to amarr than gallente as of late, it doesn't make sense.
5/4/6 deimos would be good, 5/3/7 deimos would be a ****ty wannabe zealot.
The MWD cap bonus should be changed to tracking and given a little more cap and it would be pretty sweet.
Originally by: AnKahn
But why is EVERY SHIP judged by how it performs SOLO???
Because not too long ago people liked to roam around by themselves or with 3 other people to find fights. Now that it's usually 15+ it takes a lot of the talent and exhilaration out of roaming.
I read the forums assuming there are no trolls, only really stupid people.
Originally by: CCP Zulupark
WHAT'S WRONG WITH YOU?
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Raimo
Gallente Wrath of Fenris Gentlemen's Club
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Posted - 2009.08.27 15:57:00 -
[49]
Don't take away a lowslot! Sacrifing a highslot for a mid would be ok though most awesome would be a straight- on mid addition + a bit of grid (at least, a bigger falloff bonus/ even more damage or w/e love wouldn't hurt either) ---
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Kovorix
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Posted - 2009.08.27 19:24:00 -
[50]
I may have seen this in another thread, but I like the idea of replacing the mwd cap bonus with a large AB speed bonus, pushing it to 900-1k m/s with an AB and good skills. That way it could actually operate in web/scram range, and pilot skill could be applied more in dictating range in the ship using the falloff bonus, especially considering there aren't that many webs fitted these days compared to scrams.
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Max Hardcase
Art of War Cult of War
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Posted - 2009.08.27 20:27:00 -
[51]
^^ Great and spend more time in transit.........
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Kovorix
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Posted - 2009.08.27 21:02:00 -
[52]
Originally by: Max Hardcase ^^ Great and spend more time in transit.........
not really, overheating would bring it right up to mwd speed.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2009.08.28 11:55:00 -
[53]
Originally by: Kovorix
Originally by: Max Hardcase ^^ Great and spend more time in transit.........
not really, overheating would bring it right up to mwd speed.
You can overheat MWDs to.  In a gang you jump from target to target(kill it, MWD on and up to the next) it would not be any kind of improvement to lose 50% of your speed here(where you allready the Hac that needs the best mobility because your combat range is this small). Solo you allready have a hard time to not get kitted by faster ships, it is not realy a good idea to make it even harder to catch them or even easier for them to kill you. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Justin Cody
Caldari Apocalypse Enterprises Chain of Chaos
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Posted - 2009.08.28 14:07:00 -
[54]
Use null M people...its good stuff...you hit almost as hard as antimatter and you have a 25% tracking bonus and to falloff...seriously what do you want...a big red WIN button? Remind people that profit is the difference between revenue and expense. This makes you look smart. Scott Adams
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Darth Felin
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Posted - 2009.08.28 14:53:00 -
[55]
Originally by: Justin Cody Use null M people...its good stuff...you hit almost as hard as antimatter and you have a 25% tracking bonus and to falloff...seriously what do you want...a big red WIN button?
Are you crazy? NULL M get you 25% PENALTY to tracking and about 20% penalty to damage dealt for a 25% more falloffand optima)( and blaster falloff and optimal are pretty crap btw)
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Mr Reason
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Posted - 2009.08.28 14:58:00 -
[56]
Originally by: Justin Cody Use null M people...its good stuff...you hit almost as hard as antimatter and you have a 25% tracking bonus and to falloff...seriously what do you want...a big red WIN button?
Someone needs to reread the actual 'bonuses' and apply "CCP logic" (which is different from normal logic) 
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Ronin Reborn
Wrath of Fenris Gentlemen's Club
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Posted - 2009.08.28 15:17:00 -
[57]
Boost Deimos! Replace the MWD cap bonus with a 20% per level to green engine trails!
Deimos isn't irredemably bad, it's just an extremely one dimensional ship. It fits guns, that have almost no range, and do gobs of dps. Bringing these guns to bear takes to much cap to field an active tank so most simply buffer the diemos with 400, 800 or 1600 plates. This makes it a good primary, the ship easy easy to kill, does more than enough dps to warrant taking it off the field, and it pratically tackles itself.
To me the Deimos is a gank ship, not a ganky ship. A 3 heatsink geddon is a ganky ship. A Deimos is a ship you warp in when a recon or inty has something tackled and your MO is to gank the crap out of it before his blues have time to respond. It does the most amount of dps you can get in a cruiser sized hull, and its relatively agile and fast for a HAC to boot. It's DPS support.
I've a love hate relationship with the Deimos. Best HAC in the freaking game...right up until things start to shoot at you.
To the OP, no. Deimos needs 6 lows, and while I would like a 4th mid the only slot I'd give up for it is the utility high.
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jemos
Gallente
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Posted - 2009.08.28 18:21:00 -
[58]
Originally by: Artemis Rose
Originally by: Zeba OMG U HAVE NO POINT AND WEB HE WILL WARP AWAY!!!!!11111
Sorry, just thought I'd get that in there before the 'everyone in gang must have a web/point' crowd rolls in..
Fit Tackle. How many other gang DPS ships can at least fit a 24km pt?
I mean, if you want to fly in blobs all day where you could be in an Ibis or some lolshield Deimos, then all the power to you.
I lolled
Originally by: FireT
If you have capitals..... well for the love of Raptor Pope, use them before they rust away. 
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