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Thread Statistics | Show CCP posts - 3 post(s) |
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ISD Serathu Ashk
ISD Interstellar Correspondents
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Posted - 2009.09.06 22:49:00 -
[1]
Folks,
Did a little digging in the database from our website and came up with:
Top 5 Ships
43 - Rook 35 - Drake 26 - Ishkur 22 - Nighthawk 20 - Tengu
Top 5 Ships Destroyed
32 - Rook 17 - Drake 16 - Ishkur 15 - Kitsune 11 - Thrasher
Value Fielded: 85,303 Million ISK (excluding fittings) Value Lost: 38,668 Million ISK (excluding fittings)
Any thoughts on this?
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something somethingdark
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Posted - 2009.09.06 22:57:00 -
[2]
if you add a total shipcount of fielded and destroyed...
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ISD Serathu Ashk
ISD Interstellar Correspondents
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Posted - 2009.09.06 22:59:00 -
[3]
Originally by: something somethingdark if you add a total shipcount of fielded and destroyed...
We've already got that.... here.
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Omarvelous
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.09.06 23:05:00 -
[4]
Not surprised by those stats at all - my team was designed around it. No ability of the opponent to warp out gave shield tankers and missiles an advantage.
Important Internet Spaceship League Wants You |
something somethingdark
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Posted - 2009.09.06 23:18:00 -
[5]
Originally by: ISD Serathu Ashk
Originally by: something somethingdark if you add a total shipcount of fielded and destroyed...
We've already got that.... here.
i know... but im very lazy reading 555 ships cost so and so much of with 344 costing this exploded is just so much easyer to read isnt it (:
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Pater Peccavi
Minmatar Tribal Liberation Force
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Posted - 2009.09.06 23:25:00 -
[6]
More thrashers (and destroyers all around) were fielded than I would've expected. I mean, I love the thrasher, but it's strengths don't really show in this kind of tourney. _________
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Koronos
Interstellar eXodus BricK sQuAD.
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Posted - 2009.09.07 02:16:00 -
[7]
Originally by: Pater Peccavi More thrashers (and destroyers all around) were fielded than I would've expected. I mean, I love the thrasher, but it's strengths don't really show in this kind of tourney.
point value, very simply. thrasher costs 2, t1 frig costs 3 (as do ceptor and dictor, not sure what the thinking was there). In fact even Tyrrax's alt's Itty 5 cost more points than a thrasher.
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Minigin
tr0pa de elite Triumvirate.
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Posted - 2009.09.07 02:26:00 -
[8]
drakes guys, how can we beat drakes? . MINIGIN! The original colour poster - now surrounding you in limegreen.
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Jason Edwards
Internet Tough Guy
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Posted - 2009.09.07 03:32:00 -
[9]
Tis a nice website :)
43 - Rook
Fairly surprising so many ecm ships being used. I havent been playing since ecm nerf... I really expected ecm to be much less popular.
35 - Drake
WHY! Hey dont get me wrong. Great newb ship for newbs to rat in or do lvl 3 missions or tagteam drake for lvl 4s. NOT for the alliance tourny.
You might be able to do something wierd... 3x large energy xfer, 4pds, caprechargers, cccs. but um no.
26 - Ishkur 22 - Nighthawk 20 - Tengu
makes sense.
59/98 minnie die: 60.2% death 131/210 caldari: 62.4% death 82/124 gallente: 66.1% death 68/112 amarr: 60.7% death
Pretty interesting how that is. Does that ever scream boost gallente; Isnt the gallente fail warfare team doing horrible? Also makes you wonder why caldari are so popular when statistically they are doing worse then amarr or minnie.
Statistically minnie are the best. Yet they are the least fielded.
Gallente are supposed to be some of the best pvpers. Yet they are doing so poorly all around. BUFF GALLENTE!
3/10 sansha: 30% death
MUHAHAHAHA. I wonder why stain is such a ****stain. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
Jason Edwards
Internet Tough Guy
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Posted - 2009.09.07 03:46:00 -
[10]
Also how about a statistic showing just plainly. How much isk has been destroyed total in all of the tourny so far? ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
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Hoshi
Eviction.
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Posted - 2009.09.07 04:15:00 -
[11]
Edited by: Hoshi on 07/09/2009 04:24:32
Originally by: Jason Edwards Tis a nice website :) 35 - Drake
WHY! Hey dont get me wrong. Great newb ship for newbs to rat in or do lvl 3 missions or tagteam drake for lvl 4s. NOT for the alliance tourny.
You might be able to do something wierd... 3x large energy xfer, 4pds, caprechargers, cccs. but um no.
For being such a bad ship they have a comparably very good survival ratio with only 48.6% destroyed.
Looking at the winners vs losers statistics it seems EW ships in general haven't done very well. Winners fielded 40% of the recon ships and 12% of the electronic attack frigates. They also fielded only 5% of the HACs. Numbers that stand out in the other direction are logistics cruisers 58% of total, tier 1 battle cruisers 70%, Destroyers at 67%, interceptors at 85% and marauders at 75%.
---------------------------------------- A Guide to Scan Probing in Revelations |
Yakia TovilToba
Halliburton Inc.
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Posted - 2009.09.07 04:50:00 -
[12]
Originally by: Jason Edwards
35 - Drake
WHY! Hey dont get me wrong. Great newb ship for newbs to rat in or do lvl 3 missions or tagteam drake for lvl 4s. NOT for the alliance tourny.
You might be able to do something wierd... 3x large energy xfer, 4pds, caprechargers, cccs. but um no. .
Watch this match (AT7 Day 2 - The Wrong Alliance Vs Legiunea Romana) to understand why. http://www.youtube.com/watch?v=5nm_mmXTY4w&feature=sub
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ISD Serathu Ashk
ISD Interstellar Correspondents
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Posted - 2009.09.07 11:23:00 -
[13]
Originally by: Jason Edwards Also how about a statistic showing just plainly. How much isk has been destroyed total in all of the tourny so far?
Originally by: ISD Serathu Ashk
Value Fielded: 85,303 Million ISK (excluding fittings) Value Lost: 38,668 Million ISK (excluding fittings)
This is something we will be adding to the website along with a lot more ship-specific statistics this week. |
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Smagd
Encina Technologies Namtz' aar K'in
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Posted - 2009.09.07 11:49:00 -
[14]
I'd just like to express my appreciation of that website.
Nice work, people. Best part of the tourney coverage so far. |
Vrikshaka
Yawn Corp
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Posted - 2009.09.07 11:52:00 -
[15]
Has any T1 cruisers been used....at all? |
Archa
Caldari Bushwhackers Rough Necks
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Posted - 2009.09.07 12:42:00 -
[16]
No tech I cruisers were used because they cost way to many points to field.
the results are no surprise.
The only surprising team fielded was probably the goon fleet.
All in all, pretty much as expected so far.
Disappointed with many alliances though.
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Crovan
Dark-Rising
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Posted - 2009.09.07 13:04:00 -
[17]
Originally by: Vrikshaka Has any T1 cruisers been used....at all?
In this tourney a Tier 1 BC costs the same as a T1 cruiser, points-wise.
The Drone Bay Podcast
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.09.07 13:57:00 -
[18]
Originally by: Jason Edwards Tis a nice website :) 43 - Rook Fairly surprising so many ecm ships being used. I havent been playing since ecm nerf... I really expected ecm to be much less popular.<snip>
Not really nerfed, but rather buffed. They generally lost jamming range but gained offensive ability.
I am still waiting for the all (or lots) of Rooks/Falcons line-up, they can field good buffer tanks and do decent damage while keeping jams running. Should be ideal circumstances when there is no warping around negating the need for tackling.
Want more blaster and pewpew slug-outs though. The missile spam is getting old
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gazarsgo
Einherjar Rising Cry Havoc.
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Posted - 2009.09.07 14:05:00 -
[19]
Despite my bias against shield tankers and Caldari in general, the people who say that Drakes are not the right ships for this tournament are ******ed.
Also, Caldari Tournament VII
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Veldya
Guristari Freedom Fighters
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Posted - 2009.09.07 18:34:00 -
[20]
Originally by: Minigin drakes guys, how can we beat drakes?
2x Hounds is 12 points.
3x Siege IIs with Bane Rage Torps, 3x BCU IIs and a MWD and 2x Hydraulic Bay Thruster rigs
Zoom around at 2100m/s with the mwd cap stable and launch Torps with a 70km range inflicting 650dps explosive damage per Hound. Bye bye Drake.
Have a ship tackle the drake keeping it's speed down and TP it up and then the two Hounds will rip it in no time and pretty much anything else that is tackled.
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Tyrrax Thorrk
Amarr Guiding Hand Social Club Dystopia Alliance
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Posted - 2009.09.07 19:14:00 -
[21]
Originally by: Hirana Yoshida I am still waiting for the all (or lots) of Rooks/Falcons line-up, they can field good buffer tanks and do decent damage while keeping jams running. Should be ideal circumstances when there is no warping around negating the need for tackling.
My team fielded 2 rooks 1 falcon 2 kitsune 1 widow + eos, basilisk, cormorant, itty 5 came close to winning (on points) but not lost due to insufficient dps and pilot/FC errors (plus opponents were quite good and had a strong anti-ecm setup going) Think ours was probably the most ECM heavy team so far, and since ECM is gay we totally deserved to lose
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TweakBoy
Minmatar The Marauding Asha'men Important Internet Spaceship League
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Posted - 2009.09.07 19:45:00 -
[22]
The ship counts are cool. Gallente doesn't need a buff.
What I would like to see is an SP comparison by team.
It would be extra sweet for the upset teams if they beat a "favored" alliance and used less SP.
I know that in the ED vs BDEAL fight some pilots on both sides were not 03/04 toons. Some I believe were 08 toons.
Give us all the stats!!!!
- -- Because Internet Spaceships are a <BDEAL> -- - |
Sazuka Kirr
Caldari
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Posted - 2009.09.07 19:53:00 -
[23]
Originally by: Veldya Zoom around at 2100m/s with the mwd cap stable and launch Torps with a 70km range inflicting 650dps explosive damage per Hound. Bye bye Drake.
Have a ship tackle the drake keeping it's speed down and TP it up and then the two Hounds will rip it in no time and pretty much anything else that is tackled.
Nice ... except Drakes have a 50% base explosive shield resistance and that is before the ship's 5% shield resistances per level bonus kicks in, any gang bonuses are considered and any resistance modules are counted. You'd be lucky to do 25% of that damage at the end of the day!
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Christina Bamar
Agony Unleashed Agony Empire
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Posted - 2009.09.07 19:53:00 -
[24]
Edited by: Christina Bamar on 07/09/2009 19:54:50
Originally by: Jason Edwards Tis a nice website :) 59/98 minnie die: 60.2% death 131/210 caldari: 62.4% death 82/124 gallente: 66.1% death 68/112 amarr: 60.7% death
Pretty interesting how that is. Does that ever scream boost gallente; Isnt the gallente fail warfare team doing horrible? Also makes you wonder why caldari are so popular when statistically they are doing worse then amarr or minnie.
Statistically minnie are the best. Yet they are the least fielded.
Gallente are supposed to be some of the best pvpers. Yet they are doing so poorly all around. BUFF GALLENTE!
3/10 sansha: 30% death
MUHAHAHAHA. I wonder why stain is such a ****stain.
You're looking at it the wrong way. Having a low loss percentage doesn't mean a ship is better it means it was primaried less. A ship being very good means it'll likely be primaried, and likely die first off.
Also, the tournament is not real pvp, you cannot make any conclusions about what needs to be buffed/nerfed on TQ based on tournament statistics (especially first weekend statistics, and especially looking at total statistics rather than winner statistics).
CEO, Agony Unleashed |
Veldya
Guristari Freedom Fighters
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Posted - 2009.09.08 02:38:00 -
[25]
Originally by: Sazuka Kirr
Originally by: Veldya Zoom around at 2100m/s with the mwd cap stable and launch Torps with a 70km range inflicting 650dps explosive damage per Hound. Bye bye Drake.
Have a ship tackle the drake keeping it's speed down and TP it up and then the two Hounds will rip it in no time and pretty much anything else that is tackled.
Nice ... except Drakes have a 50% base explosive shield resistance and that is before the ship's 5% shield resistances per level bonus kicks in, any gang bonuses are considered and any resistance modules are counted. You'd be lucky to do 25% of that damage at the end of the day!
Drake is going to have good resists vs everything if it is designed to have a huge tank.
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Veldya
Guristari Freedom Fighters
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Posted - 2009.09.08 05:10:00 -
[26]
Another weakness of the Drake is it's relatively poor targeting range which is 75km unless it is boosted. If range is boosted it wont have a strong tank.
FoF's have a 60km range from memory.
4 point investment, Keres: 3x RSD IIs with range scripts 1x SB II 1x 1mn AB II 2x PDP I rigs
Can go with DCII, Energized reactive membrane II and some 200mm plates, would give you a bit of EHP.
Would be cap stable at 41% using all modules.
Can fly around at 1km/s and orbit at a range of 63km (outside of FoF range) and Dampen the targeting range down of the Drake from 75km to 18km with 2 RSDs going, fling the third on another enemy ship in range.
Assuming a totally offensive drake with no real tank and 2x SB IIs with range scripts would boost his targeting range to 182.58km, all 3 RSDs would reduce his range to 24.75km.
Also has room for a small drone, throw in a Hornet EC-300 if you are utilizing a lot of ecm drones in general, could use a rep drone, whatever.
Pack in a couple of 200mm AC IIs, other than dampening you can fly around assassinating enemy drones.
This is probably one of the best ships point for point in the game, surprised people aren't using them more often in tournaments.
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Omarvelous
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.09.08 06:37:00 -
[27]
Originally by: Jason Edwards
35 - Drake
WHY! Hey dont get me wrong. Great newb ship for newbs to rat in or do lvl 3 missions or tagteam drake for lvl 4s. NOT for the alliance tourny.
You might be able to do something wierd... 3x large energy xfer, 4pds, caprechargers, cccs. but um no.
I think you're under the assumption that pvp drake uses shield power relays and purger rigs. When you don't fit a Drake for fail they're pretty damn good. I suggest reading up some fits on the forums for pvp - probably the best battlecruiser in the game.
I also wouldn't make requests for boosting/nerfing ships - tournament has little to do with tranquility pvp.
The rules for the tournament are a blast to play with though!
Important Internet Spaceship League Wants You |
Smagd
Encina Technologies Namtz' aar K'in
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Posted - 2009.09.08 12:13:00 -
[28]
Edited by: Smagd on 08/09/2009 12:12:50 I can only attribute all the unfounded Drake-hate to racial fear of The Serpent.
I seem to remember Pandemic Legion winning a finals match just last tourney - with two PVP-Drakes, and some excellent flying (watch the end)!
Thukker/Angel corp WANTS YOU! |
Stickletodd
Amarr Industrial Mining and Construction
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Posted - 2009.09.08 17:07:00 -
[29]
How do I find out what each of the winning teams ship loadouts were? I know they change from match to match, but it would be helpful to understand what the winners did right, and what the losers did wrong.
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Lili Lu
Purveyors of Uber Research Valuables and Ships
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Posted - 2009.09.08 17:23:00 -
[30]
Two of your top 5 ships used have ecm bonuses(tengu if configured for that)
Two of your top 5 ships destroyed are ecm boats.
It's all about the ecm is what I am seeing in this tournament. Big quesiton is will CCP re-think the ecm nerf/buff (30% per level), since similar results lead to damp nerf (and no simultaneous buff there). Instead, I think ECM changes should be moderated back toward what they were, and the other combat recons given range buffs for their ew.
Also, lol, 4 of the top 5 ships used are Caldari. Yes the tournament is not real pvp, but hopefully this will convince the many Caldari whiners that their ships can in fact pvp. PvP is a gang thing, CCP does not want it to be solo, and it has steadily becoming less soloable for all races (speed nerf being part of that).
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.09.08 17:30:00 -
[31]
I think it's worth pointing out we didn't use a single of the top used ships/
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Veldya
Guristari Freedom Fighters
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Posted - 2009.09.08 17:48:00 -
[32]
Edited by: Veldya on 08/09/2009 17:53:08
Originally by: Lili Lu Two of your top 5 ships used have ecm bonuses(tengu if configured for that)
Two of your top 5 ships destroyed are ecm boats.
It's all about the ecm is what I am seeing in this tournament. Big quesiton is will CCP re-think the ecm nerf/buff (30% per level), since similar results lead to damp nerf (and no simultaneous buff there). Instead, I think ECM changes should be moderated back toward what they were, and the other combat recons given range buffs for their ew.
The T3 sub-systems that have ecm bonuses are not the best sub-systems offensively, so they do pay for it, and the ecm bonuses are not what they used to be, it is a lot harder to have good range.
The problem with the T3 is you don't know if someone has ecm on them or not and they are a whole lot more survivable than a rook.
I think you will find after for next round T3's will be more actively be taken out given the potential for them to be ew or logistic setups.
I think you will find a lot more cheap tacklers being used fitted with scanners so while they go after the initial primary target they can figure out how the logistics/T3s are setup, the power of knowledge is valuable. If the logistic ship is a dupe you can pretty much ignore it. I'd take out EW ships first or go for a soft dps ship first while you figured out what the T3s and Logistics ships are packing.
Quote:
Also, lol, 4 of the top 5 ships used are Caldari. Yes the tournament is not real pvp, but hopefully this will convince the many Caldari whiners that their ships can in fact pvp. PvP is a gang thing, CCP does not want it to be solo, and it has steadily becoming less soloable for all races (speed nerf being part of that).
Caldari improved a lot post speed nerf where you could actually do some damage to smaller ships with smaller missiles.
The reason Caldari are popular in this tournament is they have much stronger sensors, superior range, missiles have a natural long range, the superior form or EW and the arena is very small reducing the deficiencies of Caldari, a lot of small fast ships have accidently left the field of combat trying to use speed. The tournament conditions make some Caldari ships very popular choices given their versatility and durability.
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TeaDaze
Agony Unleashed Agony Empire
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Posted - 2009.09.08 17:59:00 -
[33]
I didn't get a good look at all the tengus fielded, however many of the ones I looked at were running the electronic subsystem for range and sensor strength rather than jamming.
If you have 70ish sensor strength from that subsystem plus one ECCM and pack a range scripted sensor booster with long range weapons (got to stay away from the short range gank ships) then you have a decent anti-rook setup which can handle a couple of damps being thrown on it too.
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Omarvelous
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.09.14 19:48:00 -
[34]
Originally by: Lili Lu
Also, lol, 4 of the top 5 ships used are Caldari. Yes the tournament is not real pvp, but hopefully this will convince the many Caldari whiners that their ships can in fact pvp. PvP is a gang thing, CCP does not want it to be solo, and it has steadily becoming less soloable for all races (speed nerf being part of that).
Caldari combat ships are used because you don't have to weaken your tank slots with a point. PvP may be a gang thing - but you still have to tackle people.
Big difference between this tournament and Tranquility.
Important Internet Spaceship League Wants You |
Oirienicsa
Gallente Manson Family BricK sQuAD.
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Posted - 2009.09.14 19:59:00 -
[35]
Originally by: Veldya Edited by: Veldya on 08/09/2009 17:53:08
Originally by: Lili Lu Two of your top 5 ships used have ecm bonuses(tengu if configured for that)
Two of your top 5 ships destroyed are ecm boats.
It's all about the ecm is what I am seeing in this tournament. Big quesiton is will CCP re-think the ecm nerf/buff (30% per level), since similar results lead to damp nerf (and no simultaneous buff there). Instead, I think ECM changes should be moderated back toward what they were, and the other combat recons given range buffs for their ew.
The T3 sub-systems that have ecm bonuses are not the best sub-systems offensively, so they do pay for it, and the ecm bonuses are not what they used to be, it is a lot harder to have good range.
The problem with the T3 is you don't know if someone has ecm on them or not and they are a whole lot more survivable than a rook.
I think you will find after for next round T3's will be more actively be taken out given the potential for them to be ew or logistic setups.
I think you will find a lot more cheap tacklers being used fitted with scanners so while they go after the initial primary target they can figure out how the logistics/T3s are setup, the power of knowledge is valuable. If the logistic ship is a dupe you can pretty much ignore it. I'd take out EW ships first or go for a soft dps ship first while you figured out what the T3s and Logistics ships are packing.
Quote:
Also, lol, 4 of the top 5 ships used are Caldari. Yes the tournament is not real pvp, but hopefully this will convince the many Caldari whiners that their ships can in fact pvp. PvP is a gang thing, CCP does not want it to be solo, and it has steadily becoming less soloable for all races (speed nerf being part of that).
Caldari improved a lot post speed nerf where you could actually do some damage to smaller ships with smaller missiles.
The reason Caldari are popular in this tournament is they have much stronger sensors, superior range, missiles have a natural long range, the superior form or EW and the arena is very small reducing the deficiencies of Caldari, a lot of small fast ships have accidently left the field of combat trying to use speed. The tournament conditions make some Caldari ships very popular choices given their versatility and durability.
Just dont shoot a legion if you see it, those things can have an insane buffer tank... as in 1.3million EHP...
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darius mclever
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Posted - 2009.09.14 22:33:00 -
[36]
Originally by: Oirienicsa Just dont shoot a legion if you see it, those things can have an insane buffer tank... as in 1.3million EHP...
but not in the scope of the tournament no?
the posting i saw included x-type hardeners and HG slaves.
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Tom Peeping
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Posted - 2009.09.15 00:57:00 -
[37]
Originally by: Jason Edwards Tis a nice website :)
59/98 minnie die: 60.2% death 131/210 caldari: 62.4% death 82/124 gallente: 66.1% death 68/112 amarr: 60.7% death
Pretty interesting how that is. Does that ever scream boost gallente; Isnt the gallente fail warfare team doing horrible? Also makes you wonder why caldari are so popular when statistically they are doing worse then amarr or minnie.
Statistically minnie are the best. Yet they are the least fielded.
Gallente are supposed to be some of the best pvpers. Yet they are doing so poorly all around. BUFF GALLENTE!
3/10 sansha: 30% death
MUHAHAHAHA. I wonder why stain is such a ****stain.
Hey man, you might want to check those numbers as they are updated... It was amarr who fielded the fewest at 228
Minmatar at 230
Gallente at 286
And Caldari at 363
I dunno that you want to use the stats to argue for a gallente buff
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Crudamus
Cynosural United Nuclear Technical Scientists RAZOR Alliance
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Posted - 2009.09.15 02:23:00 -
[38]
So if you ran a 100% Gallente setup you should have a high odds of losing right.
Gallente 98% Gallente setup.
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Dante Edmundo
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Posted - 2009.09.15 08:00:00 -
[39]
Reason why we're seeing so many Caldari hulls is simply because of the heavy use of missiles. Missiles have an advantage when there is heavy E-WAR going on and/or energy vamping.
http://podlogs.com/jamenta/
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