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Author |
Thread Statistics | Show CCP posts - 62 post(s) |
Maul555
Nuts and Vindictive Remix Technologies
184
|
Posted - 2012.06.04 20:44:00 -
[1] - Quote
I would like to congratulate CCP on getting this thing under control enough to get my mining workflow back to mostly normal. I am still dealing with a lack of right click options on my orca, having to instead open all of my bays from 3 different locations... The windows remembering themselves is making this tolerable. The shift+click nonsense is still frustrating me, and I really really really wish you guys would abandon it altogether for more conventional methods, like double click. I am looking forward to more fixes and I dearly hope that my concerns are among them.
oh yeah; and tabs! |
Maul555
Nuts and Vindictive Remix Technologies
185
|
Posted - 2012.06.05 12:49:00 -
[2] - Quote
CCP Soundwave wrote:Maul555 wrote:I would like to congratulate CCP on getting this thing under control enough to get my mining workflow back to mostly normal. I am still dealing with a lack of right click options on my orca, having to instead open all of my bays from 3 different locations... The windows remembering themselves is making this tolerable. The shift+click nonsense is still frustrating me, and I really really really wish you guys would abandon it altogether for more conventional methods, like double click. I am looking forward to more fixes and I dearly hope that my concerns are among them.
oh yeah; and tabs! Yeah, we'll make it easier to use. Added to what you're talking about, we're looking at adding bays to the neocom, so if you drag the drone bay to the neocom, you can access it from there when it's available, it's kind of cool. Anyway, on it
Cool beans. Glad to hear it. |
Maul555
Nuts and Vindictive Remix Technologies
185
|
Posted - 2012.06.05 12:55:00 -
[3] - Quote
Zer0 Divide wrote:For your info, the issue is client side. I have tested the unified inventory on 2 different machines.
on a low end computer (lets say, a laptop that is aprox 3 years old by now) the inventory really lacks performace for viewing large containers, moving a large amount of items, trading items, loading the main inventory screen (I have mentioned this in a previous post and I don't like to post a link since I am lazy)
If you are using a high end computer (lets say, I7 920 bla with a lot of specs), you will noticed that the inventory screen does not lag that much.
If your developers are all running a high end cpu (which I think this is the case), improvements wouldn't really matter much imho since a developer on a high end CPU wouldn't notice a fraction of a millisecond by making changes.
There are some things that apparently constantly refresh / check / whatever the items in the UI making it sluggish as hell. With the previous inventory system this was never the case.
I dual box on my 2nd pc, which is basically a high end(ish) 2006 machine, and I have had no problems with inventory lags....
AMD Athlon 64 X2 @ 3.0 ghz 4 gigs of DDR2, 800mhz ATI Radeon HD 3870, 512 mb
And I also have no problems with my overpowered main system, which oddly enough gets less eve time than my old system...
(Interface issues are a completely different story) |
Maul555
Nuts and Vindictive Remix Technologies
185
|
Posted - 2012.06.05 13:13:00 -
[4] - Quote
Opening orca bays before inferno:
*right click orca > open cargo hold *right click orca > open ore hold *right click orca > open corp hangers
Opening orca bays after inferno and fixes so far:
*Hit cargohold button at bottom of screen *right click orca > open corporate hangers *expand tree view > close filters > scroll > shift+click ore hold *and now remember to hit shift+click for EVERYTHING else..... *also remember to manually close windows that you are about to warp away from to avoid getting another cargohold view |
Maul555
Nuts and Vindictive Remix Technologies
187
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Posted - 2012.06.05 14:52:00 -
[5] - Quote
Josef Djugashvilis wrote:Tippia wrote:Josef Djugashvilis wrote:Perhaps you should inform Tippia et al that they should have informed CCP of the issues with the inventory system before it was released. Perhaps you should inform yourself about the topic being discussed before posting. Please go back and read the sisi test threads (multiple), the devblog comment threads (several), the official GD thread on the topic (numerous, but one that the devs themselves commented in and referred everyone to), and the dev-initiated UI proposal thread in F&I. Then come back here and apologise for your shameful display. edit: less rage about blatant idiocy and ignorance. Dear Tippia, I was actually supporting you by pointing out to the op that you and others had highlighted the many flaws with the new inventory system and that he should read up what you and others had said many times before posting. Read what I posted again, think about what it actually says, then come back and apologise for your shameful display. Some times you let your forum ego get in the way of your ability to think Tippia.
Tippia just had a broken sarcasm filter for your post.... be easy on the guy. He has been pretty much the most helpful person that I have seen on this issue... |
Maul555
Nuts and Vindictive Remix Technologies
194
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Posted - 2012.06.05 18:19:00 -
[6] - Quote
Thank you CCP Goliath and Soundwave. I know it cant be easy dealing with us disgruntled gamers. I also know things cant be rolled back, just like our spinny ship hangers couldn't be rolled back in the Incarna expansion. I am however hopeful that you guys are working to make the new UI as much like our old one as possible, just like CCP did with our ship spinny hangers after Incarna.
What would really help things is a new list of coming fixes, and things you are looking into adding to the list of coming fixes. This way we could help refine that list, throw some things out, add some things in, and calm everyone down in general. |
Maul555
Nuts and Vindictive Remix Technologies
204
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Posted - 2012.06.06 17:00:00 -
[7] - Quote
CCP Explorer wrote:MailDeadDrop wrote:CCP Explorer wrote:MailDeadDrop wrote:CCP Explorer wrote:We were planning to stage Inferno 1.1.x on 6 June but have pushed that back to 7 June Uh, less than 24 hours before deployment, and there's still no patch notes. Someone forget to follow procedure again? http://community.eveonline.com/updates/patchnotes.asp We are staging it and updating Singularity. Deployment to Tranquility is scheduled 19 June. Oh, sorry. Perhaps that was my misunderstanding. Soundwave's dev blog said: "Those improvements are going out Thursday, June 7" and I read Explorer's note (above) incorrectly as being about that (it isn't; Explorer was referring to the date that the bigger Inferno 1.1.x release was going to Sisi). So, is there a release hitting Tranquility on the 7th? (Just to clarify, Explorer, I don't expect patch notes for Sisi deployments before the Sisi deployment. There is such a thing as too much. I expect preliminary patch notes for stuff on Sisi after you're ready for us to beat on Sisi, and final patch notes for stuff going to Tranquility before release to Tranquility.) Sorry for the confusion; yes, there are deployments on 7 June (tomorrow) and then on 19 June. It's Inferno 1.0.9 and then Inferno 1.1. Both deployments will contain fixes to Unified Inventory. Inferno 1.1 primarily contains updated Minmatar ships (continuing the so-called V3 Project). After 19 June there will further releases, Inferno 1.1.x, as needed and as promised, for Unified Inventory.
Is there going to be a blog about the new minmatar ships? This is new to me, and I usually keep up to date with the dev blogs... |
Maul555
Nuts and Vindictive Remix Technologies
204
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Posted - 2012.06.06 18:15:00 -
[8] - Quote
CCP Mannbj+Śrn wrote:
It is good hear that there is interest in the V3 project. I'm sorry to say that there are no plans to make a Minmatar DEV blog right now that I know off but that might change now that we are getting closer to delivery.
Where can I find any information about it? I don't need a dev blog... What ships?
|
Maul555
Nuts and Vindictive Remix Technologies
204
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Posted - 2012.06.06 18:23:00 -
[9] - Quote
ok, i just noticed another problem with the new UI as I just started trying to mine ore for the first time since Inverno was rolled out...
I am used to throwing my crystals into the bottom of my ships cargo bay to make the first 3 slots completely free for ore. So I can keep my window very small, put the crystals out of the way, and see only my ore that needs to be transferred. I just now tried to throw my crystals into the blank space below them, and nothing happened. The new UI forces items to take up those coveted first spaces if they are the only thing in the hold. This means I will have to scroll to unload my bay now, or deal with a larger window. |
Maul555
Nuts and Vindictive Remix Technologies
204
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Posted - 2012.06.06 18:35:00 -
[10] - Quote
Sarmatiko wrote:Maul555 wrote:Where can I find any information about it? I don't need a dev blog... What ships? All sub-capital Minmatar ships excluding Loki. Also Drake is now a flying potato.
say what? that's a joke about the drake right? ^^ I cant imagine them significantly changing such an iconic ship.... Flying bent up pancake missile boat forever!!! |
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Maul555
Nuts and Vindictive Remix Technologies
204
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Posted - 2012.06.06 18:52:00 -
[11] - Quote
I don't care if they make it a bit more snazzy, just don't change the fundamental design... I hope CCP has the wisdom not to go screwing around with the Dominix too much when they V3 that one... |
Maul555
Nuts and Vindictive Remix Technologies
206
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Posted - 2012.06.06 19:42:00 -
[12] - Quote
CCP Mannbj+Śrn wrote:Maul555 wrote:CCP Mannbj+Śrn wrote:
It is good hear that there is interest in the V3 project. I'm sorry to say that there are no plans to make a Minmatar DEV blog right now that I know off but that might change now that we are getting closer to delivery.
Where can I find any information about it? I don't need a dev blog... What ships? All Minmatar sub-capitals excluding the Tech-3 ships are getting the V3 treatment.
- Battleship
- BattleCuiser
- Cruiser
- Frigate
- Industrial
- Shuttle
Awesome, thanks... |
Maul555
Nuts and Vindictive Remix Technologies
207
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Posted - 2012.06.07 13:00:00 -
[13] - Quote
Did the ore mining barges get V3'd too? It looks a bit better today, or am I just hallucinating? |
Maul555
Nuts and Vindictive Remix Technologies
207
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Posted - 2012.06.07 13:54:00 -
[14] - Quote
I just tried to use my orca in a station for the first time since incarna rolled out. All right click options are gone for accessing bays... and I cant even shift+click open my corp hangers into a new window. Working out of a POS is easier than working out of a station right now. Its a damned good thing that I work out of a POS most of the time... not that POS's have gotten better with inferno or anything... |
Maul555
Nuts and Vindictive Remix Technologies
211
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Posted - 2012.06.07 18:50:00 -
[15] - Quote
CCP Goliath wrote:
Shift click the overview - opens in new window. You have the option to stack or handle new windows and the game will remember this by type (e.g. wreck, cargo container). Also in tree view, if you open them all, you can just rattle Loot All til they're all gone.
That is only a temporary work around. When are you going to fix it? Shift+click open on wrecks is a bad implementation... and spamming the loot all button on the main window is also a bad implementation. Often people have limited space and must pick and choose. Also sometimes illegal items are in wrecks and must be avoided. Please fix all this shift+click stuff replacing it entirely with our old functionality. |
Maul555
Nuts and Vindictive Remix Technologies
211
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Posted - 2012.06.07 18:58:00 -
[16] - Quote
Yonis Kador wrote:CCP Goliath,
Can you guys set the "open" button at the top of the overview to shift-doubleclick as its default action?
At minimum, it would give players a one-click, treeless workaround for opening wrecks in a new window.
That's how they opened before.
YK
Come on... THIS! |
Maul555
Nuts and Vindictive Remix Technologies
215
|
Posted - 2012.06.07 20:45:00 -
[17] - Quote
I will wait for the next round of fixes... after that I will be creating a new bug report petition for every single major issue I can find, on all of my accounts.... |
Maul555
Nuts and Vindictive Remix Technologies
217
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Posted - 2012.06.07 23:28:00 -
[18] - Quote
Maul555 wrote:Opening orca bays before inferno:
*right click orca > open cargo hold *right click orca > open ore hold *right click orca > open corp hangers
Opening orca bays after inferno and fixes so far:
*Hit cargohold button at bottom of screen *right click orca > shift+click open corporate hangers *expand tree view > close filters > scroll > shift+click ore hold > collapse tree view *and now remember to hit shift+click for EVERYTHING else..... *also remember to manually close windows that you are about to warp away from to avoid getting another cargohold view that you will have to manually close anyways...
- - - - - - - - - - Please return full original functionality... please
I would really like to get a DEV response on this exact scenario. Please explain to me what I am doing wrong, and how the new UI can help me do things better than before. I keep these windows open because I will need to empty all these bays to a single location, several times a day... I can just go to the pos, open the appropriate hangar, and drag all the items from all the open bays to thier new location, then repeat... I have to use special tricks now just to retain this ability. Your new UI, if used as intended, would have me scrolling and switching views in 1 window every time I wanted to do this mundane and routine procedure, thus making it more tedious.
there are many other such usage cases that have been fubard equally, if not more. So many usage cases that it might as well be an infinite number of possibilities... |
Maul555
Nuts and Vindictive Remix Technologies
218
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Posted - 2012.06.08 00:39:00 -
[19] - Quote
Challu wrote:It's your fault really - you spoilt us with a nicely working system before, and now we're holding you to that standard ;)
aaaaaaaaand.... THIS! |
Maul555
Nuts and Vindictive Remix Technologies
224
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Posted - 2012.06.08 02:43:00 -
[20] - Quote
Might I be displaying too much hubris in explaining that CCP has lost sight of its mandate? The UI is for the people to decide how to use it... Not for CCP to decide how the people use it. |
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Maul555
Nuts and Vindictive Remix Technologies
225
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Posted - 2012.06.08 03:03:00 -
[21] - Quote
Actually I am still working with a standard CRT display for about 80% of my eve activity, just because of the way my desk is set up according to my needs, and my PC capabilities. I have very limited screen space in a 1280 x 1024 screen space that I dual client on. The space problem I have has not been lost on me. I have adapted and am only complaining about the really big issues. I am not one to complain about little bullshit. |
Maul555
Nuts and Vindictive Remix Technologies
225
|
Posted - 2012.06.08 03:28:00 -
[22] - Quote
Eve is all about choices... and I just wanted to make sure that CCP knows that the choices they are making right now have repercussions throughout the eve universe.... |
Maul555
Nuts and Vindictive Remix Technologies
235
|
Posted - 2012.06.08 13:42:00 -
[23] - Quote
Maul555 wrote:Opening orca bays before inferno:
*right click orca > open cargo hold *right click orca > open ore hold *right click orca > open corp hangers
Opening orca bays after inferno and fixes so far:
*Hit cargohold button at bottom of screen *right click orca > shift+click open corporate hangers *expand tree view > close filters > scroll > shift+click ore hold > collapse tree view *and now remember to hit shift+click for EVERYTHING else..... *also remember to manually close windows that you are about to warp away from to avoid getting another cargohold view that you will have to manually close anyways...
- - - - - - - - - - Please return full original functionality... please
I would really like to get a DEV response on this exact scenario. Please explain to me what I am doing wrong, and how the new UI can help me do things better than before. I keep these windows open because I will need to redistribute ores into all the bays while mining, and then empty all these bays to a single location, several times a day... I can just go to the pos, open the appropriate hangar, and drag all the items from all the open bays to thier new location, then repeat... I have to use special tricks now just to retain this ability. Your new UI, if used as intended, would have me scrolling and switching views in 1 window every time I wanted to do this mundane and routine procedure, thus making it more tedious.
there are many other such usage cases that have been fubard equally, if not more. So many usage cases that it might as well be an infinite number of possibilities... And after all, isn't Eve all about infinite possibilities? And is your UI enhancing, or restricting those infinite possibilities?
I am not asking for an end to the much loved tree. I am only asking that I retain my old workflow. That I not have to use special tricks to retain my old workflow. I do not see this as too much to ask, even slightly.
And not to get personal, but what value does a DEV(leader?) that has been working for CCP or playing Eve for less than a year (or more?) place on the experience and feedback of players that have years of experience using EVE day in and day out? In my case 10 years now..? I ask this only because the responses so far have led me to believe that CCP thinks it knows how to play this game better than me. I know General Motors can make a car, but can they drive it as well as a trained stunt driver? And would they be wise to ignore his advice just because they built the thing? Please don't tell me that I am using this car wrong just because you are expecting normal highway conditions, when I want to run an off road derby race at full speed, and your new stuff stops me. The car is advertised as more than capable of an off road derby race at full speed, and your new update (improvement?) is not up to the task. |
Maul555
Nuts and Vindictive Remix Technologies
242
|
Posted - 2012.06.09 12:00:00 -
[24] - Quote
Kblackjack54 wrote:Interesting that CCP Goliath refers to this abomination of a UI in terms of being welcoming intuitive and new player friendly, seems they missed the fact that we were all once new players who once upon a time all found the original UI intuitive and user friendly after a few minutes of working out what it actual was and how it worked.
This was part of the new player experience, part of the much publicised EVE vertical learning curve and dare I say it part of what made EVE interesting.
The current mind set of CCP Dev's appears to be one of dumbing down all aspects of EVE to console game levels which if you care to go back through the Forums a lot of us predicted that this type of infection would spread into EVE when DUST was first announced.
Now we have been presented with a UI set up so similar to one of a console game in operation that is would be hard for even Goliath to spin this one as not being so linked and still have any credibility left to him as the similarities have become more noticeable over the past three iterations of EVE and during each small changes have taken place as various aids to integration have been inserted.
CQ and PI to name but two, CQ was a public relations disaster for CCP yet it is still there like a lagg dripping bogey man lurking in the shadows just waiting for SONY to pull the plug on the station environment and force it onto players once again.
One wonders if CCP actually tracked what happened after the recent large update when CQ was reset and had once again to be banished, how many players actually did this ASAP horrified for a moment that this monster had actually got loose permanently, CCP did indeed stand CQ down in the end but only as far as allowing players not to be forced to use it.
Players at the time expressed great concern as to why CCP had actually done this at all and along with the 'Noble Exchange' never really got a full and frank explanation as to the reasoning behind it.
A number of us have politely asked and noticeably not yet received a credible explanation as to why CCP actually introduced this UI at all, most of us that have taken the time to present arguments as to why this UI is an utter failure have also noted that CCP has again become entrenched about it's latest creation and begun yet again a trail of spin as they attempt to defend it.
To close, I would again request that those running CCP step up and explain to the players why they have to suffer this new UI at all, and to Goliath in particular....
Given the option between using the tree structure and the original UI, from what I have read and from what players I spend a lot of time with have said, quite frankly they would go for the old UI without question, warts and all, not going to spend time trying to explain why to you.....it's an EVE thing, something that you aint getting on any level.
I like captains quarters. Its a great idea, and I cant wait for them to finish it. The problem was never CQ. The problem was always CQ being forced down peoples throats, reduced functionality, lost familiarity, and the NEX shop. Just to set the record straight. |
Maul555
Nuts and Vindictive Remix Technologies
250
|
Posted - 2012.06.11 13:02:00 -
[25] - Quote
My biggest gripe remaining is the window hijacking behavior of the new UI. The only reason a window should ever change views, is if I open the tree and make it change inside that window. Trying to open anything else, with any method, for any reason, should open a new window by default. Bringing back open with double click should fix this.
Aside from that I want my right click menus back. do these and I will shut up and be happy. |
Maul555
Nuts and Vindictive Remix Technologies
251
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Posted - 2012.06.11 16:15:00 -
[26] - Quote
Salpun wrote: Per a dev the patch on the 19th fixes it back to being smoth again. Join us on Sisi and find out over the next couple of days
Heh, why not? the 19th you say... ok |
Maul555
Nuts and Vindictive Remix Technologies
254
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Posted - 2012.06.11 23:15:00 -
[27] - Quote
Well, I dragged all from a wreck to my cargo hold, and the window dissapeard. This is a welcome change. I hope its everywhere else too. I have not been giving the UI a chance to disappoint me, and have been proactively closing windows. I shall have to see... However the wrecks still hijack my cargo hold unless I hit shift while clicking... |
Maul555
Nuts and Vindictive Remix Technologies
261
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Posted - 2012.06.12 20:34:00 -
[28] - Quote
Dream Five... rip out your entire client and reinstall. you are getting some severe problems that I have not heard much about from other people. |
Maul555
Nuts and Vindictive Remix Technologies
261
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Posted - 2012.06.12 21:25:00 -
[29] - Quote
Dream Five wrote:Maul555 wrote:Dream Five... rip out your entire client and reinstall. you are getting some severe problems that I have not heard much about from other people. No thanks, i'd rather quit.
Whatever makes you happy. But local clients do get messed up from time to time, and there may be no possible update in the world that will fix it...
From a purely troubleshooting standpoint, you need to reinstall your client before making one more complaint on that issue. You symptoms appear to be unique/rare, and nobody can really know for sure what is causing the problem until you take that basic step.
Or to put it another way; Prove it's not your client, so you can confidently shove it in CCP's face |
Maul555
Nuts and Vindictive Remix Technologies
263
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Posted - 2012.06.13 20:29:00 -
[30] - Quote
Can we please have a UI Tutorial Video after most of the major changes have been made? |
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Maul555
Nuts and Vindictive Remix Technologies
264
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Posted - 2012.06.13 23:32:00 -
[31] - Quote
It appears as though your UI is preventing me from opening any cans after I have started the warp process (but not yet entered warp). Please look into this. |
Maul555
Nuts and Vindictive Remix Technologies
264
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Posted - 2012.06.14 11:21:00 -
[32] - Quote
Remembered window locations have 2 settings it appears. If I start out with no windows, and go over to my POS Ship Maint Array, right click and hit access vessels, it will open in a tiny window where my cargo hold is supposed to be. if I close that, and try again with Shift+click, it opens in a big window in another part of my screen where I want it. This is inconsistent and confusing. Please make open in a new window the default again. 9+ years of a good working system guys... 9 years... Stop being stubborn. I am sure that I am not the problem. |
Maul555
Nuts and Vindictive Remix Technologies
264
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Posted - 2012.06.14 11:54:00 -
[33] - Quote
And for everyone else. It appears to be way past time to prod our Alliance and Corp mates into breaking their silence. I, like many of you, have heard complaints from people all over new eden, who never visit the forums. In CCP's mind, silence is approval.
Quote:EVE System > Channel MOTD changed to: CCP thinks you like the new UI because of your silence. Tell them" by Maul555.
I strongly urge everyone else to do the same |
Maul555
Nuts and Vindictive Remix Technologies
264
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Posted - 2012.06.14 12:54:00 -
[34] - Quote
CCP Goliath wrote:Maul555 wrote:And for everyone else. It appears to be way past time to prod our Alliance and Corp mates into breaking their silence. I, like many of you, have heard complaints from people all over new eden, who never visit the forums. In CCP's mind, silence is approval. Quote:EVE System > Channel MOTD changed to: CCP thinks you like the new UI because of your silence. Tell them" by Maul555. I strongly urge everyone else to do the same I'd like to clarify at this point that while I used the term "vocal minority" to describe those extremely opposed to the Unified Inventory, I did not infer that everyone who wasn't posting was in favour of it nor did I claim at any point that silence is approval. I was trying to make the point that the many repeat posters were using the term "everyone" or "almost all" to describe those against the change were using those terms erroneously.
Fair enough... Do you think it would be possible to get a list of coming fixes? So that way we could stop complaining about things that are in the works... |
Maul555
Nuts and Vindictive Remix Technologies
280
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Posted - 2012.06.16 00:30:00 -
[35] - Quote
cornholio508 wrote:a possible fix to this maybe instead of another rant is what i am going for here . Since CCP is adamant its not going away . Redo the UI to have a second list on the opposite side of the ui . Here your ship hanger and its drone bays are always visible . in another part of the UI . keeping the corp hangers separate in the other side would reduce the amount confusion and make it easier to use . http://i754.photobucket.com/albums/xx186/Jecs_Spoon/EVEUI.jpgThis makes things less complicated when using ships with multiple hangers in them . If these are at least visible it would reduce some of the confusion and increase its functionality . Having everything in the one list like it is now is just too slow to be practical as is .
Your answer to the tree is to gang bang my window with 2 trees? WTF ARE YOU SMOKING |
Maul555
Nuts and Vindictive Remix Technologies
285
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Posted - 2012.06.18 18:21:00 -
[36] - Quote
Actually... I gotta say, at first glance a lot of those fixes are welcome changes, and will make my life easier. Remember guys, we still have more fixes ahead of us after this patch. |
Maul555
Nuts and Vindictive Remix Technologies
285
|
Posted - 2012.06.18 19:52:00 -
[37] - Quote
Although I am worried about the lack of information about right click menus regaining their options for opening different bays. This would be one if the simplest and most effective fixes for a lot of people. Maybe its in there tomorrow... I will just have to wait and see.
CCP seems to be in a love-hate relationship with right click menus. They have stated before that they do not like them. CCP needs to decide if it can engineer a replacement for them (UI is not it), and if not, then accept that they are needed, and give us our freaking options back!
Personally, I see nothing wrong with right click menus. They are intuitive and object based. right click on an array, and get the array options. its so simple. Why must they muddle it up? |
Maul555
Nuts and Vindictive Remix Technologies
287
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Posted - 2012.06.19 04:00:00 -
[38] - Quote
Jules Deathbringer wrote:im moving to diablo 3
fk ccp and thier ****** console shiet
7 accounts, anyone want my stuff?
/me craps on ccp
Yes. I would like to have your stuff! |
Maul555
Nuts and Vindictive Remix Technologies
288
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Posted - 2012.06.19 18:22:00 -
[39] - Quote
Rock Kicker wrote:So I guess the big question is CCP still monitoring this thread? CCP could you at least acknowledge you are reading what we are typing here? I know a lot of us are getting frustated (myself included), not knowing WTH is going on.
Hopefully you are still reading, so, here's a weird issue you to look at...
1. I'm at a POS. 2. Open my ships cargo bay, collapsed tree. 3. Shift-double-click on an equipment assembly array opens that inventory in the currently open inventory - Does NOT launch a new window. (actually makes me approach the array) 4. Right click to get menu, hold down shift key, and pick 'access storage' and it actually opens a new window.. ????? Intended functionality, or bug? Me thinks bug...
Other oddity at a POS...
I currently have 3 inventory windows open. 2 are to arrays, each currently in the same tab name. 3rd window is ship's cargo. If I click the inventory icon on the neocom, I get a list of 3 open inventories, but the 2 that are arrays with tabs, the description shown is only the tab. Not really a big issue for me, as I can see the windows opened, just cosmetic.
God how I hate this shift-clickity crap.
EDIT : Docked up stuff
Did the alt-n, alt-c, alt-i stuff to get 3 windows to properly show my ships, my current ship cargo, and my inventory in this station. First off, had play with the tree to get my item list to show up when I did alt-i, as it initially showed my ship cargo for some reason.
undocked leaving all 3 windows active. Re-docked, the window with my item list reverted back to showing my ships cargo, i.e. I had 1 window with ship hangar, and 2 windows now with ships cargo.
Y'know, if I could just make this mimic the old inventory, I'd be happy and re-sub. Not asking for much, just a few simple things at this point.
- double click launches into a new window, not existing. Hell, make this a switch in your system setup so we can tailor how it works for us. Shift-Dbl-Click or Double-Click to Open Container into New Window.
- right click menu, access storage - launches in a new window and DOESN'T require a SHIFT key to be held down. Again, a simple option in system setup to make it flexible.
- System option to set to have all trees start in collapsed mode.
- System option to put tabs across top of an open inventory for arrays vs. having to expand the tree everytime to navigate tabs.
Again, make it all configurable in the system setup. Simple, easy, and would probably make alot of us happy. I know it would make my day, and have me re-subbing 5 accounts immediately.
Double clicking is approach. if you want to open something, you need to right click it, and then shift+click on open. I remember when you could double click on something to warp to it. Imagine how pissed I was when my favorite escape option was ripped out.... |
Maul555
Nuts and Vindictive Remix Technologies
289
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Posted - 2012.06.21 02:21:00 -
[40] - Quote
I just remembered I had this... Some things never change, and this summs this latest feature set up just as well as a lot of the previous ones...
CCP Development Process |
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Maul555
Nuts and Vindictive Remix Technologies
291
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Posted - 2012.06.21 14:38:00 -
[41] - Quote
DazedOne wrote:Maul555 wrote:Actually... I gotta say, at first glance a lot of those fixes are welcome changes, and will make my life easier. Remember guys, we still have more fixes ahead of us after this patch. Remember this pile of crap shouldn't have been released in the first place in its present form. Its guys like you that tolerate this crap which is why CCP doesn't care to ram sub par crap down our throats. How many fixes does it take??????? At the rate its going we wont have a truly functional UI ever!!!!!!!!!!!!!!
I have been one of the most vocal people calling for fixes in every official thread about the UI, including the original SISI thread. I have tolerated nothing jackass... |
Maul555
Nuts and Vindictive Remix Technologies
298
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Posted - 2012.06.28 06:36:00 -
[42] - Quote
This bears repeating... |
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