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Author |
Thread Statistics | Show CCP posts - 62 post(s) |
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CCP Phantom
C C P C C P Alliance
1394
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Posted - 2012.06.04 19:12:00 -
[1] - Quote
Our developers are working hard to ready another round of Unified Inventory improvements, this time focusing on ramping up the performance of the Inventory considerably.
Follow Lead Game Designer CCP Soundwave, explore his latest dev blog "Next Unified Inventory Update" and learn more about the future improvements.
We welcome your feedback as always! CCP Phantom - German Community Coordinator |
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Hannott Thanos
Notorious Legion
60
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Posted - 2012.06.04 19:13:00 -
[2] - Quote
Nice |
Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
1116
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Posted - 2012.06.04 19:17:00 -
[3] - Quote
Second! The Drake is a Lie |
Indahmawar Fazmarai
752
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Posted - 2012.06.04 19:22:00 -
[4] - Quote
I am hoping to see the "LAST UI update" so we can read eventually the WiS devblog, for what is worth... EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
ShadowMaster
41
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Posted - 2012.06.04 19:25:00 -
[5] - Quote
You guys did fantastic work as it is, looking forward to the June 19th release. :) |
Anvil44
Independent Traders and Builders MPA
84
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Posted - 2012.06.04 19:26:00 -
[6] - Quote
Recognizing the issues, acknowledging them and trying to fix them: All very good. Just hope you don't make a habit of this with every new feature release. +1 to the work to correct the issues. -1 to releasing in beta format. I may not like you or your point of view but you have a right to voice it. |
RealaiX
Yard Industries Seventh Heaven
9
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Posted - 2012.06.04 19:39:00 -
[7] - Quote
im also looking forward to the upcoming updates this year :)
thx for all your hard work |
Arra Lith
HUSARIA Curatores Veritatis Alliance
26
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Posted - 2012.06.04 19:50:00 -
[8] - Quote
Question is when will you fix this horrible idea harassing my poor SHIFT key ?
Make it double-left clickable. And add an option that if checked on default (without need to press SHIFT) opens new window for every container window opened - so opening ship inventory and then POS corp hangar (or any other container) wont close ship inventory (replacing it with corp hangar). |
Hakaru Ishiwara
Republic Military School Minmatar Republic
171
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Posted - 2012.06.04 19:52:00 -
[9] - Quote
Before I consider taking advantage of the $10 / 30 days account re-activation offer, can somebody confirm that capital ship hangars (carrier, specifically) are:
1) easily accessed by the ship owner either sitting in the ship or when the ship is sitting in a station hangar unoccupied? 2) able to be accessed in-space by corp or fleet mates who either have the roles or are ganged up? Same for the ship hangar? 3) can be accessed via right-clicking the capacitor instead of using the left-nav index column (aka, the abomination)? 4) can be set up in a tabbed window configuration for easy flipping back and forth between corp hangars and the fuel bay? 5) that same tab-filled window be minimized and re-opened / clicked as needed whether in-station or undocked?
Thank you very much, in advance. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
95
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Posted - 2012.06.04 19:53:00 -
[10] - Quote
Wait, so, your telling my the Dev's have told us that returning the UI functionality to something even remotely close to what he had before by saying this was the "main focus until this is fixed" really means most of us who lost most of our daily functionality still can't play this game as we have for the past YEARS until a whole MONTH after you release this broken thing onto TQ after almost a MONTH of feedback on SiSi telling you it wasn't ready?
I hope for your learning sake you guys lose even more subs b/c you are too stubborn to see why all of these accounts are unsubbing.
You seem to be forgetting that ppl in corps CAN'T access stuff, who cares if it loads slower for the few that can...you are breaking alot of WH/0.0 corps with this "feature". And now you are telling them they can't operate on the normal level for another 3 weeks?
What happened to this seemingly stellar new attitude that you guys knew you broke it and were going to try hard to fix it? At this stage, forget 'the regular expansion/release" schedule, get this fixed. NOW. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
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Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
96
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Posted - 2012.06.04 19:56:00 -
[11] - Quote
Hakaru Ishiwara wrote:Before I consider taking advantage of the $10 / 30 days account re-activation offer, can somebody confirm that capital ship hangars (carrier, specifically) are:
1) easily accessed by the ship owner either sitting in the ship or when the ship is sitting in a station hangar unoccupied? 2) able to be accessed in-space by corp or fleet mates who either have the roles or are ganged up? Same for the ship hangar? 3) can be accessed via right-clicking the capacitor instead of using the left-nav index column (aka, the abomination)? 4) can be set up in a tabbed window configuration for easy flipping back and forth between corp hangars and the fuel bay? 5) that same tab-filled window be minimized and re-opened / clicked as needed whether in-station or undocked?
Thank you very much, in advance.
I can confirm that everything is apparently "working as intended" since they are working the way they have been since this release, and the Dev's seem in no rush to change the status quo... http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
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CCP Explorer
C C P C C P Alliance
526
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Posted - 2012.06.04 19:56:00 -
[12] - Quote
I wanted to expand a bit on CCP Soundwave's comment in his dev blog that "doing frequent updates isnGÇÖt really healthy and canGÇÖt be maintained for longer periods of time" from a technical perspective. In this particular case then the frequent Inferno 1.0.x releases are starting to press against the staging process of the next main deployment.
Let me explain a bit what I mean by that:
We use a source code revision control system to manage the source code for EVE Online (we use a system called Perforce). We develop each expansion in a code branch called MAIN but shortly before deployment we copy the code (port it) into a different branch for the final fixes; isolating the code being deployed so that future development can continue uninterrupted in MAIN for the future deployments thereafter.
After a deployment we hotfix the server and deploy client patches from the staging branch until the subsequent staging branch is created. The reason why we only have one staging branch active at each time is that code fixes made in a old staging branch can't be ported directly to the new staging branch, but rather must be ported through the MAIN branch, potentially picking up extra/new code in the process that is intended for a later release.
In this diagram you can see the staging branches for Inferno 1.0.x (called DEBBY) and the upcoming Inferno 1.1.x (called ERNESTO):
http://cdn1.eveonline.com/www/newssystem/media/62833/1/Branches_H2_2012_v6a_small.png
We were planning to stage Inferno 1.1.x on 6 June but have pushed that back to 7 June to give the team working on the Unified Inventory all the time possible for updates of Inferno 1.0.x, before we must create the staging branch for Inferno 1.1.x to allow the teams working on that release to finalise their deployment. There are then going to be more updates to Unified Inventory in Inferno 1.1.x as CCP Soundwave detailed in the dev blog. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Rengerel en Distel
Amarr Science and Industry
132
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Posted - 2012.06.04 19:58:00 -
[13] - Quote
Hey, sorry we've been hogging up all your time trying to get you to fix something we didn't want released yet. I'm sure most people would have been fine waiting until the next main release for this instead of the half-assed version we've been dealing with.
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Vincent Athena
V.I.C.E. Comic Mischief
691
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Posted - 2012.06.04 20:04:00 -
[14] - Quote
Hakaru Ishiwara wrote:Before I consider taking advantage of the $10 / 30 days account re-activation offer, can somebody confirm that capital ship hangars (carrier, specifically) are:
1) easily accessed by the ship owner either sitting in the ship or when the ship is sitting in a station hangar unoccupied? 2) able to be accessed in-space by corp or fleet mates who either have the roles or are ganged up? Same for the ship hangar? 3) can be accessed via right-clicking the capacitor instead of using the left-nav index column (aka, the abomination)? 4) can be set up in a tabbed window configuration for easy flipping back and forth between corp hangars and the fuel bay? 5) that same tab-filled window be minimized and re-opened / clicked as needed whether in-station or undocked?
Thank you very much, in advance.
All works for me and an orca. Also a thanny seems OK. http://vincentoneve.wordpress.com/ |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
99
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Posted - 2012.06.04 20:05:00 -
[15] - Quote
CCP Explorer wrote:I wanted to expand a bit on CCP Soundwave's comment in his dev blog that "doing frequent updates isnGÇÖt really healthy and canGÇÖt be maintained for longer periods of time" from a technical perspective. In this particular case then the frequent Inferno 1.0.x releases are starting to press against the staging process of the next main deployment.
We were planning to stage Inferno 1.1.x on 6 June but have pushed that back to 7 June to give the team working on the Unified Inventory all the time possible for updates of Inferno 1.0.x, before we must create the staging branch for Inferno 1.1.x to allow the teams working on that release to finalise their deployment. There are then going to be more updates to Unified Inventory in Inferno 1.1.x as CCP Soundwave detailed in the dev blog.
So is this the real reason the new Inventory was initially PUSHED onto TQ?
I understand and appreciate that you have in house dealines, but you seem to not be understanding that your customers would prefer a fully functional system before you try to work on something new.
Unless i've misread most of the feedback given in all the major threadnaughts thus far.
We pay to enjoy a functional game, not to Beta Test an Alpha Version and spend our time giving feedback on what is still broken. Since that is what you have SiSi and (one would hope) some form of QA department where you pay people to test it, not the other way around. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Hakaru Ishiwara
Republic Military School Minmatar Republic
172
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Posted - 2012.06.04 20:09:00 -
[16] - Quote
Panhead4411 wrote:Hakaru Ishiwara wrote:Questions and stuff. I can confirm that everything is apparently "working as intended" since they are working the way they have been since this release, and the Dev's seem in no rush to change the status quo... Hehe. I understand your perspective completely. IMHO, the Inventory UI project was either bungled terribly or they had some unpublished factor forcing their hand to publish this stinking turd of a change. Regardless of the reason, CCP ****** their customers prison-style without lube and are grasping at straws in their attempts to plug a severely leaking boat.
Vincent Athena wrote:Hakaru Ishiwara wrote:stuff All works for me and an orca. Also a thanny seems OK. Thanks much. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Vincent Athena
V.I.C.E. Comic Mischief
691
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Posted - 2012.06.04 20:12:00 -
[17] - Quote
Hakaru Ishiwara wrote:Vincent Athena wrote:Hakaru Ishiwara wrote:stuff All works for me and an orca. Also a thanny seems OK. Thanks much.
Well, no tabs. You do have to use the tree. Think of it as tabs that go down the side instead of across the top. http://vincentoneve.wordpress.com/ |
mrpapageorgio
Cutting Edge Incorporated RAZOR Alliance
27
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Posted - 2012.06.04 20:17:00 -
[18] - Quote
Wow CCP, you guys really just don't get it. We don't care how hard it is for you to keep doing these updates. We don't care at all about your next major release. The reason we don't care is because you didn't care about us when you released this abortion you call unified inventory, when countless people told you it wasn't ready. But some idiot at the top (CCP Hilmar) must have told you to push it out because this patch had to have a major feature, even if it was completely broken. This is not how good development works.
I seem to remember Soundwave saying that your number one priority was working on fixing this until we are happy with it. Well guess what, we aren't happy with it. So don't expect any sympathy from any of us about how you can't work on the next "feature" we hate.
Add the ability to add shortcuts to the neocom for any container we want.
Add the ability to disable the total value in the bottom of the window.
Fix the dreadful performance issues.
For the love of all things holy, make my corp hangar tree stay maximized at all times and remember the last division open. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
172
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Posted - 2012.06.04 20:17:00 -
[19] - Quote
Vincent Athena wrote:Hakaru Ishiwara wrote:Vincent Athena wrote:Hakaru Ishiwara wrote:stuff All works for me and an orca. Also a thanny seems OK. Thanks much. Well, no tabs. You do have to use the tree. Think of it as tabs that go down the side instead of across the top. I appreciate the guidance. I can live with using the Index en lieu of a tabbed window for a carrier and the $10 re-activation risk might be worth it.... signing up for longer-stint subs not so much worth it yet. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Sarmatiko
731
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Posted - 2012.06.04 20:18:00 -
[20] - Quote
CCP Explorer wrote:In this diagram you can see the staging branches for Inferno 1.0.x (called DEBBY) and the upcoming Inferno 1.1.x (called ERNESTO): http://cdn1.eveonline.com/www/newssystem/media/62833/1/Branches_H2_2012_v6a_small.pngWe were planning to stage Inferno 1.1.x on 6 June but have pushed that back to 7 June to give the team working on the Unified Inventory all the time possible for updates of Inferno 1.0.x, before we must create the staging branch for Inferno 1.1.x to allow the teams working on that release to finalise their deployment. There are then going to be more updates to Unified Inventory in Inferno 1.1.x as CCP Soundwave detailed in the dev blog.
Thanks for great explanation. So we will probably get minmatar ships in ERNESTO branch in June? |
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Ytamii Arval
Native Freshfood Minmatar Republic
12
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Posted - 2012.06.04 20:19:00 -
[21] - Quote
We will watch what you do, not what you say.
So, not a mention that what was promised in the 'Friday' blog wasn't delivered in the patch. Exactly three non-POS improvements were promised:
1. If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode. 'Done' according to 'A' in patch notes below, but still broken; I filed a bug report on this yesterday. Verdict: Not Done 2. Inventories like the ship hangar, item hangar and item containers will maintain their position/layout when separated, even if you undock and then redock. This is the 'big fix' but it magically vanished from the patch. Verdict: Not Done 3. When you want to open an inventory in a separate window, you can now drag and drop it out of the main window as an alternative to the shift + click way of opening it. Also vanished from the patch notes. Verdict: Not Done
The actual patch notes for Friday listed these:
A. Shortcuts to open Inventory locations will now open those locations in a new separate window. B. The text color in the tree index view of the Unified Inventory is now the same as in other places in the EVE UI, making it more readable when the Inventory is pinned or something other than the default color. C. Items, Ships, Corporation Divisions and Delivery Inventory windows will now remain open in a station if the user leaves them open when undocking and redocking. D. Shift click will now focus on or toggle open/closed other windows.
'B' is trivial. 'A' failed. 'C' doesn't affect me, but it's good that it got done. 'D' is more annoyance than improvement.
Bottom Line: P.T. Barnum lives. So much for the 'New CCP.' After all the commotion, I have yet to see a single improvement for looting or mining or even basic inventory management. Canceling my sub just went from 'maybe' to 'yes.' I'll check back after the next expac to see if it ever got fixed all the way.
BTW, Debby and Ernesto and Friends, if it's that hard to fix after the fact, maybe you should have listened to us on SISI and not mucked it up in the first place. But...thanks for the carebear tears.
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Locii
Zebra Corp En Garde
6
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Posted - 2012.06.04 20:21:00 -
[22] - Quote
Quote:Following that, our next update will come with a main release on June 19, which should see a lot more of your feedback incorporated
so what feedback are you acting on?
as tbh id love to see the return of right click shortcuts. id love to see the return of corp hanger tabs id love to see the return of short cuts to certain hangers id love to be able to just click things agian, screw shift click.
and any of the other basic functionality you have removed with this UI thing you have made us beta test for months |
mrpapageorgio
Cutting Edge Incorporated RAZOR Alliance
27
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Posted - 2012.06.04 20:26:00 -
[23] - Quote
Locii wrote:Quote:Following that, our next update will come with a main release on June 19, which should see a lot more of your feedback incorporated so what feedback are you acting on? as tbh id love to see the return of right click shortcuts. id love to see the return of corp hanger tabs id love to see the return of short cuts to certain hangers id love to be able to just click things agian, screw shift click. and any of the other basic functionality you have removed with this UI thing you have made us beta test for months
+1 Bring all of these back, every single one of these. |
Meytal
School of Applied Knowledge Caldari State
34
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Posted - 2012.06.04 20:29:00 -
[24] - Quote
Hakaru Ishiwara wrote:I appreciate the guidance. I can live with using the Index en lieu of a tabbed window for a carrier and the $10 re-activation risk might be worth it.... signing up for longer-stint subs not so much worth it yet. Do what I did. Just before Inferno dropped, CCP was looking really good, so I made a Paypal payment for a single non-recurring reactivation. If you can get in for even less, go for that instead. I've liquidated some unused assets and have enough for a PLEX or two (crazy prices, btw).
CCP has until my PLEXes run out to make things right, or I go into hibernation again for another year or so. It's sad, too. Just when it looks like CCP is acting like a responsible company, they go screw everything up again.
Liquidate some assets, get a PLEX, and give them a small chance. But don't give them reason to think they can continue to stick it to you by maintaining a sub. |
EarthZone
HomeZone
12
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Posted - 2012.06.04 20:39:00 -
[25] - Quote
But after all we still have the issue with the inefficiency called Unified Inventory. Do you remove it at June 19th?
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Maul555
Nuts and Vindictive Remix Technologies
184
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Posted - 2012.06.04 20:44:00 -
[26] - Quote
I would like to congratulate CCP on getting this thing under control enough to get my mining workflow back to mostly normal. I am still dealing with a lack of right click options on my orca, having to instead open all of my bays from 3 different locations... The windows remembering themselves is making this tolerable. The shift+click nonsense is still frustrating me, and I really really really wish you guys would abandon it altogether for more conventional methods, like double click. I am looking forward to more fixes and I dearly hope that my concerns are among them.
oh yeah; and tabs! |
Kody Grey
Banana Pants Incorporated
16
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Posted - 2012.06.04 20:53:00 -
[27] - Quote
I would like to give a goldstar to every CCP employee involved in this process of working hard (overtime?) to apply numerous fixes to a system that replaced another system that wasn't broken in the first place to get the new system at least in the same ballpark of functionality as the old system all the while telling your customers that didn't want the new system in the first place how hard and quickly you have worked to fix it.
And to think the year is only almost half over, not sure how this effort can be topped, really. |
Magic Crisp
Amarrian Micro Devices Silent Infinity
25
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Posted - 2012.06.04 20:54:00 -
[28] - Quote
So, will we get some settings menu to configure how should it work? It won't remove the top-right corner search filters when i'm switching division? (worked pre-unified, you've removed this, but we'd still use it) Will that auto-resizing nature of the index panel be gone, or atleast we can disable it somewhere? You've said a gazillion times that moving hundreds of items is how fast now, well, moving 30+ items freezes my client, where's that awesome performance?
To see some actual improvement on the inventory stuff, will we be now able to configure the default view, default sorting column, default visible columns, etc? |
Fearless M0F0
Incursion PWNAGE Asc
32
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Posted - 2012.06.04 21:01:00 -
[29] - Quote
CCP Explorer wrote: We use a source code revision control system to manage the source code for EVE Online (we use a system called Perforce).
Perforce?, ouch, I feel your pain
You guys should look into some 21st century source control like Git or Mercurial, each team working on its own branch until is ready to merge into the mainline.
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Claire Raynor
NovaGear
20
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Posted - 2012.06.04 21:03:00 -
[30] - Quote
Indahmawar Fazmarai wrote:I am hoping to see the "LAST UI update" so we can read eventually the WiS devblog, for what is worth...
WiS Devblog? Sounds ace - really wanna read that :) . |
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