Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 32 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 62 post(s) |
Choans
Omniscient Order
1
|
Posted - 2012.06.04 21:12:00 -
[31] - Quote
this have probably already been said a few times
but anyway, someone might have time to answer it again.
how come things that are so "disliked" by the public is even being released in the first place. isent that what we have test servers etc for. to me it looks a bit embarrassing to release something that then get a bunch of hotfixes directly after.
wouldent a smoother introduction to new things be prefeerd, more real time testing with the test servers and possible avoid this next time? Santa Loves You https://docs.google.com/open?id=0BzchQ00MCcL2LUZCamJXZXlPRVE |
Kody Grey
Banana Pants Incorporated
17
|
Posted - 2012.06.04 21:12:00 -
[32] - Quote
Walking in Space? Holy amazeballs that will be awesome! |
Edington Trent
Black Thorne Corporation Black Thorne Alliance
27
|
Posted - 2012.06.04 21:16:00 -
[33] - Quote
I just hope it fixes the annoying problem of the game slowing down to about 0.2 fps every time i try to move my giant stack of mission loot into or out of a station container. "Keep it dangerous, keep it risky. That sense of GÇ£here goesGÇ¥ every time you undock should never leave us."-á |
Cuchulin
DEFCON. The Initiative.
16
|
Posted - 2012.06.04 21:25:00 -
[34] - Quote
Very disappointing to say the least..... so far non of the fixes deployed have made the new inventory any more functional to me (save that active ships are shown again in your hangar...but that was realy silly not to be the there in the first place :P )
I sincerly hope that more of the actual feedback is taken into account for the June 19th release....it will be a month at this point since I had a functioning Inventory system.... |
Zloco Crendraven
BALKAN EXPRESS
8
|
Posted - 2012.06.04 21:26:00 -
[35] - Quote
mrpapageorgio wrote:Wow CCP, you guys really just don't get it. We don't care how hard it is for you to keep doing these updates. We don't care at all about your next major release. The reason we don't care is because you didn't care about us when you released this abortion you call unified inventory, when countless people told you it wasn't ready. But some idiot at the top (CCP Hilmar) must have told you to push it out because this patch had to have a major feature, even if it was completely broken. This is not how good development works.
I seem to remember Soundwave saying that your number one priority was working on fixing this until we are happy with it. Well guess what, we aren't happy with it. So don't expect any sympathy from any of us about how you can't work on the next "feature" we hate.
Add the ability to add shortcuts to the neocom for any container we want.
Add the ability to disable the total value in the bottom of the window.
Fix the dreadful performance issues.
For the love of all things holy, make my corp hangar tree stay maximized at all times and remember the last division open.
There is a huge list of other things still broken. You should be working on restoring every bit of lost functionality from the old inventory, not whatever awful new "feature" the higher ups want. This game is borderline unplayable for anyone who does logistics.
ohh mate u r really a whinny bitcx. Stop it pls my head hurts. The inventory is just fine with little tweaking to be done. I mean it is really not so hard to understand it and when u do u ll realize that u manage things even faster. Or even better pls unsubscribe, but just before doing it send me all your stuff.
OMG |
|
CCP Explorer
C C P C C P Alliance
529
|
Posted - 2012.06.04 21:28:00 -
[36] - Quote
Panhead4411 wrote:CCP Explorer wrote:I wanted to expand a bit on CCP Soundwave's comment in his dev blog that "doing frequent updates isnGÇÖt really healthy and canGÇÖt be maintained for longer periods of time" from a technical perspective. In this particular case then the frequent Inferno 1.0.x releases are starting to press against the staging process of the next main deployment.
We were planning to stage Inferno 1.1.x on 6 June but have pushed that back to 7 June to give the team working on the Unified Inventory all the time possible for updates of Inferno 1.0.x, before we must create the staging branch for Inferno 1.1.x to allow the teams working on that release to finalise their deployment. There are then going to be more updates to Unified Inventory in Inferno 1.1.x as CCP Soundwave detailed in the dev blog. So is this the real reason the new Inventory was initially PUSHED onto TQ? I understand and appreciate that you have in house dealines, but you seem to not be understanding that your customers would prefer a fully functional system before you try to work on something new. Unless i've misread most of the feedback given in all the major threadnaughts thus far. This is not the reason. We honestly thought we were ready. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|
CCP Explorer
C C P C C P Alliance
529
|
Posted - 2012.06.04 21:29:00 -
[37] - Quote
Sarmatiko wrote:CCP Explorer wrote:In this diagram you can see the staging branches for Inferno 1.0.x (called DEBBY) and the upcoming Inferno 1.1.x (called ERNESTO): http://cdn1.eveonline.com/www/newssystem/media/62833/1/Branches_H2_2012_v6a_small.pngWe were planning to stage Inferno 1.1.x on 6 June but have pushed that back to 7 June to give the team working on the Unified Inventory all the time possible for updates of Inferno 1.0.x, before we must create the staging branch for Inferno 1.1.x to allow the teams working on that release to finalise their deployment. There are then going to be more updates to Unified Inventory in Inferno 1.1.x as CCP Soundwave detailed in the dev blog. Thanks for great explanation. So we will probably get minmatar ships in ERNESTO branch in June? Yes, you will. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|
CCP Explorer
C C P C C P Alliance
529
|
Posted - 2012.06.04 21:33:00 -
[38] - Quote
Fearless M0F0 wrote:CCP Explorer wrote:We use a source code revision control system to manage the source code for EVE Online (we use a system called Perforce). Perforce?, ouch, I feel your pain You guys should look into some 21st century source control like Git or Mercurial, each team working on its own branch until is ready to merge into the mainline. While Perforce has many shortcomings it excels at large-file management. Other systems have better change-set management but can't cope with our art assets. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
Hannott Thanos
Notorious Legion
60
|
Posted - 2012.06.04 21:35:00 -
[39] - Quote
Fearless M0F0 wrote:CCP Explorer wrote: We use a source code revision control system to manage the source code for EVE Online (we use a system called Perforce).
Perforce?, ouch, I feel your pain You guys should look into some 21st century source control like Git or Mercurial, each team working on its own branch until is ready to merge into the mainline. Came here to say this. I dread the day I have to use that again. |
Haifisch Zahne
HZ Corp
42
|
Posted - 2012.06.04 21:38:00 -
[40] - Quote
CCP couldn't keep its commitment for updates every week. A week is not exactly a lifetime.
And, the number given for updates to UI must include the patch to fix the prior patch when Secure Audit Log containers couldn't be opened. Hardly something to congratulate oneself on.
Join me in cancelling your subscription for 1 MONTH for each WEEK that CCP leaves UI in this broken and unusable state. I would also point out, that it is currently unwanted by many-- which CCP refuses to make optional.
CCP appears to only respond to massive user cancellations, so let's give CCP the message. |
|
|
CCP Soundwave
C C P C C P Alliance
1314
|
Posted - 2012.06.04 21:42:00 -
[41] - Quote
Maul555 wrote:I would like to congratulate CCP on getting this thing under control enough to get my mining workflow back to mostly normal. I am still dealing with a lack of right click options on my orca, having to instead open all of my bays from 3 different locations... The windows remembering themselves is making this tolerable. The shift+click nonsense is still frustrating me, and I really really really wish you guys would abandon it altogether for more conventional methods, like double click. I am looking forward to more fixes and I dearly hope that my concerns are among them.
oh yeah; and tabs!
Yeah, we'll make it easier to use. Added to what you're talking about, we're looking at adding bays to the neocom, so if you drag the drone bay to the neocom, you can access it from there when it's available, it's kind of cool. Anyway, on it |
|
|
CCP Soundwave
C C P C C P Alliance
1314
|
Posted - 2012.06.04 21:43:00 -
[42] - Quote
Edington Trent wrote:I just hope it fixes the annoying problem of the game slowing down to about 0.2 fps every time i try to move my giant stack of mission loot into or out of a station container.
This should be better this week. |
|
Zer0 Divide
Maze of Galious
1
|
Posted - 2012.06.04 21:48:00 -
[43] - Quote
For your info, the issue is client side. I have tested the unified inventory on 2 different machines.
on a low end computer (lets say, a laptop that is aprox 3 years old by now) the inventory really lacks performace for viewing large containers, moving a large amount of items, trading items, loading the main inventory screen (I have mentioned this in a previous post and I don't like to post a link since I am lazy)
If you are using a high end computer (lets say, I7 920 bla with a lot of specs), you will noticed that the inventory screen does not lag that much.
If your developers are all running a high end cpu (which I think this is the case), improvements wouldn't really matter much imho since a developer on a high end CPU wouldn't notice a fraction of a millisecond by making changes.
There are some things that apparently constantly refresh / check / whatever the items in the UI making it sluggish as hell. With the previous inventory system this was never the case. |
Cuchulin
DEFCON. The Initiative.
16
|
Posted - 2012.06.04 21:48:00 -
[44] - Quote
CCP Soundwave wrote:Maul555 wrote:I would like to congratulate CCP on getting this thing under control enough to get my mining workflow back to mostly normal. I am still dealing with a lack of right click options on my orca, having to instead open all of my bays from 3 different locations... The windows remembering themselves is making this tolerable. The shift+click nonsense is still frustrating me, and I really really really wish you guys would abandon it altogether for more conventional methods, like double click. I am looking forward to more fixes and I dearly hope that my concerns are among them.
oh yeah; and tabs! Yeah, we'll make it easier to use. Added to what you're talking about, we're looking at adding bays to the neocom, so if you drag the drone bay to the neocom, you can access it from there when it's available, it's kind of cool. Anyway, on it
See, thats the kind of cool and helpfull stuff that could have made that whole inventory thingy win to begin with :P Now only adress the shift+click madness and lots of people will be happy.... |
Elsa Nietchize
School of Applied Knowledge Caldari State
22
|
Posted - 2012.06.04 21:49:00 -
[45] - Quote
CCP Explorer wrote:awesome stuff about release management
Dear Sir, I'd like to subscribe to your news letter and receive regular updates on this topic.
|
Deitis Surtic
Sons Of 0din Fatal Ascension
48
|
Posted - 2012.06.04 21:50:00 -
[46] - Quote
Seeing a few pretty nasty, entitled attitudes in this thread. CCP seem to be well aware of the problems, why not take a leaf out of that other fellow's book and take a break from the game for a while if you really do feel you can't live with the new inventory? I expect the majority of the complaints will be resolved inside the month, given the amount of feedback they've received!
For what it's worth, I've adjusted pretty rapidly to the new inventory. It still has problems - 'click heavy' is an unfortunately accurate descriptor that should be far removed from any good UI - although I am liking it for the purposes of tower management and it has resulted in the ability to rename POS structures - something those of us living in real space have wanted for a very long time.
As I said, I don't like how click-heavy the new UI is. That's pretty much it. CCP have resolved most of the qualms I had with the new system in their barrage of patching over the past week, as well as being receptive to feedback... granted, this feedback was available to them during the testing stage, but for some reason, they overlooked it.
Fair enough, mistakes happen.
They're putting the work in now to make up for it, but the new system is certainly very functional at this point. I'm looking forward to seeing it after a few rounds of tweaking and shaping.
I do hope I've given some fair representation to those of us who aren't up in arms about the unified inventory! Keep at it, CCP. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
128
|
Posted - 2012.06.04 21:55:00 -
[47] - Quote
Nice CCP!!!! |
Indahmawar Fazmarai
756
|
Posted - 2012.06.04 21:59:00 -
[48] - Quote
Claire Raynor wrote:Indahmawar Fazmarai wrote:I am hoping to see the "LAST UI update" so we can read eventually the WiS devblog, for what is worth... WiS Devblog? Sounds ace - really wanna read that :) .
Was to be published on May 29th, but UI stuff has been taking away publishing slots.
CCP Explorer wrote:This is not the reason. We honestly thought we were ready.
Not meant to be harsh, but you as a company honestly achieved that conviction by actively ignoring what every player was saying about it for a month.
It begs to wonder how does community management work -or is supposed to work- together with everyone else. EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
mrpapageorgio
Cutting Edge Incorporated RAZOR Alliance
31
|
Posted - 2012.06.04 21:59:00 -
[49] - Quote
Deitis Surtic wrote:Seeing a few pretty nasty, entitled attitudes in this thread.
You're right. It's not like we pay them or anything. I shouldn't really expect working features from a free to play game I guess.
|
Wes Desto
Unstoppable Ball of Crap Reverberation Project
0
|
Posted - 2012.06.04 22:02:00 -
[50] - Quote
broken ui is broken.. operating out of orcas, carriers and POS hangars is STILL a f'ing nightmare. when the masses said NO did you listen? pfft. do you guys ever?
im done yelling at the deaf. /end game. |
|
Covert Kitty
SRS Industries SRS.
197
|
Posted - 2012.06.04 22:08:00 -
[51] - Quote
The main thing to remember is that this is the right direction. Yes, they messed up the release a bit, it wasn't ready and they should have known that. However the old inventory system is pretty terrible, so once they get the issues and limitations with the new system worked out, it will be a net gain, and thats good for everyone.
Sure as hell beats being completely ignored for 2 years. The interface as a whole is pretty horrendous, so I am VERY pleased that they are working on it.
The new system is probably also easier to maintain and expand on internally, so hopefully it will set the stage for other improvements like ACL's for rights management of containers, and eventually a POS redo. |
Yerik Locke
Silver. Fade 2 Black
15
|
Posted - 2012.06.04 22:14:00 -
[52] - Quote
I love how people act as if CCP is "sticking it to them."
Sure, the new inventory has its issues, but they're being worked on. That aside though, I'm failing to see how development effort on their part equates to conspiracy, whether you like the results or not.
Obviously, they're putting in work hours to spite you. |
Buzzmong
Aliastra Gallente Federation
203
|
Posted - 2012.06.04 22:20:00 -
[53] - Quote
Covert Kitty wrote: However the old inventory system is pretty terrible No, it wasn't.
It wasn't pretty, and yes it was clunky, especially when moving lots of objects, but it was functional
Being functional is very, very important.
This current version of UI is an absolute pain to work with for day to day things due to the fact it doesn't support multiple windows, it's rather non-functional in my eyes.
To me, the perfect happy medium is using the Unified Inventory and it's sidebar of goodness, with having old style windows for the ship hanger in station, wrecks, ship cargo hold and other ship bays. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
128
|
Posted - 2012.06.04 22:20:00 -
[54] - Quote
Wes Desto wrote:broken ui is broken.. operating out of orcas, carriers and POS hangars is STILL a f'ing nightmare. when the masses said NO did you listen? pfft. do you guys ever?
im done yelling at the deaf. /end game.
Did you read the last dev blogs? Sadly there is no more turning back on this.... This update was really needed... because CCP plans on changing other parts of the game that depends on this... Like the whole POS system... It is all part of a bigger plan... have some faith |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
96
|
Posted - 2012.06.04 22:21:00 -
[55] - Quote
Hakaru Ishiwara wrote:3) can be accessed via right-clicking the capacitor instead of using the left-nav index column (aka, the abomination)? 4) can be set up in a tabbed window configuration for easy flipping back and forth between corp hangars and the fuel bay?
a crap ton of tabs is cool, a list however is an abomination!
rofl |
Dennie Fleetfoot
EVE University Ivy League
197
|
Posted - 2012.06.04 22:28:00 -
[56] - Quote
CCP Explorer wrote:Panhead4411 wrote:CCP Explorer wrote:I wanted to expand a bit on CCP Soundwave's comment in his dev blog that "doing frequent updates isnGÇÖt really healthy and canGÇÖt be maintained for longer periods of time" from a technical perspective. In this particular case then the frequent Inferno 1.0.x releases are starting to press against the staging process of the next main deployment.
We were planning to stage Inferno 1.1.x on 6 June but have pushed that back to 7 June to give the team working on the Unified Inventory all the time possible for updates of Inferno 1.0.x, before we must create the staging branch for Inferno 1.1.x to allow the teams working on that release to finalise their deployment. There are then going to be more updates to Unified Inventory in Inferno 1.1.x as CCP Soundwave detailed in the dev blog. So is this the real reason the new Inventory was initially PUSHED onto TQ? I understand and appreciate that you have in house dealines, but you seem to not be understanding that your customers would prefer a fully functional system before you try to work on something new. Unless i've misread most of the feedback given in all the major threadnaughts thus far. This is not the reason. We honestly thought we were ready.
YOU HONESTLY THOUGHT YOU WERE READY!!!!!!!!!!!!?????????????
What are you smoking up there in Reykjavik ???!!!!
And more importantly, why weren't you sharing it at Fanfest???
Brennivin. Its the only explanation I can think of having experienced it for the first time in March.
You thought you were ready..... that my friend is an all time classic CCP quote. That's up there the very best. I honestly don't know if a should slap you for that or salute you.
Priceless. |
Deitis Surtic
Sons Of 0din Fatal Ascension
49
|
Posted - 2012.06.04 22:28:00 -
[57] - Quote
mrpapageorgio wrote:Deitis Surtic wrote:Seeing a few pretty nasty, entitled attitudes in this thread. You're right. It's not like we pay them or anything. I shouldn't really expect working features from a free to play game I guess.
You seemed to have missed the part where I offered you a solution for your upset. :) |
l0rd carlos
Friends Of Harassment
33
|
Posted - 2012.06.04 22:32:00 -
[58] - Quote
Perforce? Stackless Python? Windows Server? SCRUM?
Is there ANY other company with this combination? :P Hehe, i think you are doing great, i dont know how it must be like to work with 9 year old code.
Do problems like this mess up your Scrum Sprints? |
Oxigun
Galt Innovations Eve Engineering
5
|
Posted - 2012.06.04 22:36:00 -
[59] - Quote
Thanks for the update.
Please, pretty please, can you also make it is that when I type something in the search field for a corp hangar/section, it STAYS there when I change sections? It's so freaking annoying to have to type in the search term in every single corp hangar.
Oxi PS: I can't help but chuckle at your naming convention. Given the uproar your newest UI "Improvements" have stirred, may I recommend you move to the Tropical Cyclone naming scheme: http://www.nhc.noaa.gov/aboutnames.shtml
|
Zeronic
Zero Core Labs United Abominations
12
|
Posted - 2012.06.04 22:37:00 -
[60] - Quote
Hey CCP Soundwave (or any other CCP wants to try),
When I drop item in to another Corperation Corperation Hanager Array, in say the first division it just gives me this error "You have been denied access for the following reason: This office does not belong to your corporation." Yes it is another Corporation PoS structured but before the new UI system we could still drop in. The function needs to be restored or improved.
I keep missing the thread shift and these seems to be on deaf ear. |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 32 :: one page |
First page | Previous page | Next page | Last page |