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Author |
Thread Statistics | Show CCP posts - 62 post(s) |
Dream Five
Renegade Pleasure Androids Pleasure Syndicate
328
|
Posted - 2012.06.09 22:29:00 -
[571] - Quote
I guess the only upside is that it appears judging by the isotope prices that all the bots are broken since the new UI is impossible to use lol |
Arcane Sun
Absense of Imagination
0
|
Posted - 2012.06.09 22:32:00 -
[572] - Quote
Dream Five wrote:I guess the only upside is that it appears judging by the isotope prices that all the bots are broken since the new UI is impossible to use lol My guess was that this was probably one of the REAL goals of this downloadable FUBAR machine known as the Unified Inventory. |
ZaBob
Twilight Labs Unsung Voices
103
|
Posted - 2012.06.09 22:53:00 -
[573] - Quote
Dream Five wrote:I guess the only upside is that it appears judging by the isotope prices that all the bots are broken since the new UI is impossible to use lol
It's only fair that bots should suffer the same pains as we humanoids!
But given my 40 years of involvement with AI, I must acknowledge that we humans aren't really that different than bots. We're better at accommodating change -- especially since most bots have very little intelligence, artificial or otherwise -- but change does disrupt our automatic processes.
Sheesh -- 40 years this fall since I took my first AI course, and still no sign of intelligence in the Jita spambots.... Even an Eliza-like bot would be an improvement.
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Vaerah Vahrokha
Vahrokh Consulting
1244
|
Posted - 2012.06.09 22:57:00 -
[574] - Quote
Dream Five wrote:I guess the only upside is that it appears judging by the isotope prices that all the bots are broken since the new UI is impossible to use lol
No, bots have already been adapted. Permanent Hulkageddon is what makes isotopes mining an exercise of futility. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Lord Loco
LOCO TRUST
89
|
Posted - 2012.06.10 07:04:00 -
[575] - Quote
Dream Five wrote:Jonuts wrote:El Geo wrote: New UI could work for assets and corp assets tab, i dare say it might actually make these two easier to use, especially as corp assets search tab can't be organized by jumps.
What we have atm, the old system was hands down better, im using the new system becuase i have to. In english speaking countries there is a saying KISS, keep it simple stupid.
CQ yeah feel the same, actually like it but theres no use in it so again, never use it. i personally feel that CCP have now fallen into the trap that they have to update all the graphics to make eve better, You don't have to. I know a bunch of folks who use second computers that are sub par for second account (i use an old single core computer for a trading account who rarely ever leaves station and when they do its pretty much an autopilot somewhere thing, i dont need amazing or even average graphics on it, i'd be happy with untextured polygons, i feel the same sometimes with pvp, i rarely look at the textures and prefer to have everything low 'just incase of any potential lag')
My father and brothers have all but stopped playing, my 2 sisters aren't interested anymore becuase the content got old (no amount of shiny graphics will bring people like this back) and tonnes of people ive met over the years ive played havent been online since xmas just passed, a few have come back said oh it looks nice, played for a few hours and havent been seen again.
Content and functionality over shiny graphics and rebalancing.
anyway getting too tldr
In all fairness, the people that give shiny graphics and the people that mutilated the UI are two different groups. There's no reason to concentrate your efforts when you have enough people. You can only put so many people working on the same project. There comes a point where throwing more money/people at it just doesn't help. The opportunity costs aren't crystal clear (unless they had a dev blog saying "Hey, we cancelled X to do Y"). Realistically speaking, it's doubtful that upgrading the graphics came at an opportunity cost of content or functionality. Also, you don't need cutting edge graphics, but when they get dated enough, it starts to matter. There's a reason Dwarf Fortress, in it's infinite awesomeness, isn't a major game with hundreds of thousands of players. When graphics get poor enough, people that WOULD play decide not to. Upgraded graphics won't bring back people that don't like the game, but merely help bring aboard players that would have skipped it before. Not entirely true. While certain people have a certain skillset in a specific game area, you can often ask a person Y to help out on project X even though there's significant ramp up. Usulally graphics coders will not do UI work though due to pay grade (graphics coders are the most expensive talent in the industry after network/server coders.. and that's because for network/server they are competing for talent vs Google etc. which is impossible of course for a tiny revenue company like CCP). All the more reasons to roll it back and reformulate the goals. Anyway when is this junk going to be rolled back?
after enough unsubs....
The new UI is crap, a nightmare and a f****** clickfest. Vote with your wallet.... |
Kathryn Railly
School of Applied Knowledge Caldari State
4
|
Posted - 2012.06.10 08:54:00 -
[576] - Quote
Lord Loco wrote:after enough unsubs....
The so called 'improvement' to the inventory UI will never be rolled back as long as the controls to what direction Eve Online features go is up to debate.
CCP believes they are the authority on the direction the game takes and what feature changes they can shove down the players throats. They are correct as long as the players continue to fund their poorly implemented upgrades with subscriptions.
There is only ONE way to show that the players drive the direction the game takes, and even the CEO of CCP has confirmed it with his statement:
CCP Hilmar wrote:Having the perspective of having done this for a decade, I can tell you that this is one of the moments where we look at what our players do and less of what they say.
As long as you keep your subscriptions going CCP will continue to make these type of design decisions that go against the will of Eve's players. |
War Porcika
FREE GATES HUN Reloaded
1
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Posted - 2012.06.10 09:46:00 -
[577] - Quote
Kathryn Railly wrote:
As long as you keep your subscriptions going CCP will continue to make these type of design decisions that go against the will of Eve's players.
I made my point clear to CCP. Canceled both account. One is already expired, the other should expire in two weeks. As I see this is the only point what CCP understands. |
Bloodpetal
Mimidae Risk Solutions
658
|
Posted - 2012.06.10 13:32:00 -
[578] - Quote
THREE SIMPLE THINGS TO MAKE THE UNIFIED INVENTORY LESS OF A HASSLE :
ONE. Collapsed by Default
Please, all the hangars are always "uncollapsed" when you open the inventory or expand the side inventory. It is REALLY inconvenient to have to close all of the "Ship hangar", "Item Hangar", "POS Stuff", etc to get to where you want to go. Just let them always be collapsed, and I'll open the ones I want.
EXAMPLE : I have over 50 ships and I can't get to the item hangar containers easily because the ship hangar is on a level above that. So I MUST collapse the ship hangar to get to my item hangar. Stop that. You're not doing us a favor of saving us any clicking.
TWO. Double Clicked My Ship, ARGH!
Double Clicking on a Ship you're in the window does nothing. Let it open the cargo of the ship I'm in when I double click it. Also, let me SHIFT+Double Click on a ship I'M NOT IN to open carge and don't let me get into the ship. This way I can open ships from my ship hangar with just a double click + shift
EXAMPLE : I always try and open my ship hangar by double clicking on the Ship, or another ship. instead I get INTO the ship, which is really frustrating because now I have to find my other ship to get back into it.
THREE. Be Consistent
Double Clicking On One thing Opens a new window, double clicking on another opens it in the side menu, double clicking on a ship gets you into the ship, shift clicking this opens it with a side panel, double clicking that opens it without one. You've gotten so caught up between what the players "want" and your initial plan, that we're in the middle of stuff just acting weird still.
EXAMPLE : Double clicking a container in my Item Hangar opens it in a new window. I thought that's why we have the unified Inventory? SO I don't HAVE to open a new window. But now, shift double click doesn't just move into the container and opens a new window WITH a side panel. So, I'm just scratching my head because you've just confused the hell out of what and how I'm supposed to use this thing. Pick a plan and find ways around the design challenges without having 3 different functions for the same thing.
This will go a LONG WAY to a less hassling experience in the UI. There is a lot of other things to do, but these should be pretty easy to implement in the next iteration while you figure out some of the more in depth things to do. Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
659
|
Posted - 2012.06.10 14:02:00 -
[579] - Quote
Adding to #3.
Double clicking a container just opened my ship container in a new window. But not the container I wanted to go into...
These are the reasons we are frustrated.
Mimidae Risk Solutions Recruiting |
Vaerah Vahrokha
Vahrokh Consulting
1247
|
Posted - 2012.06.10 14:28:00 -
[580] - Quote
Bloodpetal wrote:Adding to #3.
Double clicking a container just opened my ship container in a new window. But not the container I wanted to go into...
These are the reasons we are frustrated.
Also, why containers used to auto close when warping away and now they don't and become a clone of the ship cargo? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
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Jules Deathbringer
Mortal-Strike
15
|
Posted - 2012.06.10 14:57:00 -
[581] - Quote
#1026 Posted: 2012.06.10 13:12 | Report
still tryin to get used to the new ui crap, starting to play tons more diablo 3
mining is fkin pointless now cuz of all the shift clicking and windows moving opening named wierd etc...
salavaging blows arse due to lag every friggin time u opne a wreck or loot can
7 accounts, about to quit this game permantly
wake the fk up ccp, if it aint broke dont fix it! but now that u went ahead and broke this crap how about a "classic" version for those of us who fkin hate being ur guinea pigs.
srsly about to move to diablo 3 full time, cheaper per month, i can make real money (maybe), and the UI in eve blows!
/me pisses on ccp dev team
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Jules Deathbringer
Mortal-Strike
15
|
Posted - 2012.06.10 15:02:00 -
[582] - Quote
Captain' Jack Sparrow wrote:CCP Goliath wrote: The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way. I missed this post earlier, and having read it, I am very disappointed. This closed-minded mentality WILL cause people to let their subscriptions lapse. Honestly, I was planning to wait it out with my three accounts, and see if CCP pulled their heads out of their a$$es. The statement above might just change my mind. Anyone have the skill book "Exit Strategy 101"?
arrogant old ccp, still havnt learned yet that WE are your business and without us YOU have no job.
i really "liked" eve for the past 5 year, been payin my money every month even when times were hard, so sad to see it ruined like this because some jackass devs decided to go fix something that wasnt broken.
yes im pissed, i feel ive wasted a good part of my life playing a game that supports such arrogant bastards.
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Dennie Fleetfoot
EVE University Ivy League
261
|
Posted - 2012.06.10 17:57:00 -
[583] - Quote
I've had enough of this nonsense.
Just cancelled my two other accounts. I'll put up with this, my main, but I'll no longer pay to put up this joke on the others.
One finishes on the 25th of this month, the other 25th August. That's 200 quid a year I've just saved and you've lost CCP.
But I doubt you care anyway. You ignored my feedback on Sisi, you'll ignore this.
Hope your proud of the work you've done Team Game Of Thrones.
I wouldn't be.
This is what I've put in the reason why box. Feel free to copy and paste.
"Thank you making the game unplayable with the unified inventory. I wasted a lot of time testing it on Sisi and telling the increasingly deluded Team Game Of Thrones that it was not fit for purpose and a poor subsitute for the old system. Many many others did the same. You totally ignored us, released it with the otherwise excellent Inferno and I've been unable to play the game since. Patches and patches later, Soundwave trying to sort it out for nearly a month and no progress. I longer wish to waste my time or my money on a game I can't play anymore. I hope common sense prevails and you roll back the useless unified inventory. If you do I may be back. This whole thing has made me more upset than Incarna. I didn't think that was possible. Well done." |
shado20
EXTERMINATUS. Nulli Secunda
16
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Posted - 2012.06.10 20:24:00 -
[584] - Quote
ok another week, another patch. I log in finally I find my self raging again trying to use this PIECE OF SHlT unified inventory system. ccp, you mite of put out a nice patch of interesting stuff, I have not seen much of it as this PIECE OF SHlT unified inventory system is so GOD damned frustrating to work around. so as my blood presser rises, I log off over inventory, what the frack!
sad thing is that POS unified inventory system is so much of a non-game play item. it should not be this much of a fight to get you ccp to realize it needs undoing!
on a side note, I was going to take schedule time off to go to the next fanfair next year. why should I even bother as I probably wont be playing the game anymore. |
Rommiee
Mercury Inc.
301
|
Posted - 2012.06.10 20:37:00 -
[585] - Quote
Jules Deathbringer wrote:Captain' Jack Sparrow wrote:CCP Goliath wrote: The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way. I missed this post earlier, and having read it, I am very disappointed. This closed-minded mentality WILL cause people to let their subscriptions lapse. Honestly, I was planning to wait it out with my three accounts, and see if CCP pulled their heads out of their a$$es. The statement above might just change my mind. Anyone have the skill book "Exit Strategy 101"? arrogant old ccp, still havnt learned yet that WE are your business and without us YOU have no job. i really "liked" eve for the past 5 year, been payin my money every month even when times were hard, so sad to see it ruined like this because some jackass devs decided to go fix something that wasnt broken. yes im pissed, i feel ive wasted a good part of my life playing a game that supports such arrogant bastards.
This, so many times |
Rommiee
Mercury Inc.
301
|
Posted - 2012.06.10 20:51:00 -
[586] - Quote
Dennie Fleetfoot wrote:I've had enough of this nonsense.
Just cancelled my two other accounts. I'll put up with this, my main, but I'll no longer pay to put up this joke on the others.
One finishes on the 25th of this month, the other 25th August. That's 200 quid a year I've just saved and you've lost CCP.
But I doubt you care anyway. You ignored my feedback on Sisi, you'll ignore this.
Yeah, they totally ignored my feedback on Sisi, along with so many others.
I have loved this game for years, couldn't wait to get home from work and play.
Now, however it is a chore. Everything takes longer and is a real pain in the ass.
Weeks later, its still a pile of crap. As a result I have not renewed 2 accounts and will not be renewing the other 3 when they expire in a month's time.
Bye bye,
Its a real shame that you have ruined the game so many of us loved. |
ephanach
Sra loror Corporation
0
|
Posted - 2012.06.10 21:00:00 -
[587] - Quote
After a month of fix and patch now i can say : the inventory still fail....i meet alot of problem than i dont need write there because it just make me more confuse ....why dont you just bring us back the old inventory damit ...its the only way you should take since long time ago damit ...will you continue make us made ?damit |
Yonis Kador
Transstellar Alchemy
148
|
Posted - 2012.06.10 21:04:00 -
[588] - Quote
I haven't been able to play for a while, so I'm heading in...
Uniclickageddonafubardified Inventory system or not.
The loss of right click functionality and tethering players to their keyboards with the Shift key?
Still sucks.
A design decision.
That's the closest thing to an answer I've seen on the forums regarding unifying right click menus with the headache tree. I'm still adjusting to balancing the keyboard in my lap all night. But I'm getting used to it.
You know, there was a reply I read the other day in one of these topics that went along the lines of:" "Even when I use Windows Explorer, I always use two windows. I've never dragged my files over to the tree even though I knew I could."
And it got me thinking, so do I. I'm not sure why I do that either. But I'm definately going to need two windows. I need to see what I'm doing. A war on windows? Really?
I'm just glad to see I'm not the only person like that.
The nine days to 1.1 seem distant. The twenty-three days to the next one seem worse.
YK Hive Mining: A proposal by Yonis-áKador-á https://forums.eveonline.com/default.aspx?g=posts&m=1427915&#post1427915
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Hawksfield
EXTERMINATUS. Nulli Secunda
0
|
Posted - 2012.06.10 21:25:00 -
[589] - Quote
A war on windows? Really? "The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way." sad thing is that the unified inventory system is so much of a non-game play item. it should not be this much of a fight to get you ccp to realize it needs undoing!
so this is my coming to terms with it!
__________________ | cancel subscription | __________________ |
Crosi Wesdo
War and Order
194
|
Posted - 2012.06.10 23:03:00 -
[590] - Quote
Hawksfield wrote:A war on windows? Really? "The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way." sad thing is that the unified inventory system is so much of a non-game play item. it should not be this much of a fight to get you ccp to realize it needs undoing!
so this is my coming to terms with it!
CANCEL SUBSCRIPTION!
While im not cancelling my sub i will be dissapointed if this is their ultimate position since its utterly ******* ********. |
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Vaerah Vahrokha
Vahrokh Consulting
1254
|
Posted - 2012.06.10 23:13:00 -
[591] - Quote
Hawksfield wrote:A war on windows? Really? "The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way." sad thing is that the unified inventory system is so much of a non-game play item. it should not be this much of a fight to get you ccp to realize it needs undoing!
so this is my coming to terms with it!
CANCEL SUBSCRIPTION!
This is a permanent Subs-a-geddon.
CCP suicide ganks your subscriptions. You lose your subscription, CCP loses their employees.
Oddly enough, nobody is trolling on the GD forum about "Adapt of die" about this. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Dream Five
Renegade Pleasure Androids Pleasure Syndicate
340
|
Posted - 2012.06.11 01:15:00 -
[592] - Quote
Arcane Sun wrote:Dream Five wrote:I guess the only upside is that it appears judging by the isotope prices that all the bots are broken since the new UI is impossible to use lol My guess was that this was probably one of the REAL goals of this downloadable FUBAR machine known as the Unified Inventory.
Brilliant conspiracy on CCP part. Damn I'm impressed. Keep the UI broken in new ways every day and make it completely unpredictable. However at this point it's so fubar i swear it would be faster if they asked for a captcha every time you dock into a station. |
Arcane Sun
Absense of Imagination
2
|
Posted - 2012.06.11 01:29:00 -
[593] - Quote
Dream Five wrote:Arcane Sun wrote:Dream Five wrote:I guess the only upside is that it appears judging by the isotope prices that all the bots are broken since the new UI is impossible to use lol My guess was that this was probably one of the REAL goals of this downloadable FUBAR machine known as the Unified Inventory. Brilliant conspiracy on CCP part. Damn I'm impressed. Keep the UI broken in new ways every day and make it completely unpredictable. However at this point it's so fubar i swear it would be faster if they asked for a captcha every time you dock into a station. Please don't give them any more moronic ideas, we have enough problems as it is just trying to load windows. Next thing you know people wont be able to play the game at all because of some Google/CCP tariff or something.
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Dream Five
Renegade Pleasure Androids Pleasure Syndicate
340
|
Posted - 2012.06.11 01:30:00 -
[594] - Quote
Captain' Jack Sparrow wrote:CCP Goliath wrote: The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way. I missed this post earlier, and having read it, I am very disappointed. This closed-minded mentality WILL cause people to let their subscriptions lapse. Honestly, I was planning to wait it out with my three accounts, and see if CCP pulled their heads out of their a$$es. The statement above might just change my mind. Anyone have the skill book "Exit Strategy 101"?
Well.. I'd cut them some slack.. you can't hang on to individual statements (i'm sure i've been guilty of that in the past though lol). People say stupid stuff, i'm no exception i'm sure. I'm sure he didn't really mean it that way (or did he?). But yeah it's quite concerning that they don't see maintaining the existing customer base happy as a requirement for their new changes. They really should be thinking of it as a design problem with multiple requirements. A requirement "we want fewer windows" is kinda lame in of itself. I suspect the true requirement was to make it a) easier for new players to get into the game and find stuff b) simplify inventory management for existing players c) absolutely not make it a total PITA for a massive number of people goes without saying but apparently wasn't on the list
i suspect a) partially succeeded, new players just open one window and see all the stuff there and ask their questions. However as they learn more about the game they become more accustomed to various features and will get progressively frustrated b) FAIL c) FAIL
final score = minimum of all requirements satisfied (requirements are required duh) = FAIL
HOWEVER a) could be EASILY accomplished without b) and c) going completely south.
As I suggested earlier one idea (there could be other simple solutions) is to tie the 3 common UI windows into a view with 3 tabs that pops up when you click inventory. People are really used to tabs believe it or not. Tabs are everywhere - browsers, mobile. MSFT and AAPL spend millions of dollars on UI research and they come up with tabs for browsing. Hmm. I haven't seen any trees anywhere on windows or android lately. Why would that be? Maybe thats because trees are not that great. Just think about it for a second. There was a bunch of ways to accomplish a) and b) without "accomplishing" c).
So CCP: Back to the drawing board please and get some info on how people actually play this game before you make changes. Best off put someone who plays this game on doing UI work. And someone who can save and restore the state of windows from and to a hard disk without bugs in it.
Of course I'm somewhat having a 20/20 hindsight here but man, this is a really really bad mess up.
In the mean time rollback. |
Dream Five
Renegade Pleasure Androids Pleasure Syndicate
340
|
Posted - 2012.06.11 01:45:00 -
[595] - Quote
Spinny circles Unified Inventory That Doesn't Load on 2 accounts just now still. Can I see my inventory at least? Seriously? This bug was in for what weeks now reported by multiple people? |
Dream Five
Renegade Pleasure Androids Pleasure Syndicate
340
|
Posted - 2012.06.11 01:47:00 -
[596] - Quote
Relog on one of accts twice in a row spinny circles of CCP can't be bothered to fix their bugs. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
204
|
Posted - 2012.06.11 04:25:00 -
[597] - Quote
As an aside, there is a very real possibility that CCP is using this experiment in User Interface acceptance as a means for firing customers who will not put up with CCP's poor customer relationship management capabilities.
It is evident that CCP is not interested in customer satisfaction (putting aside those who will never be satisfied) nor is CCP interested in putting forth user-centric design. CCP has their own agenda and customers who question those motives are frankly not worth CCP's time. CCP's actions make this very clear. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Jared Tobin
Bloodstone Industries B.S.I.
94
|
Posted - 2012.06.11 04:39:00 -
[598] - Quote
Part 1 of 2:
I have been patiently and continually filing bug reports and posting usablely outlined "Issues" and "Feedback" for 3 weeks, and I have now compiled a list of THANK YOUs ... and ... REMAINING/NEW ISSUES (as of Inferno 1.0.10):
THANK YOU FIRST TO ADDRESSING/FIXING THE FOLLOWING:
- MOVING "ALL-SELECTED" ITEMS: ** FIXED! Thank you! - TOO LONG "TAB" NAMES: ** FIXED! Thank you! - LAG: Trading/Job Delivering/Moving Massive Amounts/Stacking All/Selling Items: ** FIXED! Thank you! ...Though you do have several other new lag issues (see below) - "MY FILTERS" ALWAYS OPEN: ** FIXED! Thank you! - MORE TIME-CONSUMING: ** Well.... not quite there, but it's much better. ESPECIALLY "ISK Estimation" not causing noticable lag. Thank you. Please don't stop... (read onward)
...AND NOW THE NEW (AND STILL EXISTING) ISSUES (and UNADDRESSED FEEDBACK/FIXES):
- "Nothing Found" REMAINS IN ALL UI WINDOWS' CONTENT BACKGROUNDS AND TRADE WINDOW BACKGROUNDS (when any opened hangar, container, deliveries window, cargohold, etc): If an EMPTY Unified Inventory window of any kind is opened, anything you place into the window(s) remains with the "Nothing Found" words in the background of each window. I'm sensing a theme of this error as I write this...
(see screenshot)
- CHANGING CORP WALLET DIVISIONS: ...STILL takes 10+ seconds each time it is changed.
- INITIAL LOGGING IN TO GAME HAS MASSIVE "SPINNING WHEELS" LAG: It appears if there are several windows open (i.e., Station Inventory, Ship Cargohold, Corporate Hangar(s), Ship Inventory, Deliveries, for example) then it takes 15-45+ seconds for the game to load up all inventory (or lack of) in each remembered-window opened from previous logge din session... thus the appearance of the "spinning wheel of waiting"... Sometimes sufferably.
- "SPINNING WHEELS" ALSO OCCURS WHEN DOCKING INTO A NEW STATION (as above bug): This is especially noticable when docking with a new station that has another corporate office of own corp. THIS HAS BEEN MENTIONED BY MY OWN MINERS AS: A "HINDERENCE" to (what used to be) a quick "mine-dock-dump ore-undock" procedure. (This obviously has reduced mining by up to 75% if a corp member is continually docking with a corp-office-station. To "lessen" this lag, miners have reported that mining and docking-dumping-undocking at NON-CORP OCCUPIED stations help "lessen" this lag, but is ultimately cumbersome to massively haul final mined ore to a corporate-office station in the end.
- "SHIFT-CLICK" STILL DOES NOT OPEN ANY CONTAINERS IN ANY UNIFIED INVENTORY WINDOW: It's ridiculous for me to not use a shortcut that, though worked last week, doesn't now. NOW, I have to "expand" an existing window to see the "TREE"... and then adjust its width so that I can read all the "too far inset to the right" containers in hangars... then right click and select "Open in new window"... then compress the pointlessly narrow "tree exposure". Too many steps for something that could easily be solved simply by DOUBLE-CLICKING the container and have it open in a new window... or a new tab. **Unaddressed since my notation on June 3.
- LACK OF VISIBLE "ROW" DIVIDING LINES IN ALL "UNIFIED INVENTORY WINDOWS": Take a look at the market listings, or the listings of the Science & Industry wndows... ALL ITEMS HAVE VISIBLE ROW LINES. The Unified Inventory windows all lack those lines. Oh, sure, they're there... AT 10% OPACITY. ** Unaddressed since my notation May 24. HIGHLY needed!
(see screenshot)
...AND because your rows lack lines (when not using any icon-type listing), a person may need to use the mouse pointer to "highlight" and item and its contents... SADLY, when this happens, a window pops up and obstructs what I'm trying to see. This has been noted since May 24 verbatim as:
- "POP UP" INFORMATION IS UNNECESSARY AND BLOCKING MY VIEW: ** This is VERY annoying and unchanged since May 24. When hovering my mouse over an item in hangar, it sometimes is because I'm comparing the quantities of it to another item a few lines above it (especially since there are no visible dividing row lines in LIST mode). SADLY I CANNOT "SEE" anything in those spots (whether name or quantity, etc) being covered by by "estimated prices for both unit price and stack price... in the "compact line-by-line listing mode" (which I use because, well, as you may have seen, my screen has a lot of stuff to look at all at once), this is literally making my tasks more of a pain.
(see screenshot)
- EXISTING WINDOWS IN SPACE DO NOT CLOSE WHEN NOT PRESENT: Currently, secure/loot containers in space, POS containers/hangars/modules, Planetary Customs Office windows stay open, even when warping away from them. IN SOME INSTANCES, the existing open windows get "compressed"/"shoved" into the area of where one's own ship's cargohold UI window is.
- CORPORATE TAXATION IS NOT FUNCTIONING: Several members (for example) of my own corporation have noticed that JUST BEFORE AND AFTER Inferno was "released", certain members' mission rewards, bounties, etc (that appear as taxable ISK which is taken from corp member wallets and deposited into the corp's Master wallet) IS NO LONGER FUNCTIONING. [This has been reported with no response.]
- BRACKETS AND LOWERCASE "TAILED" LETTERS ARE TOO LOW - INTERFERING WITH CHAT WINDOW's TOP LINE VS. EXISTING BAS: The brackets and the tail lowercase letters "q,y,p,g,j" and brackets (i.e. "Local [36]"), all extend BELOW the line of the tabs and the current/"foremost" open chat window borderlines... [Bug Report #135869]
(see screenshot)
CLIENT: Windows XP Pro SP3
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Jared Tobin
Bloodstone Industries B.S.I.
94
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Posted - 2012.06.11 04:39:00 -
[599] - Quote
Part 2 of 2:
HIGHLY IMPORTANT SUGGESTIONS:
- PLEASE MAKE "ISK-CALCULATING/EST" VALUES "OPTIONAL": ** Still not publicly addressed: It's really frustrating. Personally, with price estimation and such, that's one of my corporate jobs. THOUGH NOW ITS LAG IS NOT AN ISSUE - ITS TAKING UP SCREEN SPACE... and by the way, "honestly, your price estimations are 50% terribly wrong". I work (play?) in EVE mainly with items of value. I WILL AGREE, THOUGH: For some people, especially non-industrialists and new players, this may be helpful for those players, BUT PLEASE MAKE IT AN OPTION: IT'S NOT FOR EVERYONE.
- PLEASE ALLOW "ROLLOVER NAMES" FOR ITEMS PARTIALLY VISIBLE IN EXPOSED TREE SECTION OF ANY UNIFIED UI WINDOW: This is something that is quite opposite of ALL other "mouseover" behaviors in the game. I can rollover anything, and its full name (or too much information, like costs of items, etc) will always appear... UNTIL I hover over ANYTHING partially exposed in the "narrow TREE view". This is LESS PRODUCTIVE since I have to not only expand to view the "TREE", but I have to then grab the axpansion divider atop and DRAG IT to the right to be able to read ALL my containers inside hangars inside "CORPORATION". EXAMPLE: In my corp, all containers are named ">> INSERT NAME HERE" to help with alphabetization/organization/ease of discernation. However if we have 10 containers in a Corporate hangar, the "opened TREE view" lists it like this:
>> [line] >> [line] >> [line]
So instead of having to drag open the "TREE exposure" column more, if I could see a "pop up/mouse-over" name of the container I can PARTIALLY see, then I can open up the container much more quickly without additional movement and dragging.
- IF YOU DOUBLE-CLICK a place you would like to open, PLEASE MAKE IT AUTOMATICALLY FORCE OPEN in a NEW window. OR GIVE US THE OPTION TO MAKE "DOUBLE-CLICKING" A CONTAINER PERFORM THIS TASK... Because, as we are ALL so used to double-clicking to open a new tab. But NOW, if we do double-click anything, we're stuck with a new window in the same window were in that we can't GO BACK from. This is ridiculously time-consuming. ** This issue/feedback has been noted since May 24.
...AND YES: I have cleared my Cache and reset my Settings more times in the past 3 weeks than I regularly have since January 2012.
So please, when I file a bug report, can someone mention to the Bug Report Responders to include MORE "possible" information than simply "Please try clearing you cache and resetting your settings. If the issue persists, please reopen your report. Thank you."
CLIENT: Windows XP Pro SP3 |
Ad'Hakim Tahous
Science and Trade Institute Caldari State
194
|
Posted - 2012.06.11 05:29:00 -
[600] - Quote
OK CCP: Another weekend trying to work around the mess. Another weekend dealing with systemic interference with game play.
The tedium, confusion, aggravation and disruption of gameplay is wearing down players. This system is broken on a fundamental level; best for all that it be rolled back.
-- One might wonder if that pool of players is far, far larger than the number of people on the Forums still trying, in vain, to get through. -- I for one believe this to be true based upon ingame convos, emails, and discussions on out-of-game voice channels.
IMHO, the level of interest/hope that the system described as "... here to stay..." will ever reach pre-release functionality is now far less than a growing level of apathy.
It may be that a growing number of players don't care: a) how this happened, or b) why test server feedback was ignored, or c) which new Dev will be next to pick up the task of posting encouraging message, or d) why this mess is still in the live game.
Perhaps there might be a significant number of players who just want this gone. If it moves back to the test server for repair, fine; if not, that's fine too. Just get it gone.
IMHO, sheer fatigue coupled with a growing certainty that earlier functionality is gone for good may just be propelling players to the exit. I doubt it will be a sudden flood, rather an escalating event.
CCP: Incarna-like rage-quit probably isn't the concern; beware of permanent disaffection. |
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