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Author |
Thread Statistics | Show CCP posts - 62 post(s) |
Maul555
Nuts and Vindictive Remix Technologies
204
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Posted - 2012.06.06 17:00:00 -
[241] - Quote
CCP Explorer wrote:MailDeadDrop wrote:CCP Explorer wrote:MailDeadDrop wrote:CCP Explorer wrote:We were planning to stage Inferno 1.1.x on 6 June but have pushed that back to 7 June Uh, less than 24 hours before deployment, and there's still no patch notes. Someone forget to follow procedure again? http://community.eveonline.com/updates/patchnotes.asp We are staging it and updating Singularity. Deployment to Tranquility is scheduled 19 June. Oh, sorry. Perhaps that was my misunderstanding. Soundwave's dev blog said: "Those improvements are going out Thursday, June 7" and I read Explorer's note (above) incorrectly as being about that (it isn't; Explorer was referring to the date that the bigger Inferno 1.1.x release was going to Sisi). So, is there a release hitting Tranquility on the 7th? (Just to clarify, Explorer, I don't expect patch notes for Sisi deployments before the Sisi deployment. There is such a thing as too much. I expect preliminary patch notes for stuff on Sisi after you're ready for us to beat on Sisi, and final patch notes for stuff going to Tranquility before release to Tranquility.) Sorry for the confusion; yes, there are deployments on 7 June (tomorrow) and then on 19 June. It's Inferno 1.0.9 and then Inferno 1.1. Both deployments will contain fixes to Unified Inventory. Inferno 1.1 primarily contains updated Minmatar ships (continuing the so-called V3 Project). After 19 June there will further releases, Inferno 1.1.x, as needed and as promised, for Unified Inventory.
Is there going to be a blog about the new minmatar ships? This is new to me, and I usually keep up to date with the dev blogs... |
Davina Sienar
The Misinterpretation of Silence Mean Coalition
31
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Posted - 2012.06.06 17:28:00 -
[242] - Quote
So... U think U fixed it now mostly ?? LOL-Ś
whats with that new "feature" I just encountered ? Why can I no longer open a Trade Window in Station to someone beeing in same Corp ?? Trading inside Corp now forbidden ? Have to use Contract (Tax = new ISK-Sink) ? >> U can do by corphangar -> member hangars ... ? rly ? everybody without proper roles f.e. too ?? Should not be - I hope ^^ (Guess those Roles for beeing able to see Memberhangars had a Reason)
Also what if it is a "real" "Trade" with Item vs. ISK ? not just the freegivaway into memberhangar ??
Next Thing:
Containers inside Corphangar still not fixed !
see:
1) open Shipcargo - aka Window #1 2) open Corhangartab - aka Window#2
now try to open a Container in there ^^ No matter if u try dblclick / rightclickmenu open to access.. it will open a new Window ..... with your Shipcargobay ^^ doh!
NO way to access a container in corphangar without scrolling thru that treehugger thingy --thnx
Looting in Space ? fixed ? how ?? LOLOL wreck appears in tree only AFTER u already clicked the wreck and therefore ur shipcargo was switched away and replaced by wreckcargo
HTFU and start fixing that mess u made of the whole inventory handling system it might be better now, compared to day 1 after release, but its still way beyond "rdy or working as intended"
"less windows" ?? -> failsauce par exellence honestly, "realy" managing a corphangar requires now 7 windows instead of 1 with tabs to be open
B+˙+˙M
[acc exp date: 24.06.12 - - - - no fix => no money] |
Dream Five
Renegade Pleasure Androids Pleasure Syndicate
271
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Posted - 2012.06.06 17:29:00 -
[243] - Quote
the UI is still unbelievably buggy in so many ways. logged in, left the screen for 20 mins or so, 4 panels were open (corp division 1, deliveries, items and ships, shockingly in the saved places.. except for the cargo hold which didn't get saved of course), when i looked at it agani i saw a spinning icon in each of them. had to relog to get stuff to load. what a pile of junk. |
Dream Five
Renegade Pleasure Androids Pleasure Syndicate
271
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Posted - 2012.06.06 17:35:00 -
[244] - Quote
Davina Sienar wrote:So... U think U fixed it now mostly ?? LOL-Ś whats with that new "feature" I just encountered ? Why can I no longer open a Trade Window in Station to someone beeing in same Corp ?? Trading inside Corp now forbidden ? Have to use Contract (Tax = new ISK-Sink) ? >> U can do by corphangar -> member hangars ... ? rly ? everybody without proper roles f.e. too ?? Should not be - I hope ^^ (Guess those Roles for beeing able to see Memberhangars had a Reason) Also what if it is a "real" "Trade" with Item vs. ISK ? not just the freegivaway into memberhangar ?? Next Thing: Containers inside Corphangar still not fixed ! see: 1) open Shipcargo - aka Window #1 2) open Corhangartab - aka Window#2 now try to open a Container in there ^^ No matter if u try dblclick / rightclickmenu open to access.. it will open a new Window ..... with your Shipcargobay ^^ doh! NO way to access a container in corphangar without scrolling thru that treehugger thingy --thnx Looting in Space ? fixed ? how ?? LOLOL wreck appears in tree only AFTER u already clicked the wreck and therefore ur shipcargo was switched away and replaced by wreckcargo HTFU and start fixing that mess u made of the whole inventory handling system it might be better now, compared to day 1 after release, but its still way beyond "rdy or working as intended" "less windows" ?? -> failsauce par exellence honestly, "realy" managing a corphangar requires now 7 windows instead of 1 with tabs to be open B+˙+˙M[acc exp date: 24.06.12 - - - - no fix => no money]
i agree the ui got mega pwned. ccp hotdropped 1337 titans on it and fn obliterated the ui into shreds. "gj" CCP |
Par'Gellen
150
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Posted - 2012.06.06 17:48:00 -
[245] - Quote
Dream Five wrote:i agree the ui got mega pwned. ccp hotdropped 1337 titans on it and fn obliterated the ui into shreds. "gj" CCP My new favorite forum quote! CCP, I understand that "To err is human", but it shouldn't be the company motto... |
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CCP Mannbjörn
C C P C C P Alliance
12
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Posted - 2012.06.06 18:03:00 -
[246] - Quote
Maul555 wrote:CCP Explorer wrote:MailDeadDrop wrote:CCP Explorer wrote:MailDeadDrop wrote:CCP Explorer wrote:We were planning to stage Inferno 1.1.x on 6 June but have pushed that back to 7 June Uh, less than 24 hours before deployment, and there's still no patch notes. Someone forget to follow procedure again? http://community.eveonline.com/updates/patchnotes.asp We are staging it and updating Singularity. Deployment to Tranquility is scheduled 19 June. Oh, sorry. Perhaps that was my misunderstanding. Soundwave's dev blog said: "Those improvements are going out Thursday, June 7" and I read Explorer's note (above) incorrectly as being about that (it isn't; Explorer was referring to the date that the bigger Inferno 1.1.x release was going to Sisi). So, is there a release hitting Tranquility on the 7th? (Just to clarify, Explorer, I don't expect patch notes for Sisi deployments before the Sisi deployment. There is such a thing as too much. I expect preliminary patch notes for stuff on Sisi after you're ready for us to beat on Sisi, and final patch notes for stuff going to Tranquility before release to Tranquility.) Sorry for the confusion; yes, there are deployments on 7 June (tomorrow) and then on 19 June. It's Inferno 1.0.9 and then Inferno 1.1. Both deployments will contain fixes to Unified Inventory. Inferno 1.1 primarily contains updated Minmatar ships (continuing the so-called V3 Project). After 19 June there will further releases, Inferno 1.1.x, as needed and as promised, for Unified Inventory. Is there going to be a blog about the new minmatar ships? This is new to me, and I usually keep up to date with the dev blogs... I am very interested in the V3 project, as I am ready to hand CCP real money for the chance to give my Orca a cool paint job.
It is good hear that there is interest in the V3 project. I'm sorry to say that there are no plans to make a Minmatar DEV blog right now that I know off but that might change now that we are getting closer to delivery. |
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MailDeadDrop
Rage and Terror Against ALL Authorities
53
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Posted - 2012.06.06 18:09:00 -
[247] - Quote
CCP Explorer wrote:Sorry for the confusion; yes, there are deployments on 7 June (tomorrow) and then on 19 June. It's Inferno 1.0.9 and then Inferno 1.1. Both deployments will contain fixes to Unified Inventory. Inferno 1.1 primarily contains updated Minmatar ships (continuing the so-called V3 Project).
After 19 June there will further releases, Inferno 1.1.x, as needed and as promised, for Unified Inventory.
Ok; thanks for the clarification. So I renew my earlier request: where are the patch notes for Inferno 1.0.9? I would think that they would be available at least 24 hours prior to deployment.
http://community.eveonline.com/updates/patchnotes.asp
MDD
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Maul555
Nuts and Vindictive Remix Technologies
204
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Posted - 2012.06.06 18:15:00 -
[248] - Quote
CCP Mannbj+Śrn wrote:
It is good hear that there is interest in the V3 project. I'm sorry to say that there are no plans to make a Minmatar DEV blog right now that I know off but that might change now that we are getting closer to delivery.
Where can I find any information about it? I don't need a dev blog... What ships?
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Sarmatiko
732
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Posted - 2012.06.06 18:23:00 -
[249] - Quote
CCP Mannbj+Śrn wrote:It is good hear that there is interest in the V3 project. I'm sorry to say that there are no plans to make a Minmatar DEV blog right now that I know off but that might change now that we are getting closer to delivery. Well dev blog about new .black format instead of .red should be kinda interesting. There must be reasons why this new format was implemented - maybe it's for client performance optimization brought by Team Gridlock, or maybe this is first step to ship customization (like user modified RGB values for ship material/masks/lights). We don't know this, but you do!
Also I'm sure that I have seen Angel Cartel ships in one group with minmatar ships on planning pinboard in latest "in development" video. So they didn't make it in Inferno 1.1? |
Maul555
Nuts and Vindictive Remix Technologies
204
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Posted - 2012.06.06 18:23:00 -
[250] - Quote
ok, i just noticed another problem with the new UI as I just started trying to mine ore for the first time since Inverno was rolled out...
I am used to throwing my crystals into the bottom of my ships cargo bay to make the first 3 slots completely free for ore. So I can keep my window very small, put the crystals out of the way, and see only my ore that needs to be transferred. I just now tried to throw my crystals into the blank space below them, and nothing happened. The new UI forces items to take up those coveted first spaces if they are the only thing in the hold. This means I will have to scroll to unload my bay now, or deal with a larger window. |
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Sarmatiko
732
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Posted - 2012.06.06 18:31:00 -
[251] - Quote
Maul555 wrote:Where can I find any information about it? I don't need a dev blog... What ships? All sub-capital Minmatar ships excluding Loki. Also Drake is now a flying potato. |
Salpun
Paramount Commerce Masters of Flying Objects
297
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Posted - 2012.06.06 18:32:00 -
[252] - Quote
Maul555 wrote:CCP Mannbj+Śrn wrote:
It is good hear that there is interest in the V3 project. I'm sorry to say that there are no plans to make a Minmatar DEV blog right now that I know off but that might change now that we are getting closer to delivery.
Where can I find any information about it? I don't need a dev blog... What ships? All subcaps just like every other race lol
Also the shift click fuctionaity in the combined items+ships+station services window is missing. |
Maul555
Nuts and Vindictive Remix Technologies
204
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Posted - 2012.06.06 18:35:00 -
[253] - Quote
Sarmatiko wrote:Maul555 wrote:Where can I find any information about it? I don't need a dev blog... What ships? All sub-capital Minmatar ships excluding Loki. Also Drake is now a flying potato.
say what? that's a joke about the drake right? ^^ I cant imagine them significantly changing such an iconic ship.... Flying bent up pancake missile boat forever!!! |
Sarmatiko
732
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Posted - 2012.06.06 18:39:00 -
[254] - Quote
Maul555 wrote:say what? that's a joke about the drake right? ^^ No. |
Salpun
Paramount Commerce Masters of Flying Objects
297
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Posted - 2012.06.06 18:42:00 -
[255] - Quote
Sarmatiko wrote:Maul555 wrote:say what? that's a joke about the drake right? ^^ No. Drake has already been V3ed you jokers |
Sarmatiko
732
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Posted - 2012.06.06 18:50:00 -
[256] - Quote
Salpun wrote:Sarmatiko wrote:Maul555 wrote:say what? that's a joke about the drake right? ^^ No. Drake has already been V3ed you jokers But model have changed once again. |
Maul555
Nuts and Vindictive Remix Technologies
204
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Posted - 2012.06.06 18:52:00 -
[257] - Quote
I don't care if they make it a bit more snazzy, just don't change the fundamental design... I hope CCP has the wisdom not to go screwing around with the Dominix too much when they V3 that one... |
Salpun
Paramount Commerce Masters of Flying Objects
297
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Posted - 2012.06.06 18:53:00 -
[258] - Quote
Sarmatiko wrote:Salpun wrote:Sarmatiko wrote:Maul555 wrote:say what? that's a joke about the drake right? ^^ No. Drake has already been V3ed you jokers But model have changed once again. Source |
Boneshaker Baybee
Sebiestor Tribe Minmatar Republic
4
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Posted - 2012.06.06 18:55:00 -
[259] - Quote
would rather have a working game with a working UI and a non watered down,carebear exploitable war system than new ship models.. |
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CCP Explorer
C C P C C P Alliance
544
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Posted - 2012.06.06 19:01:00 -
[260] - Quote
MailDeadDrop wrote:CCP Explorer wrote:Sorry for the confusion; yes, there are deployments on 7 June (tomorrow) and then on 19 June. It's Inferno 1.0.9 and then Inferno 1.1. Both deployments will contain fixes to Unified Inventory. Inferno 1.1 primarily contains updated Minmatar ships (continuing the so-called V3 Project).
After 19 June there will further releases, Inferno 1.1.x, as needed and as promised, for Unified Inventory. Ok; thanks for the clarification. So I renew my earlier request: where are the patch notes for Inferno 1.0.9? I would think that they would be available at least 24 hours prior to deployment. The build is made at 04:00 GMT and the patch notes are collected in the morning. This is the process we have for the point patches (the 1.0.x patches). Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
544
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Posted - 2012.06.06 19:01:00 -
[261] - Quote
Sarmatiko wrote:CCP Mannbj+Śrn wrote:It is good hear that there is interest in the V3 project. I'm sorry to say that there are no plans to make a Minmatar DEV blog right now that I know off but that might change now that we are getting closer to delivery. Well dev blog about new .black format instead of .red should be kinda interesting. There must be reasons why this new format was implemented - maybe it's for client performance optimization brought by Team Gridlock, or maybe this is first step to ship customization (like user modified RGB values for ship material/masks/lights). We don't know this, but you do! I'll talk to Team Gridlock. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Rommiee
Mercury Inc.
267
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Posted - 2012.06.06 19:08:00 -
[262] - Quote
Par'Gellen wrote:CCP Goliath wrote:Customers demanding a quality product is fine, customers demanding hard working peoples' jobs, or calling their personal integrity, skill and commitment into question, isn't in my book. So the inability of the current staff to provide a quality product to paying customers should go unchallenged by those customers? Of course not. Believe it or not customers are SUPPOSED to complain like this when disasters like this happen. Failure to do so leaves you lot thinking we are content with the current staff's management abilities and descision making. WE ARE NOT! Obviously. I see by your sig that you are in QA. How did even one tenth of this UI disaster make it past you? Yes you personally CCP Goliath! How? With all the feedback from the test server and your own personal experiences (I'm assuming you actually fired up the client and tried it out), how did you, CCP Goliath, not send it back to the designers and declare it not acceptable? Running a company is about much much more than drinking coffee and laughing at customers that complain (this is how most of us see the current managment of CCP). This especially applies to the higher-ups who ultimately own the responsibility of the screw ups under them. This is how it works in a corporate environment. Don't believe me? Look it up. Why do I even have to explain this stuff to a company as big as CCP? We need someone in charge of the whole operation that is concerned with the final product. Teams of employees (be it devs, QA people, testers, or even an entire company) are only as good as their leaders who direct their efforts. As far as I'm concerned Hilmar is still fired and I'd LOVE the job. I'm not kidding. You'll never find another person who cares more about Eve. Send me the paperwork and I'll be on the next plane. I'm THAT serious!
Spot on m8 |
Rommiee
Mercury Inc.
267
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Posted - 2012.06.06 19:09:00 -
[263] - Quote
Darius III wrote: I am still very unhappy with this system.
More clicks DOES NOT = more fun.
My God, a CSM lives !!!
Well do SOMETHING about it then, you have done bugger all so far. |
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CCP Mannbjörn
C C P C C P Alliance
12
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Posted - 2012.06.06 19:17:00 -
[264] - Quote
Maul555 wrote:CCP Mannbj+Śrn wrote:
It is good hear that there is interest in the V3 project. I'm sorry to say that there are no plans to make a Minmatar DEV blog right now that I know off but that might change now that we are getting closer to delivery.
Where can I find any information about it? I don't need a dev blog... What ships?
All Minmatar sub-capitals excluding the Tech-3 ships are getting the V3 treatment.
- Battleship
- BattleCuiser
- Cruiser
- Frigate
- Industrial
- Shuttle
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Vaerah Vahrokha
Vahrokh Consulting
1173
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Posted - 2012.06.06 19:20:00 -
[265] - Quote
So, how does V3 duct tape look like? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Par'Gellen
151
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Posted - 2012.06.06 19:26:00 -
[266] - Quote
Vaerah Vahrokha wrote:So, how does V3 duct tape look like? Like this: http://www.neoncranium.com/V3-Minmatarr.jpg CCP, I understand that "To err is human", but it shouldn't be the company motto... |
Boneshaker Baybee
Sebiestor Tribe Minmatar Republic
5
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Posted - 2012.06.06 19:28:00 -
[267] - Quote
and thats just the shuttle..
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Davina Sienar
The Misinterpretation of Silence Mean Coalition
32
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Posted - 2012.06.06 19:33:00 -
[268] - Quote
hehehe
SO talking bout V3 brings #numbers of Dev's answering while all Threadnoughts bout basic fail did.. eh wait
ok then grafix:
why is ama stuff no longer the shiny golden fleet ? why is all calda stuff just dark(er)
moar dark = moar good ? |
salfun
Pator Tech School Minmatar Republic
0
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Posted - 2012.06.06 19:37:00 -
[269] - Quote
Davina Sienar wrote:hehehe
SO talking bout V3 brings #numbers of Dev's answering while all Threadnoughts bout basic fail did.. eh wait
ok then grafix:
why is ama stuff no longer the shiny golden fleet ? why is all calda stuff just dark(er)
moar dark = moar good ? Diffrent devs lol I think its a shader that will get fixed in the 1.1 release need the rest of the sub-caps to be v-3ed |
Maul555
Nuts and Vindictive Remix Technologies
206
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Posted - 2012.06.06 19:42:00 -
[270] - Quote
CCP Mannbj+Śrn wrote:Maul555 wrote:CCP Mannbj+Śrn wrote:
It is good hear that there is interest in the V3 project. I'm sorry to say that there are no plans to make a Minmatar DEV blog right now that I know off but that might change now that we are getting closer to delivery.
Where can I find any information about it? I don't need a dev blog... What ships? All Minmatar sub-capitals excluding the Tech-3 ships are getting the V3 treatment.
- Battleship
- BattleCuiser
- Cruiser
- Frigate
- Industrial
- Shuttle
Awesome, thanks... |
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