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Thread Statistics | Show CCP posts - 62 post(s) |

Salpun
Paramount Commerce Masters of Flying Objects
297
|
Posted - 2012.06.05 17:44:00 -
[1] - Quote
CCP Goliath wrote:DazedOne wrote:CCP Goliath wrote:Glarbl Blarbl wrote:CCP Goliath wrote:Guys, the team isn't stopping working on fixes and improvements, they are changing their release cadence. Next release in 2 days, then another one 12 days after that. The 12 days (7 days development time) isn't going to spent doing no work! Please, I understand that you are angry, upset, etc. Your vitriolic hate is doing you no good - we don't listen harder because you call us worse names. To those who are still keeping it constructive, thanks, and we are working! Thanks for this, Goliath, it wasn't clear to a lot of us that development would continue on the UI. I think the problem a lot of us have is that this seems like a pattern now, releasing features that many of the playerbase don't seem to want in a half-working state. I started playing Eve about a month before Incarna was released and I'm having some powerful flashbacks now. Would it be possible for you to write a devblog detailing how CCP decides when a new feature is TQ-ready? I for one would greatly appreciate an inside view of the decision making process. I've considered logging into SISI to check out upcoming features and provide my input -- but as it seems that any feedback given about SISI is ignored, what incentive do I have to do so? Keep in mind that since we pay to play this game we feel like we have a certain amount of ownership here. It's really frustrating to be in the position of shelling out dollars when you don't know if you're going to enjoy the experience you're paying for. I'll talk to some people about getting a/some devblog(s) written about our development processes and go into what you asked for. Don't fall into this trap of thinking that Sisi feedback is ignored though - plenty of feedback received on Sisi results in changes being made and plenty is taken on board but not implemented, for good and for bad. Look at the recent Incursion rebalancing and the continual input Affinity and team Five-0 had from seasoned incursion runners - they made a number of iterations based on that feedback. The key difference here is if the incursion runners didn't like the feature they don't have to use it. For instance the incursion runners were not happy and as a result decided to do other things in eve. Now with the UI everyone has to deal with it in some frame or fashion and just waiting for our input to be added to salvage this mess is getting annoying. Right click options, double click options. Getting rid of shift clicks, more windows etc. You've read it all. Your comparison is like comparing apples to ornages. It wasn't a comparison though, it was an example to illustrate my point about player feedback. At no point did I compare Unified Inventory and Incursions. When is the next set of incursion changes comeing out? |

Salpun
Paramount Commerce Masters of Flying Objects
297
|
Posted - 2012.06.06 18:32:00 -
[2] - Quote
Maul555 wrote:CCP Mannbj+Śrn wrote:
It is good hear that there is interest in the V3 project. I'm sorry to say that there are no plans to make a Minmatar DEV blog right now that I know off but that might change now that we are getting closer to delivery.
Where can I find any information about it? I don't need a dev blog... What ships? All subcaps just like every other race lol
Also the shift click fuctionaity in the combined items+ships+station services window is missing. |

Salpun
Paramount Commerce Masters of Flying Objects
297
|
Posted - 2012.06.06 18:42:00 -
[3] - Quote
Sarmatiko wrote:Maul555 wrote:say what? that's a joke about the drake right? ^^ No.  Drake has already been V3ed you jokers |

Salpun
Paramount Commerce Masters of Flying Objects
297
|
Posted - 2012.06.06 18:53:00 -
[4] - Quote
Sarmatiko wrote:Salpun wrote:Sarmatiko wrote:Maul555 wrote:say what? that's a joke about the drake right? ^^ No.  Drake has already been V3ed you jokers But model have changed once again. Source |

Salpun
Paramount Commerce Masters of Flying Objects
297
|
Posted - 2012.06.06 20:13:00 -
[5] - Quote
CCP Mannbj+Śrn wrote:salfun wrote:Davina Sienar wrote:hehehe
SO talking bout V3 brings #numbers of Dev's answering while all Threadnoughts bout basic fail did.. eh wait
ok then grafix:
why is ama stuff no longer the shiny golden fleet ? why is all calda stuff just dark(er)
moar dark = moar good ? Diffrent devs lol I think its a shader that will get fixed in the 1.1 release need the rest of the sub-caps to be v-3ed It is true that we are in a bit of transition state while adding the V3 materials to all of our content. With the upcoming release we have also brightened all previously V3'ed ships including the new Minmatar. The gold on Amarr was a design decision and as we have seen before it can be very difficult to please all pilots when changing something like the look of your spaceship. We try our best and we try to stay true to the vision of Eve. We have not finished iterating on the material changes and we hope we can get better and better result with the new shader system as it evolves and of course that we the developers get better at using it. Cap ships get V-3ed when |

Salpun
Paramount Commerce Masters of Flying Objects
297
|
Posted - 2012.06.07 16:34:00 -
[6] - Quote
CCP Goliath wrote:Haifisch Zahne wrote:Looting is STILL broken. Open a container in space, separate window (shift-click since dragging container off UI doesn't work), open another loot jetcan, press Loot ALL, window closes, and any further containers opened only open in main UI window. This broken behavior is still present after your June 7 "we saved up all the goodies and you won't have another for weeks" grand patch.
I will not re-subscribe for ONE MONTH for EACH WEEK that UI is broken. If you opened all the containers in separate windows, they should maintain in separate windows. I have just done this so let me know exact steps if it's not working for you. Bug report would be best but here is fine in a pinch. Its the steps exactly as stated verse old functionality. Old fuctionality would stack jet cans and wrecks with a tab showing what each was in the same window. Now you have to drag each new container/ wreck off the main inventory window to your looting window by your overview. We want a window we can lock which works this way "if I access wreck/container it opens here not in the main window. |

Salpun
Paramount Commerce Masters of Flying Objects
297
|
Posted - 2012.06.07 16:46:00 -
[7] - Quote
Silly Slot wrote:Smoking Blunts wrote:Salpun wrote:CCP Goliath wrote:Haifisch Zahne wrote:Looting is STILL broken. Open a container in space, separate window (shift-click since dragging container off UI doesn't work), open another loot jetcan, press Loot ALL, window closes, and any further containers opened only open in main UI window. This broken behavior is still present after your June 7 "we saved up all the goodies and you won't have another for weeks" grand patch.
I will not re-subscribe for ONE MONTH for EACH WEEK that UI is broken. If you opened all the containers in separate windows, they should maintain in separate windows. I have just done this so let me know exact steps if it's not working for you. Bug report would be best but here is fine in a pinch. Its the steps exactly as stated verse old functionality. Old fuctionality would stack jet cans and wrecks with a tab showing what each was in the same window. Now you have to drag each new container/ wreck off the main inventory window to your looting window by your overview. We want a window we can lock which works this way "if I access wreck/container it opens here not in the main window. they know they have reduced functionality drastcily. they just dont seam to care about teh negative impact on people play styles, they just band around design concept as the reason why nothing works properly what the f*ck is the problem here, double click cans, in the treevie window rattle the loot button its the same frigging process, but the cans/wrecks are in a tree instead of tabs, its still the same button for gods sake lol here we go I'll great a new bug report here in a min and post it |

Salpun
Paramount Commerce Masters of Flying Objects
297
|
Posted - 2012.06.07 17:20:00 -
[8] - Quote
Bug report/ missing features. 138040 |

Salpun
Paramount Commerce Masters of Flying Objects
297
|
Posted - 2012.06.07 17:53:00 -
[9] - Quote
Haifisch Zahne wrote:I just did give you the EXACT STEPS. Follow them. Read what everyone is telling you. LOOTING DOES NOT WORK AS IT USE TO WORK AND IT IS EXTREMELY ANNOYING. IT WILL FORCE ME TO END MY ACCOUNT BECAUSE IT IMPLIES CCP DOES NOT LISTEN AND CARE. Get it? CCP Goliath wrote:Haifisch Zahne wrote:Looting is STILL broken. Open a container in space, separate window (shift-click since dragging container off UI doesn't work), open another loot jetcan, press Loot ALL, window closes, and any further containers opened only open in main UI window. This broken behavior is still present after your June 7 "we saved up all the goodies and you won't have another for weeks" grand patch.
I will not re-subscribe for ONE MONTH for EACH WEEK that UI is broken. If you opened all the containers in separate windows, they should maintain in separate windows. I have just done this so let me know exact steps if it's not working for you. Bug report would be best but here is fine in a pinch. Shift double click solves all the things. shift double click does not work on target ship icons yet though. |

Salpun
Paramount Commerce Masters of Flying Objects
298
|
Posted - 2012.06.07 18:00:00 -
[10] - Quote
Haifisch Zahne wrote:I seriously hope you are not saying there is a SHIFT-RIGHT CLICK menu vs a RIGHT CLICK menu. Not to mention this inane SHIFT-CLICK nonsense? Salpun wrote:Bug report/ missing features. 138040 With out a shift click fuction showing in the right click menu shift click fuctionality is not apperant to open wrecks or cargos, there is no way to open wrecks in a secondary window from the overview. Wrecks are not show ing up in the index any more if they are in range so you have to open then via a right click menu and then open them via the shift click right click menu. Opening a second wreck using the shift click fuctionality or right click drop down fuctionality closes the prevousely open window which has a wreck in it. It does not open that wreck in the same window as the prevous wreck.
Shift double click works but is not documented well. Every thing put out by the new devblogs is shift single click No while all the fuctionality on the new Inventory window is shift single click. All like fuctionality is shift double click when useing the overview. There is not a shift double click line in the overview right click menu or a loot all icon in the right click drop down menu so people do not have to move there mouse a million miles while looting. |

Salpun
Paramount Commerce Masters of Flying Objects
298
|
Posted - 2012.06.07 18:07:00 -
[11] - Quote
CCP Goliath wrote:Salpun wrote:Haifisch Zahne wrote:I seriously hope you are not saying there is a SHIFT-RIGHT CLICK menu vs a RIGHT CLICK menu. Not to mention this inane SHIFT-CLICK nonsense? Salpun wrote:Bug report/ missing features. 138040 With out a shift click fuction showing in the right click menu shift click fuctionality is not apperant to open wrecks or cargos, there is no way to open wrecks in a secondary window from the overview. Wrecks are not show ing up in the index any more if they are in range so you have to open then via a right click menu and then open them via the shift click right click menu. Opening a second wreck using the shift click fuctionality or right click drop down fuctionality closes the prevousely open window which has a wreck in it. It does not open that wreck in the same window as the prevous wreck.
Shift double click works but is not documented well. Every thing put out by the new devblogs is shift single click No while all the fuctionality on the new Inventory window is shift single click. All like fuctionality is shift double click when useing the overview. There is not a shift double click line in the overview right click menu or a loot all icon in the right click drop down menu so people do not have to move there mouse a million miles while looting. Pretty much this. It's the exact same functionality as before, except you hold down shift if you want it in a separate window as oppose to using the tree view.
Until you get a line in the drop down saying this 50% of the eve population will not know about it. The want a right click option to open a secondary window. |

Salpun
Paramount Commerce Masters of Flying Objects
298
|
Posted - 2012.06.07 18:08:00 -
[12] - Quote
CCP Goliath wrote:Smoking Blunts wrote:functionality is not the same with this new ui as with the old.
4 corp hangers at a pos.
old system, right clcik 4 times all 28 hangers in 4 stacked windows. change to corp division 1, click each corp hanger wondow and you can see whats in all 4 hangers corp division 1 with 4 click, rinse repeat with all 4 corp hangers, division after division
new system shift click 28 times. 28 windows, now try to search through 4 corp hanger division 1's... go on, try. now try division 2, 3 4, 5, 6 and 7...
oh it gets better, warp away( all 28 windows become your cargo window and dont auto close), come back.... do it again and again and again... i bet you jsut give up as its a nightmare
why have you removed right click menus that actually have a function ccp? I might be reading this wrong, but I don't see why you aren't using the tree view for this - it gives you the same functionality as before, but in one window (or 4 if you prefer one for each hangar) and you just 1 click to each division. You just have to scroll alot.  and you cannot open two wrecks using shift right click on the tree view right now. |

Salpun
Paramount Commerce Masters of Flying Objects
298
|
Posted - 2012.06.07 18:18:00 -
[13] - Quote
CCP Goliath wrote:Par'Gellen wrote:CCP Goliath wrote:Yes in my player activity I have had repeated exposure to corp hangars. I still do, and have not had a large degree of trouble adjusting to the new inventory, this is why I'm asking what specific troubles you are having so that I can help you. Fair enough. My specific troubles are that the corp hangar does not open in a tabbed hangar view exactly like the old one with a single click of a single button. I should not have to spin my chair and hold keys down to get what I had before with a simple single click. Well, I would argue that it does, it's just that the tabs are now to the left of the window rather than at the top of the window. Would I be fair in saying that? Yes, it's not exactly the same, but surely we can compromise here in that the functionality has been retained. If I can shift click a corp hanger and it opens a single hanger with the tabs on the left its fine but current fuctionality does not allow that. orca corp hanger or station corp hangers need a seperate window option. |

Salpun
Paramount Commerce Masters of Flying Objects
298
|
Posted - 2012.06.07 18:21:00 -
[14] - Quote
CCP Goliath wrote:Haifisch Zahne wrote:CCP Goliath, you want to make a hundred thousand-- or more-- Eve users happy? Make an option to reverse SHIFT CLICK and CLICK. This *should* get the functionality of the old Inventory back to normal, assuming you get all the presistence problems worked out. Of course, I think this entire UI nonsense is only to let the soon-to-come masses of Dust bunnies be comfortable with what they already know-- Windows Explorer. Damned be the old users of Eve. CCP Goliath wrote:Par'Gellen wrote:CCP Goliath wrote:To open a container via overview you double click it under the old system. Now that opens it in the tree view. If you want it open in a separate window, shift double click it. Swap that around and some of us would be happy. Why does this abominiation of a UI try to take control of everything I do unless I hold up the holy cross (shift key)? The default behaviour is now to use the tree view. For people that are not a fan of this, shift click is implemented to enable them to use separate windows. If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option? (Note, even if this is possible, it will not change the default behaviour) You're wrong about DUST, but we do think the new system is more intuitive or user-friendly to newer players yes. FYI when you said make an option to reverse shift click and click, that is exactly what I was referring to when I said " If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option?" Client wide? |

Salpun
Paramount Commerce Masters of Flying Objects
298
|
Posted - 2012.06.07 18:23:00 -
[15] - Quote
CCP Goliath wrote:Par'Gellen wrote:CCP Goliath wrote:Well, I would argue that it does, it's just that the tabs are now to the left of the window rather than at the top of the window. Would I be fair in saying that? Yes, it's not exactly the same, but surely we can compromise here in that the functionality has been retained. You can say whatever you want. Nothing changes the fact that it's harder now. It's more clicks now. It's not intuitive. For God's sake it even requires keyboard input now to do things that before were a single left click of the mouse. If I only open one inventory window a day I could live with that. Multiply it a thousand fold and bask in the glow of the worst UI in the universe. We're now getting into opinion, but as I say, I will ask the team if rebinding the shift click to be normal click as a shortcut option (note - not default behaviour) is possible. That's all for me this evening folks. Fly safe. Thanks for coming by  |

Salpun
Paramount Commerce Masters of Flying Objects
298
|
Posted - 2012.06.07 18:29:00 -
[16] - Quote
Smoking Blunts wrote:CCP Goliath wrote:Smoking Blunts wrote:functionality is not the same with this new ui as with the old.
4 corp hangers at a pos.
old system, right clcik 4 times all 28 hangers in 4 stacked windows. change to corp division 1, click each corp hanger wondow and you can see whats in all 4 hangers corp division 1 with 4 click, rinse repeat with all 4 corp hangers, division after division
new system shift click 28 times. 28 windows, now try to search through 4 corp hanger division 1's... go on, try. now try division 2, 3 4, 5, 6 and 7...
oh it gets better, warp away( all 28 windows become your cargo window and dont auto close), come back.... do it again and again and again... i bet you jsut give up as its a nightmare
why have you removed right click menus that actually have a function ccp? I might be reading this wrong, but I don't see why you aren't using the tree view for this - it gives you the same functionality as before, but in one window (or 4 if you prefer one for each hangar) and you just 1 click to each division. you wnat me to pick 4 corp hangers out of 10 and find 28 hangers of that 8 using a list. are you smoking crack?. go try it and come back to me At least they are not all named the same now  |

Salpun
Paramount Commerce Masters of Flying Objects
298
|
Posted - 2012.06.07 18:32:00 -
[17] - Quote
ISquishWorms wrote:Par'Gellen wrote:CCP Goliath wrote:Well, I would argue that it does, it's just that the tabs are now to the left of the window rather than at the top of the window. Would I be fair in saying that? Yes, it's not exactly the same, but surely we can compromise here in that the functionality has been retained. You can say whatever you want. Nothing changes the fact that it's harder now. It's more clicks now. It's not intuitive. For God's sake it even requires keyboard input now to do things that before were a single left click of the mouse. If I only open one inventory window a day I could live with that. Multiply it a thousand fold and bask in the glow of the worst UI in the universe. They either choose not to see it or don't see it, perhaps there is too much sand in the sandbox and they have their heads buried in it? If it was all documented it would be better but alot of the fuctionality is stll hidden.
I pick my battles and fight for one fuctionality request at a time and it works and does not overload the devs
|

Salpun
Paramount Commerce Masters of Flying Objects
299
|
Posted - 2012.06.07 18:36:00 -
[18] - Quote
Par'Gellen wrote:Smoking Blunts wrote:you wnat me to pick 4 corp hangers out of 10 and find 28 divisions of the 70 using a list. are you smoking crack?. go try it and come back to me. Spot on! I am glad i got out of the WH before the patch lol. Untill a single corp hanger with only the tabs for that hanger showing gets implemented I will keep asking for it. |

Salpun
Paramount Commerce Masters of Flying Objects
301
|
Posted - 2012.06.09 02:12:00 -
[19] - Quote
Dream Five wrote:Crosi Wesdo wrote:Down with one window. Im looking in containers, not browsing my hard drive. Theres a difference in immersion, visability and efficiency. And the new system is not an improvement to any of those.
I will only be satisfied if the game realises that;
Cargo Holds Drone Bays Corp Hanger Arrays Fuel Bays Station Containers Cans in Space Wrecks
...etc, are all different things (and not one unified file structure), and remembers where i set the previous contents window of any of those particular items.
For example, i buy a new ship and get into it, double click, opens cargo hold in the same location as where i set my last ships cargo hold window, as in, cargo hold window locations are persistent and stack with other cargo holds. I open a wreck in space, it opens where i opened my last wreck, NOT OVER MY CARGO HOLD (unless the user stacks it with their cargo hold of course), then i can easy drag what i want from one to the other with the minimum number of mouse clicks possible.
The same as above applies to all other container types listed above and any others i may have left out. This way we are free to REDUCE mouse clicks and INCREASE visibility over what we are trying to accomplish with our assets.
If i want my drone windows AND cargo holds to open in the same location, then i can simple join the two stacks together. Having EVE actually recognise where i put my last cargo hold and open a new ships cargo hold in that location would actually be an IMPROVEMENT over how it used to be.
The ONLY time i want to navigate using 1 window is when i open the navigation pane(in the ass) and manually navigate around. Though i dont see that happening alot if you can just please drop this nonsense and for once give us what we want without making thousands of players quit.
I hope this is clear. You are heading in the wrong direction with this. They get it and have lofty ideas but are unable to code correctly or even find bugs in their code. Leave them alone. Meaning unsub and play something else.
Just like with all the crazyness last year most of it would have gone away with a well timed devblog before release of code. |

Salpun
Paramount Commerce Masters of Flying Objects
301
|
Posted - 2012.06.11 15:03:00 -
[20] - Quote
Please add drone bay window access in a seperate window back to the ship right click options when in station. Other ship bays would be a plus as well.  |

Salpun
Paramount Commerce Masters of Flying Objects
301
|
Posted - 2012.06.11 15:34:00 -
[21] - Quote
Dinsdale Pirannha wrote:Maul555 wrote:My biggest gripe remaining is the window hijacking behavior of the new UI. This has also been my biggest gripe since the beginning. The only reason a window should ever change views, is if I open the tree and make it change inside that window. Trying to open anything else, with any method, for any reason, should open a new window by default. Bringing back open with double click should fix this, and fix Looting which has become fubard. My multiple open windows is my work on my desk. Your UI constantly tries to shove my work off of my desk. STOP IT!
Aside from that I want my right click menus back. do these and I will shut up and be happy.
PS: oh yeah, and neocom buttons, and close "gone" containers instead of reverting to cargo hold view... The windows affecting looting will not be fixed. Large scale looting is a high sec mission activity. This is a perfect opportunity for the null sec devs to screw high sec again. Per a dev the patch on the 19th fixes it back to being smoth again. Join us on Sisi and find out over the next couple of days |
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