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Author |
Thread Statistics | Show CCP posts - 62 post(s) |
Ad'Hakim Tahous
Science and Trade Institute Caldari State
186
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Posted - 2012.06.06 19:48:00 -
[271] - Quote
Rommiee wrote:Darius III wrote: I am still very unhappy with this system.
More clicks DOES NOT = more fun. My God, a CSM lives !!! Well do SOMETHING about it then, you have done bugger all so far.
ROFLMAO. He did; you just read it. |
Real Poison
Aura of Darkness Nulli Secunda
104
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Posted - 2012.06.06 19:49:00 -
[272] - Quote
there still is no button on the left hand side that always opens up the station inventory / corp hangar.
Well too often i'm stuck in my ships hangar wanting to move stuff from items hangar / corp hangars but it always forces me to close the current ships hangar tehn open up what i want tehn open the target again with shift so i can drag stuff.
is it that hard ? |
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CCP Mannbjörn
C C P C C P Alliance
13
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Posted - 2012.06.06 20:02:00 -
[273] - Quote
salfun wrote:Davina Sienar wrote:hehehe
SO talking bout V3 brings #numbers of Dev's answering while all Threadnoughts bout basic fail did.. eh wait
ok then grafix:
why is ama stuff no longer the shiny golden fleet ? why is all calda stuff just dark(er)
moar dark = moar good ? Diffrent devs lol I think its a shader that will get fixed in the 1.1 release need the rest of the sub-caps to be v-3ed
It is true that we are in a bit of transition state while adding the V3 materials to all of our content. With the upcoming release we have also brightened all previously V3'ed ships including the new Minmatar.
The gold on Amarr was a design decision and as we have seen before it can be very difficult to please all pilots when changing something like the look of your spaceship. We try our best and we try to stay true to the vision of Eve.
We have not finished iterating on the material changes and we hope we can get better and better result with the new shader system as it evolves and of course that we the developers get better at using it.
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Courtie
The Grigorians Shattered Empire
6
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Posted - 2012.06.06 20:03:00 -
[274] - Quote
OK everyone, we know the Devs don't listen to us complaining about this. They only listen to constructive criticism posts. The ones where we tell them what they missed during weekend rush coding to replace something probably only one person complained about a few years ago.
All I ask is that we don't complain about other things or they will decide to go "Fix" that as well and really mess things up for us. |
Salpun
Paramount Commerce Masters of Flying Objects
297
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Posted - 2012.06.06 20:13:00 -
[275] - Quote
CCP Mannbj+Śrn wrote:salfun wrote:Davina Sienar wrote:hehehe
SO talking bout V3 brings #numbers of Dev's answering while all Threadnoughts bout basic fail did.. eh wait
ok then grafix:
why is ama stuff no longer the shiny golden fleet ? why is all calda stuff just dark(er)
moar dark = moar good ? Diffrent devs lol I think its a shader that will get fixed in the 1.1 release need the rest of the sub-caps to be v-3ed It is true that we are in a bit of transition state while adding the V3 materials to all of our content. With the upcoming release we have also brightened all previously V3'ed ships including the new Minmatar. The gold on Amarr was a design decision and as we have seen before it can be very difficult to please all pilots when changing something like the look of your spaceship. We try our best and we try to stay true to the vision of Eve. We have not finished iterating on the material changes and we hope we can get better and better result with the new shader system as it evolves and of course that we the developers get better at using it. Cap ships get V-3ed when |
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CCP Mannbjörn
C C P C C P Alliance
14
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Posted - 2012.06.06 20:35:00 -
[276] - Quote
Maul555 wrote:CCP Mannbj+Śrn wrote:Maul555 wrote:CCP Mannbj+Śrn wrote:
It is good hear that there is interest in the V3 project. I'm sorry to say that there are no plans to make a Minmatar DEV blog right now that I know off but that might change now that we are getting closer to delivery.
Where can I find any information about it? I don't need a dev blog... What ships? All Minmatar sub-capitals excluding the Tech-3 ships are getting the V3 treatment.
- Battleship
- BattleCuiser
- Cruiser
- Frigate
- Industrial
- Shuttle
Awesome, thanks...
Just a quick update. There will be a blog about Minmatar V3 probably around the middle of next week for those that are interested. |
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MotherMoon
Blue Republic RvB - BLUE Republic
780
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Posted - 2012.06.06 20:42:00 -
[277] - Quote
CCP Mannbj+Śrn wrote:Maul555 wrote:CCP Mannbj+Śrn wrote:Maul555 wrote:CCP Mannbj+Śrn wrote:
It is good hear that there is interest in the V3 project. I'm sorry to say that there are no plans to make a Minmatar DEV blog right now that I know off but that might change now that we are getting closer to delivery.
Where can I find any information about it? I don't need a dev blog... What ships? All Minmatar sub-capitals excluding the Tech-3 ships are getting the V3 treatment.
- Battleship
- BattleCuiser
- Cruiser
- Frigate
- Industrial
- Shuttle
Awesome, thanks... Just a quick update. There will be a blog about Minmatar V3 probably around the middle of next week for those that are interested.
I've been waiting so long so this, awesome Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
MailDeadDrop
Rage and Terror Against ALL Authorities
53
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Posted - 2012.06.06 20:43:00 -
[278] - Quote
Vaerah Vahrokha wrote:So, how does V3 duct tape look like?
I can't tell: is that the Hoarder or the Wreathe?
MDD |
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CCP Mannbjörn
C C P C C P Alliance
14
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Posted - 2012.06.06 20:45:00 -
[279] - Quote
Salpun wrote:CCP Mannbj+Śrn wrote:salfun wrote:Davina Sienar wrote:hehehe
SO talking bout V3 brings #numbers of Dev's answering while all Threadnoughts bout basic fail did.. eh wait
ok then grafix:
why is ama stuff no longer the shiny golden fleet ? why is all calda stuff just dark(er)
moar dark = moar good ? Diffrent devs lol I think its a shader that will get fixed in the 1.1 release need the rest of the sub-caps to be v-3ed It is true that we are in a bit of transition state while adding the V3 materials to all of our content. With the upcoming release we have also brightened all previously V3'ed ships including the new Minmatar. The gold on Amarr was a design decision and as we have seen before it can be very difficult to please all pilots when changing something like the look of your spaceship. We try our best and we try to stay true to the vision of Eve. We have not finished iterating on the material changes and we hope we can get better and better result with the new shader system as it evolves and of course that we the developers get better at using it. Cap ships get V-3ed when
No date yet for delivery but we are progressing towards getting them in. We will probably try and finish the sub -capitals first while the tech is prepared for the capital ships. So to sum it up no firm date but on our radar. |
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Price Check Aisle3
79
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Posted - 2012.06.06 20:52:00 -
[280] - Quote
CCP Mannbj+Śrn wrote:The gold on Amarr was a design decision and as we have seen before it can be very difficult to please all pilots when changing something like the look of your spaceship. We try our best and we try to stay true to the vision of Eve. I just want to say that I much prefer the new gold shader over the old butter-yellow look. Great work. |
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Par'Gellen
152
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Posted - 2012.06.06 20:57:00 -
[281] - Quote
Price Check Aisle3 wrote:CCP Mannbj+Śrn wrote:The gold on Amarr was a design decision and as we have seen before it can be very difficult to please all pilots when changing something like the look of your spaceship. We try our best and we try to stay true to the vision of Eve. I just want to say that I much prefer the new gold shader over the old butter-yellow look. Great work. Me too. I think the amarr ships look excellent now. CCP, I understand that "To err is human", but it shouldn't be the company motto... |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
131
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Posted - 2012.06.06 21:29:00 -
[282] - Quote
Davina Sienar wrote:
why is ama stuff no longer the shiny golden fleet ? why is all calda stuff just dark(er)
moar dark = moar good ?
Yeah, i was not a fan of all the pretty Amarr ships being covered in dark brown POO...then seemingly dipped in dark ink to make the hulls several shades darker.
CCP Mannbj+Śrn wrote:With the upcoming release we have also brightened all previously V3'ed ships
So, you admit that you guys all had your monitor's 'brightness' settings (or whatever else) all turned up waay too high to the point that you thought that every ship you were V3'ing was somehow a blinding beacon just waiting to be covered over with wool blankets?
Glad to see i won't have to burn out my monitor to be able to see my ships again...and i hope you fix the poop strips on all the Amarr ships...its just not pretty. (abaddon especially) http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
ISquishWorms
135
|
Posted - 2012.06.06 21:38:00 -
[283] - Quote
Rommiee wrote:Darius III wrote: I am still very unhappy with this system.
More clicks DOES NOT = more fun. My God, a CSM lives !!! Well do SOMETHING about it then, you have done bugger all so far.
He is probably too busy s*it-clitting and trying to work out the best way of moving his ore to the corp hanger. |
Tequila Breeze
Austudy The Welfare State
22
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Posted - 2012.06.06 23:11:00 -
[284] - Quote
When did this become the V3 thread? So much for staying on subject. |
Dennie Fleetfoot
EVE University Ivy League
222
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Posted - 2012.06.06 23:30:00 -
[285] - Quote
Tequila Breeze wrote:When did this become the V3 thread? So much for staying on subject.
Yep, don't look at the shiney people.
This is the pitchfork and burning torches forum.
Keep jabbing them with pointy sticks. |
Boneshaker Baybee
Sebiestor Tribe Minmatar Republic
8
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Posted - 2012.06.06 23:39:00 -
[286] - Quote
Dennie Fleetfoot wrote:Tequila Breeze wrote:When did this become the V3 thread? So much for staying on subject. Yep, don't look at the shiney people. This is the pitchfork and burning torches forum. Keep jabbing them with pointy sticks.
Tbh its not even that bad when you look at the grand scheme of things at least the game is playable . Yes it has bugs but it always has done - at least we havent seen constant reboots and lots of extended downtime, so we should at least congratulate the devs on that one. Yes the inventory system sucks, but look at the bright side, at least it hasnt got to the stage of putting a picture of a burning dev in a door... This will get fixed soon hopefully, as in time i hope the war system will get finished. |
Sarmatiko
732
|
Posted - 2012.06.06 23:43:00 -
[287] - Quote
CCP Mannbj+Śrn wrote:Just a quick update. There will be a blog about Minmatar V3 probably around the middle of next week for those that are interested. Thanks! Off-topic (like all Minmatar V3 discussion here ), but maybe you can explain one thing from the designer/artist point of view. What is minmatar ship "sails": hydrogen engine coolant heat sinks, ladar sensor systems, solar panels or decorative panels without functional purpose? |
cBOLTSON
Star Frontiers Ignore This.
65
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Posted - 2012.06.07 00:05:00 -
[288] - Quote
CCP Mannbj+Śrn wrote:Salpun wrote:CCP Mannbj+Śrn wrote:salfun wrote:Davina Sienar wrote:hehehe
SO talking bout V3 brings #numbers of Dev's answering while all Threadnoughts bout basic fail did.. eh wait
ok then grafix:
why is ama stuff no longer the shiny golden fleet ? why is all calda stuff just dark(er)
moar dark = moar good ? Diffrent devs lol I think its a shader that will get fixed in the 1.1 release need the rest of the sub-caps to be v-3ed It is true that we are in a bit of transition state while adding the V3 materials to all of our content. With the upcoming release we have also brightened all previously V3'ed ships including the new Minmatar. The gold on Amarr was a design decision and as we have seen before it can be very difficult to please all pilots when changing something like the look of your spaceship. We try our best and we try to stay true to the vision of Eve. We have not finished iterating on the material changes and we hope we can get better and better result with the new shader system as it evolves and of course that we the developers get better at using it. Cap ships get V-3ed when No date yet for delivery but we are progressing towards getting them in. We will probably try and finish the sub -capitals first while the tech is prepared for the capital ships. So to sum it up no firm date but on our radar.
CCP Mannbj+Śrn - I think I speak for a lot of us when I say we are very much looking forwards to the capital V3`s.
Make them epic! Go all out! They need to strike fear into our enemies hearts!
Also do you think there will be any chance to resize / rescale the model sizes when you get to it? (It would be nice if carriers and supercarriers were a bit bigger in size. I.e a battleship should look small compared to a carrier.... not the same size like it is now :P Ignore This.-á "Were not elitists, were just tired of fail" - The Sorn |
Dream Five
Renegade Pleasure Androids Pleasure Syndicate
279
|
Posted - 2012.06.07 02:47:00 -
[289] - Quote
Udonor wrote:Obviously CCP has done as much as they can to "Fix" inventory in as short a period as possible. Too bad some issues labeled as fixed weren't fixed to the level CCP project members desired. But then I think they are going farther than CCP as a whole should.
It is time for CCP to move back to more normal release schedule. Its time for everyone to recognize that fixing some UI issues needs to be given a long time on the back burner. Allow for sanity in design, coding and priorities rather than panic mode.
I disagree. Fixing regressions should take priority over future development. Otherwise you will keep adding new questionable features while your game as a whole is rotting to the point of being SO frustrating to play that everyone will just quit. So ok, now they pissed off maybe 20-50% of their customers (we are talking huge numbers here). They'll probably lose some subs, but they must somehow be thinking nothing they can't afford right now. Ok, maybe. But this fertilizer will be lingering along irritating people continuously. They are getting more bad rep. And it's a matter of discipline. If this is OK, another fkup like this is OK too. This is a pretty major one. This is way worse than NEX store. I personally don't understand why everybody whined about the NEX store as much as they did. So what, you can go buy a few PLEX, get a faction fitted Vindicator and pwn 95% of ships out there. How is that not golden ammo already? Add to the fact that you can buy a toon with maxed skills. But I digress. So they need to keep moving with their release schedule, uh oh. So the next release will be some more fertilizer potentially. Add to that another 20-50% pissed off customers, some more lost subs. Before you know it in 3-4 fkups they will be out of business. Time to change the development culture a bit. CCP as a whole should admit another failure, change their development processes to prevent future epic fails and roll back the UI at least until all the issues are fixed.
Bottom line is
this sh!t is NOT ok. FIX IT ASAP. |
Adoniyah
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.06.07 04:48:00 -
[290] - Quote
To start you guys are extremely disappointing. The letter from the CEO was complete **** and this is proof.. You guys have destroyed this game for me.. for the last month i have not played but for a few minutes at a time cause everything is so screwy. CCp needs to roll back or have classic option or i think alot of its old school hardcore players are going to continue to unsub, then comes the failing corps
Thanks CCP for literally destroying this game for me.. my 5 accounts will be unsubbed in a few days.. will see you guys next expansion, maybe.. |
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Biff Rodgers
Null Sec Enterprises Fade 2 Black
10
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Posted - 2012.06.07 05:25:00 -
[291] - Quote
Dream Five wrote:Udonor wrote:Obviously CCP has done as much as they can to "Fix" inventory in as short a period as possible. Too bad some issues labeled as fixed weren't fixed to the level CCP project members desired. But then I think they are going farther than CCP as a whole should.
It is time for CCP to move back to more normal release schedule. Its time for everyone to recognize that fixing some UI issues needs to be given a long time on the back burner. Allow for sanity in design, coding and priorities rather than panic mode.
I disagree. Fixing regressions should take priority over future development. Otherwise you will keep adding new questionable features while your game as a whole is rotting to the point of being SO frustrating to play that everyone will just quit. So ok, now they pissed off maybe 20-50% of their customers (we are talking huge numbers here). They'll probably lose some subs, but they must somehow be thinking nothing they can't afford right now. Ok, maybe. But this fertilizer will be lingering along irritating people continuously. They are getting more bad rep. And it's a matter of discipline. If this is OK, another fkup like this is OK too. This is a pretty major one. This is way worse than NEX store. It might even be worse than the boot.ini fkup. I personally don't understand why everybody whined about the NEX store as much as they did. So what, you can go buy a few PLEX, get a faction fitted Vindicator and pwn 95% of ships out there. How is that not golden ammo already? Add to the fact that you can buy a toon with maxed skills. But I digress. So they need to keep moving with their release schedule, uh oh. So the next release will be some more fertilizer potentially. Add to that another 20-50% pissed off customers, some more lost subs. Before you know it in 3-4 fkups they will be out of business. Time to change the development culture a bit. CCP as a whole should admit another failure, change their development processes to prevent future epic fails and roll back the UI at least until all the issues are fixed. Bottom line is it is NOT ok to leave the bugs unfixed and move on to the next thing. Fix it ASAP, your best bet at this point is really to roll back and fix it on backburner if your release schedule is tight. This UI stuff was really a completely optional thing. Rolling back might be painful but shouldn't take more than 2-3 days of p4 merging.
Oh I agree. I work in a large IT company and when we screw up (it happens to everyone now and then) we have the customer banging down the door. We try to minimise screw ups through change control, to minimise customer negitive impact. One part of change control is to have a roll back option, should the implementation fail or not go according to plan, roll back, go over what went wrong. It would not be acceptable for our customers to test apps in production. It's counter productive. It gets tested on the Dev machines 1st. Once everyone concerned is ok it gets installing on pre prod machines. Here is where the customer gets to test it, once happy they sign it off for production. Even then things can still go wrong, there is always an option to roll back.
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Jared Tobin
Bloodstone Industries B.S.I.
87
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Posted - 2012.06.07 06:22:00 -
[292] - Quote
I logged into Eve at 05:45 (now 6:04) UTC
First time tonight: I waited for 20 minutes (even was able to file a full in-game bug report) because:
CURRENTLY: ALL UNIFIED INVENTORY WINDOWS were unendingly stuck with a bunch of "Spinning symbol"... (tested twice on separate login attempts).
[see screenshot]
I literally cannot play this game because all windows of the "Unified Inventory" are giving me access to NOTHING.
Can someone from CCP please tell me WHAT AM I PAYING FOR and WHY?
Honestly: As we roll into OVER THREE WEEKS, a month subscription reimbursement (in my opinion) would be humbly called for as we are well into the 3rd week of not being able to play this game functionally.
ESPECIALLY TONIGHT. (Wasted so much time filing reports, reloading, retesting... and now this: this is just painfully disheartening.)
Thanks in advance for any response.
Windows XP Pro SP3, cache was cleared (twice). |
Par'Gellen
155
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Posted - 2012.06.07 06:41:00 -
[293] - Quote
Jared Tobin wrote:I logged into Eve at 05:45 (now 6:04) UTC First time tonight: I waited for 20 minutes (even was able to file a full in-game bug report) because: CURRENTLY: ALL UNIFIED INVENTORY WINDOWS were unendingly stuck with a bunch of "Spinning symbol"... (tested twice on separate login attempts). [see screenshot]I literally cannot play this game because all windows of the "Unified Inventory" are giving me access to NOTHING. Can someone from CCP please tell me WHAT AM I PAYING FOR and WHY?Honestly: As we roll into OVER THREE WEEKS, a month subscription reimbursement (in my opinion) would be humbly called for as we are well into the 3rd week of not being able to play this game functionally.ESPECIALLY TONIGHT. (Wasted so much time filing reports, reloading, retesting... and now this: this is just painfully disheartening.) Thanks in advance for any response. Windows XP Pro SP3, cache was cleared (twice). Unfortunately this is apparently working as intended and happens to at least 2 of my accounts every single time I log in. What's even better is sometimes it results in the entire inventory of that station being inaccessible until I do a search in my assets search window and contract everything to my alt then cancel the contract before the last step.
From CCP's point of view (at least as far as I can tell as the customer) it appears that this workaround is the solution to the issue. It's like a bottled water factory that accidentally adds poison to the water and their idea of a fix is to tell everyone to pump out the contents of their stomaches after drinking each bottle. CCP, I understand that "To err is human", but it shouldn't be the company motto... |
Jared Tobin
Bloodstone Industries B.S.I.
89
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Posted - 2012.06.07 07:07:00 -
[294] - Quote
Par'Gellen wrote:Jared Tobin wrote:I logged into Eve at 05:45 (now 6:04) UTC First time tonight: I waited for 20 minutes (even was able to file a full in-game bug report) because: CURRENTLY: ALL UNIFIED INVENTORY WINDOWS were unendingly stuck with a bunch of "Spinning symbol"... (tested twice on separate login attempts). [see screenshot]I literally cannot play this game because all windows of the "Unified Inventory" are giving me access to NOTHING. Unfortunately this is apparently working as intended and happens to at least 2 of my accounts every single time I log in. What's even better is sometimes it results in the entire inventory of that station being inaccessible until I do a search in my assets search window and contract everything to my alt then cancel the contract before the last step. From CCP's point of view (at least as far as I can tell as the customer) it appears that this workaround is the solution to the issue. It's like a bottled water factory that accidentally adds poison to the water and their idea of a fix is to tell everyone to pump out the contents of their stomaches after drinking each bottle.
Indeed.... Thank you for the work-around, though it is 50% working.
Hopefully another push tomorrow (patch)? This is beyond ridiculous or funny any more. I loathe logging in lately... |
Dream Five
Renegade Pleasure Androids Pleasure Syndicate
281
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Posted - 2012.06.07 07:07:00 -
[295] - Quote
Oh yeah.. something else.. we all make mistakes, that's unavoidable I think considering the costs of testing for a complex software project like EVE. Maybe CCP is low on cash and can't afford proper QA. After all it's a niche game. OK fine. Not really but fine. No not OK, shoulda listened to test server feedback. Anyway as someone said, 3 WEEKS into it, still no rollback??
YOU ALWAYS HAVE AN OPTION TO ROLL BACK, USE IT NOW, AND LEARN HOW TO RECOGNIZE QUICKLY WHEN TO USE IT. |
Vaerah Vahrokha
Vahrokh Consulting
1178
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Posted - 2012.06.07 07:20:00 -
[296] - Quote
I also get random "forever spinning" or forever loading containers.
Any news for a fix? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Yonis Kador
Transstellar Alchemy
116
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Posted - 2012.06.07 07:40:00 -
[297] - Quote
CCP Goliath wrote:Customers demanding a quality product is fine, customers demanding hard working peoples' jobs, or calling their personal integrity, skill and commitment into question, isn't in my book.
CCP Goliath,
While I have no doubt everyone at CCP cares a great deal about EVE, it is the players who live and breathe this game. You build the construct, but we collectively are the game. When players spend hard-earned currency and invest years of their lives to develop a system that works well for them, only for it to be taken away and then told that their loss was a design choice or advertised as a feature, it's only natural that they experience grief. These players feel as though something inherently valuable was taken from them. Its a given that constructive criticism is more useful, but I'm having a difficult time condemning people for the different ways they express their dissatisfaction. This is painstakingly evident in my own posts on this forum, where after never complaining about anything at all, my own initial reaction to the way the new UI affected my gameplay was (paraphrased) "Who thought this was a good idea? Fire that guy." (Sorry 'bout that.) No, I don't feel this way any more, but as this was my very own heat of the moment response, I completely understand that people will express themselves in their own way and each individual is at their own stage in the grief process.
According to the Kubler-Ross model, there are 5 stages of grief. (DABDA)
1.) Denial (This can't be happening. Fix this. Roll it back.) 2.) Anger (Screw you CCP. Fire the guy who did this.) 3.) Barganing (If you don't fix it, I'm unsubbing. Can we at least get x,y, and z?) 4.) Depression (I don't care anymore. Going play D3. Apathy.) 5.) Acceptance (Does not mean happiness and can be a long process.)
I'm pretty sure in my own case, I'm somewhere in stage 3. What can I get back? I can't stay angry in RL so certainly that can't happen in a game environment. I'm still hopeful that we'll get some lost functionality returned, but there's no guarantees. We still don't know what's going to be fixed or not. And for some, that uncertainty is difficult to bear and only adds to their dissatisfaction.
It may seem odd to use a grief model in this instance, but one can easily make the comparisons by reading over posts on this issue. The DADBA model has been succesfully applied to many instances of tragedy and disaster. I believe its applicable here as well.
Imo, that people are so passionate about EVE and react to the loss of functionality as profoundly as they have should be viewed as a compliment to their own dedication and to the value they have placed upon the product you help create.
They wouldn't be angry if they didn't care.
CCP Soundwave wrote: Yeah, we'll make it easier to use. Added to what you're talking about, we're looking at adding bays to the neocom, so if you drag the drone bay to the neocom, you can access it from there when it's available, it's kind of cool. Anyway, on it
CCP Soundwave,
I'm unclear what this means. If dragging bays to the neocom is the best I can get, I'll take it. But I'll never concede that the ship hangar, station hangar, and corp hangar shortcuts shouldn't be restored as static buttons inside every station. These containers are parts of the station and they no longer exist. When I fly to a CHA, I see it in space. There it is. And here it also appears in my fancy, new tree-navigation UI. But when I dock in a station, there are no hangars. Those tiny little buttons were representations of real, physical parts of every station and now they're just files on a tree - a tree I'd rather not use. Their absence just doesn't make sense. And as I'm a pretty analytical guy, I have a tough time with things that don't make much sense. If you just added back those three shortcuts and made them permanent, a huge chunk of the complaints over in-station asset management would be solved. It seems like it would be an easy fix. But if I have to scroll and drag the files out of the tree and if I have to live with my hangars' erasure - so be it. Fix this, the lag, and get wrecks and cans to open in their own treeless windows and half the complaints would stop.
And I'd just like to offer a thank you to all devs for your continued feedback. I'm as dissatisfied as anyone at the amount of time my ship has sat idle since Inferno's release, but while this is a trying time for the playerbase, these exchanges are both necessary and appreciated.
Please continue to keep us posted on future UI iterations as frequently as possible.
Yonis Kador |
Par'Gellen
156
|
Posted - 2012.06.07 07:42:00 -
[298] - Quote
Jared Tobin wrote:This is beyond ridiculous or funny any more. I loathe logging in lately... I know the feeling. CCP, I understand that "To err is human", but it shouldn't be the company motto... |
Par'Gellen
158
|
Posted - 2012.06.07 07:55:00 -
[299] - Quote
Yonis Kador wrote:CCP Goliath wrote:Customers demanding a quality product is fine, customers demanding hard working peoples' jobs, or calling their personal integrity, skill and commitment into question, isn't in my book. CCP Goliath, While I have no doubt everyone at CCP cares a great deal about EVE, it is the players who live and breathe this game. You build the construct, but we collectively are the game. When players spend hard-earned currency and invest years of their lives to develop a system that works well for them, only for it to be taken away and then told that their loss was a design choice or advertised as a feature, it's only natural that they experience grief. These players feel as though something inherently valuable was taken from them. Its a given that constructive criticism is more useful, but I'm having a difficult time condemning people for the different ways they express their dissatisfaction. This is painstakingly evident in my own posts on this forum, where after never complaining about anything at all, my own initial reaction to the way the new UI affected my gameplay was (paraphrased) "Who thought this was a good idea? Fire that guy." (Sorry 'bout that.) No, I don't feel this way any more, but as this was my very own heat of the moment response, I completely understand that people will express themselves in their own way and each individual is at their own stage in the grief process. According to the Kubler-Ross model, there are 5 stages of grief. (DABDA) 1.) Denial (This can't be happening. Fix this. Roll it back.) 2.) Anger (Screw you CCP. Fire the guy who did this.) 3.) Barganing (If you don't fix it, I'm unsubbing. Can we at least get x,y, and z?) 4.) Depression (I don't care anymore. Going play D3. Apathy.) 5.) Acceptance (Does not mean happiness and can be a long process.) I'm pretty sure in my own case, I'm somewhere in stage 3. What can I get back? I can't stay angry in RL so certainly that can't happen in a game environment. I'm still hopeful that we'll get some lost functionality returned, but there's no guarantees. We still don't know what's going to be fixed or not. And for some, that uncertainty is difficult to bear and only adds to their dissatisfaction. It may seem odd to use a grief model in this instance, but one can easily make the comparisons by reading over posts on this issue. The DADBA model has been succesfully applied to many instances of tragedy and disaster. I believe its applicable here as well. Imo, that people are so passionate about EVE and react to the loss of functionality as profoundly as they have should be viewed as a compliment to their own dedication and to the value they have placed upon the product you help create. They wouldn't be angry if they didn't care. CCP Soundwave wrote: Yeah, we'll make it easier to use. Added to what you're talking about, we're looking at adding bays to the neocom, so if you drag the drone bay to the neocom, you can access it from there when it's available, it's kind of cool. Anyway, on it CCP Soundwave, I'm unclear what this means. If dragging bays to the neocom is the best I can get, I'll take it. But I'll never concede that the ship hangar, station hangar, and corp hangar shortcuts shouldn't be restored as static buttons inside every station. These containers are parts of the station and they no longer exist. When I fly to a CHA, I see it in space. There it is. And here it also appears in my fancy, new tree-navigation UI. But when I dock in a station, there are no hangars. Those tiny little buttons were representations of real, physical parts of every station and now they're just files on a tree - a tree I'd rather not use. Their absence just doesn't make sense. And as I'm a pretty analytical guy, I have a tough time with things that don't make much sense. If you just added back those three shortcuts and made them permanent, a huge chunk of the complaints over in-station asset management would be solved. It seems like it would be an easy fix. But if I have to scroll and drag the files out of the tree and if I have to live with my hangars' erasure - so be it. Fix this, the lag, and get wrecks and cans to open in their own treeless windows and half the complaints would stop. And I'd just like to offer a thank you to all devs for your continued feedback. I'm as dissatisfied as anyone at the amount of time my ship has sat idle since Inferno's release, but while this is a trying time for the playerbase, these exchanges are both necessary and appreciated. Please continue to keep us posted on future UI iterations as frequently as possible. Yonis Kador Well said. Your connection to the grief model is spot on. I feel as if something I did almost every day that I really enjoyed has been taken from me (and I still pay for it). Does that make me sad? Of course it does. For me Eve is no where near as fun as it was before this UI disaster. CCP, I understand that "To err is human", but it shouldn't be the company motto... |
ZaBob
Twilight Labs Unsung Voices
87
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Posted - 2012.06.07 08:13:00 -
[300] - Quote
Dream Five wrote:
it is NOT ok to leave the bugs unfixed and move on to the next thing. Fix it ASAP, your best bet at this point is really to roll back and fix it on backburner if your release schedule is tight. This UI stuff was really a completely optional thing. Rolling back might be painful but shouldn't take more than 2-3 days of p4 merging.
Developers ALWAYS hate to roll back stuff. Myself included.
You're right that it should only take 2-3 days at most to get p4 to give you back your old UI. But there's other stuff that'd have to be done as well -- maybe some database update scripts, or maybe some adjustments to code to handle any database changes that weren't reverted -- and certainly a bunch of testing.
You won't want to throw the stuff away; you'll want to preserve it in a branch, and fix it there -- maybe integrate it with the assets feature instead of the containers, and then merge it back into the main branch later.
So 2-3 days screwing around with P4 and several days doing and testing builds and running them through the old regression tests. Then maybe a week on SiSi to make sure it's not broken worse than the current one (which should be obvious quickly!).
But you know what?
Your regular release schedule should be on hold right now, to clear the decks for fixing this. The rest of the team can test new stuff on Duality in the meantime, but anyone involved should be focusing on this, and there shouldn't even BE a release schedule until it's addressed.
It's a blocking issue. |
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