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Thread Statistics | Show CCP posts - 62 post(s) |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
95
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Posted - 2012.06.04 19:53:00 -
[1] - Quote
Wait, so, your telling my the Dev's have told us that returning the UI functionality to something even remotely close to what he had before by saying this was the "main focus until this is fixed" really means most of us who lost most of our daily functionality still can't play this game as we have for the past YEARS until a whole MONTH after you release this broken thing onto TQ after almost a MONTH of feedback on SiSi telling you it wasn't ready?
I hope for your learning sake you guys lose even more subs b/c you are too stubborn to see why all of these accounts are unsubbing.
You seem to be forgetting that ppl in corps CAN'T access stuff, who cares if it loads slower for the few that can...you are breaking alot of WH/0.0 corps with this "feature". And now you are telling them they can't operate on the normal level for another 3 weeks?
What happened to this seemingly stellar new attitude that you guys knew you broke it and were going to try hard to fix it? At this stage, forget 'the regular expansion/release" schedule, get this fixed. NOW. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
96
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Posted - 2012.06.04 19:56:00 -
[2] - Quote
Hakaru Ishiwara wrote:Before I consider taking advantage of the $10 / 30 days account re-activation offer, can somebody confirm that capital ship hangars (carrier, specifically) are:
1) easily accessed by the ship owner either sitting in the ship or when the ship is sitting in a station hangar unoccupied? 2) able to be accessed in-space by corp or fleet mates who either have the roles or are ganged up? Same for the ship hangar? 3) can be accessed via right-clicking the capacitor instead of using the left-nav index column (aka, the abomination)? 4) can be set up in a tabbed window configuration for easy flipping back and forth between corp hangars and the fuel bay? 5) that same tab-filled window be minimized and re-opened / clicked as needed whether in-station or undocked?
Thank you very much, in advance.
I can confirm that everything is apparently "working as intended" since they are working the way they have been since this release, and the Dev's seem in no rush to change the status quo... http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
99
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Posted - 2012.06.04 20:05:00 -
[3] - Quote
CCP Explorer wrote:I wanted to expand a bit on CCP Soundwave's comment in his dev blog that "doing frequent updates isnGÇÖt really healthy and canGÇÖt be maintained for longer periods of time" from a technical perspective. In this particular case then the frequent Inferno 1.0.x releases are starting to press against the staging process of the next main deployment.
We were planning to stage Inferno 1.1.x on 6 June but have pushed that back to 7 June to give the team working on the Unified Inventory all the time possible for updates of Inferno 1.0.x, before we must create the staging branch for Inferno 1.1.x to allow the teams working on that release to finalise their deployment. There are then going to be more updates to Unified Inventory in Inferno 1.1.x as CCP Soundwave detailed in the dev blog.
So is this the real reason the new Inventory was initially PUSHED onto TQ?
I understand and appreciate that you have in house dealines, but you seem to not be understanding that your customers would prefer a fully functional system before you try to work on something new.
Unless i've misread most of the feedback given in all the major threadnaughts thus far.
We pay to enjoy a functional game, not to Beta Test an Alpha Version and spend our time giving feedback on what is still broken. Since that is what you have SiSi and (one would hope) some form of QA department where you pay people to test it, not the other way around. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
124
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Posted - 2012.06.06 04:54:00 -
[4] - Quote
CCP Goliath wrote: Don't fall into this trap of thinking that Sisi feedback is ignored though - plenty of feedback received on Sisi results in changes being made and plenty is taken on board but not implemented, for good and for bad. Look at the recent Incursion rebalancing and the continual input Affinity and team Five-0 had from seasoned incursion runners - they made a number of iterations based on that feedback.
You mean the feedback that was given while it was on SiSi that stated you guys made the Assaults WAY WAY too easy compared to what they used to be...there was many a comment stating that with the new changes it was making the AS the new VG's...that was the most ardent cry i saw in the SiSi build feedback for that update...(there were a few minor nuances as well)
And when it got put on TQ...unless i'm mistaken, it was the same build as on SiSi...and the AS sites were now relatively easier than VG's and paid more.
That doesn't look like you took the feedback and listened to it.
And there was the Dev comments (after this current mess hit the fan) stating pretty much that they were reading, and dismissing most of the feedback... http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
131
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Posted - 2012.06.06 21:29:00 -
[5] - Quote
Davina Sienar wrote:
why is ama stuff no longer the shiny golden fleet ? why is all calda stuff just dark(er)
moar dark = moar good ?
Yeah, i was not a fan of all the pretty Amarr ships being covered in dark brown POO...then seemingly dipped in dark ink to make the hulls several shades darker.
CCP Mannbj+¦rn wrote:With the upcoming release we have also brightened all previously V3'ed ships
So, you admit that you guys all had your monitor's 'brightness' settings (or whatever else) all turned up waay too high to the point that you thought that every ship you were V3'ing was somehow a blinding beacon just waiting to be covered over with wool blankets?
Glad to see i won't have to burn out my monitor to be able to see my ships again...and i hope you fix the poop strips on all the Amarr ships...its just not pretty. (abaddon especially) http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
210
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Posted - 2012.09.20 01:26:00 -
[6] - Quote
Bubanni wrote: This iteration would do exactly that if you ask me, (in terms of the areas I use it for, not pos's and such?) I am looking forward to adding shortcuts directly to the neocom, that will make me able to use the unifiec inventory as if it was just like the old one. (wont have to use the tree view at all)
From the sound of it, you'll have to add a shortcut for each division of the corp hanger in order to not use the tree...funny how he's not saying anything specific about that part... http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
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