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Author |
Thread Statistics | Show CCP posts - 62 post(s) |
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CCP Goliath
C C P C C P Alliance
511

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Posted - 2012.06.07 18:13:00 -
[361] - Quote
Par'Gellen wrote:CCP Goliath wrote:To open a container via overview you double click it under the old system. Now that opens it in the tree view. If you want it open in a separate window, shift double click it. Swap that around and some of us would be happy. Why does this abominiation of a UI try to take control of everything I do unless I hold up the holy cross (shift key)?
The default behaviour is now to use the tree view. For people that are not a fan of this, shift click is implemented to enable them to use separate windows. If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option? (Note, even if this is possible, it will not change the default behaviour) CCP Goliath | QA Director | @CCP_Goliath |
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Rock Kicker
Full Bore Inc Sobriety Test Failures
21
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Posted - 2012.06.07 18:15:00 -
[362] - Quote
CCP Goliath wrote:Salpun wrote:Haifisch Zahne wrote:I seriously hope you are not saying there is a SHIFT-RIGHT CLICK menu vs a RIGHT CLICK menu. Not to mention this inane SHIFT-CLICK nonsense? Salpun wrote:Bug report/ missing features. 138040 With out a shift click fuction showing in the right click menu shift click fuctionality is not apperant to open wrecks or cargos, there is no way to open wrecks in a secondary window from the overview. Wrecks are not show ing up in the index any more if they are in range so you have to open then via a right click menu and then open them via the shift click right click menu. Opening a second wreck using the shift click fuctionality or right click drop down fuctionality closes the prevousely open window which has a wreck in it. It does not open that wreck in the same window as the prevous wreck.
Shift double click works but is not documented well. Every thing put out by the new devblogs is shift single click No while all the fuctionality on the new Inventory window is shift single click. All like fuctionality is shift double click when useing the overview. There is not a shift double click line in the overview right click menu or a loot all icon in the right click drop down menu so people do not have to move there mouse a million miles while looting. Pretty much this. It's the exact same functionality as before, except you hold down shift if you want it in a separate window as oppose to using the tree view.
Except Shift-clicking on a pos array structure, either visually or from the overview does nothing. Shift-double-click causes you to approach the array only. Shift-click (and shift-dbl-click) from the tree on an array either expands or collapses the divisions.
Only way I have found to open multiple inventory windows is to shift-double-click cans I carry in my cargobay. So I get an inventory window for my ship caargo, and then one for each can. Then I have to keep the damn tree active (or expand it out each time) on each one so i can change divisions as I move minz, etc around between arrays to run jobs. I generally have a minimum of 4 windows open at one time when sitting at my tower doing work.
This UI has made working at a pos an absolute PITA.
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CCP Goliath
C C P C C P Alliance
512

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Posted - 2012.06.07 18:15:00 -
[363] - Quote
Par'Gellen wrote:CCP Goliath wrote:Yes in my player activity I have had repeated exposure to corp hangars. I still do, and have not had a large degree of trouble adjusting to the new inventory, this is why I'm asking what specific troubles you are having so that I can help you. Fair enough. My specific troubles are that the corp hangar does not open in a tabbed hangar view exactly like the old one with a single click of a single button. I should not have to spin my chair and hold keys down to get what I had before with a simple single click.
Well, I would argue that it does, it's just that the tabs are now to the left of the window rather than at the top of the window. Would I be fair in saying that? Yes, it's not exactly the same, but surely we can compromise here in that the functionality has been retained. CCP Goliath | QA Director | @CCP_Goliath |
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Par'Gellen
163
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Posted - 2012.06.07 18:15:00 -
[364] - Quote
CCP Goliath wrote:Par'Gellen wrote:CCP Goliath wrote:To open a container via overview you double click it under the old system. Now that opens it in the tree view. If you want it open in a separate window, shift double click it. Swap that around and some of us would be happy. Why does this abominiation of a UI try to take control of everything I do unless I hold up the holy cross (shift key)? The default behaviour is now to use the tree view. For people that are not a fan of this, shift click is implemented to enable them to use separate windows. If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option? (Note, even if this is possible, it will not change the default behaviour) And you just pointed out the biggest problem with the whole mess. Thank you. CCP, I understand that "To err is human", but it shouldn't be the company motto... |
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CCP Goliath
C C P C C P Alliance
512

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Posted - 2012.06.07 18:16:00 -
[365] - Quote
Rock Kicker wrote:CCP Goliath wrote:Salpun wrote:Haifisch Zahne wrote:I seriously hope you are not saying there is a SHIFT-RIGHT CLICK menu vs a RIGHT CLICK menu. Not to mention this inane SHIFT-CLICK nonsense? Salpun wrote:Bug report/ missing features. 138040 With out a shift click fuction showing in the right click menu shift click fuctionality is not apperant to open wrecks or cargos, there is no way to open wrecks in a secondary window from the overview. Wrecks are not show ing up in the index any more if they are in range so you have to open then via a right click menu and then open them via the shift click right click menu. Opening a second wreck using the shift click fuctionality or right click drop down fuctionality closes the prevousely open window which has a wreck in it. It does not open that wreck in the same window as the prevous wreck.
Shift double click works but is not documented well. Every thing put out by the new devblogs is shift single click No while all the fuctionality on the new Inventory window is shift single click. All like fuctionality is shift double click when useing the overview. There is not a shift double click line in the overview right click menu or a loot all icon in the right click drop down menu so people do not have to move there mouse a million miles while looting. Pretty much this. It's the exact same functionality as before, except you hold down shift if you want it in a separate window as oppose to using the tree view. Except Shift-clicking on a pos array structure, either visually or from the overview does nothing. Shift-double-click causes you to approach the array only. Shift-click (and shift-dbl-click) from the tree on an array either expands or collapses the divisions. Only way I have found to open multiple inventory windows is to shift-double-click cans I carry in my cargobay. So I get an inventory window for my ship caargo, and then one for each can. Then I have to keep the damn tree active (or expand it out each time) on each one so i can change divisions as I move minz, etc around between arrays to run jobs. I generally have a minimum of 4 windows open at one time when sitting at my tower doing work. This UI has made working at a pos an absolute PITA.
I was referring to wrecks and cargo containers in my earlier post. I am not aware of the intended functionality of this as fits POSes, but will check out the old behaviour on a reference server tomorrow along with current behaviour as you describe. CCP Goliath | QA Director | @CCP_Goliath |
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Bantara
Corp 54 Curatores Veritatis Alliance
9
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Posted - 2012.06.07 18:16:00 -
[366] - Quote
Salpun wrote:Until you get a line in the drop down saying this 50% of the eve population will not know about it. The want a right click option to open a secondary window. That is their freaking problem. This is the same mechanic as info windows have had for as long as I can remember. If someone has a problem adapting that behavior to a different window, it is indeed a problem, but not CCP's!
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Josef Djugashvilis
The Scope Gallente Federation
296
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Posted - 2012.06.07 18:17:00 -
[367] - Quote
Perhaps CCP should provide a 'How To' document for the new UI.
It seems to be that at the moment many players are having to learn how to utilise the new UI by trial and error.
Then at least the 'bugs' could be isolated to a greater extent. You want fries with that? |

Yonis Kador
Transstellar Alchemy
123
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Posted - 2012.06.07 18:17:00 -
[368] - Quote
CCP Goliath,
Can you guys set the "open" button at the top of the overview to shift-doubleclick as its default action?
At minimum, it would give players a one-click, treeless workaround for opening wrecks in a new window.
That's how they opened before.
YK |

Haifisch Zahne
HZ Corp
46
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Posted - 2012.06.07 18:17:00 -
[369] - Quote
CCP Goliath, you want to make a hundred thousand-- or more-- Eve users happy? Make an option to reverse SHIFT CLICK and CLICK. This *should* get the functionality of the old Inventory back to normal, assuming you get all the presistence problems worked out.
Of course, I think this entire UI nonsense is only to let the soon-to-come masses of Dust bunnies be comfortable with what they already know-- Windows Explorer. Damned be the old users of Eve.
CCP Goliath wrote:Par'Gellen wrote:CCP Goliath wrote:To open a container via overview you double click it under the old system. Now that opens it in the tree view. If you want it open in a separate window, shift double click it. Swap that around and some of us would be happy. Why does this abominiation of a UI try to take control of everything I do unless I hold up the holy cross (shift key)? The default behaviour is now to use the tree view. For people that are not a fan of this, shift click is implemented to enable them to use separate windows. If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option? (Note, even if this is possible, it will not change the default behaviour)
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CCP Goliath
C C P C C P Alliance
512

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Posted - 2012.06.07 18:17:00 -
[370] - Quote
Par'Gellen wrote:CCP Goliath wrote:Par'Gellen wrote:CCP Goliath wrote:To open a container via overview you double click it under the old system. Now that opens it in the tree view. If you want it open in a separate window, shift double click it. Swap that around and some of us would be happy. Why does this abominiation of a UI try to take control of everything I do unless I hold up the holy cross (shift key)? The default behaviour is now to use the tree view. For people that are not a fan of this, shift click is implemented to enable them to use separate windows. If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option? (Note, even if this is possible, it will not change the default behaviour) And you just pointed out the biggest problem with the whole mess. Thank you.
Which I assume you mean to be that you do not want to use the tree view at all on basic principle? The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way. CCP Goliath | QA Director | @CCP_Goliath |
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Rock Kicker
Full Bore Inc Sobriety Test Failures
21
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Posted - 2012.06.07 18:18:00 -
[371] - Quote
CCP Goliath wrote:Par'Gellen wrote:CCP Goliath wrote:To open a container via overview you double click it under the old system. Now that opens it in the tree view. If you want it open in a separate window, shift double click it. Swap that around and some of us would be happy. Why does this abominiation of a UI try to take control of everything I do unless I hold up the holy cross (shift key)? The default behaviour is now to use the tree view. For people that are not a fan of this, shift click is implemented to enable them to use separate windows. If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option? (Note, even if this is possible, it will not change the default behaviour)
So how about a system option for us who hate the tree to turn it off and put tabs back for divisioned containers? And back to double-click to open stuff like all the rest of the windows world uses? |

Salpun
Paramount Commerce Masters of Flying Objects
298
|
Posted - 2012.06.07 18:18:00 -
[372] - Quote
CCP Goliath wrote:Par'Gellen wrote:CCP Goliath wrote:Yes in my player activity I have had repeated exposure to corp hangars. I still do, and have not had a large degree of trouble adjusting to the new inventory, this is why I'm asking what specific troubles you are having so that I can help you. Fair enough. My specific troubles are that the corp hangar does not open in a tabbed hangar view exactly like the old one with a single click of a single button. I should not have to spin my chair and hold keys down to get what I had before with a simple single click. Well, I would argue that it does, it's just that the tabs are now to the left of the window rather than at the top of the window. Would I be fair in saying that? Yes, it's not exactly the same, but surely we can compromise here in that the functionality has been retained. If I can shift click a corp hanger and it opens a single hanger with the tabs on the left its fine but current fuctionality does not allow that. orca corp hanger or station corp hangers need a seperate window option. |

Par'Gellen
163
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Posted - 2012.06.07 18:19:00 -
[373] - Quote
CCP Goliath wrote:Well, I would argue that it does, it's just that the tabs are now to the left of the window rather than at the top of the window. Would I be fair in saying that? Yes, it's not exactly the same, but surely we can compromise here in that the functionality has been retained. You can say whatever you want. Nothing changes the fact that it's harder now. It's more clicks now. It's not intuitive. For God's sake it even requires keyboard input now to do things that before were a single left click of the mouse. If I only open one inventory window a day I could live with that. Multiply it a thousand fold and bask in the glow of the worst UI in the universe. CCP, I understand that "To err is human", but it shouldn't be the company motto... |
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CCP Goliath
C C P C C P Alliance
512

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Posted - 2012.06.07 18:19:00 -
[374] - Quote
Haifisch Zahne wrote:CCP Goliath, you want to make a hundred thousand-- or more-- Eve users happy? Make an option to reverse SHIFT CLICK and CLICK. This *should* get the functionality of the old Inventory back to normal, assuming you get all the presistence problems worked out. Of course, I think this entire UI nonsense is only to let the soon-to-come masses of Dust bunnies be comfortable with what they already know-- Windows Explorer. Damned be the old users of Eve. CCP Goliath wrote:Par'Gellen wrote:CCP Goliath wrote:To open a container via overview you double click it under the old system. Now that opens it in the tree view. If you want it open in a separate window, shift double click it. Swap that around and some of us would be happy. Why does this abominiation of a UI try to take control of everything I do unless I hold up the holy cross (shift key)? The default behaviour is now to use the tree view. For people that are not a fan of this, shift click is implemented to enable them to use separate windows. If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option? (Note, even if this is possible, it will not change the default behaviour)
You're wrong about DUST, but we do think the new system is more intuitive or user-friendly to newer players yes. FYI when you said make an option to reverse shift click and click, that is exactly what I was referring to when I said " If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option?" CCP Goliath | QA Director | @CCP_Goliath |
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Rock Kicker
Full Bore Inc Sobriety Test Failures
21
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Posted - 2012.06.07 18:20:00 -
[375] - Quote
CCP Goliath wrote:Par'Gellen wrote:CCP Goliath wrote:Par'Gellen wrote:CCP Goliath wrote:To open a container via overview you double click it under the old system. Now that opens it in the tree view. If you want it open in a separate window, shift double click it. Swap that around and some of us would be happy. Why does this abominiation of a UI try to take control of everything I do unless I hold up the holy cross (shift key)? The default behaviour is now to use the tree view. For people that are not a fan of this, shift click is implemented to enable them to use separate windows. If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option? (Note, even if this is possible, it will not change the default behaviour) And you just pointed out the biggest problem with the whole mess. Thank you. Which I assume you mean to be that you do not want to use the tree view at all on basic principle? The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way.
The only reason I personally use the tree at the moment is to change divisions on arrays. No other way to do it. Other than that, I have all trees collapsed to the left to save screen space once I get enough windows opened shift-double-clicking on cans in my cargohold. |

Salpun
Paramount Commerce Masters of Flying Objects
298
|
Posted - 2012.06.07 18:21:00 -
[376] - Quote
CCP Goliath wrote:Haifisch Zahne wrote:CCP Goliath, you want to make a hundred thousand-- or more-- Eve users happy? Make an option to reverse SHIFT CLICK and CLICK. This *should* get the functionality of the old Inventory back to normal, assuming you get all the presistence problems worked out. Of course, I think this entire UI nonsense is only to let the soon-to-come masses of Dust bunnies be comfortable with what they already know-- Windows Explorer. Damned be the old users of Eve. CCP Goliath wrote:Par'Gellen wrote:CCP Goliath wrote:To open a container via overview you double click it under the old system. Now that opens it in the tree view. If you want it open in a separate window, shift double click it. Swap that around and some of us would be happy. Why does this abominiation of a UI try to take control of everything I do unless I hold up the holy cross (shift key)? The default behaviour is now to use the tree view. For people that are not a fan of this, shift click is implemented to enable them to use separate windows. If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option? (Note, even if this is possible, it will not change the default behaviour) You're wrong about DUST, but we do think the new system is more intuitive or user-friendly to newer players yes. FYI when you said make an option to reverse shift click and click, that is exactly what I was referring to when I said " If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option?" Client wide? |
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CCP Goliath
C C P C C P Alliance
512

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Posted - 2012.06.07 18:21:00 -
[377] - Quote
Par'Gellen wrote:CCP Goliath wrote:Well, I would argue that it does, it's just that the tabs are now to the left of the window rather than at the top of the window. Would I be fair in saying that? Yes, it's not exactly the same, but surely we can compromise here in that the functionality has been retained. You can say whatever you want. Nothing changes the fact that it's harder now. It's more clicks now. It's not intuitive. For God's sake it even requires keyboard input now to do things that before were a single left click of the mouse. If I only open one inventory window a day I could live with that. Multiply it a thousand fold and bask in the glow of the worst UI in the universe.
We're now getting into opinion, but as I say, I will ask the team if rebinding the shift click to be normal click as a shortcut option (note - not default behaviour) is possible.
That's all for me this evening folks. Fly safe. CCP Goliath | QA Director | @CCP_Goliath |
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Salpun
Paramount Commerce Masters of Flying Objects
298
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Posted - 2012.06.07 18:23:00 -
[378] - Quote
CCP Goliath wrote:Par'Gellen wrote:CCP Goliath wrote:Well, I would argue that it does, it's just that the tabs are now to the left of the window rather than at the top of the window. Would I be fair in saying that? Yes, it's not exactly the same, but surely we can compromise here in that the functionality has been retained. You can say whatever you want. Nothing changes the fact that it's harder now. It's more clicks now. It's not intuitive. For God's sake it even requires keyboard input now to do things that before were a single left click of the mouse. If I only open one inventory window a day I could live with that. Multiply it a thousand fold and bask in the glow of the worst UI in the universe. We're now getting into opinion, but as I say, I will ask the team if rebinding the shift click to be normal click as a shortcut option (note - not default behaviour) is possible. That's all for me this evening folks. Fly safe. Thanks for coming by  |

Par'Gellen
164
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Posted - 2012.06.07 18:25:00 -
[379] - Quote
CCP Goliath wrote:Par'Gellen wrote:CCP Goliath wrote:Par'Gellen wrote:CCP Goliath wrote:To open a container via overview you double click it under the old system. Now that opens it in the tree view. If you want it open in a separate window, shift double click it. Swap that around and some of us would be happy. Why does this abominiation of a UI try to take control of everything I do unless I hold up the holy cross (shift key)? The default behaviour is now to use the tree view. For people that are not a fan of this, shift click is implemented to enable them to use separate windows. If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option? (Note, even if this is possible, it will not change the default behaviour) And you just pointed out the biggest problem with the whole mess. Thank you. Which I assume you mean to be that you do not want to use the tree view at all on basic principle? The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way. Then you assume wrong. Some parts of the new UI I actually like. The treeview would be great if it were restricted to the assets window (where it doesn't even show up wtf?). Forcing it up our noses and telling us to "STFU or GTFO" is really what you want to do here? CCP, I understand that "To err is human", but it shouldn't be the company motto... |

Haifisch Zahne
HZ Corp
46
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Posted - 2012.06.07 18:25:00 -
[380] - Quote
Shift-double click and shift-right click appear to work the same. Inane and totally unobvious, but identical functionality.
Shift right-double click doesn't have any functionality yet. Suggestions? |
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Smoking Blunts
ZC Industries Dark Stripes
310
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Posted - 2012.06.07 18:27:00 -
[381] - Quote
CCP Goliath wrote:Smoking Blunts wrote:functionality is not the same with this new ui as with the old.
4 corp hangers at a pos.
old system, right clcik 4 times all 28 hangers in 4 stacked windows. change to corp division 1, click each corp hanger wondow and you can see whats in all 4 hangers corp division 1 with 4 click, rinse repeat with all 4 corp hangers, division after division
new system shift click 28 times. 28 windows, now try to search through 4 corp hanger division 1's... go on, try. now try division 2, 3 4, 5, 6 and 7...
oh it gets better, warp away( all 28 windows become your cargo window and dont auto close), come back.... do it again and again and again... i bet you jsut give up as its a nightmare
why have you removed right click menus that actually have a function ccp? I might be reading this wrong, but I don't see why you aren't using the tree view for this - it gives you the same functionality as before, but in one window (or 4 if you prefer one for each hangar) and you just 1 click to each division.
you wnat me to pick 4 corp hangers out of 10 and find 28 divisions of the 70 using a list. are you smoking crack?. go try it and come back to me
edited due to numbers being wrong. OMG when can i get a pic here
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Salpun
Paramount Commerce Masters of Flying Objects
298
|
Posted - 2012.06.07 18:29:00 -
[382] - Quote
Smoking Blunts wrote:CCP Goliath wrote:Smoking Blunts wrote:functionality is not the same with this new ui as with the old.
4 corp hangers at a pos.
old system, right clcik 4 times all 28 hangers in 4 stacked windows. change to corp division 1, click each corp hanger wondow and you can see whats in all 4 hangers corp division 1 with 4 click, rinse repeat with all 4 corp hangers, division after division
new system shift click 28 times. 28 windows, now try to search through 4 corp hanger division 1's... go on, try. now try division 2, 3 4, 5, 6 and 7...
oh it gets better, warp away( all 28 windows become your cargo window and dont auto close), come back.... do it again and again and again... i bet you jsut give up as its a nightmare
why have you removed right click menus that actually have a function ccp? I might be reading this wrong, but I don't see why you aren't using the tree view for this - it gives you the same functionality as before, but in one window (or 4 if you prefer one for each hangar) and you just 1 click to each division. you wnat me to pick 4 corp hangers out of 10 and find 28 hangers of that 8 using a list. are you smoking crack?. go try it and come back to me At least they are not all named the same now  |

ISquishWorms
139
|
Posted - 2012.06.07 18:29:00 -
[383] - Quote
Par'Gellen wrote:CCP Goliath wrote:Well, I would argue that it does, it's just that the tabs are now to the left of the window rather than at the top of the window. Would I be fair in saying that? Yes, it's not exactly the same, but surely we can compromise here in that the functionality has been retained. You can say whatever you want. Nothing changes the fact that it's harder now. It's more clicks now. It's not intuitive. For God's sake it even requires keyboard input now to do things that before were a single left click of the mouse. If I only open one inventory window a day I could live with that. Multiply it a thousand fold and bask in the glow of the worst UI in the universe.
They either choose not to see it or don't see it, perhaps there is too much sand in the sandbox and they have their heads buried in it? |

Salpun
Paramount Commerce Masters of Flying Objects
298
|
Posted - 2012.06.07 18:32:00 -
[384] - Quote
ISquishWorms wrote:Par'Gellen wrote:CCP Goliath wrote:Well, I would argue that it does, it's just that the tabs are now to the left of the window rather than at the top of the window. Would I be fair in saying that? Yes, it's not exactly the same, but surely we can compromise here in that the functionality has been retained. You can say whatever you want. Nothing changes the fact that it's harder now. It's more clicks now. It's not intuitive. For God's sake it even requires keyboard input now to do things that before were a single left click of the mouse. If I only open one inventory window a day I could live with that. Multiply it a thousand fold and bask in the glow of the worst UI in the universe. They either choose not to see it or don't see it, perhaps there is too much sand in the sandbox and they have their heads buried in it? If it was all documented it would be better but alot of the fuctionality is stll hidden.
I pick my battles and fight for one fuctionality request at a time and it works and does not overload the devs
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Par'Gellen
164
|
Posted - 2012.06.07 18:33:00 -
[385] - Quote
Smoking Blunts wrote:you wnat me to pick 4 corp hangers out of 10 and find 28 divisions of the 70 using a list. are you smoking crack?. go try it and come back to me. Spot on! CCP, I understand that "To err is human", but it shouldn't be the company motto... |

Salpun
Paramount Commerce Masters of Flying Objects
299
|
Posted - 2012.06.07 18:36:00 -
[386] - Quote
Par'Gellen wrote:Smoking Blunts wrote:you wnat me to pick 4 corp hangers out of 10 and find 28 divisions of the 70 using a list. are you smoking crack?. go try it and come back to me. Spot on! I am glad i got out of the WH before the patch lol. Untill a single corp hanger with only the tabs for that hanger showing gets implemented I will keep asking for it. |

Haifisch Zahne
HZ Corp
46
|
Posted - 2012.06.07 18:41:00 -
[387] - Quote
Shift click on a container in the Overview does nothing. It requires Shift-double click or shift-right click.
Shift-click on a container in the main UI that was opened by double-clicking on it in the Overview will open a new window, and other containers will open there as well. However, the first time Loot All is pressed it will close this entire separated stack.
And, you *still* haven't fixed the problem of dropping items into an unlocked station container if the container's window is not open and visible. I reported this early when UI first came out.
CCP Goliath wrote:Salpun wrote:CCP Goliath wrote:Haifisch Zahne wrote:Looting is STILL broken. Open a container in space, separate window (shift-click since dragging container off UI doesn't work), open another loot jetcan, press Loot ALL, window closes, and any further containers opened only open in main UI window. This broken behavior is still present after your June 7 "we saved up all the goodies and you won't have another for weeks" grand patch.
I will not re-subscribe for ONE MONTH for EACH WEEK that UI is broken. If you opened all the containers in separate windows, they should maintain in separate windows. I have just done this so let me know exact steps if it's not working for you. Bug report would be best but here is fine in a pinch. Its the steps exactly as stated verse old functionality. Old fuctionality would stack jet cans and wrecks with a tab showing what each was in the same window. Now you have to drag each new container/ wreck off the main inventory window to your looting window by your overview. We want a window we can lock which works this way "if I access wreck/container it opens here not in the main window. Shift click the overview - opens in new window. You have the option to stack or handle new windows and the game will remember this by type (e.g. wreck, cargo container). Also in tree view, if you open them all, you can just rattle Loot All til they're all gone.
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MotherMoon
Blue Republic RvB - BLUE Republic
788
|
Posted - 2012.06.07 18:44:00 -
[388] - Quote
CCP Goliath wrote:Salpun wrote:CCP Goliath wrote:Haifisch Zahne wrote:Looting is STILL broken. Open a container in space, separate window (shift-click since dragging container off UI doesn't work), open another loot jetcan, press Loot ALL, window closes, and any further containers opened only open in main UI window. This broken behavior is still present after your June 7 "we saved up all the goodies and you won't have another for weeks" grand patch.
I will not re-subscribe for ONE MONTH for EACH WEEK that UI is broken. If you opened all the containers in separate windows, they should maintain in separate windows. I have just done this so let me know exact steps if it's not working for you. Bug report would be best but here is fine in a pinch. Its the steps exactly as stated verse old functionality. Old fuctionality would stack jet cans and wrecks with a tab showing what each was in the same window. Now you have to drag each new container/ wreck off the main inventory window to your looting window by your overview. We want a window we can lock which works this way "if I access wreck/container it opens here not in the main window. Shift click the overview - opens in new window. You have the option to stack or handle new windows and the game will remember this by type (e.g. wreck, cargo container). Also in tree view, if you open them all, you can just rattle Loot All til they're all gone.
why can't we have a shift toggle? : ( Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

Maul555
Nuts and Vindictive Remix Technologies
211
|
Posted - 2012.06.07 18:50:00 -
[389] - Quote
CCP Goliath wrote:
Shift click the overview - opens in new window. You have the option to stack or handle new windows and the game will remember this by type (e.g. wreck, cargo container). Also in tree view, if you open them all, you can just rattle Loot All til they're all gone.
That is only a temporary work around. When are you going to fix it? Shift+click open on wrecks is a bad implementation... and spamming the loot all button on the main window is also a bad implementation. Often people have limited space and must pick and choose. Also sometimes illegal items are in wrecks and must be avoided. Please fix all this shift+click stuff replacing it entirely with our old functionality. |

Maul555
Nuts and Vindictive Remix Technologies
211
|
Posted - 2012.06.07 18:58:00 -
[390] - Quote
Yonis Kador wrote:CCP Goliath,
Can you guys set the "open" button at the top of the overview to shift-doubleclick as its default action?
At minimum, it would give players a one-click, treeless workaround for opening wrecks in a new window.
That's how they opened before.
YK
Come on... THIS! |
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