Author |
Thread Statistics | Show CCP posts - 62 post(s) |

mrpapageorgio
Cutting Edge Incorporated RAZOR Alliance
27
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Posted - 2012.06.04 20:17:00 -
[1] - Quote
Wow CCP, you guys really just don't get it. We don't care how hard it is for you to keep doing these updates. We don't care at all about your next major release. The reason we don't care is because you didn't care about us when you released this abortion you call unified inventory, when countless people told you it wasn't ready. But some idiot at the top (CCP Hilmar) must have told you to push it out because this patch had to have a major feature, even if it was completely broken. This is not how good development works.
I seem to remember Soundwave saying that your number one priority was working on fixing this until we are happy with it. Well guess what, we aren't happy with it. So don't expect any sympathy from any of us about how you can't work on the next "feature" we hate.
Add the ability to add shortcuts to the neocom for any container we want.
Add the ability to disable the total value in the bottom of the window.
Fix the dreadful performance issues.
For the love of all things holy, make my corp hangar tree stay maximized at all times and remember the last division open. |

mrpapageorgio
Cutting Edge Incorporated RAZOR Alliance
27
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Posted - 2012.06.04 20:26:00 -
[2] - Quote
Locii wrote:Quote:Following that, our next update will come with a main release on June 19, which should see a lot more of your feedback incorporated so what feedback are you acting on? as tbh id love to see the return of right click shortcuts. id love to see the return of corp hanger tabs id love to see the return of short cuts to certain hangers id love to be able to just click things agian, screw shift click. and any of the other basic functionality you have removed with this UI thing you have made us beta test for months
+1 Bring all of these back, every single one of these. |

mrpapageorgio
Cutting Edge Incorporated RAZOR Alliance
31
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Posted - 2012.06.04 21:59:00 -
[3] - Quote
Deitis Surtic wrote:Seeing a few pretty nasty, entitled attitudes in this thread.
You're right. It's not like we pay them or anything. I shouldn't really expect working features from a free to play game I guess.
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mrpapageorgio
Cutting Edge Incorporated RAZOR Alliance
63
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Posted - 2012.06.07 19:39:00 -
[4] - Quote
CCP Goliath wrote:Dream Five wrote:RasKarpas wrote:ZaBob wrote:
Developers ALWAYS hate to roll back stuff. Myself included.
This is precisely why it's not the developer's decision. There are control mechanisms for quality developing, which obviously fail time after time. Yep. This. Good devs and managers need to learn to admit their mistakes and bury their egos. Team/company success should be the driving force always, and customer satisfaction ultimately determines that. I feel that mistakes have already been admitted, and I don't feel that anyone is really showing ego about this.
I'd like to hear that from CCP Hilmar.
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mrpapageorgio
Cutting Edge Incorporated RAZOR Alliance
63
|
Posted - 2012.06.07 20:03:00 -
[5] - Quote
As several people have said, tabbed view is a much better solution for corp hangars.
Tree view takes a lot of vertical and horizontal space (assuming you actually want to read the labels). This is a huge problem especially if you want to keep the window small in size.
Having to scroll though the tree to find something instead of being able to always see the tab you are looking for at the top is not the same functionality. It requires more work from the user and is a bad design. There is a reason all modern web browsers use tabs and not trees. It is easier to see what you have open and get to it without more work. |
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