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arjparking
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Posted - 2009.09.11 06:11:00 -
[1]
Edited by: arjparking on 11/09/2009 06:24:00 if your pos is under threat from goons and you decide to fight it out instead of getting your tower stolen when unanchoring some advice:
mainstay of their pos takedown fleets seem remote repping armageddons. combination of lots of jammers and guns seem to be a possibly succesful setup. concentrating on white noise jammers might be a good idea because they work best against amarr ships. add a coiple of warbjammers too. keep shield hardeners anchored that u can online when your defence gets broken. bringing the resists on a large tower to 70 % in em and thermal reasistances gives those armageddons a lot to shoot. think about which amount of strontium in your tower is best when considering timezone. pos-gunners multiply the effectiveness of pos defence. taking an alt to level 4 starbase defence shouldnt take longer than a week with noob training bonus. keeping logistics pilots in reserve is a good idea. it takes a fullfitted guardian about 1 hour to repair the 1.5 million armor hp on large modules. the repper needs to be in the corp. watch for remote hullrep and remote shield boost too. repping neutral pos is an explot it seems. keep additional guns and modules anchored that u can keep onlining as others get incapacitated.
of course they could change the setup of their fleets to long range megathrons or ravens or whatever
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Absolute Clarity
GoonFleet GoonSwarm
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Posted - 2009.09.11 06:33:00 -
[2]
It's pretty obvious that this post is a joke because no one in their right mind would ever use a megathron or raven.
C'mon, if you want to make a good joke and try to fool people, at least make it believable.
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Minto Tooke
Caldari GoonFleet GoonSwarm
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Posted - 2009.09.11 07:04:00 -
[3]
I don't think you "get" goons.
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Forranz
The R.I.T.U.A.L Corp Twilight Federation
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Posted - 2009.09.11 07:19:00 -
[4]
I don't think a neutral remote repping a POS could be an exploit as much as neutrals remote repping on stations.
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arjparking
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Posted - 2009.09.11 07:48:00 -
[5]
concerning the exploit: i had a rather unpleaseant run in with a gamemaster last night when repping a neutral pos module.
of course changing the setup of their fleets is prety unlikely.
i dont want to "get" goons. i want to make the takedown of pos harder for them. would u realy rejoice when coming onto a large caldari pos (ecm bonus) with 6 photon scattering arrays, 3 heat dissipation arrays and 50 white noise jammers? i dont think so. that would keeep you occupied for very many hours and works even if the pos owner hasnt a gunner.
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Minto Tooke
Caldari GoonFleet GoonSwarm
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Posted - 2009.09.11 09:22:00 -
[6]
Look at how dumb you are.
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Lag Generator
GoonFleet
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Posted - 2009.09.11 09:39:00 -
[7]
have fun anchoring and onlining your 50 jammers it will no doubt repel all goons and save your pos from destruction
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arjparking
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Posted - 2009.09.11 10:13:00 -
[8]
it takes 5 minutes to anchor and online a white noise battery. so 50 of them take 4 hours to set up. thats ugly but the alternatives arent rosy either.
how many ships do they need to bring to get any damage in against 50 fast target switching (caldari pos bonus) jammers? about 150
whats waiting for them after the hours it takes to get the jammers out of the way? 120 mill hp in pos shield if resistance is about 70 %
this option makes only sense of the pos owning corp has no gunners available or is a one man show or something similar.
the atemts of goons to derail this thread with profanity just show mwe that i am right. its all about opportunity cost. instead of taking down a pos like this they could easily take down 3 undefended ones or scare people into unanchoring their towers, bumping the owner just before its unanchored and scoop up the tower.
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Satan's Apostle
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Posted - 2009.09.11 11:03:00 -
[9]
Originally by: Minto Tooke I don't think you "get" goons.
I get them. A bunch of nothings and nobodies who want to be in a big gang, so they can play at being big boys. Lol at the numpties paying ten bucks to be some fool's lacky in a video game.
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Jinko Mein
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Posted - 2009.09.11 11:08:00 -
[10]
Originally by: arjparking it takes 5 minutes to anchor and online a white noise battery.
It also takes about 2 minutes to incap one...
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Lag Generator
GoonFleet
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Posted - 2009.09.11 11:10:00 -
[11]
Originally by: arjparking
the atemts of goons to derail this thread with profanity just show mwe that i am right. its all about opportunity cost. instead of taking down a pos like this they could easily take down 3 undefended ones or scare people into unanchoring their towers, bumping the owner just before its unanchored and scoop up the tower.
no, actually you're quite right, we'd rather shoot a pos with labs and **** instead of a completely useless one.
by the way, you also need to online all your modules after anchoring them, so that's another 4 hours of funtime for you 
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arjparking
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Posted - 2009.09.11 11:48:00 -
[12]
Edited by: arjparking on 11/09/2009 11:55:13 Edited by: arjparking on 11/09/2009 11:50:17 welcome to math class (150 seconds onlining + 150 seconds anchoring) times 50 = 4 hours + 10 minutes. it takes 2 minutes to incap one if there arent enough online. 50 should be enough to slow down the process to hours because of your maybe 100 ships about 10 have a target for more than 5 minutes before targeting again and again and again
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Lag Generator
GoonFleet
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Posted - 2009.09.11 12:02:00 -
[13]
Edited by: Lag Generator on 11/09/2009 12:05:55 edit: oh yea, they halved the anchoring times for modules a little while ago
well, good luck with that! What could go wrong?
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JitaPriceChecker2
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Posted - 2009.09.11 12:17:00 -
[14]
As for me , goons could erase all hi sec poses. They are broken.
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arjparking
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Posted - 2009.09.11 12:31:00 -
[15]
btw i dont say its fun or easy to resist. i say its possible with some effort. if u leave the shieldhardeners offline til u need them then u can place 110 ew jammers on a large caldari tower which has 4 times faster target cycling for ew as bonus. lets see how much damage they can do with that. its a crazy setup but the best i can think of for this oportunity. minus: u wont kill any of them except if u go out with a gang and slaughter them because they cant target. plus. it can be setup by one person and doesnt require a gunner or many people in corp to work. it takes about 10 hours and 350 million to set them up. if u have more than one in corp, then u can work in shifts. all better than bending down and take it.
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Tesal
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Posted - 2009.09.11 14:33:00 -
[16]
I would suggest a dampener setup instead. Put 350 dampeners anchored at your POS and online as many as you can. Its about 525 million hit points they would have to chew through if they shoot it directly and if they warp in at under 150km they won't be able to hit the tower with anything except sentry drones because their ships won't have enough range to use their guns. If you can anchor 667 of them, that is a billion hit points. At 2 minutes a pos module it would take about 11 hours to take down the ewar completely from a DPS standpoint, 667 of them would be about 22 hours to take down of solid shooting. Add in scrams, webs, and a few guns with extras to online and you are in business. An unfortunate side effect of this is that it will cause a lot of lag.
The weakness of my setup and your setup is to a sniper fleet. Ewar has a 150km range. They will just sit outside that range and pound on your tower. Then they will unanchor everything and sell it, of course with that many modules it would be like gouging out your eyes to unanchor them. The strength of the setup is that snipers don't do as much damage so take a lot longer to take a tower down. Another setup you might try is anchoring 1000 cruise missile batteries, they are really cheap. Thats insane too, but has good range, and can hit most anything, even snipers, and can do multiple damage types. Spread them all over your POS and add in webs and scrams so they have to slow boat around the pos. You can also do both. If they warp in at close range start onlining damps.
Any way you look at it, if someone wants to kill your POS, it will die, just make it as painful as possible. also...
I will kill you. |

arjparking
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Posted - 2009.09.11 15:14:00 -
[17]
hmm the e war modules i look at have optimal range of 200 and fallof of 100 km. that should be enough. activation proximity 300 km. i dont see a weakness to snipers. no setup is completely invulnerable though. with a large enough fleet everything pops.
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Sae Jabar
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Posted - 2009.09.11 16:07:00 -
[18]
Originally by: JitaPriceChecker2 As for me , goons could erase all hi sec poses. They are broken.
We have a fan :3
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Sichuan Pepper
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Posted - 2009.09.11 17:35:00 -
[19]
First of all, try using a minmatar large control tower. It is naturally hardened against Amarr damage, and it has bonuses to guns.
Add 4 to 6 shield hardeners, warp scramblers/disruptors, stasis webbers, MANY medium artillery and autocannons (10+), and ECM (mostly white noise generators). This will be your unreinforced setup. Your reinforced setup should probably have large autocannons and whatever guns that can fit, after the loss of powergrid used by shields and non-gun mods. Make sure to anchor the extra guns while the POS is unreinforced. It is up to you to find the right combination. Use a POS planner, found in the resource link of this forum, to play around with setups.
When war decced, you need to remove all your labs, assembly arrays, and other non-essential pos modules. Onlined all your defense POS modules, except large autocannons. Make sure there is the right size ammo in your guns. A combination of EMP and phased plasma will give you a wide damage range. Bring into your corp as many POS gunners as you can.
Finally, it's not going to stop them from destroying your POS if they are determined, but at least you get the chance to kill some of them before it goes down. And find comfort in knowing it will take them many hours of effort to kill your POS. Good luck.
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Kerfira
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Posted - 2009.09.11 17:44:00 -
[20]
Take down your labs, Put up a few hardeners, and leave the POS. In the time it takes to put up significant amount of defensive stuff, plus the time it takes to recharge, plus the time you spend waiting for an attack etc. etc., you can earn enough money on L4 missions to buy a new tower and put it up in an out-of-the-way system...
Leave your corp with a caretaker alt at the helm, and don't ever talk to whoever wardec'ed you.
Just silently laugh at the silly little people who've just spent 200+ man-hours shooting something that is not worth much anyway 
For laughs and giggles, once they've finally shot down one, put another one up in the same or a nearby system, then inform them of the location... Repeat... 
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Dred Tather
Caldari
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Posted - 2009.09.11 23:43:00 -
[21]
Originally by: Kerfira
Leave your corp with a caretaker alt at the helm, and don't ever talk to whoever wardec'ed you.
Just so you know, dropping / changing corp to avoid wardec's is bannable.
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Tesal
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Posted - 2009.09.12 00:47:00 -
[22]
Originally by: Dred Tather
Originally by: Kerfira
Leave your corp with a caretaker alt at the helm, and don't ever talk to whoever wardec'ed you.
Just so you know, dropping / changing corp to avoid wardec's is bannable.
No its not. also...
I will kill you. |

Minto Tooke
Caldari GoonFleet GoonSwarm
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Posted - 2009.09.12 01:29:00 -
[23]
Originally by: Tesal
Originally by: Dred Tather
Originally by: Kerfira
Leave your corp with a caretaker alt at the helm, and don't ever talk to whoever wardec'ed you.
Just so you know, dropping / changing corp to avoid wardec's is bannable.
No its not.
Actually, it is. soz
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Cygwin Gaad
Caldari The Element Syndicate Black Mesa Project
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Posted - 2009.09.12 01:55:00 -
[24]
Originally by: Minto Tooke
Originally by: Tesal
Originally by: Dred Tather
Originally by: Kerfira
Leave your corp with a caretaker alt at the helm, and don't ever talk to whoever wardec'ed you.
Just so you know, dropping / changing corp to avoid wardec's is bannable.
No its not.
Actually, it is. soz
link plz. -
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SetrakDark
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Posted - 2009.09.12 02:04:00 -
[25]
ive done some googlage and haven't found a case calling it an exploit. put in a clear petition asking, so I will post the answer
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Rotnac
Caldari GoonFleet GoonSwarm
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Posted - 2009.09.12 04:46:00 -
[26]
I do know that leaving an alliance to avoid a wardec is deemed an exploit.
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Takazono Kogachi
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Posted - 2009.09.12 06:20:00 -
[27]
ITT: newb goons' training grounds for CAOD.
Lol, your posts are terrible, guys.
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arjparking
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Posted - 2009.09.12 06:59:00 -
[28]
experience gained from tonights atack: if u have not a minimum of 2 gunners online then a setup with guns and warpdisruptors is mostly pointles as u have a hard time to take down their remore repping bs gangs. if u dont have gunners its a better idea to go with a passive setup as described above. without gunners u might score one or 2 kills but that wont stop them. the small gallic village is still standing but we were hard pressed and we had some help that killed their stragglers.
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Kerfira
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Posted - 2009.09.12 09:13:00 -
[29]
Originally by: Dred Tather Just so you know, dropping / changing corp to avoid wardec's is bannable.
I don't have any quote at hand, but there has been several cases discussed on the forums.
It was (IIRC) deemed that leaving a corp under wardec is NOT an offence as the wardec is against the CORP, not against individual players.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.09.12 09:44:00 -
[30]
Around 5 hardeners, 20 ecm + 20 dampener and some guns and scrams. Load with strontsium.
It will go down ofc, damps and ecm is there to make sure they can't afk it or have to disable batteries first. Batteries have big amount of hp so if you have 40 ewar mods it's comparable to shield hp of tower itself. Note however that ECM / damps are relatively useless in the end bcos of their ultralong lock times. Ie they jam something for ~30 sec then they lock next target for few minutes and jam it.
And evacuate your labs when you get wardecced ofc. Point is - unless you can bring defence fleet tower WILL go down regardless if you fit it to be ****star or deathstar.
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