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Ginseng Jita
Pator Tech School Minmatar Republic
661
|
Posted - 2012.06.04 23:48:00 -
[1] - Quote
Will this ever be rectified? |

Barbelo Valentinian
The Scope Gallente Federation
237
|
Posted - 2012.06.04 23:54:00 -
[2] - Quote
Ginseng Jita wrote:Will this ever be rectified?
I've often wondered about this too. There seems to be no constancy in sense of proportion.
One thing that particularly bugs me is that sometimes you get small ships with tons of windows giving an impression of large size, then you get large ships with fewer windows but they're bigger, making the ship look relatively smaller.
It all seems totally borked to me. It might help if there were set small, medium and large window sizes that could be constant throughout all ship design.
But then again, using windows to indicate scale is itself a bit of a fail (see virtually all the space stations). |

Selinate
947
|
Posted - 2012.06.04 23:55:00 -
[3] - Quote
what are you talking about? I'm pretty sure they are, perspective is just hard to gain in a game like this... |

Ginseng Jita
Pator Tech School Minmatar Republic
661
|
Posted - 2012.06.04 23:57:00 -
[4] - Quote
Selinate wrote:what are you talking about? I'm pretty sure they are, perspective is just hard to gain in a game like this...
So where exactly does a Hulk go when you scoop it to the maintenance bay of an Orca - hmmmm? |

Nostradamouse Riraille
Blackreach. SRS.
16
|
Posted - 2012.06.04 23:58:00 -
[5] - Quote
Ginseng Jita wrote:Selinate wrote:what are you talking about? I'm pretty sure they are, perspective is just hard to gain in a game like this... So where exactly does a Hulk go when you scoop it to the maintenance bay of an Orca - hmmmm? Space Magic |

Lin-Young Borovskova
Science and Trade Institute Caldari State
102
|
Posted - 2012.06.04 23:58:00 -
[6] - Quote
Selinate wrote:what are you talking about? I'm pretty sure they are, perspective is just hard to gain in a game like this...
Yep like a battleship almost that big than a carrier side to side, when the carrier is supposed to be much bigger.
Or drones size, that one too 
brb |

Corina Jarr
Spazzoid Enterprises Purpose Built
800
|
Posted - 2012.06.05 00:00:00 -
[7] - Quote
Ginseng Jita wrote:Selinate wrote:what are you talking about? I'm pretty sure they are, perspective is just hard to gain in a game like this... So where exactly does a Hulk go when you scoop it to the maintenance bay of an Orca - hmmmm? The Orca is a Time Lord and the maintenance bay is its Tardis. |

Theon Togenada
Security Initiative
1
|
Posted - 2012.06.05 00:15:00 -
[8] - Quote
You can fit 3,900m3 worth of cargo into a container only 3,000m3 large and you want to talk about ship proportions? |

Mina Hiragi
Red Federation RvB - RED Federation
62
|
Posted - 2012.06.05 01:05:00 -
[9] - Quote
Theon Togenada wrote:You can fit 3,900m3 worth of cargo into a container only 3,000m3 large and you want to talk about ship proportions?
New Eden's cargo handlers union is adept at shoving large grocery orders into tiny refrigerators. |

Surfin's PlunderBunny
Blue Republic RvB - BLUE Republic
1376
|
Posted - 2012.06.05 01:20:00 -
[10] - Quote
Ginseng Jita wrote:Selinate wrote:what are you talking about? I'm pretty sure they are, perspective is just hard to gain in a game like this... So where exactly does a Hulk go when you scoop it to the maintenance bay of an Orca - hmmmm?
Into the Orca.... noobs  |

Kimmi Chan
Illuminatus Reforged The Revenant Order
68
|
Posted - 2012.06.05 01:25:00 -
[11] - Quote
Mina Hiragi wrote:Theon Togenada wrote:You can fit 3,900m3 worth of cargo into a container only 3,000m3 large and you want to talk about ship proportions? New Eden's cargo handlers union is adept at shoving large grocery orders into tiny refrigerators.
And they excel at Tetris.
Intelligence shouldn't be free. by Mors Sanctitatis |

Sugar Kyle
The humbleless Crew Capital Punishment.
42
|
Posted - 2012.06.05 01:27:00 -
[12] - Quote
Sexyness factor of the Machariel is too great to be compressed into something the size of a normal battleship. Being 3/4 carrier size just works. Thank you space magic. |

Graic Gabtar
The Lemon Party
240
|
Posted - 2012.06.05 01:35:00 -
[13] - Quote
Theon Togenada wrote:You can fit 3,900m3 worth of cargo into a container only 3,000m3 large and you want to talk about ship proportions? You ever put a fridge into a boot of a car?
That's what it looks like.
EVE shall be purged by fire - please Gods let them ALL burn in Jita. |

Selinate
947
|
Posted - 2012.06.05 01:43:00 -
[14] - Quote
Ginseng Jita wrote:Selinate wrote:what are you talking about? I'm pretty sure they are, perspective is just hard to gain in a game like this... So where exactly does a Hulk go when you scoop it to the maintenance bay of an Orca - hmmmm?
Well, most cargo containers in Eve are a lot bigger on inside as opposed to their outer dimensions. It's probably in the lore somewhere having things bigger on the inside. |

Peri Simone
Black Rebel Rifter Club
48
|
Posted - 2012.06.05 02:14:00 -
[15] - Quote
Selinate wrote:Well, most cargo containers in Eve are a lot bigger on inside as opposed to their outer dimensions. It's probably in the lore somewhere having things bigger on the inside.
Planck bubble generation
See also Applied Phlebotinum |

Alexa Coates
The Scope Gallente Federation
132
|
Posted - 2012.06.05 02:14:00 -
[16] - Quote
It's probably using 4th dimensional stuff. or something. Love my Gallente Federation Navy ships! |

Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
13
|
Posted - 2012.06.05 02:16:00 -
[17] - Quote
I think it has something to do with ships having an absolute frame of reference and speed limit in space... |

Red Teufel
Blackened Skies THE UNTHINKABLES
54
|
Posted - 2012.06.05 03:00:00 -
[18] - Quote
god made it so |

nat longshot
New Eden Inc.
25
|
Posted - 2012.06.05 04:01:00 -
[19] - Quote
machariel is 1,936 m long axis Thanatos 2,276 m long axis Raven 806m long axis.
park a mach along a thanatos the carrier just a hair longer to the size is right park a raven next to a mach the raven is less then half the size of the mach so size in game is right.
Read the stats of the before post something like this know your facts.
|

Hermia
Aliastra Gallente Federation
0
|
Posted - 2012.06.05 04:03:00 -
[20] - Quote
For me its just general ship design (art direction) that is wrong.
Ships where the basic hull is not symmetrical = Ugly to humans
Ships with weird thruster placements = Mechanically incorrect, ugly
Ship skins with too many windows = Scale problem as previously mentioned
Ship spot lights = Constantly beam with inconsistent directions
Most of the unfortunates are legacy designs from 2003. Funny how designs after launch tend to follow the rules better. So yeah, would be nice to have the old hulls updated, the MOA (an extraordinarily ugly ship) should be first in line.
|

Svarek
University of Caille Gallente Federation
4
|
Posted - 2012.06.05 04:06:00 -
[21] - Quote
nat longshot wrote:machariel is 1,936 m long axis Thanatos 2,276 m long axis Raven 806m long axis.
park a mach along a thanatos the carrier just a hair longer to the size is right park a raven next to a mach the raven is less then half the size of the mach so size in game is right.
Read the stats of the before post something like this know your facts.
Nat, we're not talking about the model-to-model proportions. They're correct, as far as I can tell.
What everybody is talking about is, essentially, the texture scaling - if you look at a frigate while you're flying it, and then look at a capital when you're flying it, chances are that they're going to look around the same size, simply by merit of the texture (window size, greebles, etc...).
Larger ships kind of need larger-res textures and smaller details to make them actually seem big, while shuttles don't really need lines of lights along the side that make them look a couple hundred meters long.
Hermia wrote:For me its just general ship design (art direction) that is wrong.
Ships where the basic hull is not symmetrical = Ugly to humans Ships with weird thruster placements = Mechanically incorrect, ugly Ship skins with too many windows = Scale problem as previously mentioned Ship spot lights = Constantly beam with inconsistent directions
Most of the unfortunates are legacy designs from 2003. Funny how designs after launch tend to follow the rules better. So yeah, would be nice to have the old hulls updated, the MOA (an extraordinarily ugly ship) should be first in line. I agree with most of this as well. I'm still flip-flopping on which ship line to fly this time around, as most of them really annoy me, and I don't know which I can see myself flying without going insane (though, to be honest, this game has helped me take steps away from my love of symmetry... Mechwarrior helped previously). Grandpa Bill: "I remember my uncle Joe who used to go mining, back then it was easy to get black lung, but we called it coughing lung because we really didnt care what color it was, the coughing seemed like it should be in the title since he did so much of it." |

nat longshot
New Eden Inc.
25
|
Posted - 2012.06.05 04:14:00 -
[22] - Quote
Hermia wrote:For me its just general ship design (art direction) that is wrong.
Ships where the basic hull is not symmetrical = Ugly to humans
Ships with weird thruster placements = Mechanically incorrect, ugly
Ship skins with too many windows = Scale problem as previously mentioned
Ship spot lights = Constantly beam with inconsistent directions
Most of the unfortunates are legacy designs from 2003. Funny how designs after launch tend to follow the rules better. So yeah, would be nice to have the old hulls updated, the MOA (an extraordinarily ugly ship) should be first in line.
first off you dont need symmetrical ships in space no air to change the way they handle. Cal ship know this use that fact yes to the eye there ulgy but work quite will in space given there no air to change the way they handle.
As for the windows really who cares have you seen amarr ships have alot less windows then say cal ships for the fact amarr ships have thicker armor witch in turn mean they have less windows to see out of were cal ship are shield tankers with less armor and more windows.
Thruster placement do you now the weight of each part of the ship and the pounds of thrust the thruster gives? 2nd are you someone with the know how to give the statement "mechanically incorrect," your thruster placment can be and will be diffent given your in space and no air.
spotlight really do you really care about that?
|

Svarek
University of Caille Gallente Federation
4
|
Posted - 2012.06.05 04:24:00 -
[23] - Quote
Actually, ships would have to be symmetrical in some respects in space. You would have to take centers of mass and engine placement or strength into account. You can estimate the latter. if appearances aren't deceiving (low thrust - low glow, high thrust - high glow, etc).
It's perfectly plausible that you could have an asymmetric - structurally speaking - ship in space... and you seem to be alluding to this, Nat. But, in my opinion, many of the ships in Eve go beyond this to the point of making you wonder if there's any way they could ever buzz about as they do, being as unbalanced as they are. Grandpa Bill: "I remember my uncle Joe who used to go mining, back then it was easy to get black lung, but we called it coughing lung because we really didnt care what color it was, the coughing seemed like it should be in the title since he did so much of it." |

Hermia
Aliastra Gallente Federation
1
|
Posted - 2012.06.05 04:33:00 -
[24] - Quote
Yeah that's really the point, a lot of ships are asymmetric for the sake of being asymmetric or art direction they call it. Most people swoon over the symmetrical ones, its just telling.
Obviously not not calling out every ship on bad thruster placements, just a few that i can think of would spin in circles if eve had real physics. The frig hull type of stilleto would spin in circles. |

Ginseng Jita
Pator Tech School Minmatar Republic
663
|
Posted - 2012.06.05 04:37:00 -
[25] - Quote
Well for the way an Orca looks I see no way for it to hold a hulk. Unless it is using some sort of quantum physics to shrink the ship three is no place it can physically fit in an Orca. Maybe CCP needs to makethe ORca model a bit bigger and the Hulk a bit smaller. |

Culmen
0utLaw. Northern Coalition.
76
|
Posted - 2012.06.05 04:39:00 -
[26] - Quote
Hermia wrote:
Obviously not not calling out every ship on bad thruster placements, just a few that i can think of would spin in circles if eve had real physics. The frig hull type of stilleto would spin in circles.
The Stilleto is at least moderately symmetrical. If you want a ship that should spin, look at the Crow.
That thing should constantly be spinning left and up. There is a fine line between a post and a signature. |

Johnny Augustus
State War Academy Caldari State
14
|
Posted - 2012.06.05 04:51:00 -
[27] - Quote
Hermia wrote:Ships where the basic hull is not symmetrical = Ugly to humans
Hey now, speak for yourself. I think those asymmetrical ships look awesome, and I like to think of myself as human... |

Hermia
Aliastra Gallente Federation
1
|
Posted - 2012.06.05 04:57:00 -
[28] - Quote
i usually talk in averages.
Fact is this stuff has been mentioned for years. I thought i would sound up today since the CSM managed to pressure the devs into redesigning the silly starter ships. So you never know!
But yes, you probably are human and covet your asymmetry as much as CCP . |

Ginseng Jita
Pator Tech School Minmatar Republic
665
|
Posted - 2012.06.05 05:06:00 -
[29] - Quote
Want to talk fugly ships, look at the Crucifier. That is a fugly ship. |

Ituhata Saken
Blue Republic RvB - BLUE Republic
245
|
Posted - 2012.06.05 05:16:00 -
[30] - Quote
I haven't checked in a while, but I remember I used to get really annoyed by the ship sizes. I can't remember which way it goes, but if you move from a frigate to say, a battlecruiser, when you were in one the size looked fine by reference. But when you hopped in the other, the ships were nearly the same size by reference.
You know what an answer is? It's a terminus -- an end. Answers are fine, but questions are where it's at. Questions bring us closer to understanding, -áthey can start a conversation or spark a revolution. So you might as well start asking... now.-á ~See you on the other side 6/6/12~ |

Nazowa
UK Corp RAZOR Alliance
3
|
Posted - 2012.06.05 05:36:00 -
[31] - Quote
Start with the stations first. Try and calculate how big Jita 4-4 needs to be  |

Minimal Charisma
Padded Sell
5
|
Posted - 2012.06.05 05:39:00 -
[32] - Quote
Nazowa wrote:Start with the stations first. Try and calculate how big Jita 4-4 needs to be 
+1 Just scale x10 and re-skin at higher res would be better than existing. |

Ling Ding Poi
Running with Knives Nexus Fleet
0
|
Posted - 2012.06.05 06:34:00 -
[33] - Quote
Most have probably seen this but for those that haven't... EVE Ship Comparison (Amarr)
and the Gallente edition. |

No More Heroes
GoonWaffe Goonswarm Federation
404
|
Posted - 2012.06.05 06:56:00 -
[34] - Quote
Ginseng Jita wrote:Will this ever be rectified?
Have you ever sat on a Titan in a Rifter surrounded by Maelstroms? It's plenty proportional. . |

Ioci
Bad Girl Posse
183
|
Posted - 2012.06.05 07:32:00 -
[35] - Quote
It all went out the window when they made the Zephyr. There is honest and truly no place to even link in a capsule. http://www.youtube.com/watch?v=cg-_HeVNYOk
Save Derpy! |

Kerist Lafayette
The Lafayette Family
25
|
Posted - 2012.06.05 08:00:00 -
[36] - Quote
nat longshot wrote:machariel is 1,936 m long axis Thanatos 2,276 m long axis Raven 806m long axis.
park a mach along a thanatos the carrier just a hair longer to the size is right park a raven next to a mach the raven is less then half the size of the mach so size in game is right.
Read the stats of the before post something like this know your facts.
The Machariel is the longest bs in the game but its also the fasted bs in game why is that i dont know ask the angel cartel that built it but from what i have read in game Angel ships are built useing joven plains the angels found in old jove systems they now hold. but that what the back story to the angels said.
This is a comma:
,
The comma is your friend. Use it.
This was a message from the Campaign For Not Running Out Of Breath In Your Mind While Reading Forum Posts
|

Rico Minali
Sons Of 0din Fatal Ascension
718
|
Posted - 2012.06.05 08:23:00 -
[37] - Quote
Selinate wrote:what are you talking about? I'm pretty sure they are, perspective is just hard to gain in a game like this...
Park a Megathron next to a Thanatos, then tell me you can fit two of those Megathrons INSIDE the Thanatos.
No, ship sizes are totally borked. Trust me, I almost know what I'm doing. |

Anya Ohaya
School of Applied Knowledge Caldari State
123
|
Posted - 2012.06.05 09:09:00 -
[38] - Quote
The lengths of the ships are about right. The Orca is 1451m long, the Hulk only 509m.
it's the volumes the are odd. The Orca's volume is listed at over 10,000,000m3, but the hulk is a mere 200,000m3. Now with three times the length I'd expect the Orca to be maybe 10 times the Hulks volume, not 50 times.
Also, why does the Orca have a ship maintenance bay that's a mere 1/25th (4%) of it's total volume??? |

Rushnik
Anhalter's Minions
1
|
Posted - 2012.06.05 11:43:00 -
[39] - Quote
Barbelo Valentinian wrote:Ginseng Jita wrote:Will this ever be rectified? One thing that particularly bugs me is that sometimes you get small ships with tons of windows giving an impression of large size, then you get large ships with fewer windows but they're bigger, making the ship look relatively smaller. But then again, using windows to indicate scale is itself a bit of a fail (see virtually all the space stations).
They can't make smaller windows on bigger hulls because the resolution of the texture is on all ships the same. Make them smaller on bigger ships -> you can't really see them anymore. Make them bigger on smaller ships -> not with the current texture resolution, you'd expect detail that isn't there.
Svarek wrote:Actually, ships would have to be symmetrical in some respects in space. You would have to take centers of mass and engine placement or strength into account. You can estimate the latter. if appearances aren't deceiving (low thrust - low glow, high thrust - high glow, etc).
It's perfectly plausible that you could have an asymmetric - structurally speaking - ship in space... and you seem to be alluding to this, Nat. But, in my opinion, many of the ships in Eve go beyond this to the point of making you wonder if there's any way they could ever buzz about as they do, being as unbalanced as they are.
This is absolutely correct. And I want to add another thought: How do some ships magically turn in EVE?
You'd need side thrusters for a 90-¦ turn. I have nothing against asymmetry but some ships just don't look believable.
Anyway, what bothers me the most is the proportions of the turret size to the ship and the wacky turret placement. It looks like the design of the ship is done before you'd even know its stats and exact turret amount, with margins for navy and T2 versions.
I adress this here. Its not exactly a new idea, but as they are reworking some models right now I figured to propose the idea of a complete overhaul over the years, because as it is now they are only fixing it up. Maybe they will consider changing some 'odd' ship designs to a bit less odd ones. With some ideas I could improve my proposal.
|

Oraac Ensor
School of Applied Knowledge Caldari State
10
|
Posted - 2012.06.05 13:30:00 -
[40] - Quote
I've never been bothered about ship proportions apart from those 'Ships of EVE' posters you can get, where the Thrasher is four times the size of a cruiser.
What gets to me is that a jetcan has more than 7 times the capacity of a GSC, but when you see them together in belts the GSC is 4 times the size of the jetcan. |

Jett0
Team Kitty Choke Slam
122
|
Posted - 2012.06.05 16:21:00 -
[41] - Quote
Coming to a V4'd EVE near you? Occasionally plays sober |

Abdiel Kavash
Paladin Order Fidelas Constans
548
|
Posted - 2012.06.05 16:31:00 -
[42] - Quote
I want to know which pocket dimension an SMA can store a freighter in. Or even how exactly it gets inside. |

Covert Kitty
SRS Industries SRS.
197
|
Posted - 2012.06.05 16:45:00 -
[43] - Quote
I agree, the mach is a great example of this. Enormous ship physically, but the fastest most agile bs. |

Forum Clone 77777
State War Academy Caldari State
5
|
Posted - 2012.06.05 17:16:00 -
[44] - Quote
Covert Kitty wrote:I agree, the mach is a great example of this. Enormous ship physically, but the fastest most agile bs. But if you look at the info on it, it says its a Jove design discovered by the Angel Cartel, could be a valid reason why its more agile and faster than smaller ships of its class. |

Winston Wolverbadger Nimrodican
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.06.05 17:39:00 -
[45] - Quote
Yea....so tell me why the Providence is covered on top by thick ass armor but has zero underneath. The design engineer should be shot. |

stoicfaux
1091
|
Posted - 2012.06.05 17:51:00 -
[46] - Quote
nat longshot wrote: The Machariel is the longest bs in the game but its also the fasted bs in game why is that i dont know ask the angel cartel that built it but from what i have read in game Angel ships are built useing joven plains the angels found in old jove systems they now hold. but that what the back story to the angels said.
The Mach is huge because it is mostly hollow which makes it buoyant in Eve's submarine physics. Things that float really want to float "up" but since there is no "up" in space, the Mach becomes the equivalent of an ADD/ADHD child strung out on meth stuffed into a straight jacket and forced to lie still on a bed of nails. This "is buoyant but not allowed to be buoyant" pensive energy is what gives the Mach its great agility and speed.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

stoicfaux
1091
|
Posted - 2012.06.05 17:53:00 -
[47] - Quote
Winston Wolverbadger Nimrodican wrote:Yea....so tell me why the Providence is covered on top by thick ass armor but has zero underneath. The design engineer should be shot. Transparent aluminium armor.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Abdiel Kavash
Paladin Order Fidelas Constans
548
|
Posted - 2012.06.05 17:56:00 -
[48] - Quote
Winston Wolverbadger Nimrodican wrote:Yea....so tell me why the Providence is covered on top by thick ass armor but has zero underneath. The design engineer should be shot.
Those design patterns indicate two-dimensional thinking. |

Svarek
University of Caille Gallente Federation
7
|
Posted - 2012.06.05 19:42:00 -
[49] - Quote
Abdiel Kavash wrote:Winston Wolverbadger Nimrodican wrote:Yea....so tell me why the Providence is covered on top by thick ass armor but has zero underneath. The design engineer should be shot. Those design patterns indicate two-dimensional thinking.
KHAAAAAAAAAAAAAAAAN Grandpa Bill: "I remember my uncle Joe who used to go mining, back then it was easy to get black lung, but we called it coughing lung because we really didnt care what color it was, the coughing seemed like it should be in the title since he did so much of it." |

Ituhata Saken
Blue Republic RvB - BLUE Republic
253
|
Posted - 2012.06.05 19:47:00 -
[50] - Quote
Svarek wrote:Abdiel Kavash wrote:Winston Wolverbadger Nimrodican wrote:Yea....so tell me why the Providence is covered on top by thick ass armor but has zero underneath. The design engineer should be shot. Those design patterns indicate two-dimensional thinking. KHAAAAAAAAAAAAAAAAN
No..... No, you can't get away! From hell's heart, I stab at thee. For hate's sake, I spit my last breath at thee. You know what an answer is? It's a terminus -- an end. Answers are fine, but questions are where it's at. Questions bring us closer to understanding, -áthey can start a conversation or spark a revolution. So you might as well start asking... now.-á ~See you on the other side 6/6/12~ |

Mastin Dragonfly
No Point of Dispute Point of Dispute
5
|
Posted - 2012.06.05 20:22:00 -
[51] - Quote
Rushnik wrote:Anyway, what bothers me the most is the proportions of the turret size to the ship and the wacky turret placement. It looks like the design of the ship is done before you'd even know its stats and exact turret amount, with margins for navy and T2 versions.
I get very annoyed at most ships with an uneven amount of turrets, it always looks like crap, for instance the Harbinger, the Machariel and with the new launcher models the Sacrilege also went down the drain. |

Corina Jarr
Spazzoid Enterprises Purpose Built
806
|
Posted - 2012.06.05 20:37:00 -
[52] - Quote
A note on "thruster" placement.
The visual thrusters in EVE aren't thrusters. They are exhaust. Same as the pipe on the rear of a car. EVE propulsion is non Newtonian, so from that standpoint, shape doesn't matter.
Moa is still ugly though... wonder why it looks like a chicken with a briefcase. |

Haldor Rune
State War Academy Caldari State
62
|
Posted - 2012.06.05 20:41:00 -
[53] - Quote
Corina Jarr wrote:Moa is still ugly though... wonder why it looks like a chicken with a briefcase. Because the Caldari are very business-minded, so it'd just be silly if the chicken didn't have a briefcase.
|

stoicfaux
1091
|
Posted - 2012.06.05 20:48:00 -
[54] - Quote
Haldor Rune wrote:Corina Jarr wrote:Moa is still ugly though... wonder why it looks like a chicken with a briefcase. Because the Caldari are very business-minded, so it'd just be silly if the chicken didn't have a briefcase. But in a world of networked PDAs, what would one need a briefcase for?
/develop_sudden_paranoia_about_space_chickens
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Covert Kitty
SRS Industries SRS.
198
|
Posted - 2012.06.05 21:01:00 -
[55] - Quote
stoicfaux wrote:Winston Wolverbadger Nimrodican wrote:Yea....so tell me why the Providence is covered on top by thick ass armor but has zero underneath. The design engineer should be shot. Transparent aluminium armor.
Don't be silly, it's protected by god and the promise of divine retribution carried out at the hands of the Amarrian faithful should anyone try to harm it.
|

Indahmawar Fazmarai
769
|
Posted - 2012.06.05 21:09:00 -
[56] - Quote
There are two schools in the art of designing fantasy starships:
- Function makes the shape. - Shape it and f... function!
Guess to which school belong EVE starships... EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |

Rushnik
Anhalter's Minions
1
|
Posted - 2012.06.05 21:30:00 -
[57] - Quote
Then why don't we change that a lil bit? Should't be to hard.. we have infinite time. |

Cavel Avada
Imperial Shipment Amarr Empire
12
|
Posted - 2012.06.05 21:35:00 -
[58] - Quote
Haldor Rune wrote:Corina Jarr wrote:Moa is still ugly though... wonder why it looks like a chicken with a briefcase. Because the Caldari are very business-minded, so it'd just be silly if the chicken didn't have a briefcase.
I lol'd. Funniest thing I've read all day. |
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