Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 .. 21 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Deva Blackfire
Viziam
|
Posted - 2009.09.18 11:57:00 -
[271]
AF can kill light drones fast enough not to die from them. Even ceptors can do this (but its a bit more tricky).
|
M Blanc
|
Posted - 2009.09.18 12:18:00 -
[272]
Originally by: Jack Jombardo Any ship with some light drones and decent drone skill will kill a AF equal if bonus AB or not.
Webed AB AS might be 500 m/s. No prob for light drones.
With T2 afterburners, all L5 skills, and no speed-affecting mods/implants:
A jag (fastest AF) will do ~1.5 km/s, overheat to ~2 km/s, and do 800 m/s when webbed and overheated A Harpy (slowest AF) will do ~1.2 km/s, overheat to ~1.6 km/s, and do around 650 m/s when webbed and overheated
A jag with a deadspace AB, speed mods, and a snakeset will, with the proposed changes, comfortably break 2 km/s without overheating; pair that with capless guns and a capless tank, and you have a very good heavy tackler indeed. This is not the end of the world.
|
Lugalzagezi666
|
Posted - 2009.09.18 12:21:00 -
[273]
I see here that some ppl here realy want to fly op afs /jag will be king because of speed, capless weapons and utility high to fit nos/ and fullfil their solo pvp dreams.
I say ok... but few things must be changed, or some ships/ship classes/weapon systems will become completely useless against them.
- rockets - i believe devs are already working on it - standard missiles - if they wont get some boost, they will be completely useless against afs /if the get boost will they be op against other frigs? imo yes/ - hmls/hams - keep in mind that turret ship will be able to neut af to shut down scram, use mwd to lower angular velocity and get some good hits, but missiles will still hit for lol damage
Originally by: Opertone Jaguar vs aml Cerberus...
This says alot...
- btw good luck neuting competent af pilots that will fit nos or cap booster /or both lol/ and dont even dream about single flight of light drones as a viable defence from afs - neuts, web + drones and they still will be able to run most of the time because of low cap requirements on ab + nos
- all this thing matter only for solo/very small gang ofc, cloud of light drones will always murder afs, as well as multiple webs and multiple ships, because you simply cant avoid fire from all of them /if they are not stupid/
|
Wensley
Minmatar The Tuskers
|
Posted - 2009.09.18 12:27:00 -
[274]
I honestly don't understand what deficiency you're trying to fix here. AFs are highly effective as they are. Its not their job to be primary tackle but to deliver the pain instead. They can already dogfight against all ships of similar size and many larger ships. Good tanks and small weapons let them dispatch drones before settling into their main course.
Could we not just have had a tracking bonus instead? AFs already have sub-par tracking. With this speed boost its only going to be worse.
Read my Piracy Blog
|
RedSplat
|
Posted - 2009.09.18 13:04:00 -
[275]
Of course there is a benefit coming from this...
Minmatar Buff \o/
A race supposed to hold the field as far as small fast ships....does.
I retract ALL my concerns about the AB bonus- provided it stays on the Jag.
Don't care what you do to the other AF's, just get your filthy mits away from my new Jag.
About damn time we got some love
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
|
zombiedeadhead
Minmatar Brutor tribe
|
Posted - 2009.09.18 13:49:00 -
[276]
Edited by: zombiedeadhead on 18/09/2009 13:50:41
Originally by: Wensley I honestly don't understand what deficiency you're trying to fix here. AFs are highly effective as they are. Its not their job to be primary tackle but to deliver the pain instead. They can already dogfight against all ships of similar size and many larger ships. Good tanks and small weapons let them dispatch drones before settling into their main course.
Could we not just have had a tracking bonus instead? AFs already have sub-par tracking. With this speed boost its only going to be worse.
Exactly.
|
Ivanna Nuke
Daralux
|
Posted - 2009.09.18 14:11:00 -
[277]
Just done some fleet flying with an ishkur, and wow, such a change for the better.
The whiners can really go stfu, never had so much fun on EVE as I had with my ishkur over this past hour.
Excellent change.
|
Deva Blackfire
Viziam
|
Posted - 2009.09.18 14:15:00 -
[278]
Originally by: Ivanna Nuke Just done some fleet flying with an ishkur, and wow, such a change for the better.
The whiners can really go stfu, never had so much fun on EVE as I had with my ishkur over this past hour.
Excellent change.
Give me death ray for crusader so i can say: "never had so much fun on EVE as I had with my crusader over this past hour."
fun for you =/= balanced. And this is balance thread now "how much fun i can get by using overpowered ship".
|
Kallana Wren
|
Posted - 2009.09.18 14:34:00 -
[279]
Originally by: Hirana Yoshida
Originally by: Grytok Ishkur with AB and active perma-tank goes some 1200 m/sec (CY-1 hardwiring included). A Jaguar fitted to actually kill something (only 1x Overdrive II + CY-1 and Zor's Hyperlink) does some 1500m/sec. These speeds are not that overwhelming and far from overpowered imho. The speeds are just fine now, to make AFs a little more useful.
Considering that those speeds are equal to or greater than MWD cruisers that is not fitted for speed I would say it is way over the top. You even had a perma-rep going ..
Wont even bother with BC/BS because they are snails in comparison.
To catch a MWD cruiser current frigs have to use MWD themselves, thereby blowing their cap and sig all to hell. Without those penalties the combination of speed, tank and damage will just make them far too powerful when compared to other ships.
Not as bad as I had feared, but I don't really see the difference in falling only 500m instead of 700m, the outcome is the same.
I'm sorry, but in the quiet words of the virgin Mary, Please come again? Bellicose does 1750 m/s with a tech II mwd and no speed mods.
|
Deva Blackfire
Viziam
|
Posted - 2009.09.18 14:51:00 -
[280]
Originally by: Kallana Wren
I'm sorry, but in the quiet words of the virgin Mary, Please come again? Bellicose does 1750 m/s with a tech II mwd and no speed mods.
AFAIK minmatar cruisers are one of fastest. Ishtar does around 1,4km/s, cerb around 1,3km/s (+-100m/s cant remember exact values). So MWD hacs end around 1,3-1,5km/s. What are speeds of AB AFs? 1,2-1,5km/s? Even AB HAC cant keep up with MWD BS. So yeh its another reason why its wrong. Breaks typical AB vs class higher MWD ship game.
|
|
Vyktor Abyss
Gallente The Abyss Corporation
|
Posted - 2009.09.18 14:59:00 -
[281]
Completely agree with you Deva, HACs need an AB bonus too.
|
Deva Blackfire
Viziam
|
Posted - 2009.09.18 15:00:00 -
[282]
Originally by: Vyktor Abyss Completely agree with you Deva, HACs need an AB bonus too.
Exactly what ive been saying. Give AB bonus to HACs too. Then in 1-2 years create "speed rebalance patch" to fix the "issues that noone earlier predicted".
|
Dennard
Caldari Northern Cross Enterprises
|
Posted - 2009.09.18 15:12:00 -
[283]
i see this topic is filled with LAMERS who can't fly or buy AFs and are just jealous cause they get owned in their lolfit ships by them looks like i will hhave to test the changes myself thanks to all who posted constructive feedback and no thanks to you LAMER EFT warriors
ASSAULT FRIGATES WILL PROVAIL! ------------------------------------------------------------------------------------------------------------------------------------------------------
|
Cornette
Gallente Black Screen of Death Huzzah Federation
|
Posted - 2009.09.18 16:08:00 -
[284]
I given this a serious thought over and I believe now that AF's will be overpowered with this new speedbonus.
It would be better if you boosted Afterburners as a whole with 10-15% instead because there is other ships/setups that benefit from fitting AB's for both general use and situational.
Instead AF's could do with a small hp increase and faster warp speed and some minor tweaks for some of them, instead of a big "fix" tacked on that later will have to be corrected because its OP.
|
Liang Nuren
The Hull Miners Union Gentlemen's Club
|
Posted - 2009.09.18 16:20:00 -
[285]
Originally by: Deva Blackfire Uh, no.
Deva, have you actually logged on and tried out this stuff you're saying? I did, and I had no trouble dispatching AFs in ships that you are saying are "totally screwed" or "are very likely to die".
Do I think 75% AB boost is the way to go with the missing bonus? No, not especially. But as it stands, AB AFs are pretty ineffective (even if I see them regularly). Something needs to be done if that's their intended role.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Soporo
Caldari
|
Posted - 2009.09.18 16:58:00 -
[286]
Quote: Deva, have you actually logged on and tried out this stuff you're saying? I did, and I had no trouble dispatching AFs in ships that you are saying are "totally screwed" or "are very likely to die" -Liang
Well, it's obvious you didnt try in a cerb, or caracal. Or is it fine that these changes will compeltely invalidate dedicated anti-frig light missile ships?
|
Liang Nuren
The Hull Miners Union Gentlemen's Club
|
Posted - 2009.09.18 17:42:00 -
[287]
Originally by: Soporo Edited by: Soporo on 18/09/2009 17:41:05
Quote: Deva, have you actually logged on and tried out this stuff you're saying? I did, and I had no trouble dispatching AFs in ships that you are saying are "totally screwed" or "are very likely to die" -Liang
Well, it's obvious you didnt try in a cerb, or caracal. Or is it fine that these changes will compeltely invalidate dedicated anti-frig light missile ships?
As for many of the others claiming light Drones will "drive em off" people obviously don't know how fast an AF can kill drones, as noted by some guy earlier.
The biggest amazement to me is how they could come up with this uber af ab idea at all. I mean barring complete ignorance/foresight of what it will do to missile boats designed to kill frigs It does nothing to help the sucktastic AF's problems and just makes the popular/good ones that much better.
Do devs even fly any missile ships? They must not, otherwise this is the first thing that would have been an OBVIOUS ramification of uber AB Frigs, even before tests. If they DO fly them and know about them it must be that they don't give a sh*t and think it's fine that the Cerb, Caracal, and any other light missile ship becomes useless. Which one is it?
Having missiles is not a license to freely wtfpwn all frigates.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Hiroshima Jita
|
Posted - 2009.09.18 19:20:00 -
[288]
The vagabond called. He wants a 75% bonus to speed too. He says its OK if it has to be an afterburner speed bonus.
|
Agallis Zinthros
Altruism. Minor Threat.
|
Posted - 2009.09.18 19:22:00 -
[289]
Sounds amazing. Now if I could just get better dps with my vengeance...or an extra mid on my retribution..These changes would work very, very well. It's not piracy, its surprise PVP. |
Deva Blackfire
Viziam
|
Posted - 2009.09.18 19:37:00 -
[290]
Originally by: Liang Nuren
Having missiles is not a license to freely wtfpwn all frigates.
Actually having light missiles (used from assault launchers) + target painter + flare(s) + web + booster IS a license to kill all frigates that dare to enter web range. If this is not a license then what else do you propose for missile ship? Pray that frigate stops and self-destructs?
eve is and always was rock-paper-scissors. frigs are paper, AML + above mods are scissors. But in this case you are creating scissors-resistant ship.
And as for previous posts - no i didnt try them out yet, my sisi client is a bit screwed. I did however fly AB frigates for quite a while already on TQ and i did solo cerbs and drakes using normal AB bomber + know how light missiles hurt/should hurt. And rest boils down to simple mathematics. same speed as i got in bomber (bigger radius) non-webbed given to AF is enough to be resistant to all missiles. Bigger speed (and AFs will have bigger speeds than bombers coz they are naturally faster) means almost invulnerability. Which was already confirmed by test posted earlier.
And no, some changes dont even need to be tested "live", they can be "eft warriored". If ship does 100dps to frigate and suddenly its speed doubles he will do (more-less, cba to enter into maths now) half the damage. Which can as a result enter "invulnerable" area. As shown earlier, again.
Plus AB ceptors are more-less what CCP is proposing to do with AFs (minus tank plus some speed). And AB ceptors can already solo the HACs listed above (hell i did almost solo zealot in rocket malediction - unfortunately guy had medium neut from old 4 gun 5hislot fitting and ran on 10% armor).
|
|
Soporo
Caldari
|
Posted - 2009.09.18 19:51:00 -
[291]
Originally by: Liang Nuren Edited by: Liang Nuren on 18/09/2009 17:58:55
Originally by: Soporo Edited by: Soporo on 18/09/2009 17:41:05
Quote: Deva, have you actually logged on and tried out this stuff you're saying? I did, and I had no trouble dispatching AFs in ships that you are saying are "totally screwed" or "are very likely to die" -Liang
Well, it's obvious you didnt try in a cerb, or caracal. Or is it fine that these changes will compeltely invalidate dedicated anti-frig light missile ships?
As for many of the others claiming light Drones will "drive em off" people obviously don't know how fast an AF can kill drones, as noted by some guy earlier.
The biggest amazement to me is how they could come up with this uber af ab idea at all. I mean barring complete ignorance/foresight of what it will do to missile boats designed to kill frigs It does nothing to help the sucktastic AF's problems and just makes the popular/good ones that much better.
Do devs even fly any missile ships? They must not, otherwise this is the first thing that would have been an OBVIOUS ramification of uber AB Frigs, even before tests. If they DO fly them and know about them it must be that they don't give a sh*t and think it's fine that the Cerb, Caracal, and any other light missile ship becomes useless. Which one is it?
Having missiles is not a license to freely wtfpwn all frigates.
-Liang
Ed: I want to be clear that I have a max skill Caldari missile pilot. I'm not totally in favor of the 15%/lvl AB boost, but there's alot of hysterics from people that HAVE NOT TRIED IT.
Answer the question: Do you believe that ALL anti-frig light missile platforms in the entire game should be completely useless against AB'ing AF's (which these current changes will do? Which in practice means all frigs you encounter because no one will bother with t1 frigs.
I'm not talking about wtfpwning frigs, I'm talking about the most deadly light missile anti-frig platform becoming USELESS for that task. Like there's no medium between wtfpwning and lol-bend-over-missile-boy? Try harder.
|
Kahega Amielden
Minmatar Suddenly Ninjas
|
Posted - 2009.09.18 19:52:00 -
[292]
The problem with the AB fix is that it assumes that all AFs are flown equally.
For example, take a look at the following skirmish Harpy fit.
[Harpy, Skirmish] Magnetic Field Stabilizer II Magnetic Field Stabilizer II
1MN MicroWarpdrive II Small Shield Booster II Small Capacitor Booster II, Cap Booster 200 Initiated Warp Disruptor I
125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot]
Anti-EM Screen Reinforcer I Core Defence Field Extender I
15-18km range and 2125 m/s allows it to stay at its optimal range and deliver good DPS while remaining outside of web/scram range. If you read the ship description, it's described as a "long-ranged support frigate".
Unless you're telling me that I should put an AB on my skirmish (long-range) fit (which would totally remove my ability to control range and thus make the fit useless against any frig with a MWD), then the AB bonus is just dumb.
there are good reasons and situations to use MWDs and ABs on AFs. There's absolutely no reason to "force" ABs on them all.
if you really must boost AFs (and I'm not convinced they need boosting), then give them ship-specific bonuses tailored to the individual ship.
|
Soma Khan
|
Posted - 2009.09.18 20:09:00 -
[293]
I am flying my AF with my choice of modules and I want the 4-th bonus to benefit my setups!
And **** everyone else. ___
|
Uncle Smokey
|
Posted - 2009.09.18 20:22:00 -
[294]
if this goes live.. Stabber! \o/ |
Vhedrish Nell
|
Posted - 2009.09.18 22:10:00 -
[295]
Speed in general is an issue in this game. I had been gone for 2 years and came back in part because of how I heard the nano nerf was going to "ruin the game." I wish! Unfortunately, the nano nerf didn't go nearly far enough. And I think looking at assault frigates and giving them an afterburner bonus to make them more viable is the result of some serious tunnel vision.
So much of the strategy of this game (including sniper HAC gangs) is still predicated upon the general superiority of fitting a MWD over an AB. The change that needs to be made is across-the-board, not just to assault frigates. A "typical" frigate with an AB should be somewhat faster than the "typical" cruiser with a MWD. Likewise, cruiser to bc/battleship. I feel the only class-wide speed bonuses should remain with inties and their MWD sig bonus simply because that's the class of ship you expect to run out and grab something at 200km instead of 30km.
Speed needs to be viewed as an issue of speed in the game, not as a parameter to tweak for an issue of a single class of ships. There are simply too many consequences. E.g., if AF get the proposed AB bonus, how much deeper have you made the hole you're going to have to pull Electronic Attack Frigs out of to make them viable?
|
Liang Nuren
The Hull Miners Union Gentlemen's Club
|
Posted - 2009.09.19 01:05:00 -
[296]
Originally by: Vhedrish Nell Speed in general is an issue in this game. I had been gone for 2 years and came back in part because of how I heard the nano nerf was going to "ruin the game." I wish! Unfortunately, the nano nerf didn't go nearly far enough. And I think looking at assault frigates and giving them an afterburner bonus to make them more viable is the result of some serious tunnel vision.
So much of the strategy of this game (including sniper HAC gangs) is still predicated upon the general superiority of fitting a MWD over an AB. The change that needs to be made is across-the-board, not just to assault frigates. A "typical" frigate with an AB should be somewhat faster than the "typical" cruiser with a MWD. Likewise, cruiser to bc/battleship. I feel the only class-wide speed bonuses should remain with inties and their MWD sig bonus simply because that's the class of ship you expect to run out and grab something at 200km instead of 30km.
Speed needs to be viewed as an issue of speed in the game, not as a parameter to tweak for an issue of a single class of ships. There are simply too many consequences. E.g., if AF get the proposed AB bonus, how much deeper have you made the hole you're going to have to pull Electronic Attack Frigs out of to make them viable?
Hi, I'm Minmatar, and you're trying to **** up my role in the game. Can you please stop?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Nyx Spire
|
Posted - 2009.09.19 05:22:00 -
[297]
I know its a bit deep in the thread. but what about other idea's for roles.
-maybe tractor beams allow AF's to pull enemy ships based on a speed based on mass
e.e you fleet has a ship webbed scrammed hes going back to the gate af engages tractor beams pulls enemy ship away from gate
-how about a bump AF gets bonuses from bulk heads and armor plate with out the agility draw backs. is able to do a reasonable bump on a bs but still bounces off a dread or anything bigger.
it seams like it should be a brick with rockets attached to it, maybe in it bumping it can do damage to said bumped ship
-perhaps they should be under gun EWAR/tacklers reduce their faction ewar type range but buff the crippling effect. also mix it up again give gallente target painting minmitar tracking disruption amarr ecm and caldari sensor damp
e.g ishkur AB's under the range of guns scrams the ship orbits at 2700km he turns on his target painter. instead of it having a 90km range + fall off it now has a 20km range and it ups the targets sig radius by 70% more than it normally would making battle ships able to hit nav com warrior 2's
or a jaguar able to disrupt auto cannons so efficiently any ship wishes it had a smart bomb or a gallente drone bay
- maybe they should be able to fit medium guns each factions short range variant gallente fits medium blasters, minmitar medium auto cannon's amarr pulse's
- how about power grid cpu reduction on armor plates and or reductions on cap cost of armor repairs. again adding to the thought that this thing is a little brick power house.
- maybe a new mid or high slot mod needs to be added to the game that can only be fit to Af's
-bring back mines we arnt talking missles here we are talking anaconda mines being able to drop proximity mines on a gate gate behind you and a bubble and warping onto camp another gate, and watch the kill mails rock up from those sneaking up behind you or those that get through the camp on low health and land smack dab in the middle of a mine field. just limit them to 20 or so per system per alliance. but up the damage a bit and or radius. your not adding to much pressure on the grid and or system cpu their arnt 400 mines sitting on a gate.
- how about Af's jump through gates differently they can activate gate at 40 km away. and while cloaked on the other side they can place them selves any were 40km away from gate.
going on the "assault" word here. lets break down standard doors in game be tactical. yeah their is gate camp on other side of gate do we have eyes no jump in a AF it hacks the start gate and tweaks some numbers suddenly you have eyes in the system out side of the bubble maybe right next to the best possible primary target
-maybe assault is the word we are looking for in this. perhaps damage types go strait to hull down to minimum 1%
or they have a -200% sig radius vs pos guns and can penetrate pos shields and target within pos shields. are able to shoot pos and damage its hull not its shields not its armor
-backwards damage AF assault frigates take damage off enemy hull to 1% then enemy armor to 1% then shields until the last 3% then enemy goes pop. kind of a meet your team in the middle kind of deal
perhaps all they ever do is take damage off of enemy hulls or a percentage of damage off of enemy hulls
-lets look at turtle AF perhaps it gets a 99% reduction to triage module or a variant of it were if a AF is targeted it can pop up a near impenetrable field yeah the enemy can keep pounding on it and waste time while the rest of the fleet tear them a new one or they can move onto a new target. a bunch of AF's coming in and out of turtle mode as a gang is going to annoy the crap out of the enemy they will have to reassess the battle field. do you make your BS's waste time locking a near no sig ship motionless ship to melt it only to have it come out of turtle and take off again
i am going to send this running out of room and dont want to crash and lose it
|
Nyx Spire
|
Posted - 2009.09.19 06:27:00 -
[298]
Edited by: Nyx Spire on 19/09/2009 06:29:20 serious if i could **** in a dev's ear right now. id say the AB boost is nice but how about allowing AF's to use triage modules. just running some numbers.
Assault Ship skill bonus: blah blah blah race/ship bonuses. 75% armor or shield increase when triage is activated per lvl
Role bonus 99.99% reduction to triage Powergrid -" 10 power grid" 75% reduction to CPU -"25 cpu" 99% reduction in strontcath usage -"5 stront a minute" 90% reduction in time/activation -"60seconds" 90% reduction in delay -"2-5 second delay before hp adjust"
obviously it cant use capital size repairs so it cant do logistics' work while its activated, out side sources cant repair it. but it can keep its self up and active tank inc damage. it can quickly drop in and out of triage when and if it
needs at 5 stront. does it need to stay in triage for a minute prolly not numbers could use tweaking.
so with a plate, repair, dc, trimark rig combo your looking roughly around 13,483EHP on a ishkur at lvl 5 engage triage module your now looking at a 10k hp increase per AF lvl on a single solid motionless brick drifting through space based on its last know velocity and mass. that's 64044EHP on a rapidly decreasing velocity target with small armor repairs. that's about 30k less than your average t2 tanked bs/dominix with out rigs.
its repairing every 2.2 seconds at 160 hp or if overloaded that every 1.9 seconds for 176hp duel repair over loaded ripping through cap boosters every 1.9 seconds 352hp
it is manageable dps to break the tank on it its equal to a tanked BS fielding a medium repairer. a BS would melt it in seconds if it stayed in triage mod too long, give our take lock time a few volleys, in or out of triage mod the enemy's still going to be progressively breaking its tank. no ones going to sit their and repair that many hp that's 400 ticks, at a tick every 2 seconds. its not so bad its 3 minutes. can your cap hold out can your strontium. can you hold out can the enemy hold out. or is it safer and easier or more risky to leave triage try to escape. or ignore the AF when in triage and move onto another target..it has to come out some time.
|
Kahega Amielden
Minmatar Suddenly Ninjas
|
Posted - 2009.09.19 07:05:00 -
[299]
Quote: I am flying my AF with my choice of modules and I want the 4-th bonus to benefit my setups!
And **** everyone else.
Read the ****ing description of the ship
|
Jack Jombardo
Amarr
|
Posted - 2009.09.19 10:58:00 -
[300]
Originally by: M Blanc
Originally by: Jack Jombardo Any ship with some light drones and decent drone skill will kill a AF equal if bonus AB or not.
Webed AB AS might be 500 m/s. No prob for light drones.
With T2 afterburners, all L5 skills, and no speed-affecting mods/implants:
A jag (fastest AF) will do ~1.5 km/s, overheat to ~2 km/s, and do 800 m/s when webbed and overheated A Harpy (slowest AF) will do ~1.2 km/s, overheat to ~1.6 km/s, and do around 650 m/s when webbed and overheated
A jag with a deadspace AB, speed mods, and a snakeset will, with the proposed changes, comfortably break 2 km/s without overheating; pair that with capless guns and a capless tank, and you have a very good heavy tackler indeed. This is not the end of the world.
I spoke about non overheated speed and as a solo AF with perma overheat will very soon a non-AB AF, it will die even faster ;) And even 650 to 800 m/s are absolut no problem for any light drone to catch and kill. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 .. 21 :: one page |
First page | Previous page | Next page | Last page |