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Thread Statistics | Show CCP posts - 2 post(s) |

HeliosGal
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Posted - 2009.09.16 10:02:00 -
[91]
I think these changes are part of the wider scheme of things, we have seen changes to capital ships, faction and pirate faction ships ( still no BC or destroyer variants yet) now we are seeing afs going faster i see a trend emerging here.
NOw if this patch is once again CCP putting a pvp focus at the expense of PVE side of things then we should expect in the next few days to see changes to Cruisers and t2 cruisers , battlecruisers and perhaps destroeyers.
It will be interesting id lean on a 7.5% speed boost and a small tracking bonus on most ships but time will tell ( perhaps ceptors are going to get some love to)
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Cpt Branko
Beyond Divinity Inc Beyond Virginity
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Posted - 2009.09.16 10:07:00 -
[92]
Originally by: Hirana Yoshida Giving AFs a bonus that not only makes them overpowered in relation to all larger hulls, but also conflicts with one of the few classes that actually have a defined role (ie. Interceptors), all the while restricting fitting choice is just bad/lazy design.
A much better way would be to split them up into combat/utility roles and assign bonuses based on that: Retribution, Enyo, Harpy, Wolf - partial ewar immunity. Make them the close heavy tackle and Recon killers. Vengeance, Ishkur, Hawk, Jaguar - ability to fit expanded probe launcher for tanked probing tackle. Or perhaps bonuses to RR or similar.
Give them a distinct role rather than just poaching one from another class and making them unkillable, griefing nano-boats. Make them matter so that FCs can honestly say "yes, bring your AF we need it" and we pilots have choice.
This tbh. Gives them a sensible and interesting extra role, and useful in most gangs. If people insist they actually need something, which I'm not sure I can agree with.
The proposed changes give them no role outside of "nano+gank+tank", eliminating the current weakness of AB AF: the lack of speed meaning you needed to get that scrambler on a target somehow (which is reasonable, given you can actually fit a MWD on it and negate it, at a fitting/cap cost).
Consider that preety much because of the AFs with scramblers, neuts are now considered mandatory on any mid-sized PVP ship (ECM drones being a second counter if you couldn't spare a slot for a neut), as non-neut fits tend to die horribly (or avoid being scrambled vs a AB AF and kite it, if possible - risky option though and often dead vs MWD fits).
I'd say when a certain ship class forces all ships to counterfit or fail, that boosting it to reduce the number of viable counters and reduce their downsides is not really called for.
Given how often they're seen in space (I swear that every third ship I see is a AF) I don't really see the need for any boost, much less giving them a free MWD.
It already has intristic advantages over larger ships; they're harder to catch and tackle; they lock faster; they move faster, etc. Much better tacklers, much easier and safer to roam in and so on. The only current downside of the AF is cost - but really, all T2 costs are silly post-moongate.
OP in relation to eg, HACs, which have to contend with the same (in some cases actually lower) speed AND dread-like sig radius at the same time plus cap issues running said MWD? You bet.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Kadesh Priestess
Scalding Chill
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Posted - 2009.09.16 10:07:00 -
[93]
Edited by: Kadesh Priestess on 16/09/2009 10:09:07
Originally by: Xenophanes Colophon If it gives a huge tactical advantage how is it "******ed"? Also if you operate within scram range how would an ab fit be "******ed"?
Because iterceptor must be fast - otherwise it's just slowpoke. I lol at these alot when catch them when flying beamsader. ******ed inties deserve ******ed death.
Originally by: Xenophanes Colophon I overload all the time to close/maintain distance so I can't really argue with that, but if the long range tackler is actually paying attention wouldn't you expect it to be quite a bit harder to run down?
Yep, he also want to survive the battle. Noone gives you 100% guarantee that you'll kill given long-range tackler, but to me it seems that chances are higher than 90% when using pulsader.
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HeliosGal
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Posted - 2009.09.16 10:47:00 -
[94]
reduce the ab bonus to 7.5% and give a 3% extra bonus to resists
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Deva Blackfire
Viziam
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Posted - 2009.09.16 10:48:00 -
[95]
Edited by: Deva Blackfire on 16/09/2009 10:49:45 I must agree with Cpt Branko.
The issues i see:
- totally screwing missile system - being mostly immune to webs (single web dropping jag from 1500 to ~1000m/s is NOT gonna stop it, 2 webs = ~500m/s after stacking penalties, 3 webs ~350m/s - this is FAST) - being immune to med/large sized ships - some might say its good but tbh the ONLY ship that will be able to kill AFs now (from med sized ones) will be curse and ishtar with neut. if AF is injected? it can kill all t1 and t2 cruisers and BCs. even against battleships its win unless it meets domi - here its the same case as with curse/ishtar - being immune to small sized ships - nothing will be able to "solo" fend off AF except for other AF. like above: if ceptor gets close to actually web it, its MWD will die and ceptor will either die a horrible death or AF will just get out from his range
EDIT: also its hilarious that anti-fast/small ship huginn (TP/web bonus = counter to small and fast ships amrite?) will be just obliterated by ANY AF. it already has hard time fighting them and with AB speed boost? easy kills
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Tom Hanks
Amarria Auxilia
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Posted - 2009.09.16 10:52:00 -
[96]
Cool... Now CCP please give the retribution a 2nd mid slot, balance it in or whatever you do. But 2ND MID SLOT1!!!!
Also fix rockets and fix the hawk. I have a caldari character with perfect everything. Rocket spec V and Assault Ships V and the Hawk still sucks.
Rockets are supposed to be like mini torps and come sorta close to small blasters right? A torp raven is supposed to be a decent match against a blaster boat, so on a smaller scale shouldnt the hawk be balanced against an ishkur for instance?
Also if you fix rockets, the vengeance wont suck so hard.
Caldari Racial Purity
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Veliria
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Posted - 2009.09.16 10:56:00 -
[97]
Will be interesting to see how this affects my otherwise MWD fitted Rail Harpy... Do keep in mind that a close range AF (even with an AB) tends to be nothing more than a 25mil gank cruiser.
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.09.16 10:56:00 -
[98]
good thinking, but way overpowerd.
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Snorre Sturlasson
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Posted - 2009.09.16 11:08:00 -
[99]
I propose a splited bonus. Add a bonus defence(armor, shield),tracking or missile explosion radius and at least a little bit to speed. An AF is a heavy armored weapon and nothing more. But consider, an AF is a frig that should reach it's target. So one of the slowest AF like the Enyo should be able to engage a T1-cruiser. But no AF should take over the role of a Taranis for instance.
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Kadesh Priestess
Scalding Chill
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Posted - 2009.09.16 11:08:00 -
[100]
Edited by: Kadesh Priestess on 16/09/2009 11:11:29 Edited by: Kadesh Priestess on 16/09/2009 11:10:33 Edited by: Kadesh Priestess on 16/09/2009 11:08:55
Originally by: Deva Blackfire - being mostly immune to webs (single web dropping jag from 1500 to ~1000m/s is NOT gonna stop it, 2 webs = ~500m/s after stacking penalties, 3 webs ~350m/s - this is FAST)
Not true. 1 web - 1500 -> 600, 2 webs - 286, 3 webs - 188.
Originally by: Deva Blackfire - being immune to med/large sized ships - some might say its good but tbh the ONLY ship that will be able to kill AFs now (from med sized ones) will be curse and ishtar with neut. if AF is injected? it can kill all t1 and t2 cruisers and BCs. even against battleships its win unless it meets domi - here its the same case as with curse/ishtar
Not true. Arazu/lachesis with long-range dis, rails and MWD, rapier/huginn with artillery, 1-2 webs and MWD, pilgrim, falcon/rook just put AF into permajamm. Just keep out of scram range when you have long-range weapons. Rapier with 2 webs and MWD should be able to escape from AB+scram assault - it's just faster.
Originally by: Deva Blackfire - being immune to small sized ships - nothing will be able to "solo" fend off AF except for other AF. like above: if ceptor gets close to actually web it, its MWD will die and ceptor will either die a horrible death or AF will just get out from his range
Not true. Sentinel, and also Kitsune. Beamsader with a decent setup should handle most of AFs even with speed bonus. Any other long-range MWD+disruptor AF should be able to keep outside of scram range.
Originally by: Deva Blackfire also its hilarious that anti-fast/small ship huginn (TP/web bonus = counter to small and fast ships amrite?) will be just obliterated by ANY AF. it already has hard time fighting them and with AB speed boost? easy kills
All i can say is 'lol'. How do you plan to kill huginn with AF? It will hit you just fine because of comparable speeds.
Originally by: Snorre Sturlasson But no AF should take over the role of a Taranis for instance.
It's Taranis who took the role of AF.
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Deva Blackfire
Viziam
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Posted - 2009.09.16 11:20:00 -
[101]
Originally by: Kadesh Priestess
Originally by: Deva Blackfire - being mostly immune to webs (single web dropping jag from 1500 to ~1000m/s is NOT gonna stop it, 2 webs = ~500m/s after stacking penalties, 3 webs ~350m/s - this is FAST)
Not true. 1 web - 1500 -> 600, 2 webs - 286, 3 webs - 188.
Ops, looked at webs other way round. My bad.
Quote: Not true. Arazu/lachesis with long-range dis, rails and MWD, rapier/huginn with artillery, 1-2 webs and MWD, pilgrim, falcon/rook just put AF into permajamm. Just keep out of scram range when you have long-range weapons. Rapier with 2 webs and MWD should be able to escape from AB+scram assault - it's just faster.
Ummm. You know that "winning" = killing af. Not forcing it to disengage. Arazu with rails will die to AF (af will just close in and kill razu). Falcon/rook can permajam it and? Missiles will not hurt 600m/s (one web) AF at all. Rapier/razu if it actually ends within 15km of AF is dead meat. One hit with scrambler and AF suddenly is faster (hugs/raps mount 2 webs = ~286m/s which is much faster than rapier hull).
Quote: Not true. Sentinel, and also Kitsune. Beamsader with a decent setup should handle most of AFs even with speed bonus. Any other long-range MWD+disruptor AF should be able to keep outside of scram range.
Overheat. This is enough to kill all under 20km ships. Sentinel can tickle it but in fact most AFs can kill it drones and just catch ship (if injected) or move away and get out. Most sentinels will cap as soon as enemy ship caps out. And guess who has more EHP? Kitsune sure can permajam but again: cant kill. Rockets dont work vs 600m/s AB frigs (and thats 1 web i doubt any kitsune packs 2-3 webs). Long range AF = status quo. AF being AF counter is like nano being nano counter.
Quote: All i can say is 'lol'. How do you plan to kill huginn with AF? It will hit you just fine because of comparable speeds.
The same way you kill huginn with taranis or 2 other ceptors. Killing it before it kills you. And scrambler+AB on frig = death for huginn.
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DerArt1st
DEFCON. The Initiative.
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Posted - 2009.09.16 11:20:00 -
[102]
No, just no!
I like to fly Af's and other frigs a lot and i would like to see that change on my ships but its way overpowered. I really wonder that u dont see this yourself. 75% to afterburnerspeed, with that sig and that tank makes many ships, including frigs, cruisers obsolete. How should a caracal for example defend itself against a jaguar then?
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Cpt Branko
Beyond Divinity Inc Beyond Virginity
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Posted - 2009.09.16 11:26:00 -
[103]
Add heating to the 1500m/s. Personally, I roll with HG alpha + LG snakes... that results in some ludicrous overheated speeds.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Deva Blackfire
Viziam
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Posted - 2009.09.16 11:29:00 -
[104]
Originally by: Cpt Branko Edited by: Cpt Branko on 16/09/2009 11:27:31 Add heating to the 1500m/s. Personally, I roll with HG alpha + LG snakes... that results in some ludicrous overheated speeds.
A cruiser is simply dead if it's in scram range, unless it's a neuting droneboat, T2 cruisers included.
Pretty much this. And as a bonus: 1500m/s speed is more-less the speed of typical HAC. So who overheats 1st (or longer) wins. Thing is: cruiser to win need to keep range all the time. AF to win needs to get to 12km range (11,8? overheated t2 scram). Plus remember that AB cycles for 15 seconds not 10 so can keep OH longer.
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N Ano
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Posted - 2009.09.16 11:34:00 -
[105]
Didnt read thread but this is adding up now. has no one thought that this Proposed af change is to make AF's a better ship maybe focused on the guerilla warfare concerning Sov. taking? just a thought I had whilst sipping my coffee so I had to rush to forums 
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Cpt Branko
Beyond Divinity Inc Beyond Virginity
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Posted - 2009.09.16 11:39:00 -
[106]
Originally by: Deva Blackfire
Originally by: Cpt Branko Edited by: Cpt Branko on 16/09/2009 11:27:31 Add heating to the 1500m/s. Personally, I roll with HG alpha + LG snakes... that results in some ludicrous overheated speeds.
A cruiser is simply dead if it's in scram range, unless it's a neuting droneboat, T2 cruisers included.
Pretty much this. And as a bonus: 1500m/s speed is more-less the speed of typical HAC. So who overheats 1st (or longer) wins. Thing is: cruiser to win need to keep range all the time. AF to win needs to get to 12km range (11,8? overheated t2 scram). Plus remember that AB cycles for 15 seconds not 10 so can keep OH longer.
Don't forget the AF is more agile, which means it's easily going to catch that HAC combined with heat taking 10s to activate (which gives a great advantage to the ship activating it first).
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Kadesh Priestess
Scalding Chill
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Posted - 2009.09.16 11:40:00 -
[107]
Edited by: Kadesh Priestess on 16/09/2009 11:45:19
Originally by: Deva Blackfire Ummm. You know that "winning" = killing af. Not forcing it to disengage.
it depends.
Originally by: Deva Blackfire Arazu with rails will die to AF (af will just close in and kill razu).
Agree, most arguable case, but arazu with MWD has speed which equals (or slightly bigger) to speed of revamped AFs with AB. It just needs to keep MWD running and AF is unlikely to break into 10 km.
Originally by: Deva Blackfire Falcon/rook can permajam it and? Missiles will not hurt 600m/s (one web) AF at all.
Rook has somewhat nice damage. Not sure if it will helpto kill AF though... in the end of the day he has initiative - he tackles AF. He can try killing him, if he has no success with that - he can call friends or leave fight.
Originally by: Deva Blackfire Rapier/razu if it actually ends within 15km of AF is dead meat. One hit with scrambler and AF suddenly is faster (hugs/raps mount 2 webs = ~286m/s which is much faster than rapier hull).
Rapier has 240 speed with Navi V, Huginn 260.
AF has 286. Rapier and huginn can double-click to random direction and enjoy with result - angular speed will be almost 0.
Originally by: Deva Blackfire Overheat. This is enough to kill all under 20km ships. Sentinel can tickle it but in fact most AFs can kill it drones and just catch ship (if injected) or move away and get out. Most sentinels will cap as soon as enemy ship caps out. And guess who has more EHP?
How would TD'd AF w/o tracking bonus kill drones? Even sabres can't do that with 10% bonus. Under 2-3 neuts of sentinel you won't get enough cap for AB until it's out of cap boostes.
Originally by: Deva Blackfire Kitsune sure can permajam but again: cant kill. Rockets dont work vs 600m/s AB frigs (and thats 1 web i doubt any kitsune packs 2-3 webs).
Just like falcon/rook.
Originally by: Deva Blackfire Long range AF = status quo. AF being AF counter is like nano being nano counter.
So current AFs with MWD are nano? About which nano era are we talking? I thought that 'signature-tanking' nano - AF with additional boost to AB.
Originally by: Deva Blackfire The same way you kill huginn with taranis or 2 other ceptors. Killing it before it kills you. And scrambler+AB on frig = death for huginn.
You never dealt with minmatar recons using frigates. Because: 1) Approach is completely different 2) Currently interceptor can't kill huginn in pure 1v1 if skills of both characters are equal - too much damage, it can handle arti-apier at most 3) Unlike arazu/lach, rapier slows down AB frigates w/o any probs. I don't see any way to kill not-noobish huginn or rapier with AF.
Besides, it should be REALLY hard to break into 10 km range as huginn has 40-50 km web.
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Deva Blackfire
Viziam
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Posted - 2009.09.16 11:53:00 -
[108]
Edited by: Deva Blackfire on 16/09/2009 11:54:13
Originally by: Kadesh Priestess How would TD'd AF w/o tracking bonus kill drones? Even sabres can't do that with 10% bonus. Under 2-3 neuts of sentinel you won't get enough cap for AB until it's out of cap boostes.
Its enough to move over 500m/s to kill drones with small guns (as soon as you break from their orbit they dumb down and follow with orbit speed till you are away - easy kills). And yeah im usually killing warriors ii with my sabre if its possible. Easy even with barrage.
As for 2-3 neuts from sentilen - remember it also has to get cap. mwd, td, injector, disruptor? 1x td is not enough and cap-out time is similiar. Injeect once on AF, overheat AB and you land on top of soon-to-be-dead sentinel.
Quote:
Originally by: Deva Blackfire Long range AF = status quo. AF being AF counter is like nano being nano counter.
So current AFs with MWD are nano? About which nano era are we talking? I thought that 'signature-tanking' nano - AF with additional boost to AB.
Its exactly same problem as with nano. It can escape most fights easily (1500+overheat = free ride home). It can evade most of gun damage by just keeping AB on and orbitting. It can literally NEGATE missile damage by keeping AB on. try to hit 1500m/s AF with rockets/standards and tell me how fast is he dying. do this with precission heavies (3rd hardest hitting missile type vs frigs) and you will see how hilariously bad it is.
Quote:
Besides, it should be REALLY hard to break into 10 km range as huginn has 40-50 km web.
Neiglible distance. If its not scrambled then the fight might as well not happen. Also you are forgetting lock times. If you see huginn - you start AB(overheat if you manage) and head to him. Lock time will be around 5seconds or so - enough to close the gap and get under his webs where you can screw his tracking.
EDIT: still everything up sums it up. even if you include huginn you really have only 2-3 counters to AB AFs: another AB AF and huginn/rap. And curse (maybe sentinel). Now can you list me counters to nano ships? Another nano ship - check. huginn/rap - check. Sometimes curse (vs non-injected nanos) - check. Hmmmmm.
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Verone
Gallente Veto Corp
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Posted - 2009.09.16 11:57:00 -
[109]
I'm going to agree with a couple of people here and say this isn't what the Assault Frigate hulls need.
They need a definitive role in a gang, as has been pointed out. Right now AFs in my opinion are T1 frigates with a pretty skin that are a little more durable. The only ships of the lot that would really benefit from this speed boost tactically are the Blarpy and a blaster fitted Enyo due to the increase in closing speed and ease of controlling range when fighting heavier and more agile classes like the Stabber hulls. The rest of the hulls are no better off. Rocket fits are shafted and almost double velocity is probably going to play hell with rail and projectile tracking on equal size hulls.
Right now their speed is fine, I personally feel a good 500m/sec is perfect for these ships. What they need to be is more durable against ships of their own hull size.
A well fitted interceptor is still going to outrun them easily on grid with a good pilot, this is how it should be. Why not take a look at their fundamental role? Make them what they're supposed to be, ASSAULT frigates.
The main complaint that I always here from my guys when they take out light fast gangs is that AFs are useless because they can't keep up with a gang of inties when burning to a destination and the gang is left with a rubberband effect, spread across a couple of systems with the assualt frigates trailing in the wake of the rest of the frigates. For this a lot of times people are told to ditch the AF and get into an interceptor to keep up with a wolf pack.
For a rough idea why not buff their WARP SPEED, rather than their velocity to 9.0au/sec to match the interceptor hulls, give them a more durable sensor strength to make them less venerable to EAF and Falcon opposition (right now they only have a three point buff on this stat) and a slight hitpoint increase on what they currently have across the board.
This gives you a frigate that's able to keep up with fast moving interceptor groups on quick paced raids into enemy territory. It also gives you a solid and durable light weapon platform to act as fire support in this kind of situation. Ideally destroyers should have fit into this role but for the best part they've become the bastard child go-between of the frigate and cruiser.
The balance comes with the fact that EAF hulls are lighter, faster and can still pull range easier and get out of trouble if an Assault frigate gets too close. Same with a well fitted recon. Coupled with this, a larger and heavier class of ship still has the same effectiveness to hit it and do the damage if the pilot is useless enough to put himself in danger.
\o/ EON FICTION WRITER OF 2008! \o/
>>> THE LIFE OF AN OUTLAW <<< |

Tier Ha'i
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Posted - 2009.09.16 11:59:00 -
[110]
i think this is a great buff for them, altho im never surprised by the ignorance of ppl on the forums so im not surprised ppl dont like this rite away/ lets go over what this actually means :
AB buff is a buff against WEBs/scram : scram doesnt work so u always have ur boost and when ur webbed the almost 2x AB strength makes u still go a respectable speed
AB buff is a buff vs drones : anyone who has actually ever PVPed using drones and not just PVPed in their head while looking at EFT stats knows that drones MWD speed and orbit speed are different, so by afterburning faster than drone orbit speed everything they catch up to ur AF then drop to orbit speed while u speed away leaving a few cycles without the drones hitting u.( i kno its advanced eve lesson today EFT warriors )
AB buff is a buff against neuts : by taking away the cap reduction from the MWD and still being able to get decent speeds you in essence have a cap boost, if you factor in the reality of 25 sec cycle large neuts and have ever PVPed in a t2 frig u know cap recharge is p quick, and within 10 secs u prolly already have enough cap to turn everything back(the lower activation cost for AB over MWD makes the impact lower as well) on you recently neuted AF esp with the extra cap and recharge u get by not having to fit a MWD qith cap penalty
TBH i would like to see a 20% increase to test, but i think this will be a nice addition to AFs and long over due. GG CCP and making some good changes.
the rest of u go back to eve school, your bigger nubs than goons if u cant see all the benefit of AB over MWD for AFs
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HeliosGal
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Posted - 2009.09.16 12:02:00 -
[111]
U know a warp speed boost to them perhaps 8au second might be in order a lower level ab speed boost and a resistance boost
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Duchess Starbuckington
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Posted - 2009.09.16 12:10:00 -
[112]
Edited by: Duchess Starbuckington on 16/09/2009 12:12:46 Definately a good boost but I'm unsure it'll be enough. The major disadvantage to ABs right now is that they're so vulnerable to kiting, and while this is definately in the right direction I don't know if the speed boost will be enough, especially for ships like the Harpy or Retribution which are very slow by frigate standards already. But hey I didn't exactly get a calculator out to take a look at that so I'll reserve judgement until seeing just how fast they're going with this...
While we're on the subject of AFs - how about looking at a few of the specifically broken ones while you're at it? Hawk needs a buff to rockets (which would in the same stroke be a nice buff to the Vengeance) or a major buff to its bonus for them (50% at least so it can match its tech 1 version) to be any good, and it needs far more CPU and power grid to accomodate a workable standard missile + MWD fit. Active tank should probably also be reconsidered, shield amount maybe?
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M Blanc
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Posted - 2009.09.16 12:28:00 -
[113]
Originally by: Deva Blackfire
Originally by: Cpt Branko Edited by: Cpt Branko on 16/09/2009 11:27:31 Add heating to the 1500m/s. Personally, I roll with HG alpha + LG snakes... that results in some ludicrous overheated speeds.
A cruiser is simply dead if it's in scram range, unless it's a neuting droneboat, T2 cruisers included.
Pretty much this. And as a bonus: 1500m/s speed is more-less the speed of typical HAC. So who overheats 1st (or longer) wins. Thing is: cruiser to win need to keep range all the time. AF to win needs to get to 12km range (11,8? overheated t2 scram). Plus remember that AB cycles for 15 seconds not 10 so can keep OH longer.
Correction: a cruiser needs to keep range for around 20-30 seconds, that being the lifetime of a tanky AF (with the possible exception of a dual-SAR vengeance) against a cruiser's DPS at low transversal. And even with the proposed boost, only the Minnie AFs will be hitting 1.5 km/s without heating; the other six will be around 1.2 - 1.3 km/s (assuming we're not going to be daft and base our 'oh noes, sky si falling!!!111!' arguments around characters with snakesets flying deadspace-fit ships).
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Sidus Isaacs
Gallente
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Posted - 2009.09.16 12:45:00 -
[114]
Originally by: CCP Chronotis One of the upcoming changes we previously mentioned on the features & ideas forum and discussed with the CSM which we want to try out on singularity and gather public feedback on is a boost to assault frigates.
We will add a 15% afterburner speed boost bonus per racial frigate level. This means each assault frigate will get a 75% bonus since racial frigate V is a pre-requisite to fly the ship. The intention is that the assault frigates will be able to close range on their targets to bring their damage to bear and increase their survivability on account of their increased speed and reduced signature radius factor whilst using afterburners.
This is not a final solution and we are aware of related issues such as rocket performance but we have been impressed with the results so far internally that we want to move to the next phase and see what you all think.
This change should hit singularity over the next few days and your constructive feedback is welcome!
Well, I use MWDs on my AFs simply because I want to dictate range on them, not go in close. I would much rather see a weapon/resistance realted bonus then an AB only bonus.
You are giving bonuses to one set of players, not the ones who like to keep range and use the long range guns on it.
As for survivability, its not really increased by this that much unless you can go 2000 m/s with it. They can already avoid tracking from larger ships well enough to wait for their gang to come in. Imo, they would be more survivable wiht more resistance of hp then more AB speed.
As for closing range, yes, speed is key, and if MWD is still quicker then an AB, MWD will still win over AB in most cases where you need to close range and tackle asap.
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Cpt Branko
Beyond Divinity Inc Beyond Virginity
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Posted - 2009.09.16 12:47:00 -
[115]
Edited by: Cpt Branko on 16/09/2009 12:48:31 Edited by: Cpt Branko on 16/09/2009 12:47:57
Originally by: Duchess Starbuckington Edited by: Duchess Starbuckington on 16/09/2009 12:12:46 Definately a good boost but I'm unsure it'll be enough. The major disadvantage to ABs right now is that they're so vulnerable to kiting, and while this is definately in the right direction I don't know if the speed boost will be enough, especially for ships like the Harpy or Retribution which are very slow by frigate standards already. But hey I didn't exactly get a calculator out to take a look at that so I'll reserve judgement until seeing just how fast they're going with this...
So, wait, having a module which makes you stop being vulnerable to kiting, which requires bugger all cap to use, which can be heated significantly longer then present MWD, which cannot be scrambled, which does not boost your sig radius and flat out cuts tracking to a third or more heated and makes you fast enough to catch anything but a Vagabond/interceptor is somehow well balanced? 
Seriously, you must've been the sort of person who back in the nano age said nanos were in need of a boost because they were weak to heavy neutralizers and webs 
If you really must control range, then suck up and deal with the same penalities every other ship in EVE has to. This sounds like someone's been killed by a MWD arty Thrasher and is now whining to CCP how imbalanced it is.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

De Guantanamo
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Posted - 2009.09.16 12:50:00 -
[116]
hawt
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Opertone
Caldari Monsters
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Posted - 2009.09.16 13:03:00 -
[117]
Originally by: Hirana Yoshida achura gibberish here.
lame post... not 5 drones... but 25 drones from multiple enemy ships vs 5 AFs gang. One AF can not withstand the alpha strike of 25 light drones. A single AF can barely stand 5 warrior II. Fly it
first you say HACs will be vulnerable to AFs. But AFs do much less DPS to be real threat, much less than BC and other HACs. Then you say that HACs can't fit active tank and go for HP buffer. Finally you argue that HACs can not use plates for HP buffer. You just whine about your hypothetic HAC too much.
This change will enhance the role of AFs as heavy tacklers, ships which can stay on the target and survive in the chaos of combat. AFs will not be the primary source of DPS, instead they can hold enemy ships and allow snipers to work on the targets.
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rubico1337
Caldari Mnemonic Enterprises
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Posted - 2009.09.16 13:18:00 -
[118]
personally, i am all for a AF buff. but this change seems to straitjacket players into always having to fit a afterburner, its trying to push in a tack with a sledgehammer. i think bonii based on each races strength would be better per lvl of racial frigate. i was just brainstorming with some ideas might not be totally balanced
jag/wolf: 7.5% increase in velocity per level
ishkur: 7.5% increase to drone damage/hitpoints/MWD speed per lvl enyo: 10% increase in MWD and AB speed per lvl
harpy: 7.5% increase in hybrid weapon tracking per lvl hawk: 10% increase in missile flight time per lvl
retrubution: 7.5% decrease in rate of fire of energy turrets per lvl vengance: 10% increase to rocket velocity per lvl.... plz fix rockets :(
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To mare
Amarr Advanced Technology
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Posted - 2009.09.16 13:41:00 -
[119]
this would be a acceptable boost if warp scrambler didnt shut off the mwd. but AB speed bonus + scrambler is way OP
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SuiJuris
Absinthe Brothers Consortium
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Posted - 2009.09.16 13:48:00 -
[120]
All you people complaining that these things will be unkillible, 1v1 yes they will be VERY VERY hard to kill but thats the point of them. In a gang fight you CANNOT maintain transversal against all targets at the same time. --- I am taking pre orders for Navy Armageddons |
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