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Seth Ruin
Ominous Corp Ethereal Dawn
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Posted - 2009.09.20 00:53:00 -
[31]
Originally by: Ound Give Carriers this ability ONLY when they are in Triage. Dunno about the supercarriers :)
Something along these lines sounds like a reasonable compromise. Basically, I just don't think carriers should be able to cycle drones in the heat of battle without any kind of drawback.
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ShadowMaster
No Limit Productions
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Posted - 2009.09.20 01:46:00 -
[32]
As a carrier pilot, I support this idea. It would of course need to be balanced to ensure that if it is a separate bay it is not just adding capacity to a carriers drone bay.
As for all the carrier yes mother... super carrier no people, if only one gets it it should be the super carrier. If you were designing and building a ship that could not dock and a smaller version of this ship you were designing could do it why would you not implement the same feature into it? Personally I think both should be able to do it, if anything the moth... super carrier should be able to do it better then the standard carrier.
A complex (overly complex and not needed if you ask me but hey a possibility) is that carrier pilots would be able to view a que of all damaged drones/fighters in their bay and prioritize specific drones or fighters either individually or by group (group being Fighters, Heavy Drones, etc.), that is if repairing is not instant. But again overly complex and more sever load... cause we need that :P
ANYWAYS! Enough talk... I support. Some Eyes Demand Respect, Some Eyes Demand Fear, Mine ..... Mine earn it The Definition of an Upgrade: Take old bugs out, put new ones in. Cannot find REALITY.SYS. Universe halted. COFFEE.EXE Missing - Insert Cup and Press Any Key |

Anargirou
Fatal System Error Combined Planetary Union
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Posted - 2009.09.20 07:57:00 -
[33]
supported
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Nova Sato
Caldari Provisions
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Posted - 2009.09.20 11:12:00 -
[34]
Edited by: Nova Sato on 20/09/2009 11:12:58 I agree with the amended version of what was suggested.
Give carriers a lesser version of this ability and motherships a better version (faster repairs). _______________________________________________________________________ The limits of the possible can only be defined by going beyond them into the impossible. |

Verys
Burning Technologies Circle-Of-Two
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Posted - 2009.09.22 16:43:00 -
[35]
Originally by: Seth Ruin
Originally by: Ound *snip*
Something along these lines sounds like a reasonable compromise. Basically, I just don't think carriers should be able to cycle drones in the heat of battle without any kind of drawback.
This proposal is not meant for inside the heat of the battle but rather outside. However having the ability to cycle drones by adding repair speed while in triage and making it a viable option to repair in battle would be interesting.
Originally by: ShadowMaster A complex (overly complex and not needed if you ask me but hey a possibility) is that carrier pilots would be able to view a que of all damaged drones/fighters in their bay and prioritize specific drones or fighters either individually or by group (group being Fighters, Heavy Drones, etc.), that is if repairing is not instant.
This would be very nice however I am not sure if this would be possible, but that is up to CCP as always.
Originally by: Nova Sato Edited by: Nova Sato on 20/09/2009 11:12:58 I agree with the amended version of what was suggested.
Give carriers a lesser version of this ability and motherships a better version (faster repairs).
With the upcoming changes it might be a good idea since triage will be removed from MS and I think triage should open the option for active usage of this in battle. However it should not rival the triage repair rate. -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

Verys
Burning Technologies Circle-Of-Two
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Posted - 2009.09.24 05:38:00 -
[36]
bump -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

EthanPow
Drakeal Inc. Drakeal Federation
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Posted - 2009.09.24 22:34:00 -
[37]
Edited by: EthanPow on 24/09/2009 22:34:26 Supported, makes sense that a logistical ship can repair its own drones docked within it. What ever you do, DO NOT, for love of god, do not use that smartbomb |

Argonis Valentio
Caelum Custos Industries
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Posted - 2009.09.25 11:02:00 -
[38]
Edited by: Argonis Valentio on 25/09/2009 11:02:46 This is absurd! Capital ships able to repair drones, the mere thought of it is heresy and those heretics who have supported this will be burned by the Empress!
That said, I support this 
However such an option should COST carrier pilots money or resources to repair said drones.
That said, if resources are required to repair those drones a DRONE REPAIR BAY should be established giving carrier pilots another cool bay to store stolen resource stuff or not stolen...
Alternatively, if you like annoying us cool folks who drive capitals, just charge on a amount of repairs done so it matches station repair rates or higher but never lower. The staff you hire on your carrier aren't more compentant than those in the station.
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DeviloftheHell
RaaFharaX
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Posted - 2009.09.25 20:48:00 -
[39]
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Natalia Kovac
Phoenix Tribe Cult of War
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Posted - 2009.09.25 21:54:00 -
[40]
I like it.
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Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.09.28 08:26:00 -
[41]
Edited by: Hull Blaster on 28/09/2009 08:27:04
Originally by: Argonis Valentio Edited by: Argonis Valentio on 25/09/2009 11:02:46 This is absurd! Capital ships able to repair drones, the mere thought of it is heresy and those heretics who have supported this will be burned by the Empress!
That said, I support this 
However such an option should COST carrier pilots money or resources to repair said drones.
That said, if resources are required to repair those drones a DRONE REPAIR BAY should be established giving carrier pilots another cool bay to store stolen resource stuff or not stolen...
Alternatively, if you like annoying us cool folks who drive capitals, just charge on a amount of repairs done so it matches station repair rates or higher but never lower. The staff you hire on your carrier aren't more compentant than those in the station.
Why should you have to spend isk on repairing them?? That doesn't make any sense I'm sorry, you don't see isk draining from your wallet when you rr drones so why in that situation?
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Argonis Valentio
Senex Legio
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Posted - 2009.09.28 09:55:00 -
[42]
You always have the option of remote repping your drones for free even with the drone repair bay however you can always dock up and repair them. Similarly you always have the option of equipment armor/hull repair modules to repair your ship for free.
Not adding a cost to it would make the station service obsolete. |

Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.09.28 11:37:00 -
[43]
What about hull damage, unless I'm missing something you can't repair hull damage in space. The OP stated that this feature would be invaluable if you were in hostile space without a station nearby... then you could repair damaged drones/fighters which had hull damage slowly over time.
Station repair services would still have a purpose... you won't be able to repair damaged modules with this will you .
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Argonis Valentio
Senex Legio
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Posted - 2009.09.28 12:12:00 -
[44]
If you pray to your god maybe you can repair hull damage without a station, have you tried?
The point is, station repair service to me seems to be becoming more and more obsolete. Right now, it appears to only fix "heat" damage and those lazy pilots who don't purchase a armor/hull repairer (which costs about 1m+ repairs if you do it in station - anyone gonna fix that? For that price I want a full waxing and everyone on my ship!).
That said, I don't want prices to be ridiculous like that but they shouldn't be free either. You incurred damage, do you think that when a projectile hits you your armor receives no mass loss? There'd be chunks in space. Furthermore its a good way to make sure that a sizable chunk of ISK that goes into the game also comes out.
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Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.09.28 14:57:00 -
[45]
Edited by: Hull Blaster on 28/09/2009 14:58:50 For me it just seems a bit silly, its YOUR ship... YOUR fighters/drones, but you have to pay for them to be fixed? If they introduce hull repair systems then fine... but seeing that we don't I think it should just be "free". You incur shield damage, and it regenerates you don't have to pay for that lol. What your suggesting is a bit like this scene on a Nimitz carrier...
Pilot - "Oh hey bob, thanks for fixing that F-18 for me". Deck Chief - "No problem, that will be $5000 please... I accept paypal and all major credit cards!" 
A carrier relies on its fighters and drones being in tip top condition, having hull damage that can't be repaired however little does affect its combat performance. It makes complete logical sense to have this feature...
Hell, make it a trainable skill for carrier/super carrier pilots. Say 5% increase to repair amount per minute of all fighters/drones in the hanger deck per level.
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Verys
Burning Technologies Circle-Of-Two
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Posted - 2009.09.29 17:01:00 -
[46]
Originally by: Argonis Valentio If you pray to your god maybe you can repair hull damage without a station, have you tried?
The point is, station repair service to me seems to be becoming more and more obsolete. Right now, it appears to only fix "heat" damage and those lazy pilots who don't purchase a armor/hull repairer (which costs about 1m+ repairs if you do it in station - anyone gonna fix that? For that price I want a full waxing and everyone on my ship!).
That said, I don't want prices to be ridiculous like that but they shouldn't be free either. You incurred damage, do you think that when a projectile hits you your armor receives no mass loss? There'd be chunks in space. Furthermore its a good way to make sure that a sizable chunk of ISK that goes into the game also comes out.
Repairing hull damage without a station on fighters is easier said than done. First the scenario from which this idea came is if your in enemy or distant space (pos outpost). A properly fitted carrier probably will want to save that high slot for an extra DCU, Smartbomb, Heavy neutralizer etc. It's better to repair the main tank of the ship (armor/shield) than to aim for the hull. This is why you will most likely only see capital remote repair systems on carriers repairing a pos.
Station repair services do serve their purpose, to provide immediate repairs in a safe environment. Space can't guarantee you this especially since carriers can only fly in low-sec.
I personally don't think it should involve a cost unless the triage idea in here is implemented, which automatically has it's cost. However this is up to CCP as always to balance it out.
Originally by: Hull Blaster A carrier relies on its fighters and drones being in tip top condition, having hull damage that can't be repaired however little does affect its combat performance. It makes complete logical sense to have this feature...
Hell, make it a trainable skill for carrier/super carrier pilots. Say 5% increase to repair amount per minute of all fighters/drones in the hanger deck per level.
I wouldn't even take them out if they had massive hull damage, they are remarkably fragile for 15 million isk drones. However since they provide huge amounts of damage vs battleships, battlecruisers and to some extend cruisers this can be justified.
I do doubt if such a skill should come into existence. On one hand it would be nice to have a boost but on the other hand it adds even more time to the required skills for carrier list for the new pilots. -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

Mike Azariah
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Posted - 2009.09.30 07:13:00 -
[47]
Could this be combined/amended to include the other active suggestion of being able to see the condition of drones while they are still aboard? Nice to know what needs fixing withut kicking their smokin hulls out into space
mike
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Molock Saronen
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Posted - 2009.09.30 15:54:00 -
[48]
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Irongut
H A V O C Against ALL Authorities
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Posted - 2009.10.01 01:38:00 -
[49]
Useful and cool, a great idea. Implement it already!
-- Please resize your signature to the maximum file size of 24000 bytes. Zymurgist |

Ervol Libra
Pinky and the Brain corp
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Posted - 2009.10.01 08:18:00 -
[50]
Supported as long as it consumes "Nanite Repair Paste" to fix the drones.
Amazing verys, who would have thought you had a good idea 
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Izanami Ayume
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Posted - 2009.10.01 09:34:00 -
[51]
/supported 
Originally by: Ervol Libra Supported as long as it consumes "Nanite Repair Paste" to fix the drones.
i like your idea of using consuamable items for repairs, which is good and helps keep everything check, but perhaps another type of item, or perhaps a new "repair paste" item for carrier repairs.
Originally by: De'Veldrin
I'd support this implementation ONLY if the drones in the maintenance deck cannot be launched directly into space. Otherwise, you're just increasing the drone bay size.
So you would need a right click > Move to Maint Bay, and a right click > Move To Drone/Fighter Bay.
And in this case, the supercarrier bonus becomes obvious - it gets a bigger maintenance bay so it can repair more drones/fighters at once.
very true on your input, but i would also like to add that carriers can only repair a limited amount of fighters/drones once they're sent to Maint bay. jz like a real life carrier, they cant repair ALL planes at once :) perhaps max 5 at any one time, and perhaps new skills to improve repair rate and max number of simultaneous repairs.
~ my 2 cents |

Verys
Burning Technologies Circle-Of-Two
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Posted - 2009.10.02 17:55:00 -
[52]
Edited by: Verys on 02/10/2009 17:56:41
Originally by: Ervol Libra Supported as long as it consumes "Nanite Repair Paste" to fix the drones.
Amazing verys, who would have thought you had a good idea 
I think this would totally depend on how fast you can repair the drones. However I think triage should always consume nanite paste when repairing drones.
I do from time to time have some bright moments 
Originally by: Izanami Ayume very true on your input, but i would also like to add that carriers can only repair a limited amount of fighters/drones once they're sent to Maint bay. jz like a real life carrier, they cant repair ALL planes at once :) perhaps max 5 at any one time, and perhaps new skills to improve repair rate and max number of simultaneous repairs.
~ my 2 cents
It would be unbalanced to be able to repair all your drones at once yes, maybe even have it so that less drones = faster repair so that you can choose to repair one unit quickly or choose to repair a batch at a slower rate.
However there should of course be a limit to the amount you can repair at one time. -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

Mina Thanatos
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Posted - 2009.10.02 19:05:00 -
[53]
Good idea.
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Argonis Valentio
Senex Legio
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Posted - 2009.10.03 03:57:00 -
[54]
Originally by: Verys Edited by: Verys on 02/10/2009 17:56:41
Originally by: Ervol Libra Supported as long as it consumes "Nanite Repair Paste" to fix the drones.
Amazing verys, who would have thought you had a good idea 
I think this would totally depend on how fast you can repair the drones. However I think triage should always consume nanite paste when repairing drones.
I do from time to time have some bright moments 
Originally by: Izanami Ayume very true on your input, but i would also like to add that carriers can only repair a limited amount of fighters/drones once they're sent to Maint bay. jz like a real life carrier, they cant repair ALL planes at once :) perhaps max 5 at any one time, and perhaps new skills to improve repair rate and max number of simultaneous repairs.
~ my 2 cents
It would be unbalanced to be able to repair all your drones at once yes, maybe even have it so that less drones = faster repair so that you can choose to repair one unit quickly or choose to repair a batch at a slower rate.
However there should of course be a limit to the amount you can repair at one time.
This is basically the idea I stated earlier just with a consumable...yet you dismissed it in favour of a more difficult solution. Are you sane?
Furthermore it's simple, include a drone repair bay capable of holding 1 fighter or more and take that space from the drone bay. As it stands carriers can hold 16 fighters (if you have nothing else). Furhtermore you could still use drone repairs bay as a storage and launch platform.
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Verys
Burning Technologies Circle-Of-Two
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Posted - 2009.10.03 17:27:00 -
[55]
Originally by: Argonis Valentio This is basically the idea I stated earlier just with a consumable...yet you dismissed it in favour of a more difficult solution. Are you sane?
Or you could try and read instead of questioning my mental state.
What I am saying here is that there should be a balance between a possible consumption and the repair rate of drones.
This means that either you have a fast repair rate and consumption or a slow repair rate and no consumption, two options however the original proposal deals with the second.
The original proposal dealt with here is a slow non-battle usable mechanic which has no consumption. Because why should it cost money if it's something you can't use in combat? Internal repair systems and remote repair systems don't cost resources other than energy either.
What I however do support is that when triage mode is activated the repair speed is significantly increased and it consumes nanite paste or some other form of consumption to stay in line with the repair rate but providing a bonus just as the triage mod does now for the systems already in place.
Originally by: Argonis Valentio Furthermore it's simple, include a drone repair bay capable of holding 1 fighter or more and take that space from the drone bay. As it stands carriers can hold 16 fighters (if you have nothing else). Furhtermore you could still use drone repairs bay as a storage and launch platform.
I was not discussing the mechanic behind this as it is very simple and obvious. Just make sure that the total amount of drones being able to be carried is added up somewhere so that you can never put more drones into the initial drone bay than drones in drone bay + drones in maintenance bay. -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

galphi
Roid Ravagers Unitary Enterprises
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Posted - 2009.10.04 04:32:00 -
[56]
make it happen
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Sharp Feather
POS Builder Inc. Silent Requiem
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Posted - 2009.10.05 00:36:00 -
[57]
/support |

Larceny Redeyes
Point of No Return
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Posted - 2009.10.05 05:19:00 -
[58]
I like it ________________________ -WHO'S WARP SCRAMBLED!?!?
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Omara Otawan
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Posted - 2009.10.05 10:47:00 -
[59]
I'd support this given the following restriction:
Drone / Fighter repair operations take a considerable amount of time, i.e. 5 minutes or more, and they need either minerals that get used up in the process or spare parts.
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Vestus Regula
The Black Dawn Gang
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Posted - 2009.10.05 15:50:00 -
[60]
Not much else to be said.
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