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Verys
Burning Technologies Circle-Of-Two
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Posted - 2009.09.16 13:00:00 -
[1]
Situation As it stands currently carrier and mothership pilots only have two choices when it comes down to repairing their drones and fighters. Either they deploy all drones and start repairing them with repair systems (remote rep or repair drones) or they go into a station and repair them there. Not even to mention trying to repair hull damage in space.
To me it seems odd that carriers are not equipped with an installation on board which can repair their drones without putting them into a dangerous situation or forcing the carrier to be dependant on a station installation. Especially since carriers are mobile logistical bases but the designers somehow forgot to put in a maintenance bay.
Proposal Give the carrier class ships the ability to repair their drones when they are docked inside the ship. However this ability should not be able to compete with the remote repairing abilities provided by the carriers capital remote repairing systems. The repair should be slow so that it is most effectively used after a large battle when the carrier is out of the heat.
This is primarily aimed at drones taking hull damage as many people will not have a capital hull repair system and carriers are supposed to be mobiles bases which provide logistical support and not dependent on stations.
tl;dr Give carriers the ability to repair docked drones. -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

darius mclever
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Posted - 2009.09.16 13:13:00 -
[2]
motherships maybe. carriers no.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.09.16 13:55:00 -
[3]
Originally by: darius mclever motherships maybe. carriers no.
Why should supercarriers be the only ones with this ability?
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darius mclever
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Posted - 2009.09.16 14:36:00 -
[4]
they cant dock and it would give them another strong point to field them.
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De'Veldrin
Special Projects Executive
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Posted - 2009.09.16 16:04:00 -
[5]
Originally by: darius mclever motherships maybe. carriers no.
This is like saying you can launch aircraft from a modern aircraft carrier, but you can't fix them when they come back damaged.
I support this. Maybe give motherships a boost (like 100%) to the repair rate over normal carriers (representing more adavanced and comprehensive repair facilities - or even just additional warm bodies able to perform repairs at the same time), but they should both have it.
SUPPORTED. --Vel
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Ound
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Posted - 2009.09.16 16:16:00 -
[6]
Give Carriers this ability ONLY when they are in Triage. Dunno about the supercarriers :)
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CombatSmurf
Digital assassins
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Posted - 2009.09.16 16:30:00 -
[7]
The logistical role of the carrier makes this suggestion seem almost obvious.
Thumbs up.
o/ Verys
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Drake Draconis
Shadow Cadre REIGN Alliance
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Posted - 2009.09.16 16:45:00 -
[8]
Originally by: De'Veldrin
Originally by: darius mclever motherships maybe. carriers no.
This is like saying you can launch aircraft from a modern aircraft carrier, but you can't fix them when they come back damaged.
I support this. Maybe give motherships a boost (like 100%) to the repair rate over normal carriers (representing more adavanced and comprehensive repair facilities - or even just additional warm bodies able to perform repairs at the same time), but they should both have it.
SUPPORTED.
2nd'd ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Lori Carlyle
Void Engineers Mass - Effect
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Posted - 2009.09.16 16:50:00 -
[9]
Originally by: De'Veldrin
Originally by: darius mclever motherships maybe. carriers no.
This is like saying you can launch aircraft from a modern aircraft carrier, but you can't fix them when they come back damaged.
I support this. Maybe give motherships a boost (like 100%) to the repair rate over normal carriers (representing more adavanced and comprehensive repair facilities - or even just additional warm bodies able to perform repairs at the same time), but they should both have it.
SUPPORTED.
And supported :)
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KoChun
Garoun Investment Bank
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Posted - 2009.09.16 16:52:00 -
[10]
Yes and you better make it so you can queue repairs on multiple drone types. 
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shuckstar
Hauling hogs
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Posted - 2009.09.16 17:12:00 -
[11]
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.09.17 05:10:00 -
[12]
This seems entirely reasonable.
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Kyra Felann
Noctis Fleet Technologies
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Posted - 2009.09.17 05:47:00 -
[13]
Sounds good to me.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.09.17 13:03:00 -
[14]
supported ~ Santiago Fahahrri Galactic Geographic |

MatrixSkye Mk2
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Posted - 2009.09.17 13:30:00 -
[15]
Sure, why not.
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RedSplat
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Posted - 2009.09.17 14:17:00 -
[16]
Makes sense, wont enrage carebears.
Someone raise it.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Hull Blaster
Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.09.17 16:42:00 -
[17]
Supported, seems strange that carriers don't have this already as it sticks out so bad. Just make a new bay called "Maintenance Deck" or something, and have the drones/fighters repair xxx amount of hp per minute. Could even make a new skill book out of it called "Deck Gang" for example which improves the repair rate per level?
Make this happen CCP
SUPPORTED 
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De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.09.17 17:26:00 -
[18]
Edited by: De''Veldrin on 17/09/2009 17:26:41
Originally by: Hull Blaster Supported, seems strange that carriers don't have this already as it sticks out so bad. Just make a new bay called "Maintenance Deck" or something, and have the drones/fighters repair xxx amount of hp per minute. Could even make a new skill book out of it called "Deck Gang" for example which improves the repair rate per level?
Make this happen CCP
SUPPORTED 
I'd support this implementation ONLY if the drones in the maintenance deck cannot be launched directly into space. Otherwise, you're just increasing the drone bay size.
So you would need a right click > Move to Maint Bay, and a right click > Move To Drone/Fighter Bay.
And in this case, the supercarrier bonus becomes obvious - it gets a bigger maintenance bay so it can repair more drones/fighters at once. --Vel
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Fuujin
GoonFleet
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Posted - 2009.09.17 17:43:00 -
[19]
Supported. Nothing as dumb as the scoop/relaunch as drone shields used to be, but a slow passive repair feature would be very useful.
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Lazarann
Gateway Industries House of Mercury
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Posted - 2009.09.17 22:39:00 -
[20]
Since this makes complete sense, I support it. As someone said, real carriers can do it, there isn't much difference (except for that whole space vs water thing). ---------------- A million faces, each a million lies |

Verys
Burning Technologies Circle-Of-Two
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Posted - 2009.09.18 15:09:00 -
[21]
Thank you for all the responses so far.
Originally by: darius mclever motherships maybe. carriers no.
Originally by: darius mclever they cant dock and it would give them another strong point to field them.
You say this would be a strong point to field them, that's nonsense. If you read my proposal I say that they are slowly repaired over time. This means that it's by far less efficient than tossing them out and repairing them with your remote repairing devices. It's meant as a small addition so that they can easily recover when out of the heat of the battle.
Nobody would field a mothership because it get's an added addition which will make no difference in battle itself.
Originally by: Ound Give Carriers this ability ONLY when they are in Triage. Dunno about the supercarriers :)
I believe they should always have it however it might be interesting if there would be a bonus towards this mechanic if triage is active.
Originally by: Hull Blaster Supported, seems strange that carriers don't have this already as it sticks out so bad. Just make a new bay called "Maintenance Deck" or something, and have the drones/fighters repair xxx amount of hp per minute. Could even make a new skill book out of it called "Deck Gang" for example which improves the repair rate per level?
SUPPORTED 
I like the idea of having them put out of temporary use and put inside a separate deck as a ways of repairing them. This would be much easier than having to individually select which to repair. But I don't believe such a skill would be needed.
Originally by: CombatSmurf o/ Verys
o/ cs -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

soldieroffortune 258
Gallente Trinity Council
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Posted - 2009.09.18 16:00:00 -
[22]
Originally by: Verys Situation As it stands currently carrier and mothership pilots only have two choices when it comes down to repairing their drones and fighters. Either they deploy all drones and start repairing them with repair systems (remote rep or repair drones) or they go into a station and repair them there. Not even to mention trying to repair hull damage in space.
To me it seems odd that carriers are not equipped with an installation on board which can repair their drones without putting them into a dangerous situation or forcing the carrier to be dependant on a station installation. Especially since carriers are mobile logistical bases but the designers somehow forgot to put in a maintenance bay.
Proposal Give the carrier class ships the ability to repair their drones when they are docked inside the ship. However this ability should not be able to compete with the remote repairing abilities provided by the carriers capital remote repairing systems. The repair should be slow so that it is most effectively used after a large battle when the carrier is out of the heat. This is primarily aimed at drones taking hull damage as many people will not have a capital hull repair system and carriers are supposed to be mobiles bases which provide logistical support and not dependent on stations.
tl;dr Give carriers the ability to repair docked drones.
Ok, just to save myself, for the record, I've never flown a Carrier into a large fleet fight, so maybe I just don't see your point of view on this.
Where is the logic in your proposal though. You want to be able to repair drones for AFTER a fleet fight, when it's 'out of the heat'. I don't see the logic in this, if the carrier is no longer in a fight, why not just simply dock up and repair your fighters? You said yourself that this would be most beneficial for AFTER the fight is over, this is why I'm wondering. Please re-size your signature to a maximum of 400 x 120 with the file size not exceeding 24000 bytes.Applebabe
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AizenSousuke
STK Scientific The Initiative.
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Posted - 2009.09.18 16:26:00 -
[23]
Edited by: AizenSousuke on 18/09/2009 16:28:14
Originally by: soldieroffortune 258
Ok, just to save myself, for the record, I've never flown a Carrier into a large fleet fight, so maybe I just don't see your point of view on this.
Where is the logic in your proposal though. You want to be able to repair drones for AFTER a fleet fight, when it's 'out of the heat'. I don't see the logic in this, if the carrier is no longer in a fight, why not just simply dock up and repair your fighters? You said yourself that this would be most beneficial for AFTER the fight is over, this is why I'm wondering.
Picture this. You're flying a carrier as part of a fleet that has been deployed DEEP into hostile space. There is no place to dock and repair your fighters. You just finished a large fight and most of your drones are either destroyed or badly damaged. What do you do? You can't just jump back home, repair and return, that would be a logistical nightmare.
Even more so is the fact that a mothership (supercarrier) CANNOT dock. What now?
The op's proposal makes perfect sense. It can be applied into real life situations as well. Just use the above situation that I mention and change it into a RL one. A carrier jet has engine damage. Are you going to bring the carrier back on what could be a 10,000 mile/~16000km round trip to fix it?
I'm not even a carrier pilot in game and I understand the proposal!
Supported because the idea makes perfect sense AND is common sense.
EDIT: Just thought about this as well. Your carrier is in a wormhole. How are you going to maintain the damage that sleeper rats have done to your drones/fighters?  -------------------------------------------------- Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

Bunzan Cardinal
Brutor tribe
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Posted - 2009.09.18 17:53:00 -
[24]
make it some kind of ability that you can turn off and on. Also make it so it costs some amount of cap or resource and i would support it.
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Mr Intel
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Posted - 2009.09.18 18:08:00 -
[25]
I like it 
/support
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Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2009.09.18 21:23:00 -
[26]
makes sence Fix Destroyers |

chopper14
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Posted - 2009.09.19 04:09:00 -
[27]
Supported. question...why do they call these carriers and motherships at all? they arent. they do not fulfill that role in any sence of the word instead lets call them...t2 frieghters. i jumped a "carrier on sissy with a smart bomb rokh and decimated his first wave in moments. he nueted me but i learned about the nuet from the try before and had cap booster 800's when i was done it was a freighter. pathetic! i say lets talk them into making more realistic carriers and motherships. counter proposal. carriers are floating cities they should be fully capable of repairing anything that can fit inside them. they should have 4 bays drone (fighter) if you really want to call automated drones with no ai fighters. frigate bay capable of holding up to 20 active piloted frigates or a mix of frigs and destroyers. repair bay Capable of repairing ships up to destroyer class and capable of slowley building, drones up to destroyer class as long as ther are all the proper materials/bpc's available in the cargo bay, and usable by fleeted ships as a fitting bay. cargo bay big enough to hold materials for building formentioned items and repairing them. lets face it that is what a carrier should be. when a frigate pilot say in a bomber decides to dock to it he would do it the same way he would dock to a station then he would just get a "orbit cam of the carrier and a undock button would show up in the lower left hand side of his screen. or if its not to much to ask they could even make a Carrier docking bay screen for when u dock. it would look like a station only heavilly condenced. pilots could enter the fitting tool there and get in line at the repair bay. is that overpowered?? GOOD!! thats the whole freaking idea behind a carrier! as for motherships same general idea bigger capacities but able to build and store 1 built ship in multiple bays exept frigates and fighters which would automatically move from the build que to their respective launch bays, anything destroyer size and above would have to undock before another could be produced they should be able to build anything up to a hyerion and would probably need an aditional bay to store at least 2 hulks so they could continue their mission even if they are lost deep in WH space because, a mother ship is suposed to be a capabillity not liabillity and maybe instead of nerfing good ships try making the ones that stink better, they could start with the cormorant? comments?
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Verys
Burning Technologies Circle-Of-Two
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Posted - 2009.09.19 13:29:00 -
[28]
Originally by: AizenSousuke Picture this. You're flying a carrier as part of a fleet that has been deployed DEEP into hostile space. There is no place to dock and repair your fighters. You just finished a large fight and most of your drones are either destroyed or badly damaged. What do you do? You can't just jump back home, repair and return, that would be a logistical nightmare.
Even more so is the fact that a mothership (supercarrier) CANNOT dock. What now?
Also wanting to add to this that hull damage is one of the most annoying things to your drones, especially as there are no hull maintenance bots and fitting a capital hull repair system is a waste of a high slot as you will rarely use it over per example shield/armor remote reps, drone control units, smartbombs etc. -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

Valeronx
Celestial Horizon Corp.
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Posted - 2009.09.19 16:59:00 -
[29]
Good idea, I support it.
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Zeek Muaka
Antares Shipyards Vanguard.
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Posted - 2009.09.19 18:39:00 -
[30]
Brilliant!
Supported.
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