Pages: 1 [2] 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 20 post(s) |

Exie
Phantasmal Collective Wicked Nation
|
Posted - 2009.10.11 08:01:00 -
[31]
WOuld also be nice to have a confirmation if your in a fleet and accidently click on fleetfinder... it immediatly dropped me from my fleet that I was already in.
E...
We be Jammin' |

HeliosGal
|
Posted - 2009.10.12 00:52:00 -
[32]
the confirmation idea from the guy before is a good idea
|

Jdsnut
|
Posted - 2009.10.12 06:38:00 -
[33]
I must say EPIC WIN>
|

HeliosGal
|
Posted - 2009.10.12 07:01:00 -
[34]
all round epic win i just wonder if hte devs have any more surprises on the fleet finder or if its pretty well done
|
|

CCP Atlas

|
Posted - 2009.10.12 07:58:00 -
[35]
The next iteration of the Fleet Finder and revamped Fleet UI will hit Sisi in the next couple of days. I'm looking forward to getting feeback from you guys on that. 
|
|

HeliosGal
|
Posted - 2009.10.12 09:08:00 -
[36]
Oh should be interesting so by next few days im assuming thursday. ANy hints on what we can expect as the upgrades
|

Jai Cee
M. Corp Mostly Harmless
|
Posted - 2009.10.12 12:19:00 -
[37]
Rather than just allowing standings based availability the option to allow specific alliances/corps to join would start to make this a really useful tool in 0.0 when coordinating with allies. The NEW M.Corp Data Hub - Check it out! |

HeliosGal
|
Posted - 2009.10.12 12:44:00 -
[38]
Sort of like a white list of friendlies to allow other alliances + corps or even allowing the fleet commander on the fly to designate alliances-corps that would be able to join in
|

Andrea Griffin
|
Posted - 2009.10.12 16:48:00 -
[39]
Fleet Finder is the best new feature Eve has received in a long time.
It would be very handy if the current destination of the fleet boss were visible to the rest of the fleet, and if a fleet member had the option to set his route to the boss' route (or perhaps the scout's route). Or, have the next fleet gate automatically appear blue (or some other configurable color) instead of yellow.
This is especially important since different autopilot settings can generate different routes, and the entire fleet should have the exact same route regardless of personal AP settings. It would also help with any confusion regarding the pronunciation of certain systems.
It would also be great to always have the location of the boss or scout visible to the fleet at all times, so that when someone joins the fleet they don't need to ask where everyone is. This should be toggleable, in case the FC wants to be protective of his actual location for some reason.
Also, while a request-approval system would be helpful, so would a "kick and ban from fleet" option so that people could have open fleets, not bother with having to approve everyone, and still have the option to keep out griefers if they join up.
Thank you. <3
|

Arous Drephius
|
Posted - 2009.10.12 21:43:00 -
[40]
Originally by: Andrea Griffin Fleet Finder is the best new feature Eve has received in a long time.
It would be very handy if the current destination of the fleet boss were visible to the rest of the fleet, and if a fleet member had the option to set his route to the boss' route (or perhaps the scout's route). Or, have the next fleet gate automatically appear blue (or some other configurable color) instead of yellow.
This is especially important since different autopilot settings can generate different routes, and the entire fleet should have the exact same route regardless of personal AP settings. It would also help with any confusion regarding the pronunciation of certain systems.
It would also be great to always have the location of the boss or scout visible to the fleet at all times, so that when someone joins the fleet they don't need to ask where everyone is. This should be toggleable, in case the FC wants to be protective of his actual location for some reason.
Also, while a request-approval system would be helpful, so would a "kick and ban from fleet" option so that people could have open fleets, not bother with having to approve everyone, and still have the option to keep out griefers if they join up.
Thank you. <3
All of this.
|
|

HeliosGal
|
Posted - 2009.10.13 09:08:00 -
[41]
very much all of the above when can we test this new feature out
|

Virtuozzo
The Collective Against ALL Authorities
|
Posted - 2009.10.14 10:54:00 -
[42]
Edited by: Virtuozzo on 14/10/2009 11:05:38 Edited by: Virtuozzo on 14/10/2009 11:03:08 Edited by: Virtuozzo on 14/10/2009 10:57:58 Ok, new version on Sisi, 107648. Damn, I love this thing even more now, but a few points.
1. Integrating the Fleet Finder with the Fleet pane group is probably not such a good idea, since people tend to position and size their fleet panes in a great many individual ways but always in such a manner that it works best for them to their preference. With the FF integrated into that window pane, it breaks the size we choose for the Fleet pane, for example grouped with another pane or positioned vertically between the overview and the drone pane. If the FF tab is selected, it defaults to its intended size, thereby horribly breaking the rest of someone's UI positioning. Depending on where you have the pane positioned it'll either redraw itself over other elements, or incorrectly group itself with them.
2. The sliders used for configuring which standings or security levels to use to allow/disallow to join fleet are very sensitive, and extremely hard to get into place. An option to type it in might be simpler, or something like up/down UI arrows.
Btw, the new Broadcast options & settings are sweet, but it might be an idea to integrate the broadcast settings with the new option for visibility of broadcasts (subordinates/superiors/none), set the default visibility of broadcasts to "none", and have that sub window containing the broadcast buttons visible by default (I like how it is now persistant across the various tabs btw).
Also, the Fleet window itself, it seems to default now to a static list ... either there should be an easy readily available way for pilots to identify which wing / squad they are located in (would be a killer) or it might be an idea to have it default to Hierarchy view. A lot depends on people knowing where they are in fleet as fast as possible, without much room for extra clicks or switching or scrolling.
Btw, where did the option go to right click yourself and paste a fleet link into a channel ... ? Also, if the ability drag a Fleet from the Fleet Finder listing to a channel is intended, I am guessing that ability is broken 
|
|

CCP Lemur

|
Posted - 2009.10.14 11:57:00 -
[43]
Edited by: CCP Lemur on 14/10/2009 11:57:50 Thanks for the feedback, please keep it coming. We have a couple of awesome ideas still up our sleeves for this that will hopefully make it to Sisi after the next sprint (2 weeks from now)
Originally by: Virtuozzo
1. Integrating the Fleet Finder with the Fleet pane group is probably not such a good idea, since people tend to position and size their fleet panes in a great many individual ways but always in such a manner that it works best for them to their preference. With the FF integrated into that window pane, it breaks the size we choose for the Fleet pane, for example grouped with another pane or positioned vertically between the overview and the drone pane. If the FF tab is selected, it defaults to its intended size, thereby horribly breaking the rest of someone's UI positioning. Depending on where you have the pane positioned it'll either redraw itself over other elements, or incorrectly group itself with them.
This was moved into the window on purpose. The UI person will go over it during the next sprint. Can't really comment on any details.
Originally by: Virtuozzo
2. The sliders used for configuring which standings or security levels to use to allow/disallow to join fleet are very sensitive, and extremely hard to get into place. An option to type it in might be simpler, or something like up/down UI arrows.
Will try this out myself and see.
Originally by: Virtuozzo
Btw, the new Broadcast options & settings are sweet, but it might be an idea to integrate the broadcast settings with the new option for visibility of broadcasts (subordinates/superiors/none), set the default visibility of broadcasts to "none", and have that sub window containing the broadcast buttons visible by default (I like how it is now persistant across the various tabs btw).
Glad you like it.
Originally by: Virtuozzo
Also, the Fleet window itself, it seems to default now to a static list ... either there should be an easy readily available way for pilots to identify which wing / squad they are located in (would be a killer) or it might be an idea to have it default to Hierarchy view. A lot depends on people knowing where they are in fleet as fast as possible, without much room for extra clicks or switching or scrolling.
the settings are remembered (not sure it made it to sisi yet. So if you set your view to hierarchy it will stay this way for all future fleets until you set otherwise.
Originally by: Virtuozzo
Btw, where did the option go to right click yourself and paste a fleet link into a channel ... ? Also, if the ability drag a Fleet from the Fleet Finder listing to a channel is intended, I am guessing that ability is broken 
This option is gone, the leftover drag is a bug.
|
|

Virtuozzo
The Collective Against ALL Authorities
|
Posted - 2009.10.14 12:48:00 -
[44]
If you can no longer link fleets to channels, and your fleet is hidden, what method other then manually inviting is there then? None, it seems?
If that is correct, then we must always advertise our fleet with the fleet finder, correct?
|

Virtuozzo
The Collective Against ALL Authorities
|
Posted - 2009.10.14 13:01:00 -
[45]
Originally by: CCP Lemur
Originally by: Virtuozzo
1. Integrating the Fleet Finder with the Fleet pane group .. wall of text ..
This was moved into the window on purpose. The UI person will go over it during the next sprint. Can't really comment on any details.
Bit confused now .. I do understand you cannot comment on the details, that is clear.
However, since the Fleet Finder UI container just does not fit neither for dimensions nor for practicality of use within the group of the fleet pane, do I submit that as a bugreport? The functionality works, the practicality doesn't, so to speak.
I mean, the Fleet Finder UI cannot be made smaller, since virtually none of the elements will fit in it if smaller then the minimum default size. And, it disrupts both sizing and positioning (persistent and common) of the container it is now a part of, to a point where it can even resize itself off screen, or bump another UI element off screen.
|
|

CCP Atlas

|
Posted - 2009.10.14 14:07:00 -
[46]
Originally by: Virtuozzo If you can no longer link fleets to channels, and your fleet is hidden, what method other then manually inviting is there then? None, it seems?
If that is correct, then we must always advertise our fleet with the fleet finder, correct?
Yes, that's correct. The Fleet Finder has usurped the 'open fleet' functionality. The previous method was to open your fleet to 'corp' or 'alliance' and then you could link the fleet in a chat channel for your corp and alliance mates to click it.
Now you would advertise the fleet in the fleet finder with the corp or alliance restrictions to achieve the same functionality.
We're considering allowing you then to drag a fleet finder advert into the chat to achieve that 'click here to join my fleet, ya'all' functionality that you're referring to.
|
|
|

CCP Atlas

|
Posted - 2009.10.14 14:12:00 -
[47]
Originally by: Virtuozzo
Bit confused now .. I do understand you cannot comment on the details, that is clear.
However, since the Fleet Finder UI container just does not fit neither for dimensions nor for practicality of use within the group of the fleet pane, do I submit that as a bugreport? The functionality works, the practicality doesn't, so to speak.
I mean, the Fleet Finder UI cannot be made smaller, since virtually none of the elements will fit in it if smaller then the minimum default size. And, it disrupts both sizing and positioning (persistent and common) of the container it is now a part of, to a point where it can even resize itself off screen, or bump another UI element off screen.
We've not been able to reproduce the bug of this pushing other things out of the window and that is clearly an issue that needs to be fixed. We would appreciate a bug report on that.
However, the fact that the fleet finder tab enlarges the window is of course by design and the only way to make these things fit into a common window which was one the the design requirements for this thing.
You don't use the fleet UI and the fleet finder much at the same time, since either you're in a fleet or you're looking for a fleet so hopefully this will not prove too bothersome.
|
|

Virtuozzo
The Collective Against ALL Authorities
|
Posted - 2009.10.14 15:43:00 -
[48]
Originally by: CCP Atlas
Originally by: Virtuozzo
wall of text as usual
We've not been able to reproduce the bug of this pushing other things out of the window and that is clearly an issue that needs to be fixed. We would appreciate a bug report on that.
However, the fact that the fleet finder tab enlarges the window is of course by design and the only way to make these things fit into a common window which was one the the design requirements for this thing.
You don't use the fleet UI and the fleet finder much at the same time, since either you're in a fleet or you're looking for a fleet so hopefully this will not prove too bothersome.
I made one BR on it, concept / practicality / implementation angle. I'll update it with more screenshots of the other elements getting pushed away. For some reason it likes the drones window the most in such cases.
You are right that we don't use the FF and the other Fleet pane elements at the same time, since they are integrated this is not possible after all :) But for an FC / Fleet Boss there is a regular need to update the fleet (hide it, close it, switch to standings mode, etc) during operations, and even just in the case of someone misclicking and selecting the tab for the Fleet Finder that results into the big FF window getting popped up over the other windows.
|

The Recession
|
Posted - 2009.10.14 17:37:00 -
[49]
Edited by: The Recession on 14/10/2009 17:42:56
Originally by: CCP Atlas
Originally by: Virtuozzo If you can no longer link fleets to channels, and your fleet is hidden, what method other then manually inviting is there then? None, it seems?
If that is correct, then we must always advertise our fleet with the fleet finder, correct?
*snip*
We're considering allowing you then to drag a fleet finder advert into the chat to achieve that 'click here to join my fleet, ya'all' functionality that you're referring to.
You need to make us able to spam channels with fleet invites, how else will we force the carebears in corp to join fleets? This is a function that I for one will miss greatly if it goes away...

Also in a event of a disconnect while sitting in a capital in a hostile system I will want a quick fleet link I can click in chat. I don't want to search through the fleetfinder and end up in the wrong fleet because of an adrenaline rush...
|

iP0D
|
Posted - 2009.10.14 18:07:00 -
[50]
On top of that, having just a single method to join fleets on the fly is bad in case of lag :P Redundancy ftw!
|
|

Adunh Slavy
|
Posted - 2009.10.14 18:08:00 -
[51]
Originally by: CCP Atlas
As to the question of using this for people outside your corp/alliance/militia, we are in the process of adding a 'standing based' scope to the fleet finder. This will allow you to have your fleet open for people that you have set at high enough standing (and/or security rating).
.
That appears to be there in build 107648 now. However, one can not do require approval and NOT standings. Which means that an FC will have to take the additional administrative step of adding all the possible joiners to his standings or his corp/alliance.
I like the idea that we can use standings, and I like that we can do require approval, but as it stands now, to require approval, outside of the corp, one must also use standings, which adds admin overhead.
Similarly, one can not do just security status and not standings. Arguably this helps some people not cut there own throat, but also pushes admin overhead on those who wish to play a bit more fast and loose.
The Real Space Initiative - V6 (Forum Link)
|

Virtuozzo
The Collective Against ALL Authorities
|
Posted - 2009.10.14 18:17:00 -
[52]
Is it intended behaviour that you cannot configure a fleet, by means of right clicking on the Fleet channel tab, without advertising it first? For example enabling free move.
|

Thevlyn
|
Posted - 2009.10.14 21:33:00 -
[53]
have not read the entire post, nor tried to find this answer, but seems to be a good place for the question. to take care of the rejoing a fleet after a disconect, why not make a character stay in the fleet for say 5 min after a DC, a method that every MMO i have played other than EVE has. It would make a great many people happy i think.
|

Cadde
Gallente FireworX
|
Posted - 2009.10.14 23:15:00 -
[54]
There are times when a group of people want to form a fleet in the corp but exclude a certain person inside that corp for various reasons. While that person isn't hated or anything like that, the group would rather not have him in the fleet but they still want to enjoy the power of the "Fleet invitation" link. This works fine on TQ because those people usually have a chat channel up that excludes those individuals that aren't desired in the fleet and in that channel it is possible to post the fleet invite link.
So i heard that this fleet invite link is getting dropped in favor of the fleet finder. But that's the problem, the fleet can then be seen and joined by that person even if he's not wanted in the fleet.
So how will this affect us? Are we now forced to selectively invite each person manually just because the new functionality, while awesome in it's own way, loses a feature that has been of great use in the past?
Or will we be able to select more regulations to whom can join a fleet? I.E, can we set it up so that people with a certain title can join it. Or people who are in a certain group of the newly proposed friend/enemy list. I recall hearing something about being able to create groups and setting permissions on a group by group basis.
My opinions belong to me, you can't have them!
|
|

CCP Atlas

|
Posted - 2009.10.14 23:59:00 -
[55]
Originally by: Cadde Edited by: Cadde on 14/10/2009 23:34:02 There are times when a group of people want to form a fleet in the corp but exclude a certain person inside that corp for various reasons. While that person isn't hated or anything like that, the group would rather not have him in the fleet but they still want to enjoy the power of the "Fleet invitation" link. This works fine on TQ because those people usually have a chat channel up that excludes those individuals that aren't desired in the fleet and in that channel it is possible to post the fleet invite link.
So i heard that this fleet invite link is getting dropped in favor of the fleet finder. But that's the problem, the fleet can then be seen and joined by that person even if he's not wanted in the fleet.
So how will this affect us? Are we now forced to selectively invite each person manually just because the new functionality, while awesome in it's own way, loses a feature that has been of great use in the past?
You could use the standing restriction for this. It can be used in conjunction with the 'corp only' restriction. Set your fleet-buddies to +10 standing and the fleet advert standing as well and voila.
|
|

Cadde
Gallente FireworX
|
Posted - 2009.10.15 03:26:00 -
[56]
Originally by: CCP Atlas
You could use the standing restriction for this. It can be used in conjunction with the 'corp only' restriction. Set your fleet-buddies to +10 standing and the fleet advert standing as well and voila.
Uhm, DUH on me!
I was thinking backwards, setting bad standings to those one doesn't want in the fleet but that brings other issues. Your approach is better! 
But i still hope the new cosmos system will give us user groups some day. It will not only be good for the fleet finder but also for access roles and easy management of mails and so on. Link it into all aspects of eve!
My opinions belong to me, you can't have them!
|

Klhamm
|
Posted - 2009.10.15 11:06:00 -
[57]
Originally by: Cadde
Originally by: CCP Atlas
You could use the standing restriction for this. It can be used in conjunction with the 'corp only' restriction. Set your fleet-buddies to +10 standing and the fleet advert standing as well and voila.
Uhm, DUH on me!
I was thinking backwards, setting bad standings to those one doesn't want in the fleet but that brings other issues. Your approach is better! 
But i still hope the new cosmos system will give us user groups some day. It will not only be good for the fleet finder but also for access roles and easy management of mails and so on. Link it into all aspects of eve!
Well actually setting standing positive is not always an option FC's have. There might not be an director online to set standings. Please let us still use the post fleet invite to channel.
|

Draco Argen
|
Posted - 2009.10.15 17:34:00 -
[58]
Woot if this is what is to come as a replacement then no more D/C and yelling channels to get fleet repost. Or again screaming for fleet when your first log in into a null sec region your alliance keeps fleets in.
Good move Guys!
|

Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2009.10.15 23:08:00 -
[59]
Fleet Finder window minimum size (mainly height) is larger than that for the other tabs in the Fleet window group. When the Fleet Finder tab is selected it forces the pinned window to become larger.
Please set the min height to something smaller, preferably to what the Fleet window is set to.
Thanks! ...
|
|

CCP Atlas

|
Posted - 2009.10.16 07:41:00 -
[60]
Originally by: Razin Fleet Finder window minimum size (mainly height) is larger than that for the other tabs in the Fleet window group. When the Fleet Finder tab is selected it forces the pinned window to become larger.
Please set the min height to something smaller, preferably to what the Fleet window is set to.
Thanks!
This is something we're working on, based on player feedback.
|
|
|
|
|
|
Pages: 1 [2] 3 4 5 :: one page |
First page | Previous page | Next page | Last page |