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CCP WeirdFish

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Posted - 2009.09.18 19:47:00 -
[1]
Please let us know what you think of the changes to faction ships here.
Main forum post
Dev Blog
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Agent Unknown
Caldari
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Posted - 2009.09.18 19:55:00 -
[2]
Very very nice. i was using a navy caracal and I love it.
However, the 15m3 drone bay is a letdown :(
Originally by: CCP Fallout
And yelling is bad. It makes the baby Jesus cry and when the baby Jesus cries I'm forced to lock threads
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X1994
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Posted - 2009.09.18 20:01:00 -
[3]
The Daredevil is absolutely awesome 
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Shigsy
Neo Spartans Laconian Syndicate
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Posted - 2009.09.18 20:42:00 -
[4]
~Machariel is still a bit :meh:
Any plans to buff large projectiles soon? THIS SIGNATURE IS SMALLER THAN 24000 BYTES Join "C&P" ingame! |

Jacob Mei
Gallente
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Posted - 2009.09.18 20:42:00 -
[5]
Change the Navy issue Mega back to its black/silver scheme (do the same for the new domi as well). I see absolutely no reason why any space ship for whatever reason would ever have a forest camo scheme. It would make the ship stick out like a sore thumb for anyone who could see it.
the Navy issue Mega as it is on the live server is one of the most attractive ships in the game in my opinion and you basicly took the wrecking ball to it with this god aweful texture. On an unrelated note, Kneel before Zod! |

Manu Hermanus
FaDoyToy
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Posted - 2009.09.18 20:45:00 -
[6]
rather satisfied with the navy geddon
although when I fit for Dual Heavy Pulse I get like ~6k powergrid left over and bit of cpu, a bit more playing and I will probably get a fit I am happier with. (looks like a few faction substitutions would help)
although in general the buy off the market restrictions make some fittings a bit under where they should be,
still have lots of testing to do
and rattlesnakes seem to tank like crazy, but cant dps for crap. You're posting again!? Has it really been 5 mins?
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Hikash
Gallente Angry Mustellid
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Posted - 2009.09.18 20:50:00 -
[7]
Bear in mind I only really tested the Navy Megathron here, and looked at Show Info for Machariel turrets-
Holy crap. I like the idea of the Navy Megathron being able to fit a Megathron PVP fit and field well over 50k armor HP. Mine went to around 60k HP with 3x plates.
37km falloff with T2 ACs, and level 3 in Minmatar/Gallente BS regarding the Machariel.
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Gaetring Xana
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Posted - 2009.09.18 20:50:00 -
[8]
I enjoyed running around in the Navy Comet. Seemed pretty tough for a little ship and was quite versatile. 
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.09.18 20:50:00 -
[9]
Originally by: CCP WeirdFish Please let us know what you think of the changes to faction ships here.
Main forum post
Dev Blog
Not to be the devils advocate but.... Your signature exceeds teh forumz limits!!!.
Also, Ashimmu, please reconsider the removal of the fourth turret 
I'm undecided on the Machariel and the Falloff vs Tracking. Losing 37% is definately noticable, but so is gaining 50% falloff. Its success really hinges on Large autocannons being reviewed in the future i guess.
Bhaalgorn is nice. Now you can utilise both of its bonuses without your DPS dropping into a black hole.
Nightmare changes were a good surprise. The extra cap is very, very welcome.
Vindicator, Not entirely sure about giving the serpentis line a web strength bonus, and i would have thought mirroring blood's bonus so that the Vindi got a range instead of strength would have made more sense... (Slowing targets down, not a great deal but enough to close in faster and hold them there easier) But i guess beggars can't be choosers .
_____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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Linas IV
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Posted - 2009.09.18 20:53:00 -
[10]
Edited by: Linas IV on 18/09/2009 20:54:38 Edited by: Linas IV on 18/09/2009 20:54:02 I just tested out the new Tempest Fleet issue on Sisi, and there is just one complaint:
It has not enough powergrid!
Give it at least enough PG to fit 7x1400s II + Named 100mn MWD + 1x 1600 RT Plate
(atm. it needs AWU 5 to fit even with an RCU II)
Please do it, if you want it to be used!
Machariel seems fine atm, the Falloff-Bonus is really good for the Ship.
Edit: And fix large ACs Finaly. ^^
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Vanden
The Happy Spacemen Ascendancy United
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Posted - 2009.09.18 20:57:00 -
[11]
The Imperial Issue Slicer is a wonderful hybrid of the Retribution and the Crusader. I'll miss the extra bit of speed that's getting knocked off with the next patch, but I don't think that'll hurt it too badly.
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Ivanna Nuke
Daralux
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Posted - 2009.09.18 21:05:00 -
[12]
Navy Geddon - Awesome really, I'd be happier with a full EOM black paintjob, but it looks good.
Navy Dominx - Yes yes yes yes yes yes yes yes yes yes yes yes
Navy Apoc - 
Navy Megathron - I love it. need more skills to make full use of it though.
Awesome show today WeirdFish.
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achoura
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Posted - 2009.09.18 21:17:00 -
[13]
Thank you for the awsomness that is the new vindicator  ***The EVE servers and their patches*** |

Rek Esket
GoonFleet GoonSwarm
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Posted - 2009.09.18 21:23:00 -
[14]
Typhoon was better when it was flexible, the 5/5 high slot option works better than the extra low slot.
Ideally, both versions of the Typhoon would have a 5/5 high slot option, but I can only dare to dream so much.
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2009.09.18 22:22:00 -
[15]
I approve of the Guristas ships and the new Cynabal. Unfortunately I saw too many people passive tanking the Rattlesnake and Navy Scorpion. 
___
Latest video: War Has Come (720p) |

Arganato
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Posted - 2009.09.18 23:17:00 -
[16]
got to try the cruor, it looks awsome :D. It used to have problems becuase the bonuses didnt work well together (web-range is awsome, but requires you to stay at range. Neut-bonus is equally awsome, but requires you to get close), and it didnt have any meds to put webbers in. This left the old cruor almost useless. All those problems are now fixed and its working great as far as I can see :).
I didnt get to try the asimmu because I dont have minny cruiser, but it looks pretty awsome :).
The Gila wasnt that half-bad before tbh. I know not so many would agree with me in this, but I flew it a little and had some fun in it. It was fairly fast with good tank, and was quite cheap. it did however lack dps, and the bonuses didnt work well together (they didnt work together at all, in fact).
The new Gila is still somewhat fast, tanks even better then the old, and the bonuses are fixed. It is now combining gallente and caldari weapons in a much better way, and I'm really looking forward to seeing how it fares as a droneboat :). Only problem I can see is that its probably not gonna be cheap anymore :(
Overall impression of the faction ships is very good indeed! Great Job CCP :D
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.09.19 01:12:00 -
[17]
Give the Blood ships an oversized capacitor. I was literally in SHOCK as I started turning things on and noticed my own capacitor vaporizing.
Give the frigate like, 1000 cap, the cruiser 3000 and the battleship 10,000 (yeah).
That would make them feel like true neut ships which is what they are designed for. With that much capacitor, they can have a good recharge and fill their role nicely.
Also agree with the sentiment that Serpentis ships should get a range bonus instead of a strength bonus.
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ShadowGod56
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Posted - 2009.09.19 01:51:00 -
[18]
the Gila is awesome, could use some more CPU but other then that its awesome
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ShigekiShota
Caldari Militek Industries
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Posted - 2009.09.19 03:45:00 -
[19]
Gila and worm seems to be of the heat now. Gila is just like a mini drake. Worm somehow fits like a Ishkur.
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Dinamita Tona
Minmatar Privateers Privateer Alliance
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Posted - 2009.09.19 07:17:00 -
[20]
Originally by: Shigsy ~Machariel is still a bit :meh:
Any plans to buff large projectiles soon?
Originally by: Linas IV Edit: And fix large ACs Finaly. ^^
- i have fought against navy mega, navy domi, cnr, kronos - in all those fights 1 thing was pretty obvious, projectile weapons miss way to much - at close range with both ships standing still, using 800 acs t2 and optimum range, every second shoot is a miss and not 1 wrecking - i mean wtf?
apart of fact that this lowers effectiveness of stored ammo, it drops dps beyond any logic,
3 km away and i miss 1 km big target that does not move????
orbiting makes things even worse, even when wt is double webed, and i had tracking modules fitted and only ab
when range drops bellow optimal, hitting target is next to impossible (even when both ships standing still) thats like missing not mowing car with tank gun on his windshield
on other side blaster hit almost ever for significantly more dps (so i think gallente based ships atm are OK)
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Manu Hermanus
FaDoyToy
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Posted - 2009.09.19 07:27:00 -
[21]
I played a bit with the navy scorp and well if you guys are going to be adding another launcher hardpoint you are going to need to add some fittings, I thought it was a bit tight with 5. still needed a coproc, and barely had pg left over.
although maybe with the 8 mids I'm just trying to get too much out of it  You're posting again!? Has it really been 5 mins?
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MalVortex
Reaper Industries Eternal Rapture
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Posted - 2009.09.19 08:10:00 -
[22]
Edited by: MalVortex on 19/09/2009 08:10:50 Cruor:
This little frigate needs help. As it stands, it has no buffer, poor damage, low speed, and poor cap. The 4/3/3 slot layout is incredibly restrictive. The highs and mids fill themselves, with an obligatory 2x medium pulse, 2x neut/nos and mwd, point, web in the mids. While obvious fittings aren't a problem, the ship is not good at its role.
What that role is, I'm not sure. Its not fast enough to run down other frigates (or fast cruisers), afterburner fitting it would end terribly with its buffer, and it lacks damage output. The 2x neuts will kill a frigate's cap dead, but between the MWD, 2x guns, point, web, 2x neuts, and likley a SAR, so too will yours. That is on top of 3x SMC rigs, adding ~48% more total capacitor to the frigate.
This ship needs a much, much better tank, along with better capacitor and slightly improved fittings. As it presently stands, it can't catch anything it would be a threat to, and is kited or simply obliterated by anything else. The daredevil is a one-man wrecking crew, which will just destroy a cruor before its cap even is burnt out. Slicers and Hookbills will kite it, and the Comet can do either.
Dropping a high is hard to justify. 1 400% turret would just be... weird, and 1x utility high would both mandate a 70% nos/neut bonus to equal its present two, as well as destroy pilot fitting options. Not all ships are built equal. Just flatout add a lowslot to her. It needs far more tank than it presently has if its to keep this anemic damage and velocity. 100-200 more base armor would be a start, along with some 100 more base capacitor.
A role also needs to be devised for it. Is it a frigate hunter? Heavy tackler? Why would a pilot solo in this ship over a slicer, or bring it to a gang over a Crusader/Vengeance? Honestly, I can only really think of one role it can provide: heavy neuting. As it presently stands, its 2x neuts are worth 1 medium neut. While this is enough to quickly (if not instantly) cap out frigates, it still has small neut range. 1 Medium neut is not a significant threat to most cruisers, let alone anything larger. For frigate fights, the Cruor's 90% web is much scarier than the neuts, esp. given that web has twice the range.
It will sound crazy, but in addition to the extra low, fitting, and stats... Double its nos/neut bonus. That will give each small neut on the Cruor the power of one medium neut, at half the range. This is already fairly acceptable behavior, with the pilgrim often bringing the equivalent of 1.8 heavy neuts, and the curse up to 3 heavy neuts. If the cruor had the equivalent of 2 medium neuts, it would hardly be out of line with the presently accepted nos/neut up-sizing curve.
2x Medium neuts is enough to put real pressure on active tanked cruisers and battlecruisers. The neuts provide reason to bring it to a light frigate/cruiser gang, and the web provides a reason to bring it to any other. With the extra low, armor, and capacitor, it will have a chance to fight back before exploding.
This is a pirate frigate, its cost, rarity, and coolness factor all means it needs to provide some extra "oomph" to make it worth undocking in. As presently on Sisi, there is no reason to fly it over any of the other new great faction variants, let alone the buffed assault frigates, or tried and true interceptors.
My 0.02isk.
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Ivanna Nuke
Daralux
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Posted - 2009.09.19 09:24:00 -
[23]
Confirming Blood ships could really use a little more cap total.
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Sprobe
Jagdkommando Mostly Harmless
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Posted - 2009.09.19 09:58:00 -
[24]
Originally by: Linas IV Edited by: Linas IV on 18/09/2009 20:54:38 Edited by: Linas IV on 18/09/2009 20:54:02 I just tested out the new Tempest Fleet issue on Sisi, and there is just one complaint:
It has not enough powergrid!
Give it at least enough PG to fit 7x1400s II + Named 100mn MWD + 1x 1600 RT Plate
(atm. it needs AWU 5 to fit even with an RCU II)
Please do it, if you want it to be used!
Machariel seems fine atm, the Falloff-Bonus is really good for the Ship.
Edit: And fix large ACs Finaly. ^^
I sencond that! never to old to play |

Adam Ridgway
Minmatar
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Posted - 2009.09.19 12:18:00 -
[25]
Nerf a bit Rattlesnake tank, buff a bit its DPS (launchers bonus), please?!
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2009.09.19 12:44:00 -
[26]
Originally by: Adam Ridgway Nerf a bit Rattlesnake tank, buff a bit its DPS (launchers bonus), please?!
I can't agree. Even with the great new drone bonuses it seems the emphasis on the Guristas vessels is tank over gank. The maximum raw DPS you can wiggle out of a Rattlesnake is about 750. But there are plenty other faction ships that trade tank for gank or have an even balance of the two.
___
Latest video: War Has Come (720p) |

Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.09.19 12:50:00 -
[27]
Originally by: Ivanna Nuke Confirming Blood ships could really use a little more cap total.
Just a bit. Maybe 30% more base cap for 15% slower recharge time or something... _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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Dinamita Tona
Minmatar Privateers Privateer Alliance
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Posted - 2009.09.19 13:00:00 -
[28]
Originally by: Shigsy ~Machariel is still a bit :meh:
Any plans to buff large projectiles soon?
Originally by: Linas IV Edit: And fix large ACs Finaly. ^^
Originally by: Dinamita Tona
- i have fought against navy mega, navy domi, cnr, kronos - in all those fights 1 thing was pretty obvious, projectile weapons miss way to much
well second day of testing several bs vs bs tests, again acs cant hit in fight with navy arma i didnt even lay 1 shoot on its shields and 4 ogres have to small dps to compensate loss of 7 acs
tracking bonus is a MUST on mach
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Amantus
Gallente Genos Occidere
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Posted - 2009.09.19 14:21:00 -
[29]
The Navy Mega was turned from one of the best looking ships in EVE ot one of the worst. Please don't go through with it. As for the mechanical changes to it; they're fantastic. ------------
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Adunh Slavy
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Posted - 2009.09.19 15:42:00 -
[30]
Originally by: Ivanna Nuke Confirming Blood ships could really use a little more cap total.
Yeah, or a more of a cap use bonus to neuts and nos. The extra powergrid on the Ash has helped it a lot BTW.
All the ships I tested worked though, didn't see any thing that looked buggy.
All in all, the ships are now worth their even sure to be increased prices and on par with other ships of the same price ranges and class.
The Real Space Initiative - V5 (Forum Link)
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