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Linas IV
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Posted - 2009.09.19 15:50:00 -
[31]
Originally by: Dinamita Tona tracking bonus is a MUST on mach
You are simply doing it wrong!
Think about an orbit higher than 2km for once; How about 25km?!
Hits just about fine out there and still does a ton of DPS with Ambits, while having the clear speed-superiority over any other BS!
Devs dont listen! Leave the falloff-bonus as it is!
Its awesome!
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Bentakhar
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Posted - 2009.09.19 16:15:00 -
[32]
Here's a little feedback on the things i've seen on sisi.
First i wanted to say great job repainting the faction ships. i remember requesting the navy mega to be camo green about a year ago! imagine how happily surprised i was! it looks amazing. navy apoc and geddon are very sexy! however the camo pattern on the minmatar fleet ships is a bit small and as it fits the tempest quite well it makes the typhoon a little messy. Why not use the existing fleet camo pattern (the one still on TQ?) as its already applied on the stabber and the tempest? it would look great on the phoon.
Now about balancing i only flew the vindicator. the 8th turret is a superb addition to it. but i felt the webifier bonus could be applied to the webifier range as the blaster ship that the vindi is would require just that. although i fear overpowering.
If you keep the vindicator's webifier bonus as it is, could it be also applied to webifier drones?
Congratulations also on the new planets!
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Mioelnir
Minmatar Meltdown Luftfahrttechnik
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Posted - 2009.09.19 16:24:00 -
[33]
Dramiel: - with its 3/4/3 layout, a MSE is about as much tank as it has, but very inconvenient to fit. A bit more CPU maybe please. - maybe 30m3 dronebay for a full set of spares. - with Trajectory Analysis 5, Minmatar Frig 5 (full ship bonus), a T2 ambit rig and 200mm AC II with Barrage S I get 1.5km optimal and 13.5km falloff. This means outside of overheated web range it doesn't make any dent into anyone due to the various damage reductions of fighting in falloff. Any closer and it gets literally shredded in seconds by for example a Daredevil even with a 2x MSE II setup. Maybe 30% falloff per level Minmatar Frigate (results in 1.5km optimal and 22.5km falloff) so we fight at 50% falloff outside of webrange and can make our presence known to Pulse/Locus Slicers (22-23km optimal). - overall: 6.5/10 (7.5-8/10 if it had the falloff improvement)
Cynabal: - works surprisingly well in a shield-buffered Cynabond way - armor-plated setups work too - cpu and grid are plenty enough to work with - overall: 8/10
Machariel: - even without the tracking bonus, it is still enough to dive under pulse laser tracking (in the absence of webs) - the 100mbit drone bandwith and falloff bonus enable it to effectively kite if you pay good attention - I consider it an AC boat, not an artillery one, so cpu/grid were fine for me - overall: 8.5-9/10
Daredevil: - insane damage output. 'nuff said. - overall: 7.5-8/10
Vigilant: - don't really have any suggestion here either - liked its performance very much - overall: solid 8.5/10
Firetail: - lacks HP for close up brawls against other frigs (single MSE) - bit of a mess to squeeze a Gyrostab on, 5tf cpu less than the Dramiel (same layout) - good for pointing and waiting for backup to arrive I guess - overall: 5/10
Stabber Fleet Issue: - i don't think anything changes against TQ, like it as it is (have two on TQ)
Typhoon Fleet Issue: - don't fly the Phoon on TQ, so +grain_of_salt - tested the 5/5 8/4/7 version - got encouraging results with it, even with rather low Torpedo and Heavy Drone skills - maybe lacks a bit powergrid - looking forward to the 4/4 8/4/8 version - hoping for 5/5 8/4/8 which would be a 4-med-Armageddon comparable wet dream, only for Minmatar - overall: 7.5-8/10
Tempest Fleet Issue: - no joy with heavy plated setups - no joy with heavy gank setups - don't even start me on shield tanking - had some successes 1vs1 against buffer setups ( ) - well, the fitting issues of the old one are mostly gone (again, I didn't try Artillery setups) - somewhat lacks direction, a bit of a Jack-of-all-trades ship, possibly giving it a niche (but a very small one) - the +25m3 dronebay are nice, but 75mbit for 2/2/1 drone setups are still weird, even with the extra flight of lights - overall: 5.5/10
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Dinamita Tona
Minmatar Privateers Privateer Alliance
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Posted - 2009.09.19 17:28:00 -
[34]
Edited by: Dinamita Tona on 19/09/2009 17:31:29
Originally by: Linas IV
Originally by: Dinamita Tona tracking bonus is a MUST on mach
You are simply doing it wrong!
Think about an orbit higher than 2km for once; How about 25km?!
Hits just about fine out there and still does a ton of DPS with Ambits, while having the clear speed-superiority over any other BS!
Devs dont listen! Leave the falloff-bonus as it is!
Its awesome!
- well say it so - mach is not a pvp ship it is a mission runner - most pvp is beyond 10k and this is where mach atm sucks
so if all this changes are intended to make all ships more PVE oriented then changes are fine 
if however this should be a pvp ship well then its a crap    
PS. if i find you for example at your mission location we will fight at 2-3 km and not at 20+
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Linas IV
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Posted - 2009.09.19 18:34:00 -
[35]
Edited by: Linas IV on 19/09/2009 18:34:05
Originally by: Dinamita Tona - well say it so - mach is not a pvp ship it is a mission runner - most pvp is beyond 10k and this is where mach atm sucks
so if all this changes are intended to make all ships more PVE oriented then changes are fine 
if however this should be a pvp ship well then its a crap    
PS. if i find you for example at your mission location we will fight at 2-3 km and not at 20+
I don't want to flame, but it's kinda understandable that someone who has done 95% of his kills in highsec (privateers ^^) doesnt know how to use that ship. Want to meet up on sisi right now? And ill show you how wrong you are.
Falloff bonus + Mass reduction made the Machariel the best roaming BS since the Nano-times.
And i think most good Pvp'ers will think the same.
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Mioelnir
Minmatar Meltdown Luftfahrttechnik
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Posted - 2009.09.19 19:08:00 -
[36]
All pvp habit considerations aside, his argumentation that the Mach lacks beyond 10km+ with the falloff bonus and this should be fixed by giving it back its tracking bonus doesn't make any sense anyway.
I'm not even going to start with his claim that +50% falloff is better for PVE use (artillery!) than +37.5% tracking.
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Dinamita Tona
Minmatar Privateers Privateer Alliance
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Posted - 2009.09.19 21:29:00 -
[37]
Originally by: Linas IV Edited by: Linas IV on 19/09/2009 18:34:05
Originally by: Dinamita Tona - well say it so - mach is not a pvp ship it is a mission runner - most pvp is beyond 10k and this is where mach atm sucks
so if all this changes are intended to make all ships more PVE oriented then changes are fine 
if however this should be a pvp ship well then its a crap    
PS. if i find you for example at your mission location we will fight at 2-3 km and not at 20+
I don't want to flame, but it's kinda understandable that someone who has done 95% of his kills in highsec (privateers ^^) doesnt know how to use that ship. Want to meet up on sisi right now? And ill show you how wrong you are.
Falloff bonus + Mass reduction made the Machariel the best roaming BS since the Nano-times.
And i think most good Pvp'ers will think the same.
well after long convo i must confirm that current mach version is more suitable for 0.0 and low sec still for empire wars not so good
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Eve Orwell
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Posted - 2009.09.19 21:56:00 -
[38]
Originally by: ShigekiShota Gila and worm seems to be of the heat now. Gila is just like a mini drake. Worm somehow fits like a Ishkur.
actually, id say the gila fits more like an ishtar, what with the 400m3 drone bay and 125 bandwith (i still find that hard to look at, so op for a cruiser)
it fits almost exactly like a passive shield ishtar, with the exception that it has the cpu to fit stuff in the highslots.
id love to see the hull being changed though, i dont think its fitting that a missile/drone boat uses the railgun caldari hull, caracal would be a sweet change and i KNOW if pick a gila over an ishtar if the model was changed to anything but the moa
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Syekuda
Caldari Dark Sun Collective
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Posted - 2009.09.19 23:39:00 -
[39]
Ok, first I dont pvp much but I tried to use the hookbill since I "would" use this one if I ever had a faction ship for inty/AF type of ship. Anyway here's my feedback on it.
I was going against an harpy. I did blew up lots of times against it but after a while I was using this setup:
[hookbill] high - 3x Standard Missile Launcher II
med - 1x Small Capacitor Battery II 1x 1MN MicroWarpdrive II 1x Warp Disruptor II 1x Cap Recharger II 1x empty slot
low - 1x Micro Auxiliary Power Core I 1x Overdrive Injector System II
rigs - 2x Small Polycarbon Engine Housing I 1x Small Anti-EM Screen Reinforcer I
ok ok, yes I know the faction ship is not suppose to be better than the t2 version but still. This ship lacks cpu and PG just a little bit. With this setup if I could have just a little bit more cpu I could fit something for defence or something similar.
Of course I could use afterburner and rockets and a scrambler and all but I noticed that if someone has really good guns skills, I get shot at very easily !!!???!!!. and if I was using an AB on this thing, it honestly doesn't have enough speed even when using a tracking disruptor. I did the test with it and I was still getting shot at with t2 blaster ammo (already have penalty for tracking).
so with a AB I was going around 1.1k to 1.3k when playing around the modules. When using the MWD, I was going at 3.3k speed and for some odd reason still getting shot at with blasters when orbiting him at 8k range and with a tracking disruptor on.
my conclusion. with the performance I saw with the new changes, I would still use a t2 variant. its a bit cheaper and a bit better to use. doesn't make any sense to pay more than a t2 version while its not better at it.
also, if any of you got a better setup for this hookbill (cough*pieceofcrap*cough) please tell me
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.09.20 00:18:00 -
[40]
Edited by: Seishi Maru on 20/09/2009 00:20:41 Fleet tempest is AWFUL. Its WORSE than the current one.
The increase in dps is minimal since we loose a siege launcher! But you loose the extra mid slot. Also the ship really cannot fit 1400mm with 7 points. Basically they new tempest fleet issue is less powerfull than the old one for 9/10 situations.
Bring back old slot layout.. Just give a nice healthy boot to fittings (a small one to PG and a HUGE one to CPU). Keep the other minor changes to agility etc..
Then you have a "Nice tempest".
Machariel is just PERFECT. CCP coudl look at same poitn of view (altough less extreemed) when trying to see how minmatar battleships could work.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.20 02:47:00 -
[41]
Since I guess this is the official feedback thread for all the faction ships...
Nightmare- awesome as usual.
Rattlesnake- really awesome. Killer tank and plenty of DPS with it's torps and drones. Really flexible ship too. Plenty of options.
Mach- amazing. 2.2km/sec and HUGE reach with it's ACs. You can dance around at 30km and shred just about anything. 5th mid with a TD and even MP2s with Scorch can't reach you.
Bhaalgorn- the thing is freakin SCARY good. Anything that needs cap is dead meat. Period. End of discussion. Really easy to fit too.
Speaking of fitting, all the ships are really good fitting wise now. No need to fit faction everything just to wedge stuff onto the ship.
Vindi- does same peak gun damage as they Hype and Kronos, so nothing new there. It has more sensor strength and the web bonus covers up the lack of blaster tracking, but again, nothing that isn't reproduced quite well with the Kronos, save the sensor strength.
Ends up flying like a Hype with a little more static HP but no rep bonus. Is this thing really worth the bil+ it's going to cost? I don't think so. Drop the web bonus and add in a second damage bonus. Like +5% ROF per level of Minmatar BS. Now you have something worth looking into.
Navy Geddon- awesome ship. It's a Navy Megathron (not even a regular one, but a Navy Issue) with huge range. puts out 92% the gun DPS of a Neutron Blasterthron, but does it at 75% more optimal range, and that's not including Scorch. Amazing ship.
Navy Dominix- can't use two sentry drone damage rigs. Fail. Other than that, decent all around.
Navy Scorp- it's really good now, and with the additional launchers it'll be GREAT. People underestimate it's performance. On paper it doesn't look so good. In actual use it's really damned good.
Fleet Phoon- give it 5/5 launcher/gun slots. Seriously.
I haven't messed with the Fleet Tempest too much, or the rest of the ships at the moment. More later. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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housemaster0630
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Posted - 2009.09.20 03:05:00 -
[42]
the paint jobs for the gallente ships need to go green camo ftl
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Opertone
Caldari Monsters
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Posted - 2009.09.20 06:39:00 -
[43]
caldari navy hookbill
Issues fitting 3 standard launchers and 2 BCUs. CPU is lacking, it has trouble fitting mid slots even if lows are overdrives. It may become an interesting ship to fly, but it's super tank bonus is gone and DPS is average.
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Opertone
Caldari Monsters
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Posted - 2009.09.20 07:41:00 -
[44]
Edited by: Opertone on 20/09/2009 07:42:46 Edited by: Opertone on 20/09/2009 07:42:17 tested the daredevil - the one with no drones and pure blasters.
Not everything fits in - smallest blasters, named NOS, named MWD scramm and web, 2 tech 2 mag stabs, named DCU and named rep, additionally 3x armor rep pump rigs. All with lowest possible CPU requirements. Also lowest possible powergrid requirements.
Why is it so hard to fit this ship? it was 99.5 tight on PG and CPU.
Its damage is superior and 90% webs are marvelous. Dueled a retribution, was nearly a draw, although I didn't expect to break its tank.
Nearly an awesome frigate, needs more fitting room. The 3rd high slot is meant for NOSF!
rating 4.5 ++ needs extra fitting
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eliminator2
Gallente
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Posted - 2009.09.20 07:43:00 -
[45]
the navy domi is bang on my liking and i love it
the vindi seems abit meh with the little cpu boost given seems to need abit more for full rack of ion's instead of half and half
but carnt really tell untill i use the fitting i have for TQ since it will be using less cpu
the macherial seems ok with fit (not managed to test since server shutdown >_<) but i got full rack of 800 and rest off fit is same as the vindicator, tank + 2 heavy injectors + ab (i fit a mwd on vendi but yea lol)
seems like this ship has potentiol now though ----------------------------------------------- i met Eliminator1..... i ate it and spat it out now hes my minion :)
i kill miners and missioners people say, i call them target practise |

MalVortex
Reaper Industries Eternal Rapture
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Posted - 2009.09.20 08:09:00 -
[46]
Edited by: MalVortex on 20/09/2009 08:14:09 Ashimmu:
This is one of the ships I most want to love in eve. It combines my love for lasers, with powerful neuts and excellent range dictation. Obviously it is so terrible on tranquility that any changes to it are a godsend, but its present state on TQ is very much incomplete.
I will preface this post by stating that I have tested this ship exclusively with 3 turrets. Its already lost that fourth turret, the change has just not been pushed yet. I have made my observations with this loss in mind.
Stats/Fitting
The Ashimmu needs a biiit more grid. Literally, 10 or 20 more base grid would go a long way, as I consistently come up with setups that are sub 10 grid off. Second, and far more importantly, the Ashimmu needs better cap recharge. Its actually got some very nice base capacitor levels, but its capacitor recharge figure is so low that its a finite reserve. Once you go through it (and you will go through it on guns alone, let alone the mwd, point, web, and 2x+ neuts), your done. Cap is life, and the ashimmu is the cruiser equivalent of Dr. kevorkian. Better cap recharge would make it not spiral downwards so quickly; I nearly always found myself completley out of cap by the time the fight started to stabilize in my favor. Blood Raider ships should not be the ones scrambling to find every spare gigajoule of capacitor.
Combat Capability
The Ashimmu needs a larger cargo-bay, in the area of 400m or more. As presently stands, a medium cap booster w/ 800 charges is 100% mandatory on this ship. I have tried full nos setup; they lack the ability to dictate cap, and leave the ship vulnerable to counter-neuting. I have tried large batteries with 3x SMC (and optional CPRs); they delay the inevitable capout with no way to regen. If the capacitor recharge time was improved, Large Battery fits may be viable. As present, however, even dedicating the Large Battery, 3x SMC, and a CPR is insufficient to reliably power the guns and neuts - let alone a medium armor repair!
Due to her slow kill speed, you need to fire a lot of lasers and keep the target capped out all the time. This means lots of injection. I often used 6 out of my total 9 (8 in cargo, 1 pre-loaded) total cap boosters just to kill a T1 cruiser. Without a larger cargobay, the Ashimmu will never be able to roam.
Damage
The Ashimmu needs a biiit more damage. Obviously that 10/10 dronebay would help, and I really wish I could test it with those two plucky hobgoblins at my side. I think a 15/30 dronebay would be better, however. Frankly, the Ashimmu is presently too close to the Pilgrim. The beloved Pilgrim has a better tank, is auto-win against any form of turret, and does 238 dps independent of the ship. Focused Medium Pulse Ashi's get dangerously close to this base pilgrim damage figure, and it gets even worse when you realize you could drop down to 2x neuts on a pilgrim, add a gun, and still have more neuting power than a 2x neut ashimmu.
Frankly, the Ashimmu needs more damage. I agree that it totally invalidated the phantasm with the fourth turret slot (give her back those shield HP, by the way), but its a bit toooo low now. The Ashimmu needs to win a fight quickly; kill their speed, kill their cap, kill their hull. That should be this ships motto. A 15/30 dronebay would be closer to this goal.
Slot Layout
A lot of the above complaints wouldn't exist if the Ashimmu had an extra low slot. 5 Lowslots is anemic for an armor tanked ship that needs some gank firepower. I somehow doubt one would just be granted to it though, and it needs every other slot on the ship as it stands.
In Conclusion
- Give it a smidge more grid - Decrease its capacitor recharge time - give it a 15/30 dronebay, not 10/10 (or at least, put 10/10 dronebay on sisi so I have something to compare against) - Increase the cargohold to 400m or more - this is very important!
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Tom Hanks
Amarria Auxilia
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Posted - 2009.09.20 14:58:00 -
[47]
CCP youre really boring with the Caldari ships.
What new an exciting thing did you do for the Navy Scorpion? Nothing. You made it just another missile boat as far as I am concerned.
Forget the fact it is supposed to be an ECM ship, just give it some shield and missile bonus to make it like the raven.
Who is in charge of being creative or sticking to the caldari racial ship type bonuses? They fail.
Caldari Racial Purity
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MJ Maverick
IronPig Sev3rance
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Posted - 2009.09.20 15:58:00 -
[48]
CCP WierdFish... After thorough investigation and sceptasism, I have assessed your actions and have decided... want to marry you. --------------------
CCP arse kissing drones are not welcome in my threads. CCP are not perfect. |

Opertone
Caldari Monsters
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Posted - 2009.09.20 19:51:00 -
[49]
Originally by: Tom Hanks CCP youre really boring with the Caldari ships.
What new an exciting thing did you do for the Navy Scorpion? Nothing. You made it just another missile boat as far as I am concerned.
Forget the fact it is supposed to be an ECM ship, just give it some shield and missile bonus to make it like the raven.
Who is in charge of being creative or sticking to the caldari racial ship type bonuses? They fail.
quote for fail of CALDARI...
ultimately boring base ships, even extra bore Navy ships... The only ship that stands out CNR with torpedoes, Golem with torpedoes, everything else has weak DPS, slow speed, no tackle, weak tank with deep 0% EM hole.
When I started playing I thought caldari were the funniest and best looking, but it turned otu that gallente and amarr are
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Opertone
Caldari Monsters
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Posted - 2009.09.20 22:35:00 -
[50]
caldari navy hookbill
this ship is total crap... not enough powergrid, not enough CPU, no exciting bonuses
has to fit speed modules in the lows, because there is no CPU or PG left. Below imaginable damage, very very poor against other frigates with light missiles. This ship doesn't have cap to run a single MWD, let alone disruptor. It is yet another kestrel, with similar issues.
Impressive 5500 m/s with overloaded MWD and 2 overdrives. Cool hull, could be used for something better.
rating 1 of 5
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Loki Farseer
F9X Wildly Inappropriate.
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Posted - 2009.09.20 23:28:00 -
[51]
Nightmare: Excellent and still one of my favorites, extra cap, PG and CPU (I think) etc is just icing on the cake. Toss in some crystals, a decent shield tank and 4 HS's and a DCII in the lows and laugh as people melt.
Bhaalgorn: I use one of these now (current TQ) and like it. Unfortunately it is purely a support ship as it is (kill all active tanks within reach) which is great. What you guys have done is create an Armor Tanked Nightmare that neuts the crap outta most everything. I'm pretty sure once people figure it out they will LOVE this thing. It is AMAZING and a great template on what a 1 Bil ship should be able to do... scare anyone with sense into calling a couple buddy's to help take it on.
Vindicator: Mixed bag here. When I first started Eve I saw the Vindication Vids by Phoenus and was like... omg I WANT THAT SHIP. Well I have one on TQ I've used some and played with it on SISI this weekend. As has been stated above it's meh to decent... unfortunately the rest of the Pirate BS's are Amazing. This highlights how meh the Vindy is even with the changes. You added an 8th turret slot GREAT! Yes you get the extra 5th slot over the hyperion GREAT!. The problem is it's missing something to make me use it over a Navy Mega (1/2 the price for the Vindy) or a Hype (1/6 the price of a Vindy). I can buffer a navy mega, drop in everything and get damn close to a Vidy DPS wise and tank wise. On a hype I have 8 turrets and a rep bonus down low to boot so it's an even harder sell to use a Vindy over it. The Vindy is missing the CRITICAL 7.5% armor boost bonus. You can gank or tank a Vindy but not both, and not as well or just a little better then other ships. If I'm forking out over a bil (just for the ship) I expect more then just on par with a Hype or Navy BS. -Take away the Tracking bonus and either put a ROF bonus (per Minny BS) or give it the 7.5% Rep bonus (Gallente) and make us want to X-Type active tank this! Otherwise it's just a pretty looking overpriced Hype or Navy Mega with a little more Static HP.
Mach: New to these and sadly missed out on the days of the 10K m/s+ Nano Machs. These things are vicious @ 20K or so with AC's kiting people going 2200 m/s. It's fun, it's harder to use then the rest but like most minnie stuff is damn rewarding once you get the SP in the right places and the skill sets there. Sadly I have to agree with the others nay-sayers a bit.. Projectiles do need a little love.
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Tom Hanks
Amarria Auxilia
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Posted - 2009.09.20 23:56:00 -
[52]
CCP please unfail my Cerberus. More grid, more cpu.
Unfail the Navy Scorp. It is just another shield tanking torp BS to add to the collection. Doesnt do anything interesting.
Why are all Caldari BS rather crap....You make them require their mid slots for shield tank/mwd/tackle/ecm. Theres just not enough slots for all that.
I have 80m sp in Caldari and I mostly only every fly a falcon, sometimes drake, or rarely a crow.
All the ships either have crap grid, are boringly similar, and slow as ****.
Perfectly skilled raven for instance vs Plated geddon or mega = raven gets utterly ****d. Why should it be so one sided?
CMON FIX CALDARI
Caldari Racial Purity
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Stealthbug
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Posted - 2009.09.21 00:50:00 -
[53]
Anyone else notice that Loki Farseer and Tom Hanks have nearly the same portrait? I found it amusing.
Anyways, i REALLY think they should fix the Navy Scorpion... The ship used to be ECM and it should stay ECM. Hell, the T2 variant of the Scorpion even gets an ECM bonus, why would the navy variant not have one?
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Praetor
Caldari Blueprint Haus Shadow of xXDEATHXx
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Posted - 2009.09.21 02:43:00 -
[54]
I've been testing the Gila, she's a beast now :) Only 1 complaint, and it is probably more of a personal pref.
Gila should be a hybrid ship, not a missile boat.
Same family as the Moa and eagle, it should be hybrid.
The other caldari faction cruiser is the navy caracal, it's a missile boat, and all it's variations are as well.
Be nice to keep the two faction cruiser families apart.
I love the smell of Napalm in the morning |

Xing Fey
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Posted - 2009.09.21 08:57:00 -
[55]
Originally by: Tom Hanks CCP please unfail my Cerberus. More grid, more cpu.
Unfail the Navy Scorp. It is just another shield tanking torp BS to add to the collection. Doesnt do anything interesting.
Why are all Caldari BS rather crap....You make them require their mid slots for shield tank/mwd/tackle/ecm. Theres just not enough slots for all that.
I have 80m sp in Caldari and I mostly only every fly a falcon, sometimes drake, or rarely a crow.
All the ships either have crap grid, are boringly similar, and slow as ****.
Perfectly skilled raven for instance vs Plated geddon or mega = raven gets utterly ****d. Why should it be so one sided?
CMON FIX CALDARI
You must be doing something terribly wrong then becasue a raven eats megas for breakfast, geddon is a little more problematic, but definitley still killable.
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Uhr Zylex
Privateers Privateer Alliance
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Posted - 2009.09.21 10:10:00 -
[56]
I agree with the people who are unhappy about the new navy mega paintjob. It looks terrible, the same goes for the navy dominix.
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gfldex
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Posted - 2009.09.21 12:27:00 -
[57]
Gila
1x some launcher to take agro 5x LSE II, 1x Invul II 3x SPR II, 1x DmgCtrl II
20391 shield hp, 241 regen, 55/64/73/78%
Same damage then a domi. Are you sure you want that?
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CEOcat
CAT Corp
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Posted - 2009.09.21 12:37:00 -
[58]
How can we obtain these to test when they aren't seeded? CAT Corp - BPO/BPC store |

Lilith Krell
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Posted - 2009.09.21 13:51:00 -
[59]
Originally by: Uhr Zylex I agree with the people who are unhappy about the new navy mega paintjob. It looks terrible, the same goes for the navy dominix.
Agreed, camo in space = bad
Please don't do this CCP, please.
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CEOcat
CAT Corp
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Posted - 2009.09.21 14:31:00 -
[60]
Originally by: Lilith Krell Agreed, camo in space = bad
Please don't do this CCP, please.
Seconded. Man I almost puked that is a horrible horrible paintjob for spaceship... CAT Corp - BPO/BPC store |
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