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Daedalus II
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Posted - 2009.09.22 12:14:00 -
[1]
I understand a lot of people are annoyed at afk cloakers. And at the same time the afk cloakers really like the mechanic.
My suggestion gives a possibility to find cloakers, but only after significant investments.
The suggestion is a new sort of capital ship that are the be all and end all of sensory technology. This capital is built specifically for the purpose of being a very high strength sensor platform. It can't fit any weapons and should never be used in a fight, but it can however fit a powerful sensor module (which eats stront or something like that).
The sensor module of this ship works as a system wide scanner of tremendous strength. It takes say 5 minutes to cycle, but once the cycle is complete it will have found EVERYTHING, cloaked or not, in that system that haven't moved significantly (warped) during those 5 minutes. If it did move however it can't be located, so ships in warp between gates for example won't be seen.
This gives a possibility to find afk cloakers, but it comes at high cost: a 1 bil capital ship has to be bought, and it can't be used for anything but scanning. At the same time, cloakers that aren't afk can warp between safespots at least once every 5 minutes and be sure to be safe. Perhaps it could even be possible for other ships to sense the sensors of this capital when they are active and be warned (if not afk).
Even though major alliances can easily take this expense, perhaps it's not reasonable for them to build enough ships to cover all their systems, which means that at least some work has to be done to find cloakers.
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kongking wang
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Posted - 2009.09.22 13:46:00 -
[2]
i dont see the problem. im in a cloak ship. i want to go afk a few mins so i cloak. on the other hand im in a non cloak ship and i want to go afk so i log out. all afk cloaking is doing is removing the need to log out.
also having a ship that can find cloaked ships defeats the purpose of cloaking and therfore rendering cloaks useless.
big NO NO for me
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mchief117
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Posted - 2009.09.22 15:22:00 -
[3]
hmm interesting idea. but i doubt it will every be implements due to the set up . no one is going to bring in a capital just to hunt down a bomber , they will simply add a few more guns to the pos and log off. in addition the format to the form of decloaking a whole scan the whole system scan would even in low pop system find hundreds of objects. creating quite a clutter. cloaking is supposed to give a player the ability to get to places a ship cant normally get to due to gun/players doing what not . though i do believe there should be some way for players to track down cloakers in system i don't think this is the way.
keep trying though
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.09.22 15:25:00 -
[4]
Edited by: Hirana Yoshida on 22/09/2009 15:25:17 AFK cloakers are a problem only because they can influence the game while elsewhere.
Just make all cloaks continuously drain capacitor with covert cloaks draining ~1/4 or less even of "normal" cloaks. Reduce or eliminate cap recharge while cloaked and presto, no more afk cloakers and a serious hit to cloaking ravens to boot.
Simple and efficient. No need to introduce fancy new ships or modules 
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General Paul
Atomic Heroes Chain of Chaos
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Posted - 2009.09.22 15:26:00 -
[5]
Edited by: General Paul on 22/09/2009 15:26:47 A better way to combat AFK cloakers would be to add a finite cap useage to cloaks, after all makeing a spaceship dissapear was never meant to be easy.
This would give say an unbonused battleship 5 minutes, unbonused frigate 3 minutes, obv cloak roled ships such as covert ops should be able to last forever with cap mods.
Carriers should use obscene amounts of power to cloak (titans even more so)
So if a ratting raven for example cloaks as you warp in on him, you set your gang to the areas he could reach in a minute and wait for him to appear =)
edit:What the person above said =/
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Cedims
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Posted - 2009.09.23 15:15:00 -
[6]
"I understand a lot of people are annoyed at afk cloakers. And at the same time the afk cloakers really like the mechanic."
So why even bother? It's two camps of opinions, nothing more.
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Serge Bastana
Gallente GWA Corp
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Posted - 2009.09.23 15:22:00 -
[7]
Originally by: General Paul Edited by: General Paul on 22/09/2009 15:26:47 A better way to combat AFK cloakers would be to add a finite cap useage to cloaks, after all makeing a spaceship dissapear was never meant to be easy.
This would give say an unbonused battleship 5 minutes, unbonused frigate 3 minutes, obv cloak roled ships such as covert ops should be able to last forever with cap mods.
Carriers should use obscene amounts of power to cloak (titans even more so)
So if a ratting raven for example cloaks as you warp in on him, you set your gang to the areas he could reach in a minute and wait for him to appear =)
edit:What the person above said =/
Wouldn't larger ships have less time in a cloak under this sort of system since it takes more resources to keep them cloaked, frigates would be much easier to keep cloaked that a BS which would be able to stay cloaked longer than a carrier.
Covert ops cloaks would of course be exempt from such a penalty. ------------------------------------------------ You either need a punch up the throat or a good shag.
Nobody round here is offering the second one therefore your choices are limited! |

Sobon
Caldari Phantom Squad
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Posted - 2009.09.23 17:48:00 -
[8]
I guess I'll add my pennies to this conversation. Cloaking is one of the only things in eve entirely lacking in a counter, making some form of dedicated anticloaker ship (Perhaps some sort of anticloak probe, and maybe a smart bomb like 'sonar' pulse to force decloak) would be a possible solution, furthering the submarine warfare nature of the cloaky combat ships. ---------------------------------------------------
TQ Server Status: "BLACK HAWK ____" Does this mean we can expect down time in the near future? |

calkay
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Posted - 2009.09.23 18:12:00 -
[9]
I guess the main issue with cloakers is are they active or inactive which gives it an edge, I think rather than invent some new UBER scanner or some large isk investemnt the cloaking device in the ship requires an input of some sort.
similar to a mod cyle time the cloak could last for say 5 or 10 minutes after this period it either drops the cloak or the ship stays cloaked if an input is made, be it a change of ship direction or speed change. or re actvation of the cloak module
It seems so easy to log in to eve in a cloaker and dissapear out for the day to work or college, by doing this your not contributing to the game and there needs to be some sort of control over this so that the attention of the cloaker is required at all times, and that there is a consequence of not making an input. people afk and not paying attention are affecting our gaming time and why should they be able to if they are not active in the game?
From the cloakers pov nothing changes apart from having to pay attention to the game, on the other side you know that the cloaker is active and could pounce at any moment but also keeps you focused on trying to scan them down if they are afk.
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The BigOne
Gallente Redheads and Railguns
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Posted - 2009.09.23 18:58:00 -
[10]
Originally by: Sobon I guess I'll add my pennies to this conversation. Cloaking is one of the only things in eve entirely lacking in a counter, making some form of dedicated anticloaker ship (Perhaps some sort of anticloak probe, and maybe a smart bomb like 'sonar' pulse to force decloak) would be a possible solution, furthering the submarine warfare nature of the cloaky combat ships.
Haha. Perfect. Use the combat probes and give them a "pulse" mode which creates a 1-2 au wide pulse, but consumes the probe in the process. Each pulse decloaks any ships within its area of effect, but has no other effect. If the guy is afk he's scannable, if not he can just cloak up again until the next sonar blast. Elegant.
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Mutnin
Mutineers
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Posted - 2009.09.23 19:07:00 -
[11]
OP translation services:
"I want to cearbear in null sec in relative safety, with no risks included. I need a new ship to catch AFK people because my mission fit Raven can't PVP"
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Serge Bastana
Gallente GWA Corp
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Posted - 2009.09.23 19:15:00 -
[12]
Originally by: Mutnin OP translation services:
"I want to cearbear in null sec in relative safety, with no risks included. I need a new ship to catch AFK people because my mission fit Raven can't PVP"
He's 2 for 2 so far I think ------------------------------------------------ You either need a punch up the throat or a good shag.
Nobody round here is offering the second one therefore your choices are limited! |
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