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Thread Statistics | Show CCP posts - 7 post(s) |

Caroline Nikon
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Posted - 2009.09.28 19:57:00 -
[361]
I will repeat for the 12th time. Alpha strike is the ONLY WAY to balance arties without making them clones of rails or lasers.
ITS PERFECT!
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sylvester stallowned
Trotters Independent Trading
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Posted - 2009.09.28 20:20:00 -
[362]
Originally by: WarDecEvading NPCCorpAlt
"Omni tanking" generally means hardening against all damage types.
Tanking armor and shield simultaneously is normally called "dual tanking" and is hardly ever done on non-terrible fits because of how hardeners and other tanking modules complement each other.
No No No
Not tanking against all damage types in just tank with a hole in it.. i.e. no tank and does not get a name other than "Fail" (at least as far as PvP is concerned)
Tanking Shields and Armor is a "Dual Tank" I agree
An "Omni Tank" is the lol fit you see when somebody tries to tank shields and armor and hull :)
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Succubine
Caldari Succubine Dynasty Technologies
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Posted - 2009.09.28 20:23:00 -
[363]
More falloff for the bigger auto-cannon turret tiers to further justify the extra fitting cost and loss of tracking.
Thanks for the alterations so far.
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Isabelle Sparks
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Posted - 2009.09.28 20:27:00 -
[364]
Originally by: Beverly Sparks
One of the false equality lies in that CCP think that falloff and optimal balance out at 1:1. Meaning Optimal+falloff should equal Optimal+falloff roughly. This is not true in the slightest. For every km of Optimal another ship gets over a projectile, the projectile should get 2 km of falloff, to at least achieve 86% damage at similar ranges.
So will the new tracking computers have 7.5% or 15% falloff bonus unscripted. My money is on 7.5% to make it "equal", which will really give you a whopping 3.75% extra operating range @ 86% damage. I would argue that the equal value to optimal for falloff in a tracking computer would be 15% unscripted, giving a 7.5% increase in operating (86% damage) range.
Bev, you must be psychic. Who could have predicted a buff that is exactly 50% as much as it should be.
Hail Bev!
ps This is a good start, but more is needed... especially for AC's.
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.09.28 20:33:00 -
[365]
Edited by: Elaron on 28/09/2009 20:34:05
Originally by: Etho Demerzel The design goal itself directly contradicts the idea of alpha davantage. So either the design goal was badly thought and need to be abandoned OR alpha-strike as an advantage must be abandoned and something else must be given to artillery (as the same dps potential of lasers for example at the same ranges).
I've expressed elsewhere my opinion that boosting alpha strike for artillery without addressing the other shortcomings of the weapon system feels like a placebo; something to make Minmatar pilots think that there's been an improvement in usability without actually giving anything substantial to it. In hindsight, Nozh's statements support that hypothesis as the alpha change seems to be blinding people with the promise of big alpha strike numbers.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.09.28 20:48:00 -
[366]
Originally by: Elaron Edited by: Elaron on 28/09/2009 20:34:05
Originally by: Etho Demerzel The design goal itself directly contradicts the idea of alpha davantage. So either the design goal was badly thought and need to be abandoned OR alpha-strike as an advantage must be abandoned and something else must be given to artillery (as the same dps potential of lasers for example at the same ranges).
I've expressed elsewhere my opinion that boosting alpha strike for artillery without addressing the other shortcomings of the weapon system feels like a placebo; something to make Minmatar pilots think that there's been an improvement in usability without actually giving anything substantial to it. In hindsight, Nozh's statements support that hypothesis as the alpha change seems to be blinding people with the promise of big alpha strike numbers.
And there has been an improvement. Now a tempest is the best large scale gate camper in game. You put 3 SB with locking speed and 5 tempest can insta pop some BC.
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RedSplat
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Posted - 2009.09.28 20:51:00 -
[367]
Originally by: Seishi Maru
And there has been an improvement. Now a tempest is the best large scale gate camper in game. You put 3 SB with locking speed and 5 tempest can insta pop some BC.
Or you can just fly any 5 other BS and accomplish the same thing without having to use a sucky weapons system and ship- and frankly, so what if you can kill a BC with 5 other ships.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.09.28 20:54:00 -
[368]
Not sure why people are screaming for more without even having tried these new numbers. First iterations are generally followed by seconds and thirds are not unheard of. Try them out against various targets and report back so we can get it out of the way.
There are lots of other complaints queuing up and you Minmatar are hogging the DEVs 
PS: Guess a Minmatar BS fleet will have to assign targets on squad basis if 8-10BS will insta-gib 1 BS (DD proof BS no longer required so less EHP) .. going to be some fancy target calling required.
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Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.28 20:57:00 -
[369]
Originally by: Hirana Yoshida Not sure why people are screaming for more without even having tried these new numbers.
Because the "boost" is little more than a placebo. Yeah, the 1 extra damage on the ammo is really just . So much for their claim of having ammo parity with the other races so they can balance based on the other factors.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.09.28 21:04:00 -
[370]
Originally by: Seishi Maru And there has been an improvement. Now a tempest is the best large scale gate camper in game. You put 3 SB with locking speed and 5 tempest can insta pop some BC.
And then the pilots all scream with rage when your minimum 17 second RoF means you can't get another shot off before the rest of the target gang warps off.
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Roland Thorne
Dark Sun Collective Kahora Catori
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Posted - 2009.09.28 21:05:00 -
[371]
Sure, its not a heavy overall dps boost, but 75% extra damage per broadside (yippy! used it in a sentence) could be used productively in a small gang, no doubt about that.
It is appreciable that a several of you are expecting better, and that is good. However, alpha numbers are not a small change by any stretch of the imagination, and prioritizing ammo is going to better use the damage that comes out. Even better, improving reloading speeds would further increase alpha effectiveness, making it possible to alpha shields and switch ammo back to exp. Its a thought.
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Lumy
Minmatar Sebiestor tribe
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Posted - 2009.09.28 21:15:00 -
[372]
Originally by: Liang Nuren
Because the "boost" is little more than a placebo. Yeah, the 1 extra damage on the ammo is really just . So much for their claim of having ammo parity with the other races so they can balance based on the other factors.
Now you're making an ass of yourself, Liang. +1 damage will scale to larger ammo, meaning +2 to M, +4 to L and +8 to XL ammo. Which, coincidentally, will make it have exactly same total damage output as hybrid charges and lenses of the same tier (optimal range modifier).
Joomla! in EVE - IGB compatible CMS. |

Seishi Maru
The Black Dawn Gang
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Posted - 2009.09.28 21:20:00 -
[373]
Originally by: RedSplat
Originally by: Seishi Maru
And there has been an improvement. Now a tempest is the best large scale gate camper in game. You put 3 SB with locking speed and 5 tempest can insta pop some BC.
Or you can just fly any 5 other BS and accomplish the same thing without having to use a sucky weapons system and ship- and frankly, so what if you can kill a BC with 5 other ships.
in 1 SHOT with zero change of escaping.....
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2009.09.28 21:24:00 -
[374]
Originally by: Seishi Maru
Originally by: RedSplat
Originally by: Seishi Maru
And there has been an improvement. Now a tempest is the best large scale gate camper in game. You put 3 SB with locking speed and 5 tempest can insta pop some BC.
Or you can just fly any 5 other BS and accomplish the same thing without having to use a sucky weapons system and ship- and frankly, so what if you can kill a BC with 5 other ships.
in 1 SHOT with zero change of escaping.....
The chance of escaping is EXACTLY the same as with ANY other 5 battleships. For 5 lower alpha battleships, if the ship can't warp before lock it will be scrambled and killed in 2 volleys instead of one, about 5 seconds later...
That isn't exactly a meaningful advantage. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Seishi Maru
The Black Dawn Gang
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Posted - 2009.09.28 21:27:00 -
[375]
Originally by: Elaron Edited by: Elaron on 28/09/2009 21:14:38
Originally by: Seishi Maru And there has been an improvement. Now a tempest is the best large scale gate camper in game. You put 3 SB with locking speed and 5 tempest can insta pop some BC.
And then the pilots all scream with rage when the typical 17 second RoF means you can't get another shot off before the rest of the target gang warps off.
funny because has been a few years since last time I managed to get on extra ships killmails becaue of better ROF while on a battleship gate camp. Things that escape.. do it in 6-7 seconds... so or you kill them asap.. or they are tackled and die anyway. A tempest with 3 SB can lock even a hac before it warps off.
At end people that are smart enough know that alpha strike CAN be useful on a lot of situations.
YOu can even fight around a gate warping in, selecting warp out while locking, fire volley.. warp out.. land and lock again in time to new salvo... and warp out.. avoiding tacklers and counter attacks without wasting any DPS during the warps.
But well.. you need PLAYER skill to do that.... and coordination.. maybe we will see only PL doing that then....
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Naomi Knight
Amarr Imperial Academy
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Posted - 2009.09.28 21:33:00 -
[376]
Originally by: Lumy
Originally by: Liang Nuren
Because the "boost" is little more than a placebo. Yeah, the 1 extra damage on the ammo is really just . So much for their claim of having ammo parity with the other races so they can balance based on the other factors.
Now you're making an ass of yourself, Liang. +1 damage will scale to larger ammo, meaning +2 to M, +4 to L and +8 to XL ammo. Which, coincidentally, will make it have exactly same total damage output as hybrid charges and lenses of the same tier (optimal range modifier).
Liang is just ****** as always nothing new here. Why most matars whiners want their ships to be the best in each ship classes? They get alpha increase, clip size increase, better close range ammo and they still cring for more , if i were ccp i would tell all of them to **** it and give nothing.
You asked to change matar sniper to be an alpha monster and it will be that with 5-9k alpha dmg, tempest won't have the dps of the apoc or range of the rokh ,so what? it has other advantages now.
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2009.09.28 21:46:00 -
[377]
Edited by: Etho Demerzel on 28/09/2009 21:47:33
Quote:
At end people that are smart enough know that alpha strike CAN be useful on a lot of situations.
Please enlighten us what is "a lot of situations" to you. Gate camps? Gate camps are probably the lamest and most useless thing this game has, it beats mining in boringness...
Quote:
YOu can even fight around a gate warping in, selecting warp out while locking, fire volley.. warp out.. land and lock again in time to new salvo... and warp out.. avoiding tacklers and counter attacks without wasting any DPS during the warps.
So after you volleyed the bait you will warp out to avoid tacklers and let the other ships jump in and pass, right? Brilliant.
Quote:
But well.. you need PLAYER skill to do that.... and coordination.. maybe we will see only PL doing that then....
You need lack of objectives to do it, and a good amount of lack of brains too.
Quote:
to ETHO.. not true. Try that in a between regions gate. You have a LARGE chance of not being into disruptor range when the target uncloak, but it will be inside arti range.
If you spread your FIVE battleships well, you have almost zero chance of none of them being in disruptor range. Better yet, you can scramble several targets, and kill all of them. But THAT is a thing that requires brains... =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.28 21:46:00 -
[378]
Originally by: Lumy
Originally by: Liang Nuren
Because the "boost" is little more than a placebo. Yeah, the 1 extra damage on the ammo is really just . So much for their claim of having ammo parity with the other races so they can balance based on the other factors.
Now you're making an ass of yourself, Liang. +1 damage will scale to larger ammo, meaning +2 to M, +4 to L and +8 to XL ammo. Which, coincidentally, will make it have exactly same total damage output as hybrid charges and lenses of the same tier (optimal range modifier).
If you notice, they broke everything else down by weapon size. They did not do this for ammo damage. Connect the dots.
Originally by: Naomi Knight
Liang is just ****** as always nothing new here. Why most matars whiners want their ships to be the best in each ship classes? They get alpha increase, clip size increase, better close range ammo and they still cring for more , if i were ccp i would tell all of them to **** it and give nothing.
You asked to change matar sniper to be an alpha monster and it will be that with 5-9k alpha dmg, tempest won't have the dps of the apoc or range of the rokh ,so what? it has other advantages now.
No, we don't want to be best in class at everything, but it damn sure would be nice to have a reasonable chance most of the time - as opposed to now where Matari pilots are essentially getting the shaft. And honestly, if they'd gone through with the *original* plan of fixing ammo and then boosting alpha I'd be a lot happier.
But they don't seem to be fixing the ammo.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2009.09.28 21:51:00 -
[379]
Originally by: Liang Nuren
But they don't seem to be fixing the ammo.
-Liang
I agree that the text is badly written, but I still believe he meant those adjustments for small ammo and small ammo only. Lets see if it is a case of bad communication skills, or bad balancing skills... =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Naomi Knight
Amarr Imperial Academy
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Posted - 2009.09.28 21:54:00 -
[380]
Originally by: Liang Nuren
Originally by: Lumy
Originally by: Liang Nuren
Because the "boost" is little more than a placebo. Yeah, the 1 extra damage on the ammo is really just . So much for their claim of having ammo parity with the other races so they can balance based on the other factors.
Now you're making an ass of yourself, Liang. +1 damage will scale to larger ammo, meaning +2 to M, +4 to L and +8 to XL ammo. Which, coincidentally, will make it have exactly same total damage output as hybrid charges and lenses of the same tier (optimal range modifier).
If you notice, they broke everything else down by weapon size. They did not do this for ammo damage. Connect the dots.
Originally by: Naomi Knight
Liang is just ****** as always nothing new here. Why most matars whiners want their ships to be the best in each ship classes? They get alpha increase, clip size increase, better close range ammo and they still cring for more , if i were ccp i would tell all of them to **** it and give nothing.
You asked to change matar sniper to be an alpha monster and it will be that with 5-9k alpha dmg, tempest won't have the dps of the apoc or range of the rokh ,so what? it has other advantages now.
No, we don't want to be best in class at everything, but it damn sure would be nice to have a reasonable chance most of the time - as opposed to now where Matari pilots are essentially getting the shaft. And honestly, if they'd gone through with the *original* plan of fixing ammo and then boosting alpha I'd be a lot happier.
But they don't seem to be fixing the ammo.
-Liang
Yes you want. What would be reasonable chance? Matar ships are the most prefered after the amarr ones , zealot> muninn> rest , apoc> tempest > rest , even at dread lvl revelation=naglfar>>rest. I realy cant see where matar ships are lacking,do you ?
Yes they should change the highes dmg ammo to explo one and make emp somewhere in the middle. But I think you misunderstood Nozh , im sure he meant those dmg changes are for the small ammo types ,and medium will receive 2x large 4x the changes making emp dmg sum same as animatter or multifreq. After the changes the large arties will be able to fire twice as long as the hybrid ones before have to reload, if that is not a boost then what?
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2009.09.28 22:00:00 -
[381]
Originally by: Naomi Knight
Yes you want. What would be reasonable chance? Matar ships are the most prefered after the amarr ones , zealot> muninn> rest , apoc> tempest > rest , even at dread lvl revelation=naglfar>>rest. I realy cant see where matar ships are lacking,do you ?
You are insane. I advise you to check the economy quarterly to see in which place minnie battleships sells are...
About dreads, the naglfar was recently boosted, a bit, but it is still slightly behind the Moros for skirmishes, when you consider tank capacity, EVEN after the moros drone nerf. And the Revelation is SO ahead of all of the others that any comparison between the other 3 is moot.
Quote:
Yes they should change the highes dmg ammo to explo one and make emp somewhere in the middle. But I think you misunderstood Nozh , im sure he meant those dmg changes are for the small ammo types ,and medium will receive 2x large 4x the changes making emp dmg sum same as animatter or multifreq.
As I said above I agree.
Quote:
After the changes the large arties will be able to fire twice as long as the hybrid ones before have to reload, if that is not a boost then what?
Currently large hybrids can fire about 3x as long as large artillery before reloading, with the changes both will fire for about the same time before reloading. The difference will be small. That is a good thing, for sure, but still does not solve the problem of the lack of range and lack of dps, which are about the two only REAL important things to long range weapon systems by the current game design. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.28 22:06:00 -
[382]
Edited by: Liang Nuren on 28/09/2009 22:06:32
Originally by: Naomi Knight Yes you want. What would be reasonable chance? Matar ships are the most prefered after the amarr ones , zealot> muninn> rest , apoc> tempest > rest , even at dread lvl revelation=naglfar>>rest. I realy cant see where matar ships are lacking,do you ?
Comments (this is now): - The Muninn is a worthless pile of trash. The two utility highs are *worthless*. Either get a Zealot or get an Artycane. I'm opting for the Zealot. Sure sounds like Minmatar are highly preferred to me! - Curse > Rook >> Lachesis = Huginn. Looks like Minmatar's highly preferred to me! - Abaddon > Armageddon > Apoc > * > Hyperion > Tempest. Looks like Minmatar's highly preferred to me! - TITANS >>>>>>>>>>>>> Rev=Nag > Rest (Feel sorry for the Moros tbh). [well this one is more of a "soon", but it seems to have been pretty finalized]
So, yeah, I can see where they're lacking. As for where they *will* be lacking once this stuff hits Sisi/TQ? No, it's too much up in the air atm. Depends too much on context of what they mean.
Quote: Yes they should change the highes dmg ammo to explo one and make emp somewhere in the middle. But I think you misunderstood Nozh , im sure he meant those dmg changes are for the small ammo types ,and medium will receive 2x large 4x the changes making emp dmg sum same as animatter or multifreq.
I don't think that's correct, based on a number of factors: - He broke everything else out by weapon size. - They're giving the Lg Artillery 75% alpha (wow), and then immediately talk about how they don't want to see any instapops going on.
I'll sit down and play with the numbers in a while, looking at both sides of things (whether they fix the ammo right or just are ****ing with us over it).
Quote: After the changes the large arties will be able to fire twice as long as the hybrid ones before have to reload, if that is not a boost then what?
If you notice, I said that was a boost, and I liked it.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

AstroPhobic
Brutor tribe
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Posted - 2009.09.28 22:09:00 -
[383]
Naomi, leave.
Liang: I too believe it was meant as "small ammo only" as the graphs etc in the OP were about small ammo and will scale.
Ontopic: Thinking about it more, if medium arties see a 25% alpha increase, I'd like to see the muninn fixed. Yes, fixed. Oh and to reiterate: the tracking computer change is a slap in the face, Nozh. I hope you realize this. I'm still underwhelmed by the CCP response to inquires over hit quality (read: not a single word), which has a large impact on falloff effectiveness. Even disregarding this (which would be asinine), falloff is still twice as weak as a mechanic than optimal.
As etho said, falloff modifers EVERYWHERE should be twice as large as optimal, at least.
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Naomi Knight
Amarr Imperial Academy
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Posted - 2009.09.28 22:11:00 -
[384]
Originally by: Etho Demerzel
You are insane. I advise you to check the economy quarterly to see in which place minnie battleships sells are...
Hmm economy quarterly is hugely in favour for high sec, which doesnt tell anything about 0.0 where corps/alliances build the battleships for themselves,and possibly wont show up on the market at all. If you realy want to make any assumptions on those stats then ccp should split tha datas first between high-low sec and 0.0, that would give a much precise view on what ppl actually prefer for pvp, which should be the main thing ships should be balanced imho.
Oh and from experience the naglfar is the best or second best dread atm.
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Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.28 22:13:00 -
[385]
Originally by: AstroPhobic Liang: I too believe it was meant as "small ammo only" as the graphs etc in the OP were about small ammo and will scale.
Maybe. Like I said, I'll look into it both ways.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Seriously Bored
Minmatar
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Posted - 2009.09.28 22:16:00 -
[386]
Edited by: Seriously Bored on 28/09/2009 22:16:39
Originally by: Liang Nuren And honestly, if they'd gone through with the *original* plan of fixing ammo and then boosting alpha I'd be a lot happier.
But they don't seem to be fixing the ammo.
-Liang
You seem to be commenting on something I haven't seen. Do they have notes up on changes to ammunition yet? The most information I've seen on this subject is the OP of this thread. I didn't expect anything else to come until Wednesday.
ED: If there isn't any new info, I really think we all need to chill the **** out and wait for more info.
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Hiroshima Jita
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Posted - 2009.09.28 22:22:00 -
[387]
I'm in favor of having a shell for each damage type for short range, mid range and long range.
Meaning you would have 4 ammos with optimal range modifier of .5 and 12 base damage. Each of those 4 would do mostly one of the major damage types.
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AstroPhobic
Brutor tribe
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Posted - 2009.09.28 22:25:00 -
[388]
Originally by: Seriously Bored You seem to be commenting on something I haven't seen. Do they have notes up on changes to ammunition yet? The most information I've seen on this subject is the OP of this thread. I didn't expect anything else to come until Wednesday.
ED: If there isn't any new info, I really think we all need to chill the **** out and wait for more info.
Originally by: CCP Nozh After more testing and feedback we're happy with our first iteration to go out on Singularity.
Ammo Damage Base:
- EMP - EM +1
- Phased Plasma - Thermal +1
- Carbonized Lead - Explosive -1
- Nuclear - Explosive -1
Ammo Volume:
- Small: 0.0025
- Medium: 0.0125
- Large: 0.025
- XL: 0.12
Ammo mid-range compensation:
- Tracking Bonus Modifier, 1-1.2
Damage / Duration Increase û Artillery:
- Small: 0%
- Medium: 25%
- Large: 75%
Tracking Enhancer / Tracking Computer:
- Falloff Bonus equal to Optimal Range Bonus
- Tracking Computer scripts Falloff Bonus Equal to Optimal Range Bonus
About the optimal range and tracking increases people are asking about. With a greatly increased alpha tracking becomes even more important, since a single shot counts more. With an increased optimal, tracking becomes less of a problem. We don't want too many "one volleys" on our hands, with feedback and testing gathered from Singularity we'll revisit this for a closer look. If weÆre not happy with the tracking bonus on the ammunition we might take a look at some other solutions, someone here suggested an ôalphaö bonus, which could be interesting.
These are as said before the first iteration of these changes, with playtesting and feedback from Singularity, we'll iterate further and hopefully find projectiles turrets right
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Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.28 22:27:00 -
[389]
Originally by: Naomi Knight Hmm economy quarterly is hugely in favour for high sec, which doesnt tell anything about 0.0 where corps/alliances build the battleships for themselves,and possibly wont show up on the market at all. If you realy want to make any assumptions on those stats then ccp should split tha datas first between high-low sec and 0.0, that would give a much precise view on what ppl actually prefer for pvp, which should be the main thing ships should be balanced imho.
Oh and from experience the naglfar is the best or second best dread atm.
The Quarterly Econ newsletter also mentioned the HUGE groundswell of people that either have trained or are currently training Amarr, and made really strong implications that people were dropping Minmatar in job lots. Minmatar sure looks like they're top notch now! Really highly preferred!
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Yalezorn
Gallente
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Posted - 2009.09.28 22:30:00 -
[390]
Originally by: RedSplat
Originally by: Yalezorn Been rollin this around in my head the last few days, seeing a lot of posts talking about how bad projectile weapons are right now. One of the issues I've seen is the small clip size they have, resulting in having to reload often, and an overall drop in DPS.
So, what if projectile ammo was all belt fed? What I mean is basically a combination of hybrid turret and laser mechanics, where basically your clip size is only limited by your cargo hold. You select the type of ammo for your guns to use from your hold, and the guns will fire continuously as long as you have ammo in your cargo bay. This would eliminate reloading for projectiles, allowing steady damage during a fight.
That is a quality idea, devs getting this?
Glad a couple people liked it, seems everyone else skipped over it though. In every game I've played, I've always found that making changes like that are better than endlessly tweaking numbers. Keep it interesting and different.
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