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Grumples McGee
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Posted - 2009.09.26 19:04:00 -
[1]
One of the complaints I keep hearing in EVE is about how much it costs to fix up your clone after a death. The longer you play, the more loyal of a customer you are, the more you end up paying when you die. It gets to a point where it's not practical to go out in a T1 ship for a bit of low cash fun because it's going to cost you more than the ship is worth if you get podded. You'd have to create an alt, which takes time away from more advanced skills you wanted on your main.
So how about this....
You are allowed to create a certain number of "Aspects" for your character. Each Aspect is a sub-set of your character skills.
For example, rather than open a cyno with your main character, who is probably going to die and cost you a lot of money, and rather than go off and train up a "cyno alt", you would instead create an Aspect which you might call "cyno". You pick which skills go into that aspect, so you pick just the basic cyno skills you're going to need and there you go: it's like you've rolled an alt.
Each Aspect has its own medical clone so you only need to purchase a clone upgrade to the amount needed for the skill set in that aspect.
So rather than your veteran character having this huge mound of skills which costs you a bundle every time you die and forces you to create an alt if you want to go do something cheap and simple, you would just create Aspects for what you wanted to do.
"Battleship Pilot" (excludes all of your cyno, capital ship and probing skills) "Jump Freighter Pilot" (excludes all of your missile and gunnery skills) "T1 Rifter Pilot" (only has the basic stuff you'd need to pilot a Rifter) etc
This allows veterans to continue to play all aspects of the game but lets them use one main character for all the fun rather than having to create low SP alts for specific tasks just to dodge the medical clone fees.
(This feature idea has no impact on implants. Use jump clones for implant management.)
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Rhohan
Minmatar Pelennor Swarm
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Posted - 2009.09.26 19:39:00 -
[2]
The cost comes with having all those skills on one char.
Instead of aspects, why not stop training your main, or get the "power of 2" option if you want to continue training your main? Either one should satisfy what you are looking for.
I'm actually training a "light ship" combat alt right now, on a second account myself. I'm not "over the hill" in regard to skills yet, but I'm getting close. Wanted to make sure the char was available, before I needed it.
This aspect thing just seems too much of a way to get around the clone cost. If anything, they would change to cloning fees.
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AbudSeab
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Posted - 2009.09.26 19:40:00 -
[3]
Really nice idea, for sure clone fee is an issue that leads low price setup a bit useless for old players, as the price to get podded badly overprice for setup of ship. So if you need to pay 5 million to clone why should I fly frigs that costs 1 million.
The price for a bit of fun gets very high unfairly for old players.
And all of you should agree that frigs are hell fun to fly for any SP player :-)
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Joe Starbreaker
Octavian Vanguard
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Posted - 2009.09.26 19:47:00 -
[4]
I honestly think they should just remove the clone issue altogether. It really adds nothing to the gameplay. Alternatively, they could make it meaningful by making different types of clones or something, so that there's an actual decision players have to make.
I don't have any real good ideas, but you could make it so that there's a type that revives instantly, a type that you have to wait an hour to download into, a cheap imperfect clone that revives with a different avatar (wearing your clothes but with a random morph of facial features and camera angle), an expensive one that lets you wake up in any of your jump clones, your choice.
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Drykor
Minmatar Reikoku
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Posted - 2009.09.26 19:59:00 -
[5]
I agree with Joe, just remove medical clones altogether, it's a useless mechanic.
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Serge Bastana
Gallente GWA Corp
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Posted - 2009.09.26 20:09:00 -
[6]
I've noticed a few discussions concerning long term players and the issue of clone costs often arises somewhere. I myself am a new player, only 6 months approx. but I do feel that the cost do penalise those with high sp and some idea to make clones more useful, cheaper, whatever would benefit the game.
Joe's idea of more clone options may be a step in the right direction, the aspects idea seems a little overly complex but my be adapted to fit with the different clone grades idea Joe put forward. ------------------------------------------------ You either need a punch up the throat or a good shag.
Nobody round here is offering the second one therefore your choices are limited! |
Adunh Slavy
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Posted - 2009.09.26 22:05:00 -
[7]
It's a mixed bag, clones, possible SP loss and all of that. If there wasn't a possibility for loss, then there'd be less adrenaline. If there were no loss, there might be more PVP too, and lots of smaller doses of adrenaline.
Which is better *shrugs*
The Real Space Initiative - V6 (Forum Link)
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Serge Bastana
Gallente GWA Corp
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Posted - 2009.09.26 22:30:00 -
[8]
Originally by: Adunh Slavy
It's a mixed bag, clones, possible SP loss and all of that. If there wasn't a possibility for loss, then there'd be less adrenaline. If there were no loss, there might be more PVP too, and lots of smaller doses of adrenaline.
Which is better *shrugs*
I'm not sure if it's the clone/sp loss that really makes combat such a rush, it's losing your ship, possibly getting podded and losing implants or whatever that makes it more of a rush.
If you have your clone up to date then there should be no fear of sp loss so it wouldn't be a factor in making your heart rate rise when you get into a fight. ------------------------------------------------ You either need a punch up the throat or a good shag.
Nobody round here is offering the second one therefore your choices are limited! |
Joe Starbreaker
Octavian Vanguard
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Posted - 2009.09.26 22:54:00 -
[9]
I am not against having the possibility of loss in the game. What I dislike about the clone mechanism is that there's no decision to be made, no strategy to it. It's just a mandatory step that you have to take every time you're podded, with a huge penalty if you forget.
Either offer a choice with a trade-off to it, or eliminate the feature from the game.
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Grumples McGee
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Posted - 2009.09.26 23:11:00 -
[10]
Originally by: Drykor I agree with Joe, just remove medical clones altogether, it's a useless mechanic.
I agree with that too. "Cost of death" is already handled pretty well with ships and implants.
Medical clones add nothing but headaches all around.
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Frug
Repo Industries
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Posted - 2009.09.27 04:15:00 -
[11]
Originally by: Grumples McGee
Originally by: Drykor I agree with Joe, just remove medical clones altogether, it's a useless mechanic.
I agree with that too. "Cost of death" is already handled pretty well with ships and implants.
Medical clones add nothing but headaches all around.
When I pod you, I relish your headaches.
if you can't afford them after playing long enough to call yourself a vet, you have done something terribly wrong.
- - - - - - - - - Do not use dotted lines - - - - - - If you think I'm awesome say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Whisper/PrismX 4 emperor |
Grumples McGee
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Posted - 2009.09.27 05:05:00 -
[12]
Originally by: Frug if you can't afford them after playing long enough to call yourself a vet, you have done something terribly wrong.
Give me 1 billion isk.
If you can't afford this after playing long enough to call yourself a vet, you have done something terribly wrong.
...
Oh wait, maybe it's not a question of what we can afford? Maybe it's a question of what makes sense?
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Yolo
Caldari
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Posted - 2009.09.29 17:04:00 -
[13]
Something needs done, damned clone costs 30m Isk.
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