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Weaselior
GoonWaffe Goonswarm Federation
3265
|
Posted - 2012.06.07 17:44:00 -
[61] - Quote
Stu Pendisdick wrote:
Again, pushing your own view on how to play on others.
You really don't get it, do you?
I am beginning to feel a certain pity for you, actually.
Seriously, goodbye.
No, I'm pointing out you're clearly lying. Your defense, apparently, is "I'm not lying I'm actually that dumb". I don't really see how that's helpful to you: at best you have the experience you claim but did it so stupidly and didn't learn a thing from the experience we can safely ignore you.
I was somewhat shocked you managed to pick a region with lowsec, honestly, I expected to see you claiming to have scanned the forge or something like that.
edit: silly me, I forgot the forge actually does contain lowsec! |

Lili Lu
257
|
Posted - 2012.06.07 17:47:00 -
[62] - Quote
OP, if this had been in place since the inception of moon mining, in my best original star trek episode Errand of Mercy, klingon grin - "It would have been glorious" |

Marlona Sky
Massive PVPness Psychotic Tendencies.
1077
|
Posted - 2012.06.07 17:58:00 -
[63] - Quote
I don't know why I keep finding myself surprised at the lack of effort I see on these forums. Someone comes up with an idea and because it would require fixing a separate boring/broken mechanic they want to give up.
If changing how moon mining works causes more moon probing to be done then change moon probing too be more intuitive and rewarding. Who cares how many broken things need to be fixed. Saying, "Don't change moon minerals spawn/whatever because we would have to use some boring broken mechanic." is just dumb.
Stop giving up so easy people!
Remove local, structure mails and revamp the directional scanner! |

Richard Desturned
GoonWaffe Goonswarm Federation
845
|
Posted - 2012.06.07 18:02:00 -
[64] - Quote
moon mineral rotation is the dumbest idea ever
there are 3,960 systems where you can mine moons and they have 171,799 moons between them
hope you enjoy 10x price spikes for every t2 hull/mod eh |

Richard Desturned
GoonWaffe Goonswarm Federation
845
|
Posted - 2012.06.07 18:05:00 -
[65] - Quote
imagine only 10 hulks in jita for 5 billion isk each, the bleating will be glorious eh |

Kyle Myr
GoonWaffe Goonswarm Federation
249
|
Posted - 2012.06.07 21:23:00 -
[66] - Quote
Nicolo da'Vicenza wrote:lmfao moon probed in a viator
get out with this stupid idea
This man knows what's up.
Have you ever dropped a tower? Do you know how long it takes for a gun to online? Do you know how many guns go on a standard large harvesting tower? How to configure the hardeners properly? |

Kyle Myr
GoonWaffe Goonswarm Federation
249
|
Posted - 2012.06.07 21:25:00 -
[67] - Quote
Also I went moon probing in Solitude the other week for various reasons. There's a decent mix of towerable high sec and low sec, with a bunch of moons up for grabs, because of how terrible the logistics of working in that awful region are.
Seriously, properly probing out Aeter alone would take you an hour or two, and that's only the best system in the region. |

Alia Gon'die
Aliastra Gallente Federation
58
|
Posted - 2012.06.07 21:27:00 -
[68] - Quote
The Groundskeeper wrote:There are several ways to rebalance tech that should be looked at but only dirt-eating simpletons who have never had to scan so much as a constellation, let alone a region every few weeks. And that's before the effect on logisticians who have to unanchor and reanchor hundreds of towers and mods every month or so because some knuckle-dragging chucklepov was a bit jealous but too incompetent to take any tech for himself.
I have had to erect POS towers for moons. It's not something I would like to do every few weeks. I would literally rather cut my own heart out of my chest than have to take down and re-anchor a few hundred towers every month because someone can't be bothered to take his own towers. |

Alia Gon'die
Aliastra Gallente Federation
58
|
Posted - 2012.06.07 21:29:00 -
[69] - Quote
Marlona Sky wrote:I don't know why I keep finding myself surprised at the lack of effort I see on these forums. Someone comes up with an idea and because it would require fixing a separate boring/broken mechanic they want to give up.
If changing how moon mining works causes more moon probing to be done then change moon probing too be more intuitive and rewarding. Who cares how many broken things need to be fixed. Saying, "Don't change moon minerals spawn/whatever because we would have to use some boring broken mechanic." is just dumb.
Stop giving up so easy people!
Marlona, please read this post. This is what would happen with shuffling moons.
Richard Desturned wrote:moon mineral rotation is the dumbest idea ever
there are 3,960 systems where you can mine moons and they have 171,799 moons between them
hope you enjoy 10x price spikes for every t2 hull/mod
|

Kyle Myr
GoonWaffe Goonswarm Federation
249
|
Posted - 2012.06.07 21:31:00 -
[70] - Quote
Marlona Sky wrote:I don't know why I keep finding myself surprised at the lack of effort I see on these forums. Someone comes up with an idea and because it would require fixing a separate boring/broken mechanic they want to give up.
If changing how moon mining works causes more moon probing to be done then change moon probing too be more intuitive and rewarding. Who cares how many broken things need to be fixed. Saying, "Don't change moon minerals spawn/whatever because we would have to use some boring broken mechanic." is just dumb.
Stop giving up so easy people!
Say this after you've actually maintained a network of POS.
|

Bernie Nator
Talocan Hive Talocan United
297
|
Posted - 2012.06.07 21:32:00 -
[71] - Quote
Why not have the deposits in a moon slowly dry up over time? Once the moon is drained, the source is moved to a different moon somewhere in the corresponding security status, but not near the same region so it'll have to be found all over again. You can just say the probe hit a different part of the moon where this resource is far more abundant than previously thought. |

Alia Gon'die
Aliastra Gallente Federation
58
|
Posted - 2012.06.07 21:35:00 -
[72] - Quote
Bernie Nator wrote:Why not have the deposits in a moon slowly dry up over time? Once the moon is drained, the source is moved to a different moon somewhere in the corresponding security status, but not near the same region so it'll have to be found all over again. You can just say the probe hit a different part of the moon where this resource is far more abundant than previously thought.
No, it's still a terrible idea. I think pretty much all goons would much rather have all or the majority of moon materials moved to mineable belts. |

Svarek
University of Caille Gallente Federation
33
|
Posted - 2012.06.07 21:35:00 -
[73] - Quote
Svarek wrote:Eh, well, tbh if you wanted randomized resources or something, CCP could make mineable rogue planets or comets full of resources that appear randomly in systems but move through them and disappear after a short while (if you want to be scientifically accurate, just make them brush the fringe edge, etc)...
I'm just gonna quote this again... not because I'm being narcissistic or anything, as far as I can tell, but it seems to be one of the better solutions suggested so far. Grandpa Bill: "I remember my uncle Joe who used to go mining, back then it was easy to get black lung, but we called it coughing lung because we really didnt care what color it was, the coughing seemed like it should be in the title since he did so much of it." |

Bernie Nator
Talocan Hive Talocan United
297
|
Posted - 2012.06.07 21:37:00 -
[74] - Quote
Alia Gon'die wrote:Bernie Nator wrote:Why not have the deposits in a moon slowly dry up over time? Once the moon is drained, the source is moved to a different moon somewhere in the corresponding security status, but not near the same region so it'll have to be found all over again. You can just say the probe hit a different part of the moon where this resource is far more abundant than previously thought. No, it's still a terrible idea. I think pretty much all goons would much rather have all or the majority of moon materials moved to mineable belts. Oh, so they can use their large numbers to mine it out even faster? Fantastic idea. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1114
|
Posted - 2012.06.07 21:37:00 -
[75] - Quote
To be fair it's a better idea then OP's one, but still really bad. I'm sure a wormhole-dweller could relate to resisting any suggestion of arbitrary online-offlining of dozens, if not hundreds of towers across several regions. You guys get exasperated over maintaining POSs in one system. |

Kyle Myr
GoonWaffe Goonswarm Federation
249
|
Posted - 2012.06.07 21:41:00 -
[76] - Quote
The concept of non-static moon minerals isn't as dumb as the 'My Viator has two highslots' OP makes it sound. The problem is the fact that the database has never been designed around it, and the concept of desirable moons being points on conflict doesn't work if which moons are desirable changes too rapidly. Add to that the fact that if your intel becomes outdated too rapidly, the effort of your recon group becomes even more of a sisyphean task.
Moon minerals changing on something like a 6-12 month scale could potentially be an interesting mechanic. It would force relocations, rescans, wars, invasions, and such constantly on this scale of a time period (for reference, it takes about a month to take a single region when no one shows up to defend it, simply due to the amount of timers involved). Any shorter, and there'd be such constant flux in what is valuable where that it'd be a crapshoot, and the only point in owning large chunks of space would be the off chance that something valuable turned up in your yard.
CCP has actually stated that they don't like that the main value of owning space is moons, specifically Technetium moons, and are working actively to fix this bottleneck, with ring mining. This is a good thing. A stopgap solution that involves existing mechanics would be something more along the lines of R32 alchemy.
But, no, instead, by all means, tell me more about how you've scanned entire regions in your Viator without a cloak. |

MaCoola
RSK. Curbstomp..
13
|
Posted - 2012.06.07 21:42:00 -
[77] - Quote
Weaselior wrote:Stu Pendisdick wrote: More assertions based on nothing other than personal bias.
I speak with experience that anyone can check. I have managed moon reactor farms, I have orchestrated the scanning of several regions, and I know everything there is to know about the t2 material system. All of this experience is easily verifiable, as I'm the CFO of goonswarm. You, on the other hand, are a noname npc alt who has made serious errors about basic facts of moon mining, poorly lied to cover that up, and have asserted unbelievable and unverifiable claims of experience in response to challenges of your incredibly stupid ideas. As an actual authority on this issue I can say without fear of contradiction from anyone who actually knows what they're talking about that your claimed experience is a lie, that you have no idea what you're talking about, and are an exceptionally poor liar.
AHAHAHAHAHAHAHAHA!!!! Yes, cause goons are so honest!  Lie more Goons and CFC lol. I love the idea of monthly or every few months moon goo redistributing. Always have. Of course the power blocs will be against it. It breaks up their stranglehold on 0.0 and gives everyonr else a chance to make some isk. It actually makes Eve a ton better. |

Bernie Nator
Talocan Hive Talocan United
297
|
Posted - 2012.06.07 21:43:00 -
[78] - Quote
Nicolo da'Vicenza wrote:To be fair it's a better idea then OP's one, but still really bad. I'm sure a wormhole-dweller could relate to resisting any suggestion of arbitrary online-offlining of dozens, if not hundreds of towers across several regions. You guys get exasperated over maintaining POSs in one system. Only those of us living in deep space, and even then we usually have backup fuel stashed away. But even then, we maintain so many defensive modules that having them flicked on and off like a light switch is bound to wreck havoc, especially when the system can't determine which modules it should and shouldn't allow to be online lest it overload the grid. |

MeBiatch
Republic University Minmatar Republic
368
|
Posted - 2012.06.07 21:48:00 -
[79] - Quote
Stu Pendisdick wrote:Sort of a resource depletion concept, but more nasty. Every month, the database would shuffle randomly the moon goo distribution through out the entirety of New Eden. Today you have Tech x 2 on your moon, next month you've got carbon, or worse, nothing at all. The month after you'd find yourself swimming in Promethium . I think it would go a long way towards promoting active PvP and discouraging the nap fests currently found. It would also keep any dominant alliance from becoming fat and lazy. Constantly chasing a moving target............ It would also solve the "sovereignty mechanics" arguments if you look at it the right way. No point in holding systems in perpetuity due to the ever-shifting sands of fortune. Get rid of the Sov requirements altogether. A wide open free-for-all. Oh, the carnage! 
i like it!
PLEX FOR PIZZA!
TECH iii MINNING SHIPS! |

Talon SilverHawk
Patria o Muerte
358
|
Posted - 2012.06.07 21:49:00 -
[80] - Quote
hey maybe not monthly, 6 monthly perhaps give entities time to capture, then profit from their conquest, but not give any one a perma license to print isk.
Tal
|

MeBiatch
Republic University Minmatar Republic
368
|
Posted - 2012.06.07 21:49:00 -
[81] - Quote
March rabbit wrote:this would be like shuffling of security statuses of systems.... pretty funny but not playable at all.... Because you don't know where will you find yourself tomorrow...
you say this as if its a bad thing dynamic sec status would be awesome!!!!
PLEX FOR PIZZA!
TECH iii MINNING SHIPS! |

Forger Lanis
The Augen Nation.
0
|
Posted - 2012.06.07 21:50:00 -
[82] - Quote
What would happen if they were simply evenly distributed over New Eden? |

Iniquita
Dreddit Test Alliance Please Ignore
72
|
Posted - 2012.06.07 21:52:00 -
[83] - Quote
Everyone who supports this has never done alliance logistics.
**** everything about having to tear down/setup towers on a monthly basis not to mention the never ending moon scanning in your territory. Asking people to tear down towers because where once platinum existed is now technetium. Or tear down their reaction farm, research pos, or jump bridge pos because suddenly a moon resource needs to be mined there.
|

MeBiatch
Republic University Minmatar Republic
368
|
Posted - 2012.06.07 21:53:00 -
[84] - Quote
The Groundskeeper wrote:There are several ways to rebalance tech that should be looked at but only dirt-eating simpletons who have never had to scan so much as a constellation, let alone a region every few weeks. And that's before the effect on logisticians who have to unanchor and reanchor hundreds of towers and mods every month or so because some knuckle-dragging chucklepov was a bit jealous but too incompetent to take any tech for himself.
so what you are saying is in 06 when ccp came out with pos and tech II tying poses to tech II production was a mega bad idea and that having it be A PI thing or mining thing would be much more balanced and good for the game?
cool good to know we agree on stuff PLEX FOR PIZZA!
TECH iii MINNING SHIPS! |

MeBiatch
Republic University Minmatar Republic
368
|
Posted - 2012.06.07 22:04:00 -
[85] - Quote
oh and for all those naysayers who say that pos mechanics blow and that is the reason against this idea...
this just in poses are getting a revamp and will be the dead horse versions SOON! PLEX FOR PIZZA!
TECH iii MINNING SHIPS! |

Akirei Scytale
Test Alliance Please Ignore
1595
|
Posted - 2012.06.07 22:09:00 -
[86] - Quote
evereplicant wrote:I personally want this to happen. More balance, more people have chance to gain this little jackot. Alliances like goons cant just play the game with no consequence.
Please CCP this needs to be done ASAP
so, do you like T2 ships and modules? TEST Alliance BEST Alliance |

Snow Axe
GoonWaffe Goonswarm Federation
395
|
Posted - 2012.06.07 22:40:00 -
[87] - Quote
I would almost want to see this happen just to see the histrionic screeching that would happen from the advocates of this when ship prices tripled (an extremely conservative estimate) because nobody has any moon stuff to sell at all. |

Dirch Passer
State War Academy Caldari State
12
|
Posted - 2012.06.07 22:50:00 -
[88] - Quote
Much may not be scientifically believable, in the EVE universe... But the shuffling of moons seems a bit too fuzzy to be called logic. |

Tobiaz
Spacerats
591
|
Posted - 2012.06.07 22:56:00 -
[89] - Quote
Forger Lanis wrote:What would happen if they were simply evenly distributed over New Eden?
It would kill a lot of the incentive for null-sec alliances to fight each other.
The OP's proposal is flawed by a lack of understanding the real cause of the Tech problems. The problem is not Tech moons being too centralized. This is a good thing, making some regions more valuable then others.
The problem is the excessive power-projection capabilities of null-alliances, and especially the financially feasibility of enforcing a cartel spanning close to a dozen regions, because of the ridiculous low cost of jump and bridge mechanics.
If the cost of jumping a single capital is increased to several hours worth of null-income for an individual player (and even more for super-caps), CFC-sized coalitions will shatter into much smaller entities restricting their projection of influence (and their targets) to their direct neighbors.
Enforcing a cartel like OTEC simply becomes impossible. Because while it would remain economically feasible for an alliance to invest into expensively jumping in a capital fleet to conquer a good moon belonging to a neighbor, there is no way they'll continue to pay for rescuing moons of 'allies' several regions away. Even GoonSwarm would quickly bankrupt itself trying to maintain control over OTEC's moons. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Weaselior
GoonWaffe Goonswarm Federation
3267
|
Posted - 2012.06.07 23:00:00 -
[90] - Quote
There is a problem with tech being so centralized. The old P/D bottleneck had some moons everywhere, but some regions much richer than others. Scalding Pass had its like three r64s, while Esoteria had like 16-20. So you had a nice curve of region value.
Now, it's simply binary: technetium region: insane isk/nontechnetium region: worthless
The primary thing that's ****** about tech is that it's so strongly regional. R64s as the bottleneck gives you a much better state of affairs in nullsec. |
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