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Christina Bamar
Agony Unleashed Agony Empire
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Posted - 2009.10.06 05:01:00 -
[61]
Just a few points...
1) A medium neut on a vaga is pretty much non-optional. Your biggest threat is light ships with scrams, which a neut and warrior IIs is basically your only defense against (obviously assuming you let them get close enough).
2) Two shield extenders is very important. The extra hp really makes a difference, far more than extra cap.
3) Dual 180s >> 220s. One of the best features of the vagabond is how good it is at killing light ships. The extra dps of 220s is trivial, and the tracking of d180s is completely worth it. Not to mention the d180s use up less power grid.
4) Ambits are nice, I really like them, haven't experimented with other rig choices yet though.
There seems to be some confusion as to the role of the vaga post-nano nerf. The reason to fly a vaga is the ability to engage against odds, pick off targets of opportunity, then get the hell out. You shouldn't be going around picking fights with neuting BS, that's just not what the ship is good for. You should be picking fights with 10 man gangs, drawing them away from each other, killing off their tackle, then going for their cruisers. Obviously you're going to be vulnerable to things like neuting BS, curses, etc, which is exactly why you avoid them. If you think a BS might have a neut then you dip just into neut range and see how it goes before getting in closer. A good setup doesn't protect you from being a dumbass, it helps you do well when you fly well. Sacrificing peak performance for idiot-proofness is almost never a good idea. Putting in a cap booster might help you a bit if you mess up, but it will make you less effective all those times you don't screw up. Stop building setups around you making mistakes and learn how to be a better pilot instead.
CEO, Agony Unleashed |

ace jetpack
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Posted - 2009.10.06 07:53:00 -
[62]
I might get LOled for this but, I remember a GM stating how some ships might carry duel propulsion systems after the nano nerf and the invent of the scram. Well I tried a vagabond out like that and flew around with it for awhile, on sisi and the live server. It worked well, it took alot of micro managing but its kinda of an out of the box thinking. it saved me a couple of times and shocked alot when they see me pull away from them. when your other HACs or cruiser can only get to 1500ms with micro-warp and you do 1500ms plus with with an overheated afterburner. How i use the setup is i use the micro-warp to close distance fast then switch to the after burner to orbit. with nano and overdrives ur orbit is past 1000ms with a small sig. At 20km going over a 1000ms with a small sig you become extremely hard to hit. So the 1 LSE and one field extender rig provides enough buffer.
If the target starts to close I cut back on the microwarp gain distance again and repeat. Might not work for all circumstances but provides nice little suprises when that hac or cruiser warp scrambles you and you still pull away from him at 1500ms, and then hit 3000ms during the next cycle. so this is the setup
lows- 2 or 3 gyros 1 or 2 nanos or overdrive and a damage control if you choose.
mids- Y-T8 micro warp drive 10mnII after burner disruptor and 1 LSE II
High depending on your skills 180 IIs or 220 IIs with medium neut or small neut II.
rigs- Projectile ambient extension and medium core defense shield extender
Once again its an out of the cookie jar type setup that takes some micro managing but its definetly fun. with my skills I easily put out over 470+ without over heating using REpublic fleet EMP.
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Morel Nova
z3r0 Gravity Wicked Nation
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Posted - 2009.10.06 09:34:00 -
[63]
Originally by: ace jetpack I might get LOled for this but, I remember a GM stating how some ships might carry duel propulsion systems after the nano nerf and the invent of the scram. Well I tried a vagabond out like that and flew around with it for awhile, on sisi and the live server. It worked well, it took alot of micro managing but its kinda of an out of the box thinking. it saved me a couple of times and shocked alot when they see me pull away from them. when your other HACs or cruiser can only get to 1500ms with micro-warp and you do 1500ms plus with with an overheated afterburner. How i use the setup is i use the micro-warp to close distance fast then switch to the after burner to orbit. with nano and overdrives ur orbit is past 1000ms with a small sig. At 20km going over a 1000ms with a small sig you become extremely hard to hit. So the 1 LSE and one field extender rig provides enough buffer.
If the target starts to close I cut back on the microwarp gain distance again and repeat. Might not work for all circumstances but provides nice little suprises when that hac or cruiser warp scrambles you and you still pull away from him at 1500ms, and then hit 3000ms during the next cycle. so this is the setup
lows- 2 or 3 gyros 1 or 2 nanos or overdrive and a damage control if you choose.
mids- Y-T8 micro warp drive 10mnII after burner disruptor and 1 LSE II
High depending on your skills 180 IIs or 220 IIs with medium neut or small neut II.
rigs- Projectile ambient extension and medium core defense shield extender
Once again its an out of the cookie jar type setup that takes some micro managing but its definetly fun. with my skills I easily put out over 470+ without over heating using REpublic fleet EMP.
dual prop sounds good in theory, but the buffer is too small. fighting anyone competent and you will die from just his drones.
<crazy> Here is another tip: the vaga puts out some really nice dps at point blank range, dont be afraid to go there, especially with hail against amarr BS/BC. </crazy>
Ran into a pretty fun duo yesterday. one long range vaga with the standard fits and one closerange vaga with more tank focus and scram. they scrammed my vaga which was a bit of a wtf moment, but I managed to limp back to gate and run :)
also stop telling people to fit neuts, I love killing vagabonds in frigates when they didnt fit neuts.
Testserver: the falloff changes on the tests server are really cool. I'v been playing with lows like 3x gyros + 2x TE + one or two ambit rigs give awsome falloff (close to 40km). miss the speed a bit, but you can go further out to be safer instead if you suspect scrambling/webbing tricks. also you get insane tracking with d180s and 2x TE. was scrammed by some frigates and they accused me of cheating with faction items because i could track them :P (5+km/s crow at 20km orbit was no problem with just my guns) Reward small gang/solo pvp!
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Renarla
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Posted - 2009.10.06 17:39:00 -
[64]
Originally by: Terianna Eri
Originally by: Count MonteCarlo If I'm allowed to link killmails to backup what I'm saying, then this

  
   
    
Please tell me there's a story somewhere about this so I read about the epicness? However, on another note, I now have one of those annoying sigs. |

Omara Otawan
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Posted - 2009.10.06 17:43:00 -
[65]
Originally by: Renarla
Please tell me there's a story somewhere about this so I read about the epicness?
Look at the fittings of the victims, they pretty much tell the story 
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lollerwaffle
Sileo In Pacis The Space P0lice
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Posted - 2009.10.07 16:06:00 -
[66]
Edited by: lollerwaffle on 07/10/2009 16:10:29
Originally by: Renarla Please tell me there's a story somewhere about this so I read about the epicness?
Not to arselick, but it's Garmon. That's all the story you need 
edit: Time to give away a 'secret' :)
[Vagabond, Scannerbond] Overdrive Injector System II Overdrive Injector System II Co-Processor II Gyrostabilizer II Gyrostabilizer II
10MN MicroWarpdrive II Republic Fleet Warp Disruptor Large Shield Extender II Large Shield Extender II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Expanded Probe Launcher I, Sisters Combat Scanner Probe I
Medium Projectile Ambit Extension I Medium Projectile Ambit Extension I
Warrior II x5
Swap OD's for nano or another gyro, faction point for a regular t2. I normally just use dual 180's and carry my med neut + 10mn AB in cargo for those 'just in case' scenarios.
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Operator DanO
Minmatar Sebiestor tribe
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Posted - 2009.10.13 09:50:00 -
[67]
Edited by: Operator DanO on 13/10/2009 09:54:22 This works, tried and tested. Period.
Low Slot: T2 Overdrive Injector Low Slot: T2 Overdrive Injector Low Slot: T2 Damage Control Low Slot: T2 GyroStab Low Slot: T2 GyroStab
Med Slot: T2 LSE Med Slot: T2 LSE Med Slot: T2 Warp Disruptor Med Slot: T2 10Mn MWD
High Slot: 220 Vulcan Auto II High Slot: 220 Vulcan Auto II High Slot: 220 Vulcan Auto II High Slot: 220 Vulcan Auto II High Slot: 220 Vulcan Auto II High Slot: Arbalest Hvy Missile Launcher or swap for Nos if you can fit.
Drones either 5 lights of your preferd damage (T2 of course). or Hornet EC-300 if you like a wildcard.
Rigs 2 Polycarbon Engine Housing.
The Vaga is all about hit and run no need to sustain it cause if the fights not over in less than 60 secs your leaving.
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Zarnak Wulf
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Posted - 2009.10.13 11:16:00 -
[68]
Originally by: ace jetpack I might get LOled for this but, I remember a GM stating how some ships might carry duel propulsion systems after the nano nerf and the invent of the scram. Well I tried a vagabond out like that and flew around with it for awhile, on sisi and the live server. It worked well, it took alot of micro managing but its kinda of an out of the box thinking. it saved me a couple of times and shocked alot when they see me pull away from them. when your other HACs or cruiser can only get to 1500ms with micro-warp and you do 1500ms plus with with an overheated afterburner. How i use the setup is i use the micro-warp to close distance fast then switch to the after burner to orbit. with nano and overdrives ur orbit is past 1000ms with a small sig. At 20km going over a 1000ms with a small sig you become extremely hard to hit. So the 1 LSE and one field extender rig provides enough buffer.
If the target starts to close I cut back on the microwarp gain distance again and repeat. Might not work for all circumstances but provides nice little suprises when that hac or cruiser warp scrambles you and you still pull away from him at 1500ms, and then hit 3000ms during the next cycle. so this is the setup
lows- 2 or 3 gyros 1 or 2 nanos or overdrive and a damage control if you choose.
mids- Y-T8 micro warp drive 10mnII after burner disruptor and 1 LSE II
High depending on your skills 180 IIs or 220 IIs with medium neut or small neut II.
rigs- Projectile ambient extension and medium core defense shield extender
Once again its an out of the cookie jar type setup that takes some micro managing but its definetly fun. with my skills I easily put out over 470+ without over heating using REpublic fleet EMP.
This. I'd go with two shield extender rigs though. It gives you 7k in shields w/ adequate skills. It also gives cerbs, sacs, and ravens a bit of a surprise. |

Morel Nova
Galactic Shipyards Inc Huzzah Federation
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Posted - 2009.10.13 13:44:00 -
[69]
Edited by: Morel Nova on 13/10/2009 13:54:15
Originally by: Zarnak Wulf
Originally by: ace jetpack I might get LOled for this but, I remember a GM stating how some ships might carry duel propulsion systems after the nano nerf and the invent of the scram. Well I tried a vagabond out like that and flew around with it for awhile, on sisi and the live server. It worked well, it took alot of micro managing but its kinda of an out of the box thinking. it saved me a couple of times and shocked alot when they see me pull away from them. when your other HACs or cruiser can only get to 1500ms with micro-warp and you do 1500ms plus with with an overheated afterburner. How i use the setup is i use the micro-warp to close distance fast then switch to the after burner to orbit. with nano and overdrives ur orbit is past 1000ms with a small sig. At 20km going over a 1000ms with a small sig you become extremely hard to hit. So the 1 LSE and one field extender rig provides enough buffer.
If the target starts to close I cut back on the microwarp gain distance again and repeat. Might not work for all circumstances but provides nice little suprises when that hac or cruiser warp scrambles you and you still pull away from him at 1500ms, and then hit 3000ms during the next cycle. so this is the setup
lows- 2 or 3 gyros 1 or 2 nanos or overdrive and a damage control if you choose.
mids- Y-T8 micro warp drive 10mnII after burner disruptor and 1 LSE II
High depending on your skills 180 IIs or 220 IIs with medium neut or small neut II.
rigs- Projectile ambient extension and medium core defense shield extender
Once again its an out of the cookie jar type setup that takes some micro managing but its definetly fun. with my skills I easily put out over 470+ without over heating using REpublic fleet EMP.
This. I'd go with two shield extender rigs though. It gives you 7k in shields w/ adequate skills. It also gives cerbs, sacs, and ravens a bit of a surprise.
have you pipedream AB pilots actually tried it? link some killmails or list some targets you have taken down solo in it.
EDIT: zarnak, I notice you do fly the fit from looking at battleclinic and that you put a scram on it. How do you kill things with drones or say something like a hurricane in it? Reward small gang/solo pvp!
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Suas
Perkone
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Posted - 2009.10.13 14:26:00 -
[70]
Dual prop is silly. :| It's like with the Sabre - sounds good in theory, really isn't. _________________________
HELLO! My name is Inigo Montoya. You killed my father. PREPARE TO DIE! |

Zarnak Wulf
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Posted - 2009.10.13 15:26:00 -
[71]
Originally by: Morel Nova
have you pipedream AB pilots actually tried it? link some killmails or list some targets you have taken down solo in it.
EDIT: zarnak, I notice you do fly the fit from looking at battleclinic and that you put a scram on it. How do you kill things with drones or say something like a hurricane in it?
I would recommend the cookie cutter vaga on small group and the dual propulsion vaga on solo roams which I don't do very often. Solo roams mean you pick your target very, very carefully. My ideal target is a raven in a belt. MWD. Scram. Turn on the AB. They can't hit you. I have found most missile ships very vulnerable to this setup. I've killed drakes depending on their tank.
The scram is there because if you both have a MWD, and he scrams you - you need to be able to turn off his MWD b/c that AB is not going to get escape velocity otherwise. Even if you get webbed you can usually get out by turning off their MWD and overheating your AB. A lot of situations that are normally "commit to the death" you can GTFO in this setup if needed. I have a nuet for small frigates or even a Raven's tank if needed.
I run if I see: e-war of any kind, an organized defense, or even another vaga as their buffer is probably greater then mine. I'm probably not going to engage the AC hurricane or ishtar. I'm looking for ratters in this setup to sum up. I choose the scram over a 24km point to keep me alive. A Vaga w/ two gyros and RFEMP at point blank range is fun b/c it's so unexpected too.
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