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Redyll
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Posted - 2009.09.29 10:11:00 -
[1]
Would this be a good hitt and run fitting on my vaga ?
Low slot: Gyrostabilizer II Low slot: Gyrostabilizer II Low slot: Gyrostabilizer II Low slot: Gyrostabilizer II Low slot: Power Diagnostic system II
Med slot: Large Shield Extender II Med slot: Large Shield Extender II Med slot: Warp Disruptor II Med slot: 10MN MicroWarpDrive II
High slot: Dual 180mm AutoCannon II High slot: Dual 180mm AutoCannon II High slot: Dual 180mm AutoCannon II High slot: Dual 180mm AutoCannon II High slot: Dual 180mm AutoCannon II High slot: 50W Infectious Power System Malfunction
Rig slot: Anti-Kinetic Screen Reinforcer I Rig slot: Core Defence Field Extender I
Drones: 5x Warrior II
Have tested some diff fittings on this nice ship but still need to polish it little..
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Fastbikkel
T.H.U.G L.I.F.E
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Posted - 2009.09.29 10:55:00 -
[2]
I would remove one Gyrostabilizer. Because of stacking penalty more than 3 items is pretty useless. In fact, the 3rd one already adds very little.
-If the enemy is in range, so are you- |

Merin Ryskin
Peregrine Industries
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Posted - 2009.09.29 11:39:00 -
[3]
Needs a cap booster. Vagabond with no cap booster = can't run the MWD very long and incredibly vulnerable to neuts. Also, trade the PDU and a gyro for two nanofibers. Speed is life. -----------
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Suitonia
Gallente HYDRA RELOADED
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Posted - 2009.09.29 11:41:00 -
[4]
Originally by: Merin Ryskin Needs a cap booster. Vagabond with no cap booster = can't run the MWD very long and incredibly vulnerable to neuts. Also, trade the PDU and a gyro for two nanofibers. Speed is life.
Are you trolling? --- Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

Redyll
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Posted - 2009.09.29 11:43:00 -
[5]
Are you trolling?
That means what ?
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Suitonia
Gallente HYDRA RELOADED
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Posted - 2009.09.29 11:47:00 -
[6]
I mean you probably shouldn't put a cap injector on a Vagabond.
Anyway, didn't mean to derail the thread. Your Vagabond setup is fine, but I would swap a Gyrostabilizer out for a damage control II and fit Ambit rigs on it instead. --- Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

Merin Ryskin
Peregrine Industries
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Posted - 2009.09.29 11:50:00 -
[7]
Originally by: Suitonia
Originally by: Merin Ryskin Needs a cap booster. Vagabond with no cap booster = can't run the MWD very long and incredibly vulnerable to neuts. Also, trade the PDU and a gyro for two nanofibers. Speed is life.
Are you trolling?
No. But feel free to skip the cap booster on your Vagabonds, my Curse loves it when one neut cycle brings you to a complete standstill and leaves you helplessly waiting for me to kill you. -----------
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Suitonia
Gallente HYDRA RELOADED
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Posted - 2009.09.29 11:53:00 -
[8]
Why would you engage a Curse in a Vagabond? --- Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

Redyll
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Posted - 2009.09.29 11:54:00 -
[9]
Edited by: Redyll on 29/09/2009 11:54:53 Anyway, didn't mean to derail the thread. Your Vagabond setup is fine, but I would swap a Gyrostabilizer out for a damage control II and fit Ambit rigs on it instead.
Ok this im gonna test, I guess that Barrage M is the best ammo suited mostly. And ofc I pic my targets also.
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Sidephex
Genos Occidere
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Posted - 2009.09.29 11:58:00 -
[10]
Originally by: Suitonia Why would you engage a Curse in a Vagabond?
because u have a CAP INJECTOR ofc...
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Terianna Eri
Amarr Scrutari
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Posted - 2009.09.29 12:13:00 -
[11]
Originally by: Merin Ryskin
Originally by: Suitonia
Originally by: Merin Ryskin Needs a cap booster. Vagabond with no cap booster = can't run the MWD very long and incredibly vulnerable to neuts. Also, trade the PDU and a gyro for two nanofibers. Speed is life.
Are you trolling?
No. But feel free to skip the cap booster on your Vagabonds, my Curse loves it when one neut cycle brings you to a complete standstill and leaves you helplessly waiting for me to kill you.
Cap booster isn't going to help you against a curse anyway; one cycle of the MWD doesn't do much since while you can MWD into range theres's nothing to keep the curse there. Vaga v. Curse is a no-win fight for the Vaga.
Vaga has pretty anemic cap but since you don't need to permarun the MWD anyway you can definitely go without a cap booster. I - and most Vagabond pilots - do it all the time, and that's because it's unnecessary on the ship.
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Intigo
Amarr Rionnag Alba Against ALL Authorities
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Posted - 2009.09.29 12:17:00 -
[12]
This has to be Ryskin attempting to be "edgy" and "funny" by trolling because that is the single-most ******ed thing I've seen him say.
And he's said a lot of ******ed things. ___________________
HELLO! My name is Inigo Mont...oh f' it. |

Naomi Knight
Amarr Imperial Academy
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Posted - 2009.09.29 12:33:00 -
[13]
Originally by: Merin Ryskin Needs a cap booster. Vagabond with no cap booster = can't run the MWD very long and incredibly vulnerable to neuts. Also, trade the PDU and a gyro for two nanofibers. Speed is life.
Merin and experience is a nono togeather...
no sane vaga pilot would put up a cap booster over a LSE.
[Vagabond, tank] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Damage Control II Power Diagnostic System II
10MN MicroWarpdrive II Warp Disruptor II Large Shield Extender II Large Shield Extender II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Medium Energy Neutralizer II
Core Defence Field Extender I Core Defence Field Extender I
5x small drones
This is a well tested and flown setup
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Redyll
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Posted - 2009.09.29 12:39:00 -
[14]
Merin and experience is a nono togeather...
no sane vaga pilot would put up a cap booster over a LSE.
[Vagabond, tank] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Damage Control II Power Diagnostic System II
10MN MicroWarpdrive II Warp Disruptor II Large Shield Extender II Large Shield Extender II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Medium Energy Neutralizer II
Core Defence Field Extender I Core Defence Field Extender I
5x small drones
This is a well tested and flown setup
Dosnt 180mm gunns hitt better with the better tracking speed or 220mm is better ?
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Intigo
Amarr Rionnag Alba Against ALL Authorities
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Posted - 2009.09.29 12:49:00 -
[15]
Edited by: Intigo on 29/09/2009 12:51:39
Originally by: Redyll Merin and experience is a nono togeather...
no sane vaga pilot would put up a cap booster over a LSE.
[Vagabond, tank] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Damage Control II Power Diagnostic System II
10MN MicroWarpdrive II Warp Disruptor II Large Shield Extender II Large Shield Extender II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Medium Energy Neutralizer II
Core Defence Field Extender I Core Defence Field Extender I
5x small drones
This is a well tested and flown setup
Quote: Dosnt 180mm gunns hitt better with the better tracking speed or 220mm is better ?
220s are ok, I would personally go for 180s and Ambits as I do a lot of Interceptor-killing and every bit of tracking helps.
It's personal preference though, 180s is the common choice among most solo PvP'ers as you need the tracking to get those pesky things off you.
The fit I prefer (because of the rig prices T2 Medium Ambits are cheap) is this one, also takes into account overheat management:
[Vagabond, Double T2 Ambit] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Damage Control II Nanofiber Internal Structure II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large Shield Extender II Large Shield Extender II Warp Disruptor II
Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Medium Energy Neutralizer II Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M
Projectile Ambit Extension II Projectile Ambit Extension II
Warrior II x5
Swapped out the PDS for a Nano as you don't need it when you use 180s. It's good for cap management though, but I can't live without atleast having one speed mod. ___________________
HELLO! My name is Inigo Mont...oh f' it. |

Redyll
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Posted - 2009.09.29 13:03:00 -
[16]
Originally by: Intigo Edited by: Intigo on 29/09/2009 12:51:39
Originally by: Redyll Merin and experience is a nono togeather...
no sane vaga pilot would put up a cap booster over a LSE.
[Vagabond, tank] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Damage Control II Power Diagnostic System II
10MN MicroWarpdrive II Warp Disruptor II Large Shield Extender II Large Shield Extender II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Medium Energy Neutralizer II
Core Defence Field Extender I Core Defence Field Extender I
5x small drones
This is a well tested and flown setup
Quote: Dosnt 180mm gunns hitt better with the better tracking speed or 220mm is better ?
220s are ok, I would personally go for 180s and Ambits as I do a lot of Interceptor-killing and every bit of tracking helps.
It's personal preference though, 180s is the common choice among most solo PvP'ers as you need the tracking to get those pesky things off you.
The fit I prefer (because of the rig prices T2 Medium Ambits are cheap) is this one, also takes into account overheat management:
[Vagabond, Double T2 Ambit] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Damage Control II Nanofiber Internal Structure II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large Shield Extender II Large Shield Extender II Warp Disruptor II
Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Medium Energy Neutralizer II Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M
Projectile Ambit Extension II Projectile Ambit Extension II
Warrior II x5
Swapped out the PDS for a Nano as you don't need it when you use 180s. It's good for cap management though, but I can't live without atleast having one speed mod.
Il use that and see thnx alot.
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Nodaddy Notthecupboard
Amarr
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Posted - 2009.09.29 13:04:00 -
[17]
What is all this sh*tfit nonsense? This is how to fit a vaga:
Nanofiber Internal Structure II Nanofiber Internal Structure II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II (Damage Control II or Nano II to taste)
Large Shield Extender II Large Shield Extender II Warp Disruptor II 10MN MicroWarpdrive II
Dual 180mm AutoCannon II Dual 180mm AutoCannon II Dual 180mm AutoCannon II Dual 180mm AutoCannon II Dual 180mm AutoCannon II Medium Neut II
Medium Projectile Ambit Extension I Medium Projectile Ambit Extension I
5 X Warrior II
Orbit in falloff and pulse MWD to keep range.
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Duchess Starbuckington
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Posted - 2009.09.29 14:12:00 -
[18]
[Vagabond, PVP 180mm] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Nanofiber Internal Structure II Nanofiber Internal Structure II
10MN MicroWarpdrive II Warp Disruptor II Large Shield Extender II Large Shield Extender II
Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Medium Unstable Power Fluctuator I
Projectile Ambit Extension I Projectile Ambit Extension I
Warrior II x5
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Intigo
Amarr Rionnag Alba Against ALL Authorities
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Posted - 2009.09.29 14:24:00 -
[19]
Thanks for posting 2 (slighly worse) versions of the same fit that I just posted, guys.
Banging good job. ___________________
HELLO! My name is Inigo Mont...oh f' it. |

Norwood Franskly
Minmatar Fleet of the Damned
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Posted - 2009.09.29 14:56:00 -
[20]
Originally by: Intigo Thanks for posting 2 (slighly worse) versions of the same fit that I just posted, guys.
Banging good job.
The nano + damage control vs 2 nano is a matter of taste really. I think the damage control is worth having but I've flown without it before.
I've also seen
damage control + tracking enhancer variation too, I'm a bit iffy on that one unless you specifically aiming to shred interceptors. ~~~
[ 2009.02.05 09:37:43 ] Louis Trenker > - Who's ship is this?- It's a Titan baby.- Who's Titan is this?- BoB's.- Who's BoB?- BoB's dead baby! BoB's dead!
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arbiter reborn
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Posted - 2009.09.29 15:20:00 -
[21]
Originally by: Norwood Franskly
Originally by: Intigo Thanks for posting 2 (slighly worse) versions of the same fit that I just posted, guys.
Banging good job.
The nano + damage control vs 2 nano is a matter of taste really. I think the damage control is worth having but I've flown without it before.
I've also seen
damage control + tracking enhancer variation too, I'm a bit iffy on that one unless you specifically aiming to shred interceptors.
if they make traking enhancers effect fallof in dominion itl be werth it for now tho i agree there not really worth it
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Raimo
Red Federation
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Posted - 2009.09.29 18:07:00 -
[22]
Poor old Merin. 
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Lindsay Logan
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Posted - 2009.09.29 18:15:00 -
[23]
Originally by: Raimo Poor old Merin. 
Not really.
Sure, he may go against general convention, but that does not mean he is wrong, only that the general populace is thick 
But that is not something new. People are scared of different setups. And tbh if a vage get cauget its 2nd LSE will not save him, but running MWD for long long times might.
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Raimo
Red Federation
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Posted - 2009.09.29 19:15:00 -
[24]
Originally by: Lindsay Logan
But that is not something new. People are scared of different setups. And tbh if a vage get cauget its 2nd LSE will not save him, but running MWD for long long times might.
Hi Merin, let me introduce you to the warp scrambler...
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Suitonia
Gallente HYDRA RELOADED
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Posted - 2009.09.29 19:23:00 -
[25]
If you are caught, you most likely are going to be scrammed/webbed anyway. Unless you somehow get caught by a curse/Neuting BS off gate or something (your mistake). --- Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

Susy Assulu
Caldari Atomic Mexicans
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Posted - 2009.09.29 20:26:00 -
[26]
Originally by: Lindsay Logan
Originally by: Raimo Poor old Merin. 
Not really.
Sure, he may go against general convention, but that does not mean he is wrong, only that the general populace is thick 
But that is not something new. People are scared of different setups. And tbh if a vage get cauget its 2nd LSE will not save him, but running MWD for long long times might.
Why would a vaga engage a curse?
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Cambarus
Clearly Compensating
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Posted - 2009.09.29 20:27:00 -
[27]
Originally by: Lindsay Logan
Originally by: Raimo Poor old Merin. 
Not really.
Sure, he may go against general convention, but that does not mean he is wrong, only that the general populace is thick 
But that is not something new. People are scared of different setups. And tbh if a vage get cauget its 2nd LSE will not save him, but running MWD for long long times might.
I'm not well versed enough with his posts to know about the other ones he's made, but saying that a cap booster on a vaga is a good idea is most certainly wrong. It's not thinking outside the box, because I'd wager that just about every vaga pilot out there has considered putting a cap booster on their ship at one time or another, but the fact is that it's always, ALWAYS a bad idea.
You're choosing between a second LSE and a cap injector, because the point and MWD are mandatory, and if you get tackled having that much more time to kill whatever's got you pointed/webbed is much more valuable than running the MWD longer. |

Lauren Sheaperd
Minmatar Cry Wolf.
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Posted - 2009.10.03 12:23:00 -
[28]
Edited by: Lauren Sheaperd on 03/10/2009 12:25:35
Originally by: Susy Assulu
Originally by: Lindsay Logan
Originally by: Raimo Poor old Merin. 
Not really.
Sure, he may go against general convention, but that does not mean he is wrong, only that the general populace is thick 
But that is not something new. People are scared of different setups. And tbh if a vage get cauget its 2nd LSE will not save him, but running MWD for long long times might.
Why would a vaga engage a curse?
What Assulu said.
Merin, when did you become an idiot?
Edit; spellin.
Dangerous if cornered, Ferocious as a Pack |

Suas
Perkone
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Posted - 2009.10.03 12:42:00 -
[29]
Wow. Lindsay Logan proves how ignorant (s)he is in yet another thread.
Well done, thanks for invalidating every argument you make! _________________________
HELLO! My name is Inigo Montoya. You killed my father. PREPARE TO DIE! |

Merin Ryskin
Peregrine Industries
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Posted - 2009.10.03 15:52:00 -
[30]
Originally by: Susy Assulu Why would a vaga engage a curse?
I don't know, ask the last one that tried to engage me without a cap booster? It was pretty hilarious, he did really well... for about 30 seconds. Then his cap was all gone, and all he could do was sit helplessly and wait for the bang.
Stupid? Maybe. But I'll give you a hint: battleships also tend to fit neuts that can reach a Vagabond's orbit range. So unless you want to limit your Vagabond to only engaging cruisers and frigates, you're going to need a cap booster. But I guess it's your ship, if you'd rather have another 7k EHP (which buys you about 7 seconds of life if your MWD shuts off and you lose your speed) at the cost of leaving yourself vulnerable to being crippled by even a single neut, well, best of luck with that plan. -----------
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Kovorix
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Posted - 2009.10.03 16:51:00 -
[31]
Originally by: Merin Ryskin
Originally by: Susy Assulu Why would a vaga engage a curse?
I don't know, ask the last one that tried to engage me without a cap booster? It was pretty hilarious, he did really well... for about 30 seconds. Then his cap was all gone, and all he could do was sit helplessly and wait for the bang.
Stupid? Maybe. But I'll give you a hint: battleships also tend to fit neuts that can reach a Vagabond's orbit range. So unless you want to limit your Vagabond to only engaging cruisers and frigates, you're going to need a cap booster. But I guess it's your ship, if you'd rather have another 7k EHP (which buys you about 7 seconds of life if your MWD shuts off and you lose your speed) at the cost of leaving yourself vulnerable to being crippled by even a single neut, well, best of luck with that plan.
This time Merin has a good point, and you are all sheep.
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2009.10.03 17:04:00 -
[32]
Originally by: Kovorix
Originally by: Merin Ryskin
Originally by: Susy Assulu Why would a vaga engage a curse?
I don't know, ask the last one that tried to engage me without a cap booster? It was pretty hilarious, he did really well... for about 30 seconds. Then his cap was all gone, and all he could do was sit helplessly and wait for the bang.
Stupid? Maybe. But I'll give you a hint: battleships also tend to fit neuts that can reach a Vagabond's orbit range. So unless you want to limit your Vagabond to only engaging cruisers and frigates, you're going to need a cap booster. But I guess it's your ship, if you'd rather have another 7k EHP (which buys you about 7 seconds of life if your MWD shuts off and you lose your speed) at the cost of leaving yourself vulnerable to being crippled by even a single neut, well, best of luck with that plan.
This time Merin has a good point, and you are all sheep.
Or you can have a general idea of the ships you are engaging and don't go after anything that is likely to fit a neut. Is that so hard? --
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Kovorix
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Posted - 2009.10.03 17:11:00 -
[33]
Edited by: Kovorix on 03/10/2009 17:14:35
Originally by: Marcus Druallis
Or you can have a general idea of the ships you are engaging and don't go after anything that is likely to fit a neut. Is that so hard?
Think about this for a second. You are actually recommending limiting your potential targets in a game where getting ANY fight is difficult, in favor of some extra buffer on a ship that should NEVER be tackled and therefore never be under heavy fire it can't get away from.
A vagabond engaged my solo hyperion the other day, he wasn't expecting a heavy neut, and I caught and killed him with my 800 m/s battleship that shouldn't have threatened him at all. EDIT: http://www.spacejerk.net/?a=kill_detail&kll_id=7471
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Susy Assulu
Caldari Atomic Mexicans
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Posted - 2009.10.03 17:51:00 -
[34]
Once again it engaged your hype why? It wasn't gonna break your tank and one of the better fits for the hype does include a heavy neut.
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Mahke
Aeon Of Strife Dominatus Atrum Mortis
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Posted - 2009.10.03 19:24:00 -
[35]
I fit a cap booster to my gank/nanofiber/shield buffer harbinger to keep everything running in long fights and against neuts. I would not drop it for a second shield extender, very well worth it.
Honestly, I don't fly minmatar, or vagas, and thus don't know whether its still worth it with capless guns.
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Terianna Eri
Amarr Scrutari
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Posted - 2009.10.03 19:47:00 -
[36]
Edited by: Terianna Eri on 03/10/2009 19:48:40
Originally by: Merin Ryskin Stupid? Maybe. But I'll give you a hint: battleships also tend to fit neuts that can reach a Vagabond's orbit range. So unless you want to limit your Vagabond to only engaging cruisers and frigates, you're going to need a cap booster. But I guess it's your ship, if you'd rather have another 7k EHP (which buys you about 7 seconds of life if your MWD shuts off and you lose your speed) at the cost of leaving yourself vulnerable to being crippled by even a single neut, well, best of luck with that plan.
With the amount of ammunition a Vagabond uses, I doubt you could chew through a BS before you ran out of ammo, if you've got your cargohold full of boosters. Fitting a cap booster doesn't magically make you able to kill a BS - you still won't be able to do it solo most likely (if they're competently fit, and if they're not, well, then they don't have a neut and you can kill them anyway). I doubt a vagabond would take down a competently fit curse (neuts + tracking disruptors) even with a cap booster. It'd probably just die faster.
Other HACs can take on competent battleships (sort of... okay, maybe just the Sacrilege and Ishtar and that's on a good day) but they don't have the other advantages of the Vagabond - easy frig swatting, easy ability to disengage, lower risk of dying to gatecamps.
Limiting your target selection to frigates, cruisers, and battlecruisers (which you kindly forgot to mention) isn't that limiting, really. Also, it's not like the vagabond has a magic power such that it avoids all damage unless it's tackled. There's missiles, there's drones, there's guns, and the ship isn't exactly sturdy with 2 LSE. Dropping down to one would mean that you'd sometimes have to disengage before even touching the cap booster in the first place.
In all my time flying a Vagabond, the only time I've wished I've had a cap booster is... well, never. I get enough out of the microwarpdrive as it is, one neut is sufficient to disable one tackler, and if I've got two tacklers on me that I can't hit, I'm dead either way, since I only have one neut.
Sorry Merin, pretty sure you're wrong on this one.
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VanNostrum
The Littlest Hobos Ushra'Khan
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Posted - 2009.10.03 20:23:00 -
[37]
cap booster on a Vaga?? just to run the MWD? scram is more of a danger to a Vaga than a neut. A Vaga won't run out of cap from one cycle of neuts. If you get neuted just disengage. All u need to do with Vaga is to stay away from overheated scram/web range. Vaga has the luxury to pick fights, though some idiots engaging neut fit BS in Vagas and not running doesn't justify a stupid Vaga setup with a cap booster in a precious med slot. imo.
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Adacia Calla
Minmatar 1st Steps Academy Tread Alliance
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Posted - 2009.10.03 21:54:00 -
[38]
The amount of stupid in this thread is amazing.
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Diomidis
Amarr Mythos Corp RAZOR Alliance
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Posted - 2009.10.03 21:56:00 -
[39]
Originally by: Terianna Eri With the amount of ammunition a Vagabond uses, I doubt you could chew through a BS before you ran out of ammo, if you've got your cargohold full of boosters. Fitting a cap booster doesn't magically make you able to kill a BS - you still won't be able to do it solo most likely...Sorry Merin, pretty sure you're wrong on this one.
This. Using a Cap Booster is not going to help you on many things other than dis-engaging from a Heavy Neuting opponent (aka BS) or the occasional curse u might be clumsy enough to be caught by.
Solo-ing the above cause of the Cap Booster is unlikely... Against say, a ratting BS with a heavy neut, the LSE might actually buy you more time to get under his guns and/or maybe he will cap-out himself before your shield ends...and 7K EHP is surely more than 7 secs.
In most solo scenarios I think the LSE is superior - easily.
Having friends around, the cap booster could help you hold a BS with neuts a bit longer, but that's also arguable.
Fitting a Vaga to fight a ship that it's speced to fight/kill it's strengths (range + speed) is clearly NOT a good idea...TDing Curses and/or even TDing Rapiers/Huginns etc, are not something a Vaga would bet on soloing - EVER. Unless the piloting skills are really un-even, the recon's setup is crap or the server plays tricks on your favor. Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |

Mahke
Aeon Of Strife Dominatus Atrum Mortis
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Posted - 2009.10.03 23:29:00 -
[40]
Originally by: Terianna Eri Limiting your target selection to frigates, cruisers, and battlecruisers (which you kindly forgot to mention) isn't that limiting, really.
Please engage my harb in a vaga. Pretty pretty please. I love it when that happens (okay, only happened once so far, but, it was pretty awesome).
The edge the vaga has on a BC is speed and agility: best case you get away. Worst case........ .
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Terianna Eri
Amarr Scrutari
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Posted - 2009.10.04 00:50:00 -
[41]
Originally by: Mahke
Originally by: Terianna Eri Limiting your target selection to frigates, cruisers, and battlecruisers (which you kindly forgot to mention) isn't that limiting, really.
Please engage my harb in a vaga. Pretty pretty please. I love it when that happens (okay, only happened once so far, but, it was pretty awesome).
The edge the vaga has on a BC is speed and agility: best case you get away. Worst case........ .
Some battlecruisers, not all battlecruisers. The Harbinger is obviously a dangerous choice, probably the 2nd most dangerous BC. First is I think a competently fit drake since it can hit the Vaga's weakest resist (Kinetic) and is both faster and more agile than a typical (plated) Harbinger.
Worth pointing out that a 2x LSE, DC II Vagabond has just over 51k EHP against Scorch's damage profile. If falloff didn't nick so much of the Vaga's DPS it could actually be close :O
|

JoeT
Amarr The Triangle Veneratio Venator Alliance
|
Posted - 2009.10.04 04:32:00 -
[42]
screw LSE...
cap recharger II + large cap batt, point and MWD. gyro or two and overdrive and a nano. - We are anonymous. We Are legion. |

Suas
Perkone
|
Posted - 2009.10.04 07:05:00 -
[43]
Originally by: JoeT screw LSE...
cap recharger II + large cap batt, point and MWD. gyro or two and overdrive and a nano.
I really hope JoeT sold his character. :/
You used to be so cool. _________________________
HELLO! My name is Inigo Montoya. You killed my father. PREPARE TO DIE! |

fuxinos
Caldari Guys 0f Sarcasm
|
Posted - 2009.10.04 09:58:00 -
[44]
Originally by: Merin Ryskin
Originally by: Suitonia
Originally by: Merin Ryskin Needs a cap booster. Vagabond with no cap booster = can't run the MWD very long and incredibly vulnerable to neuts. Also, trade the PDU and a gyro for two nanofibers. Speed is life.
Are you trolling?
No. But feel free to skip the cap booster on your Vagabonds, my Curse loves it when one neut cycle brings you to a complete standstill and leaves you helplessly waiting for me to kill you.
Its not like the chance to run across you is big.
|

Dasalt Istgut
|
Posted - 2009.10.04 10:24:00 -
[45]
Originally by: Lindsay Logan
Originally by: Raimo Poor old Merin. 
Not really.
Sure, he may go against general convention, but that does not mean he is wrong, only that the general populace is thick 
But that is not something new. People are scared of different setups. And tbh if a vage get cauget its 2nd LSE will not save him, but running MWD for long long times might.
That sounds great until you get shot at.
If you can't shake the tackle in 25 seconds you're dead in the vast majority of non 1vs1 fights.
|

Mortis vonShadow
|
Posted - 2009.10.05 01:43:00 -
[46]
Edited by: Mortis vonShadow on 05/10/2009 01:45:24 I'm not gonna say any setup on here is bad, but I do think some of these setups are missing the point of the vagabond. This ship is a skirmish ship, plain and simple, and skirmish boats do not take on battleships or Curses/Arazu's. Playing to that, a vagabond pilot should setup his boat accordingly. Putting 2xLSE, when one is only needed, is pointless, since this is a speed tank boat, not a shield tank boat, and with a speed tank you need nano's and overdrives. My personal setup is as follows (not the best, not the worst):
2x Gyro II's 1x Nano II 2x Overdrive II's
1x 10mn MWD II 1x Warp Disruptor II 1x LSE 1x Medium Cap Battery II
5x 220mm II's (Barrage M) 1x Hvy Assault Launcher
1x Polycarb Housing 1x Lowfriction Nozzle
5x Warrior II's
With this setup I move at 3151m/s and do 407 dps w/ range out to 21km. BUT more importantly, I can maintain the mwd to 2min 51sec. With the cap battery in place, it increases cap size while lowering cap recharge time, thus allowing for more sustained mwd rate vs having to pulse it. Again there is alot of speculation on how to properly setup this boat, but I prefer to have the extra speed to disengage, than to maintain a higher rate of orbit around my target, which will require higher turret traverse rates, and the ability to outlast other vagabond pilots that attempt to run me down is also a big bonus (more for my ego than anything else). I will say that my setup is based on all the info I could find on vagabond setups, and to be honest, there is a great counter setup to any and all popular setups out there, so, to say one is better than the other is, well, pointless. So the really important part of the vagabond is not just the setup, but also how one uses it.
(Side note: Skirmish warfare is when small forces engage in short/sharp action that while not decisive in nature, does play an important role in the bigger picture. Anything and anyone can participate in skirmish warfare. Forces that are designed specifically for skirmish warfare are incredibly dangerous in small unit warfare, as they will always pick their fights and fight on their terms, never engaging more than they were designed for, or disengaging when they are clearly outclassed thru ambush.)
-MvS
|

Terianna Eri
Amarr Scrutari
|
Posted - 2009.10.05 03:08:00 -
[47]
Originally by: Mortis vonShadow With the cap battery in place, it increases cap size while lowering cap recharge time
wat.
(p.s. i'd fit a neut instead of the heavy missile launcher; you don't really have an answer to getting landed on by a frig or scrammed by a ranis or something) (p.p.s. without falloff rigs you'll do lower dps or have to get closer to deal more dps, so you end up either taking damage for a longer period, or taking more than you would if you had longer range. either way you're suffering from a weaker tank)
Actually I can't really see the advantage of a cap battery at all. You still can't run the MWD willy-nilly since it doesn't give you that much more cap, and you don't have any neut protection since it adds so little cap. It's all the disadvantages of a spending the slot on a cap booster and none of the advantages.
|

Mortis vonShadow
Amarr The Dam'd Dominatus Atrum Mortis
|
Posted - 2009.10.05 03:38:00 -
[48]
I thought about neuts, but it chews thru the cap fast with my current skills, so I decided to go with the HAM. I set my orbit at 17km, and with the mwd on that pushes out to 19km, with an orbit speed of just over 2850m/s. My actual dps at that range is right at 287. I really don't worry about interceptors, as my drone skills are near perfect, and with five warrior II's, and the ability to travel in a straight line very very quickly, allows me to negate the transverse speed of the interceptor pilot, and we all know what happens when a nice little dose of 220's pepper the windscreen. Yep, they turn and run off. Oh, the taranis is a drone carrying interceptor, oh, I killed them first. I do agree there are very good setups out there that overshadow mine. But I never take on a neut carrying boat, if I'm attacking, and I sure as hell run when I'm being attacked. The cap battery really is a personal thing, I just pointed it out cuz' it increased my mwd time from 1min 48 sec to 2min 51sec, which is more for degressing and not aggressing. I have a belief that the vagabond is mean solo, but its outright devastating in small gang ops, but the downside is its also a glass cannon. Get caught with your trousers down, and your toast. (Note to self: Never jump into a 15man gate camp and expect to live.)(Side Note to Note: This is why I don't fly solo, 168mil isk ship loss sucks at any level.) "Guns don't kill people. I kill people." |

Alt Tabbed
|
Posted - 2009.10.05 10:46:00 -
[49]
Originally by: Terianna Eri
Originally by: Mortis vonShadow With the cap battery in place, it increases cap size while lowering cap recharge time
wat.
(p.s. i'd fit a neut instead of the heavy missile launcher; you don't really have an answer to getting landed on by a frig or scrammed by a ranis or something) (p.p.s. without falloff rigs you'll do lower dps or have to get closer to deal more dps, so you end up either taking damage for a longer period, or taking more than you would if you had longer range. either way you're suffering from a weaker tank)
Actually I can't really see the advantage of a cap battery at all. You still can't run the MWD willy-nilly since it doesn't give you that much more cap, and you don't have any neut protection since it adds so little cap. It's all the disadvantages of a spending the slot on a cap booster and none of the advantages.
Then fit a "Large Battery".
[Vagabond, Perma Run]
5x Dual 180mm AutoCannon II (Barrage M) Heavy Missile Launcher II (Thunderbolt Fury Heavy Missile)
Warp Disruptor II Large Capacitor Battery II Large Shield Extender II Y-T8 Overcharged Hydrocarbon I Microwarpdrive
2x Gyrostabilizer II 2x Overdrive Injector System II Nanofiber Internal Structure II
2x Medium Polycarbon Engine Housing I
5x Hobgoblin II
|

TimMc
Gallente Brutal Deliverance Tactical Narcotics Team
|
Posted - 2009.10.05 10:51:00 -
[50]
Originally by: Nodaddy Notthecupboard What is all this sh*tfit nonsense? This is how to fit a vaga:
Nanofiber Internal Structure II Nanofiber Internal Structure II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II (Damage Control II or Nano II to taste)
Large Shield Extender II Large Shield Extender II Warp Disruptor II 10MN MicroWarpdrive II
Dual 180mm AutoCannon II Dual 180mm AutoCannon II Dual 180mm AutoCannon II Dual 180mm AutoCannon II Dual 180mm AutoCannon II Medium Neut II
Medium Projectile Ambit Extension I Medium Projectile Ambit Extension I
5 X Warrior II
Orbit in falloff and pulse MWD to keep range.
This.
|

Mortis vonShadow
Amarr The Dam'd Dominatus Atrum Mortis
|
Posted - 2009.10.05 14:12:00 -
[51]
I'm just curious as to the numbers with the dual LSE II's and the 180mm II's as well as no nano's or overdrives. How fast does this thing go? How much dps at, say 19km? Your cap drain time? Do you use implants or boosters? Lets see some data. "Guns don't kill people. I kill people." |

TimMc
Gallente Brutal Deliverance Tactical Narcotics Team
|
Posted - 2009.10.05 14:37:00 -
[52]
Originally by: Mortis vonShadow I'm just curious as to the numbers with the dual LSE II's and the 180mm II's as well as no nano's or overdrives. How fast does this thing go? How much dps at, say 19km? Your cap drain time? Do you use implants or boosters? Lets see some data.
If using barrage, your damage would probably end up being half drones at around 250dps at 19km. Capacitor should run about a minute and a half with MWD and point running, so you will have to pulse the MWD.
In lowsec you could use snake implants to reach over the standard 2.8km/s, but I wouldn't risk them in nullsec. For cheap people like me, I prefer 3% rogue implants.
|

Caldari Citizen4714
|
Posted - 2009.10.05 14:54:00 -
[53]
Here's how I like to roll:
[Vagabond, Current] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Power Diagnostic System II Damage Control II
10MN MicroWarpdrive II Warp Disruptor II Large Shield Extender II Large Shield Extender II
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M Medium Unstable Power Fluctuator I
Medium Anti-Kinetic Screen Reinforcer I Medium Core Defence Field Extender I
Warrior II x5
Pack a fat HP buffer, plug the kinetic hole, fit a neut that'll run for 10 minutes (mwd off), use close range ammo, get up close & see who lasts longer. 
37k EHP with my skills. Passive "tank" will negate 88 DPS. Does 571 DPS overloaded with my skills. - Support DISBANDING the Alliance CCP Renamed at the Alliance's Request |

Lilith Velkor
Minmatar Beyond Divinity Inc Beyond Virginity
|
Posted - 2009.10.05 18:34:00 -
[54]
Edited by: Lilith Velkor on 05/10/2009 18:35:08
Originally by: TimMc For cheap people like me, I prefer 3% rogue implants.
This. If you dont go for (lg) snakes, the 3% rogue speed + agility implants are so cheap its almost mandatory to use them imo, better yet the 5% ones.
Zors custom navigation hyperlink isnt that bad either and also cheap, but blocks the slot for the gunslinger MX-? implants for only ~100m/s extra, I rather prefer the extra dps there.
As far as boosters are concerned I usually got one of each synth sooth sayer and x-instinct in cargo, granted the actual effects are minimal but in some situations every little bit extra counts and the drawback effects you can get from the standard ones can be kinda devastating for the vagas performance.
For example, the sooth sayer will give a slight dps increase when exceeding your falloff range say at like 40km.
About the fitting itself, there have been some decent ones posted here, personally I prefer the dual nano / triple gyro / dual ambit one, dual LSE, medium neut and 180s. Should be noted that investing in a 28-30km point is really a good idea once you get used to the ship.
|

ArmyOfMe
Black Nova Corp IT Alliance
|
Posted - 2009.10.05 19:12:00 -
[55]
Originally by: fuxinos
Originally by: Merin Ryskin
Originally by: Suitonia
Originally by: Merin Ryskin Needs a cap booster. Vagabond with no cap booster = can't run the MWD very long and incredibly vulnerable to neuts. Also, trade the PDU and a gyro for two nanofibers. Speed is life.
Are you trolling?
No. But feel free to skip the cap booster on your Vagabonds, my Curse loves it when one neut cycle brings you to a complete standstill and leaves you helplessly waiting for me to kill you.
Its not like the chance to run across you is big.
the chance is actually quite big, if u only look on the forums
|

Anubis Xian
Reavers
|
Posted - 2009.10.05 20:52:00 -
[56]
Is there another way to fit a Vaga than for hit and run?
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
|

Roemy Schneider
Vanishing Point.
|
Posted - 2009.10.05 21:15:00 -
[57]
Edited by: Roemy Schneider on 05/10/2009 21:18:37 time for fun-fits yet?
[Vagabond, New Setup 7] Nanofiber Internal Structure II Nanofiber Internal Structure II Gyrostabilizer II Gyrostabilizer II Co-Processor II
10MN Afterburner II Medium Capacitor Booster II, Cap Booster 800 Large Shield Booster II Dark Blood Warp Scrambler
Expanded Probe Launcher I, Core Scanner Probe I Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M
Medium Projectile Metastasis Adjuster I Medium Projectile Metastasis Adjuster I
[Vagabond, New Setup 1] Nanofiber Internal Structure II Nanofiber Internal Structure II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
10MN Afterburner II Medium Capacitor Booster II, Cap Booster 800 Large Shield Extender II Warp Scrambler II
Large Shield Transporter II Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M
Medium Projectile Metastasis Adjuster I Medium Projectile Metastasis Adjuster I - putting the gist back into logistics |

Count MonteCarlo
Genos Occidere HYDRA RELOADED
|
Posted - 2009.10.05 21:20:00 -
[58]
Originally by: Kovorix Edited by: Kovorix on 03/10/2009 17:14:35
Originally by: Marcus Druallis
Or you can have a general idea of the ships you are engaging and don't go after anything that is likely to fit a neut. Is that so hard?
Think about this for a second. You are actually recommending limiting your potential targets in a game where getting ANY fight is difficult, in favor of some extra buffer on a ship that should NEVER be tackled and therefore never be under heavy fire it can't get away from.
A vagabond engaged my solo hyperion the other day, he wasn't expecting a heavy neut, and I caught and killed him with my 800 m/s battleship that shouldn't have threatened him at all. EDIT: http://www.spacejerk.net/?a=kill_detail&kll_id=7471
You think for a second!
First of all, the only BS's a Vaga should only really engage are npcing bs's or lr fitted bs's which is easy to tell unless they're baiting and obvious baits are very common in comparison to ones that actually works, I fit neuts to my bs's and have killed a few vagabonds, but this doesn't prove anything , it only proves that there are stupid pilots around
The second LSE does a lot when it comes to engaging other hacs especially, I've had a lot of fights today where I ended in armor/hull where the cap booster wouldn't of benefitted me at all, with just 1 lse you'll pretty much have to avoid all vagabonds, it's not worth it
Also, competent pilots fit Neuts to their bs's, even with a cap booster you're not going to kill it, and that goes for the Curse aswell, the cap booster can be good sometimes but its very very situational and the 2nd lse helps a lot in nearly every engagement, a good vaga will rarely run out of cap while engaging also , you just need to pulse your mwd
This is coming from a experienced vaga soloer and some one who solos in a BS that fit neuts, dont fit a cap booster on a vagabond, a cap booster will LIMIT the amount of targets you can go for, and If I'm allowed to link killmails to backup what I'm saying, then this
|

Terianna Eri
Amarr Scrutari
|
Posted - 2009.10.05 21:28:00 -
[59]
Originally by: Count MonteCarlo If I'm allowed to link killmails to backup what I'm saying, then this

  
|

Clasina
|
Posted - 2009.10.05 22:02:00 -
[60]
get a faction disruptor and 1)stay out of neut range 2)avoid curses
|

Christina Bamar
Agony Unleashed Agony Empire
|
Posted - 2009.10.06 05:01:00 -
[61]
Just a few points...
1) A medium neut on a vaga is pretty much non-optional. Your biggest threat is light ships with scrams, which a neut and warrior IIs is basically your only defense against (obviously assuming you let them get close enough).
2) Two shield extenders is very important. The extra hp really makes a difference, far more than extra cap.
3) Dual 180s >> 220s. One of the best features of the vagabond is how good it is at killing light ships. The extra dps of 220s is trivial, and the tracking of d180s is completely worth it. Not to mention the d180s use up less power grid.
4) Ambits are nice, I really like them, haven't experimented with other rig choices yet though.
There seems to be some confusion as to the role of the vaga post-nano nerf. The reason to fly a vaga is the ability to engage against odds, pick off targets of opportunity, then get the hell out. You shouldn't be going around picking fights with neuting BS, that's just not what the ship is good for. You should be picking fights with 10 man gangs, drawing them away from each other, killing off their tackle, then going for their cruisers. Obviously you're going to be vulnerable to things like neuting BS, curses, etc, which is exactly why you avoid them. If you think a BS might have a neut then you dip just into neut range and see how it goes before getting in closer. A good setup doesn't protect you from being a dumbass, it helps you do well when you fly well. Sacrificing peak performance for idiot-proofness is almost never a good idea. Putting in a cap booster might help you a bit if you mess up, but it will make you less effective all those times you don't screw up. Stop building setups around you making mistakes and learn how to be a better pilot instead.
CEO, Agony Unleashed |

ace jetpack
|
Posted - 2009.10.06 07:53:00 -
[62]
I might get LOled for this but, I remember a GM stating how some ships might carry duel propulsion systems after the nano nerf and the invent of the scram. Well I tried a vagabond out like that and flew around with it for awhile, on sisi and the live server. It worked well, it took alot of micro managing but its kinda of an out of the box thinking. it saved me a couple of times and shocked alot when they see me pull away from them. when your other HACs or cruiser can only get to 1500ms with micro-warp and you do 1500ms plus with with an overheated afterburner. How i use the setup is i use the micro-warp to close distance fast then switch to the after burner to orbit. with nano and overdrives ur orbit is past 1000ms with a small sig. At 20km going over a 1000ms with a small sig you become extremely hard to hit. So the 1 LSE and one field extender rig provides enough buffer.
If the target starts to close I cut back on the microwarp gain distance again and repeat. Might not work for all circumstances but provides nice little suprises when that hac or cruiser warp scrambles you and you still pull away from him at 1500ms, and then hit 3000ms during the next cycle. so this is the setup
lows- 2 or 3 gyros 1 or 2 nanos or overdrive and a damage control if you choose.
mids- Y-T8 micro warp drive 10mnII after burner disruptor and 1 LSE II
High depending on your skills 180 IIs or 220 IIs with medium neut or small neut II.
rigs- Projectile ambient extension and medium core defense shield extender
Once again its an out of the cookie jar type setup that takes some micro managing but its definetly fun. with my skills I easily put out over 470+ without over heating using REpublic fleet EMP.
|

Morel Nova
z3r0 Gravity Wicked Nation
|
Posted - 2009.10.06 09:34:00 -
[63]
Originally by: ace jetpack I might get LOled for this but, I remember a GM stating how some ships might carry duel propulsion systems after the nano nerf and the invent of the scram. Well I tried a vagabond out like that and flew around with it for awhile, on sisi and the live server. It worked well, it took alot of micro managing but its kinda of an out of the box thinking. it saved me a couple of times and shocked alot when they see me pull away from them. when your other HACs or cruiser can only get to 1500ms with micro-warp and you do 1500ms plus with with an overheated afterburner. How i use the setup is i use the micro-warp to close distance fast then switch to the after burner to orbit. with nano and overdrives ur orbit is past 1000ms with a small sig. At 20km going over a 1000ms with a small sig you become extremely hard to hit. So the 1 LSE and one field extender rig provides enough buffer.
If the target starts to close I cut back on the microwarp gain distance again and repeat. Might not work for all circumstances but provides nice little suprises when that hac or cruiser warp scrambles you and you still pull away from him at 1500ms, and then hit 3000ms during the next cycle. so this is the setup
lows- 2 or 3 gyros 1 or 2 nanos or overdrive and a damage control if you choose.
mids- Y-T8 micro warp drive 10mnII after burner disruptor and 1 LSE II
High depending on your skills 180 IIs or 220 IIs with medium neut or small neut II.
rigs- Projectile ambient extension and medium core defense shield extender
Once again its an out of the cookie jar type setup that takes some micro managing but its definetly fun. with my skills I easily put out over 470+ without over heating using REpublic fleet EMP.
dual prop sounds good in theory, but the buffer is too small. fighting anyone competent and you will die from just his drones.
<crazy> Here is another tip: the vaga puts out some really nice dps at point blank range, dont be afraid to go there, especially with hail against amarr BS/BC. </crazy>
Ran into a pretty fun duo yesterday. one long range vaga with the standard fits and one closerange vaga with more tank focus and scram. they scrammed my vaga which was a bit of a wtf moment, but I managed to limp back to gate and run :)
also stop telling people to fit neuts, I love killing vagabonds in frigates when they didnt fit neuts.
Testserver: the falloff changes on the tests server are really cool. I'v been playing with lows like 3x gyros + 2x TE + one or two ambit rigs give awsome falloff (close to 40km). miss the speed a bit, but you can go further out to be safer instead if you suspect scrambling/webbing tricks. also you get insane tracking with d180s and 2x TE. was scrammed by some frigates and they accused me of cheating with faction items because i could track them :P (5+km/s crow at 20km orbit was no problem with just my guns) Reward small gang/solo pvp!
|

Renarla
|
Posted - 2009.10.06 17:39:00 -
[64]
Originally by: Terianna Eri
Originally by: Count MonteCarlo If I'm allowed to link killmails to backup what I'm saying, then this

  
   
    
Please tell me there's a story somewhere about this so I read about the epicness? However, on another note, I now have one of those annoying sigs. |

Omara Otawan
|
Posted - 2009.10.06 17:43:00 -
[65]
Originally by: Renarla
Please tell me there's a story somewhere about this so I read about the epicness?
Look at the fittings of the victims, they pretty much tell the story 
|

lollerwaffle
Sileo In Pacis The Space P0lice
|
Posted - 2009.10.07 16:06:00 -
[66]
Edited by: lollerwaffle on 07/10/2009 16:10:29
Originally by: Renarla Please tell me there's a story somewhere about this so I read about the epicness?
Not to arselick, but it's Garmon. That's all the story you need 
edit: Time to give away a 'secret' :)
[Vagabond, Scannerbond] Overdrive Injector System II Overdrive Injector System II Co-Processor II Gyrostabilizer II Gyrostabilizer II
10MN MicroWarpdrive II Republic Fleet Warp Disruptor Large Shield Extender II Large Shield Extender II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Expanded Probe Launcher I, Sisters Combat Scanner Probe I
Medium Projectile Ambit Extension I Medium Projectile Ambit Extension I
Warrior II x5
Swap OD's for nano or another gyro, faction point for a regular t2. I normally just use dual 180's and carry my med neut + 10mn AB in cargo for those 'just in case' scenarios.
|

Operator DanO
Minmatar Sebiestor tribe
|
Posted - 2009.10.13 09:50:00 -
[67]
Edited by: Operator DanO on 13/10/2009 09:54:22 This works, tried and tested. Period.
Low Slot: T2 Overdrive Injector Low Slot: T2 Overdrive Injector Low Slot: T2 Damage Control Low Slot: T2 GyroStab Low Slot: T2 GyroStab
Med Slot: T2 LSE Med Slot: T2 LSE Med Slot: T2 Warp Disruptor Med Slot: T2 10Mn MWD
High Slot: 220 Vulcan Auto II High Slot: 220 Vulcan Auto II High Slot: 220 Vulcan Auto II High Slot: 220 Vulcan Auto II High Slot: 220 Vulcan Auto II High Slot: Arbalest Hvy Missile Launcher or swap for Nos if you can fit.
Drones either 5 lights of your preferd damage (T2 of course). or Hornet EC-300 if you like a wildcard.
Rigs 2 Polycarbon Engine Housing.
The Vaga is all about hit and run no need to sustain it cause if the fights not over in less than 60 secs your leaving.
|

Zarnak Wulf
|
Posted - 2009.10.13 11:16:00 -
[68]
Originally by: ace jetpack I might get LOled for this but, I remember a GM stating how some ships might carry duel propulsion systems after the nano nerf and the invent of the scram. Well I tried a vagabond out like that and flew around with it for awhile, on sisi and the live server. It worked well, it took alot of micro managing but its kinda of an out of the box thinking. it saved me a couple of times and shocked alot when they see me pull away from them. when your other HACs or cruiser can only get to 1500ms with micro-warp and you do 1500ms plus with with an overheated afterburner. How i use the setup is i use the micro-warp to close distance fast then switch to the after burner to orbit. with nano and overdrives ur orbit is past 1000ms with a small sig. At 20km going over a 1000ms with a small sig you become extremely hard to hit. So the 1 LSE and one field extender rig provides enough buffer.
If the target starts to close I cut back on the microwarp gain distance again and repeat. Might not work for all circumstances but provides nice little suprises when that hac or cruiser warp scrambles you and you still pull away from him at 1500ms, and then hit 3000ms during the next cycle. so this is the setup
lows- 2 or 3 gyros 1 or 2 nanos or overdrive and a damage control if you choose.
mids- Y-T8 micro warp drive 10mnII after burner disruptor and 1 LSE II
High depending on your skills 180 IIs or 220 IIs with medium neut or small neut II.
rigs- Projectile ambient extension and medium core defense shield extender
Once again its an out of the cookie jar type setup that takes some micro managing but its definetly fun. with my skills I easily put out over 470+ without over heating using REpublic fleet EMP.
This. I'd go with two shield extender rigs though. It gives you 7k in shields w/ adequate skills. It also gives cerbs, sacs, and ravens a bit of a surprise. |

Morel Nova
Galactic Shipyards Inc Huzzah Federation
|
Posted - 2009.10.13 13:44:00 -
[69]
Edited by: Morel Nova on 13/10/2009 13:54:15
Originally by: Zarnak Wulf
Originally by: ace jetpack I might get LOled for this but, I remember a GM stating how some ships might carry duel propulsion systems after the nano nerf and the invent of the scram. Well I tried a vagabond out like that and flew around with it for awhile, on sisi and the live server. It worked well, it took alot of micro managing but its kinda of an out of the box thinking. it saved me a couple of times and shocked alot when they see me pull away from them. when your other HACs or cruiser can only get to 1500ms with micro-warp and you do 1500ms plus with with an overheated afterburner. How i use the setup is i use the micro-warp to close distance fast then switch to the after burner to orbit. with nano and overdrives ur orbit is past 1000ms with a small sig. At 20km going over a 1000ms with a small sig you become extremely hard to hit. So the 1 LSE and one field extender rig provides enough buffer.
If the target starts to close I cut back on the microwarp gain distance again and repeat. Might not work for all circumstances but provides nice little suprises when that hac or cruiser warp scrambles you and you still pull away from him at 1500ms, and then hit 3000ms during the next cycle. so this is the setup
lows- 2 or 3 gyros 1 or 2 nanos or overdrive and a damage control if you choose.
mids- Y-T8 micro warp drive 10mnII after burner disruptor and 1 LSE II
High depending on your skills 180 IIs or 220 IIs with medium neut or small neut II.
rigs- Projectile ambient extension and medium core defense shield extender
Once again its an out of the cookie jar type setup that takes some micro managing but its definetly fun. with my skills I easily put out over 470+ without over heating using REpublic fleet EMP.
This. I'd go with two shield extender rigs though. It gives you 7k in shields w/ adequate skills. It also gives cerbs, sacs, and ravens a bit of a surprise.
have you pipedream AB pilots actually tried it? link some killmails or list some targets you have taken down solo in it.
EDIT: zarnak, I notice you do fly the fit from looking at battleclinic and that you put a scram on it. How do you kill things with drones or say something like a hurricane in it? Reward small gang/solo pvp!
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Suas
Perkone
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Posted - 2009.10.13 14:26:00 -
[70]
Dual prop is silly. :| It's like with the Sabre - sounds good in theory, really isn't. _________________________
HELLO! My name is Inigo Montoya. You killed my father. PREPARE TO DIE! |

Zarnak Wulf
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Posted - 2009.10.13 15:26:00 -
[71]
Originally by: Morel Nova
have you pipedream AB pilots actually tried it? link some killmails or list some targets you have taken down solo in it.
EDIT: zarnak, I notice you do fly the fit from looking at battleclinic and that you put a scram on it. How do you kill things with drones or say something like a hurricane in it?
I would recommend the cookie cutter vaga on small group and the dual propulsion vaga on solo roams which I don't do very often. Solo roams mean you pick your target very, very carefully. My ideal target is a raven in a belt. MWD. Scram. Turn on the AB. They can't hit you. I have found most missile ships very vulnerable to this setup. I've killed drakes depending on their tank.
The scram is there because if you both have a MWD, and he scrams you - you need to be able to turn off his MWD b/c that AB is not going to get escape velocity otherwise. Even if you get webbed you can usually get out by turning off their MWD and overheating your AB. A lot of situations that are normally "commit to the death" you can GTFO in this setup if needed. I have a nuet for small frigates or even a Raven's tank if needed.
I run if I see: e-war of any kind, an organized defense, or even another vaga as their buffer is probably greater then mine. I'm probably not going to engage the AC hurricane or ishtar. I'm looking for ratters in this setup to sum up. I choose the scram over a 24km point to keep me alive. A Vaga w/ two gyros and RFEMP at point blank range is fun b/c it's so unexpected too.
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