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Thread Statistics | Show CCP posts - 2 post(s) |
De Guantanamo
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Posted - 2009.09.30 19:22:00 -
[61]
Originally by: CCP Chronotis The short answer is we are not deliberately changing insurance, it is a symptom of the material changes to Tech II ships and you all witnessing a work in progress change (as is always the case with the test server) so you only have a small piece of the jigsaw to go rabid with speculation on so far.
The final insurance values in the next update will be different than the precise values they are today on Tranquillity but not drastically different (a few %).
If you want to start a general debate on insurance and death penalties, it needs to be in another forum and another thread. The important message to take home is the second sentence above.
A blog will be out later this week to talk about in more detail about the tech II material changes and the revenue streams of null sec as previously mentioned in the Alliance tournament interviews or you can come talk to me at fanfest if you are with us this year :).
cystal ball was better
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Jamyl TashMurkon
Amarr
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Posted - 2009.09.30 19:43:00 -
[62]
Originally by: Count MonteCarlo I would just like to post saying that all of you whiners sound pretty stupid, seriously
This.
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JitaPriceChecker2
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Posted - 2009.09.30 19:51:00 -
[63]
Originally by: Jamyl TashMurkon
Originally by: Count MonteCarlo I would just like to post saying that all of you whiners sound pretty stupid, seriously
This.
You should both go play counter-strike instead. Or WOW.
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Kyvon
Gallente Aliastra
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Posted - 2009.09.30 19:51:00 -
[64]
Originally by: AchurAbAbY I think you guys are forgetting a basic fact here. On sisi they want you guys out shooting and killing, so ya, they raised the insurance payouts so yall will keep doing what they want you to, testing there mods. Secondly, stop whining about everyone being able to fly t-2, sorry you wont be a small percentage of ppl currently able to field a t-2 ship, sounds like youll have to work at being better at pvp. As for the ppl complaining about pirates being able to fly t-2, maybe yall are blind, but most the pirates i see are already in them, so its a moot point.
I think you are forgetting a basic fact here. On sisi they want you guys out shooting and killing, so ya, they made everything on the market 100isk...
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Random Womble
Minmatar Emo Rangers Electric Monkey Overlords
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Posted - 2009.09.30 20:34:00 -
[65]
Just out of interest have all those ranting forgotten what it was like in 2005/6 before T2 prices became super inflated due to more demand? because I still remember when a scimitar used to cost about 25-35mil or a vaga 50-60mil and insurance back then covered about as much percentage wise as that change, if it had been deliberate, would have done. In fact I used to fly claymores before they became popular and you used to be able to buy them for 60-65mil and the full insurance payout is something like 50-55mil so viably being able to insure T2 ships was in the game ages ago its only a massive increase in demand and therefore mineral prices couple with the inefficiency of invention which have stopped this.
So all you whiners really should quit moaning about the game becoming more carebear friendly in this case. Not that it is actually happening anyway but just keep things in perspective with the past before you start ranting and if you were not around back that far then i guess you just learnt something new.
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Mikal Drey
Atlas Alliance
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Posted - 2009.09.30 21:08:00 -
[66]
hey hey
for years people moaned like crazy about TII nsurance rates and pretty much everyone agrees that TII insurance isnt worth the paper its written on. [and the ****ty bugs associated with it]
Now CCP look to be adressing the issue of TII insurance and you people wanna cry about it ? holy ****ing jeebus :/
not everyone is as rich as siigari is aledged to be and a reasonable cost to insure a TII ship with some isk back to ofset the loss is exactly what insurance is all about.
Moon Goo is fubar, TII prices are Fubar, insurance is Fubar, CCP have adressed it. isnt this what everyone wanted ! !
my only complaint about insurance ever since i joined 5 long yrs ago is that 12 weeks of insurance is lame and unrealistic. I wish we could pay an insurance premium for the lifespan of the ship or something much more realistic towards the insurance mechanics.
if you dont like it then fly without insurance FFS, this "change" should help alliances field better quality ships. maybe giving people a reason to fly that expensive ship will serve to push the TII market demand higher and drive pilots into TII ships sooner. this benefits pvp incredibly and gives you a lesser burnout rate and those of us without alts/toons/jitashopping***** can have a higher sustainability with their wallets.
tbh this is a good change
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thisisnotmikaldrey
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Posted - 2009.09.30 21:14:00 -
[67]
Originally by: Random Womble because I still remember when a scimitar used to cost about 25-35mil
current scimmy prices make me a sad panda :'''(
those prices were very recent :/ ******* moon goo sploiters !
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FOl2TY8
Garoun Investment Bank
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Posted - 2009.10.01 00:27:00 -
[68]
Originally by: Bellum Eternus Worst case scenario:
T2 ships end up being reduced in price due to increased availability of moon minerals, Ishtars for example drop in price to 50-55m each and Platinum insurance for the Ishtar on SISI covers 52m, ending with a T2 HAC that is fully insurable.
That sounds like a best case scenario to me. Of course I don't play Eve 24/7 nor do I have time to grind for ISK. ---------- This post brought to you by the worst PVP'er in Eve |
Korizan
Red Mercury Incorporated
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Posted - 2009.10.01 00:35:00 -
[69]
Sounds like insurance is going dynamic. Instead of a fixed amount it is now based on market build costs.
In other words you will get a percentage, so you could get 30 mill one day and 20 mill the next depending on the markets.
This is all speculation on my part of course, but it would make sense.
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Mojster Pek
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Posted - 2009.10.01 00:57:00 -
[70]
MAKE INSURANCE GO AWAY! its for carebears |
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Mkiaki
Gallente Center for Advanced Studies
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Posted - 2009.10.01 00:58:00 -
[71]
More tears please from T2 ship builders, please
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Gredos
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Posted - 2009.10.01 02:43:00 -
[72]
I think its a great idea.
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Don Pellegrino
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Posted - 2009.10.01 03:47:00 -
[73]
Originally by: Mkiaki More tears please from T2 ship builders, please
It would reduce T2 ships builders profit margin, but they would probably end up getting more money in the end because of a vastly increased demand.
Who doesnt like a ship that you only really pay the fittings? (a.k.a. T1)
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HeliosGal
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Posted - 2009.10.01 04:39:00 -
[74]
Ok chain of thinking
Sov changes = more changes to sov quicker to attack defend. Nuking the moon hoarding of the rare moons. Probably it will change to a development index tying in with system upgrading, planetary colony upgrades, more diverse means of getting youre hands on all moon minerals ( spreading and boosting supply) so that also encourages more pew pew. T2 ships are quicker replaced less grinding, material supply is boosted more smalelr alliances can upgrade ther 1-10 system holdings and start getting dypso ( perhaps even wormhole space) so there goes the isk printing
Like when the t2 bpo became invention slowly ccp has been boosting supply side
So ccp boosts t2 supply side ( mroe minerals and t2 bits, perhaps quicker production of t2 sips and mods also)
Demand side - more pew pew with everything from capital ship changes to lowering skills to t2 ship entry to adding a 10-50% insurance scheme. Ships are more readily available - quicker to replace, easier to produce less of a isk printing machine Smaller alliances get involved players more willing to fly t2 machines and newbies can get into em quicker. Everything ties into more dynamic and faster
So there u have it and next year we get the uber t3 ships frigs through to battleships to become the new t2, more players in 00 space factional ships get a boost. Even more t2 ships in wormhole space boosting t3 suppleis it all ties in ( titan nerf reduces their importance) down towards dreads carriers and motherships.
Starting to make sense folks, factional ships are boosted as well making them more likley to be used. And then ccp can add the other layer for the older players to tech 3 - this also makes things still more competitive older players get a slight nerf but even then if they have broadbased multiracial skills allows em to get into the ships quicker and fly more.
Its a balance everything designed to reduce and remove mega allance mega blob and it all ties in
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HeliosGal
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Posted - 2009.10.01 04:47:00 -
[75]
Originally by: Don Pellegrino
Originally by: Mkiaki More tears please from T2 ship builders, please
It would reduce T2 ships builders profit margin, but they would probably end up getting more money in the end because of a vastly increased demand.
Who doesnt like a ship that you only really pay the fittings? (a.k.a. T1)
exactly this ties in with my post above also expect a decrease in t2 production time allowing em to be cranked out faster. Expect to see more apsects of ccps across the board changes coming soon. Next patch nextg year will probably be to introduce more wormhole space, more ancient races and t3 additional ships
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Mag's
the united Negative Ten.
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Posted - 2009.10.01 05:40:00 -
[76]
Originally by: Siigari Kitawa Stuff...
You never fail to amaze me.
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Megan Maynard
Minmatar Clown Punchers. Clown Punchers Syndicate
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Posted - 2009.10.01 06:39:00 -
[77]
Originally by: BiggestT Well I guess it is a way to bring t2 prices down
While I dont think insurance is that necassary, I do think it would at least make some ships more viable in pvp such as field command and t2 bs...
Maybe cruiser and below shouldn't get insurance and bc+ does get insurance?
*shrug*
The only thing I like about this is that it boosts the casual player, so they dont have to rat for years to get a stockpile of decent t2 ships..
Law of demands states that an increase of demand will result in a increase in price.
Supply slopes up, demand slopes down, now shift the demand slope to the right, the price goes up..... (X axis is quantity, y is price.)
Increasing insurance on t2 and t3 drives up prices, not down good folk.
Originally by: F'nog
Originally by: Stareatthesun No no no ... Polaris is where CCP keeps the death star that will destroy eve when the servers shut down.
Thankfully I've got Interceptors trained to V. S |
HeliosGal
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Posted - 2009.10.01 06:57:00 -
[78]
Originally by: Megan Maynard
Originally by: BiggestT Well I guess it is a way to bring t2 prices down
While I dont think insurance is that necassary, I do think it would at least make some ships more viable in pvp such as field command and t2 bs...
Maybe cruiser and below shouldn't get insurance and bc+ does get insurance?
*shrug*
The only thing I like about this is that it boosts the casual player, so they dont have to rat for years to get a stockpile of decent t2 ships..
Law of demands states that an increase of demand will result in a increase in price.
Supply slopes up, demand slopes down, now shift the demand slope to the right, the price goes up..... (X axis is quantity, y is price.)
Increasing insurance on t2 and t3 drives up prices, not down good folk.
If you double demand ie lower skill requirements and insurance. And then if ccp do it right they add more materials to more moons ( no more dypso mafia) u increase moon supply, u increase production speeds on the bpcs - u may notice radar and mag sites have had their supply outputs increased recently ( in anticpation of ? dominions perhaps) so if u can make twice as much and demand doubles u keep stability in pirces
moon materials in wormhole space would just about do it and in 00 finding some way of making each moon have a random chance of producing all materials - perhaps random cycling weekly or something, or tie it in with soviegnty upgrades
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Winters Chill
Amarr 24th Imperial Crusade
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Posted - 2009.10.01 09:00:00 -
[79]
I disagree Siigari
Tech 2 insurance = more people competatively PvPing = totalhelldeath.
I fail to see the bad side of proper tech 2 insurance, except a few GTC warriors who like to feel awesome because thier RL job funds thier faction fit crows/vagabonds/pilgrims/megathrons.
You know who you are...
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Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.10.01 10:17:00 -
[80]
Hey Siig, I disagree with you on this.
Going with CCPs on wording in the past that t2 is now considered standard and with more t3 coming out in the future I'm sure it makes sense that the t2 ships would need to be insurable.
Wish I could get on SiSi and look, damn my dial up...
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. -Mitnal |
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Armoured C
Gallente The Scope
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Posted - 2009.10.01 10:38:00 -
[81]
Originally by: Blane Xero
Originally by: Destination SkillQueue
Originally by: CCP Chronotis
Why is it we have to drag every little piece of information out of you kicking and screaming?
Because it just wouldn't be fun otherwise.
the funs is what we look for
it why people like me go on forums :)
Armoured C Steven Mason FOR CSM *with added pirate hat*
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HeliosGal
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Posted - 2009.10.01 10:52:00 -
[82]
im on sisi let me buy some t2 ships and attempt to insure them ill post an as is response as of today on the 100% insurance option and the 20% insurance otion ( subject to changes between now and dominions rollout)
Ok viator - 14m at lowest insurance 28m at highest insurance these nromally go for 60-80m on TQ
Feel free to add folks couldnt get market to work
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JitaPriceChecker2
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Posted - 2009.10.01 12:09:00 -
[83]
Edited by: JitaPriceChecker2 on 01/10/2009 12:14:58 Edited by: JitaPriceChecker2 on 01/10/2009 12:14:29
Originally by: HeliosGal im on sisi let me buy some t2 ships and attempt to insure them ill post an as is response as of today on the 100% insurance option and the 20% insurance otion ( subject to changes between now and dominions rollout)
Ok viator - 14m at lowest insurance 28m at highest insurance these nromally go for 60-80m on TQ
Feel free to add folks couldnt get market to work
Considering that moon minerals will be nerfed = decrease cost of ships + inscreased insurance value = free t2 ships.
If thats the case CCP is about to broke PvP. Why change something that worked excellent until now ( non insurable t2 ships ). Maybe a little expensive , but that would be addresed with moons nerf.
FREE T2 Ships is a VERY BAD IDEA. Shame on you.
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BiggestT
Caldari Amarrian Retribution
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Posted - 2009.10.01 12:46:00 -
[84]
Originally by: CCP Chronotis
The final insurance values in the next update will be different than the precise values they are today on Tranquillity but not drastically different (a few %).
Oh well, there I thought the casual player was getting boosted...meh
/goes back to flying t1 EVE Trivia EVE History
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FlameRat
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Posted - 2009.10.01 12:51:00 -
[85]
Boost! Boost! Boost Insurance! Don't make game only for "true"-pvp pilots.
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MIND SCR4MBLER
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Posted - 2009.10.01 13:18:00 -
[86]
Edited by: MIND SCR4MBLER on 01/10/2009 13:21:41 so there is basically two principle sides to this argument,
side 1: jitapricechecker et al, i.e anyone with a isk printing machine such as a permajita markettrader, dyspro moon empire, warchest full of GTC isk: they dont want insurance for T2 because it will make T2 cheaper, and more ppl will then field T2 in PVP because they can afford to lose them without a 10 day grind to get a new one, therefore all these ppl lose their iwin superbbqsaucepwnmobile. they would much prefer the majority are kept too poor to field T2 or the grind too horrendous so they always have a tactical advantage because they can afford to stand the losses since a: they haz isk printing facility or b: they know the odds are in their favour of winning most engagements against skint folk into T1 lolfits.
side 2: everyone else who has a RL, no access to moon empires, BPO's, elaborate scams or billions of isk and a alt for market speculation would like T2 to be made realistically cheaper i.e not a 100m loss for 1 min combat so they can at least have a fair chance of PVP equal combat vs side 1, therefore cheaper parts, quicker builds and insurance to make T2 viable for PVP and not just PVE would be nice.
the builders/moon-goo makers etc win in any case, T2 margins (for those that dont actually invent them or make them but simply speculate by buying on margin) should be aware the complete invention to sale profit on a 1bn marauder at current component retail prices is thinner than thin and mostly stands a loss, so whatever changes is made dont really hurt the inventors/makers since the goo makers/miners win by increased demand and more ship destruction, and the inventors/makers win by quicker stock turnaround.
As for the side 1 who are complaining about their isk advantage iwin button being taken away, who would like everyone too poor to field a T2 to field T1 so they can carry on fielding T2 with a advantage, CCP has already given you a new class to burn your isk on - its called T3. in order for T3 to become the new T2 then its logical T2 has to be closer in price to T1 to get more people "up the ladder"
after all, if you think about it T3 makes T2 effectively obsolete as the technical crown, if CCP plans to introduce T3 on other ship classes like BS, BC, CS etc then its logical that they have to start taking steps to "depreciate" the value both in isk terms and tactical value of using T2 kit.
I dont see many logical reactions to this change that actually favour the player base AS A WHOLE, its really just emoraging from those wealthy enough to stand losing 300m+ per weekend of heavy combat.
Removing the ego of always wanting an iwin button, and the logical response is that anything that reduces the mindless grind the average non plex selling, non alliance subsidized player has to undergo to support PVP losses in their SHIP OF CHOICE is a good thing, people are always whining that Eve is turning into carebears online, yet when CCP takes some logical steps to actually make life in lowsec/nullsec and PVP more attractive to carebears by reducing the grind needed to cover the expense, those that want moar PVP and targets cry like babies about it, because god forbid some of those carebears might actually have nuff T2 skills and some combat that stops your constant "I am legend" status in your superpwnagehaconeshotscarebeardrakes.
if before it was 4 x cerbs vs 2 drakes then surely this change just means 4 x tengus vs 2 cerbs....
as they say. adapt or die. if you dont want to lose your T2 pwnage to a bunch of carebears in HACS then pony up your isks and buy some T3.......
whats the point btw of a marauder other than uber-PVE carebearwagen? at 1bn with no insurance who is honestly going to PVP it?
but please, moar of the emorage, i am lolling over all the uberrichness tears worried poor ppl might start driving nice internetz spaceshipz and they might actually lose a fight on equal terms :)
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Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.10.01 13:34:00 -
[87]
So your "fix" to high end moons it to make them all worthless? CCP you are so stupid it hurts.
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Charming Fellow
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Posted - 2009.10.01 13:39:00 -
[88]
Originally by: Professor Dumbledore So your "fix" to high end moons it to make them all worthless? CCP you are so stupid it hurts.
boo hoo cry more lil babby
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JitaPriceChecker2
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Posted - 2009.10.01 13:42:00 -
[89]
You do not get it. Cheaper t2 ships dont bother me.
Free t2 ships do !
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Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.10.01 13:44:00 -
[90]
Originally by: Charming Fellow
Originally by: Professor Dumbledore So your "fix" to high end moons it to make them all worthless? CCP you are so stupid it hurts.
boo hoo cry more lil babby
Yes and the main reason for conflict in 0.0 is control over valuable resources. If these go away no conflic, which means no market for ships. Which means all of your stuff won't be bought.
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