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Marlona Sky
Massive PVPness Psychotic Tendencies.
1086
|
Posted - 2012.06.08 16:08:00 -
[1] - Quote
CSM I know you guys never open up Assembly Hall anymore, I guess it is below you or something, so I will post this here.
Yes we all know the clone upgrade cost is an ISK sink. Now if the sink is added to, spread out or just removed, across other forms of ISK sinks, like cost to install a manufacturing job or something. It does not matter.
The only thing the clone upgrade cost does is discourage PvP. That is it, outside of the sink. And because it discourages potential explosions and stuff dying, etc... it itself causes inflation. If the clone upgrade cost was removed you would see a lot more combat happening and in smaller ships.
Because you can only take so many skill points with you that matter when boarding a ship, it in a way would close the gap a bit more between the vets and the young players.
It is a win win situation. So please grab CCP and convince them to make this change. It in no way makes the game more hard core like some of you like to brag about. It is just one of the mechanics that the game has outgrown.
Remove local, structure mails and revamp the directional scanner! |

Tarryn Nightstorm
Hellstar Towing and Recovery
394
|
Posted - 2012.06.08 21:20:00 -
[2] - Quote
/Supported.
My "co-main" is approaching SP 60mn., and it's just getting downright ludicrous. In irae, veritas. |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
143
|
Posted - 2012.06.09 00:15:00 -
[3] - Quote
Make it so you lose no SP in PvP (which is generally one of the biggest fears about pvping), it should significantly increase PvP. Also raise the tax to 2.0% to compensate for the lack of isk sunk from clones. |

Marlona Sky
Massive PVPness Psychotic Tendencies.
1091
|
Posted - 2012.06.09 00:16:00 -
[4] - Quote
Tarryn Nightstorm wrote:/Supported.
My "co-main" is approaching SP 60mn., and it's just getting downright ludicrous.
Try 110m sp :P
Remove local, structure mails and revamp the directional scanner! |

Eidric
Shadows of HyperSpace Wormholes Holders
33
|
Posted - 2012.06.09 00:44:00 -
[5] - Quote
This is a small step towards the dark side....not supported. |

Marlona Sky
Massive PVPness Psychotic Tendencies.
1092
|
Posted - 2012.06.09 01:12:00 -
[6] - Quote
Eidric wrote:This is a small step towards the dark side....not supported.
Your argument is so well thought out and compelling. 
Remove local, structure mails and revamp the directional scanner! |

Eidric
Shadows of HyperSpace Wormholes Holders
34
|
Posted - 2012.06.09 02:07:00 -
[7] - Quote
Marlona Sky wrote:Your argument is so well thought out and compelling. 
Thank you, here is full list
A) As you have mentioned it is ISK sink
B) This will devalue the death penalty for these, who fly without implants, making the Eve move from hardcore pvp towards arcade pvp (dark side)
C) Clone cost associated with character age, and older characters can earn more money than new players.
D) Clone price is negligible compared to implant cost + ship cost
E) Dropping clone price will fuel the talks of these, who also wish to get rid of implant price (similar arguments) pushing Eve even more into arcade feel (dark side)
F) This goes against what i think is main motto of Eve - "everything comes with a price"
G) Lore-wise: There is no point for main corporations to pay for capsuleer clones, especially if they can't trust our loyalty
I can see it being developed in different manner:
Player owned corporations can let their pilots upgrade their clones for free (while fee is being charged to corporation \ alliance ) This way PvP-oriented groups can encourage their pilots to be more reckless. Without breaking the "hardcore" feeling Eve has.
Or Factions can give bonus to their most loyal FW pilots with similar benefits.
I don't this it should ever apply to any other corporation / empire |

Marlona Sky
Massive PVPness Psychotic Tendencies.
1092
|
Posted - 2012.06.09 02:42:00 -
[8] - Quote
Eidric wrote:A) As you have mentioned it is ISK sink A sink that is moved to something else like NPC job slots - so this is a moot point
Eidric wrote:B) This will devalue the death penalty for these, who fly without implants, making the Eve move from hardcore pvp towards arcade pvp (dark side) These players will fly more often, risking and losing more ships. This is a good thing. You calling it arcade pvp is rather funny though. You view more pvp as bad, I view it as good. So there we have it.
Eidric wrote:C) Clone cost associated with character age, and older characters can earn more money than new players. This argument is simply asinine. There are young players making an absolute **** ton of ISK compared to 9-10 year old vets. Age in EVE has little bearing on what you can make if you put forth effort.
Eidric wrote:D) Clone price is negligible compared to implant cost + ship cost *****, please.
There are more and more older players that are having to upgrade their clone to the 30 million ISK Tau and up. That is more than a T2 frigate and most definitely more than a T1 frigate, cruiser, destroyer and knocking on the door step of a battlecruiser.
Get on my level.
Remove local, structure mails and revamp the directional scanner! |

Marlona Sky
Massive PVPness Psychotic Tendencies.
1092
|
Posted - 2012.06.09 02:43:00 -
[9] - Quote
Eidric wrote:E) Dropping clone price will fuel the talks of these, who also wish to get rid of implant price (similar arguments) This is just a scare tactic from you that is paper thin. That is like me saying the EVE UI should not be improved because it would fuel the talks of players wanting combat to be a rail shooter with joystick support.
Eidric wrote:F) This goes against what i think is main motto of Eve - "everything comes with a price" I could give a rats ass what the motto currently is.
Eidric wrote:G) Lore-wise: There is no point for main corporations to pay for capsuleer clones, especially if they can't trust our loyalty **** lore. I want dumb, arbitrary mechanics that are crap removed/fixed in this game.
Remove local, structure mails and revamp the directional scanner! |

Grandpa Bill
Twin Lakes Retirement Home
105
|
Posted - 2012.06.09 03:09:00 -
[10] - Quote
Ya know, something came to me when I started readin this. What if there were some kind of life insurance policy you could put on yourself monthly. It would pay out like ship insurance, so say it would cost about 30% of what a clone costs. So a 100 mil clone would requite you to pay a extra 30 mil or so for insurance and if you die in that month, you get a free or majorly discounted clone. After you die, you'd have to pay another 30 mil for another life insurance plan. That way if you do a lot of that fightin you'd get cheaper clones. It would be a system built mainly for people who see themselves fighting a lot seeing that someone who dosent fight a lot would probably eat the 100 mil cost because there would be a chance they wouldn't die a whole lot and it wouldn't be worth it. |
|

Eidric
Shadows of HyperSpace Wormholes Holders
34
|
Posted - 2012.06.09 03:14:00 -
[11] - Quote
Marlona Sky wrote: This argument is simply asinine. There are young players making an absolute **** ton of ISK compared to 9-10 year old vets. Age in EVE has little bearing on what you can make if you put forth effort.
No, character age allows many things to be done with LESS effort, while not preventing them to earn as much as these new players do - it is more about people being able to adapt.
I fail to see a reason, why we have to give older players newbie-like benefits simply because they are unwilling \ lazy to provide for their own support.
Marlona Sky wrote: *****, please.
There are more and more older players that are having to upgrade their clone to the 30 million ISK Tau and up. That is more than a T2 frigate and most definitely more than a T1 frigate, cruiser, destroyer and knocking on the door step of a battlecruiser.
Get on my level.
You have 93-120 million SP and you can't afford 30 M isk per pod?
Or you want to fly most dangerous and high-paced pvp activity without associated risks? Flying in cannon fodder type ships against enemy gangs (Otherwise I do not know how you manage to loose your pods so often)
Mind telling that to people who put officer gear on AF?
Marlona Sky wrote: This is just a scare tactic from you that is paper thin. That is like me saying the EVE UI should not be improved because it would fuel the talks of players wanting combat to be a rail shooter with joystick support.
Your example is completely missing my point
Marlona Sky wrote: ...I could give a rats ass what the motto currently is...
...**** lore. I want dumb, arbitrary mechanics that are crap removed/fixed in this game...
I see, I thought you wanted a discussion. Very well, if you want, I can speak your language: "Wow is that way -->" |

Marlona Sky
Massive PVPness Psychotic Tendencies.
1092
|
Posted - 2012.06.09 03:16:00 -
[12] - Quote
Sounds like the ship insurance we have now, which is kinda junk in my opinion.
Remove local, structure mails and revamp the directional scanner! |

Richard Desturned
GoonWaffe Goonswarm Federation
909
|
Posted - 2012.06.09 05:07:00 -
[13] - Quote
Eidric wrote:No, character age allows many things to be done with LESS effort, while not preventing them to earn as much as these new players do - it is more about people being able to adapt.
I fail to see a reason, why we have to give older players newbie-like benefits simply because they are unwilling \ lazy to provide for their own support.
The diminishing returns aspect of skill training would disagree.
Eidric wrote:You have 93-120 million SP and you can't afford 30 M isk per pod?
Or you want to fly most dangerous and high-paced pvp activity without associated risks? Flying in cannon fodder type ships against enemy gangs (Otherwise I do not know how you manage to loose your pods so often)
Without which associated risks? The loss of your ship and implants? There are a lot of ships with relatively high SP requirements which are treated as cannon fodder - dictors/hics, logistics, T2 fit battleships, triage carriers, dreads. eh |

Eidric
Shadows of HyperSpace Wormholes Holders
34
|
Posted - 2012.06.09 06:04:00 -
[14] - Quote
Richard Desturned wrote: The diminishing returns aspect of skill training would disagree...
...Without which associated risks? The loss of your ship and implants? There are a lot of ships with relatively high SP requirements which are treated as cannon fodder - dictors/hics, logistics, T2 fit battleships, triage carriers, dreads.
True, but some skills allow T2 variants that greatly enhance player capabilities. From personal point of view I've noticed that increased clone costs are usually scaled with accordance of my ISK making capabilities.
I also employ a different approach to the cost of buying a clone - i buy them knowing that there will be time, when I will loose them. And therefore it is not a matter of when and how often but more in a matter of how.
Right now i fly inside a Faberg+¬ egg that I've spent approx 1,6 bill isk. Will i run from pvp? No. Will I dive into hornet's nest yelling "Leeroy!" Probably no as well. And I do not think that is a decline of PvP. This is Eve and not WoW or any other game, it's main selling point isn't the pvp, it's main selling point is the sandbox. And sandbox games are different from other games, for they cause players to choose real-life choices and not a game-like ones.
That is why we have corporate espionage and metagaming, that is why we have scouts and recons.
Frankly all associated costs can hurt a lot, but saying that pvp will be better without them is also not true. Yes, perhaps there will be more of if but it wont be the same. Right now I will do my very best to save my pod, even if I switch to my cheap fleet version. Will I care as much if the destruction of my pod will cost me nothing? Not likely.
That is why the real pvp happens here and not on test server - because here it matters; it matters if you loose your ship, it matters if you loose your pod. |

Bossy Lady
Aliastra Gallente Federation
47
|
Posted - 2012.06.09 06:16:00 -
[15] - Quote
Tbh the right way to improve EVE is to hugely increase ISK sinks that don't effect me, and eliminate the ones that do.
Posting on this character because apparently some people get upset when they're asked difficult questions. M. |

Bossy Lady
Aliastra Gallente Federation
50
|
Posted - 2012.06.10 10:00:00 -
[16] - Quote
Marlona Sky wrote:CSM I know you guys never open up Assembly Hall anymore, I guess it is below you or something, so I will post this here.
Yes we all know the clone upgrade cost is an ISK sink. Now if the sink is added to, spread out or just removed, across other forms of ISK sinks, like cost to install a manufacturing job or something. It does not matter.
The only thing the clone upgrade cost does is discourage PvP. That is it, outside of the sink. And because it discourages potential explosions and stuff dying, etc... it itself causes inflation. If the clone upgrade cost was removed you would see a lot more combat happening and in smaller ships.
Because you can only take so many skill points with you that matter when boarding a ship, it in a way would close the gap a bit more between the vets and the young players.
It is a win win situation. So please grab CCP and convince them to make this change. It in no way makes the game more hard core like some of you like to brag about. It is just one of the mechanics that the game has outgrown.
You know I was just thinking that high skilled veteran players don't have enough advantages over low-skilled newbs. This would help widen the gap nicely.
Posting on this character because apparently some people get upset when they're asked difficult questions. M. |

Marlona Sky
Massive PVPness Psychotic Tendencies.
1100
|
Posted - 2012.06.10 10:27:00 -
[17] - Quote
Bossy Lady wrote:You know I was just thinking that high skilled veteran players don't have enough advantages over low-skilled newbs. This would help widen the gap nicely.
By that mentality, how about we increase the clone upgrade cost by a factor of twenty? 
Remove local, structure mails and revamp the directional scanner! |

Mocam
EVE University Ivy League
141
|
Posted - 2012.06.10 13:35:00 -
[18] - Quote
Marlona Sky wrote:Bossy Lady wrote:You know I was just thinking that high skilled veteran players don't have enough advantages over low-skilled newbs. This would help widen the gap nicely. By that mentality, how about we increase the clone upgrade cost by a factor of twenty? 
Naw...
A couple weeks ago I was having a discussion with a few others about changes - one thing that was brought up was ships + pods -- where pods now have the value of implants shown.
What we were discussing, and was to be put together and forwarded to the CSM, is about fleshing that out more:
Insurance costs & payouts need to be added/removed from kill/loss mails. Along with ... med-clone costs and such. If not covered, include *THAT* info. (for the PvP person who lands, jumps in a ship and rushes out without remembering to update their med clone).
Your suggestion... I have no thoughts on it in either direction but I figured the above might carry some meaning for you.
As for the person you are replying to:
Vets aren't much different than many other players. Some have 5+ alts with a batch doing semi-passive income, etc. Others are running far thinner on their income work/efforts to beef up their banks and invest a lot more time in actually playing portions of the game that put them at risk.
The distinction between a 1 year old chars earnings potential and a 3 year old chars is fairly trivial yet the isk costs just keep growing. "Diminishing returns" as skills take longer and longer to squeeze out those final points of optimization.
Beyond 3 years old, the differences between 2 combat focused chars is who chooses what to fly - one will have more options but that's about it. I'm pretty much there now and I haven't quite hit that 3 year mark.
So if "char based" comparison of earnings potential isn't continuing to rise, why should clone costs keep going up?
Personally I don't care either way but I do recognize the limits. |

Easthir Ravin
Easy Co. Fatal Ascension
30
|
Posted - 2012.06.11 02:25:00 -
[19] - Quote
Greetings
I agree that something should be done about the ever increasing clones cost for diminishing returns. Either cap the clone cost after 100 SP or offer up Content / New Shiny ships / reason to continue to train skills.
vr East IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

DeBingJos
Avalon Project Shadow Rock Alliance
286
|
Posted - 2012.06.11 08:21:00 -
[20] - Quote
Supported.
Decreaseing the cost would put more vets in smaller ships. Fix FW ! |
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K'rashu Graylock
0
|
Posted - 2012.06.11 18:16:00 -
[21] - Quote
Simply 'moving' the sink amount to another location does not result in an equal sink. You can get an average guess as to the monthly costs in total regarding the amount spent on clone upgrades, but that will fluctuate based on what's happening in the galaxy at large, and as such, simply increasing the costs in other sectors would not have the same market effect. The point is NOT moot, as you stated. A sink is not just a sink, it's a sink for a sector -- this one happens to be a sink that applies to every single pilot in the game. I would even go so far as to say DOUBLE the cost of clone upgrades.
Furthermore, the cost is next to nothing for most players, and if the clone cost is really hurting your wallet that bad, then you need to learn how to not be podded. The cost of a ship, insurance, modules and implants greatly outweigh the cost of a clone upgrade, which, if you have even a modicum of hand-eye co-ordination should be an investment that sticks with you long after your ship explodes leaving you behind.
However, the idea of being able to set up a corporate fund for member's clone upgrades IS an outstanding idea. Jesus_Christ renamed to Scoreboard. Scoreboard kills himself. |

Bossy Lady
Aliastra Gallente Federation
64
|
Posted - 2012.06.11 19:04:00 -
[22] - Quote
Marlona Sky wrote:Bossy Lady wrote:You know I was just thinking that high skilled veteran players don't have enough advantages over low-skilled newbs. This would help widen the gap nicely. By that mentality, how about we increase the clone upgrade cost by a factor of twenty? 
Sounds good. Let's do it. Life should be precious.
Posting on this character because apparently some people get upset when they're asked difficult questions. M. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1131
|
Posted - 2012.06.11 19:14:00 -
[23] - Quote
finally a good idea
clone costs are stupid |

Bossy Lady
Aliastra Gallente Federation
64
|
Posted - 2012.06.11 19:29:00 -
[24] - Quote
Nicolo da'Vicenza wrote:finally a good idea
clone costs are stupid
I can repair my giant spaceship that's the size of a small island for free but have to pay tens of millions to update a clone
I can get my 2 ton car fixed for a few hundred dollars but treating a cancer the size of my thumb can cost thousands of times more than that.
Oh look costs aren't directly proportional to mass
Posting on this character because apparently some people get upset when they're asked difficult questions. M. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1134
|
Posted - 2012.06.11 19:30:00 -
[25] - Quote
Bossy Lady wrote:Nicolo da'Vicenza wrote:finally a good idea
clone costs are stupid
I can repair my giant spaceship that's the size of a small island for free but have to pay tens of millions to update a clone I can get my 2 ton car fixed for a few hundred dollars but treating a cancer the size of my thumb can cost thousands of times more than that. Oh look costs aren't directly proportional to mass In your third world country, maybe.
Down with space-fines |

Anrj
Z3R0 RETURN MINING INC. Li3 Federation
1
|
Posted - 2012.06.11 19:38:00 -
[26] - Quote
How about letting players produce clones to either sell on the market and/or keep for their own supply? Physical bodies can be made through new PI commodities, while the actual implant is created through reverse engineering of Sleeper loot. Some balancing would be needed, and I wouldn't want to see this just implemented without it being slowly introduced. How could this happen? The beginning is easier to see, but how would this look six months later, one year, five years? To start, a new set of skills, BPO's, and BPC's would be needed to produce the clones. Second as time goes on, the limit of SP retained per clone grows along with the BP. Third, and this is where much discussion is needed, does this need to be consistent with Dust514 mercs? I think so. Finally, are they even the same type of clone? They seem pretty similar to me to at least warrant a spot on the market. As I understand, merc clones will be provided freely(whether this is only for the people in npc corps is unknown), it's just the equipment that will cost anything to lose. They will need a lot more clones than your average capsuleers so it can't cost them what they're running for in Eve, and how cheap is too cheap in Eve to still enforce that sense of loss? |

Signal11th
507
|
Posted - 2012.06.13 07:59:00 -
[27] - Quote
+1 supported God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Yeep
GoonWaffe Goonswarm Federation
159
|
Posted - 2012.06.13 12:49:00 -
[28] - Quote
0.0 alliances should be allowed to set the clone costs in their stations (to zero if they want)
Want a free clone? Join a spaceholding alliance. |

Marlona Sky
Massive PVPness Psychotic Tendencies.
1137
|
Posted - 2012.06.13 18:34:00 -
[29] - Quote
CSM?? Hellooooooooo....
Are you going to open a dialog with the players on this topic? Have you talked with CCP?
Remove local, structure mails and revamp the directional scanner! |

Snow Axe
GoonWaffe Goonswarm Federation
430
|
Posted - 2012.06.13 19:02:00 -
[30] - Quote
CSM IT HAS BEEN FIVE (5) DAYS SINCE I MADE THIS PROPOSAL THREAD HAVE YOU OPENED A DIALOG WITH THE DEVELOPERS YET ABOUT THIS ISSUE |
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Signal11th
507
|
Posted - 2012.06.13 19:04:00 -
[31] - Quote
Yeep wrote:0.0 alliances should be allowed to set the clone costs in their stations (to zero if they want)
Want a free clone? Join a spaceholding alliance.
What is it with the Goons lately?? Have upped your IQ limit to get in?? Actually ^^ that I find a bloody good idea.
God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Marlona Sky
Massive PVPness Psychotic Tendencies.
1138
|
Posted - 2012.06.13 20:45:00 -
[32] - Quote
Snow Axe wrote:CSM IT HAS BEEN FIVE (5) DAYS SINCE I MADE THIS PROPOSAL THREAD HAVE YOU OPENED A DIALOG WITH THE DEVELOPERS YET ABOUT THIS ISSUE
Not everyone has direct access to CCP when they want a mechanic changed. 
Remove local, structure mails and revamp the directional scanner! |

Marlona Sky
Massive PVPness Psychotic Tendencies.
1138
|
Posted - 2012.06.13 20:47:00 -
[33] - Quote
Yeep wrote:0.0 alliances should be allowed to set the clone costs in their stations (to zero if they want)
Want a free clone? Join a spaceholding alliance.
What is your reasoning behind this change being null player owned station exclusive?
Remove local, structure mails and revamp the directional scanner! |

Bossy Lady
Aliastra Gallente Federation
69
|
Posted - 2012.06.13 22:12:00 -
[34] - Quote
Marlona Sky wrote:Yeep wrote:0.0 alliances should be allowed to set the clone costs in their stations (to zero if they want)
Want a free clone? Join a spaceholding alliance. What is your reasoning behind this change being null player owned station exclusive?
Jump clone costs can be set to zero already?
Yeah actually it would be a nice feature if player-owned stations could offer the facility to give free clones at the expense of the station owner. That would genuinely promote PvP, maintain the ISK sink and provide a legitimate reason to actually own a station.
Posting on this character because apparently some people get upset when they're asked difficult questions. M. |

Lysaeus
Lead Farmers Kill It With Fire
23
|
Posted - 2012.06.14 11:15:00 -
[35] - Quote
Marlona Sky wrote:My clones cost more than noob clones do! Remove clone cost and increase isk sinks that penalize newer players equally so that I don't have to pay more regardless of my increased earning potential. But just so you guize like it could increase pvp
Not supported.
|

Katarina Reid
Deep Core Mining Inc. Caldari State
196
|
Posted - 2012.06.14 13:42:00 -
[36] - Quote
Dont like the clone costs down grade your char. I sold my 80mil sp char gone down to 40mil sp. I have 3 other pvp alts 20mil sp. If you keep training your char till its 200mil a pod dont complain its your fault. |

Signal11th
514
|
Posted - 2012.06.15 08:36:00 -
[37] - Quote
Katarina Reid wrote:Dont like the clone costs down grade your char. I sold my 80mil sp char gone down to 40mil sp. I have 3 other pvp alts 20mil sp. If you keep training your char till its 200mil a pod dont complain its your fault.
lol, did you actually read this post before you clicked on "submit" so your answer is don't train or sell you alt for a lower trained alt. Genius! God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Katarina Reid
Deep Core Mining Inc. Caldari State
196
|
Posted - 2012.06.15 09:38:00 -
[38] - Quote
Signal11th wrote:Katarina Reid wrote:Dont like the clone costs down grade your char. I sold my 80mil sp char gone down to 40mil sp. I have 3 other pvp alts 20mil sp. If you keep training your char till its 200mil a pod dont complain its your fault. lol, did you actually read this post before you clicked on "submit" so your answer is don't train or sell you alt for a lower trained alt. Genius!
Yh i did its just people moaning about paying to much for a pod again. If you want high skilled char's there is a cost. look at the other threads here here here |

DeBingJos
Avalon Project Shadow Rock Alliance
303
|
Posted - 2012.06.15 09:53:00 -
[39] - Quote
My income has not gone up for a the last two years, yet my clonecost prohibits me from taking a small ship into null.
We don't all make 200mil/hour. I barely make enough to pvp because I hate grinding. Fix FW ! |

Malcanis
Vanishing Point. The Initiative.
4050
|
Posted - 2012.06.15 10:21:00 -
[40] - Quote
DeBingJos wrote:My income has not gone up for a the last two years, yet my clonecost prohibits me from taking a small ship into null.
We don't all make 200mil/hour. I barely make enough to pvp because I hate grinding.
Honestly if you can't cover clone costs then you either need to look again at your ISK making profession or stop dying quite so often.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
|

Signal11th
518
|
Posted - 2012.06.15 10:55:00 -
[41] - Quote
Malcanis wrote:DeBingJos wrote:My income has not gone up for a the last two years, yet my clonecost prohibits me from taking a small ship into null.
We don't all make 200mil/hour. I barely make enough to pvp because I hate grinding. Honestly if you can't cover clone costs then you either need to look again at your ISK making profession or stop dying quite so often.
Although I see where your coming from even myself haven't made an isk in the last what...3 months, I'm lucky that I have ISK behind me but I can imagine they are people like myself who can't log in that often or if they can they are limited to either ratting or pvp'ing.
And really you should'nt have to rat just to afford a pod you can go out pvp'ing in. When you can go out and pvp in a 2 mil rifter thats great, christ you can make that in 2 mins but when your clone cost 40mil plus thats not that attainable on a tight "time" budget.
Yes I know people will say well spend one day ratting so you can pvp for the rest of the week but it just seems that the pod expense is just something to annoy older players. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Marlona Sky
Massive PVPness Psychotic Tendencies.
1180
|
Posted - 2012.06.15 15:37:00 -
[42] - Quote
Malcanis wrote:DeBingJos wrote:My income has not gone up for a the last two years, yet my clonecost prohibits me from taking a small ship into null.
We don't all make 200mil/hour. I barely make enough to pvp because I hate grinding. Honestly if you can't cover clone costs then you either need to look again at your ISK making profession or stop dying quite so often.
The argument you just used Malcanis is getting really old. It does not matter if an old player can or can not make their clone cost fast or not. The fact that it cost what it does discourages PvPing in smaller ships regardless.
Remove local, structure mails and revamp the directional scanner! |

Lysaeus
Lead Farmers Kill It With Fire
23
|
Posted - 2012.06.15 18:34:00 -
[43] - Quote
Even if they do drop clone costs risk averse carebears like yourself will just find another reason to keep being risk averse to the point of not flying expensive ships in PVP.
HTFU |

DeBingJos
Avalon Project Shadow Rock Alliance
303
|
Posted - 2012.06.15 18:48:00 -
[44] - Quote
Lysaeus wrote:Even if they do drop clone costs risk averse carebears like yourself will just find another reason to keep being risk averse to the point of not flying expensive ships in PVP.
HTFU
Well that is the point. You can choose the ship you fly in pvp. That way you can risk as much isk as you want. However your pod keeps getting more expensive, appart from not training there is nothing you can do about it. That is why is discourages veteran players to fly smaller ships in nullsec and wh's.
Fix FW ! |

Malcanis
Vanishing Point. The Initiative.
4064
|
Posted - 2012.06.15 19:33:00 -
[45] - Quote
Marlona Sky wrote:Malcanis wrote:DeBingJos wrote:My income has not gone up for a the last two years, yet my clonecost prohibits me from taking a small ship into null.
We don't all make 200mil/hour. I barely make enough to pvp because I hate grinding. Honestly if you can't cover clone costs then you either need to look again at your ISK making profession or stop dying quite so often. The argument you just used Malcanis is getting really old. It does not matter if an old player can or can not make their clone cost fast or not. The fact that it cost what it does discourages PvPing in smaller ships regardless.
"old" isn't a synonym for "wrong", at least not in my lexicon.
Why not cut to the chase and make T1 frigates & destroyers free like rookie ships then? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Dyvim Slorm
MNU Operations Luna Sanguinem
29
|
Posted - 2012.06.16 12:14:00 -
[46] - Quote
DeBingJos wrote:Lysaeus wrote:Even if they do drop clone costs risk averse carebears like yourself will just find another reason to keep being risk averse to the point of not flying expensive ships in PVP.
HTFU Well that is the point. You can choose the ship you fly in pvp. That way you can risk as much isk as you want. However your pod keeps getting more expensive, appart from not training there is nothing you can do about it. That is why is discourages veteran players to fly smaller ships in nullsec and wh's.
But the clone cost is known in advance so just factor it in. |

The Chronophage
Garoun Investment Bank Gallente Federation
10
|
Posted - 2012.06.16 15:00:00 -
[47] - Quote
Just get a combat toon with minimum skills for pvp. A 60mil sp toon should be fighting in a stealth bomber, not a rifter.
FFS you could get a rifter-ready alt in less than a week (as in decent skilled in all weapon and support skills). |

Kinis Deren
EVE University Ivy League
52
|
Posted - 2012.06.16 18:48:00 -
[48] - Quote
Not supported.
Risk averse much? I believe this is relevant: http://www.youtube.com/watch?v=VgvM7av1o1Q
Paying for your med clone is insurance for your skill points. If you haven't got the ISK, fly at your own risk and suffer the consequences should you get podded. Earn some ISK in game, or sell a PLEX then upgrade your clone. Either way, the problem is solved without the need to change game mechanics. |

Mocam
EVE University Ivy League
144
|
Posted - 2012.06.17 03:27:00 -
[49] - Quote
Kinis Deren wrote:Not supported. Risk averse much? I believe this is relevant: http://www.youtube.com/watch?v=VgvM7av1o1QPaying for your med clone is insurance for your skill points. If you haven't got the ISK, fly at your own risk and suffer the consequences should you get podded. Earn some ISK in game, or sell a PLEX then upgrade your clone. Either way, the problem is solved without the need to change game mechanics.
EVE is a single char MMO, not designed for "fleets" via the UI and such, which you control. It was designed for a single account to put up with penalties and risks, not for your 3+ accounts & plex buyers to fund their avoidance of them. Then again, times do change and we really don't need any PvP players in this game that aren't willing to fund it via multiple accounts and/or PLEX? ...
Let's assume your "mindset" isn't pervasive in this game and go with some old info, shall we?
Do you remember these parts?
- "PvE for income, PvP costs" - SP goes across both and you can train 1 char to do *EVERYTHING*. (odd concept eh? Not having alts "focused"? *gasp*)
Based upon the antiquated "single account" logic - having base-line increased PvP costs due to SP, without offsetting income potential, doesn't make sense. At a certain point, your ability to make more will not go up to offset increased costs.
Or do you really think that the income potential differences between a 3 year old char and a 9 year old char are that great? Yet that 9 year old char is going to pay a hell of a lot more for that med clone, which is only at risk if they "bother" to PvP at all.
For your "PLEX it!" and "5 alts" players, It's "chump change" so a few peanuts less won't matter to them anymore than an increase would. It's the others that it hits and it would lessen the burden on them while also bringing into line the income potential with the costs -- which currently is not the case.
(personally I don't care either way but I do think that this "protective" cost should be matched to income potential and it's not. Not as you advance in SP -- the income potential zero's out but the costs keep going up and that's a bit off.) |

Saile Litestrider
Deep Core Mining Inc. Caldari State
6
|
Posted - 2012.06.17 11:39:00 -
[50] - Quote
I'd just like to point out that the current increasingly heavy cost of clones encourages carebears to remain carebears, and discourages them from stepping out into the deeper waters. Because while it's easy to learn in a 500k frigate, when that frigate is backed by risking the loss of some 40+ million for a clone, a risk-averse PvE player is just going to declare it not worth the time and effort, whereas they might have gone on to become a great PvPer. Training up an alt to learn on has the same sort of investment, in time and either training time on your main or PLEX, again making it a discouraging factor.
I think we should be encouraging people to PvP, don't you? |
|

Commit Sudoku
GoonWaffe Goonswarm Federation
60
|
Posted - 2012.06.18 09:04:00 -
[51] - Quote
1 mil sp in trade skills is enough to plex + plenty of 100m clones hope this helps
if you can't afford your clones pfftahahaa guy on foreground: me posting guy in background: you |

FloppieTheBanjoClown
The Skunkworks
1774
|
Posted - 2012.06.18 14:20:00 -
[52] - Quote
Commit Sudoku wrote:if you can't afford your clones pfftahahaa
Meh. It's not about affording them. It's a silly and archaic mechanic that is a (small) barrier to PVP.
To me, it's about the annoyance of having to refresh my clone when I do get podded. Losing SP because you forgot to click a few buttons and shell out an insignificant sum of cash seems points. Loss of implants and being relocated to your cloning facility is penalty enough.
Maybe have an NPC station cloning fee deducted upon activation of the clone? It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Malcanis
Vanishing Point. The Initiative.
4081
|
Posted - 2012.06.18 14:47:00 -
[53] - Quote
Mocam wrote:Kinis Deren wrote:Not supported. Risk averse much? I believe this is relevant: http://www.youtube.com/watch?v=VgvM7av1o1QPaying for your med clone is insurance for your skill points. If you haven't got the ISK, fly at your own risk and suffer the consequences should you get podded. Earn some ISK in game, or sell a PLEX then upgrade your clone. Either way, the problem is solved without the need to change game mechanics. EVE is a single char MMO, not designed for "fleets" via the UI and such, which you control. It was designed for a single account to put up with penalties and risks, not for your 3+ accounts & plex buyers to fund their avoidance of them. Then again, times do change and we really don't need any PvP players in this game that aren't willing to fund it via multiple accounts and/or PLEX? ... Let's assume your "mindset" isn't pervasive in this game and go with some old info, shall we? Do you remember these parts? - "PvE for income, PvP costs" - SP goes across both and you can train 1 char to do *EVERYTHING*. (odd concept eh? Not having alts "focused"? *gasp*) Based upon the antiquated "single account" logic - having base-line increased PvP costs due to SP, without offsetting income potential, doesn't make sense. At a certain point, your ability to make more will not go up to offset increased costs. Or do you really think that the income potential differences between a 3 year old char and a 9 year old char are that great? Yet that 9 year old char is going to pay a hell of a lot more for that med clone, which is only at risk if they "bother" to PvP at all. For your "PLEX it!" and "5 alts" players, It's "chump change" so a few peanuts less won't matter to them anymore than an increase would. It's the others that it hits and it would lessen the burden on them while also bringing into line the income potential with the costs -- which currently is not the case. (personally I don't care either way but I do think that this "protective" cost should be matched to income potential and it's not. Not as you advance in SP -- the income potential zero's out but the costs keep going up and that's a bit off.)
A 30M ISK clone holds something like 135M SP. It really isn't a problem. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Abulurd Boniface
Shadow State SpaceMonkey's Alliance
7
|
Posted - 2012.06.18 18:04:00 -
[54] - Quote
Not supported.
All the ISK sink, PvP risk, lore arguments aside, losing your pod should bite. Losing your high-sp pod should bite harder. All the more reason to pay attention to what you're doing. All the more reason to win the fight if you find yourself in one.
I am not in favor of removing risk from the game. You take the risk, you pay the price.
If it doesn't feel like "I must be 7 kinds of stupid for taking a risk like this" from time to time, you're not doing it right.
Removing the risk of having to replace an expensive clone dilutes the experience, makes it that much less meaningful to engage in combat. It's not 'laying it on the line' any more. It's a stick fight with cushions at the ends. *giggle* that tickled.
A fight in EVE has to remain bloody, brutal and mean. You have to want to rip out the sink to throw it at the other guy/girl's head.
The next step is to fully insure your ship and its contents. More incentive for PvP because even less risk of losing valuables. Before you know it, we're bouncing around New Eden in a big rubber ball and nobody gets hurt anymore. Excuse me as I revisit my latest calorie download.
Don't take that vital risk away, don't destroy the character of EVE. |

Anrj
Z3R0 RETURN MINING INC. Li3 Federation
2
|
Posted - 2012.06.19 03:42:00 -
[55] - Quote
Abulurd Boniface wrote:Not supported.
All the ISK sink, PvP risk, lore arguments aside, losing your pod should bite. Losing your high-sp pod should bite harder. All the more reason to pay attention to what you're doing. All the more reason to win the fight if you find yourself in one.
I am not in favor of removing risk from the game. You take the risk, you pay the price.
If it doesn't feel like "I must be 7 kinds of stupid for taking a risk like this" from time to time, you're not doing it right.
Removing the risk of having to replace an expensive clone dilutes the experience, makes it that much less meaningful to engage in combat. It's not 'laying it on the line' any more. It's a stick fight with cushions at the ends. *giggle* that tickled.
A fight in EVE has to remain bloody, brutal and mean. You have to want to rip out the sink to throw it at the other guy/girl's head.
The next step is to fully insure your ship and its contents. More incentive for PvP because even less risk of losing valuables. Before you know it, we're bouncing around New Eden in a big rubber ball and nobody gets hurt anymore. Excuse me as I revisit my latest calorie download.
Don't take that vital risk away, don't destroy the character of EVE.
I absolutely agree, maybe it's just the OCD talking, but it's still bugging me about how dusters will get cheaper clones than capsuleers. For now I'll just keep telling myself that they're inferior meatbags. |

Soldarius
TreadStone Standard The 99 Percent
245
|
Posted - 2012.06.19 09:54:00 -
[56] - Quote
Kinis Deren wrote:Not supported. Risk averse much? I believe this is relevant: http://www.youtube.com/watch?v=VgvM7av1o1QPaying for your med clone is insurance for your skill points. If you haven't got the ISK, fly at your own risk and suffer the consequences should you get podded. Earn some ISK in game, or sell a PLEX then upgrade your clone. Either way, the problem is solved without the need to change game mechanics.
So your solution is to pay for your game time through either PLEX or cash, and then pay again not to lose the game time I've already bought? Flat out **** you. This has nothing to do with risk adverse. This has to do with losing potentially months of skill training.
If it weren't for warp bubbles, I would agree and say HTFU, learn to PVP. But because a pod has nearly no chance of escape if in a warp bubble, I think something should be done to make PVP more attractive for high-SP players.
In comparison, we as pod pilots always have the choice of whether or not to use implants. We get to choose which implants to use, if any. We can spend 0 isk or billions. It is entirely up to us. We accept the risk because it is our choice. We only lose isk.
But with clones, your choice is to pay out the nose, or lose weeks if not months of skill training. If you do not upgrade your clone you WILL lose SP. From http://wiki.eveonline.com/en/wiki/What_happens_when_my_character_dies :
Quote:If you have a lot of skills trained to level 5 then the skill points will be removed from the highest ranked of those skills.
However, for example, if you have a rank 12 skill at level 1 and a rank 4 skill at level 5, the skill points would be removed from the rank 4 skill as you have more skill points there.
When a skill has been selected, the system deducts the skill points your character has and the amount of skill points your clone saves. It then takes 5% of those skill points away, as long as that amount doesnGÇÖt total 50% of your total skill points in that skill.
To illustrate; if you have 10.000 skill points and your clone covers 9.000, the system removes 5% off 1.000 skill points, leaving 9950 skill points.
My highest-ranked level 5 skill is Caldari Battleship. It and all racial BS skills are 8x skills. They have a maximum SP investment of 2,048,000 SP. Thus the maximum SP loss would be 1,024,000 SP. For a titan pilot, it would be twice that, since titans are 16x skills.
Now say for some reason I get podded in a fleet battle and end up at a facility with no clone vat and thus can't upgrade without going elsewhere. Undock and whammo. Instalocking Hurricane and sabre on the undock. Squish. 43.6M - 900,000 = 42.7M. 42.7M *.05 = Up to 2,135,000 SP lost. Fortunately, that is reduced to the maximum of 50%, or the above mentioned 1,024,000 SP. How would you like to lose 3 weeks of training time?
Now imagine what this does to a super cap pilot? Or a titan pilot? This is not about risk adversion. It's a guarantee. You WILL eventually get podded. Thus clone fees are simply a mandatory tax on all players for the privilege of undocking. It is one that effects high SP players far more than low SP ones.
The same isk sink effect could be had by instituting docking fees. However, these could be focused on larger ships, which is imo a much better indicator of wealth than SP. (Just a thought for comparison, not an actual suggestion.)
Forgetting to upgrade your clone when you cross the max SP rating of a clone is no big deal. But forgetting to upgrade after losing a clone or death clone jumping is another matter entirely. This is not about risk. The risk is 100% certain. You will get podded, and you will lose SP.
High SP pilots do not have a choice. They MUST insure or lose millions of SP when they get podded. And they will get podded, thus they have a mandatory isk-sink ranging into the hundreds of millions. The cost of clones is a major deterrent to high-SP pilots PvPing in nul. I believe a different formula is needed. A simple reduction of the costs would make things better, though not entirely solving the issue.
Another option is as indicated above, allow station owners to set the base cost and/or cost progression of clone fees. I find this to be a unique and potentially lucrative method of generating isk for the station owner while providing a valuable and highly desirable service. Station owners would have to compete for the best prices. This seems at first glance to be a fairly simple change, one that involves few dev resources beyond adding the appropriate UI elements to the already existing station interface. Thus it would likely fall under Team Superfriends. Send a note or twitter to CCP Punkturis.
Docking fees could be done exactly the same. Mandatory in empire, owner-set in nul. We already have this for repair fees. The lower cost of clones would likely be seen by high SP pilots an an advantage of operating in nulsec. "How do you kill that which has no life?" |

Kaelie Onren
Nyan Cat Logistics PNG Associates
31
|
Posted - 2012.06.19 15:32:00 -
[57] - Quote
The Chronophage wrote:Just get a combat toon with minimum skills for pvp. A 60mil sp toon should be fighting in a stealth bomber, not a rifter.
FFS you could get a rifter-ready alt in less than a week (as in decent skilled in all weapon and support skills).
Exactly. If you noticed you have 3 char slots. If you main is too SP high to PvP without costing you (ahem) *more than you can afford* just stop training your main and start training up a PvP alt.
This is not WoW. Or an FPS where getting killed just means respawning at a spawn point and you jump back into the fight with nary a blink.
Remember that big alliances supply frigs and dessies for free. No clone fee is going to seriously increase the number of goon-like behaviour from alliance members (besides, it will be 'free' to jump in and shoot who you like) with no downside for losing.
Also, if everyone was a player like you, just logging in occasionally, doing nothing but burning isk PvPing, and never do PvE, then that would be unfair. Miners and industrialists have to produce things so that you can buy the tools of PvP. In doing so, they put themselves into the role of 'prey' while doing it. To make it balanced you, the PvPer, must play the part of 'prey' sometimes as well, when you go do your PvE'ing that is when you have a chance to give back to the circle of life, and generate isk* and loot to put back into the system.
Still not supported. Mostly because riskless or super low risk PvPing is not really EvE-like.
*recall that the biggest isk faucet is PvE missions.
|

Kaelie Onren
Nyan Cat Logistics PNG Associates
31
|
Posted - 2012.06.19 15:50:00 -
[58] - Quote
Soldarius wrote:
Forgetting to upgrade your clone when you cross the max SP rating of a clone is no big deal. But forgetting to upgrade after losing a clone or death clone jumping is another matter entirely. This is not about risk. The risk is 100% certain. You will get podded, and you will lose SP.
So you pretty much just summed up (with the help of a lot of nice numbers and formulae) that if you screw up in EvE it could really cost you, isk or time(SP)-wise. I think that was part of the game design, and working as intended.
Quote: Another option is as indicated above, allow station owners to set the base cost and/or cost progression of clone fees. I find this to be a unique and potentially lucrative method of generating isk for the station owner while providing a valuable and highly desirable service. Station owners would have to compete for the best prices. This seems at first glance to be a fairly simple change, one that involves few dev resources beyond adding the appropriate UI elements to the already existing station interface. Thus it would likely fall under Team Superfriends. Send a note or twitter to CCP Punkturis.
Docking fees could be done exactly the same. Mandatory in empire, owner-set in nul. We already have this for repair fees. The lower cost of clones would likely be seen by high SP pilots an an advantage of operating in nulsec.
Not a bad suggestion, but then free stations would be setup by all alliances more often than not. Most big alliances aren't looking to make cash from their pilots by way of fees. They make isk hand over fist by mining moon goo. Or mining belts. Or they charge system rental fees. Think about the incentive system you are toying with here: Big alliances WANT there members to keep on fighting, getting killed and coming back for more in fleet ops. Why do you think they supply grunt ships for free? Why would they ever want to charge their members for clones? This change will essentially be making clones free. Which has all the problems outlined already. Maybe this would be viable if with appropriate sov mods it could lower the clone cost (so that it costs the alliance something so that they cannot do it for all their stations) I think it would be okay if a very limited number (maybe even the headquarters station) of an Alliance Corp can set the cost of clones. That way, if goons try to burn Jita again, they can't take advantage of free clones as their only free clone station is far out in null.*
*But that's not really relavant, as we know goons use PvP/Gank alts. Which, I think, somebody suggested you should do as well, and problem solved.
|

Eternal Error
Exitus Acta Probant
38
|
Posted - 2012.06.20 22:55:00 -
[59] - Quote
It's really not that bad in its current state. Unless you have a readily available solution as to how to make up the lost ISK sink, I don't support this. However, I've noticed a lot of nullsec whiners who basically want free pvp... no implants, not clone costs, more jump clones... why don't we all just move to the test server? |

Cyprus Black
Ascension Corporation
230
|
Posted - 2012.06.21 13:50:00 -
[60] - Quote
The whole clone system is antiquated and needs a revamp. Yes I am in favor of reducing clone costs. You wouldn't complain about needles when you get a tattoo. So why would you complain about PvP when you play EVE? |
|

Ribikoka
Royal Amarr Institute Amarr Empire
255
|
Posted - 2012.06.25 16:47:00 -
[61] - Quote
Kaelie Onren wrote:The Chronophage wrote:Just get a combat toon with minimum skills for pvp. A 60mil sp toon should be fighting in a stealth bomber, not a rifter.
FFS you could get a rifter-ready alt in less than a week (as in decent skilled in all weapon and support skills). Exactly. If you noticed you have 3 char slots. If you main is too SP high to PvP without costing you (ahem) *more than you can afford* just stop training your main and start training up a PvP alt.
Idiot idea what i expected from you. Why you not suggested, better if someone reached +100m SP delete his character because the clone prices is too high ??? Why should be train other pilot when someone trained 9 years ago a nice character and he want to PVP with him ???
+100m SP character need to pay over a BC value for a clone when someone lost a clone at fleetbattle. This is not help for send characters from high sec to 0.0.
The clone system need revisit. At least in 0.0 where is the repair cost is 0 ISK at nonNPC stations but the clone prices not changed and same such a high sec prices.
Should be change the clone facilities in 0.0 sec too with upgrades same at FW stations what decreasing the clone prices and everyone would win. Lure newbees to 0.0 from high and lower prices for old pilots who therefore are going to battle on divers occasion.
But that advice or argument because the clone prices is too high, create another pvp toon and stop old character training it's a stupid idea. |

Serina Tsukaya
Lonetrek Trade and Industries Test Friends Please Ignore
15
|
Posted - 2012.06.25 17:38:00 -
[62] - Quote
Quote:Idiot idea what i expected from you. Why you not suggested, better if someone reached +100m SP delete his character because the clone prices is too high ??? Why should be train other pilot when someone trained 9 years ago a nice character and he want to PVP with him ??? He doesn't have to biomass that character, because if you only have one character, you have two more usable slots for just that purpose.
Quote: +100m SP character need to pay over a BC value for a clone when someone lost a clone at fleet battle. This is not help for send characters from high sec to 0.0.
If you have 100m or more Skill points, then chances are you're already in either low or null if you're interested in pvping. If you have that many skill points and aren't already in low or null, chances are you'll never be interested in going there. This doesn't really affect only low and null either, as you can be wardeced and podded in high as well, so your argument there is weak.
Quote: The clone system need revisit. At least in 0.0 where is the repair cost is 0 ISK at nonNPC stations but the clone prices not changed and same such a high sec prices.
That actually depends on whether or not your alliance needs the income it gains from repair costs. Some alliances have it set to 0, whilst others use it as another way of paying for the ships you lose and they reimburse you for. The prices are the same because CCP feels that they should be, either that or they haven't considered the idea of owning sov and holding a station might allow your alliance members to receive discounts on clones, increasing the value of holding sov, but this is a delicate balancing matter.
Quote: Should be change the clone facilities in 0.0 sec too with upgrades same at FW stations what decreasing the clone prices and everyone would win. Lure newbees to 0.0 from high and lower prices for old pilots who therefore are going to battle on divers occasion.
FW is FW and wanting something because someone else has it is childish, also, there are implications that perhaps few of you think about that I'll get to in the end of my post. But assuming you'll get more newbies to null simply because they have to pay less for their already extremely inexpensive clone cost is you assuming a bit too much I feel.
Quote: But that advice or argument because the clone prices is too high, create another pvp toon and stop old character training it's a stupid idea.
Most people in null have their own dedicated pvp toon, and it's not a stupid idea if you've already developed you main into what you what that character to preform.
Prices on clones for the highest level of skill points may be a bit high however, so they might want to look into giving more skill points for the buck as you get more skill points, although it is "Realistic" to some extent given how more powerful "hardware" is more expensive without significant improvement, much how it is between some of the top tiers of hardware.
The implications of removing the cost of clones, or lowering the cost too much, would not only cause issues with removing a isk sink, it would benefit the larger alliances the most. It would make power projection an even larger issue than it is today. Pod jumping isn't all that uncommon, but you're less likely to do it if you have to pay the price of a battle cruiser to show up for a small roam or bash, because let's face it, people are cheapskates. If your clone cost nothing at all, you could easily exploit this by being able to pod jump all over the galaxy with no repercussions, you can do it today, but it's costly. It would also be a way of bypassing the jump clone cool down for those uninterested in having implants all the time.
There's also something to be said about pay more: keep more. You as a 100m sp character don't have to buy the best clone. The game does not force you to do so. It's a choice of whether or not you're willing to risk losing sp because you don't want to pay to keep it safe. You pay with isk to keep your skill point advantage over the newer players. With more skill points, you should also be capable of flying bigger ships, which gives eve a natural progression towards bigger or better ships, and if you don't want to lose that clone, then don't fly in something that's paper thin.
Losing your pod is also slightly difficult unless you're in a bubble and even then, if you play your cards right, the odds of you losing your clone is very slim, and since you have that many skill points, then it should be obvious what you've done wrong if that occurs. Though in fleet fights, it is rather unavoidable. |

Ribikoka
Royal Amarr Institute Amarr Empire
256
|
Posted - 2012.06.25 18:40:00 -
[63] - Quote
Serina Tsukaya wrote:Nice alt trying Kaelie but the idea still stupid.
1. You can lose pod at low or high, when you are noob. I have 18k kills and i never lost pod in high or low, because easy to evade just need to spamming warp button so you not need to buy new clones if you are skilled pilot. but in 0.0 can easily lost a pod because there is bubbles. So your arguments is very-very weak.
2. And ? You have ability to change to 0isk repairing cost but for clones is not.
Dedicated pvp toon is another thingm than that argument dont play with main and create a low budget cost PVP toon. I have too but all have over 100m SP. What happen after 3-4 years ? The small toons grow up ? Everyone need to change to small SP toon because the clone prices too high ? The players why playing with this game ? They want trained characters, and they dont want to change new characters over and over. That's why they pay because they want a char with nice stats and skills.
And what happen when the clone prices is too high ? I tell you, the participants decreasing in fleets. Sometimes a pilot can losing his pod 3-4 times within one day. That's means 180m ISK lost with 45m clones + ships. That's sux and that will to hold in the players from continuous battles. And thats argument is very weak too, how players can go back to fight without isk risk, they risk their ships, implants etc |

Abulurd Boniface
Shadow State SpaceMonkey's Alliance
11
|
Posted - 2012.06.26 06:08:00 -
[64] - Quote
Anrj wrote:
I absolutely agree, maybe it's just the OCD talking, but it's still bugging me about how dusters will get cheaper clones than capsuleers. For now I'll just keep telling myself that they're inferior meatbags.
You're forgetting that the Dust bunnies pay a price too. Every time they die, and they will die a lot, they lose their kit. Some of the kit is paid for in hard cash. That will sting a little.
It should cost less for them because they will be dying several times [the average ones at least] each engagement. Even though the cost of that is not prohibitive, it does add up after a while.
|

Kaelie Onren
Nyan Cat Logistics PNG Associates
36
|
Posted - 2012.06.26 23:52:00 -
[65] - Quote
Ribikoka wrote:Serina Tsukaya wrote:Nice alt trying Kaelie but the idea still stupid.
Nice lying again Rib. Are you sore from losing all credibility from the other thread so you need to start here? I have never used alts in forum debates. It is below me. If I'm lying let ISD strike me down like they did you Rib.  (apologies to Serina I didn't even read your post yet. But will now. )
|

Elzon1
Shadow Boys Corp Legion of xXDEATHXx
33
|
Posted - 2012.06.27 13:01:00 -
[66] - Quote
I'm going to give this my support even though I am not that high in terms of SP yet (46.6 mil SP)
As for CSM input they had something to say in a previous summit meeting: CSM December Summit minutes
The following quote can be found under the heading "Wormholes":
Quote:This was followed by a discussion about removing learning implants, to encourage more risk taking. This was generally unpopular with most of the CSM at first. The discussion turned towards clone costs, which were widely agreed to be too high for high SP characters, which discourages high SP players from going on random suicide Rifter roams. One CSM stated a point in favor of removing learning implants, as that would be a nerf to highsec income, and he is always in favor of those where possible. Other members of the CSM were quick to object to that suggestion. Another CSM objected to "his peeps being thrown under the bus". It was suggested that CCP look into the implant losses in PVP, to try to determine the amount people are currently risking in implants. |

Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
0
|
Posted - 2012.06.27 16:58:00 -
[67] - Quote
Eidric wrote:This is a small step towards the dark side....not supported. agree, if we get rid of clone cost whats next? "oops you lost your 1B pvp ship heres another one free" |

Mira Lynne
State War Academy Caldari State
90
|
Posted - 2012.06.29 07:10:00 -
[68] - Quote
Semi Supported: Have prices reduced in Low/Null Solution: Clones in Highsec - remain as-is Clones in Lowsec - reduce price by 25%/50% Clones in Nullsec - reduce price by 75%/100% (Clones in Null should be Extremely Cheap considering the Presence of Bubbles)
Encourages Basing out of Low/Null as opposed to Highsec - and, IMO, any single act should be better done in lowsec than highsec (Be it cheaper or more rewarding) If this were to happen, i would move my Med Clone to Lowsec in a HEARTBEAT. I, too, horse frogs. Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread |

True Sight
Deep Freeze Industries
26
|
Posted - 2012.07.07 11:30:00 -
[69] - Quote
As a >90m SP 2003 character, who does die, with several hundred mil of implants in, I think the prices are fine. If you have 10's of millions of SP and can't make a little isk, I think you are doing something wrong. |

Marconus Orion
Massive PVPness
169
|
Posted - 2012.07.08 05:57:00 -
[70] - Quote
Seranova Farreach wrote:Eidric wrote:This is a small step towards the dark side....not supported. agree, if we get rid of clone cost whats next? "oops you lost your 1B pvp ship heres another one free"
Slippery Slope argument. Please don't use extreme hypotheticals. |
|

Marconus Orion
Massive PVPness
169
|
Posted - 2012.07.08 06:01:00 -
[71] - Quote
True Sight wrote:As a >90m SP 2003 character, who does die, with several hundred mil of implants in, I think the prices are fine. If you have 10's of millions of SP and can't make a little isk, I think you are doing something wrong.
So you are implying that with character age, comes increased wealth? Not everyone can play this game like it is a job or even a part time job. I understand your concert about the ISK sink and all, but what I would really love to see from CCP (if it is even possible to find, much less if they are even paying attention to this thread) is for them to research and find out what the average ISK per hour logged on is and see how that scales with age of the character.
The clone upgrade cost is as old as the game (i think) and there is a lot of game mechanics that are outdated and in dire need of revamp/removal. |

Grand Zap
Sun Tzu's Crimson Armada
3
|
Posted - 2012.07.08 06:02:00 -
[72] - Quote
Clones are just annoying and pointless now.
We get the concept. Dying costs brain cells.
Except we lose them when raving about losing officer, deadspace, faction, etc mods... |

True Sight
Deep Freeze Industries
29
|
Posted - 2012.07.08 14:26:00 -
[73] - Quote
Marconus Orion wrote:True Sight wrote:As a >90m SP 2003 character, who does die, with several hundred mil of implants in, I think the prices are fine. If you have 10's of millions of SP and can't make a little isk, I think you are doing something wrong. So you are implying that with character age, comes increased wealth? Not everyone can play this game like it is a job or even a part time job. I understand your concert about the ISK sink and all, but what I would really love to see from CCP (if it is even possible to find, much less if they are even paying attention to this thread) is for them to research and find out what the average ISK per hour logged on is and see how that scales with age of the character. The clone upgrade cost is as old as the game (i think) and there is a lot of game mechanics that are outdated and in dire need of revamp/removal.
No, I'm implying that with character age (skillpoints), come increased avenues of income generation that should make it easier for any person to generate ISK.
Noob guy, can do lvl1/2 missions, mine ore, do some tiny market trading.
I on the other hand can do POS reactions, Mine Ice, Mine ABC, Do level 3,4 missions, incursions, WH, manufacturing, researching, PI, Invention .,...................
The clone upgrade cost isn't as old a the game either. Back in my day (you young whippersnapper you), the clones only went up to say 40m SP or such, all the ones above that mark got added in years later when everyone started surpassing it. |

Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
338
|
Posted - 2012.07.10 01:10:00 -
[74] - Quote
Hi, I currently have 110 mil sp not looking forward to 120.... People who think more sp=more isk are ********... that's at least true after a certain amount, end of story
I am currently staying away from being inside bubbles at all cost... a currently say 30 mil per clone, because of that I now only fly my trusty stiletto... its fast enough that I can burn out of bubbles before I might die... I can't afford to fly battlecruisers anymore... or battleships for that matter... when your clone cost the same as a ship hull... it starts to become crazy...
I don't know if clone cost should be removed completly... but the price should be adjusted... reduced to half of what it is now.
I would even be willing to say, reduce insurance payouts to match the lost isk sink or greater in trade of it...
|

Marconus Orion
Massive PVPness
174
|
Posted - 2012.07.10 01:14:00 -
[75] - Quote
Bubanni wrote:I would even be willing to say, reduce insurance payouts to match the lost isk sink or greater in trade of it... Some, like me, are willing to lose insurance completely in exchange of having clone upgrade cost removed. |

Jalmari Huitsikko
draketrain Confederation of xXPIZZAXx
60
|
Posted - 2012.07.10 11:50:00 -
[76] - Quote
clone cost has nothing to do with risk in pvp.
it is just dumb that if you want to have FUN and jump in a rifter or something you get penalized for downgrading your equipment and taking actually more risk than flying advanced t3 ship or whatsoever. or you get penalized for taking more risky ship like interdictor or interceptor or stealbomber you name it.
having more sp gives you almost zero advantage over anything after like few million sp. clone cost increases exponentially ESPECIALLY when you get over meaningless number of sp and you gain very little even in one year.
remove stupid need for low sp alt to fly interdictor or whatever.
this is not matter of player affording to get more characters or accounts it's just pure greed from ccp. make more accounts to do this and that. please stop.
imho what csm would really need to talk with ccp is this greedy alt account philosophy. it's like everywhere. do alt for this do alt for that. we really need to get rid of this bull.
|

Signal11th
599
|
Posted - 2012.07.10 12:15:00 -
[77] - Quote
I must admit I'm puzzled about all these "needs to be a risk" factor posts. Well for one there already is a risk factor, your ship, your implants, killboard stats (if you're that way inclined). Let's mention the T3's, you die in one of those you lose SP as well as a rather expensive ship etc etc.
You shouldn't be punished for being "loyal" to CCP and sticking around should you?
God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1011
|
Posted - 2012.07.11 22:38:00 -
[78] - Quote
I think clone costs should remain (or, if they go, one of the isk faucets should be reduced... like incursions ). I think there should be a way to reduce them, though I haven't thought far enough ahead to figure that out. |

Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
345
|
Posted - 2012.07.11 23:18:00 -
[79] - Quote
Corina Jarr wrote:I think clone costs should remain (or, if they go, one of the isk faucets should be reduced... like incursions  ). I think there should be a way to reduce them, though I haven't thought far enough ahead to figure that out. They should just remove or reduce the insurance faucet :) that one creates isk from destroying minerals.... |

Imigo Montoya
Wildly Inappropriate Goonswarm Federation
35
|
Posted - 2012.07.12 04:49:00 -
[80] - Quote
Not supported. Here's why:
Core principle of EVE: Death should have meaning.
One thing that adds meaning to death in EVE is the cost of recovering from it. Part of that is the cost of the ship (and its associated mods/rigs) you are flying, part of that is the cost of the implants you have put in your clone, and part of it is the cost of the med clone itself.
Player choice is very important in a game for a whole pile of reasons, not least of which is that one definition of "game" is "A series of interesting choices" (Sid Meier's). Every account has three character slots available to it, so one of the choices you have is "How far do I train this character before I start training another one".
I have a couple of combat alts, one is a frig/destroyer based character that can fly and T2 fit Amarr, Gallente, and Minmatar AFs, Interceptors, and Interdictors, and even has Interdictors V. All that for the low cost of just under the 15.7m clone limit (I think it costs around 900k for the clone). I no longer train that character, so no need for learning implants, and it is specifically made to be deployed permanently in the combat zone. I don't know about you, but frigs and sabres are a hell of a lot of fun to fly, and the cost of the clone is negligible compared to the cost of the ships I'm putting on the line.
My other combat alt has all cruisers at V and HAC/Recon at V. That clone is a bit more expensive, but it allows a few more options/choices.
So I have made my choices around how I configure my PvP characters, and those choices have come from an appreciation that death has meaning in EVE, and that part of that meaning is clone cost. It's really not that hard to mitigate clone cost, especially for the small fast ships.
If you take away some of the meaning of death in EVE, it becomes less niche EVE and more mainstream MMO. |
|

Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
345
|
Posted - 2012.07.12 05:44:00 -
[81] - Quote
Imigo Montoya wrote:Not supported. Here's why:
Core principle of EVE: Death should have meaning.
One thing that adds meaning to death in EVE is the cost of recovering from it. Part of that is the cost of the ship (and its associated mods/rigs) you are flying, part of that is the cost of the implants you have put in your clone, and part of it is the cost of the med clone itself.
Player choice is very important in a game for a whole pile of reasons, not least of which is that one definition of "game" is "A series of interesting choices" (Sid Meier's). Every account has three character slots available to it, so one of the choices you have is "How far do I train this character before I start training another one".
I have a couple of combat alts, one is a frig/destroyer based character that can fly and T2 fit Amarr, Gallente, and Minmatar AFs, Interceptors, and Interdictors, and even has Interdictors V. All that for the low cost of just under the 15.7m clone limit (I think it costs around 900k for the clone). I no longer train that character, so no need for learning implants, and it is specifically made to be deployed permanently in the combat zone. I don't know about you, but frigs and sabres are a hell of a lot of fun to fly, and the cost of the clone is negligible compared to the cost of the ships I'm putting on the line.
My other combat alt has all cruisers at V and HAC/Recon at V. That clone is a bit more expensive, but it allows a few more options/choices.
So I have made my choices around how I configure my PvP characters, and those choices have come from an appreciation that death has meaning in EVE, and that part of that meaning is clone cost. It's really not that hard to mitigate clone cost, especially for the small fast ships.
If you take away some of the meaning of death in EVE, it becomes less niche EVE and more mainstream MMO.
But m8 m8 m8... what your talking about is exactly the problem... :)
30-40 mil is a lot for a clone without implants if you ask me...(10mil more sp and I have to pay 40mil) so basicly all I'm saying is the higher end clones need to have the price toned down a bit :)...
|

Marconus Orion
Massive PVPness
183
|
Posted - 2012.07.12 06:32:00 -
[82] - Quote
Imigo Montoya wrote:Not supported. Here's why:
Core principle of EVE: Death should have meaning.
One thing that adds meaning to death in EVE is the cost of recovering from it. Part of that is the cost of the ship (and its associated mods/rigs) you are flying, part of that is the cost of the implants you have put in your clone, and part of it is the cost of the med clone itself. Death will still carry the meaning you are referring to. Do you agree that a lot of high sec players shy away from PvP due several factors and one of them is in fact the clone upgrade cost? I look at the removal of clone upgrade cost as a carrot to get them to try some PvP. They get hooked and next thing you know they are flying more expensive ships, implants, and all kinds of stuff that go boom and ISK sink that wallet they have. Also you have to look at the fact older players will fly smaller ships and more often, thus putting more ISK out there to go boom as opposed to just waiting for the next CTA to blob the **** outta some tiny fleet, thus risking nothing.
Do you not see any of that?
Imigo Montoya wrote:Player choice is very important in a game for a whole pile of reasons, not least of which is that one definition of "game" is "A series of interesting choices" (Sid Meier's). Every account has three character slots available to it, so one of the choices you have is "How far do I train this character before I start training another one".
I have a couple of combat alts, one is a frig/destroyer based character that can fly and T2 fit Amarr, Gallente, and Minmatar AFs, Interceptors, and Interdictors, and even has Interdictors V. All that for the low cost of just under the 15.7m clone limit (I think it costs around 900k for the clone). I no longer train that character, so no need for learning implants, and it is specifically made to be deployed permanently in the combat zone. I don't know about you, but frigs and sabres are a hell of a lot of fun to fly, and the cost of the clone is negligible compared to the cost of the ships I'm putting on the line.
My other combat alt has all cruisers at V and HAC/Recon at V. That clone is a bit more expensive, but it allows a few more options/choices. So you are implying that players must go the alt path? What kind of choice is that? What kind of game play makes players log in and out of different alts in order to fly and do different things? Also all those core skills having to be retrained, thus more skill points, being counter productive to your scenario.
Imigo Montoya wrote:So I have made my choices around how I configure my PvP characters, and those choices have come from an appreciation that death has meaning in EVE, and that part of that meaning is clone cost. It's really not that hard to mitigate clone cost, especially for the small fast ships. Again you imply that with clone cost removal and the ISK sink being located somewhere else in the 'death' equation that somehow it no longer has meaning. That makes no sense at all.
Imigo Montoya wrote:If you take away some of the meaning of death in EVE, it becomes less niche EVE and more mainstream MMO. This is simply not true at all. They could remove insurance at the same time and death would still carry the same weight in meaning as you have gone on about. And that is only one option they have as far as moving the ISK sink around in the 'death' mechanic.
I appreciate the Sid Meier quote, but you should also realize that Sid was keen on players psychology in a game. You view a game mechanic that keeps a majority of the players from participating in the core concept of the game as a good thing. The same mechanic that punishes players who decide to keep training one character. You view this as a good thing as well. Were you against the removal of learning skills too?
I view the clone upgrade cost as an arbitrary mechanic that is nothing but pure evil and adds nothing of value to the game. It is an ISK sink that could easily be moved to something more functional and will not be discouraging players from taking part in combat.
PvP should not be reserved for players with very little skill points or the rich. |

Imigo Montoya
Wildly Inappropriate Goonswarm Federation
35
|
Posted - 2012.07.12 11:10:00 -
[83] - Quote
Marconus Orion wrote:Death will still carry the meaning you are referring to. Do you agree that a lot of high sec players shy away from PvP due several factors and one of them is in fact the clone upgrade cost? I look at the removal of clone upgrade cost as a carrot to get them to try some PvP. They get hooked and next thing you know they are flying more expensive ships, implants, and all kinds of stuff that go boom and ISK sink that wallet they have. Also you have to look at the fact older players will fly smaller ships and more often, thus putting more ISK out there to go boom as opposed to just waiting for the next CTA to blob the **** outta some tiny fleet, thus risking nothing.
Do you not see any of that? There are all kinds of reasons why some people like to engage with other players and some prefer to avoid confrontation. Players are looking for different experiences when they start up MMO software, and surprisingly enough plenty of them are looking for a single player experience, even in EVE. These people will never get hooked on PvP, so diminishing part of the meaning of death will diminish the experience for those who do seek PvP for the benefit of nobody who cares.
Marconus Orion wrote:So you are implying that players must go the alt path? What kind of choice is that? What kind of game play makes players log in and out of different alts in order to fly and do different things? Also all those core skills having to be retrained, thus more skill points, being counter productive to your scenario. I'm not implying that players must do anything, but going down the alt path does open up plenty of viable choices.
Marconus Orion wrote:Again you imply that with clone cost removal and the ISK sink being located somewhere else in the 'death' equation that somehow it no longer has meaning. That makes no sense at all. You're quite right. Your misinterpretation of what I said really does make no sense at all. Please don't cherry-pick parts of what I say, remove them from context, and say they don't make sense, then still expect to have any sort of meaningful discourse. Note that I said that removing the cost of the medical clone will remove some of the meaning of death ("some" meaning more than none but not all).
Marconus Orion wrote:You view a game mechanic that keeps a majority of the players from participating in the core concept of the game as a good thing. Again, you have misrepresented what I have said, and also introduced an assertion of fact that is simply your opinion. What metrics do you have to show that medical clone costs "keeps a majority of the players from participating in the core concept of the game"? I never said this is a good thing because I don't even see it as a thing at all in the first place. It might be one factor among a sea of risk aversion and fear of loss that keep those who avoid ship based combat from engaging in it, but it is certainly not the only one.
Marconus Orion wrote:I view the clone upgrade cost as an arbitrary mechanic that is nothing but pure evil and adds nothing of value to the game. It is an ISK sink that could easily be moved to something more functional and will not be discouraging players from taking part in combat.
PvP should not be reserved for players with very little skill points or the rich. Perhaps a slight modification of the passage of text that I highlighted, it adds nothing of value that you appreciate. It is a potential ISK sink (you don't always lose your pod) that is generally small in comparison to the price of the kinds of ships you are able to field.
Your rhetoric about PvP being reserved for people with little skill points or the rich is misleading. Characters with more skill points have an advantage over characters with lower skill points. They can fly bigger, more badass ships which are more potent in the battlefield. The cost of dying scales with the amount of advantage you gain from being able to fly bigger badder ships, or also (to a lesser extent) being able to fly smaller ships with more potency. This is something I see no problem with, an the OP's proposal will take this balancing away. |

Signal11th
609
|
Posted - 2012.07.12 12:19:00 -
[84] - Quote
Imigo Montoya wrote:[quote=Marconus Orion]Do you agree that a lot of The cost of dying scales with the amount of advantage you gain from being able to fly bigger badder ships, or also (to a lesser extent) being able to fly smaller ships with more potency. This is something I see no problem with, an the OP's proposal will take this balancing away.
No because Imagine I'm a Indy type who has just got into PVP, I have a shedload of SP's that I have to pay for that give me no benefit in PVP at all.
God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Yeep
GoonWaffe Goonswarm Federation
162
|
Posted - 2012.07.12 13:26:00 -
[85] - Quote
Signal11th wrote:Imigo Montoya wrote:[quote=Marconus Orion]Do you agree that a lot of The cost of dying scales with the amount of advantage you gain from being able to fly bigger badder ships, or also (to a lesser extent) being able to fly smaller ships with more potency. This is something I see no problem with, an the OP's proposal will take this balancing away. No because Imagine I'm a Indy type who has just got into PVP, I have a shedload of SP's that I have to pay for that give me no benefit in PVP at all.
So? You have a bunch of industrial skillpoints that give you benefit in making ISK to pay for your pvp. |

Signal11th
611
|
Posted - 2012.07.12 13:26:00 -
[86] - Quote
Yeep wrote:Signal11th wrote:Imigo Montoya wrote:[quote=Marconus Orion]Do you agree that a lot of The cost of dying scales with the amount of advantage you gain from being able to fly bigger badder ships, or also (to a lesser extent) being able to fly smaller ships with more potency. This is something I see no problem with, an the OP's proposal will take this balancing away. No because Imagine I'm a Indy type who has just got into PVP, I have a shedload of SP's that I have to pay for that give me no benefit in PVP at all. So? You have a bunch of industrial skillpoints that give you benefit in making ISK to pay for your pvp.
No really the point you were making though is it? God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Richard Desturned
GoonWaffe Goonswarm Federation
1325
|
Posted - 2012.07.12 17:37:00 -
[87] - Quote
Marconus Orion wrote:Do you agree that a lot of high sec players shy away from PvP due several factors and one of them is in fact the clone upgrade cost?
no, they shy away from PvP because they feel that they should not PvP until they are "max level" a rogue goon |

Ayeshah Volfield
Republic Military School Minmatar Republic
13
|
Posted - 2012.07.12 18:23:00 -
[88] - Quote
Richard Desturned wrote:Marconus Orion wrote:Do you agree that a lot of high sec players shy away from PvP due several factors and one of them is in fact the clone upgrade cost? no, they shy away from PvP because they feel that they should not PvP until they are "max level"
So what you're saying is that clone costs only really affect those that want to PVP AKA non-highsec carebears ?
Though I can only speak for those I've pesonally roamed with, I do agree with you. Risk adverse people will still be this way regardless of any change to clone costs.
|

Revolution Rising
Native Freshfood Minmatar Republic
345
|
Posted - 2012.07.12 19:39:00 -
[89] - Quote
All these arguments are silly with regard to the topic.
I have 65m+ sp now... my clones are expensive - this means I cannot have quick inexpensive fun at any time.
Want to go on a frig roam? Count me out, because my clone could pay for the fleet.
I only came here to ask why this hasn't been done already.
I am shocked people are debating if it should be done or not.
Upon saying that, death should have meaning - but shouldn't interefer with PVP of all kinds. Ergo: Clones being the "meaning" has to go. CSM7 Skype Leak
|

Elzon1
Shadow Boys Corp Legion of xXDEATHXx
63
|
Posted - 2012.07.14 03:34:00 -
[90] - Quote
Just in case someone didn't notice there has been mention that there are clone blueprints on SiSi (test server).
There was mention of this in the test server feedback forum: Feedback Thread
So, it seems CCP has listened and instead of simply getting rid of cloning costs they are allowing us to build and market our own clones. I personally think this is an awesome change as it doesn't drastically effect everyone who doesn't want to use it. Also, it reinvigorates pvp with higher sp characters.
Its all good.  |
|

Marconus Orion
Massive PVPness
207
|
Posted - 2012.07.14 05:08:00 -
[91] - Quote
Elzon1 wrote:Just in case someone didn't notice there has been mention that there are clone blueprints on SiSi (test server). There was mention of this in the test server feedback forum: Feedback ThreadSo, it seems CCP has listened and instead of simply getting rid of cloning costs they are allowing us to build and market our own clones. I personally think this is an awesome change as it doesn't drastically effect everyone who doesn't want to use it. Also, it reinvigorates pvp with higher sp characters. Its all good.  Until I see something real that hits TQ, I will never ease up on the pressure. What you are talking about is currently just something found on the dev server/tool/something and not really on SiSi. |

Shameless Avenger
266
|
Posted - 2012.07.17 21:11:00 -
[92] - Quote
I want to see clone insurance services. 100m sp main and 60m sp alts.  "This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro" ~ The Story of the Ninja |

Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
352
|
Posted - 2012.07.17 22:36:00 -
[93] - Quote
Shameless Avenger wrote:I want to see clone insurance services. 100m sp main and 60m sp alts.  Clone insurance... that's an interesting idea :) why isn't there a insurance on clones when there is on ships... my clone is more expensive than a bc hull almost... and the reasoning for ships to have insurance is just as good?
I have in the past... had to borrow isk from friends just to cover my clone cost... just saying |

Shameless Avenger
268
|
Posted - 2012.07.17 22:54:00 -
[94] - Quote
Bubanni wrote:Shameless Avenger wrote:I want to see clone insurance services. 100m sp main and 60m sp alts.  Clone insurance... that's an interesting idea :) why isn't there a insurance on clones when there is on ships... my clone is more expensive than a bc hull almost... and the reasoning for ships to have insurance is just as good? I have in the past... had to borrow isk from friends just to cover my clone cost... just saying
It has been suggested before...
In 2009: Linky In 2011: Linky In 2012: Linky
Somehow it never gets enough discussion. It is a decent idea.
"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro" ~ The Story of the Ninja |

Sheynan
Lighting the blight
17
|
Posted - 2012.07.18 00:17:00 -
[95] - Quote
What about introducing a relatively long skill that cuts the clone costs ?
Seasoned players, who want to fly small stuff will have all that maxed out, so they have time for that skill. (and by this to further specialise into small-scale instead of going "meh I'll start training titans and caps now because I have everything else maxed out PVP-wise" ) And new players who have more important skills to train, don't need the skill. WIN-WIN  |

Marconus Orion
Massive PVPness
217
|
Posted - 2012.07.18 00:26:00 -
[96] - Quote
Sheynan wrote:What about introducing a relatively long skill that cuts the clone costs ? Seasoned players, who want to fly small stuff will have all that maxed out, so they have time for that skill. (and by this to further specialise into small-scale instead of going "meh I'll start training titans and caps now because I have everything else maxed out PVP-wise" ) And new players who have more important skills to train, don't need the skill. WIN-WIN  Or just remove them completely. |

Jbiggs2
Interstellar Brotherhood of Gravediggers Get Off My Lawn
2
|
Posted - 2012.07.18 07:28:00 -
[97] - Quote
Marconus Orion wrote:Sheynan wrote:What about introducing a relatively long skill that cuts the clone costs ? Seasoned players, who want to fly small stuff will have all that maxed out, so they have time for that skill. (and by this to further specialise into small-scale instead of going "meh I'll start training titans and caps now because I have everything else maxed out PVP-wise" ) And new players who have more important skills to train, don't need the skill. WIN-WIN  Or just remove them completely.
I support this, at 150mil sp - 45mil clones are fookin expensive!!!!
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Laechyd Eldgorn
Molden Heath Angels
41
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Posted - 2012.07.18 10:12:00 -
[98] - Quote
Insurance makes just things even more complicated, I believe even ccp wants to make thing simplier
Death would still have a meaning even if medical clone costs were cut down to REASONABLE level, you will still lose a ship and implants. When your average cheapy pvp clone with like 2x+4 implants gets destroyed cost is more than tech 2 frigate at high sp levels. This is not reasonable and realistic at all.
Remember this would only affect on medical clone cost which is relevant mostly when you want to fly ships which get destroyed pretty easily.
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Amy Garzan
Demon-War-Lords Fatal Ascension
7
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Posted - 2012.07.19 18:59:00 -
[99] - Quote
Support this. Moar PVP = Better EvE |

Galea Wildfang
Inebriated Consortium Enterprises Inc.
0
|
Posted - 2012.07.25 07:34:00 -
[100] - Quote
Well, risking a ship and the implants you fly with is the risk you take. Clone costs are nothing you can chose. You can't do anything to lessen your risk. I think the whole 'losing SP' idea is a bad one and clones should go to the trash bin.
It might encourage players to keep training their characters instead of forming an alt fleet if you get rid of clones or their costs.
Some people might have made a name for themselves and don't want to jump to an alt to have fun. The current concept discourages people to keep training their mains or fly into pvp with it.
In conclusion, I support the idea. |
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Brisco County
Deep Core Mining Inc. Caldari State
48
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Posted - 2012.07.27 03:13:00 -
[101] - Quote
I love this idea. My clone costs something like 15 million ISK - kind of takes the fun out of f'ing around in a rifter.
Although, a problem I can foresee would be the self-destruct clone jumping that is used to jump across the map to stations that you have an office in. If clones were free, it would basically be a free clone jump with no cooldown. There would need to be a mechanic to prevent it from being abused. |

Revolution Rising
Native Freshfood Minmatar Republic
348
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Posted - 2012.07.30 02:48:00 -
[102] - Quote
Brisco County wrote:I love this idea. My clone costs something like 15 million ISK - kind of takes the fun out of f'ing around in a rifter.
Although, a problem I can foresee would be the self-destruct clone jumping that is used to jump across the map to stations that you have an office in. If clones were free, it would basically be a free clone jump with no cooldown. There would need to be a mechanic to prevent it from being abused.
Naa just change the "change your home station" option to have a cooldown instead.
CSM7 Skype Leak
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Vera Algaert
Republic University Minmatar Republic
275
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Posted - 2012.07.31 13:31:00 -
[103] - Quote
The current clone costs are a nice idea - it adds a "versatility in one character vs cheap clones and multiple specialized characters" trade-off that could in theory be meaningful.
"Do I just keep training on my main forever or do I rather start a new character?" that's a hard decision and hard decisions are fun (imo).
The problem is that in practice nobody considers this a trade-off as continuing to train your main (who already has all the support skills you would have to train again on an alt) is just too good.
So players are left with a choice that is none and a bitter feeling every time they get podded after flying some ship that is cheap relative to their clone cost.
(I don't agree with the "more pvp" arguments - "more pvp" and "consequences" are directly opposed goals and I would not sacrifice the latter for the former; in EVE I spend 2-3 hours roaming around to find some target and might still come home empty-handed because other people are afraid to lose their ship and I don't want to throw away mine; in WoW I can have pvp non-stop from 2 minutes after I logged in up to the point where I decide to call it a day; go figure) |

Easthir Ravin
Easy Co. Fatal Ascension
60
|
Posted - 2012.08.09 05:03:00 -
[104] - Quote
+1
Complete agree with OP, it should be a simple upgrade service fee, and button you have to push, so that folks can still get F'd if they forget to upgrade clone. I mean that is not too much to ask a player.
2 cents IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

Esker Sheep
Havoc Violence and Chaos BricK sQuAD.
3
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Posted - 2012.08.29 08:30:00 -
[105] - Quote
I'm opposed to this. The cost of clones is relative to the amount of SP you have. If you have a bazillion SP then you should have the necessary ISK to cover the cost of the clone.
New Eden is a hard, nasty, unforgiving place. It's one of the main reasons I play. Everything I do, or forget to do, has consequences. The removal of the clone upgrade cost would continue the process of turning New Eden into a happy fluffy place filled with unicorns and ponies.
If you don't want to pay the upgrade cost there's an easy solution, fly better and don't get podded.
Disclaimer: I'm a bitter-vet that's spent most of my clone's life in various 0.0 corps and alliances. The clone cost has never discouraged me from engaging in PvP. |

Marlona Sky
D00M. Northern Coalition.
1251
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Posted - 2012.08.29 08:56:00 -
[106] - Quote
Esker Sheep wrote:I'm opposed to this. The cost of clones is relative to the amount of SP you have. If you have a bazillion SP then you should have the necessary ISK to cover the cost of the clone.
New Eden is a hard, nasty, unforgiving place. It's one of the main reasons I play. Everything I do, or forget to do, has consequences. The removal of the clone upgrade cost would continue the process of turning New Eden into a happy fluffy place filled with unicorns and ponies.
If you don't want to pay the upgrade cost there's an easy solution, fly better and don't get podded.
Disclaimer: I'm a bitter-vet that's spent most of my clone's life in various 0.0 corps and alliances. The clone cost has never discouraged me from engaging in PvP. I want the cost to be associated with the ship, not how long someone has been playing the game. You go on about 'happy fluffy place filled with unicorns and ponies' yet fail to realize there is no excitement and explosions by pressing the 'upgrade clone' button. With more combat happening due to the remove of clone upgrades there would in fact be very close if not more in ISK being blown up.
You view pressing a button to upgrade your clone as hard core, I view undocking with ships instead as being hard core because I know **** is going to blow up. I am more than willing to debate against anyone who does not see this. It is a trash mechanic that has outlived its purpose, if any at all and does nothing but discourages ships from blowing up.
Please take a moment to see the butterfly effect and perhaps entertain the idea of more combat as a good thing.
Remove local, structure mails and revamp the directional scanner! |

Esker Sheep
Havoc Violence and Chaos BricK sQuAD.
3
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Posted - 2012.08.29 10:16:00 -
[107] - Quote
Marlona Sky wrote:Esker Sheep wrote:I'm opposed to this. The cost of clones is relative to the amount of SP you have. If you have a bazillion SP then you should have the necessary ISK to cover the cost of the clone.
New Eden is a hard, nasty, unforgiving place. It's one of the main reasons I play. Everything I do, or forget to do, has consequences. The removal of the clone upgrade cost would continue the process of turning New Eden into a happy fluffy place filled with unicorns and ponies.
If you don't want to pay the upgrade cost there's an easy solution, fly better and don't get podded.
Disclaimer: I'm a bitter-vet that's spent most of my clone's life in various 0.0 corps and alliances. The clone cost has never discouraged me from engaging in PvP. I want the cost to be associated with the ship, not how long someone has been playing the game. You go on about 'happy fluffy place filled with unicorns and ponies' yet fail to realize there is no excitement and explosions by pressing the 'upgrade clone' button. With more combat happening due to the remove of clone upgrades there would in fact be very close if not more in ISK being blown up. You view pressing a button to upgrade your clone as hard core, I view undocking with ships instead as being hard core because I know **** is going to blow up. I am more than willing to debate against anyone who does not see this. It is a trash mechanic that has outlived its purpose, if any at all and does nothing but discourages ships from blowing up. Please take a moment to see the butterfly effect and perhaps entertain the idea of more combat as a good thing.
Upgrading the clone isn't hard core, the risk of SP loss is. Risking ships isn't hard core, its expected. Isn't the golden rule of EVE don't fly what you can't afford to lose? Dying should have consequences. This is one of them. Yes, I've lost SP due to it.
If you want to talk about butterfly effects then look at this from the thin-edge of the wedge point of view. If we get rid of clone costs what is next? Better insurance?
As for debate. I don't think you really want that. You really want to make everyone see things from your point of view. I can see your point of view fine, I just don't agree with it. I don't think that high SP players that aren't already involved in PvP are unlikely to be lured into it by the removal of the clone cost.
As an alternative proposal let player owned cloning facilities offer cheaper clones. Still keep the cost associated with them, but have the facility owning corporation pick up the tab. That would better fit the sandbox than just removing something because its annoying. I still don't like this though, there needs to be the potential of more than just ISK loss. |

Marlona Sky
D00M. Northern Coalition.
1251
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Posted - 2012.08.29 16:24:00 -
[108] - Quote
Esker Sheep wrote:If you want to talk about butterfly effects then look at this from the thin-edge of the wedge point of view. If we get rid of clone costs what is next? Better insurance? No insurance.
Remove local, structure mails and revamp the directional scanner! |
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