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Alice Saki
Analog Folk SRS.
110
|
Posted - 2012.06.09 11:00:00 -
[61] - Quote
Wrong thread :| http://tinyurl.com/RifterDeath
My Rifter Adventure in Null |

Josef Djugashvilis
The Scope Gallente Federation
304
|
Posted - 2012.06.09 11:02:00 -
[62] - Quote
D3F4ULT wrote:Surfin's PlunderBunny wrote:This has been discussed before, the potential rage quitting make it probably not going to happen I know, it's been batted so many times, but things are looking up to making it happen. I could care less about the AFK guy with his 4 alt accounts, he's afk anyhow not playing so why is he upset that he won't be playing what he doesn't play? derp.
How do you actually know if some one is afk, as opposed to simply assuming they are?
More facts and less ill informed opinon please. You want fries with that? |

Talon SilverHawk
Patria o Muerte
386
|
Posted - 2012.06.09 11:03:00 -
[63] - Quote
I dont play the game to give the bored 0.0 nubs their entertainment, I do it for mine.
I'm not here to let you ruin my game, I'm here to have fun in mine.
Cheers
Tal |

Vaju Enki
Secular Wisdom
171
|
Posted - 2012.06.09 11:10:00 -
[64] - Quote
Well, we can't have that can we? We have to keep L4 out of the Risk vs Reward EvE Balance.
We have to keep their risk free ISK fountain going. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Vaju Enki
Secular Wisdom
171
|
Posted - 2012.06.09 11:12:00 -
[65] - Quote
Talon SilverHawk wrote:I dont play the game to give the bored 0.0 nubs their entertainment, I do it for mine. I'm not here to let you ruin my game, I'm here to have fun in mine. Cheers Tal
Good exemple of a Theme Park MMO playstyle. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Talon SilverHawk
Patria o Muerte
386
|
Posted - 2012.06.09 11:12:00 -
[66] - Quote
Vaju Enki wrote:Well, we can't have that can we? We have to keep L4 out of the Risk vs Reward EvE Balance. We have to keep their risk free ISK fountain going.
aw diddums, is me playing the sandbox in the way I want, upsetting you, awwwwwww here's a tissue. Dry your eyes mate.
Tal
|

Talon SilverHawk
Patria o Muerte
386
|
Posted - 2012.06.09 11:13:00 -
[67] - Quote
Vaju Enki wrote:Talon SilverHawk wrote:I dont play the game to give the bored 0.0 nubs their entertainment, I do it for mine. I'm not here to let you ruin my game, I'm here to have fun in mine. Cheers Tal Good exemple of a Theme Park MMO playstyle.
Lol at you and your poor trolling skills. 
Tal
|

Talon SilverHawk
Patria o Muerte
386
|
Posted - 2012.06.09 11:18:00 -
[68] - Quote
Tell you what lets remove 0.0 sovereignty from the game, add more NPC stations to 0.0 all regions, and open up all player 0.0 stations to anyone who wants to visit . You would immediately see the 0.0 population grow.
Tal |

Vaju Enki
Secular Wisdom
171
|
Posted - 2012.06.09 11:20:00 -
[69] - Quote
Talon SilverHawk wrote:Vaju Enki wrote:Talon SilverHawk wrote:I dont play the game to give the bored 0.0 nubs their entertainment, I do it for mine. I'm not here to let you ruin my game, I'm here to have fun in mine. Cheers Tal Good exemple of a Theme Park MMO playstyle. Lol at you and your poor trolling skills.  Tal
They are only two possibilities, you're either a troll or you are just insanely ignorant on this subject.
But then again, Theme Parkers are known for this, they don't have a clue about Sandbox MMO's, so you are probably just being ignorant. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Talon SilverHawk
Patria o Muerte
386
|
Posted - 2012.06.09 11:23:00 -
[70] - Quote
Vaju Enki wrote:
They are only two possibilities, you're either a troll or you are just insanely ignorant on this subject.
But then again, Theme Parkers are known for this, they don't have a clue about Sandbox MMO's, so you are probably just being ignorant.
Poor child 
|

Vaju Enki
Secular Wisdom
171
|
Posted - 2012.06.09 11:26:00 -
[71] - Quote
Talon SilverHawk wrote:Vaju Enki wrote:
They are only two possibilities, you're either a troll or you are just insanely ignorant on this subject.
But then again, Theme Parkers are known for this, they don't have a clue about Sandbox MMO's, so you are probably just being ignorant.
Poor child 
Indeed, sucks to be you. I would be mad too if i was playing world of warcraft thinking it was a Sandbox MMO. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Talon SilverHawk
Patria o Muerte
386
|
Posted - 2012.06.09 11:31:00 -
[72] - Quote
Vaju Enki wrote:Talon SilverHawk wrote:Vaju Enki wrote:
They are only two possibilities, you're either a troll or you are just insanely ignorant on this subject.
But then again, Theme Parkers are known for this, they don't have a clue about Sandbox MMO's, so you are probably just being ignorant.
Poor child  Indeed, sucks to be you. I would be mad too if i was playing world of warcraft thinking it was a Sandbox MMO.
Your right totally, sucks to be me, I had better go and biomass myself. Now run along to mummy, I think I can hear her calling you. Give her my regards 
|

Gillia Winddancer
Aliastra Gallente Federation
3
|
Posted - 2012.06.09 11:43:00 -
[73] - Quote
Remove gate entry
Remove local
Move level 4's to low-sec
Suddenly low and null-sec will become a lot more populated.
The things that keep people away from these systems is in fact gate camping and local freebie intel that campers and such take advantage of. Having a free choice of where to enter in a system (exit would still have to be point specific like it is now) as well as no freebie intel would make a lot more people daring.
Of course, ways of tracking/finding ships would require a slight rework/boost.
Right now the gate system (and local intel), whilst logical in some ways, is also a hell of a double-edged sword. If people really want to see low and null-sec much more populated then they better start looking at the core problems that keep people away from said systems. Excuses like "use alts to scout" and such does not hold in the long run - not everyone is as "hardcore" as the people who suggest these meta-strategies.
In an ironic way I'd also say that the hardcore mentality of the people that want to see said systems more populated is also a small contributing factor as to why people want to avoid these systems. Think about that.
|

alexia santiago
New Rome corp.
1
|
Posted - 2012.06.09 12:00:00 -
[74] - Quote
Simply not going to happen because a recent offical survey issued by CCP has made clear that only 25% of players are interested in pvp.
So - call it ragequit, or call it another way - CCP is simply not cutting incomes just to please 1/4 of their player base |

Alexandra Delarge
The Korova
90
|
Posted - 2012.06.09 12:06:00 -
[75] - Quote
OP this will never happen.
alexia santiago wrote:Simply not going to happen because a recent offical survey issued by CCP has made clear that only 25% of players are interested in pvp.
This is not the reason that it won't happen btw. |

Xhaiden Ora
University of Caille Gallente Federation
78
|
Posted - 2012.06.09 12:20:00 -
[76] - Quote
You're making low-sec sound like a bunch of whining children that are upset the puppy they've been kicking won't come back. |

Tagera
Unity Systems Engineering The Dog Pound
43
|
Posted - 2012.06.09 12:27:00 -
[77] - Quote
Scatim Helicon wrote:Have all mission agents work on a supply and demand principle where the more players are running a particular agent's missions, the more he can lower his payouts to take advantage of the labour surplus, and vice versa.
This would do wonders for restoring risk/reward balance as the more daring mission runners ventured out to take advantage of little-used agents in unused corners of lowsec and npc 0.0.
Not a bad idea actually, also maybe CCP could get someone on the side to come up with more mission ideas. Make missions and mining more dynamic and demanding. The best mining idea I've seen was make so the miner has to run the miners over the ore seams. Make the level 4s tougher also. So that you need at least a small fleet to get through them better. The cruiser rats in high sec is also a good one. |

Herr Hammer Draken
Imperial Academy Amarr Empire
4
|
Posted - 2012.06.09 12:35:00 -
[78] - Quote
Yonis Kador wrote:After giving this more thought (mostly on my hour-long commute to work) I'm less confident in my earlier "magic feather" statement. I'm now convinced that this idea (and especially more loot) will not motivate risk-averse players to low/null.
And I think the proof this is true can be found in Incursions.
Not only do incursions offer increased isk and dynamic gameplay, but they appear in high sec and actually disrupt the lives of the risk-averse. Tanked rats appear in the systems these guys normally mine and mission in - totally inconveniencing all.
So if CCP brought the party to the risk-averse, gave them access to increased isk, and penalized them for inaction - and they still didn't fight - well, lvl 4s in low sec sure won't do the trick either.
For a diametric shift of any sort to occur, there has to be a concerted, designed effort to change the ways mining and pvp are utilized in this game. They are too incompatible. Ships with dual mining and pvp functions may be necessary. Random rats may have to start popping up in belts and outside stations. Safety from crime shouldn't translate to safety from the universe. I think people could survive a cruiser rat every now and then in 0.5s.
Maybe CCP could also spawn more gravimetric sigs in certain sec systems and have various rat spawns pop up every few minutes instead of every 15. Increase variation in the minimal risks the risk-averse do face on a daily basis. The risk-averse may bite on new high sec rocks to mine and would need protection while they mine the site.
Ideas need to be generated which cause mining and pvp to overlap in novel ways, offering incentives to miners to engage in pvp - but perhaps not on the massive scale of Incursions. And if the incentive is great mining in high sec with increased risk from pve elements, it might start the ball rolling. And then in a graduated way, you move more of the playerbase away from 100 percent risk-aversion and toward less apprehension to exploration with additional updates.
I may not support the risk-averse being offered up as scooby snacks for risk takers' gaming pleasure but I also recognize that a huge, stagnant, risk-averse playerbase is not conducive to the longevity of this game.
Yonis Kador
Good work. But a thought occured to me. Are you working under the assumption that the risk averse are that way continuously? I ask because I believe a lot of players that start out in high sec leave the game after about 6 months or less. Long before they ever get to the point of wandering out of high sec. They get replaced by newer high sec players. I think high sec is a constant rotation of new players with only a few that stay on past 6 months. That few are spread out all over the spectrum some going to nul some going to low and some going to industrialists in high. But the majority is turn over. So while you see a lot of players in high I think that is mostly constant turn over. Perhaps the key to more low and null sec population is simply longevity. Get the player base to stay with the game longer. That is my take on it anyway.
For example I have tracked 2,000 new toons (many or some could be alts) come through the sisters of eve epic arc in the last 30 days. If the game was growing by 2,000 new players per month our player base would be getting huge over time. But it is not so how many are also leaving every month? Just about as many as start or constant turn over. |

Uinuva Karma
Pator Tech School Minmatar Republic
39
|
Posted - 2012.06.09 12:37:00 -
[79] - Quote
Jonni Favorite wrote:Uinuva Karma wrote:What makes people so risk-averse, that they cannot leave hisec?
This is such an incredibly awesome virtual world, and you hisec people miss out on 90% of it.
I mean, all you lose is what you fly, why so scared?
You're also supersilly, missing the forest for the trees. You assume that every *high sec dweller* is exclusively that. Get a clue kid!
So why are you so scared, then?
|

Mallak Azaria
189
|
Posted - 2012.06.09 12:40:00 -
[80] - Quote
alexia santiago wrote:Simply not going to happen because a recent offical survey issued by CCP has made clear that only 25% of players are interested in pvp.
So - call it ragequit, or call it another way - CCP is simply not cutting incomes just to please 1/4 of their player base
Because said survey was obviously completed by every single player. |

Uinuva Karma
Pator Tech School Minmatar Republic
39
|
Posted - 2012.06.09 12:42:00 -
[81] - Quote
alexia santiago wrote:Simply not going to happen because a recent offical survey issued by CCP has made clear that only 25% of players are interested in pvp.
So - call it ragequit, or call it another way - CCP is simply not cutting incomes just to please 1/4 of their player base
You didn't really understand the survey, did you?
The question asked what were the things that influenced people to subscribe to EVE, and it was a multiple choice question.
Most players don't start real combat right away during their trial, but are attracted by other things. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
160
|
Posted - 2012.06.09 12:44:00 -
[82] - Quote
Takamori Maruyama wrote:Surfin's PlunderBunny wrote:This has been discussed before, the potential rage quitting make it probably not going to happen This. Also to incentive low sec activity, you need to add new content to actually hook people interest to get in there. Not taking one content and taking to low sec. Adding new ships that stuffs comes from Low sec?(just throwing random ideas)
Lvl5 in low sec never made mission runners go there, moving lvl4's will only make some already bored with high sec broken/bad content leave definitively.
If CCP some day really wants to populate low sec the only option is to make it -5 SS high sec interdiction. Then you'll have new targets and new players in low sec because choices will have consequences, and you're still able to create infinite gank alts you can continue to biomass after -5 SS. brb |

Tagera
Unity Systems Engineering The Dog Pound
43
|
Posted - 2012.06.09 12:48:00 -
[83] - Quote
Herr Hammer Draken wrote:Yonis Kador wrote:After giving this more thought (mostly on my hour-long commute to work) I'm less confident in my earlier "magic feather" statement. I'm now convinced that this idea (and especially more loot) will not motivate risk-averse players to low/null.
And I think the proof this is true can be found in Incursions.
Not only do incursions offer increased isk and dynamic gameplay, but they appear in high sec and actually disrupt the lives of the risk-averse. Tanked rats appear in the systems these guys normally mine and mission in - totally inconveniencing all.
So if CCP brought the party to the risk-averse, gave them access to increased isk, and penalized them for inaction - and they still didn't fight - well, lvl 4s in low sec sure won't do the trick either.
For a diametric shift of any sort to occur, there has to be a concerted, designed effort to change the ways mining and pvp are utilized in this game. They are too incompatible. Ships with dual mining and pvp functions may be necessary. Random rats may have to start popping up in belts and outside stations. Safety from crime shouldn't translate to safety from the universe. I think people could survive a cruiser rat every now and then in 0.5s.
Maybe CCP could also spawn more gravimetric sigs in certain sec systems and have various rat spawns pop up every few minutes instead of every 15. Increase variation in the minimal risks the risk-averse do face on a daily basis. The risk-averse may bite on new high sec rocks to mine and would need protection while they mine the site.
Ideas need to be generated which cause mining and pvp to overlap in novel ways, offering incentives to miners to engage in pvp - but perhaps not on the massive scale of Incursions. And if the incentive is great mining in high sec with increased risk from pve elements, it might start the ball rolling. And then in a graduated way, you move more of the playerbase away from 100 percent risk-aversion and toward less apprehension to exploration with additional updates.
I may not support the risk-averse being offered up as scooby snacks for risk takers' gaming pleasure but I also recognize that a huge, stagnant, risk-averse playerbase is not conducive to the longevity of this game.
Yonis Kador Good work. But a thought occured to me. Are you working under the assumption that the risk averse are that way continuously? I ask because I believe a lot of players that start out in high sec leave the game after about 6 months or less. Long before they ever get to the point of wandering out of high sec. They get replaced by newer high sec players. I think high sec is a constant rotation of new players with only a few that stay on past 6 months. That few are spread out all over the spectrum some going to nul some going to low and some going to industrialists in high. But the majority is turn over. So while you see a lot of players in high I think that is mostly constant turn over. Perhaps the key to more low and null sec population is simply longevity. Get the player base to stay with the game longer. That is my take on it anyway.
I notice a lot of turnover also. I think part of the issue is the newer players stay in highsec because they really can't operate in low or nul alone. Not really anyways. They can't find any corps out there that either want them or won't pull a recruit scam or for free killmail. So they hang in highsec, jump around a few corps. Get bored mining, missioning and just can tipping and then roll off to the next game. Not saying that anything wrong with recruit scams. That and the easy killmail one are actually rare. Of course a lot of the newer players coming in are also the kind that really don't seem to get the idea that the game is a sandbox. Not matter how many times you tell them.... |

Ptraci
3 R Corporation The Irukandji
524
|
Posted - 2012.06.09 12:49:00 -
[84] - Quote
Takamori Maruyama wrote: Maybe he needs that isk to be his safe income to finance his pvp activities?
Why? Rifters are fairly cheap. Oh I see - you mean he needs a lot of ISK to try to build his faction fit T3 gankmobile. Well, ok, but having an "iwin" button certainly shouldn't be free. Grind some more, you little so and so, it amuses us. |

Uinuva Karma
Pator Tech School Minmatar Republic
39
|
Posted - 2012.06.09 12:49:00 -
[85] - Quote
Lin-Young Borovskova wrote: Lvl5 in low sec never made mission runners go there, moving lvl4's will only make some already bored with high sec broken/bad content leave definitively.
If they are bored, why don't they leave hisec? EVE is really exciting out there, every day.
|

Herr Hammer Draken
Imperial Academy Amarr Empire
4
|
Posted - 2012.06.09 12:51:00 -
[86] - Quote
I would like to see a survey that shows for every 1,000 new players that start the game;
How many are still playing after 1 month and where are they? High , low, null? How many are still playing after 2 months? etc... How many after 3 months? How many after 6 months? How many after 9 months? How many after 1 year? How many after 2 years?
Get a handle on turn over rate? |

Tagera
Unity Systems Engineering The Dog Pound
43
|
Posted - 2012.06.09 12:58:00 -
[87] - Quote
Uinuva Karma wrote:Lin-Young Borovskova wrote: Lvl5 in low sec never made mission runners go there, moving lvl4's will only make some already bored with high sec broken/bad content leave definitively.
If they are bored, why don't they leave hisec? EVE is really exciting out there, every day.
It's quite simple really. Most people are not fighters. They would rather be protected then do the protection. The human race has always been that way. You expect people to pretty much change their nature in a virtual world?? Most people really are not capable of the idea of sacrifice. Plus, add in the fact that the human race has kind of teched itself out of having to struggle to survive. That is in most places. |

Savage Angel
Garoun Investment Bank Gallente Federation
70
|
Posted - 2012.06.09 13:01:00 -
[88] - Quote
Making the most active part of the game less enjoyable to play in is a silly business move. Making the less active parts more enticing to play in would be excellent.
To those thinking the solution to all problems is to keep nerfing Hisec - come up with ways to make the rest of the game more interesting instead. That would do much more for the game than cutting of its nose to spite its face. |

Uinuva Karma
Pator Tech School Minmatar Republic
39
|
Posted - 2012.06.09 13:06:00 -
[89] - Quote
Tagera wrote:Uinuva Karma wrote:Lin-Young Borovskova wrote: Lvl5 in low sec never made mission runners go there, moving lvl4's will only make some already bored with high sec broken/bad content leave definitively.
If they are bored, why don't they leave hisec? EVE is really exciting out there, every day. It's quite simple really. Most people are not fighters. They would rather be protected then do the protection. The human race has always been that way. You expect people to pretty much change their nature in a virtual world?? Most people really are not capable of the idea of sacrifice. Plus, add in the fact that the human race has kind of teched itself out of having to struggle to survive. That is in most places.
That sounds really bizarre, considering they are flying combat ships and destroying NPC ships like flies.
Struggle for achieving something, overcoming obstacles that seem impossible, victory over your opponents are the purest pleasures in life. You are right that mankind has reached a state where these situations need to be seeked voluntarily- but without them, life is without meaning.
|

Uinuva Karma
Pator Tech School Minmatar Republic
39
|
Posted - 2012.06.09 13:08:00 -
[90] - Quote
Savage Angel wrote:Making the most active part of the game less enjoyable to play in is a silly business move. Making the less active parts more enticing to play in would be excellent.
To those thinking the solution to all problems is to keep nerfing Hisec - come up with ways to make the rest of the game more interesting instead. That would do much more for the game than cutting of its nose to spite its face.
Rest of the game is already several magnitudes more interesting. There is nothing in hisec that could keep a normal person interested for more than a month.
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