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D3F4ULT
89
|
Posted - 2012.06.08 21:17:00 -
[1] - Quote
We've seen incursions get nerfed. We've seen the drone goop nerf. Inferno is leading up to a good hit, but the one that would knock it out of the park to making EVE a true sensation would be sending all Level 4's to Low-sec.
This would indeed make things better :) Creator of CCP ZULU - Incarna : Pants Online ( http://youtu.be/AObrlCf3Dcs ) |

Surfin's PlunderBunny
Blue Republic RvB - BLUE Republic
1420
|
Posted - 2012.06.08 21:18:00 -
[2] - Quote
This has been discussed before, the potential rage quitting make it probably not going to happen |

D3F4ULT
89
|
Posted - 2012.06.08 21:20:00 -
[3] - Quote
Surfin's PlunderBunny wrote:This has been discussed before, the potential rage quitting make it probably not going to happen
I know, it's been batted so many times, but things are looking up to making it happen. I could care less about the AFK guy with his 4 alt accounts, he's afk anyhow not playing so why is he upset that he won't be playing what he doesn't play?
derp. Creator of CCP ZULU - Incarna : Pants Online ( http://youtu.be/AObrlCf3Dcs ) |

Takamori Maruyama
Ministry of War Amarr Empire
67
|
Posted - 2012.06.08 21:21:00 -
[4] - Quote
Surfin's PlunderBunny wrote:This has been discussed before, the potential rage quitting make it probably not going to happen This. Also to incentive low sec activity, you need to add new content to actually hook people interest to get in there. Not taking one content and taking to low sec. Adding new ships that stuffs comes from Low sec?(just throwing random ideas) Loud and clear... |

D3F4ULT
89
|
Posted - 2012.06.08 21:22:00 -
[5] - Quote
Takamori Maruyama wrote:Surfin's PlunderBunny wrote:This has been discussed before, the potential rage quitting make it probably not going to happen This. Also to incentive low sec activity, you need to add new content to actually hook people interest to get in there. Not taking one content and taking to low sec. Adding new ships that stuffs comes from Low sec?(just throwing random ideas)
It's not new content, it's called balancing. Creator of CCP ZULU - Incarna : Pants Online ( http://youtu.be/AObrlCf3Dcs ) |

Kiteo Hatto
The Fiction Factory Blue Nation
139
|
Posted - 2012.06.08 21:22:00 -
[6] - Quote
This is a terrible idea......more pvper want mission fits on their kb's blah blah blah. |

Takamori Maruyama
Ministry of War Amarr Empire
67
|
Posted - 2012.06.08 21:22:00 -
[7] - Quote
D3F4ULT wrote:Surfin's PlunderBunny wrote:This has been discussed before, the potential rage quitting make it probably not going to happen I know, it's been batted so many times, but things are looking up to making it happen. I could care less about the AFK guy with his 4 alt accounts, he's afk anyhow not playing so why is he upset that he won't be playing what he doesn't play? derp.
Generalizing everything kinda kill your purpose and your support :P. Maybe he needs that isk to be his safe income to finance his pvp activities?
Also "balancing" you need a purpose. But according to your argument, people only do lvl 4 to afk and then afk? So moving lvl 4 will do nothing. Actually you will force people to go Null sec in safe heaven corps. Just pay a tax and you are good to go. Loud and clear... |

D3F4ULT
89
|
Posted - 2012.06.08 21:23:00 -
[8] - Quote
Kiteo Hatto wrote:This is a terrible idea......more pvper want mission fits on their kb's blah blah blah.
make isk in high sec running L4s, so you can afford the damn ships to pvp in.
Learn to play, not AFK. Creator of CCP ZULU - Incarna : Pants Online ( http://youtu.be/AObrlCf3Dcs ) |

Price Check Aisle3
88
|
Posted - 2012.06.08 21:25:00 -
[9] - Quote
D3F4ULT wrote:Learn to play, not AFK. You're gonna get some millage out of that one, kudos. |

Shea Valerien
House of Valerien
42
|
Posted - 2012.06.08 21:27:00 -
[10] - Quote
No. Stop trying to impose your desire to gatecamp mission runners.
The whole gatecamping nonsense is silly anyway. Eve would be a much better game without it. |

D3F4ULT
89
|
Posted - 2012.06.08 21:27:00 -
[11] - Quote
Takamori Maruyama wrote:D3F4ULT wrote:Surfin's PlunderBunny wrote:This has been discussed before, the potential rage quitting make it probably not going to happen I know, it's been batted so many times, but things are looking up to making it happen. I could care less about the AFK guy with his 4 alt accounts, he's afk anyhow not playing so why is he upset that he won't be playing what he doesn't play? derp. Generalizing everything kinda kill your purpose and your support :P. Maybe he needs that isk to be his safe income to finance his pvp activities? Also "balancing" you need a purpose. But according to your argument, people only do lvl 4 to afk and then afk? So moving lvl 4 will do nothing. Actually you will force people to go Null sec in safe heaven corps. Just pay a tax and you are good to go.
Level 4's would then make a better investment due to risk vs reward. The game is ran by things blowing up. Without destruction (as noted during CCP's EVE FEST 2012) the cogs won't turn in the world of eve.
Low-Sec doesn't have a current purpose other than being there. Creating a reason to be there gives low* sec a purpose. There's still safety of Local chat and no Warp disruptions. Thus "Learn to Play" instead of your safety net of High Sec where trading should be the main purpose. Creator of CCP ZULU - Incarna : Pants Online ( http://youtu.be/AObrlCf3Dcs ) |

Kiteo Hatto
The Fiction Factory Blue Nation
141
|
Posted - 2012.06.08 21:27:00 -
[12] - Quote
D3F4ULT wrote:Kiteo Hatto wrote:This is a terrible idea......more pvper want mission fits on their kb's blah blah blah.
make isk in high sec running L4s, so you can afford the damn ships to pvp in. Learn to play, not AFK.
Learn to not suggest terribad ideas. I never AFK. |

D3F4ULT
89
|
Posted - 2012.06.08 21:29:00 -
[13] - Quote
Kiteo Hatto wrote:D3F4ULT wrote:Kiteo Hatto wrote:This is a terrible idea......more pvper want mission fits on their kb's blah blah blah.
make isk in high sec running L4s, so you can afford the damn ships to pvp in. Learn to play, not AFK. Learn to not suggest terribad ideas. I never AFK.
Terrible in what regard. Terrible in the fact you can't cope? Creator of CCP ZULU - Incarna : Pants Online ( http://youtu.be/AObrlCf3Dcs ) |

Takamori Maruyama
Ministry of War Amarr Empire
67
|
Posted - 2012.06.08 21:31:00 -
[14] - Quote
D3F4ULT wrote:Takamori Maruyama wrote:D3F4ULT wrote:Surfin's PlunderBunny wrote:This has been discussed before, the potential rage quitting make it probably not going to happen I know, it's been batted so many times, but things are looking up to making it happen. I could care less about the AFK guy with his 4 alt accounts, he's afk anyhow not playing so why is he upset that he won't be playing what he doesn't play? derp. Generalizing everything kinda kill your purpose and your support :P. Maybe he needs that isk to be his safe income to finance his pvp activities? Also "balancing" you need a purpose. But according to your argument, people only do lvl 4 to afk and then afk? So moving lvl 4 will do nothing. Actually you will force people to go Null sec in safe heaven corps. Just pay a tax and you are good to go. Level 4's would then make a better investment due to risk vs reward. The game is ran by things blowing up. Without destruction (as noted during CCP's EVE FEST 2012) the cogs won't turn in the world of eve. Low-Sec doesn't have a current purpose other than being there. Creating a reason to be there gives low* sec a purpose. There's still safety of Local chat and no Warp disruptions. Thus "Learn to Play" instead of your safety net of High Sec where trading should be the main purpose.
And like I said previously , if you want Low sec to be given a purpose besides gate camping, you need to add actual content that makes it flow with life. This balance will only bring unsubs and even you know it. Unsubs= not good, we want to see the game expand. Loud and clear... |

Alavaria Fera
GoonWaffe Goonswarm Federation
1008
|
Posted - 2012.06.08 21:32:00 -
[15] - Quote
D3F4ULT wrote:Kiteo Hatto wrote:D3F4ULT wrote:Kiteo Hatto wrote:This is a terrible idea......more pvper want mission fits on their kb's blah blah blah.
make isk in high sec running L4s, so you can afford the damn ships to pvp in. Learn to play, not AFK. Learn to not suggest terribad ideas. I never AFK. Terrible in what regard. Terrible in the fact you can't cope? Well at least he isn't AFKing ...
You're already better than a large number of, say, ice miners. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

D3F4ULT
89
|
Posted - 2012.06.08 21:32:00 -
[16] - Quote
Takamori Maruyama wrote:D3F4ULT wrote:Takamori Maruyama wrote:D3F4ULT wrote:Surfin's PlunderBunny wrote:This has been discussed before, the potential rage quitting make it probably not going to happen I know, it's been batted so many times, but things are looking up to making it happen. I could care less about the AFK guy with his 4 alt accounts, he's afk anyhow not playing so why is he upset that he won't be playing what he doesn't play? derp. Generalizing everything kinda kill your purpose and your support :P. Maybe he needs that isk to be his safe income to finance his pvp activities? Also "balancing" you need a purpose. But according to your argument, people only do lvl 4 to afk and then afk? So moving lvl 4 will do nothing. Actually you will force people to go Null sec in safe heaven corps. Just pay a tax and you are good to go. Level 4's would then make a better investment due to risk vs reward. The game is ran by things blowing up. Without destruction (as noted during CCP's EVE FEST 2012) the cogs won't turn in the world of eve. Low-Sec doesn't have a current purpose other than being there. Creating a reason to be there gives low* sec a purpose. There's still safety of Local chat and no Warp disruptions. Thus "Learn to Play" instead of your safety net of High Sec where trading should be the main purpose. And like I said previously , if you want Low sec to be given a purpose besides gate camping, you need to add actual content that makes it flow with life. This balance will only bring unsubs and even you know it. Unsubs= not good, we want to see the game expand.
Unsubs gets rid of all the inflated accounts and promotes a real playing experience. Sorry I want the MMO to be a sandbox, not a kiddie pool. Creator of CCP ZULU - Incarna : Pants Online ( http://youtu.be/AObrlCf3Dcs ) |

Kiteo Hatto
The Fiction Factory Blue Nation
141
|
Posted - 2012.06.08 21:33:00 -
[17] - Quote
D3F4ULT wrote:Kiteo Hatto wrote:D3F4ULT wrote:Kiteo Hatto wrote:This is a terrible idea......more pvper want mission fits on their kb's blah blah blah.
make isk in high sec running L4s, so you can afford the damn ships to pvp in. Learn to play, not AFK. Learn to not suggest terribad ideas. I never AFK. Terrible in what regard. Terrible in the fact you can't cope?
Terrible as in nobody will run L4s anymore. They will run L3s in high sec in pimped battlecruisers/t3s. Others would just do exploration in lowsec.
I don't want to "have to cope", yes, let me take my marauder into low for a mission that takes like 20 minutes and that will only pay out like 15m on average given the risk that i can get ganked ? Thanks,but i would rather do lowsec exploration in a speedy T3. |

SetrakDark
DarkCorp Capital Group DarkCorp Imperium
36
|
Posted - 2012.06.08 21:52:00 -
[18] - Quote
Never gonna happen. |

Ban Bindy
Bindy Brothers Pottery Association
330
|
Posted - 2012.06.08 21:56:00 -
[19] - Quote
Maybe you don't care about rage quitting over moving L4s, but I expect CCP does. It's a good thing for the game that you're no developer. They might get drunk enough to listen to you. |

SmilingVagrant
GoonWaffe Goonswarm Federation
436
|
Posted - 2012.06.08 21:59:00 -
[20] - Quote
At this point it would be easier to simply create a new isk pipe in lowsec than it would be to move the ones sitting in highsec. |

masternerdguy
Inner Shadow NightSong Directorate
681
|
Posted - 2012.06.08 22:00:00 -
[21] - Quote
SmilingVagrant wrote:At this point it would be easier to simply create a new isk pipe in lowsec than it would be to move the ones sitting in highsec.
Just make LO SEC incursions obscenely profitable. Things are only impossible until they are not. |

Takamori Maruyama
Ministry of War Amarr Empire
67
|
Posted - 2012.06.08 22:01:00 -
[22] - Quote
SmilingVagrant wrote:At this point it would be easier to simply create a new isk pipe in lowsec than it would be to move the ones sitting in highsec. Exactly my point. I just called it as "new content" Loud and clear... |

Takamori Maruyama
Ministry of War Amarr Empire
67
|
Posted - 2012.06.08 22:02:00 -
[23] - Quote
masternerdguy wrote:SmilingVagrant wrote:At this point it would be easier to simply create a new isk pipe in lowsec than it would be to move the ones sitting in highsec. Just make LO SEC incursions obscenely profitable.
God that would just give me the necessary tap in the back to be a pirate. Loud and clear... |

SmilingVagrant
GoonWaffe Goonswarm Federation
436
|
Posted - 2012.06.08 22:03:00 -
[24] - Quote
masternerdguy wrote:SmilingVagrant wrote:At this point it would be easier to simply create a new isk pipe in lowsec than it would be to move the ones sitting in highsec. Just make LO SEC incursions obscenely profitable.
They used to be :v |

FloppieTheBanjoClown
The Skunkworks
1714
|
Posted - 2012.06.08 22:03:00 -
[25] - Quote
Level 4s are fine where they are. with incursions nerfed, highsec is where it should be. Let's just leave it at that. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

masternerdguy
Inner Shadow NightSong Directorate
681
|
Posted - 2012.06.08 22:03:00 -
[26] - Quote
SmilingVagrant wrote:masternerdguy wrote:SmilingVagrant wrote:At this point it would be easier to simply create a new isk pipe in lowsec than it would be to move the ones sitting in highsec. Just make LO SEC incursions obscenely profitable. They used to be :v
But so were the hi sec ones. Things are only impossible until they are not. |

FloppieTheBanjoClown
The Skunkworks
1714
|
Posted - 2012.06.08 22:05:00 -
[27] - Quote
Takamori Maruyama wrote:Also to incentive low sec activity, you need to add new content to actually hook people interest to get in there.
I *still* say the key to drawing people to lowsec is to make it attractive to small corporations who aren't looking to be part of FW. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Rath Kelbore
The Six-Pack Syndicate
234
|
Posted - 2012.06.08 23:50:00 -
[28] - Quote
Instead of moving lvl 4's to low sec, move low sec to the lvl 4's. Reduce the number of high security space significantly. I plan on living forever.......so far, so good. |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
563
|
Posted - 2012.06.09 00:01:00 -
[29] - Quote
masternerdguy wrote:SmilingVagrant wrote:At this point it would be easier to simply create a new isk pipe in lowsec than it would be to move the ones sitting in highsec. Just make LO SEC incursions obscenely profitable. Yes. "Eve isnGÇÖt some welcoming online utopia: itGÇÖs cut-throat, cruel, atavistic despite the futuristic setting. Give people a sandbox, and theyGÇÖll throw the sand in a rivalGÇÖs eyes before kicking them in the shins and destroying their sandcastle." -Keza MacDonald, IGN. |

Syndrea Caedrion
State War Academy Caldari State
24
|
Posted - 2012.06.09 00:05:00 -
[30] - Quote
D3F4ULT wrote:sending all Level 4's to Low-sec.
This would indeed make things better :)
Once again, you take away Lvl 4s and you cripple the playerbase.
Four years I've seen this crap and people still think it's a good idea. *sigh* Ok...how would this make Eve better again?  They somehow managed to get every freak and creep in the universe in this one game, and then somehow managed to let them take it over, and then they somehow managed to stick us right smack in the middle. |

Yonis Kador
Transstellar Alchemy
141
|
Posted - 2012.06.09 00:07:00 -
[31] - Quote
I wouldn't support moving lvl 4s to low sec either.
That's just not the answer to the low sec incentivization issue. Low sec already has lvl 5s, better anoms/complexes, and added industrial incentives (minerals in belts, moon mining, etc.) So the potential for increased isk is already there. That hasn't solved the problem and adding more won't do it either.
This seems more like a request for a high-sec stick than a low sec carrot. People continually call for more sticks in high sec, but you can't make the player experience there inhospitable. That's counterproductive to new player retention. Neither can you make risk-averse players choose to be risk-takers. Most would just quit rather than play that way.
The answer to low sec (and null) incentivization has got to be a different kind of carrot than additional financial considerations. The answer could include new content, but it should probably be ships/activities as opposed to more loot. Part of the solution may also be normalization and incentivization of consensual pvp in high sec to increase the number of social groups willing to venture out. To that end, I've drafted an idea myself called hive mining that I think combines mining and pvp in a way I haven't seen discussed before. It's a start. I've even suggested that low sec defensive bonuses could potentially give risk-averse players an added sense of safety while making combat there more challenging.
But moving lvl 4s in and of itself, would change nothing. They'd just run lvl 3s then. CCP needs ways to make risk-averse players want to go to low sec/ null.
We need a magic feather - not a stick.
Yonis Kador Hive Mining: A proposal by Yonis-áKador-á https://forums.eveonline.com/default.aspx?g=posts&m=1427915&#post1427915
|

Large Marg
University of Caille Gallente Federation
29
|
Posted - 2012.06.09 00:34:00 -
[32] - Quote
D3F4ULT wrote:We've seen incursions get nerfed. We've seen the drone goop nerf. Inferno is leading up to a good hit, but the one that would knock it out of the park to making EVE a true sensation would be sending all Level 4's to Low-sec.
This would indeed make things better :)
Send all missions to low sec and cut the mission ISK in 1/2 as well.
Or just do away with any PVE and make all of Eve 0.0
/em rubs hands together and says "MUHAHAHAHA"
|

Seishi Maru
doMAL S.A.
23
|
Posted - 2012.06.09 00:38:00 -
[33] - Quote
D3F4ULT wrote:We've seen incursions get nerfed. We've seen the drone goop nerf. Inferno is leading up to a good hit, but the one that would knock it out of the park to making EVE a true sensation would be sending all Level 4's to Low-sec.
This would indeed make things better :)
peopel woudl simply not do it. Level 4 require battleships most of time and they are too slow to be useful in low sec. CCP could make that change only if the missiosn were more like FW missiosn, fast kill a single target and get the #!@# out of the field.
Missiosn that take 20 minutes to be doen in low sec with a marauder will NOT HAPPEN!. Pirates are jsut stupid if they think missioners are that dumb .
If level 3 that are in low sec woudl pay MORE than the level 4s in high sec. THEN we woudl have something! That would allow for HAcs doign level 3s ver |

Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
79
|
Posted - 2012.06.09 00:48:00 -
[34] - Quote
They can move level 4 missions if, and only if, they add more PvE content to the game.
Hi-sec is not the starter area, it could have been, but the playerbase has made it into a permanent home for many people.
Until players don't feel like they have to kiss butts and put up with every other jerkwad in lowsec and 0.0, people will continue to inhabit hi sec. |

Dyvim Slorm
MNU Operations Luna Sanguinem
29
|
Posted - 2012.06.09 00:53:00 -
[35] - Quote
Seishi Maru wrote:
peopel woudl simply not do it. Level 4 require battleships most of time and they are too slow to be useful in low sec. CCP could make that change only if the missiosn were more like FW missiosn, fast kill a single target and get the #!@# out of the field.
Well you can do them just as easily in a command ship but that's still not agile enough to get through the inevitable gate camps.
Other problems are that pve fits are not good for pvp and unless the reward for L4's was significantly upgraded there would simply be no reason to risk doing them.
|

Aemonchichi
Limited Access Guardian Society
19
|
Posted - 2012.06.09 01:09:00 -
[36] - Quote
all ideas here r bullcraps , make teh COONCOARDS shewt all peeps with positive sec status, period, i bet ccp like this idea |

Jame Jarl Retief
Deep Core Mining Inc. Caldari State
153
|
Posted - 2012.06.09 01:24:00 -
[37] - Quote
D3F4ULT wrote:We've seen incursions get nerfed. We've seen the drone goop nerf. Inferno is leading up to a good hit, but the one that would knock it out of the park to making EVE a true sensation would be sending all Level 4's to Low-sec.
This would indeed make things better :)
You know what? I support this! I really do!
I mean, so what if 60%+ of the population lives in high sec? Let's tick them off some more, see if we can get them to ragequit. It'll work wonders for the game.
Population will plummet, CCP will panic and overcompensate by making the game too safe. Players will come back. Or not...and if not it'll be another abject lesson about how a developer should pay attention to their player base and not make silly decisions to benefit a vocal minority. Win, win.
So, yeah. Do it. Can't possibly do any harm. I mean, it could kill the game, but it had a good run. Here's an idea - release this patch on the 10th year anniversary, to make things really memorable.
|

Lipbite
Express Hauler
66
|
Posted - 2012.06.09 01:35:00 -
[38] - Quote
I hope CCP will stop listen to "EVE is about null-sec and group PvP" minority so we won't see EVE+CCP floating belly up but instead WiS, better/more content for hi-sec, and hundred(s) of thousands of new players. |

Ten Bulls
Sons of Olsagard
179
|
Posted - 2012.06.09 02:25:00 -
[39] - Quote
D3F4ULT wrote: Sorry I want the MMO to be a sandbox, not a kiddie pool.
So stop acting like a spoiled child.
|

Shou Kaukonen
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.06.09 02:39:00 -
[40] - Quote
I'm all for the idea of doing something to breathe a bit of life into low sec, having spent quite a bit of time there myself, but I second the opinion stated earlier - low needs something NEW to be truly revitalized. What the OP suggests is taking an element of gameplay, and magnifying it: making it drastically more profitable, on paper, to run missions in low than in high. The thing is, that's already the only real draw of low-sec. Yes, missions, exploration and industry all boast larger rewards out there - but low sec already has that going for it, and the reason it hasn't really helped is because the pve'ers who would benefit from them is precisely the sort of player who looks at the risk and goes 'f this, I'm going mining/missioning/industry-ing'. People who are willing to take the risk inevitably wind up in null, where the real money is, and everyone else stays home in high-sec. It's a good thought, but unfortunately taken in the wrong direction. |

Soon Shin
Caucasian Culture Club Transmission Lost
100
|
Posted - 2012.06.09 04:12:00 -
[41] - Quote
Level 5's got moved to Lowsec for good. (no more agents giving you highsec missions)
Look how well that turned out.
|

oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
584
|
Posted - 2012.06.09 04:28:00 -
[42] - Quote
ah another we have more risk thread pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |

Gogela
Direct Action LLC.
804
|
Posted - 2012.06.09 05:17:00 -
[43] - Quote
in before lock.
booyah.
This thread is officially about thread locks.
|

Herr Hammer Draken
Imperial Academy Amarr Empire
4
|
Posted - 2012.06.09 05:19:00 -
[44] - Quote
Soon Shin wrote:Level 5's got moved to Lowsec for good. (no more agents giving you highsec missions)
Look how well that turned out.
I agree if you need to camp mission runners in low sec well you can. All of the level 5 content is already in low sec. They have much better rewards and more value than level 4's. So what is the problem? Lots and lots of juicy targets in low sec doing level 5's. What a target rich environment! |

Richard Desturned
GoonWaffe Goonswarm Federation
909
|
Posted - 2012.06.09 05:20:00 -
[45] - Quote
Takamori Maruyama wrote:Unsubs= not good, we want to see the game expand.
sorry if some of us disagree with your assessment that finding ways of bringing in truckloads of wow trash is good for the game eh |

Alavaria Fera
GoonWaffe Goonswarm Federation
1011
|
Posted - 2012.06.09 05:21:00 -
[46] - Quote
Herr Hammer Draken wrote:Soon Shin wrote:Level 5's got moved to Lowsec for good. (no more agents giving you highsec missions)
Look how well that turned out. I agree if you need to camp mission runners in low sec well you can. All of the level 5 content is already in low sec. They have much better rewards and more value than level 4's. So what is the problem? Lots and lots of juicy targets in low sec doing level 5's. What a target rich environment! Yeah, too bad they just decided to do L4s. But L5s were supposed to be in lowsec, and I've never heard anyone suggest that L4s were not intended for highsec, so leave it to them.
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
221
|
Posted - 2012.06.09 05:44:00 -
[47] - Quote
D3F4ULT wrote:We've seen incursions get nerfed. We've seen the drone goop nerf. Inferno is leading up to a good hit, but the one that would knock it out of the park to making EVE a true sensation would be sending all Level 4's to Low-sec.
This would indeed make things better :)
hogwash. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Indahmawar Fazmarai
795
|
Posted - 2012.06.09 07:18:00 -
[48] - Quote
Soon Shin wrote:Level 5's got moved to Lowsec for good. (no more agents giving you highsec missions)
Look how well that turned out.
Well, actually it all went like "Huh, there is a bug that allows players to do Lvl5s, let's fix it so nobody gives a damm of them".
Extreme success ensued and as far as we know Lvl5 agents could be broken for a year and nobody notice.
(True Story TM)  EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |

Yonis Kador
Transstellar Alchemy
144
|
Posted - 2012.06.09 08:07:00 -
[49] - Quote
After giving this more thought (mostly on my hour-long commute to work) I'm less confident in my earlier "magic feather" statement. I'm now convinced that this idea (and especially more loot) will not motivate risk-averse players to low/null.
And I think the proof this is true can be found in Incursions.
Not only do incursions offer increased isk and dynamic gameplay, but they appear in high sec and actually disrupt the lives of the risk-averse. Tanked rats appear in the systems these guys normally mine and mission in - totally inconveniencing all.
So if CCP brought the party to the risk-averse, gave them access to increased isk, and penalized them for inaction - and they still didn't fight - well, lvl 4s in low sec sure won't do the trick either.
For a diametric shift of any sort to occur, there has to be a concerted, designed effort to change the ways mining and pvp are utilized in this game. They are too incompatible. Ships with dual mining and pvp functions may be necessary. Random rats may have to start popping up in belts and outside stations. Safety from crime shouldn't translate to safety from the universe. I think people could survive a cruiser rat every now and then in 0.5s.
Maybe CCP could also spawn more gravimetric sigs in certain sec systems and have various rat spawns pop up every few minutes instead of every 15. Increase variation in the minimal risks the risk-averse do face on a daily basis. The risk-averse may bite on new high sec rocks to mine and would need protection while they mine the site.
Ideas need to be generated which cause mining and pvp to overlap in novel ways, offering incentives to miners to engage in pvp - but perhaps not on the massive scale of Incursions. And if the incentive is great mining in high sec with increased risk from pve elements, it might start the ball rolling. And then in a graduated way, you move more of the playerbase away from 100 percent risk-aversion and toward less apprehension to exploration with additional updates.
I may not support the risk-averse being offered up as scooby snacks for risk takers' gaming pleasure but I also recognize that a huge, stagnant, risk-averse playerbase is not conducive to the longevity of this game.
Yonis Kador Hive Mining: A proposal by Yonis-áKador-á https://forums.eveonline.com/default.aspx?g=posts&m=1427915&#post1427915
|

ACE McFACE
Acetech Systems
692
|
Posted - 2012.06.09 08:12:00 -
[50] - Quote
D3F4ULT wrote:Surfin's PlunderBunny wrote:This has been discussed before, the potential rage quitting make it probably not going to happen I know, it's been batted so many times, but things are looking up to making it happen. I could care less about the AFK guy with his 4 alt accounts, he's afk anyhow not playing so why is he upset that he won't be playing what he doesn't play? derp. Because most people arent AFK with 4 alts running lvl 4s I just gotta go fast! |

Jonni Favorite
Aliastra Gallente Federation
97
|
Posted - 2012.06.09 08:52:00 -
[51] - Quote
Kiteo Hatto wrote:
Stop trying to make eve enjoyable for a minority.
This. OP you are a silly man..
|

Uinuva Karma
Pator Tech School Minmatar Republic
39
|
Posted - 2012.06.09 09:15:00 -
[52] - Quote
What makes people so risk-averse, that they cannot leave hisec?
This is such an incredibly awesome virtual world, and you hisec people miss out on 90% of it.
I mean, all you lose is what you fly, why so scared?
|

Lexmana
Fweddit I Whip My Slaves Back and Forth
536
|
Posted - 2012.06.09 10:19:00 -
[53] - Quote
Uinuva Karma wrote:I mean, all you lose is what you fly, why so scared? It is definitively better than losing ones mind in highsec.
|

Vaju Enki
Secular Wisdom
171
|
Posted - 2012.06.09 10:38:00 -
[54] - Quote
L4 in lowsec would be great. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Scatim Helicon
GoonWaffe Goonswarm Federation
459
|
Posted - 2012.06.09 10:39:00 -
[55] - Quote
Have all mission agents work on a supply and demand principle where the more players are running a particular agent's missions, the more he can lower his payouts to take advantage of the labour surplus, and vice versa.
This would do wonders for restoring risk/reward balance as the more daring mission runners ventured out to take advantage of little-used agents in unused corners of lowsec and npc 0.0. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Talon SilverHawk
Patria o Muerte
386
|
Posted - 2012.06.09 10:48:00 -
[56] - Quote
D3F4ULT wrote:We've seen incursions get nerfed. We've seen the drone goop nerf. Inferno is leading up to a good hit, but the one that would knock it out of the park to making EVE a true sensation would be sending all Level 4's to Low-sec.
This would indeed make things better :)
Why ?
|

Talon SilverHawk
Patria o Muerte
386
|
Posted - 2012.06.09 10:49:00 -
[57] - Quote
Richard Desturned wrote:Takamori Maruyama wrote:Unsubs= not good, we want to see the game expand. sorry if some of us disagree with your assessment that finding ways of bringing in truckloads of wow trash is good for the game
Rather than the trash we have now ?
Tal
|

Talon SilverHawk
Patria o Muerte
386
|
Posted - 2012.06.09 10:50:00 -
[58] - Quote
Scatim Helicon wrote:Have all mission agents work on a supply and demand principle where the more players are running a particular agent's missions, the more he can lower his payouts to take advantage of the labour surplus, and vice versa.
This would do wonders for restoring risk/reward balance as the more daring mission runners ventured out to take advantage of little-used agents in unused corners of lowsec and npc 0.0.
Where all your bored little bees will be waiting ? No thanks
Tal
|

Jonni Favorite
Aliastra Gallente Federation
97
|
Posted - 2012.06.09 10:51:00 -
[59] - Quote
Uinuva Karma wrote:What makes people so risk-averse, that they cannot leave hisec?
This is such an incredibly awesome virtual world, and you hisec people miss out on 90% of it.
I mean, all you lose is what you fly, why so scared?
You're also supersilly, missing the forest for the trees. You assume that every *high sec dweller* is exclusively that. Get a clue kid!
|

Scatim Helicon
GoonWaffe Goonswarm Federation
459
|
Posted - 2012.06.09 10:58:00 -
[60] - Quote
Talon SilverHawk wrote:Scatim Helicon wrote:Have all mission agents work on a supply and demand principle where the more players are running a particular agent's missions, the more he can lower his payouts to take advantage of the labour surplus, and vice versa.
This would do wonders for restoring risk/reward balance as the more daring mission runners ventured out to take advantage of little-used agents in unused corners of lowsec and npc 0.0. Where all your bored little bees will be waiting ?  No thanks Tal
Oh no the mission runners might have to take some basic precautions while they make money              Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Alice Saki
Analog Folk SRS.
110
|
Posted - 2012.06.09 11:00:00 -
[61] - Quote
Wrong thread :| http://tinyurl.com/RifterDeath
My Rifter Adventure in Null |

Josef Djugashvilis
The Scope Gallente Federation
304
|
Posted - 2012.06.09 11:02:00 -
[62] - Quote
D3F4ULT wrote:Surfin's PlunderBunny wrote:This has been discussed before, the potential rage quitting make it probably not going to happen I know, it's been batted so many times, but things are looking up to making it happen. I could care less about the AFK guy with his 4 alt accounts, he's afk anyhow not playing so why is he upset that he won't be playing what he doesn't play? derp.
How do you actually know if some one is afk, as opposed to simply assuming they are?
More facts and less ill informed opinon please. You want fries with that? |

Talon SilverHawk
Patria o Muerte
386
|
Posted - 2012.06.09 11:03:00 -
[63] - Quote
I dont play the game to give the bored 0.0 nubs their entertainment, I do it for mine.
I'm not here to let you ruin my game, I'm here to have fun in mine.
Cheers
Tal |

Vaju Enki
Secular Wisdom
171
|
Posted - 2012.06.09 11:10:00 -
[64] - Quote
Well, we can't have that can we? We have to keep L4 out of the Risk vs Reward EvE Balance.
We have to keep their risk free ISK fountain going. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Vaju Enki
Secular Wisdom
171
|
Posted - 2012.06.09 11:12:00 -
[65] - Quote
Talon SilverHawk wrote:I dont play the game to give the bored 0.0 nubs their entertainment, I do it for mine. I'm not here to let you ruin my game, I'm here to have fun in mine. Cheers Tal
Good exemple of a Theme Park MMO playstyle. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Talon SilverHawk
Patria o Muerte
386
|
Posted - 2012.06.09 11:12:00 -
[66] - Quote
Vaju Enki wrote:Well, we can't have that can we? We have to keep L4 out of the Risk vs Reward EvE Balance. We have to keep their risk free ISK fountain going.
aw diddums, is me playing the sandbox in the way I want, upsetting you, awwwwwww here's a tissue. Dry your eyes mate.
Tal
|

Talon SilverHawk
Patria o Muerte
386
|
Posted - 2012.06.09 11:13:00 -
[67] - Quote
Vaju Enki wrote:Talon SilverHawk wrote:I dont play the game to give the bored 0.0 nubs their entertainment, I do it for mine. I'm not here to let you ruin my game, I'm here to have fun in mine. Cheers Tal Good exemple of a Theme Park MMO playstyle.
Lol at you and your poor trolling skills. 
Tal
|

Talon SilverHawk
Patria o Muerte
386
|
Posted - 2012.06.09 11:18:00 -
[68] - Quote
Tell you what lets remove 0.0 sovereignty from the game, add more NPC stations to 0.0 all regions, and open up all player 0.0 stations to anyone who wants to visit . You would immediately see the 0.0 population grow.
Tal |

Vaju Enki
Secular Wisdom
171
|
Posted - 2012.06.09 11:20:00 -
[69] - Quote
Talon SilverHawk wrote:Vaju Enki wrote:Talon SilverHawk wrote:I dont play the game to give the bored 0.0 nubs their entertainment, I do it for mine. I'm not here to let you ruin my game, I'm here to have fun in mine. Cheers Tal Good exemple of a Theme Park MMO playstyle. Lol at you and your poor trolling skills.  Tal
They are only two possibilities, you're either a troll or you are just insanely ignorant on this subject.
But then again, Theme Parkers are known for this, they don't have a clue about Sandbox MMO's, so you are probably just being ignorant. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Talon SilverHawk
Patria o Muerte
386
|
Posted - 2012.06.09 11:23:00 -
[70] - Quote
Vaju Enki wrote:
They are only two possibilities, you're either a troll or you are just insanely ignorant on this subject.
But then again, Theme Parkers are known for this, they don't have a clue about Sandbox MMO's, so you are probably just being ignorant.
Poor child 
|

Vaju Enki
Secular Wisdom
171
|
Posted - 2012.06.09 11:26:00 -
[71] - Quote
Talon SilverHawk wrote:Vaju Enki wrote:
They are only two possibilities, you're either a troll or you are just insanely ignorant on this subject.
But then again, Theme Parkers are known for this, they don't have a clue about Sandbox MMO's, so you are probably just being ignorant.
Poor child 
Indeed, sucks to be you. I would be mad too if i was playing world of warcraft thinking it was a Sandbox MMO. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Talon SilverHawk
Patria o Muerte
386
|
Posted - 2012.06.09 11:31:00 -
[72] - Quote
Vaju Enki wrote:Talon SilverHawk wrote:Vaju Enki wrote:
They are only two possibilities, you're either a troll or you are just insanely ignorant on this subject.
But then again, Theme Parkers are known for this, they don't have a clue about Sandbox MMO's, so you are probably just being ignorant.
Poor child  Indeed, sucks to be you. I would be mad too if i was playing world of warcraft thinking it was a Sandbox MMO.
Your right totally, sucks to be me, I had better go and biomass myself. Now run along to mummy, I think I can hear her calling you. Give her my regards 
|

Gillia Winddancer
Aliastra Gallente Federation
3
|
Posted - 2012.06.09 11:43:00 -
[73] - Quote
Remove gate entry
Remove local
Move level 4's to low-sec
Suddenly low and null-sec will become a lot more populated.
The things that keep people away from these systems is in fact gate camping and local freebie intel that campers and such take advantage of. Having a free choice of where to enter in a system (exit would still have to be point specific like it is now) as well as no freebie intel would make a lot more people daring.
Of course, ways of tracking/finding ships would require a slight rework/boost.
Right now the gate system (and local intel), whilst logical in some ways, is also a hell of a double-edged sword. If people really want to see low and null-sec much more populated then they better start looking at the core problems that keep people away from said systems. Excuses like "use alts to scout" and such does not hold in the long run - not everyone is as "hardcore" as the people who suggest these meta-strategies.
In an ironic way I'd also say that the hardcore mentality of the people that want to see said systems more populated is also a small contributing factor as to why people want to avoid these systems. Think about that.
|

alexia santiago
New Rome corp.
1
|
Posted - 2012.06.09 12:00:00 -
[74] - Quote
Simply not going to happen because a recent offical survey issued by CCP has made clear that only 25% of players are interested in pvp.
So - call it ragequit, or call it another way - CCP is simply not cutting incomes just to please 1/4 of their player base |

Alexandra Delarge
The Korova
90
|
Posted - 2012.06.09 12:06:00 -
[75] - Quote
OP this will never happen.
alexia santiago wrote:Simply not going to happen because a recent offical survey issued by CCP has made clear that only 25% of players are interested in pvp.
This is not the reason that it won't happen btw. |

Xhaiden Ora
University of Caille Gallente Federation
78
|
Posted - 2012.06.09 12:20:00 -
[76] - Quote
You're making low-sec sound like a bunch of whining children that are upset the puppy they've been kicking won't come back. |

Tagera
Unity Systems Engineering The Dog Pound
43
|
Posted - 2012.06.09 12:27:00 -
[77] - Quote
Scatim Helicon wrote:Have all mission agents work on a supply and demand principle where the more players are running a particular agent's missions, the more he can lower his payouts to take advantage of the labour surplus, and vice versa.
This would do wonders for restoring risk/reward balance as the more daring mission runners ventured out to take advantage of little-used agents in unused corners of lowsec and npc 0.0.
Not a bad idea actually, also maybe CCP could get someone on the side to come up with more mission ideas. Make missions and mining more dynamic and demanding. The best mining idea I've seen was make so the miner has to run the miners over the ore seams. Make the level 4s tougher also. So that you need at least a small fleet to get through them better. The cruiser rats in high sec is also a good one. |

Herr Hammer Draken
Imperial Academy Amarr Empire
4
|
Posted - 2012.06.09 12:35:00 -
[78] - Quote
Yonis Kador wrote:After giving this more thought (mostly on my hour-long commute to work) I'm less confident in my earlier "magic feather" statement. I'm now convinced that this idea (and especially more loot) will not motivate risk-averse players to low/null.
And I think the proof this is true can be found in Incursions.
Not only do incursions offer increased isk and dynamic gameplay, but they appear in high sec and actually disrupt the lives of the risk-averse. Tanked rats appear in the systems these guys normally mine and mission in - totally inconveniencing all.
So if CCP brought the party to the risk-averse, gave them access to increased isk, and penalized them for inaction - and they still didn't fight - well, lvl 4s in low sec sure won't do the trick either.
For a diametric shift of any sort to occur, there has to be a concerted, designed effort to change the ways mining and pvp are utilized in this game. They are too incompatible. Ships with dual mining and pvp functions may be necessary. Random rats may have to start popping up in belts and outside stations. Safety from crime shouldn't translate to safety from the universe. I think people could survive a cruiser rat every now and then in 0.5s.
Maybe CCP could also spawn more gravimetric sigs in certain sec systems and have various rat spawns pop up every few minutes instead of every 15. Increase variation in the minimal risks the risk-averse do face on a daily basis. The risk-averse may bite on new high sec rocks to mine and would need protection while they mine the site.
Ideas need to be generated which cause mining and pvp to overlap in novel ways, offering incentives to miners to engage in pvp - but perhaps not on the massive scale of Incursions. And if the incentive is great mining in high sec with increased risk from pve elements, it might start the ball rolling. And then in a graduated way, you move more of the playerbase away from 100 percent risk-aversion and toward less apprehension to exploration with additional updates.
I may not support the risk-averse being offered up as scooby snacks for risk takers' gaming pleasure but I also recognize that a huge, stagnant, risk-averse playerbase is not conducive to the longevity of this game.
Yonis Kador
Good work. But a thought occured to me. Are you working under the assumption that the risk averse are that way continuously? I ask because I believe a lot of players that start out in high sec leave the game after about 6 months or less. Long before they ever get to the point of wandering out of high sec. They get replaced by newer high sec players. I think high sec is a constant rotation of new players with only a few that stay on past 6 months. That few are spread out all over the spectrum some going to nul some going to low and some going to industrialists in high. But the majority is turn over. So while you see a lot of players in high I think that is mostly constant turn over. Perhaps the key to more low and null sec population is simply longevity. Get the player base to stay with the game longer. That is my take on it anyway.
For example I have tracked 2,000 new toons (many or some could be alts) come through the sisters of eve epic arc in the last 30 days. If the game was growing by 2,000 new players per month our player base would be getting huge over time. But it is not so how many are also leaving every month? Just about as many as start or constant turn over. |

Uinuva Karma
Pator Tech School Minmatar Republic
39
|
Posted - 2012.06.09 12:37:00 -
[79] - Quote
Jonni Favorite wrote:Uinuva Karma wrote:What makes people so risk-averse, that they cannot leave hisec?
This is such an incredibly awesome virtual world, and you hisec people miss out on 90% of it.
I mean, all you lose is what you fly, why so scared?
You're also supersilly, missing the forest for the trees. You assume that every *high sec dweller* is exclusively that. Get a clue kid!
So why are you so scared, then?
|

Mallak Azaria
189
|
Posted - 2012.06.09 12:40:00 -
[80] - Quote
alexia santiago wrote:Simply not going to happen because a recent offical survey issued by CCP has made clear that only 25% of players are interested in pvp.
So - call it ragequit, or call it another way - CCP is simply not cutting incomes just to please 1/4 of their player base
Because said survey was obviously completed by every single player. |

Uinuva Karma
Pator Tech School Minmatar Republic
39
|
Posted - 2012.06.09 12:42:00 -
[81] - Quote
alexia santiago wrote:Simply not going to happen because a recent offical survey issued by CCP has made clear that only 25% of players are interested in pvp.
So - call it ragequit, or call it another way - CCP is simply not cutting incomes just to please 1/4 of their player base
You didn't really understand the survey, did you?
The question asked what were the things that influenced people to subscribe to EVE, and it was a multiple choice question.
Most players don't start real combat right away during their trial, but are attracted by other things. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
160
|
Posted - 2012.06.09 12:44:00 -
[82] - Quote
Takamori Maruyama wrote:Surfin's PlunderBunny wrote:This has been discussed before, the potential rage quitting make it probably not going to happen This. Also to incentive low sec activity, you need to add new content to actually hook people interest to get in there. Not taking one content and taking to low sec. Adding new ships that stuffs comes from Low sec?(just throwing random ideas)
Lvl5 in low sec never made mission runners go there, moving lvl4's will only make some already bored with high sec broken/bad content leave definitively.
If CCP some day really wants to populate low sec the only option is to make it -5 SS high sec interdiction. Then you'll have new targets and new players in low sec because choices will have consequences, and you're still able to create infinite gank alts you can continue to biomass after -5 SS. brb |

Tagera
Unity Systems Engineering The Dog Pound
43
|
Posted - 2012.06.09 12:48:00 -
[83] - Quote
Herr Hammer Draken wrote:Yonis Kador wrote:After giving this more thought (mostly on my hour-long commute to work) I'm less confident in my earlier "magic feather" statement. I'm now convinced that this idea (and especially more loot) will not motivate risk-averse players to low/null.
And I think the proof this is true can be found in Incursions.
Not only do incursions offer increased isk and dynamic gameplay, but they appear in high sec and actually disrupt the lives of the risk-averse. Tanked rats appear in the systems these guys normally mine and mission in - totally inconveniencing all.
So if CCP brought the party to the risk-averse, gave them access to increased isk, and penalized them for inaction - and they still didn't fight - well, lvl 4s in low sec sure won't do the trick either.
For a diametric shift of any sort to occur, there has to be a concerted, designed effort to change the ways mining and pvp are utilized in this game. They are too incompatible. Ships with dual mining and pvp functions may be necessary. Random rats may have to start popping up in belts and outside stations. Safety from crime shouldn't translate to safety from the universe. I think people could survive a cruiser rat every now and then in 0.5s.
Maybe CCP could also spawn more gravimetric sigs in certain sec systems and have various rat spawns pop up every few minutes instead of every 15. Increase variation in the minimal risks the risk-averse do face on a daily basis. The risk-averse may bite on new high sec rocks to mine and would need protection while they mine the site.
Ideas need to be generated which cause mining and pvp to overlap in novel ways, offering incentives to miners to engage in pvp - but perhaps not on the massive scale of Incursions. And if the incentive is great mining in high sec with increased risk from pve elements, it might start the ball rolling. And then in a graduated way, you move more of the playerbase away from 100 percent risk-aversion and toward less apprehension to exploration with additional updates.
I may not support the risk-averse being offered up as scooby snacks for risk takers' gaming pleasure but I also recognize that a huge, stagnant, risk-averse playerbase is not conducive to the longevity of this game.
Yonis Kador Good work. But a thought occured to me. Are you working under the assumption that the risk averse are that way continuously? I ask because I believe a lot of players that start out in high sec leave the game after about 6 months or less. Long before they ever get to the point of wandering out of high sec. They get replaced by newer high sec players. I think high sec is a constant rotation of new players with only a few that stay on past 6 months. That few are spread out all over the spectrum some going to nul some going to low and some going to industrialists in high. But the majority is turn over. So while you see a lot of players in high I think that is mostly constant turn over. Perhaps the key to more low and null sec population is simply longevity. Get the player base to stay with the game longer. That is my take on it anyway.
I notice a lot of turnover also. I think part of the issue is the newer players stay in highsec because they really can't operate in low or nul alone. Not really anyways. They can't find any corps out there that either want them or won't pull a recruit scam or for free killmail. So they hang in highsec, jump around a few corps. Get bored mining, missioning and just can tipping and then roll off to the next game. Not saying that anything wrong with recruit scams. That and the easy killmail one are actually rare. Of course a lot of the newer players coming in are also the kind that really don't seem to get the idea that the game is a sandbox. Not matter how many times you tell them.... |

Ptraci
3 R Corporation The Irukandji
524
|
Posted - 2012.06.09 12:49:00 -
[84] - Quote
Takamori Maruyama wrote: Maybe he needs that isk to be his safe income to finance his pvp activities?
Why? Rifters are fairly cheap. Oh I see - you mean he needs a lot of ISK to try to build his faction fit T3 gankmobile. Well, ok, but having an "iwin" button certainly shouldn't be free. Grind some more, you little so and so, it amuses us. |

Uinuva Karma
Pator Tech School Minmatar Republic
39
|
Posted - 2012.06.09 12:49:00 -
[85] - Quote
Lin-Young Borovskova wrote: Lvl5 in low sec never made mission runners go there, moving lvl4's will only make some already bored with high sec broken/bad content leave definitively.
If they are bored, why don't they leave hisec? EVE is really exciting out there, every day.
|

Herr Hammer Draken
Imperial Academy Amarr Empire
4
|
Posted - 2012.06.09 12:51:00 -
[86] - Quote
I would like to see a survey that shows for every 1,000 new players that start the game;
How many are still playing after 1 month and where are they? High , low, null? How many are still playing after 2 months? etc... How many after 3 months? How many after 6 months? How many after 9 months? How many after 1 year? How many after 2 years?
Get a handle on turn over rate? |

Tagera
Unity Systems Engineering The Dog Pound
43
|
Posted - 2012.06.09 12:58:00 -
[87] - Quote
Uinuva Karma wrote:Lin-Young Borovskova wrote: Lvl5 in low sec never made mission runners go there, moving lvl4's will only make some already bored with high sec broken/bad content leave definitively.
If they are bored, why don't they leave hisec? EVE is really exciting out there, every day.
It's quite simple really. Most people are not fighters. They would rather be protected then do the protection. The human race has always been that way. You expect people to pretty much change their nature in a virtual world?? Most people really are not capable of the idea of sacrifice. Plus, add in the fact that the human race has kind of teched itself out of having to struggle to survive. That is in most places. |

Savage Angel
Garoun Investment Bank Gallente Federation
70
|
Posted - 2012.06.09 13:01:00 -
[88] - Quote
Making the most active part of the game less enjoyable to play in is a silly business move. Making the less active parts more enticing to play in would be excellent.
To those thinking the solution to all problems is to keep nerfing Hisec - come up with ways to make the rest of the game more interesting instead. That would do much more for the game than cutting of its nose to spite its face. |

Uinuva Karma
Pator Tech School Minmatar Republic
39
|
Posted - 2012.06.09 13:06:00 -
[89] - Quote
Tagera wrote:Uinuva Karma wrote:Lin-Young Borovskova wrote: Lvl5 in low sec never made mission runners go there, moving lvl4's will only make some already bored with high sec broken/bad content leave definitively.
If they are bored, why don't they leave hisec? EVE is really exciting out there, every day. It's quite simple really. Most people are not fighters. They would rather be protected then do the protection. The human race has always been that way. You expect people to pretty much change their nature in a virtual world?? Most people really are not capable of the idea of sacrifice. Plus, add in the fact that the human race has kind of teched itself out of having to struggle to survive. That is in most places.
That sounds really bizarre, considering they are flying combat ships and destroying NPC ships like flies.
Struggle for achieving something, overcoming obstacles that seem impossible, victory over your opponents are the purest pleasures in life. You are right that mankind has reached a state where these situations need to be seeked voluntarily- but without them, life is without meaning.
|

Uinuva Karma
Pator Tech School Minmatar Republic
39
|
Posted - 2012.06.09 13:08:00 -
[90] - Quote
Savage Angel wrote:Making the most active part of the game less enjoyable to play in is a silly business move. Making the less active parts more enticing to play in would be excellent.
To those thinking the solution to all problems is to keep nerfing Hisec - come up with ways to make the rest of the game more interesting instead. That would do much more for the game than cutting of its nose to spite its face.
Rest of the game is already several magnitudes more interesting. There is nothing in hisec that could keep a normal person interested for more than a month.
|

OssadaDeathLaw
Shadow Bones and Skulls
1
|
Posted - 2012.06.09 13:15:00 -
[91] - Quote
Talon SilverHawk wrote:Tell you what lets remove 0.0 sovereignty from the game, add more NPC stations to 0.0 all regions, and open up all player 0.0 stations to anyone who wants to visit .  You would immediately see the 0.0 population grow. Tal
 |

Lin-Young Borovskova
Science and Trade Institute Caldari State
160
|
Posted - 2012.06.09 13:24:00 -
[92] - Quote
Uinuva Karma wrote:Lin-Young Borovskova wrote: Lvl5 in low sec never made mission runners go there, moving lvl4's will only make some already bored with high sec broken/bad content leave definitively.
If they are bored, why don't they leave hisec? EVE is really exciting out there, every day.
You can't force someone to do what they don't want to do, for some is pve in low/null. Others will claim and cry oceans of tears if you force them to pvp in low/null they'll leave, but it's only because high sec grieffing is safer for them, if you force them to only wardec of faction warfare they will also leave.
So why don't we start pushing to low/null players that already claim to luv peeveepee or force them to join faction warfare? brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
160
|
Posted - 2012.06.09 13:28:00 -
[93] - Quote
Herr Hammer Draken wrote:I would like to see a survey that shows for every 1,000 new players that start the game;
How many are still playing after 1 month and where are they? High , low, null? How many are still playing after 2 months? etc... How many after 3 months? How many after 6 months? How many after 9 months? How many after 1 year? How many after 2 years?
Get a handle on turn over rate?
All you'll get is all the null sec and low sec "elite" connecting thousands of new alts to make this survey fail once again and show once again they manipulate everything in the game because they can. Easy. brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
160
|
Posted - 2012.06.09 13:31:00 -
[94] - Quote
Uinuva Karma wrote:Savage Angel wrote:Making the most active part of the game less enjoyable to play in is a silly business move. Making the less active parts more enticing to play in would be excellent.
To those thinking the solution to all problems is to keep nerfing Hisec - come up with ways to make the rest of the game more interesting instead. That would do much more for the game than cutting of its nose to spite its face. Rest of the game is already several magnitudes more interesting. There is nothing in hisec that could keep a normal person interested for more than a month.
There is but you just can't understand or even try it.
Simple, start a new toon from the scratch, don't ever transfer isk or whatever, start really from the scratch. Then come back telling again you've done everything in high sec in one month and I'll tell you it's a lie. brb |

Kurfin
Viziam Amarr Empire
20
|
Posted - 2012.06.09 13:46:00 -
[95] - Quote
There are populated low sec systems, and null where pvp happens. If you want to pvp, try going there rather than sitting in the middle of nowhere requesting that pvp content is brought to you.
As previously stated it won't bring hoards of missioner out into low sec in their pimped ships for your ganking pleasure, it will lose CCP subs which will give them less money to develop the game. Low sec needs massively greater rewards, not far of null levels, than hisec to tempt people out there. And with new activities rather than moving existing ones from hisec because that just annoys lots of people. |

Mallak Azaria
189
|
Posted - 2012.06.09 13:51:00 -
[96] - Quote
Herr Hammer Draken wrote:I would like to see a survey that shows for every 1,000 new players that start the game;
How many are still playing after 1 month and where are they? High , low, null? How many are still playing after 2 months? etc... How many after 3 months? How many after 6 months? How many after 9 months? How many after 1 year? How many after 2 years?
Get a handle on turn over rate?
We already know the turn over rate is high. EVE is a niche game & being anything but would turn it in to something else completely. |

Talon SilverHawk
Patria o Muerte
386
|
Posted - 2012.06.09 14:03:00 -
[97] - Quote
OssadaDeathLaw wrote:Talon SilverHawk wrote:Tell you what lets remove 0.0 sovereignty from the game, add more NPC stations to 0.0 all regions, and open up all player 0.0 stations to anyone who wants to visit .  You would immediately see the 0.0 population grow. Tal 
Yep you liked that Idea as much as we liked talk of moving lvl4's.
Tal
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
160
|
Posted - 2012.06.09 14:08:00 -
[98] - Quote
Mallak Azaria wrote:Herr Hammer Draken wrote:I would like to see a survey that shows for every 1,000 new players that start the game;
How many are still playing after 1 month and where are they? High , low, null? How many are still playing after 2 months? etc... How many after 3 months? How many after 6 months? How many after 9 months? How many after 1 year? How many after 2 years?
Get a handle on turn over rate? We already know the turn over rate is high. EVE is a niche game & being anything but would turn it in to something else completely.
For better or worst?
I'm inclined to think some major changes to game mechanics would make it a lot better place for real pvp fans better place for industrial fans and a much better place for PVE fans.
However you will never ever get the old rabble population incapable to adapt to those changes, they will not accept easy ganking changes, they will not accept you have to pay one year sub with real money before you can pay with plex (because easy biomass gank alts would suffer) and they will certainly not accept high sec interdiction under -5 SS.
They just can't adapt and make a better game for everyone. They live in the past of an Eve that has nothing to do with the one they new back in time, changes are good for others the moment they don't get their tralala touch, if they do they will simply quit.
brb |

Mallak Azaria
189
|
Posted - 2012.06.09 14:14:00 -
[99] - Quote
Lin-Young Borovskova wrote:Mallak Azaria wrote:Herr Hammer Draken wrote:I would like to see a survey that shows for every 1,000 new players that start the game;
How many are still playing after 1 month and where are they? High , low, null? How many are still playing after 2 months? etc... How many after 3 months? How many after 6 months? How many after 9 months? How many after 1 year? How many after 2 years?
Get a handle on turn over rate? We already know the turn over rate is high. EVE is a niche game & being anything but would turn it in to something else completely. For better or worst? I'm inclined to think some major changes to game mechanics would make it a lot better place for real pvp fans better place for industrial fans and a much better place for PVE fans. However you will never ever get the old rabble population incapable to adapt to those changes, they will not accept easy ganking changes, they will not accept you have to pay one year sub with real money before you can pay with plex (because easy biomass gank alts would suffer) and they will certainly not accept high sec interdiction under -5 SS. They just can't adapt and make a better game for everyone. They live in the past of an Eve that has nothing to do with the one they new back in time, changes are good for others the moment they don't get their tralala touch, if they do they will simply quit.
Ganking has been changed many times already, more than any other singular activity. We've adapted every single time, you have not. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
160
|
Posted - 2012.06.09 14:31:00 -
[100] - Quote
Mallak Azaria wrote:Ganking has been changed many times already, more than any other singular activity.
Not more than any other activity and only proves previous changes were badly implemented.
Quote:We've adapted every single time, you have not.
Yes tell me how difficult and tedious it is to circumvent rules that only restrain other players play style but never yours.
Also tell us all how elite you are in null/low sec at the point you are bored like that 
brb |

Mallak Azaria
189
|
Posted - 2012.06.09 14:36:00 -
[101] - Quote
Lin-Young Borovskova wrote:Mallak Azaria wrote:Ganking has been changed many times already, more than any other singular activity. Not more than any other activity and only proves previous changes were badly implemented. Quote:We've adapted every single time, you have not. Yes tell me how difficult and tedious it is to circumvent rules that only restrain other players play style but never yours. Also tell us all how elite you are in null/low sec at the point you are bored like that 
The only rule in regard to suicide ganking is that you can't recycle alts to avoid the sec penalties. Please tell me how difficult & tedious it is to adapt to changing circumstances... Oh that's right, you'd rather be a victim. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
160
|
Posted - 2012.06.09 14:50:00 -
[102] - Quote
Mallak Azaria wrote:The only rule in regard to suicide ganking is that you can't recycle alts to avoid the sec penalties.
You can, yo know it and you do it 
brb |

Mallak Azaria
189
|
Posted - 2012.06.09 14:56:00 -
[103] - Quote
Lin-Young Borovskova wrote:Mallak Azaria wrote:The only rule in regard to suicide ganking is that you can't recycle alts to avoid the sec penalties. You can, yo know it and you do it 
Of course. That perfectly explains why I suicide gank on this character. I must recycle it. |

Spy 21
Lonetrek Exploration and Salvage
113
|
Posted - 2012.06.09 15:04:00 -
[104] - Quote
D3F4ULT wrote:Takamori Maruyama wrote:D3F4ULT wrote:Surfin's PlunderBunny wrote:This has been discussed before, the potential rage quitting make it probably not going to happen I know, it's been batted so many times, but things are looking up to making it happen. I could care less about the AFK guy with his 4 alt accounts, he's afk anyhow not playing so why is he upset that he won't be playing what he doesn't play? derp. Generalizing everything kinda kill your purpose and your support :P. Maybe he needs that isk to be his safe income to finance his pvp activities? Also "balancing" you need a purpose. But according to your argument, people only do lvl 4 to afk and then afk? So moving lvl 4 will do nothing. Actually you will force people to go Null sec in safe heaven corps. Just pay a tax and you are good to go. Level 4's would then make a better investment due to risk vs reward. The game is ran by things blowing up. Without destruction (as noted during CCP's EVE FEST 2012) the cogs won't turn in the world of eve. Low-Sec doesn't have a current purpose other than being there. Creating a reason to be there gives low* sec a purpose. There's still safety of Local chat and no Warp disruptions. Thus "Learn to Play" instead of your safety net of High Sec where trading should be the main purpose.
So what system do you run your low sec level 4's in?
S "The next time airport security tells you to put your hands over your head and hold that vulnerable position for seven seconds, ask yourself: Is this the posture of a free man?" |

Cloned S0ul
Blood Fanatics
122
|
Posted - 2012.06.09 15:08:00 -
[105] - Quote
"CCP making progress to a better EVE"
In my opinion they dont have concept for this game, they focus on small improvment like broken ui, missile upgarde remodelig existing ship models etc, since years CCP focus on polishing stuf in game with multiple results even bad while add more bugs in game.
Nerfing thing isn't way to improve game and this virtual world it self.
|

Tao Arnst
Republic Military School Minmatar Republic
10
|
Posted - 2012.06.09 15:40:00 -
[106] - Quote
"CCP making progress to a better EVE"
ROFLMAO!!!! Most people embrace GOOD change Parasites embrace BAD change
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
160
|
Posted - 2012.06.09 15:57:00 -
[107] - Quote
Tao Arnst wrote:"CCP making progress to a better EVE"
ROFLMAO!!!!

brb |

Sisohiv
Center for Advanced Studies Gallente Federation
85
|
Posted - 2012.06.09 16:27:00 -
[108] - Quote
D3F4ULT wrote:We've seen incursions get nerfed. We've seen the drone goop nerf. Inferno is leading up to a good hit, but the one that would knock it out of the park to making EVE a true sensation would be sending all Level 4's to Low-sec.
This would indeed make things better :)
Agreed. Make High sec a big void with stations and gates. That will fix EVE.
|

Beekeeper Bob
Beekeepers Anonymous
158
|
Posted - 2012.06.09 16:31:00 -
[109] - Quote
D3F4ULT wrote:Takamori Maruyama wrote:Surfin's PlunderBunny wrote:This has been discussed before, the potential rage quitting make it probably not going to happen This. Also to incentive low sec activity, you need to add new content to actually hook people interest to get in there. Not taking one content and taking to low sec. Adding new ships that stuffs comes from Low sec?(just throwing random ideas) It's not new content, it's called balancing.
It's called Nerfing so lazy pirates have more easy targets.....GL with that.... Looking to stamp out apiphobia in my lifetime..... |

alexia santiago
New Rome corp.
1
|
Posted - 2012.06.09 16:33:00 -
[110] - Quote
Mallak Azaria wrote:alexia santiago wrote:Simply not going to happen because a recent offical survey issued by CCP has made clear that only 25% of players are interested in pvp.
So - call it ragequit, or call it another way - CCP is simply not cutting incomes just to please 1/4 of their player base Because said survey was obviously completed by every single player.
No, because CCP - as any other company - makes surveys in order to know his customers opinions. And the players that did not want to spend some minutes to answer the survey will have nothing to complain about if their opinion is not taken in consideration by CCP. |

Uinuva Karma
Pator Tech School Minmatar Republic
39
|
Posted - 2012.06.09 16:38:00 -
[111] - Quote
Lin-Young Borovskova wrote:Uinuva Karma wrote: If they are bored, why don't they leave hisec? EVE is really exciting out there, every day.
You can't force someone to do what they don't want to do, for some is pve in low/null. Others will claim and cry oceans of tears if you force them to pvp in low/null they'll leave, but it's only because high sec grieffing is safer for them, if you force them to only wardec of faction warfare they will also leave. So why don't we start pushing to low/null players that already claim to luv peeveepee or force them to join faction warfare?
I didn't say anything about "forcing" someone, I asked why don't they escape boredom to the other, more interesting areas of the EVE universe.
Why you want to force people?
Lin-Young Borovskova wrote:There is but you just can't understand or even try it.
Simple, start a new toon from the scratch, don't ever transfer isk or whatever, start really from the scratch. Then come back telling again you've done everything in high sec in one month and I'll tell you it's a lie.
How can you tell that I don't understand, or that I haven't tried? We all start in hisec.
I got bored in hisec sooner than my first month was over, I did trading, hauling, exploration and even a few missions and tried mining and industry. I wasn't interested in can-flipping, suicide ganking or wardec faggotry, I wanted better return for my subscription money.
Can you tell me what I missed?
You seem to paint a very polarized, black & white picture of the people you call "pvpers" and low/null. Playing there is really a lot more than just shooting each other, there's even .all the NPCing available a person can handle, just better and more exciting |

Jake Warbird
Republic Military School Minmatar Republic
1257
|
Posted - 2012.06.09 16:38:00 -
[112] - Quote
I need l4 isk so I can PvP. Running l3s for isk is just not worthwhile. Also, someone mentioned dynamic agents where they reduce payouts and stuff? Seriously, why are you guys so worried about hisec? Hisec is fine. Run along now. |

Talon SilverHawk
Patria o Muerte
386
|
Posted - 2012.06.09 16:39:00 -
[113] - Quote
Jake Warbird wrote:I need l4 isk so I can PvP. Running l3s for isk is just not worthwhile. Also, someone mentioned dynamic agents where they reduce payouts and stuff? Seriously, why are you guys so worried about hisec? Hisec is fine. Run along now.
This +1
Tal
|

Tao Arnst
Republic Military School Minmatar Republic
10
|
Posted - 2012.06.09 16:42:00 -
[114] - Quote
alexia santiago wrote:Mallak Azaria wrote:alexia santiago wrote:Simply not going to happen because a recent offical survey issued by CCP has made clear that only 25% of players are interested in pvp.
So - call it ragequit, or call it another way - CCP is simply not cutting incomes just to please 1/4 of their player base Because said survey was obviously completed by every single player. No, because CCP - as any other company - makes surveys in order to know his customers opinions. And the players that did not want to spend some minutes to answer the survey will have nothing to complain about if their opinion is not taken in consideration by CCP.
And the players that help test and gave feedback regarding what a mess this inferno would be, were "considered"?
They are NOT listening at all apparently.... Most people embrace GOOD change Parasites embrace BAD change
|

Cierejai
State Protectorate Caldari State
9
|
Posted - 2012.06.09 16:45:00 -
[115] - Quote
D3F4ULT wrote:Takamori Maruyama wrote:Surfin's PlunderBunny wrote:This has been discussed before, the potential rage quitting make it probably not going to happen This. Also to incentive low sec activity, you need to add new content to actually hook people interest to get in there. Not taking one content and taking to low sec. Adding new ships that stuffs comes from Low sec?(just throwing random ideas) It's not new content, it's called balancing.
A lot of people run multi-billion isk ships and your mentally challenged if you think they would take them anywhere near low-sec.
What you would see is unprobable tengus flying all over low-sec so you would have to QQ about that.
>Implying you would invest that many skillpoints into a prober to find a missions runner when he is just going to warp away when he sees the probe because he is almost unprobeable.
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
162
|
Posted - 2012.06.09 16:45:00 -
[116] - Quote
alexia santiago wrote:And the players that did not want to spend some minutes to answer the survey will have nothing to complain about if their opinion is not taken in consideration by CCP.
You mean like useless feedback and thousands of posts about hybrids rebalancing?
Or the one about CQ's awesomeness?
Wait maybe the crapventory feedback instead? -And I could continue on and on.
Yes, we're indeed used to useful feedback considerations. brb |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
477
|
Posted - 2012.06.09 17:59:00 -
[117] - Quote
alexia santiago wrote:Simply not going to happen because a recent offical survey issued by CCP has made clear that only 25% of players are interested in pvp.
So - call it ragequit, or call it another way - CCP is simply not cutting incomes just to please 1/4 of their player base You really didn't understand what you read, did you?
"what primarily attracted you to Eve..." and 25% said pvp".
Did you see the other survey (done by ccp) linked in the same thread? 75% liked pvp in the game...
Do try harder, but don't try so hard you go right out the other side into "gravely mistaken..."
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

EVE Roy Mustang
State War Academy Caldari State
24
|
Posted - 2012.06.09 18:14:00 -
[118] - Quote
D3F4ULT wrote:We've seen incursions get nerfed. We've seen the drone goop nerf. Inferno is leading up to a good hit, but the one that would knock it out of the park to making EVE a true sensation would be sending all Level 4's to Low-sec.
This would indeed make things better :)
If by "better" you mean "have less people playing" then yes.
Not everyone in this game likes being a "bottom" for a 0.0 corp. |

Tobiaz
Spacerats
594
|
Posted - 2012.06.09 18:30:00 -
[119] - Quote
Takamori Maruyama wrote:Surfin's PlunderBunny wrote:This has been discussed before, the potential rage quitting make it probably not going to happen This. Also to incentive low sec activity, you need to add new content to actually hook people interest to get in there. Not taking one content and taking to low sec. Adding new ships that stuffs comes from Low sec?(just throwing random ideas)
This incorrect. Raise the ISK/hour enough to overcome the high risk in low-sec and players will flock to low-sec. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt
Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Uinuva Karma
Pator Tech School Minmatar Republic
41
|
Posted - 2012.06.09 18:38:00 -
[120] - Quote
Cierejai wrote: A lot of people run multi-billion isk ships and your mentally challenged if you think they would take them anywhere near low-sec.
What you would see is unprobable tengus flying all over low-sec so you would have to QQ about that.
>Implying you would invest that many skillpoints into a prober to find a missions runner when he is just going to warp away when he sees the probe because he is almost unprobeable.
A lot of people lose their multi-billion isk ships every day in lowsec. Then they buy new ones and fly out again for more good fights.
Only mentally challenged people are afraid of losing ships.
Captain Kirk didn't stay in hisec.-á
|

Mallak Azaria
189
|
Posted - 2012.06.09 19:08:00 -
[121] - Quote
alexia santiago wrote:Mallak Azaria wrote:alexia santiago wrote:Simply not going to happen because a recent offical survey issued by CCP has made clear that only 25% of players are interested in pvp.
So - call it ragequit, or call it another way - CCP is simply not cutting incomes just to please 1/4 of their player base Because said survey was obviously completed by every single player. No, because CCP - as any other company - makes surveys in order to know his customers opinions. And the players that did not want to spend some minutes to answer the survey will have nothing to complain about if their opinion is not taken in consideration by CCP.
As a previous poster pointed out, you appear to have misunderstood what the survey was all about. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
477
|
Posted - 2012.06.09 19:24:00 -
[122] - Quote
alexia santiago wrote:alexia santiago wrote:Simply not going to happen because a recent offical survey issued by CCP has made clear that only 25% of players are interested in pvp.
So - call it ragequit, or call it another way - CCP is simply not cutting incomes just to please 1/4 of their player base No, because CCP - as any other company - makes surveys in order to know his customers opinions. And the players that did not want to spend some minutes to answer the survey will have nothing to complain about if their opinion is not taken in consideration by CCP. Re-Read the survey... Then read it again...
Then read the next graph... Also from CCP...
Vincent Athena wrote:From an earlier survey: What people enjoy doing. This one was screen shot from a fanfest video so its hard to read. But the categories are, top to bottom: Very much like Somewhat like Neither/nor Somewhat dislike Very much dislike http://eve-files.com/dl/255173Interestingly, here PvP is the one activity with the highest like rating. But even mining has more than 50% of the respondents liking it to some extent. Mining also has the highest dislike rating. FW had the lowest like rating, but the survey was pre-inferno. Also these results indicate that many like to do both mining and PvP.
You are *so* wrong...
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Barbelo Valentinian
The Scope Gallente Federation
259
|
Posted - 2012.06.09 21:24:00 -
[123] - Quote
Dunno what you are talking about, many lvl4s are already in low-sec. Do you actually play EVE?
The Agents aren't in low-sec, true (apart from a very few) but there are many lvl4 Agents who give missions in nearby low-sec space, and one already has to accept a high risk/reward ratio to do them (cat and mouse with the pies who live there). When I'm feeling bold and adventurous, I do them, 2 of my JCs are in such areas.
It was more evident when we had "Agent Quality" and no Agent Finder. In those days, to get the best missions you had to actively look for them - check some websites and do some calculations - and inevitably the best-paying missions - again, not the agents who gave them, but the missions themselves - were in low-sec.
And there have always been even a few lvl4 agents in low-sec too - again, in ultra-low-sec (0.2) systems that are heavily camped.
This gives a nice spread I think. It's good to have a "safe" mission hub to fall back to, but it's also good to have the option of excitement and a bit higher reward when you're up for it. |

Disregard That
Republic Military School Minmatar Republic
114
|
Posted - 2012.06.09 21:26:00 -
[124] - Quote
I once lived in a Khanid system, before the agent quality normalization, where there were 3x q21 l4 agents in the same low-sec station.
The ISK per hour there rivaled null.
For real. |

Yonis Kador
Transstellar Alchemy
144
|
Posted - 2012.06.09 22:47:00 -
[125] - Quote
Herr Hammer Draken wrote:Good work. But a thought occured to me. Are you working under the assumption that the risk averse are that way continuously? I ask because I believe a lot of players that start out in high sec leave the game after about 6 months or less. Long before they ever get to the point of wandering out of high sec. They get replaced by newer high sec players. I think high sec is a constant rotation of new players with only a few that stay on past 6 months. That few are spread out all over the spectrum some going to nul some going to low and some going to industrialists in high. But the majority is turn over. So while you see a lot of players in high I think that is mostly constant turn over. Perhaps the key to more low and null sec population is simply longevity. Get the player base to stay with the game longer. That is my take on it anyway.
For example I have tracked 2,000 new toons (many or some could be alts) come through the sisters of eve epic arc in the last 30 days. If the game was growing by 2,000 new players per month our player base would be getting huge over time. But it is not so how many are also leaving every month? Just about as many as start or constant turn over.
I'm guessing that it's a combination of both. There's probably a set population of risk-averse players who "nest" in high-sec among this huge new player rotation scheme. There's too many characters there for either to be an absolute. It's obvious to me though that by design, the game creates the dynamic we're writing about. As a lifelong student of human behavior and biology, I'm constantly drawing parallels between this gaming universe and our own. Many of my suggestions for improvement are, in fact, inspired by the natural world.
Players are given an initial choice to become herbivores (industrialists - producers, little to no offensive capability) or carnivores (pvp'ers - consumers, little to no industrial capacity,) and CCP is then tasked with trying to balance player movements based on that dichotomy. Herd animals almost always find safety in numbers and stay near available resources. And they tend to avoid places where they know they'll be slaughtered. Pack animals track these herds, find individuals separated from groups, and consume their (in this case) podded ships as a resource.
It then seems to me, the question is how do I get a herd of wildebeest to willingly jump into crocodile-infested waters? In nature, the answer is almost always resource availability. But that won't work in the game. If you nerf high sec to the extent necessary to create that kind of migration, the subscription losses would cripple or end EVE.
So I've been working under the hypothesis that the answer may lie in a hybridization of the two.
Put simply, the herbivores have no teeth. They're big marshmallows. If this is a pvp sandbox, then allowing players to choose professions with such minimal pvp capability is creating victims by design. Pvp'ers have no trouble adapting to changes in the pvp sandbox because they're better suited to the environment. But industrialists are allowed (even encouraged) to train defenseless characters. There are no tutorials teaching new players to build balanced characters and the certificates an industrialist may base his training queue upon doesn't include combat skills. CCP should probably place some emphasis on that start to slow the marshmallow inflow, but it won't help the thousands of players like that already in game. A cacaphony of HTFUs isn't going to do it.
At minimum, we need to increase the variation in the pve elements the risk-averse are exposed to on a gradual basis. You've got to H them the F Up yourself in a measured way. Perpetual gankathons wont bring about any kind of paradigm shift - in fact, its probably counterproductive and deepens the divide. Industrialists are going need tools that will allow them to start defending themselves in situations of increasing complexity and risk. There will be those who will say they can already tank, but so can turtles and clams - and neither is migratory. For my proverbial wildebeest to want to cross that crocodile-infested river...
...they need to become pythons.
Yonis Kador Hive Mining: A proposal by Yonis-áKador-á https://forums.eveonline.com/default.aspx?g=posts&m=1427915&#post1427915
|

Vincent Wright
Center for Advanced Studies Gallente Federation
17
|
Posted - 2012.06.10 01:07:00 -
[126] - Quote
D3F4ULT wrote:We've seen incursions get nerfed. We've seen the drone goop nerf. Inferno is leading up to a good hit, but the one that would knock it out of the park to making EVE a true sensation would be sending all Level 4's to Low-sec.
This would indeed make things better :)
crys the dude that is not on the recieving end. let me get this straight: you want to be able to facerollkill pve carebears even more easily?
watch out, we got a badass over here! |

Disregard That
Republic Military School Minmatar Republic
132
|
Posted - 2012.06.10 01:08:00 -
[127] - Quote
Vincent Wright wrote:D3F4ULT wrote:We've seen incursions get nerfed. We've seen the drone goop nerf. Inferno is leading up to a good hit, but the one that would knock it out of the park to making EVE a true sensation would be sending all Level 4's to Low-sec.
This would indeed make things better :) crys the dude that is not on the recieving end. let me get this straight: you want to be able to facerollkill pve carebears even more easily? watch out, we got a badass over here! Some people actually have to worry about PVP while they PVE.
Badasses abound, apparently. |

DeMichael Crimson
Republic University Minmatar Republic
2479
|
Posted - 2012.06.10 01:39:00 -
[128] - Quote
Gillia Winddancer wrote:Remove gate entry
Remove local
Move level 4's to low-sec
Suddenly low and null-sec will become a lot more populated.
The things that keep people away from these systems is in fact gate camping and local freebie intel that campers and such take advantage of. Having a free choice of where to enter in a system (exit would still have to be point specific like it is now) as well as no freebie intel would make a lot more people daring.
Of course, ways of tracking/finding ships would require a slight rework/boost.
Right now the gate system (and local intel), whilst logical in some ways, is also a hell of a double-edged sword. If people really want to see low and null-sec much more populated then they better start looking at the core problems that keep people away from said systems. Excuses like "use alts to scout" and such does not hold in the long run - not everyone is as "hardcore" as the people who suggest these meta-strategies.
In an ironic way I'd also say that the hardcore mentality of the people that want to see said systems more populated is also a small contributing factor as to why people want to avoid these systems. Think about that.
I actually like this idea, or a majority of it.
Definitely make ships have a random spawn entry point in system after going through jump gate.
Local chat could be set up like this :
High sec = stays the same as it is now Low sec = only shows outlaws with negative sec status, FW members and any player who talks. Null sec = only shows members of Alliance controlling SOV and any player who talks. W-space = stays the same as it is now
No need to move level 4 agents / missions to low sec. Just add some more agents that offer a new type of mission. Like Bounty Hunting and Smuggling, of course CCP needs to fix the mechanics pertaining to those first.
Have NPC's in Null sec start laying siege to the player owned starbases and outposts in Null sec. |

Disregard That
Republic Military School Minmatar Republic
133
|
Posted - 2012.06.10 01:43:00 -
[129] - Quote
DeMichael Crimson wrote:Gillia Winddancer wrote:Remove gate entry
Remove local
Move level 4's to low-sec
Suddenly low and null-sec will become a lot more populated.
The things that keep people away from these systems is in fact gate camping and local freebie intel that campers and such take advantage of. Having a free choice of where to enter in a system (exit would still have to be point specific like it is now) as well as no freebie intel would make a lot more people daring.
Of course, ways of tracking/finding ships would require a slight rework/boost.
Right now the gate system (and local intel), whilst logical in some ways, is also a hell of a double-edged sword. If people really want to see low and null-sec much more populated then they better start looking at the core problems that keep people away from said systems. Excuses like "use alts to scout" and such does not hold in the long run - not everyone is as "hardcore" as the people who suggest these meta-strategies.
In an ironic way I'd also say that the hardcore mentality of the people that want to see said systems more populated is also a small contributing factor as to why people want to avoid these systems. Think about that.
I actually like this idea, or a majority of it. Definitely make ships have a random spawn entry point in system after going through jump gate. Local chat could be set up like this : High sec = stays the same as it is now Low sec = only shows outlaws with negative sec status, FW members and any player who talks. Null sec = only shows members of Alliance controlling SOV and any player who talks. W-space = stays the same as it is now No need to move level 4 agents / missions to low sec. Just add some more agents that offer a new type of mission. Like Bounty Hunting and Smuggling, of course CCP needs to fix the mechanics pertaining to those first. Have NPC's in Null sec start laying siege to the player owned starbases and outposts in Null sec. I'm not sure why I hate myself for saying it, but DMC might have something here.
But I'd like to see an addition of overview/scanner filters for known entities, if this were implemented. |

Alexa Coates
The Scope Gallente Federation
133
|
Posted - 2012.06.10 02:15:00 -
[130] - Quote
Lipbite wrote:I hope CCP will stop listen to "EVE is about null-sec and group PvP" minority so we won't see EVE+CCP floating belly up but instead WiS, better/more content for hi-sec, and hundred(s) of thousands of new players. Pretty much this. Highsec's been pretty neglected.
Also, OP's pretty stupid in every regard. I find it pretty hard to AFK in a burst-tank Astarte with no drones.
In conclusion, Ban OP, close his account, and go to his house and kick his ass. Love my Gallente Federation Navy ships! |

Disregard That
Republic Military School Minmatar Republic
134
|
Posted - 2012.06.10 02:17:00 -
[131] - Quote
Alexa Coates wrote:Lipbite wrote:I hope CCP will stop listen to "EVE is about null-sec and group PvP" minority so we won't see EVE+CCP floating belly up but instead WiS, better/more content for hi-sec, and hundred(s) of thousands of new players. Pretty much this. Highsec's been pretty neglected. Also, OP's pretty stupid in every regard. I find it pretty hard to AFK in a burst-tank Astarte with no drones. In conclusion, Ban OP, close his account, and go to his house and kick his ass. If by neglected you mean CONCORD deaths no longer pay out insurance, Incursions were tweaked to be more in balance with the rest of Eve (to eliminate virtual entitlement syndrome), high-sec minerals were given a direct buff in value by the drone region nerf, and Destroyers were given an unmodified RoF.
The latter comes in super handy in both Level 1 and Level 2 missions!  |

Vicky Somers
Rusty Anchor
90
|
Posted - 2012.06.10 02:32:00 -
[132] - Quote
Considering that L4s are one of the main sources of income for casual players, this isn't going to happen. Half an hour of shooting at red boxes and you got yourself a enough iskies for a T2 fitted BC. Besides, there's far more lucrative stuff in low sec, it just takes more time/luck to get it.
Nerf the LP rewards from L4s for lulz though. I'm all for that. |

Dakeen Kurvora
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.06.10 03:06:00 -
[133] - Quote
I had a level 2 agent that would send me continuously into low sec. I have since moved because I can not financially handle being podded multiple times a week. Holding D and mashing my mouse doesn't seem to get my pod away fast enough. So chalk one reason up for why some people don't want to go to low sec, if I stayed I'd end up doing level 1 missions in a Ibis, with no implants until I could get a Kestrel, then finally another caracal. Then rinse and repeat over and over. I'll return to low sec later, once I have a better padded wallet. Hopefully to successfully return some favors.
Nothing I can do against 6+ man gate camps, at least managed to escape a few gangs dropping into my missions. Thank you D Scan.
So what could CCP do that would keep me around low sec? Make it so I could afford greater losses? Not really. That would unbalance low sec to null sec I would think. Although from what I understand null sec is safer, so that means low sec has the highest risks. Should that also mean low sec has the most PVE profit? Following the logic of risk vs reward of course.
Regardless it would have to be something good in order to keep people like myself around for longer than just quick pop ins.
Single account, under 10m SP, small corp consisting of only RL friends. |

DeMichael Crimson
Republic University Minmatar Republic
2481
|
Posted - 2012.06.10 03:24:00 -
[134] - Quote
Disregard That wrote:DeMichael Crimson wrote:Gillia Winddancer wrote:Remove gate entry
Remove local
Move level 4's to low-sec
Suddenly low and null-sec will become a lot more populated.
The things that keep people away from these systems is in fact gate camping and local freebie intel that campers and such take advantage of. Having a free choice of where to enter in a system (exit would still have to be point specific like it is now) as well as no freebie intel would make a lot more people daring.
Of course, ways of tracking/finding ships would require a slight rework/boost.
Right now the gate system (and local intel), whilst logical in some ways, is also a hell of a double-edged sword. If people really want to see low and null-sec much more populated then they better start looking at the core problems that keep people away from said systems. Excuses like "use alts to scout" and such does not hold in the long run - not everyone is as "hardcore" as the people who suggest these meta-strategies.
In an ironic way I'd also say that the hardcore mentality of the people that want to see said systems more populated is also a small contributing factor as to why people want to avoid these systems. Think about that.
I actually like this idea, or a majority of it. Definitely make ships have a random spawn entry point in system after going through jump gate. Local chat could be set up like this : High sec = stays the same as it is now Low sec = only shows outlaws with negative sec status, FW members and any player who talks. Null sec = only shows members of Alliance controlling SOV and any player who talks. W-space = stays the same as it is now No need to move level 4 agents / missions to low sec. Just add some more agents that offer a new type of mission. Like Bounty Hunting and Smuggling, of course CCP needs to fix the mechanics pertaining to those first. Have NPC's in Null sec start laying siege to the player owned starbases and outposts in Null sec. I'm not sure why I hate myself for saying it, but DMC might have something here. But I'd like to see an addition of overview/scanner filters for known entities, if this were implemented.
Yeah, add a filter to have D-scan and Probe scan disregard Fleet, Corp and Alliance members. That filter should have option to omit all or just a specific one. That way you could do D-scan or launch 1 combat probe and see if anyone else not affiliated with you is in system .
|

Malphilos
State War Academy Caldari State
94
|
Posted - 2012.06.10 03:53:00 -
[135] - Quote
Savage Angel wrote:To those thinking the solution to all problems is to keep nerfing Hisec - come up with ways to make the rest of the game more interesting instead. That would do much more for the game than cutting of its nose to spite its face.
Yes.
You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more. |

Uinuva Karma
Pator Tech School Minmatar Republic
43
|
Posted - 2012.06.10 04:28:00 -
[136] - Quote
Alexa Coates wrote:Lipbite wrote:I hope CCP will stop listen to "EVE is about null-sec and group PvP" minority so we won't see EVE+CCP floating belly up but instead WiS, better/more content for hi-sec, and hundred(s) of thousands of new players. Pretty much this. Highsec's been pretty neglected. Also, OP's pretty stupid in every regard. I find it pretty hard to AFK in a burst-tank Astarte with no drones. In conclusion, Ban OP, close his account, and go to his house and kick his ass.
It's not only all the players that see EVE as a PVP game, but also the devs who designed and coded this game.
It's their dream, a persistent sandbox where players create the content. They, and us, the players, want EVE to be different from the boring themepark games for children.
Captain Kirk didn't stay in hisec.-á
|

maha theflam
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.06.10 08:29:00 -
[137] - Quote
Just to be constructive, but still realistic. I would add a couple of things.
Remember that CCP is a commercial company dealing with a struggling economy like Iceland's one. So - despite public declarations - what CCP wants first of all is EVE to be profitabile for them. So it makes perfectly sense that they keep telling you that they want the "big PVP dreamland", but then - to survive - they must look first at numbers. And raw numbers imply leaving highsec mission running "enough safe" for carebears, since - like it or not - mission runners are a substantial part of the real money income of CCP.
That being the focal point, you should notice some other things:
1) CCP saw that shifting lvl 5 missions in low meant one thing: no more lvl 5 missission running. But lvl 5 mission were the very high-end of PVE, hardly soloable in some specific iper pimped faction ship, taking forever to complete the mission. In other words: loosing missions that were not affordable for the mass of mission runners did not impact on the gameplay of the large basis of the mission runners community.
2) Apply the same pattern of 1) to Lvl 4 missioning, which is the backbone of ISK making for almost all the PVE oriented players (and this goes even for some PVPers that make on mission running alts the ISK they spend on their "badass pirate" in low-sec). As I said: apply the pattern and conclude that it's reasonable to expect the outcome would be very different: a huge negative impact on mission running community, then - eventually - a potential loss for CCP.
3) null sec dwellers sell their high valuabe (faction, officer) loot to high sec carebears that use them to solo lvl 4 missions. No one with a mind would ever fit anymore such a loot for mission running in low sec.. So, shifting lvl 4 missions in low sec, will affect in a negative way even null sec players.
4) fact is that players actually have just now the "total sandbox" where they can show bravery or skill: it's called 0.0. Is null sec so boring that there are not enough targets? Of course not: the real point is that in nullsec there there are not enough DEFENSELESS targets. So - basically - asking to shift lvl 4 missions in low is not adding "more sandbox" but just adding "easy mode preys" for a particular subclass of PVPers consisting in the ones who like only to fight preys that can hardly fight back. Why don't these guys go pew pew in null then? They'd be shocked about the number of null-sec carebears they will find ratting, plexing and mining in belts! Oh wait ... but down there there are big bad alliances and a lot of real PVPers! So it's too dangerous attacking someone that can invoke a revenge! Of course I understand the point of pirates, but they should therefore undestand the point of carebears too. thay both want to avoid risks that thay deem to be excessive. So, why should CCP prefer pirates' point and not carebears' one?
5) In the end: goons did not ask CCP to oblige miners to go to low sec, they proclaimed hulkageddon forever in high sec. Pirates are asking CCP to shift lvl 4 mission running in low sec. Why don't pirates just organize a "runnageddon" (for sure uber PVPers know parfectly that - except maybe for a super tanked rattlesnake - they can burn a PVE fitted battleship quite easily with a torp-raven ganksquad). Too much ISK needed? Well, a really pimped PVE mission running ship could be worth much more than a torp raven ganksquad. So, once more : pirates don't want to waste ISK in a anti missioner gank squad (and once more I understand their point), but carebears do not want to lose their ISK invested in a pimped PVE ship (and so pirates should understand their point too). Where is the real difference between pirates and carebears, except that they have different playstiles?
Summarizing: shifting all lvl 4 missions in low sec would be good only for one particular class of players: the pirates that do not have enough bravery/isk/organization to roam in null sec and/or to suicide gank missioners in high sec. Is it enough to induce CCP to risk a substanital quit from mission runner community?
The answer depends on another question: there are now more lvl 4 mission runners or more pirates in EVE? |

Josef Djugashvilis
The Scope Gallente Federation
305
|
Posted - 2012.06.10 08:53:00 -
[138] - Quote
I have just rolled a new character, purely for pvp.
I expect to lose a lot of isk over a long period of time.
As my ships will not be free, I will use the income from my lvl 4 mission runner to subsidize my pvp chappie.
Also, and this has been said many many times before, a pve ship in lo-sec has little to no chance against a pvp fitted ship.
Pvp costs isk and the isk has to come from somewhere. You want fries with that? |

Uinuva Karma
Pator Tech School Minmatar Republic
44
|
Posted - 2012.06.10 09:15:00 -
[139] - Quote
"Realistic" would require an objective view on things, based on facts and not your personal lack of knowledge and prejudices.
Quote:Remember that CCP is a commercial company dealing with a struggling economy like Iceland's one. So - despite public declarations - what CCP wants first of all is EVE to be profitabile for them. So it makes perfectly sense that they keep telling you that they want the "big PVP dreamland", but then - to survive - they must look first at numbers. And raw numbers imply leaving highsec mission running "enough safe" for carebears, since - like it or not - mission runners are a substantial part of the real money income of CCP.
1) CCP saw that shifting lvl 5 missions in low meant one thing: no more lvl 5 missission running. But lvl 5 mission were the very high-end of PVE, hardly soloable in some specific iper pimped faction ship, taking forever to complete the mission. In other words: loosing missions that were not affordable for the mass of mission runners did not impact on the gameplay of the large basis of the mission runners community.
I encourage you to present some numbers that would support your claim that hisec mission-runners are any more substantial than other groups. Furthermore, catering to PVE-types costs more resources than to real players- carebears demand new content, where as EVE players create content for themselves and others. This is inherent to the nature of the bear, they want canned entertainment without challenge, EVE players only need the framework and basic ruleset and they will entertain themselves.
Consider the dull, Playstation-generation TV kid and the creative, extrovert kid who goes out into the forest with pals and builds a tree cabin to play Robin Hood there. Which one is cheaper?
And your first mistake: there is no "mission running community". Mission running in hisec is commonly performed by bots.
Quote:2) Apply the same pattern of 1) to Lvl 4 missioning, which is the backbone of ISK making for almost all the PVE oriented players (and this goes even for some PVPers that make on mission running alts the ISK they spend on their "badass pirate" in low-sec). As I said: apply the pattern and conclude that it's reasonable to expect the outcome would be very different: a huge negative impact on mission running community, then - eventually - a potential loss for CCP.
What else do these PVE-types do besides hoard ISK?
Quote:3) null sec dwellers sell their high valuabe (faction, officer) loot to high sec carebears that use them to solo lvl 4 missions. No one with a mind would ever fit anymore such a loot for mission running in low sec.. So, shifting lvl 4 missions in low sec, will affect in a negative way even null sec players.
People use faction, deadspace an officer gear in PVP, sleeper site running and low/null exploration. You must understand that not everybody is as scared as the bear.
Quote:4) fact is that players actually have just now the "total sandbox" where they can show bravery or skill: it's called 0.0. Is null sec so boring that there are not enough targets? Of course not: the real point is that in nullsec there there are not enough DEFENSELESS targets. So - basically - asking to shift lvl 4 missions in low is not adding "more sandbox" but just adding "easy mode preys" for a particular subclass of PVPers consisting in the ones who like only to fight preys that can hardly fight back. Why don't these guys go pew pew in null then? They'd be shocked about the number of null-sec carebears they will find ratting, plexing and mining in belts! Oh wait ... but down there there are big bad alliances and a lot of real PVPers! So it's too dangerous attacking someone that can invoke a revenge! Of course I understand the point of pirates, but they should therefore undestand the point of carebears too. thay both want to avoid risks that thay deem to be excessive. So, why should CCP prefer pirates' point and not carebears' one?
This is a common fallacy. Understand this now: killing PVE-fit ships is not meaningful for combat-oriented players. Sure, why not pop a pimp bear ship for the loots, but the killmails people write reports, the ones that create fame and reputation are exclusively real combat ones.
The reason why many avoid null is because of the blobs, don't try to project your personal fears on EVE players.
Us, the players, would like to see carebears try the low/null/wh lifestyle and see how much more fun it is. This is why it makes sense to move the high-income activities out of the hisec- an area that does not promote teamwork.
Quote:Summarizing: shifting all lvl 4 missions in low sec would be good only for one particular class of players: the pirates that do not have enough bravery/isk/organization to roam in null sec and/or to suicide gank missioners in high sec. Is it enough to induce CCP to risk a substanital quit from mission runner community?
Shifting lvl 4s to low security would be good for the bears. They would see that it's not so scary as they think, and that working together negates the risks, and maybe they would even realize how much more rewarding it is to chase and fight other human players instead of idiotic NPCs.
Captain Kirk didn't stay in hisec.-á
|

Yonis Kador
Transstellar Alchemy
147
|
Posted - 2012.06.10 10:21:00 -
[140] - Quote
Uinuva,
You will not lure risk-averse players to low sec by relocating lvl 4s there. They will still be risk-averse. It would change nothing. There is already increased profit potential there. You could put all the profit in the game in low sec and risk averse players would probably just fly around in high sec until they got bored. Turning high-sec into some barren wasteland so players cannot survive there is also counterproductive to player retention. That's not good for anyone.
And imo, it's a bit unfair to categorize high-sec players as not "real" players, no? While it's true that the things that go on in null shape the political landscape of New Eden and lead to a huge amount of player-generated content, that doesn't translate to those people being the only "real" players in the game. A high sec corp full of noobs, running mining ops, cooperative mission ops, etc. are still creating their own player-generated content, albeit on a much smaller scale.
YK Hive Mining: A proposal by Yonis-áKador-á https://forums.eveonline.com/default.aspx?g=posts&m=1427915&#post1427915
|

maha theflam
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.06.10 10:48:00 -
[141] - Quote
Want some quick clue on the proportion betwee high sec PVErs and low sec PVPers?
Login. Oper space map, go to the settings and select "average pilots in space in the last 30 minutes". Click random systems in high sec and in low sec (or just zoom out in order to have a global sight of the space). |

Obsidian Dagger
Nitrus Nine
71
|
Posted - 2012.06.10 11:01:00 -
[142] - Quote
1: Move Lvl 4's to lo-sec 2: Majority of missionrunning carebears quit EvE (A small minority will move to 0.0 and join a friends alliance, if I had the time to dedicate to it, I would be doing that myself) 3: Hi sec becomes a ghost-town populated only by noobs and a few scared miners, and roaming gangs of gankers whining about the lack of nice easy targets. (Or in other words, Hi-sec becomes exactly like lo-sec is already) 4: ?????? 5: CCP shuts down EvE because of the sudden massive drop in subscription numbers caused by the carebear exodus.
Congrats OP, your ******** reiteration of a ******** idea first espoused by a ****** several years ago, killed EvE. |

TheBreadMuncher
Boxxed Up Industries EPIC Alliance
108
|
Posted - 2012.06.10 11:05:00 -
[143] - Quote
D3F4ULT wrote: It's not new content, it's called balancing.
Tell me sir, do you... do you by any chance PVP in lowsec? I only ever emerge from the shadows when my main is banned. |

Arec Bardwin
Perkone Caldari State
603
|
Posted - 2012.06.10 11:13:00 -
[144] - Quote
Moving L4s to lowsec is bollocks, and CCP knows it (I don't do L4s btw).
What lowsec needs is new PVE content that can be done in proper pvp fits, and don't take ages to complete. NPCs that targets new arrivals on grid at will, perhaps accelerators that limits ship size and/or total mass, beacons immediately visible for everyone in system, unique rewards, abandoning compromised mission sites without too harsh penalties etc. (just some random suggestions here). |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
479
|
Posted - 2012.06.10 11:17:00 -
[145] - Quote
Malphilos wrote:Yes.
You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more. New sig there...
You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
174
|
Posted - 2012.06.10 11:31:00 -
[146] - Quote
Uinuva Karma wrote:Can you tell me what I missed?
Everything you haven't done.
Exploration: high sec WH, radar/magneto sites because you didn't had the skills for
Mining: simply because the only thing you could do is mine with a civilian mod
DED sites, simply because you'd get blown before you ever finish the first room = lack of skills
And I can go on and on, you got bored not because you've done it all, you've got bored because you couldn't do most of the available content.
brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
174
|
Posted - 2012.06.10 11:37:00 -
[147] - Quote
Barbelo Valentinian wrote:Dunno what you are talking about, many lvl4s are already in low-sec. Do you actually play EVE?
The Agents aren't in low-sec, true (apart from a very few) but there are many lvl4 Agents who give missions in nearby low-sec space, and one already has to accept a high risk/reward ratio to do them (cat and mouse with the pies who live there). When I'm feeling bold and adventurous, I do them, 2 of my JCs are in such areas.
It was more evident when we had "Agent Quality" and no Agent Finder. In those days, to get the best missions you had to actively look for them - check some websites and do some calculations - and inevitably the best-paying missions - again, not the agents who gave them, but the missions themselves - were in low-sec.
And there have always been even a few lvl4 agents in low-sec too - again, in ultra-low-sec (0.2) systems that are heavily camped.
This gives a nice spread I think. It's good to have a "safe" mission hub to fall back to, but it's also good to have the option of excitement and a bit higher reward when you're up for it.
Exactly, also the first time you ever do some lvl4 in null sec (there are plenty of them, the most interesting) you look like this 
The LP payout is absolutely insane and difficulty? -hehe what a joke if you know what you're doing: use D-scan yadyada, those systems are full of faction/officer fitted pirate BS/Tengus
Then you read: "nerf lvl4's, nerf high sec, bring lvl4's to low sec" hehe, lazy people are lazy
brb |

Uinuva Karma
Pator Tech School Minmatar Republic
44
|
Posted - 2012.06.10 12:43:00 -
[148] - Quote
I'll reply to the decent posts later when I have more time, now just quickly deal with this troll:
Lin-Young Borovskova wrote:Uinuva Karma wrote:Can you tell me what I missed? Everything you haven't done. Exploration: high sec WH, radar/magneto sites because you didn't had the skills for Mining: simply because the only thing you could do is mine with a civilian mod DED sites, simply because you'd get blown before you ever finish the first room = lack of skills And I can go on and on, you got bored not because you've done it all, you've got bored because you couldn't do most of the available content.
I specifically mentioned all those activities, because I did them, except "hisec WHs" which don't exist on Tranquility, all w-space is -1.0 sec status.
You can do 4/10s with full meta fit cruiser, except if you are a carebear, in which case you need a T3 and a manual which rats to shoot and what to tank.
Captain Kirk didn't stay in hisec.-á
|

Weiland Taur
Ceptic Innovations Rebel Alliance of New Eden
61
|
Posted - 2012.06.10 12:59:00 -
[149] - Quote
D3F4ULT wrote:Surfin's PlunderBunny wrote:This has been discussed before, the potential rage quitting make it probably not going to happen I know, it's been batted so many times, but things are looking up to making it happen. I could care less about the AFK guy with his 4 alt accounts, he's afk anyhow not playing so why is he upset that he won't be playing what he doesn't play? derp.
I think it's important to be careful about defining what is and what isn't real gameplay in Eve. The idea of the sandbox is that some people get to play afk, they get to be risk averse, they get to solo or small gang pvp or simply roll across the landscape in massive blobs. One of the great pillars of Eve is that you get to do as you like and you get to face the consequences. The idea behind forcing players into "pvp" situations defeats the sandbox. And this is different than the oft thrown around argument that you agree to pvp as soon as you undock. Yes, you can get shot at any time in Eve but if we force you to stand in front of a firing squad then it's not a sandbox.
The other important point is that the idea of moving level four mission runners to lowsec is really about kill mail padding. It's harvesting. We need to be real about that. At least in hisec it takes some form of skill to bait the mission runner into doing something stupid or simply ganking them. In losec it will be like fishing with dynamite.
|

SAA Legis
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.06.10 13:12:00 -
[150] - Quote
If it's pewing rats in lo sec, and it ain't escalating to Pith A-type, it ain't worth the hassle.
Nuff said. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
178
|
Posted - 2012.06.10 13:18:00 -
[151] - Quote
Uinuva Karma wrote:I'll reply to the decent posts later when I have more time, now just quickly deal with this troll: Lin-Young Borovskova wrote:Uinuva Karma wrote:Can you tell me what I missed? Everything you haven't done. Exploration: high sec WH, radar/magneto sites because you didn't had the skills for Mining: simply because the only thing you could do is mine with a civilian mod DED sites, simply because you'd get blown before you ever finish the first room = lack of skills And I can go on and on, you got bored not because you've done it all, you've got bored because you couldn't do most of the available content. I specifically mentioned all those activities, because I did them, except "hisec WHs" which don't exist on Tranquility, all w-space is -1.0 sec status. You can do 4/10s with full meta fit cruiser, except if you are a carebear, in which case you need a T3 and a manual which rats to shoot and what to tank.
Remember we're talking about 1mth old character.
With Eve's structure of learning it's clearly impossible to do all of this properly. And I'm not talking about the tutorials that are an introduction because in this case then you do all Eve content in less than a week.
Also, and don't get me wrong about this, unless you spend 50+ hours a week playing the dam thing, the newbbie can't do everything you've mentioned because he will lack skills and experience to achieve everything
Now we can disagree on how and why but any noob telling me he has done it all at his first month I'll stick a Troll tag on his nick. Did you ever did single time life missions with your character? -do you even know those exist? You might not show interest for some areas of Eve but that doesn't mean you've done it all just because as newbie you ran tutorials, did SOE, scanned some stuff in newbie system, mined some rocks with a civilian miner, build some crap with civilian BPC, hauled some crap a few systems around.
You have to jump some areas not interesting you to do something interesting you witch means you probably know those exist and tried pretty fast, doesn't mean you've done it all.
I can blitz whatever lvl4, clean most DED6 and get amused because those incoming for my ship just get warp scrambled/web and killed by rats because I know what I'm doing, but from this say I've done it all I will not, I've never ran "The Maze" properly and some other sites, never killed an officer and there are so many other content I've never done for whatever reason. I can safely say I've tried a major part of the game content but from there say I've done it all that would be a lie.
Edit: however pvp talking I've done the most part of it including the biggest epic battles in Eve, doesn't makes me feel like a pro or better, just the feeling I've explored something unique not everyone in Eve can, did or will do.
And I'm horrible at pvp  brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
178
|
Posted - 2012.06.10 13:31:00 -
[152] - Quote
Vicky Somers wrote:Considering that L4s are one of the main sources of income for casual players, this isn't going to happen. Half an hour of shooting at red boxes and you got yourself a enough iskies for a T2 fitted BC. Besides, there's far more lucrative stuff in low sec, it just takes more time/luck to get it.
Nerf the LP rewards from L4s for lulz though. I'm all for that.
If you know that much lvl4's giving 100M global payout that you can run in half an hour please tell me where they are...
brb |

Barbelo Valentinian
The Scope Gallente Federation
266
|
Posted - 2012.06.10 17:31:00 -
[153] - Quote
Arec Bardwin wrote:Moving L4s to lowsec is bollocks, and CCP knows it (I don't do L4s btw).
What lowsec needs is new PVE content that can be done in proper pvp fits, and don't take ages to complete.
+1
Genius idea. And it's not as if the concept is unknown to CCP - the pirate epic arcs are predicated on PvP fits doing PvE content. Just spread the idea a bit more to low-sec.
Everyone knows that anyone trying to "entice" PvE-ers to low-sec is just looking for easy targets, since a PvE-fitted ship (which has to be PvE fitted because of the nature of the sustained DPS in PvE missions) will 9/10 times hilariously DIAF to a PvP-fitted ship.
However, as a carebear, I do mission in low-sec sometimes - but if I do, my main concern so far as PvP goes is to try and avoid it. The only reason for doing lvl4s in low-sec atm is the adventure, the feeling of "cat and mouse", not the reward (which is good, but stupidly risky in low sec); i.e. I will certainly be in low-sec, but I will be trying to avoid a fight whenever possible (although my KB shows that isn't always possible )
However, the idea above would, I think, be more likely to entice players like me (who are sort of semi-adventurous PvE-ers who quite enjoy PvP even though they're crap at it). If I could do a PvE mission in a PvP-fitted ship, I'd probably do it more often, as at least then I'd have a fighting chance if it's only one or two guys after me.
It would also be a good "stepping stone" for PvE-ers to stick their toes in the PvP waters.
Yes, I like this idea a lot. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
480
|
Posted - 2012.06.10 17:55:00 -
[154] - Quote
Barbelo Valentinian wrote:Arec Bardwin wrote:Moving L4s to lowsec is bollocks, and CCP knows it (I don't do L4s btw).
What lowsec needs is new PVE content that can be done in proper pvp fits, and don't take ages to complete. +1 Genius idea. And it's not as if the concept is unknown to CCP - the pirate epic arcs are predicated on PvP fits doing PvE content. Just spread the idea a bit more to low-sec. Everyone knows that anyone trying to "entice" PvE-ers to low-sec is just looking for easy targets, since a PvE-fitted ship (which has to be PvE fitted because of the nature of the sustained DPS in PvE missions) will 9/10 times hilariously DIAF to a PvP-fitted ship. However, as a carebear, I do mission in low-sec sometimes - but if I do, my main concern so far as PvP goes is to try and avoid it. The only reason for doing lvl4s in low-sec atm is the adventure, the feeling of "cat and mouse", not the reward (which is good, but stupidly risky in low sec); i.e. I will certainly be in low-sec, but I will be trying to avoid a fight whenever possible (although my KB shows that isn't always possible  ) However, the idea above would, I think, be more likely to entice players like me (who are sort of semi-adventurous PvE-ers who quite enjoy PvP even though they're crap at it). If I could do a PvE mission in a PvP-fitted ship, I'd probably do it more often, as at least then I'd have a fighting chance if it's only one or two guys after me. It would also be a good "stepping stone" for PvE-ers to stick their toes in the PvP waters. Yes, I like this idea a lot. It's called sleeper AI.
You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more. |

AlleyKat
The Unwanted.
270
|
Posted - 2012.06.10 18:40:00 -
[155] - Quote
Yonis Kador wrote:But moving lvl 4s in and of itself, would change nothing. They'd just run lvl 3s then. CCP needs ways to make risk-averse players want to go to low sec/null.
Bolded the part which has flown over the heads of anyone who thinks lvl4's should be moved to low-sec.
The reason for moving lvl4's to low-sec does not outweigh the reason for either losing players due to 'ragequit' or having absolutely zero impact due to lvl3's in high sec.
What it would do is lower the amount of isk entering the market, and increase the cost of certain ships and modules popular to lvl4 mission running.
Then, after that, instead of running lvl3's, they work out you can mine and make a significant amount of isk per hour versus lvl3's and then people will say 'move mining to low sec! - it's not fair that someone can run 4 accounts and have a mining empire in high sec!'
Then the 'we-are-for-and-against-the-game alliance' will use some arcane logic normally reserved for children, to have a permanent anti-mining fetish and somehow, it'll be considered okay and once again no one will get the point, and trying to explain it to anyone is the figurative equivalent of trying to teach a dog the French language.
Guys, Gals, let this mother fuckin' argument rest - 2005 was long time ago.
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |

Urziel99
BSC LEGION Tactical Narcotics Team
14
|
Posted - 2012.06.10 23:20:00 -
[156] - Quote
AlleyKat wrote:Yonis Kador wrote:But moving lvl 4s in and of itself, would change nothing. They'd just run lvl 3s then. CCP needs ways to make risk-averse players want to go to low sec/null. Bolded the part which has flown over the heads of anyone who thinks lvl4's should be moved to low-sec. The reason for moving lvl4's to low-sec does not outweigh the reason for either losing players due to 'ragequit' or having absolutely zero impact due to lvl3's in high sec. What it would do is lower the amount of isk entering the market, and increase the cost of certain ships and modules popular to lvl4 mission running. Then, after that, instead of running lvl3's, they work out you can mine and make a significant amount of isk per hour versus lvl3's and then people will say 'move mining to low sec! - it's not fair that someone can run 4 accounts and have a mining empire in high sec!' Then the 'we-are-for-and-against-the-game alliance' will use some arcane logic normally reserved for children, to have a permanent anti-mining fetish and somehow, it'll be considered okay and once again no one will get the point, and trying to explain it to anyone is the figurative equivalent of trying to teach a dog the French language. Guys, Gals, let this mother fuckin' argument rest - 2005 was long time ago. AK
^^^^^^^^^^^^^
Let the people do their thing. They don't play this game to be gatecamp fodder at the OP's behest, anymore than those same lowsec dwellers would appreciate being forced onto the business end of an AlphaFleet.
Let no one dictate to you how you play. I run in 0.0 but it's not for everyone. Some run in lowsec, for FW or piracy. Some prefer the more subdued pace of highsec. All have a part to play. Just because you disapprove of the part they play is meaningless. It doesn't make your part "better". Get over yourself. |

Shea Valerien
House of Valerien
49
|
Posted - 2012.06.10 23:33:00 -
[157] - Quote
Yonis Kador wrote:CCP needs ways to make risk-averse players want to go to low sec/ null.
Yonis Kador
Why? Why is there this desire for some people that every EVE player be pushed to low/null? What's wrong with having some players that enjoy high-sec? Just curious - because it baffles me that people feel the need to compel others to move to another part of space when they're apparently enjoying where they're at now.
Having diversity in the player base is good. |

Urziel99
BSC LEGION Tactical Narcotics Team
17
|
Posted - 2012.06.10 23:37:00 -
[158] - Quote
Shea Valerien wrote:Yonis Kador wrote:CCP needs ways to make risk-averse players want to go to low sec/ null.
Yonis Kador Why? Why is there this desire for some people that every EVE player be pushed to low/null? What's wrong with having some players that enjoy high-sec? Just curious - because it baffles me that people feel the need to compel others to move to another part of space when they're apparently enjoying where they're at now. Having diversity in the player base is good.
They are obsessed with imposing their style of play upon others to pad their killboards. Pay them no mind.
|

Alexa Coates
The Scope Gallente Federation
134
|
Posted - 2012.06.10 23:56:00 -
[159] - Quote
Urziel99 wrote:Shea Valerien wrote:Yonis Kador wrote:CCP needs ways to make risk-averse players want to go to low sec/ null.
Yonis Kador Why? Why is there this desire for some people that every EVE player be pushed to low/null? What's wrong with having some players that enjoy high-sec? Just curious - because it baffles me that people feel the need to compel others to move to another part of space when they're apparently enjoying where they're at now. Having diversity in the player base is good. They are obsessed with imposing their style of play upon others to pad their killboards. Pay them no mind. Exactly this. I know, that as soon as Lvl 4's are moved to low, and I jump into system to do some, to make some actual ******* money, some idiots will gank me.
And then I quit, because that's no fun. Love my Gallente Federation Navy ships! |

Yonis Kador
Transstellar Alchemy
152
|
Posted - 2012.06.11 00:21:00 -
[160] - Quote
Balance in EVE is now and will always forever be a necessary subject of player debate.
If you presuppose that EVE is a pvp sandbox, which has been confirmed by CCP, and if then that your goal was to increase overall volume of player-generated content, and thus the sustainability of the game, to better the life of the game per se, then increased fluidity in the playerbase solves a lot of problems. This shouldn't really be a game where the risk-averse are just victims cultivated for risk-taker target practice anyway.
I'm not advocating for one philosophy's superiority. Exist in the construct how you choose. I believe that with the aforementioned presuppositions that giving players the incentive to build balanced characters at creation (tell them its a pvp sandbox - guns first please) and then tools that bring a pvp balance to industrial engagements would be a first step at reducing risk-aversion overall. I also do not think that safety from crime should mean safety from the universe. Most people in high sec face no real danger except from other players. Missions are routine. The routine is routine. It's too damn routine.
So I also think pve elements need some love. When I go into a forest, there's a reasonable expectation that I won't be axed down by a serial killer, not impossible but unlikely - but there's a plethora of creatures that could end me at every turn. Compared to that, our universe is pretty safe from everything but other players.
To the larger point, reducing risk-aversion in game, in any way, increases the quality of collective gameplay in a pvp sandbox, regardless of how one pvps, imo.
Yonis Kador Hive Mining: A proposal by Yonis-áKador-á https://forums.eveonline.com/default.aspx?g=posts&m=1427915&#post1427915
|

Urziel99
BSC LEGION Tactical Narcotics Team
18
|
Posted - 2012.06.11 00:29:00 -
[161] - Quote
Yonis Kador wrote:Balance in EVE is now and will always forever be a necessary subject of player debate.
If you presuppose that EVE is a pvp sandbox, which has been confirmed by CCP, and if then that your goal was to increase overall volume of player-generated content, and thus the quality of the game, to better the game per se, then increased fluidity in the playerbase solves a lot of problems. This shouldn't really be a game where the risk-averse are just victims cultivated for risk-taker target practice anyway.
I'm not advocating for one philosophy's superiority. Exist in the construct how you choose. I believe that with the aforementioned presuppositions that giving players the incentive to build balanced characters at creation (tell them its a pvp sandbox - guns first please) and then tools that bring a pvp balance to industrial engagements would be a first step at reducing risk-aversion overall. I also do not think that safety from crime should mean safety from the universe. Most people in high sec face no real danger except from other players. Missions are routine. The routine is routine. It's too damn routine.
So I also think pve elements need some love. When I go into a forest, there's a reasonable expectation that I won't be axed down by a serial killer, not impossible but unlikely - but there's a plethora of creatures that could end me at every turn. Compared to that, our universe is pretty safe from everything but other players.
To the larger point, reducing risk-aversion in game, in any way, increases the quality of collective gameplay in a pvp sandbox, regardless of how one pvps, imo.
Yonis Kador
The question then becomes how does one reduce risk aversion in a gradual way? Especially when the proponents of such forced measures will surely be working to make any engagement completely one-sided. There are no fair fights in EvE to be sure, but only the least common denominator types would try to force the issue onto others who clearly have no interest in being dragged in. |

Bluddwolf
Minmatar Death Squad Broken Chains Alliance
38
|
Posted - 2012.06.11 00:38:00 -
[162] - Quote
D3F4ULT wrote:Kiteo Hatto wrote:This is a terrible idea......more pvper want mission fits on their kb's blah blah blah.
make isk in high sec running L4s, so you can afford the damn ships to pvp in. Learn to play, not AFK.
Please explain to me how someone AFKs a lvl 4 mission? To join Heimatar Military Industries-á visit website or conatct Bluddwolf in-gamewww.hmi.guildlaunch.com |

Herr Hammer Draken
Imperial Academy Amarr Empire
4
|
Posted - 2012.06.11 06:02:00 -
[163] - Quote
Yonis Kador wrote: Players are given an initial choice to become herbivores (industrialists - producers, little to no offensive capability) or carnivores (pvp'ers - consumers, little to no industrial capacity,) and CCP is then tasked with trying to balance player movements based on that dichotomy. Herd animals almost always find safety in numbers and stay near available resources. And they tend to avoid places where they know they'll be slaughtered. Pack animals track these herds, find individuals separated from groups, and consume their (in this case) podded ships as a resource.
It then seems to me, the question is how do I get a herd of wildebeest to willingly jump into crocodile-infested waters? In nature, the answer is almost always resource availability. But that won't work in the game. If you nerf high sec to the extent necessary to create that kind of migration, the subscription losses would cripple or end EVE.
So I've been working under the hypothesis that the answer may lie in a hybridization of the two.
Put simply, the herbivores have no teeth. They're big marshmallows. If this is a pvp sandbox, then allowing players to choose professions with such minimal pvp capability is creating victims by design. Pvp'ers have no trouble adapting to changes in the pvp sandbox because they're better suited to the environment. But industrialists are allowed (even encouraged) to train defenseless characters. There are no tutorials teaching new players to build balanced characters and the certificates an industrialist may base his training queue upon doesn't include combat skills. CCP should probably place some emphasis on that start to slow the marshmallow inflow, but it won't help the thousands of players like that already in game. A cacaphony of HTFUs isn't going to do it.
At minimum, we need to increase the variation in the pve elements the risk-averse are exposed to on a gradual basis. You've got to H them the F Up yourself in a measured way. Perpetual gankathons wont bring about any kind of paradigm shift - in fact, its probably counterproductive and deepens the divide. Industrialists are going need tools that will allow them to start defending themselves in situations of increasing complexity and risk. There will be those who will say they can already tank, but so can turtles and clams - and neither is migratory. For my proverbial wildebeest to want to cross that crocodile-infested river...
...they need to become pythons.
Yonis Kador
Hmm Ok I buy all of that and yet at the same time I also believe that CCP would rather have the players dynamic influence on EVE make the changes.
So what do I mean by that. Well, If industrialists found that their ability to create wealth disappeared as in the law of supply and demand then they would dirft elsewhere like into PvP. How would players influence this? Well if the Null sec group wanted to errode profit they would under cut sales on all of the stuff sold in high sec until it was no longer profitable to sell in high sec. Sell similar items at higher prices in null sec. The industrialists would eventually risk going to null to sell their wares at a profit and would have to game up in order to do it. You can imagine how this would work out. As long as the industrialists can make a killing in high sec they have no reason to ever be motivated to leave. As the game is a sandbox CCP I believe would rather have the player base create the motivation. Or the risk averse would stop growing industrialist toons and make PvP toons if the profit evaporated. It is supply and demand based and as long as the demand is high for industrialists that is where a lot of players will go. And to be honest they have a perfect right to follow their own goals. AS for the sandbox the PvP crowd just has to make it less attractive to be an industrialist. Ganking the ships just creates a greater demand for more ships. Which drives the price up on ships. Which makes being an industrialist even more lucrative. |

Yonis Kador
Transstellar Alchemy
153
|
Posted - 2012.06.11 07:03:00 -
[164] - Quote
Herr Hammer,
I do not agree.
Risk-averse players aren't going to drift anywhere. They're risk averse. They're not going to drift into risk. Ameobas drift. Maximizing player fluidity on a large scale requires a paradigm shift - not hoping players discover low sec by accident.
You can't whip them out nor tempt them out. Neither has worked so far.
Herr Hammer Draken wrote: The industrialists would eventually risk going to null to sell their wares at a profit...
lol I doubt that. I'm guessing they'd sooner whip out an Excel spreadsheet, an abacus, and a ouija board and perform a seance to calculate what they could still manufacture for the most profit in high.
If the goal is to maximize player-generated content, then altering the game's economics doesn't address the correct issue.
Yonis Kador Hive Mining: A proposal by Yonis-áKador-á https://forums.eveonline.com/default.aspx?g=posts&m=1427915&#post1427915
|

ModeratedToSilence
Republic Military School Minmatar Republic
108
|
Posted - 2012.06.11 07:17:00 -
[165] - Quote
I would suggest making level 6 missions. Ones that have sleep AI and are capable of destroying multiple carriers. Ones that nullbears would attempt to do in supers. |

Herr Hammer Draken
Imperial Academy Amarr Empire
4
|
Posted - 2012.06.11 07:21:00 -
[166] - Quote
Yonis Kador wrote:Herr Hammer, I do not agree. Risk-averse players aren't going to drift anywhere. They're risk averse. They're not going to drift into risk. Ameobas drift. Maximizing player fluidity on a large scale requires a paradigm shift - not hoping players discover low sec by accident. You can't whip them out nor tempt them out. Neither has worked so far. Herr Hammer Draken wrote: The industrialists would eventually risk going to null to sell their wares at a profit... lol I doubt that. I'm guessing they'd sooner whip out an Excel spreadsheet, an abacus, and a ouija board and perform a seance to calculate what they could still manufacture for the most profit in high. If the goal is to maximize player-generated content, then altering the game's economics doesn't address the correct issue. Yonis Kador
Well I tend to think your wrong on your approach as well. But in the end CCP decides. We do not. And I suspect they will let the game develop and let the players direct it. It is more or less a free market. And the players do influence it a lot. And at the moment IMHO the gankings are making high sec even more profitable than it has ever been. And is also increasing the demand for more industrialists. In fact I bet most null sec players have an alt industrialist in high sec making a killing right now. Maybe so much in fact that they spend more time in high than they do in null. The game shapes its own path with the ebb and flow of the players in it. That included the turn over rate.
I would say you are far better off if you can figure out how to manipulate the game to get your end result as opposed to getting CCP to change the game for you. The sandbox idea works for everyone not just the null sec crowd. This getting people to move is also a PvP driven event and not a CCP issue IMHO. |

Uinuva Karma
Pator Tech School Minmatar Republic
45
|
Posted - 2012.06.11 08:14:00 -
[167] - Quote
Lin-Young Borovskova wrote: Remember we're talking about 1mth old character.
I started tripping to lowsec before that month was over, and moved there after the first month. I didn't finish SOE, missions are terribly repetitive and imo if you've seen one, you've seen them all. PVP never gets old like that, especially in small gangs.
Anyway, I've been terribly hostile and definitely needed fresh air to realize that people just want different things, sorry for trolling and have a nice summer- I'm out of here :D
Captain Kirk didn't stay in hisec.-á
|

AlleyKat
The Unwanted.
276
|
Posted - 2012.06.11 09:53:00 -
[168] - Quote
Bluddwolf wrote:Please explain to me how someone AFKs a lvl 4 mission?
Dual-boxing a Droneboat and repper.
Droneboat triggers entire stage/room/level/spawn and unleashes the drones, then repper warps in.
/repeat GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |

Lin-Young Borovskova
Science and Trade Institute Caldari State
185
|
Posted - 2012.06.11 10:08:00 -
[169] - Quote
Bluddwolf wrote:D3F4ULT wrote:Kiteo Hatto wrote:This is a terrible idea......more pvper want mission fits on their kb's blah blah blah.
make isk in high sec running L4s, so you can afford the damn ships to pvp in. Learn to play, not AFK. Please explain to me how someone AFKs a lvl 4 mission?
Dominix -Dominix Navy Issue - Rattlesnake
brb |

Herr Hammer Draken
Imperial Academy Amarr Empire
4
|
Posted - 2012.06.11 11:02:00 -
[170] - Quote
AlleyKat wrote:Bluddwolf wrote:Please explain to me how someone AFKs a lvl 4 mission? Dual-boxing a Droneboat and repper. Droneboat triggers entire stage/room/level/spawn and unleashes the drones, then repper warps in. /repeat
I was not aware that this could be done. Further the saying learn to play not AFK seems kinda stupid to me in this context. Because it apears learning how to do this afk with multiple accounts is harder to do than playing the game itself. It would also appear that running a level 4 mission AFK like this exposes both of your accounts to being griefed and ganked. Far more dangerous than playing the game.
Last why does the EVE community get so bent out of shape about AFK anyway? This is a sandbox game. The active players in the game have all the power they need to hunt down and destroy AFK players. So what is the issue? I am not understanding this. |

Somates Takiri
Starsheep Industries Otaared Federation
0
|
Posted - 2012.06.11 12:19:00 -
[171] - Quote
grr. my posting lost because of quote. plz delete it now. wont write it again. |

Yonis Kador
Transstellar Alchemy
155
|
Posted - 2012.06.11 15:26:00 -
[172] - Quote
Herr Hammer Draken wrote:Well I tend to think your wrong on your approach as well. But in the end CCP decides. We do not. And I suspect they will let the game develop and let the players direct it. It is more or less a free market. And the players do influence it a lot. And at the moment IMHO the gankings are making high sec even more profitable than it has ever been. And is also increasing the demand for more industrialists. In fact I bet most null sec players have an alt industrialist in high sec making a killing right now. Maybe so much in fact that they spend more time in high than they do in null. The game shapes its own path with the ebb and flow of the players in it. That included the turn over rate.
I would say you are far better off if you can figure out how to manipulate the game to get your end result as opposed to getting CCP to change the game for you. The sandbox idea works for everyone not just the null sec crowd. This getting people to move is also a PvP driven event and not a CCP issue IMHO.
Oh Herr. And here I thought we were communicating effectively....
I'm not trying to "change the game for myself." I'm debating balance and the dichotomy of risk averse vs risk taking players in a pvp sandbox. Writing about ways to reduce risk aversion and consequently maximizing player-generated content is beneficial to the whole of EVE. It's relative to the game's longevity. I am opinionless on what anyone "should" do. They should do whatever they wish.
Increasing player fluidity increases opportunities in game (at any given time) as a result of that movement causing more player interaction. Player fluidity is analagous with EVE's blood flow. It's a big universe and it benefits from player circulation. Blockages aren't good for the old girl. It leads to consolidation of power.
Currently high sec is EVE's big, fat heart and her arteries are being kept from collapse with gankathons, mineral speculation, and even Incursions. But these things don't really address what causes the viscosity breakdown. They're superflous. The issue is risk aversion. Half the players here spend most of their EVE time in ships with no guns in a pvp sandbox. Usually the only favorable outcome for an industrialist is escape. Of course those players are avoiding you.
I'm not advocating terrorizing players who would rather mine in peace. And I'm not saying they shouldn't have the option. It's my opinion though that depressing a huge player segment increases aversion in game. So as a matter of balance, if we began instructing new players directly about pvp engagement - not how the modules work , how guns first is necessary, its a pvp sandbox - and then also giving all players more ways to engage, less designed tactical avoidance should lead to a less risk averse population. A less risk averse player population should then be beneficial to player fluidity. And that player movement and the increased interactions it facilitates is then beneficial to the overall quantity and quality of player generated content at any given time.
When you write something like gankathons are "increasing the demand for more industrialists," which since mining was down 50 percent in high sec, I find oddly perplexing, is a positive, you submit that increasing the number of risk averse players and risk aversion generally in game is somehow a good thing for the game's quality. And on that I cannot agree. While I do agree the choice of what to do with your time in game is yours to make, that doesn't mean sustained unprovoked engagements or personal, uninterrupted, non-engagement games are either necessarily good for the health of EVE.
Yonis Kador Hive Mining: A proposal by Yonis-áKador-á https://forums.eveonline.com/default.aspx?g=posts&m=1427915&#post1427915
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Vladimir Plinnikov
Plinnikov Family Holdings
21
|
Posted - 2012.06.11 16:11:00 -
[173] - Quote
Mallak Azaria wrote:alexia santiago wrote:Simply not going to happen because a recent offical survey issued by CCP has made clear that only 25% of players are interested in pvp.
So - call it ragequit, or call it another way - CCP is simply not cutting incomes just to please 1/4 of their player base Because said survey was obviously completed by every single player.
Much like the amount of players that visit this forum, or those that participate in the CSM. You raise a valid point, just want you to be aware that it is a very sharp double edge sword. |

Bluddwolf
Minmatar Death Squad Broken Chains Alliance
40
|
Posted - 2012.06.12 02:08:00 -
[174] - Quote
What I don't get is why some people can't figure this out.....
EVE Online is a sandbox MMO that NEEDS:
1. High sec PVE
2. High sec Mining
3. Low sec PVE
4. Low sec Mining
5. PVP (high or low, makes no difference)
6. Manufacturing
7. Research and Development
8. Trade / Marketing
At least 8 different p[lay styles, and more than enough people interested in each to keep the game's population engaged and in healthy numbers.
Why would anyone want to mess with what has worked for 9 years?
This nonsense that EVE is a PVP Sandbox is just that, nonsense. I have not found the supposed Dev post that claims that either.
Instead of telling players to Learn to Play, why don't you learn to recognize what has made EVE the best MMO on the market. If you can't figure that out, than maybe it is time to Learn to Leave. To join Heimatar Military Industries-á visit website or conatct Bluddwolf in-gamewww.hmi.guildlaunch.com |

Yonis Kador
Transstellar Alchemy
155
|
Posted - 2012.06.12 04:24:00 -
[175] - Quote
Bludd,
When you mine minerals, you reduce the amount available to others. That's pvp.
When you manufacture items and sell them on the market, beating the lowest available price, that's pvp.
When you trade items, buying low and selling high, that's pvp too.
Because of the way all of us are interconnected in the sandbox, every activity you do affects other players in some way. When you log in, and do anything but sit in your station, you provide opportunities to other players.
That's pvp.
Combat pvp may be seem more overtly pvp-ish to you but all of these activities involve you competing with others.
It's a pvp sandbox. There's no way around that. And hey, instead of telling other people where to go, maybe you should come to terms with this shared reality first. It would be most beneficial.
I was going to reiterate the finer points of why I wrote what I wrote earlier, (because I surely did not write that anyone needed to do anything) but after re-reading it, my point really seems as plain as I can make it.
YK
Hive Mining: A proposal by Yonis-áKador-á https://forums.eveonline.com/default.aspx?g=posts&m=1427915&#post1427915
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Ziranda Hakuli
Relativity Holding Corp AAA Citizens
78
|
Posted - 2012.06.12 05:09:00 -
[176] - Quote
D3F4ULT wrote:We've seen incursions get nerfed. We've seen the drone goop nerf. Inferno is leading up to a good hit, but the one that would knock it out of the park to making EVE a true sensation would be sending all Level 4's to Low-sec.
This would indeed make things better :)
what the **** have you been smoking i want some? on second thought...NO!!!!! do not wish to become an idiot like the op |

Herr Hammer Draken
Imperial Academy Amarr Empire
5
|
Posted - 2012.06.12 05:41:00 -
[177] - Quote
Yonis Kador wrote:[quote=Herr Hammer Draken]Well I tend to think your wrong on your approach as well. But in the end CCP decides. We do not. And I suspect they will let the game develop and let the players direct it. It is more or less a free market. And the players do influence it a lot. And at the moment IMHO the gankings are making high sec even more profitable than it has ever been. And is also increasing the demand for more industrialists. In fact I bet most null sec players have an alt industrialist in high sec making a killing right now. Maybe so much in fact that they spend more time in high than they do in null. The game shapes its own path with the ebb and flow of the players in it. That included the turn over rate.
I'm not trying to "change the game for myself." I'm debating balance and the dichotomy of risk averse vs risk taking players in a pvp sandbox. Writing about ways to reduce risk aversion and consequently maximizing player-generated content is beneficial to the whole of EVE. It's relative to the game's longevity. I am opinionless on what anyone "should" do. They should do whatever they wish.
Increasing player fluidity increases opportunities in game (at any given time) as a result of that movement causing more player interaction. Player fluidity is analagous with EVE's blood flow. It's a big universe and it benefits from player circulation. Blockages aren't good for the old girl. It leads to consolidation of power.
Currently high sec is EVE's big, fat heart and her arteries are being kept from collapse with gankathons, mineral speculation, and even Incursions. But these things don't really address what causes the viscosity breakdown. They're superflous. The issue is risk aversion. Half the players here spend most of their EVE time in ships with no guns in a pvp sandbox. Usually the only favorable outcome for an industrialist is escape. Of course those players are avoiding you.
I'm not advocating terrorizing players who would rather mine in peace. And I'm not saying they shouldn't have the option. It's my opinion though that depressing a huge player segment increases aversion in game. So as a matter of balance, if we began instructing new players directly about pvp engagement - not how the modules work , how guns first is necessary, its a pvp sandbox - and then also giving all players more ways to engage, less designed tactical avoidance should lead to a less risk averse population. A less risk averse player population should then be beneficial to player fluidity. And that player movement and the increased interactions it facilitates is then beneficial to the overall quantity and quality of player generated content at any given time.
When you write something like gankathons are "increasing the demand for more industrialists," which since mining was down 50 percent in high sec, I find oddly perplexing, is a positive, you submit that increasing the number of risk averse players and risk aversion generally in game is somehow a good thing for the game's quality. And on that I cannot agree. While I do agree the choice of what to do with your time in game is yours to make, that doesn't mean sustained unprovoked engagements or personal, uninterrupted, non-engagement games are either necessarily good for the health of EVE.
Yonis Kador
But you completely missed what my point was. The game itself has built in laws of supply and demand that do in fact impact risk. Now what you are suggesting is that CCP has to change some function in the game to get players to take on more risk. You want to change player behavior. I say player behavior is fine and the game has mechanisms built in that players can use to impact that risk. You do not have to change player risk aversion because players are in control of the value of risk itself. And I believe CCP would say the same. The game is what you players make it. We just provide the environment.
What I am saying is that function already exsists in the game as the law of supply and demand. If players can make tons of money without risk then they will by and large. As the profit potential drops some players will find ways to ramp up their profits. Those with a higher risk tolerence will do so first this is a fluid environment so changes happen slowly but they do happen. So for the smart players that want to steer EVE in a certain direction and have a direct impact on the game the answer is right there in front of there face. Reduce the profit potential in high sec. As the profit margin errodes more and more players will find other things to do. Some never will. Some maybe only play the game because they like the industrialist path and will quit if that no longer works. Others will find a way to continue to make it work. Others will try different careers. Not everybody is the same. But the motivation is profit. If the profit was not there the motivation changes to where the profit is.
I think the game is working as intended. Gankings are having an effect and maybe it is not the effect the null sec wants. Regardless it is making profit greater than it has been in high sec so what I am telling you is that law of supply and demand is making EVE more profitable than ever being an industrialist. So if anything we have more null sec player spending more time in high sec running industrialists because of this motivation. The game is working as intended. The gankings are having an impact with unintended results. Making high sec even more profitable than it had been. Unless that is the intended result of whoever is behind the gankings. |

Yonis Kador
Transstellar Alchemy
155
|
Posted - 2012.06.12 05:49:00 -
[178] - Quote
Fear not Herr, I read you loud and clear. You think risk-averse people will become risk takers if we starve them. While that dazzling strategy I'm sure has its merits, I'm afraid we're just going to have to agree to disagree on that.
YK Hive Mining: A proposal by Yonis-áKador-á https://forums.eveonline.com/default.aspx?g=posts&m=1427915&#post1427915
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Herr Hammer Draken
Imperial Academy Amarr Empire
5
|
Posted - 2012.06.12 05:50:00 -
[179] - Quote
Yonis Kador wrote:Bludd,
When you mine minerals, you reduce the amount available to others. That's pvp.
When you manufacture items and sell them on the market, beating the lowest available price, that's pvp.
When you trade items, buying low and selling high, that's pvp too.
Because of the way all we are all interconnected in the single-shard sandbox, every activity you do affects everyone else in some way. When you log in, and do anything but sit in your station, you provide opportunities to other players.
That's pvp.
Combat pvp may seem more overtly pvp-ish to you but all of these activities involve you competing with others.
EvE is a pvp sandbox. There's just no way around that.
YK
Um this is the point it is PvP but it is the type of PvP that they want to participate in at that moment in time. Nobody has the right to force players into a version of the game they do not want to play in. But the game itself is impacted by everyone in it. Working as intended. If you want to see more player in low or null use the game itself in PvP concept to effect that change I already explained how to do it without CCP involment. If that is too difficult for you to handle then you can quit. The game is functioning fine. |

Yonis Kador
Transstellar Alchemy
155
|
Posted - 2012.06.12 06:02:00 -
[180] - Quote
And for the record, what's with all this " right to force players into," "what you want" buisness?
I only want to have a conversation.
I personally cannot fathom the bait necessary to lure people into changing their behavior the way you suggest will occur when they get tired of wandering the vast lonely deserts of dead high sec. But if you can, man that's pretty awesome.
YK Hive Mining: A proposal by Yonis-áKador-á https://forums.eveonline.com/default.aspx?g=posts&m=1427915&#post1427915
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