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Gabriel Karade
Gallente Noir. Noir. Mercenary Group
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Posted - 2011.04.20 12:05:00 -
[751]
^ Locked thread? --------------
Video - 'War-Machine' |
Mariner6
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Posted - 2011.04.21 02:26:00 -
[752]
Reading all this depresses a new player like me(1 year old) because I'm coming to realize now that all the time I've put into Gallente has been wasted. I wonder what the stats are on how many players who quit EVE are of the Gallente race when they realize just how bad we suck.
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Rens Cheque
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Posted - 2011.04.21 12:07:00 -
[753]
Originally by: Xahara Edited by: Xahara on 30/04/2010 22:10:45 Gun Type - DPS (Dmg Mod X Hi Dmg Ammo / ROF) - Optimal + Falloff - Ratio [DPS X (Optimal + Falloff)]
Neutron Blaster Cannon II - 4.2 X 48 / 7.88 - 3,600 + 10,000 - 347,939 800mm Repeating Artillery - 3.234 X 48 / 7.88 - 2,400 + 19,000 - 421,569 Mega Pulse Laser II - 3.6 X 48 / 7.88 - 12,000 + 8,000 - 0.03375 - 438,578
425mm Railgun II - 3.3 X 48 / 9.56 - 28,500 + 24,000 - 869,874 1400mm Howitzer Artillery II - 12.807 X 48 / 40.16 - 24,000 + 35,000 - 903,123 Tachyon Beam Laser II - 5.4 X 48 / 12.50 - 26,000 + 20,000 - 953,856
More bull**** numbers from made up formulas please.
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xThugx
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Posted - 2011.04.21 12:17:00 -
[754]
supported, boost hybrids too
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Chuc Morris
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Posted - 2011.05.13 11:24:00 -
[755]
Originally by: Mariner6 I wonder what the stats are on how many players who quit EVE are of the Gallente race when they realize just how bad we suck.
<- main char Gallente 15M+ Sp cross trained matar, tried a lot of stuff and it's just crap, I just use it for missions and get bored fast.
<- Tengu/Hulk pilot 11M+ Sp, now training industrial stuff. Caldari ships have their issues, missiles have their issues but some how I manage to have tons more fun and almost none of the fitting/dps issues I have with my Gallente char. Missiles are not OP but Hybrids really suck and blasters...suck is just the first name.
Also if I really want to blast missions all I need is a CNR, sure he'll outperform the navy mega all day long in any case.
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tika te
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Posted - 2011.05.13 16:01:00 -
[756]
Edited by: tika te on 13/05/2011 16:01:05 whats the use in high dmg short range blasters when the ships fitting them have serious isues getting in combat range fast enough to actually use the turret weapons...??
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Glitch Keyon
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Posted - 2011.06.30 00:04:00 -
[757]
Agreed 100%. Gallente has been, by effect, repeatedly nerfed over the years and it's fallen drastically behind. Hybrid weapons need some love (Gallente needs some love)
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Manique
Ominous Corp
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Posted - 2011.06.30 21:19:00 -
[758]
Doesn't matter which, hybrids need a bit of love. As a caldari/gallente at heart I decided not to train any hybrids because it is just unfair against lasers/projectile
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Red Harvest
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Posted - 2011.06.30 21:52:00 -
[759]
Pulling the shortest and longest range guns from the same weapon type (hybrids) was a bad move to begin with. The synergie with the ship bonuses make any kind change bloody hard to balance.
That being said, blaster DO need some serious buffing although i must say that most of the changes should hit the hulls they are supposed to be used on. Neither damage or range are that much of a problem but actually getting into range and applying that damge is.
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Kvo Vadis
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Posted - 2011.07.06 07:02:00 -
[760]
I see this thread more than 1 year. No changes :(
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Dare Devel
Caldari Perkone
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Posted - 2011.07.06 08:15:00 -
[761]
Edited by: Dare Devel on 06/07/2011 08:25:15 I always thought, reading up the Blaster attributes, that they occupy a fulcrum position between Pulse Platform and Autocannon Platform(Attributes below). But the attributes are not average between Autos and Pulse. ---------------------------------------Current-----------------------------------Should Be ---------------------------|Optimal Range-------Accuracy Falloff|-----|Optimal Range-----Accuracy Falloff| Neutron Blaster 1---------------6---------------------10--------------------12-----------------14 Mega Pulse Laser 1--------------20--------------------8 800mm Repeating Artillery I-----4---------------------19.2
Even the T2 blaster Ammo have a sway towards this (that the Optimal and Falloff are near equal). ----------------------Optimal Range---Accuracy Falloff Hail--------------------[-50%]-------------[-50%] Barrage------------------[0%]--------------[-50%] Conflagration-----------[-50%]-------------[0%] SCORCH------------------[+50%] VOID--------------------[-25%]-------------[-50%] NULL--------------------[+25%]-------------[+25%]
If increasing the Damage\Tracking\Cap Consumption for the Blasters will create an imbalance (sarcasm intended) then atleast correct the range attributes. Please do not treat this as a buff, rather it is a correction. We want to be part of a fleet please give us a fair chance.
Also Hybrid ammo volume has to be cut by half so that more Cap Boosters can be packed.
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Merijin
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Posted - 2011.07.21 09:17:00 -
[762]
Topic starts @ 2009.10.25 Just look t how mutch ccp have done so far ..
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