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Super Whopper
I can Has Cheeseburger
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Posted - 2010.07.14 02:51:00 -
[421]
It's ridiculous that the most used used ships now are Amarr ones. CCP really don't care about anyone else and it's ridiculous.
Back to first page.
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Zensunni Warrior
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Posted - 2010.07.14 11:22:00 -
[422]
Back to the top.
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Belsazzar
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Posted - 2010.07.15 00:01:00 -
[423]
From the minutes its pretty clear ccp thinks new content is the big selling point. I dont think they will rebalance the ships. Everyone can agree something is very wrong, but at the same time they can not make everyone happy. The reasoning is why bother.
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Arkanor
Gallente Ixion Defence Systems
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Posted - 2010.07.15 09:00:00 -
[424]
Originally by: Belsazzar From the minutes its pretty clear ccp thinks new content is the big selling point. I dont think they will rebalance the ships. Everyone can agree something is very wrong, but at the same time they can not make everyone happy. The reasoning is why bother.
I hope not, that's a ridiculous stance.
I don't want to have to cross-train Amarr 
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Super Whopper
I can Has Cheeseburger
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Posted - 2010.07.15 14:19:00 -
[425]
Originally by: Belsazzar From the minutes its pretty clear ccp thinks new content is the big selling point. I dont think they will rebalance the ships. Everyone can agree something is very wrong, but at the same time they can not make everyone happy. The reasoning is why bother.
You mean like all the injustice and wrongs in the world, the world will always have bad things, so why would anyone care and try to change things, right? I'm sure Ghandi, Mother Teresa, Malcolm X, Martin Luther King, Louis Armstrong and Che would agree with you their struggles were all a waste of time. Let's go ask Nelson Mandela how that worked out for him.
While I can only dream of being as great as one of the ones above it doesn't mean I will give up on this cause.
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siC0 b0b
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Posted - 2010.07.15 15:17:00 -
[426]
Anyone who doesn't see major problems with Hybrid turrets and ships using them is just an EFT warrior.
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Ryan Starwing
Gallente Martyr's Vengence OWN Alliance
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Posted - 2010.07.18 03:03:00 -
[427]
3 weapon systems that need help
Blasters (smalls can work though)
Rails (smalls also can work)
Rockets (they are called lolkets for a reason)
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InColdBlood
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Posted - 2010.07.20 18:56:00 -
[428]
Front page news: Blasters SNAFU
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Xahara
StarFleet Enterprises Intrepid Crossing
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Posted - 2010.07.29 02:44:00 -
[429]
Revivin' tis topic...
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Erik Legant
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Posted - 2010.07.29 11:01:00 -
[430]
Supported |

Fragglewump
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Posted - 2010.07.30 01:42:00 -
[431]
[Supported] Galente really do need a boost in pvp and i rally would like to see them get a blaster dmg increase as i do believe they should be in ya face ships. all so why cant they shoot all damage types since its the same as a projectile weapons just with out the gun powder.
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DXYOC
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Posted - 2010.07.30 13:58:00 -
[432]
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Dabljuh
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Posted - 2010.07.30 17:25:00 -
[433]
Edited by: Dabljuh on 30/07/2010 17:26:46 I've taken a long and in depth look at the problem of blasters.
1. Tracking. The biggest Problem blasters have is that they have the worst relative tracking out of all the guns out there. At the same time, guns by and large, and especially long range weapons, actually have way too much tracking. As a solution, nerf the tracking of all weapon systems other than blasters. This will seriously screw up mission runners however, whose missions usually involve long range weapons and many small targets. Then again, the most successful mission boats never used hybrids as their primary armament.
2. Blaster platforms. A "Lightning Bruiser" platform that is depending on controlling distance more than any other ship requires speed and agility as well as substantial Ehp to make up for the complete lack of range inherent to the combination of blasters and drones, which are the gallentean doctrine. It is too easy to defeat blaster platforms of the same class by simply staying outside their range. Heavy armor plating is a must for a blaster platform, just to survive the time it takes to get into blaster range when attacking a ship of a bigger, slower class. Heavy armor plating however massively reduces effective speed and agility. Solution: Increase both speed and agility of blaster platforms.
The only alternative is to fundamentally change the gallente, without a huge agility and speed, blasters don't work, which means they'd be better off being shield tankers.
Range Speed Power Toughness
Pick three.
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Lilith Vayl
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Posted - 2010.08.02 11:20:00 -
[434]
Supported
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Denidil
Rape Pillage and Burn
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Posted - 2010.08.05 23:33:00 -
[435]
+1
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Kreliaan
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Posted - 2010.08.06 02:24:00 -
[436]
PLEASE DO SOMETHING TO FIX THIS AGING ISSUE, CCP. PLEASE!
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Soleil Fournier
UNFAITHFUL SHADOWS Combined Planetary Union
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Posted - 2010.08.06 22:07:00 -
[437]
Blaster range needs to be improved to around 20-30km
With speed being the norm, getting in range and staying in range is a major issue, and more leeway is needed.
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Fistme
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Posted - 2010.08.06 22:16:00 -
[438]
Originally by: Soleil Fournier Blaster range needs to be improved to around 20-30km
With speed being the norm, getting in range and staying in range is a major issue, and more leeway is needed.
ur dumb, pulse range with blaster dps is stupid. moar dmg, not rng bro
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Slick O'Hara
The Sons of Anarchy.
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Posted - 2010.08.06 22:38:00 -
[439]
Edited by: Slick O''Hara on 06/08/2010 22:41:06
Originally by: Super Whopper It's ridiculous that the most used used ships now are Amarr ones. CCP really don't care about anyone else and it's ridiculous.
Apparently the Drake and Hulk are now Amarr ships.
Also Che was a racist terrorist, Ghandi was a racist sex fiend and Mother Teresa was a Sadistic extremist who denied the ill comfort and treatment whilst hiding the financial details of her charity, but please spout more crap.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.08.07 09:06:00 -
[440]
Originally by: Fistme
Originally by: Soleil Fournier Blaster range needs to be improved to around 20-30km
With speed being the norm, getting in range and staying in range is a major issue, and more leeway is needed.
ur dumb, pulse range with blaster dps is stupid. moar dmg, not rng bro
20-30km is to much but more range is right. It needs to be double optimal then what it is right now 15km. That would do two things. First it puts the optimal right between projectials and pulse's were it should be. After that I would wait and see how that go's for a spell.
And yes optimal needs inc. Blasters are from the days gone by when BS's could first go 1,200km and from a second age were you could double web effectivaly.
Now both thoughs days are gone. I have more ideals after the optimal is inc. But that should be the first step right there. Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Guilliman R
Gallente Northstar Cabal R.A.G.E
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Posted - 2010.08.07 10:47:00 -
[441]
6km blaster range is hilariously bad with AM ammo :(
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Ryan Starwing
Gallente Martyr's Vengence OWN Alliance
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Posted - 2010.08.18 02:25:00 -
[442]
Edited by: Ryan Starwing on 18/08/2010 02:26:01 Bump
PS:The best reason to train gal right now is for angel faction ships.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2010.08.18 17:56:00 -
[443]
Originally by: Rip Minner
And yes optimal needs inc. Blasters are from the days gone by when BS's could first go 1,200km and from a second age were you could double web effectivaly.
My BS still goes over 1200 m/s(obvious it isn't a mega). A mega in 2006 did 1250-1400m/s, depending on the MWD, before they added mass to the MWDs. A 90% Web was 4 times stronger than a 60% is now.
Originally by: Rip Minner
Now both thoughs days are gone. I have more ideals after the optimal is inc. But that should be the first step right there.
If you want more range there is still Caldari, Amarr or Mini, DPS is quite comparable in general game play. I for myself don't see any reason to increase range, there are a lot ships that can do this already.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Cpt Wisdoom
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Posted - 2010.08.29 09:26:00 -
[444]
Hybrid turrets is inferior now. They combine drawbacks of particle cannons and lazers, while does'nt have any advantage.
Hybrids must be busted, cause gallentians gunships is pretty useless nowdays.
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crimson fire
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Posted - 2010.08.29 19:22:00 -
[445]
Obviously the first step must be to get CSM involved.
Everyone mail your griviances to them, maybe they will hear your cry if you all scream in unison
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Viribus
Dreddit Test Alliance Please Ignore
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Posted - 2010.08.29 19:30:00 -
[446]
Originally by: crimson fire Obviously the first step must be to get CSM involved.
Everyone mail your griviances to them, maybe they will hear your cry if you all scream in unison
>implying the CSM actually does anything and isn't just a place for CCP to direct complaints and placate the masses
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2010.08.30 17:13:00 -
[447]
I had originally trained Caldari and Gallente ships across the board. T2 blasters and rails. I tried to argue that these weapons were broken. Nothing happened.
So, I trained Amarr across the board. Flying the Zealot now drives home how bad the Eagle and Deimos are. CR Geddon put the Mega in perspective (Mega is terribly inferior). LR Poc just makes the Rokh embarrassing to fly. Training Minmatar now and it seems similar revelations as to the inadequacies of hybrids are in store.
I guess, to the people posting support here, don't give up hope, but you really should just train something else for the time being. Hybrids have been the bottom of the pile for over a year now. Don't hold your breath.
This signature is useless, but it is red.
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Lev Aeris
b.b.k
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Posted - 2010.08.30 18:15:00 -
[448]
Edited by: Lev Aeris on 30/08/2010 18:16:17 Hybrids in general are dated / archaic / obsolete with the current game mechanics.
I tend to agree that blasters could do with a tracking and damage buff, the range would be fine if they did significantly more damage than say pulse lasers.
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Doctero
Aperture Harmonics K162
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Posted - 2010.08.30 18:30:00 -
[449]
Supported. Blasters need to do moar damage. Especially since they use vastly more m3 of ammo compared to lasers.
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Marcked Buggler
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Posted - 2010.08.30 19:40:00 -
[450]
Edited by: Marcked Buggler on 30/08/2010 19:40:15 Also, can we have blaster long-range ammo fixed??
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