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Xahara
StarFleet Enterprises Libertas Fidelitas
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Posted - 2009.10.25 13:23:00 -
[1]
So, for the over 9000th time, I'm going to complain about how blasters need to be boosted.
For their current damage output, they do not have enough range to be effective. They're supposed to be a "cross" between pulse lasers and autocannons, therefore, their optimal and falloff should be a bit higher than 0kms (ok, I'm exagerating, but you get my point).
This makes blaster boats highly inneffective in combat, such as the Deimos, for example. I've stopped flying them for PVP completely, because they just get slaughtered (mainly because of the fact that it is indeed a crappy ship overall). And, on that note, I'd choose a Vagabond over a Deimos anyday to PVP in, or even a Zealot.
But anyways, the Deimos isn't the subject of this post. The fact that you can hit up to 45km with Pulse Lasers and Scorch ammo (and still do a lot of damage) is pretty overpowered compared to the not-so-powerful-anymore, range-defficient blasters.
Solution: Either increase blasters' damage to match their ridiculous range or increase their ridiculous range to match their damage.
I feel like I've covered most of the aspects in this post, so, support (or flame) away!
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Juliette DuBois
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Posted - 2009.10.25 13:42:00 -
[2]
Edited by: Juliette DuBois on 25/10/2009 13:43:26 If you increase range you crowd out autocannons completely (in BS level this is actually already true). Damage increase at point blank, maybe but it¦s more like lasers doing too much real dps.
You could increase speed but not agility of blaster boats, allowing them to close on targets bit faster. Maybe.
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Xahara
StarFleet Enterprises Libertas Fidelitas
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Posted - 2009.10.25 13:49:00 -
[3]
Originally by: Juliette DuBois Edited by: Juliette DuBois on 25/10/2009 13:43:26 If you increase range you crowd out autocannons completely (in BS level this is actually already true). Damage increase at point blank, maybe but it¦s more like lasers doing too much real dps.
You could increase speed but not agility of blaster boats, allowing them to close on targets bit faster. Maybe.
I agree with your post, but Autocannons are getting boosted in Dominion :) Now, I don't know how that's gonna turn out, but yes, I think that to Lasers (and even ACs, regarding the falloff) they are underpowered. And yes, increasing speed would be an awesome solution to this problem. Thank you for your feedback!
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Fille Balle
Ballbreakers R us
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Posted - 2009.10.25 16:40:00 -
[4]
Originally by: Xahara I agree with your post, but Autocannons are getting boosted in Dominion :) Now, I don't know how that's gonna turn out, but yes, I think that to Lasers (and even ACs, regarding the falloff) they are underpowered. And yes, increasing speed would be an awesome solution to this problem. Thank you for your feedback!
But what about Caldari ships? I know their intended for use with railguns, but their bonuses also apply to blasters. I think a boost to optimal is the easiest solution, allthough that would be against the filosophy of blasters. Increased tracking and damage would be more in line with the intended function of blasters.
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Don Pellegrino
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Posted - 2009.10.25 17:32:00 -
[5]
Quote: Solution: Either increase blasters' damage to match their ridiculous range or increase their ridiculous range to match their damage.
Absolutly true.
The recent changes to the Vigilant (+60% hybrid damage) and how great it works shows us what the blasters should really be. They need to do more damage (20-25% more), keep the current range.
About the Deimos, it needs to have a definite purpose. Right now, it is absolutly worthless with blasters, a Brutix is a dozen times cheaper to lose and does exactly the same thing. I suggest giving the Deimos even more damage or more speed or more range, but something to make it worth flying over a Brutix.
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Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2009.10.25 18:25:00 -
[6]
Edited by: Maxsim Goratiev on 25/10/2009 18:26:21 Medium blasters have embarrassing range. Large blasters aren't as bad. PS: i don't like when i sit at point blank range next to a webbed amarr ship, and it does nearly as much damage with lasers. An Armageddon with 7 mega pulse laser 2's, 5 t2 ogres and 3 damage mods deals ~1150 dps with all skills at lvl 5, and higher damage ammo type. Megathron with 7 neutron blaster cannons 2 and 5 t2 ogres deals 1200 damage with 3 damge mods and void ammo.. Range of mega (optimal+falloff) is 27km, range of geddon is 55 km.. that is with long-range ammunition. With Armogeddon having 2 times grater range, this is not right.
Fix Destroyers |
Anna Kommenos
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Posted - 2009.10.26 01:10:00 -
[7]
so nerf amarr pulse dps, or start fitting them on your megathrons and deimioi
extending hybrid range woulf effectively make them pulse lasers with expendable ammo, which would then result in the inevitable whine of "why do ammar get no ammo usage? blasters should have that too!"
the problem aint the blaster being underpowered, as its meant to be short range and v.high dps. the problem is the pulse being overpowered....if infact there is a problem, i cba researchign it myself.
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TimMc
Brutal Deliverance Extreme Prejudice.
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Posted - 2009.10.26 12:01:00 -
[8]
Maybe if we all start fitting brutix and deimos with lasers CCP will listen.
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Rico Minali
Sons Of 0din Chain of Chaos
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Posted - 2009.10.26 12:06:00 -
[9]
Agreed, blasters are a bit pants.
Put up the damage and particularly tracking and they are fine. They are pretty much intended for fighting at 0, so make it work... Trust me, I almost know what I'm doing. |
Crotch Goblin
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Posted - 2009.10.26 14:44:00 -
[10]
Easy fix, give us back 90% webs and don't listen to the idiots that can't grasp the concept of staying out of web range. I still can't believe CCP gave in to all you whiny pilots crying about getting ****d because you went into web range.
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Nestor Laurenitis
Stimulus Rote Kapelle
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Posted - 2009.10.26 17:16:00 -
[11]
Confirming I want to hit people harder.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.10.26 18:06:00 -
[12]
Oh noes my short-range weapon is short-ranged! The problem is lasers, and Scorch in particular.
It's always better to nerf than to boost, it avoids power creep and creates entertaining whine threads.
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Xahara
StarFleet Enterprises Libertas Fidelitas
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Posted - 2009.10.26 21:32:00 -
[13]
Lots of great ideas here! Keep posting guys! :) Lets hope CCP listens to our whines :)
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Stil Harkonnen
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Posted - 2009.10.26 22:54:00 -
[14]
Originally by: Gypsio III Oh noes my short-range weapon is short-ranged! The problem is lasers, and Scorch in particular.
It's always better to nerf than to boost, it avoids power creep and creates entertaining whine threads.
oh noes my short ranged weapon is in many cases out damaged by long range weapons which are supposed to be short range weapons.
of course we're whining to get boosted....
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Fantom Lancer
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Posted - 2009.10.27 04:10:00 -
[15]
up!
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Ablack77
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Posted - 2009.10.27 06:38:00 -
[16]
Agreed
/supported
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Zadook Nanoo
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Posted - 2009.10.27 06:39:00 -
[17]
/support
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eliminator2
Gallente
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Posted - 2009.10.27 08:51:00 -
[18]
Originally by: Maxsim Goratiev Edited by: Maxsim Goratiev on 25/10/2009 18:26:21 Medium blasters have embarrassing range. Large blasters aren't as bad. PS: i don't like when i sit at point blank range next to a webbed amarr ship, and it does nearly as much damage with lasers. An Armageddon with 7 mega pulse laser 2's, 5 t2 ogres and 3 damage mods deals ~1150 dps with all skills at lvl 5, and higher damage ammo type. Megathron with 7 neutron blaster cannons 2 and 5 t2 ogres deals 1200 damage with 3 damge mods and void ammo.. Range of mega (optimal+falloff) is 27km, range of geddon is 55 km.. that is with long-range ammunition. With Armogeddon having 2 times grater range, this is not right.
ever tryed ORBITING your oponent instead of sat at 0km not moving -----------------------------------------------
I met Eliminator1..... I chewed it up, and spat it out. Now, he is my minion.
I kill miners and mission runners people say, I call them target pra |
pHenomena1337
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Posted - 2009.10.27 10:57:00 -
[19]
Edited by: pHenomena1337 on 27/10/2009 10:57:27 Supported
Moar damage at the same range should be fine.
Edit: Large blasters are okay.
---------------------------------------------
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Alexis Zalman
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Posted - 2009.10.27 14:22:00 -
[20]
Edited by: Alexis Zalman on 27/10/2009 14:21:54
Originally by: pHenomena1337
Moar damage at the same range should be fine.
Edit: Large blasters are okay.
No, they are not. Pulse geddons/baddons can shoot poses, blaster battleships can't. 10 optimal/17 falloff w/AM L, 20 optimal/30 falloff with null will bea lot closer to lasers, which still get 45 optimal with T2 range ammo AND better tracking. Large blasters useless for anything but solo. And such changes will not make them any better at it, just make them an option for fleets.
And deimos has been dead for a long time, just get a zealot...
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Xahara
StarFleet Enterprises Libertas Fidelitas
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Posted - 2009.10.30 15:15:00 -
[21]
Keep the feedback coming, guys! :)
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Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2009.10.30 18:19:00 -
[22]
Edited by: Maxsim Goratiev on 30/10/2009 18:19:45 Blasters can barely outDPS pulses, and they have massively shorter range. That is not right. Fix Destroyers |
IIIAsharakIII
Solstice Systems Development Concourse Distant Drums
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Posted - 2009.10.30 20:06:00 -
[23]
Move blasters to the highest tracking position. Leave pulses as they are, maybe lower tracking a little due to their range bonus. This will give gallente blaster boats a "uniqueness" to them which will also make them deadly. They still have to climb up to within 5km range, but from there on in, blasters should be king.
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Neliel Soifon
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Posted - 2009.10.30 21:44:00 -
[24]
Agreed, pulse are awsome, they got tracking, range and damage. Blasters are simply not powerfull enough for their extremely short range: either boost the damage output or increase the range.
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HairySack Hangin
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Posted - 2009.10.31 00:22:00 -
[25]
Originally by: Crotch Goblin Easy fix, give us back 90% webs and don't listen to the idiots that can't grasp the concept of staying out of web range. I still can't believe CCP gave in to all you whiny pilots crying about getting ****d because you went into web range.
I agree wholly with this guy. Make webs useful again. Currently even a rapier/huginn has to throw multiple webs on a target just to begin slowing them down. If I decloak my rapier (with max skills) at 10km from an inty and it immediately MWDs away, by the time I lock and throw my webs on it the ship is already at 40km and if I overheat it can still coast beyond maximum range of even faction webs before they begin to slow appreciably.
Blasters, now... their tracking could definitely use a boost to make fighting at point blank with one suicide (even for a frig v/ bs), but leave their range alone.
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Maleficent's Heart
Section XIII Pandemic Legion
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Posted - 2009.10.31 09:11:00 -
[26]
/support
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Kain Lemaire
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Posted - 2009.10.31 09:57:00 -
[27]
Edited by: Kain Lemaire on 31/10/2009 09:57:21
Originally by: Xahara
Solution: Either increase blasters' damage to match their ridiculous range or increase their ridiculous range to match their damage.
/support
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Marlona Sky
D00M. Triumvirate.
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Posted - 2009.10.31 10:20:00 -
[28]
I would prefer more damage than more range.
But yeah, atm, blasters need a boost really bad.
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JitaPriceChecker2
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Posted - 2009.10.31 11:18:00 -
[29]
Edited by: JitaPriceChecker2 on 31/10/2009 11:20:08
Originally by: eliminator2
Originally by: Maxsim Goratiev Edited by: Maxsim Goratiev on 25/10/2009 18:26:21 Medium blasters have embarrassing range. Large blasters aren't as bad. PS: i don't like when i sit at point blank range next to a webbed amarr ship, and it does nearly as much damage with lasers. An Armageddon with 7 mega pulse laser 2's, 5 t2 ogres and 3 damage mods deals ~1150 dps with all skills at lvl 5, and higher damage ammo type. Megathron with 7 neutron blaster cannons 2 and 5 t2 ogres deals 1200 damage with 3 damge mods and void ammo.. Range of mega (optimal+falloff) is 27km, range of geddon is 55 km.. that is with long-range ammunition. With Armogeddon having 2 times grater range, this is not right.
ever tryed ORBITING your oponent instead of sat at 0km not moving
You Noob , its the only way to use blasters efficiently atm. Try orbiting something within blasters optimal then speak again . And no your frigate orbiting BS doesnt count.
Blasters Needs a buff badly , their dps(on paper) output is not even close to compensate for their pathetic range and inability to properly track targets in their optimal. While with large blasters issue isnt that great , small and medium are broken badly.
I suggest : Their range should stay the same but
- increase their dps or - increase tracking or - bring back 90% web with slightly tracking increse or - nerf lazors
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Good Advice
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Posted - 2009.10.31 14:25:00 -
[30]
I'd say that blasters need to be changed entirely and give something new to the gun field. Currently, Lasers have their niche, Projectiles are getting reworked to allow for some nice damage switching, but blasters work just like lasers, just worse.
Changes to Blasters: Rewrite description to say they are a high damage weapon that has difficulty hitting at anything but close range.
Increase damage by 50% Increase tracking by 300% Reduce optimal to 1 Tweak falloff to slightly less Change +optimal modifiers on ammo to +falloff
Now, blasters do incredible damage at close range, but have difficutly hitting anything and damage decreases with every km of range. It turns blaster ships into close range death dealers that suck for anything past 5km or so. I'm ok with that.
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